The party has had other things to think about and jobs to do, but in the back of their minds looms the memory of dark mines and darker motives. Mulahey received his orders from someone named Tazok, and here in Beregost, supposedly at Feldepost's Inn, is another minion by the name of Tranzig.
2. Beregost
Be sure to read and follow the guidelines for our forums.
The party has had other things to think about and jobs to do, but in the back of their minds looms the memory of dark mines and darker motives. Mulahey received his orders from someone named Tazok, and here in Beregost, supposedly at Feldepost's Inn, is another minion by the name of Tranzig.
As the group approached the town, Stella had spent several minutes outlining their group's finances, outlining major recommended expenditures, primarily for armor and mounts.
She purses her lips to the side and taps her cheek with the end of her pencil, looking down at her notes, still walking backwards. "How long will we be here?" she asks Ajantis and Aldous, pivoting so she's walking forward again. "I've realized my shopping list might actually take a while...I've heard they're one of the best smithies in the region! But I'll try to work out how much we can do with the time we have. We probably shouldn't stay for long. Our...reputation may precede my companions and I," she notes, referring to the assassin incident in Nashkel.
"Diet—" she turns towards Dieter. "Aaand, there he goes, Stella sighs, as Dieter heads towards the Flaming Fist office.
"Well, let's find a place for the carriage and horses, and a safe inn for the night...Aiwë, how is Feldepost's? Or Red Sheaf—?" She cuts off and blushes, realizing Ajantis and Aldous had probably already been through Beregost; they didn't need their bodyguards planning for them. She clears her throat. "Er...My apologies," she says to Ajantis. "I get a bit too caught up with planning sometimes. Where will you be staying? I imagine you'll want us there as well?"
With all the bustle, if he wants to speak with someone Dieter will have to show some assertion.
And he probably liked her.
She nods, then moves to walk alongside the carriage. "How long do you plan for us to stay in Beregost?" she asks Aldous over the sound of hooves, carriage, and busy streets. "Ajantis was telling me it's up to you. It would be good to get supplies and get a good night's rest, but after fighting giant spiders planted by some druidic artisan and with assassins and people who probably know who we are..." She lowers her voice and steps closer. "Not to mention an underling of the one who started the Iron Crisis..." She turns her head to look at Aldous, her eye-stars a worried blue. "What I mean is, we probably shouldn't spend any longer than we really need to. The longer we stay, the more dangerous it will get for all of us."
Rolls
Persuasion (+1, woo!) - (1d20+1)
(8) + 1 = 9
He points out a sturdy building. "I've business there that I must see to. I'll find you all later at the Burning Wizard. Best get rooms there and keep Lord Aldous from leaving. See if you can find something for him to eat."
With that, Ajantis heads off into the crowd, heading for the building he pointed out.
He nods thoughtfully at all her words, then puts a hand to his stomach. "Hmm... I'm far too hungry to worry about assassins! Why don't we... erm." He meets her eyes and gives a half-smile. "...discuss the matter over dinner? I mean, you must be hungry as well. 'Twas a long road, after all, fraught with giants and... and... trees...?" He clears his throat and straightens up. "Ah, what I mean to ask is, might I buy you dinner, Stella? A-and eat it with you, of course. I mean, eat my food. I'd buy you your own." He frowns sheepishly. "I suppose I already said that, didn't I?"
Then, at Dieter's curt reminder of the task, the kid nimbly turns and slips between two busy Flaming Fist guards. "Officer Vai! Officer Vai! That funny-dressed man has toes!" He points back at Dieter.
His scowl returns and, obviously done with this conversation, he enters the building he'd pointed out earlier.
"Hey Lord Silvershield, how'd you come to hire Ajantis? I don't love how he's gone wandering off before you're home."
Or maybe...he was right? Was she here for fame and fortune? Not in the traditional sense, no. But perhaps she was still here because she wanted to be someone. To be acknowledged. To build her own reputation so she could finally stand apart from that of her parents.
