IC Story Thread: Ch.1,Ad.1 - A Sensitive Matter

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Nov 28, 2023 3:38 am
OOC:
In a face to face game, I'd just play the escape out and not be this transparent with how storytelling sometimes works (i.e. I wouldn't tell you that you couldn't fail).

But in a face to face game, it would just take a session - 1 night IRL - to play out the escape.

In pbp, playing this out could take months IRL. And I don't want to spend months playing this out.

The choices you've made during the rescue, have and will shape how the story moves forward from here. Your agency to impact the story does not lie in the escape.

Does that make sense?
Nov 28, 2023 7:51 am
OOC:
Ok sure. Glad to hear you have a more structured narrative in mind, thanks. Happy to fast forward the return journey through narration
Nov 28, 2023 8:43 am
OOC:
I agree with your reasoning to let this mission end with the narration of our journey home.
Nov 28, 2023 3:46 pm
OOC:
Am happy to let the adventure end with just the narration
Nov 28, 2023 6:31 pm
That first night after fleeing Umbar was the first of many hard nights.

Word of the search for arsonists was not far behind you all to the gates, and afterward access to and egress from Umbar became more restricted as more intensive screenings of people and cargo began.

And although it would not begin in ernest until the light of dawn began to break through the dark of night, the search soon took to the roads as well.

But fortunately, and in some ways unfortunately, the desert of the Harad is vast. Fortunate in that it enables you all to take to the wilderness when needed to avoid notice. Unfortunate in that it is not easy to live out in that vastness with two children.

The flow of refugees is a huge help to your survival and escape though.

Particularly in the days immediately following your flight from the Southron city, you find that more and more caravans of people from Khand head north.

The refugee groups provide some degree of safety (and concealment) for you in their numbers, and indeed most villages that are passed through try to provide what aid they can to the refugees, whom are fleeing from goblin and orcish hordes moving across their lands and into the north. Though it is never enough to keep everyone well fed.

Most of the refugee movements occur in the relative cool in the hours surrounding dusk and dawn, with much less progress being made during the height of the day and darkest of night. But in this way, moving with them when convenient and striking out on your own, when not, you find yourselves entering into Harondor after almost two weeks of hard travel, on sparse resources, avoiding anyone that looks like a Haradrim authority figure.

And this is when you notice some perplexing changes...
OOC:
Wanted to take a pause to 1. avoid a super huge wall of text, and 2. give you guys an opportunity to add any narrative or flavor that you want.
Nov 28, 2023 10:39 pm
During their peregrinations, the constant concern of possible pursuers is as taxing as the duress of the journey itself. Ciron tries to alleviate the discomfort of the two children, the least suited to such a journey among their lot. He offers comforting smiles, frequent sips of water, and generally stays in their proximity - feeling almost an elder brother kinship with them.
OOC:
do they share a common language? Crion speaks Sindarin and Westron. If they do not, Cirion tries to learn some simple words in their language, like 'water' 'tired' 'soon' 'mother'...
Nov 28, 2023 10:45 pm
As best she can Seònaid helps Cirion in his care for the children. She also, in a gentle and subtle manner, questions them about the events that led to their capture and what they remember of the woman who held them in the warehouse. She is curious to learn more so in the hope it can help their parents avoid future attempts on their house.
Nov 29, 2023 4:03 am
Not wanting to overwhelm the children, Éothain doesn't intrude on Cirion and Seònaid efforts. He and Skunktail try to keep a small but steady perimeter around their group so none of the other travelers get too close and recognize them. In the evenings, he asks any soldiers traveling with the refugees about the goblins' and orcs' tactics and strategy.
Nov 29, 2023 6:37 pm
Dr_B says:
OOC:
do they share a common language? Crion speaks Sindarin and Westron. If they do not, Cirion tries to learn some simple words in their language, like 'water' 'tired' 'soon' 'mother'...
OOC:
Yup they're Gondorian, so Westron would be their primary language.
Even once past their initial exhaustion, the children don't immediately open up to you.

The youngest is quickest to do so though, and it's actually Skunktail that breaks the ice. The young boy can't stop staring at the horse and eventually decides the situation is okay and just starts asking questions about him and wanting to pet and feed him, and then soon after he's talking to you all like he's known you for years. Enarion is his name, and you come to learn he is "five ALMOST six". He frequently asks to hold anyone's sword, or bow, and assures you that his papa has taught him how to do it too.

