In the last few days of the journey the land begins to shift away from highland desert, toward arid steppe, and eventually coastal lowlands where things begin to turn green again.
And the last two days in particular it is perhaps comforting to see the familiar geometry of agriculture carved into the land, as sprouting fields and leafing vineyards begin to create a patchwork over the falling hills out into the distance.
You can see Umbar from many miles away as you approach, indeed most of the last day of travel you can first see the peaks of it's tallest towers and buildings, of which there are many, and their tops are shaped rather like upside down onions. Bulbous and round on the bottom and drawn up into a pointed spire at the top. Then the undulating forms of its blocky architecture come into view, much the same color as the pale terracotta soils beneath them, stretching to the sea. And finally it's tan and yellowish tall city walls.
Umbar is not as spread out as Pelargir, but it has more verticality built into it, and you figure it must house as many people or more.
As you draw closer to the gates you can see that, at the moment, there is quite the throng of people trying to get through. But there is some sort of hold up.
Most of the commotion is in Southron and so it's perhaps hard to know exactly what's going on at first but eventually you find yourselves standing before an official au the gate. They are able to speak in Westron, and they tell you that there is a minor refugee crisis in the east, and so there is more procedure to enter and remain in the city than normal, you will have to present yourselves to a city clerk for registration.
OOC:
Alright so last thing before we meet up with Onar, an Audience with an official from the city of Umbar.
As a group, please decide on a person to conduct the Audience introduction and request (to enter the city).