The thought bothered her. And...if he were right, would that be bad thing? Her instinct was yes, but...well, her views had been challenged a lot lately.
Stella sighs inwardly, but can't help but smile. "Dinner with you sounds lovely! To the Burning Wizard, then?"
She leans down to a nearby desk to count out a large pile of gold coins. A couple of Flaming Fist mercenaries attempt to approach, but she waves them away.
"Here: 300 gold pieces per toe. Bringing down a giant is no easy feat, much less two. Do you still travel with the companions you had with you outside the Friendly Arm Inn? A pair of half-elves, one darker of skin and one fair. Also the quiet knight, and a tall blacksmith with heavy gauntlets?" Her blue-eyed gaze is intense, but not insincere.
He seems put out for a moment and lost in thought, but then perks up at Aiwe's question about Ajantis. "Hmm? Oh, he's great, isn't he? I mean, he's a bit dour, but he's one of the best, most loyal mercenaries my family has ever employed. My father hand-picked him to accompany me south, and he's always been sure to keep me safe. I'm sure whatever he's gone off to do is important for my wellbeing and that of the Gate."
……………….ah.
Dieter takes the long way back. For a period of time he takes a few corners and waits in an alley of his choosing resting on his shield, waiting.
He doesn't have long to wait in his first alley before a suspicious someone shows up. The errand boy, Gor, slips into the alley opening, but his eyes are on the street. Dieter can easily hear the kid whisper to himself, "Where'd he go?"
As Stella, Aiwe, and the others watch, Taerom reaches barehanded into a furnace and pulls out a heated bar of metal, seeming not at all inconvenienced by the heat. He brings the glowing bar up to his eyes for inspection, then shrugs and returns it to the heat of the forge.
Finally noticing the newcomers, Taerom wipes his hands off on a nearby rag (for he wears no apron, or even a shirt) and then approaches with a smile that seems all the whiter for the soot on his already-dark skin. "Hallo! Welcome to the Smithy. I am Taerom, and you look to be adventurers in need of the finest gear. How can I be of assistance?" His accent has hints of the same as Feldmar Bisset III, the extravagant tailor in Candlekeep, but far toned down.
Rolls
Sneak - (1D20+6)
(17) + 6 = 23
Restraint str - (1D20+7)
(1) + 7 = 8
Lucky restrain - (1D20+7)
(10) + 7 = 17
"I see now why your father wanted to hire this man," Stella says to Aldous.
She smiles and nods excitedly at Taerom. "Yes!" she says, holding out a sheet of paper outlining their needs and her estimated costs. "We were hoping to get a suit of plate for these two," she says, gesturing to Sheemish and Runeson, "and for one more—they all already have mail—as well as a muffling modification for her armor," she gestures to Aiwë's half plate—or was that brigandine? Stella hadn't studied armor much. "And a holy symbol etched on his shield," she gestures again to Runeson. "If my research of your rates was accurate, we should have enough for all of that...Does that look right?
900 per plate - 90 for already having mail) * 3 = 2430 gp
50 gp for muffled half plate mod
5 gp for decorated shield
= 2485 gp
Behind him, one of his apprentice smiths cries out as the head of his hammer shatters mid-strike. "Bah! Even the tools, they are corrupted." Taerom shakes his head. "It should be no different from the iron of my homeland, but it breaks for reasons unknown. It frustrates me to no end." He pulls another hammer from a rack of tools and tosses it to his apprentice. "They say the mine of iron of Nashkel is poisoned. How does one poison a thing that does not live?"
"I think it's a metaphor, a substance that reacts to the iron, creating impurities," she suggests, then shakes her head. "At any rate, the iron supply will hopefully return to normal soon—we just came from Nashkel and the mine should be clear of the creatures poisoning it. Actually..." Some of her eye-stars strike yellow in remembrance. She digs through her pack and procures the vial of green poison they retrieved from the mine. "We found some of what we think is the poison." she says, holding it up to her eye to inspect it. "Do you know of any alchemists? Perhaps they could discover an antidote! I doubt that'd help us get new armor any time soon, but maybe it could help turn things back to normal quicker."