The girl is more reticent. After the second night's rest she will make brief eye contact, and nod or shake her head politely, but her words are few. You figure she must be 9 or 10, and she tells you her name is Morwen, but you can tell she has likely understood what happened, and what has been going on, better. As well as the precariousness of what is going on now, with your escape, and the continued peril. And this seems to lead to her being very cautious and guarded of herself but mostly her brother.

The young boy will respond enthusiastically to Seonaid's questions, but his perspective as a 5 year old is limited, quite sensational, and very inconsistent.

It disturbs Morwen more to be asked about the abduction or the time after with her abductors. She clearly doesn't like talking about it, but confirms they weren't harmed beyond occasional rough handling.

It seems like they weren't told much, other than that "they were being sent to live with them", the abductors, for awhile, and that they claimed to have been doing this at the request of her mother, the Gondorian diplomat to Umbar. But she didn't think any of that was true.
Nov 30, 2023 9:50 pm
OOC:
I'll go ahead and continue to push the narrative tomorrow if you guys don't have anything else in this moment... Just wasnt sure how much you wanted to rp or try to do there.
Dec 1, 2023 8:18 am
During Éothain's often restless nights, scenes of the devastation they left behind in Umber gnaw at him. He feels they went with the best option, given the circumstances and the urgency of freeing the children.

But is that true? Did we miss another way out?

So many questions. So few answers.
Last edited December 1, 2023 8:18 am
Dec 1, 2023 3:51 pm
Seònaid works to ease the children's distress, and discomfort, during the journey. Telling tales of the heroes of Gondor, teases them that they too will become heroes one day. She often gives them the choicest portions of her food when they seem glum.

With her colleagues she shares the same unease Éothain feels. That there was business left unfinished with the gang in Umbar, and there is more to learn about that.

Most of all she is relieved that their luck holds, and is thankful for Duinhir's wilderness skills, and Cirion's care of the children. She is impatient to return to Gondor, and the safety of it's walls.
Dec 1, 2023 4:59 pm
Once the Company has crossed the Harnen River and reaches central Harondor, there is a change... a change in the activity on the roads, a change in the goings on in the towns.

First, most normally to you all is that the local townsfolk are markedly less receptive to the migrant caravans. But it doesn't seem to stem out of xenophobia, or lack of resources, or anything like that, but rather there are activities going on that seem to be directing energies toward preparation for something else.

And so there is just no time or resources to spare, to be made available to them.

Also, there is no longer much visible activity of well equipped, Harad Guardsmen on the roads, but instead there is the movements of more poorly equipped citizen militias.

Some towns are clearly more culturally rooted in the Harad, and some are more of Gondor. But in truth most are quite mixed and blended, and in this atmosphere you can sense a tension.

Westron is much more common here, and you are able to learn that there has been a rift in the national relations between Gondor and the Harad.

And you learn that the Gondorian embassadorial detachment has left Umbar, and is marching north with it's Gondorian army host, to return to Minas Tirith.

And indeed they're only a day or two out, when you learn of this, from passing through the village you are in.
Dec 1, 2023 9:36 pm
Duinhir was happy to leave Umbar even though it was a hard and taxing terrain they went through. He did his best to make sure the company got food and found the right way.

"This seems like war preparations to me" he remarks to the others. "It could be a coincidence but I can't help to wonder if it is related to our rescue mission?"

Upon learning of the embassidorial detachment, Duinhir spend a moment thinking before sharing his thoughts. "We might be safer with the Gondorians if we can catch up with them, but the cost could be our anonymity. Someone would surely notice us joining the detachment. But we will be safer and the children more comfortable there." he suggests.
Dec 1, 2023 10:04 pm
Seònaid voices her agreement with much of what Duinhir says. But raises a concern, over their evening meal after the children are put to bed, that has been with her since they first took the task on .

"I wonder Duinhir if bringing the children to the Gondorians is wise, and I say this because we do not know who was involved in the conspiracy to abduct them, or why it was done. My fear is that someone among the Gondorian household, either in Gondor itself or with the embassy, maybe working for Umbar agents. It is not easy to spirit away children of such a family without some knowledge of the inside of the household. I fear meeting the Gondor embassy caravan may reveal too much to the conspirators if my fears have any grounding in truth."

She pokes the fire with a stick, causing sparks to rise up in a flutter.

