Jul 26, 2023 2:58 pm
Scenario: Sacred Ground!
Ljotr leads his men toward a sacred glen in Meadhbh's land, seeking any silver and relics that may lay in wait for the taking there.
As they come over a series of rolling hills, they see mounted men not far away.
This piece of land is seen as holy by the Celts that dwell nearby. Their ancestors fought a valiant battle against the Angles here and, though they lost, they are paid respect here ceremoniously. They will surely not take kindly to Ljotr's incursion.
Length of Game: 8 complete game turns
Victory Conditions: At the end of each players turn, his opponent counts how many Victory Points (VP) he scored this turn. This is based on the figures that occupy the three terrain pieces.
Warlord = 3 VP
Each Hearthguard = 1 VP
Each 2 Warriors = 1 VP
Each 4 Levy = 1 VP
VPs are totalled and added after each turn.
The player with the most VP after turn 8 comes to an end wins the skirmish.
Ljotr:
Meadhbh:
W, morale 1, Fully armored, shields, spears (+1),8x.
L, morale 0, partially armored, crossbows, clubs (+1), 12x
H, mounted, morale 2, fully armored, shields, lances (+5*), swords (+2), 6x
M, mounted, morale 3, fully armored, shield, lance (+5*), sword +2
M1, Morale 1, Fully armored, shields, spears,
(+1), x8
Turn 1 VP:
Meadhbh: 7 VP
Ljotr: 10 VP
Turn 2 VP:
Meadhbh: 8 VP
Ljotr: 9 VP
Turn 3 VP:
Meadhbh:
Ljotr:
Total:
Meadhbh: 15 VP
Ljotr: 19 VP
Casualties:
Meadhbh: 4 Mercs
Ljotr: 3 Warriors
Ljotr leads his men toward a sacred glen in Meadhbh's land, seeking any silver and relics that may lay in wait for the taking there.
As they come over a series of rolling hills, they see mounted men not far away.
This piece of land is seen as holy by the Celts that dwell nearby. Their ancestors fought a valiant battle against the Angles here and, though they lost, they are paid respect here ceremoniously. They will surely not take kindly to Ljotr's incursion.
Length of Game: 8 complete game turns
Victory Conditions: At the end of each players turn, his opponent counts how many Victory Points (VP) he scored this turn. This is based on the figures that occupy the three terrain pieces.
Warlord = 3 VP
Each Hearthguard = 1 VP
Each 2 Warriors = 1 VP
Each 4 Levy = 1 VP
VPs are totalled and added after each turn.
The player with the most VP after turn 8 comes to an end wins the skirmish.
Ljotr:
1x | Warlord, Frankish Sword (+2, FA: shield and mail) | Ljotr (L) |
4x | Hearthguard, Axes (+1, FA: shield and mail) | 1 pt (H) |
4x | Hearthguard, Spears (+1, FA: shield and mail) | 1pt (S) |
8x | Warriors, Axes (+1, PA: shield) | 1 pt (A) |
8x | Warriors, Swords (+2, PA: shield) | 1 pt (W) |
Meadhbh:
W, morale 1, Fully armored, shields, spears (+1),8x.
L, morale 0, partially armored, crossbows, clubs (+1), 12x
H, mounted, morale 2, fully armored, shields, lances (+5*), swords (+2), 6x
M, mounted, morale 3, fully armored, shield, lance (+5*), sword +2
M1, Morale 1, Fully armored, shields, spears,
(+1), x8
Turn 1 VP:
Meadhbh: 7 VP
Ljotr: 10 VP
Turn 2 VP:
Meadhbh: 8 VP
Ljotr: 9 VP
Turn 3 VP:
Meadhbh:
Ljotr:
Total:
Meadhbh: 15 VP
Ljotr: 19 VP
Casualties:
Meadhbh: 4 Mercs
Ljotr: 3 Warriors
Rolls
Raid Scenario - (D6)
(6) = 6