IC Story Thread: Ch.1,Ad.1 - A Sensitive Matter

load previous
Oct 19, 2023 8:41 pm
Seònaid rushes past the nearest guard, going full speed to attack the other guard hoping to stop him raising the alarm.
OOC:
She has Speed 30, DEX 15 if you need to know. If she needs to take any action to avoid engaging the nearest guard she will use Acrobatics skill
Oct 20, 2023 8:33 pm
As Seónaid rushes by him, Duinhir will use the element of surprise to grab and muffle the guard closest to him.
OOC:
Not sure what the appropriate roll for this is. I'll leave a roll. Strength is +1 and dex +2.
If the surprise give advantage to the roll I have included an additional roll.

Rolls

Grab and muffle the guard - (1d20)

(18) = 18

Advantage? - (1d20)

(1) = 1

Oct 21, 2023 3:04 pm
OOC:
Alright here we go!

So you guys can mechanically try to surprise them.

You'd both first need to roll a Stealth. So go ahead and do that.

Following on that, well need it anyway, so everyone roll Initiative.

@Stefron we'll strike that roll for now, because we have so much to figure out before that. But if you do get the opportunity to try it after Surprise and Initiative is determined, it will be a Grapple made at Disadvantage.

Cirion and Eothain probably hear little, but I think would notice Seonaid rushing inside.

Rolls

Initiative - (1d20+1)

(2) + 1 = 3

Oct 21, 2023 5:20 pm
OOC:
Adding rolls

Rolls

Stealth - (1d20+2)

(7) + 2 = 9

Initiative - (1d20+2)

(17) + 2 = 19

Oct 21, 2023 8:18 pm
OOC:
stealth and initiative

Rolls

Stealth - (1d20+4)

(3) + 4 = 7

Initiative - (1d20+0)

(1) = 1

Oct 23, 2023 3:05 pm
OOC:
@Dr_B,@rpgventurer can I get initiative from you guys as well plz as anything that goes on from here forward will be done in turn order/structured play.

@Stefron does Duinhir really have no Dex bonus to apply to initiative?

Also, I will mention it again, EVERYONE still has Inspiration that they can spend on important rolls...

The enemy was not trying to be Stealthy so you guys are not surprised.

And you guys failed to surprise them also.

So no one is surprised! We go straight into initiative.

@Drakis2 Seonaid is first and I'm assuming she still closes with the far "Guard". The near Guard does get an Attack of Opportunity, and there's no way she can avoid that without a Feat or sacrificing her ability to reach the far Guard. But he also doesn't have a weapon drawn yet, so it's just with his barehanded attack...

Duinhir I believe actually ties his opponent, but with the higher Dex bonus, I will have Duinhir go first.

And since Seonaid must use her entire turn just to reach the far Guard, @Stefron go ahead and resolve your action for this round. And I'm also going to go ahead and roll both of your opponent's attacks, because they are not surprised and can act, and even if Duingir succeeds at the Grapple, your opponent can still attack you.

So...

Rolling for the AoO.

And rolling for both enemy attacks.

And then @Dr_B,@rpgventurer please also declare your actions.

I will also provide an updated battle map.

EDIT: Jesus, ok everyone hits. Rolling damage.

5 damage to Seonaid

1 damage to Duinhir

Just realized Seonaid's was a crit, so rolling second damage dice.
Seonaid dashes into the room, and although by their confused expressions, you can tell these men were not expecting assailants, they at least have the instincts to not be caught totally unprepared... The nearest guard takes a wild swing at Seonaid with his fist as she passes him by.

Then as the fight progresses, both men draw batons from their waist-sashes and fight back!https://i.imgur.com/fdJbzFI.jpeg

Rolls

AoO on Seonaid - (1d20+2)

(16) + 2 = 18

Attack on Duinhir - (1d20+2)

(19) + 2 = 21

Attack on Seonaid - (1d20+2)

(20) + 2 = 22

Damage Seonaid (+1 is the unarmed strike) - (1d3+1)

(3) + 1 = 4

Savage to Duinhir - (1d3)

(1) = 1

Seonaid crit - (1d3)

(1) = 1

Oct 23, 2023 5:25 pm
OOC:
here goes

Rolls

Initiative - (1d20+2)

(20) + 2 = 22

Oct 23, 2023 6:40 pm
OOC:
Duinhir got a +2 in dex.
Failing to take the guard by surprise, Duinhir continues his intention to grapple the man. He had meant not to hurt too much him but the guy put up a fight and lands a blow. Maybe he won't be as gentle next time.
OOC:
Rolling strength. It is the same modifier for atletics if that more appropriate.
Last edited October 23, 2023 6:41 pm

Rolls

Strength check - (1d20+1)

(13) + 1 = 14

Oct 23, 2023 7:37 pm
OOC:
Not sure if we are waiting on other player rolls but laying out rolls for Seònaid's attack

She is using flat of blade to disable the giard
Last edited October 23, 2023 7:41 pm

Rolls

Attack on Guard - (1d20+2)

(13) + 2 = 15

Broadsword Damage - (1d8+2)

(6) + 2 = 8

Oct 23, 2023 8:18 pm
Stefron says:
OOC:

[ooc]Rolling strength. It is the same modifier for atletics if that more appropriate.
OOC:
Grappling checks are Athletics, and add I mentioned because you're trying to apply an additional effect of silencing him, your check is made at Disadvantage.

I'll roll your Disadvantage for you, as well as the guy's opposed check.
Duinhir grapples with the man and gets his hand over his mouth, but the man pulls out his baton anyway and smashed it against Duinhir's leg!
Drakis2 says:
OOC:
Not sure if we are waiting on other player rolls but laying out rolls for Seònaid's attack

She is using flat of blade to disable the giard
OOC:
You can't attack in the same round as your double move, but we can use this as your roll for next round, as there are only your allies to go between now and then.