"What do you think? Am I becoming victim to my own rabid thoughts, or does any of this seem plausible? What do you think Cirion and Éothain? Should we hold here and await a couple of days for the embassy caravan?"
Last edited December 1, 2023 10:05 pm
Dec 2, 2023 10:12 am
"The safest for the children would be to get them to Commander Andireg, who recruited us in this mission... Then again, the mother of the children might be travelling to Minas Tirith with the embassadorial Gondorian detachment... Would giving her the children directly be a shortcut to placate tension between nations? That was not our mandate, though..." he responds, doubt clear in his voice. The potential effect of their actions is overwhelming.
OOC:
do we have reason to believe the children's mother is travelling with the embassy detachment? Or can we enquire about that?
Last edited December 2, 2023 10:13 am
Dec 3, 2023 8:05 am
"My thoughts align with you, Seònaid. We don't know who to trust, so it's best to keep quiet and keep moving. With the threat of war between nations, and the equally dangerous threats from the goblins and orcs, I feel our best course is to keep our identities a secret as we follow your first instinct, Cirion, and return the children directly to Commander Andireg."
Dec 3, 2023 9:00 pm
"You make a valid point, Seónaid. Let us not join the detachment but make our own way back to Pelagir." Duinhir says after listening to the arguments.
Dec 4, 2023 5:32 pm
As you continue your progress north, you find that the going gets a bit easier by way of - as the further you get north - there is less and less Haradrim influence. It never decreases to zero, just from the clear majority to a significant minority, but a minority nonetheless.

So the settlements do become more Gondorian in culture and in apparent loyalty, judging by the banners of the mustering militias, and so there is just a degree of less constant pressure perhaps to avoid all authority figures so thoroughly, and no real sense of pursuit any longer.

In a couple days you are overtaken and passed by the Gondorian embassadorial detachment from Umbar. They are well outfitted for travel, well provisioned, and march with militaristic determination, discipline, and fitness. And so even though they are greater in number, perhaps fifty soldiers and several caravan wagons of what you figure must be civilian passengers - the families of the Gondorian personnel and likely the children's mother judging by the adornment of one of the carriages, you watch from a distance as they come and go.

By that time you are less than a week out from Pelargir. And so it is with relative ease that you all are able to cross into the city from which this all began, a bit more than a month ago.
OOC:
It sounded like the plan was to take them straight to Andireg, so that is the direction in which I will push the narrative, but it's not too late to get in a different course of action or retcon if there is anything else you wanted to do first.
The naval headquarters are a well known location to you all in Pelargir. Unfortunately it is far on the northern side of the waters from where you all enter the southern gate. But, so, while it is a hot and humid (summer is nearly here) walk through the dusty and at times smelly streets, you are able to reach them without trouble.

Really the only trouble you do face is once inside the headquarters, it is hard to make the clerk you find understand who you are or what it even is that you claim to be doing there, and so it is mildly difficult to convince them to summon Commander Andireg for you.

But finally you do convince the clerk, and they tell you that they will retrieve the Commander, if they can. And so it is that you find yourselves in a drawing room of some sort, and while it is austerely furnished with just wooden chairs and a table in the military fashion, you are all brought water, and a plate of bread and cheese.

You're left in there for more than an hour, a steward occasionally checking in on you. But at the end of that time, you hear footsteps coming down the hall at a running pace, the creaking and clattering of light leather raiments full of buckles and grommets, as that kinetic energy is brought to a stop and changes directions, and it is thusly that Andireg enters into the room, red faced and breathless, eyes wide with unbelieving, and he rasps, "By the valar's heavenly voices...", and he swallows hard against his dry throat, and looks like he might collapse were it not for the support of the doorframe he stands in.
Dec 4, 2023 6:22 pm
"Greetings commander, and well met," Seònaid smiles at Andireg. She sweeps her hand in the direction of the two dust covered and worn looking children. "We are relieved to say we have rescued the children."
OOC:
Seònaid pays close attention to Andireg. She is very suspicious of this venture, and is curious to know who was involved in the original kidnapping. So, at this point for her, everyone is a valid suspect. She is curious to know what Andireg gains from the rescue of the children, other than the obvious. So she will observe him closely, and the children's reaction to him in case they recognise him.

Not sure if you want Perception rolls for this?

Rolls

Perception - (1d20+1)

(18) + 1 = 19

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