He whistles sharply and all of the apprentice smiths immediately stop their work, coming to gather around Taerom. "These fellows need armors! They are friends now, and they shall wear the best we have. Other work must wait, no doubt!" The smiths pass around Stella's instructions and set to work getting their materials together.
Taerom nods in satisfaction at his apprentices, then turns back to the companions. "I lament the state of iron, and so I cannot take full pay for these armors. I take half, to feed the smiths and their families." His grin is infectious. "You wear these armors, you trust in our work. This is better than what you have now." He taps Runeson's armor. "And if it does break, you will bring back, please, and we fix it!"
"We shall spread the news of your fine craftsmanship and service."
She turns as Dieter walks in. "Hey! What happened to sticking together? ...Why do you look anxious?"
The dance had already begun and he was a step behind. He needed to change the pace, the kid wasn’t enough. He needed something big, he needed a decisive win and cripple his enemy. The sword hung above but who would grab it first?
Rolls
Perception - (1D20+2)
(13) + 2 = 15
As my friend has said Great evil is about and threatening us. Help me and my friend."
"What?! What did you do? No, no..." Her eye stars flicker between orange and indigo, between rising anger and terror. "How do you know? Are you sure? We can't just leave. We've been traveling all day! And you'll need to convince Aldous and Ajantis...and..." She trails off, clutching her tome to her chest, jaw clenched, seemingly resigned.
Still holding her hand, he nods decisively. "I must go on to the Gate, as fast as I can. I'll speak with my father and Duke Eltan and tell them of your group's heroics." He grunts and shifts on his cane. "I would only slow you down if I tried to stay with you, and I'll be able to do more to protect you this way."
The young nobleman releases her hand and puts his own up to cup her face a moment, then leans down to brush her cheek with a quick kiss. "Stay safe." Face red, he pulls back and shuffles out of the smithy.
He pulls a key from his pocket and presses it into Dieter's hand, then points to the back of the smithy where there is a set of double doors. "That way to our stable, and beyond is my home. It is small, but you can stay there until nightfall. No one thinks to find you there."
I really hope this isn’t a set up
Rolls
Insight on the good masters intentions - (1d20+2)
(10) + 2 = 12
Advantage - (1D20+2)
(2) + 2 = 4
Advantage - (1D20+2)
(2) + 2 = 4
Advantage - (1D20+2)
(2) + 2 = 4
"Last time you made the run/not run call you got dead. The Fist probably has blockades waiting already, like for that drow."
"And you," she pulls Aldous forward as she steps back, placing herself between his very red face and the door. "I appreciate you looking out for my cousin but you don't like to ride and the road is too dangerous for anyone alone, let alone a nicely ransomable noble. Besides, blood is blood and corrupt is corrupt. The Duke could send an official proclamation right this minute and without enforcers here on our side it wouldn't hit anything." She pauses on her colloquialism. "I mean it wouldn't help. You want her safe, you do it here."
She grabs his hand and puts it into Stella's. "Keep him from wandering off," she instructs sternly. There is the barest wink for Stella though as she turns.
"Thank you, master." Shelur thumps her chest once more then pokes Dieter in the back towards the stables. "Hurrak! Move out!"
Rolls
Leash that noble (athletics) - (1d20+7)
(8) + 7 = 15
Just stellar, Stella thinks sarcastically. At this rate, I'd bet on the Lady of Mysteries true name that his father's involved in all this somehow...
She knew she shouldn't jump to conclusions, but they'd faced enemies at practically every turn.
As Aldous cups her face, her quickened breath catches, then she relaxes, meeting his eyes. It felt...safe. A strange sensation, given she could physically outclass him in almost every way. She blushes at his quick kiss.
