It is late in the afternoon, and Seonaid and Cirion have taken up refuge in Onar's austere but serviceable flat, while Duinhir and Onar take up watch. Eothain at this time is still out securing the interpreter.
The dwarf and the Dunedain find Easterly Rock to be in a similar state as was reported by Seonaid and Cirion, as they move through the warrens and water-fronts surrounding and making up the Easterly Rock neighborhood. But as they draw closest to it's central hub where the
Storm-tide is docked, they can see the activity has changed a little. Now, porters are moving things back
into the buildings, and the wagons are more or less loaded to capacity.
As they pass by again, the wagons are mostly all gone, and the last of the goods on the street are being taken back into the buildings.
And by the time the sun is setting, when they pass by again, they can see the streets are empty, save for random comings and goings. The clerks and wagons and laborers and things on the street are all gone.
OOC:
@GreyWord you mentioned wanting to get a closer look at night.
Let's take a moment to zoom in on that a bit.
You also mentioned Onar's lack of particular skill in that regard, but @Stefron Duinhir and Onar are double teaming this watch, how do you want to do this?
The dwarf has night vision which could help, but Duinhir is the superior sneaker.
Is Omar going along? Or letting Duinhir handle it alone?
And... just as a reminder, since we're still in the very early part of this campaign (and because it's good to fully use the tools the game provides us, and it reinforces Tolkienian themes...), I would point out that either the Help Action or Group Check rules favor you here: Onar's night vision I think is an arguably benefit even tho he is not a skilled sneak-thief, or for Group checks only 1/2 of the participating group need succeed on the check for it to be an overall success.