...

@Dr_B go ahead and declare/play out Cirion's action please! You've seen Seonaid and Duinhir rush inside on the upper level.

@rpgventurer go ahead and declare your action as well after you've rolled initiative.

Rolls

Duinhir Grapple Disadvantage - (1d20)

(5) = 5

Opponent opposed Athletics - (1d20)

(3) = 3

Oct 24, 2023 4:10 am
Éothain rushes toward the sound of battle.
OOC:
Action: Dash

Rolls

Initiative - (1d20+3)

(16) + 3 = 19

Oct 24, 2023 12:13 pm
Sounds like trouble, he thinks - he rushes to follow the same route the others have used to climb to the roof. He starts the climb, wishing to aid his allies.

Rolls

Athletics - (1d20+3)

(9) + 3 = 12

Oct 24, 2023 3:06 pm
OOC:
Round 2, Initiative Order:
Cirion
Eothain
Seonaid
Duinhir
Enemy

@Dr_B,@rpgventurer because of the disjointed way in which we resolved the first round, and because you guys rolled so well, it is your turn again! Please go ahead and go.

@Stefron you can go as well at any time, you're all before the Enemy.
Cirion and Eothain clamber up the ladder onto the roofs as quick as they can ((if Eothain tried the double doors on the street first, he found that door barred)), and when they get there, they find 2 Corsairs emerging groggily from a door off to the side on this second level. With curved daggers clutched in fists, they are looking about trying to figure out the source of the ruckus before seeing Cirion and Eothain arriving from below...

...

Inside the warehouse, the deckhand-guardsmen have engaged Duinhir and Seonaid, and responding in kind, Seonaid downs her opponent with a fierce non-lethal ((I assume that's what you meant by using the flat of your blade)) blow.

Down on the ground level of the warehouse, a woman in a flowing nightdress and head-scarf turns and looks up at the scuffle between Duinhir, Seonaid, and the watchmen in stunned confusion. She stands before two heavy, iron-bound chests the are open, each with a small child inside - who in turn are also looking upon the scene with great confusion, bread heels clutched in little hands.

Two more watchmen are reclined on crates and barrels near the double-doors, but they rise at the sound of a fight and start taking tentative steps toward the woman, as they squint into the dark of the upper deck trying to figure out what is going on.

https://i.imgur.com/f31rwNO.jpg
Oct 24, 2023 6:01 pm
With his heart pulsing fast, Cirion takes a moment to get steady on his legs. This is it... this isn't a scuffle at the docks. These men will kill you, if you let them, is the thought that flashes in his mind.

Knowing that they are past stealth, now, he charges the nearest corsair, short sword in his hand. If anything that will move him away from the edge of the roof and the drop below.

Rolls

short sword (P) to hit - (1d20+3)

(12) + 3 = 15

Oct 24, 2023 6:29 pm
Dr_B says:
With his heart pulsing fast, Cirion takes a moment to get steady on his legs. This is it... this isn't a scuffle at the docks. These men will kill you, if you let them, is the thought that flashes in his mind.

Knowing that they are past stealth, now, he charges the nearest corsair, short sword in his hand. If anything that will move him away from the edge of the roof and the drop below.
OOC:
That's a hit, these guys just got out of bed and wear no armor - roll damage
Oct 24, 2023 7:33 pm
OOC:
sword damage +STR modifier, I believe

Rolls

short sword (P) damage - (1d6+1)

(4) + 1 = 5

Oct 25, 2023 12:13 pm
OOC:
@Stefron,@rpgventurer go ahead and go
emsquared sent a note to emsquared
Oct 25, 2023 8:33 pm
Éothain whacks the corsair with his blade, trying to put him back to sleep.

Rolls

Non-lethal attack with broadsword - (1d20+5, 1d8+6)

1d20+5 : (8) + 5 = 13

1d8+6 : (1) + 6 = 7

Oct 25, 2023 8:39 pm
Seeing how he failed to hrap the guy, Duinhir reciprocate the baton blow with a hard fist. He tries to smack the guard one in the face.

Rolls

Athletics - (1d20+1)

(10) + 1 = 11

Oct 26, 2023 4:01 pm
emsquared sent a note to emsquared
OOC:
@rpgventurer I can see where you have a +5 to damage, but how do you get to +6?
Cirion and Eothain both engage the emerging Corsairs and land strikes that hurt and demoralize their opponents, but do not lay them low!

Duinhir struggles with his grapple guardsman, but fails to inflict any harm.

As the Corsairs and guardsman fight back, the woman inside the warehouse orders the deckhands next to her in Southron, and they run up the steps to engage Duinhir and Seonaid!
OOC:
@Stefron please give me another Athletics to maintain your grapple, AND just in case you're not aware, you only have to have one hand free to Grapple someone - i.e. you can have a one handed weapon in your other hand and attack with it, while still having the guy grappled, if you want.

Neither Duinhir nor Seonaid's new guardsman attackers can attack this round due to double moves.

Looks like @Dr_B takes 5 damage, and that's about it.
https://i.imgur.com/oozxXlX.jpg
OOC:
We're back to the top of initiative!

Good guys, go! All of you can just go whenever!

Rolls

Corsair attacks Cirion - (1d20+3, 1d4+1)

1d20+3 : (18) + 3 = 21

1d4+1 : (4) + 1 = 5

Corsair attacks Eothain - (1d20+3, 1d4+1)

1d20+3 : (6) + 3 = 9

1d4+1 : (1) + 1 = 2

Guardsman tries to break grapple - (1d20)

(7) = 7

load next

Thread locked