"Now we're just going to get accused of abducting a nobleman..." Stella murmurs. She tightens her grip on Aldous hand, partially because Aiwë said to, but almost moreso for comfort. She reluctantly follows Dieter and Aiwë.
"All that matters is that we get him home. Then after that... maybe it's our turn."
Of course, this would happen, Stella thinks to herself. She helps save a witch and suddenly calls herself a hero. Then when the promise of assassins shows up again, she goes right back to cowering. They still didn't even know why they had been targeted back in Candlekeep. And now after Nashkel, they were probably even higher on the hit list.
But even Aiwë tired of being chased. Or was she just tired of babysitting?
STOP. she tells herself firmly, eye-stars flickering orange. She forces herself to focus on her breathing, and the feeling of her hand in Aldous'.
He straightens his coat and takes a deep breath, though he doesn't let go of Stella's hand once it's in his. "I'm not going alone. I'll have Ajantis with me, as well as the extra guards he gets from Kagain. But while you are staying hidden I can get to the Gate and my father."
His stormy gray eyes meet Aiwe's "This is the only thing I can do to keep her and the rest of you safe, and it's in a way you can't do on your own. Let me help you."
She was scared, and she would worry, but they had only known each other for about 24 hours—she wouldn't be losing a friend today, she told herself, not really.
It also comforted Stella to hear Taerom praise Aldous' father's and the Duke's honor. Perhaps not everyone was out to get them.
Aiwe and Stella both hear it first: the jangle of metal on metal. Several people in heavy armor are approaching the smithy. A glance out the window gives them some relief, however, when they see it is Ajantis and a few other armored men, including the dwarf Kagain. The party remembers meeting him in one of the taverns as he tried to recruit guards for a job. The very job of guarding Aldous himself, they remember.
Aldous sighs. "It's best we part ways." He looks into Stella's eyes for a long moment, and she easily guesses that he's considering another kiss, but he flushes and shuffles towards the front door. He waves the party toward the back door. "The fewer people who know where you are, the better. Ajantis doesn't need to know."
Taerom himself arrives with several large sacks tossed over his shoulder. "The armors! They are finished." He opens the sacks one by one to reveal all the commissioned work. The last sack is full of food. "For your journeys. The smiths, we each pitched in a bit to provide these meals for you."
The master smith pulls Dieter to one side. "Would you like me to tell Tulfgar? That you were in town? Your successes and troubles?"
Master, with this armour I will protect many and strike down much evil."
She draws out dozens of strings of gold coin to pay him.
50 gp for muffled half plate mod
5 gp for decorated shield
= 1285 gp
He yanks the door open and sprints towards the his beloved workplace.
"Torm strike you, Ajantis." She mimed clawing her chest and flicking blood from her claws to the ground. She turns to her friends.
"We have to go now. They know we're here and there's no help coming."
"Shall I give us some fog?" she asks, starting to tap out the constellations for another spell.
Rolls
Ice Knife (2nd Level) near the corner of the building - (1d20+7)
(14) + 7 = 21
Cold Damage - (3d6)
(153) = 9
She squares her shoulders and looks back at the forge. "I think we're missing some information here. I'm the meantime—I'm going in."
Taerom makes it past the stable where the party's horses are tied, and just puts a hand on the backdoor, hand on the handle, when the door and surrounding wood explode outward in an enormous blast of flame.
That is no regular fire, the companions realize, but the result of a mage's fireball spell.
Taerom's thrown back a dozen feet, hitting the ground hard and rolling. The fire itself doesn't seem to have hurt him, for he shows no burns, but a long shard of wood is lodged in the smith's chest. He lies there groaning, apparently unable to move.
Chaos ensues as horses slam against their stable stalls in an effort to escape biting flames, and then the companions see a half-dozen figures emerge from the ruined wall of the smithy. They're dressed in dark clothes and armor, and each carries a sword and shield. Two of the enemies' swords already drip with blood.
These swordsmen see Stella and Aiwe and rush forward in pairs, their hostile intent evident in their movements!

Aiwë casts Thunderwave at 3rd level. The mooks take... 4 damage. Summer cries.
Stella gets bardic inspiration.
Rolls
Swordsman 1 con save - (1d20+1)
(17) + 1 = 18
Swordsman 2 con save - (1d20+1)
(18) + 1 = 19
3rd Level Thunderwave Damage - (4d8)
(1314) = 9
"Khazukan Kazakit-HA!" Dieter shouts in his adopted tongue and raises his sword high following his friend.
Ac 19
By swordsmen 1
Dieter deals 15 damage to swordsmen 1
Rolls
Swordbro 1 - (1D20+7, 1D8+4)
1D20+7 : (10) + 7 = 17
1D8+4 : (1) + 4 = 5
Again - (1D20+7, 1d8+4)
1D20+7 : (9) + 7 = 16
1d8+4 : (6) + 4 = 10
"Sleep not!" she shouts, tapping out the five stars of the Sleepless Knights. The stars flash, then fade, healing some of the smithy's his wounds and ejecting some of the wooden shrapnel. She hoped he was wise enough to play dead or get to safety.
(Healing Word. Taerom regains 5 HP.)
Seeing the fortitude of the swordsmen against Aiwë and Dieter, Stella scoops up her bow and fires a single arrow of radiant stardust at the one facing Dieter. Stardust rips through its armor and tears its soul away from its body.
(Soldier 1 dies, assuming it doesn't have +5 to Dex saves)
She ducks away from the door, breathing heavily and gritting her teeth. They would not get away with this.
HP: 27 / 27
AC: 14 (Inside the house, so behind full cover?)
Rolls
Swordsman 1 Raw Dex Save vs Sacred Flame - (1d20)
(10) = 10
Sacred Flame damage - (2d8)
(64) = 10
Healing Word - (1d4+4)
(1) + 4 = 5
Aiwe's threatening spell thunders forth, injuring two enemies, and then the darkly-clothed swordsmen clash with the party's front line. Dieter engages one pair and his blade draws blood, but they strike back just as hard against the young warrior. Fortunately, Stella's starlit magic rips into one of them, leaving Dieter against just one foe.
Runeson, stalwart as always, occupies two more of the swordsmen. He focuses on defending himself and holding ground.
The last two come for Aiwe, slashing out and testing her defenses. One of them manages to score a deep cut on her upper arm, but then is forced back when Taerom, wielding a flaming timber as a club, steps up alongside her. As seems normal for him, he ignores the flames biting at his makeshift weapon.
Despite their injuries, the party seems sure to win out over these swordsmen, given time. But another combatant makes his presence known: arcane words float from midair, and a small bead of fire appears floating near the blasted hole in the smithy's back wall. The bead zips forward between combatants and through Taerom's front door. It stops in the air just inside for the briefest of moments, and then explodes!
Rolls
Sword1 vs Dieter (2 attacks) - (1d20+5, 1d20+5)
1d20+5 : (14) + 5 = 19
1d20+5 : (3) + 5 = 8
dmg to Dieter - (1d8+3)
(4) + 3 = 7
Sword 2 vs Dieter (2 attacks) - (1d20+5, 1d20+5)
1d20+5 : (20) + 5 = 25
1d20+5 : (18) + 5 = 23
dmg to Dieter - (2d8+14)
(63) + 14 = 23
Sword3 vs Runeson (2 attacks) - (1d20+5, 1d20+5)
1d20+5 : (14) + 5 = 19
1d20+5 : (5) + 5 = 10
dmg to Runeson - (1d8+3)
(2) + 3 = 5
Sword4 vs Runeson (2 attacks) - (1d20+5, 1d20+5)
1d20+5 : (6) + 5 = 11
1d20+5 : (10) + 5 = 15
Sword5 vs Aiwe (2 attacks) - (1d20+5, 1d20+5)
1d20+5 : (6) + 5 = 11
1d20+5 : (1) + 5 = 6
Sword6 vs Aiwe (2 attacks) - (1d20+5, 1d20+5)
1d20+5 : (8) + 5 = 13
1d20+5 : (15) + 5 = 20
dmg to Aiwe - (1d8+3)
(6) + 3 = 9
Taerom vs Sword6 (2 attacks) - (1d20+6, 1d20+6)
1d20+6 : (5) + 6 = 11
1d20+6 : (2) + 6 = 8
Fireball dmg! - (8d6)
(52624424) = 29
If you pass, take 14 damage. If you fail, take 29. After that, take your turn as normal!
Oh also, Dieter is engaged by Swordsman 2. Runeson by Swordsmen 3 and 4. Aiwe by Swordsmen 5 and 6. Taerom's alongside Aiwe.
The mage is currently invisible, even after casting Fireball, so attacks against him have disadvantage. You can tell he's over by where the backdoor of the smithy used to be.
And Stella has Combat Inspiration!

(Absorb Elements to gain fire resistance and halve the damage to 7.)
"You fiends!" she screams.
Her eyes alight with radiance, her skin fades to a stary indigo, and her eyes and joints alight. Based on the direction the bead flew into the house, she quickly judges where the fireball came from, draws a powerful arrow of stardust and sends it streaking like a comet through the flaming hole in the wall where the door was. It smashes into the invisible spellcaster, throwing up specks of glowing dust, outlining their position for Stella to make another shot, which lands a glancing blow.
(Mage takes 25 radiant damage. If they're concentrating on a spell, that's two DC 10 CON saves to maintain it.)
Stella stumbles out of the house, trying to avoid the flames and rising smoke and tries to find cover before the mage slings another spell.
20 / 27 HP
14 AC (16 if half cover is possible)
(Outside the house, taking cover behind a corner, if possible)
Rolls
Dex Save vs Fireball - (1d20+2)
(20) + 2 = 22
Guiding Bolt vs Mage (Dis) - (1d20+7, 1d20+7, 4d6)
1d20+7 : (19) + 7 = 26
1d20+7 : (10) + 7 = 17
4d6 : (6446) = 20
Starry Form Archer vs Mage (Dis from Invis. + Adv from Guiding Bolt) - (1d20+7, 1d8+4)
1d20+7 : (8) + 7 = 15
1d8+4 : (1) + 4 = 5
"It is death, then!" Shelur launches herself into a howling war cry, making sounds a young elvish woman her size shouldn't be able to. Her feet stamp the ground and her tusks are bared as she beats her drum with her club of a drumstick.
Aiwë takes 23 damage. She then casts Fear.
Swordsman 6 and the Mage fail their wisdom saves.
Rolls
Dex - (1d20+5)
(6) + 5 = 11
S4 - (1d20)
(20) = 20
S5 - (1d20)
(17) = 17
S6 - (1d20)
(6) = 6
Mage - (1d20+4)
(2) + 4 = 6
Dex with advantage! - (1d20+5)
(14) + 5 = 19
"Khazuk Khazuk!" Dieter yells striking his opponents exposed sword arm then driving his blade up and into his skull.
Ac 19
Hp15/38
Next to Runeson
Dieter deals lethal damage to swordsmen 2 and 3
The wizard's fireball is pure devastation. Glass shatters and blows out from the windows of Taerom's house as the explosion is unleashed, followed by a wave of heat and flame. The groan of wood sounds over the crackle of magical fire, and the roof comes crashing down. Where moments ago stood a home, now smoke, rubble, and ash are all that can be seen between the gleefully dancing flames.
Stella.
The mage's satisfied chuckling carries from where he stands. "That's one! Tazok will reward me greatly for bringing down these fools!"
The remaining party members do their best to recover from the shock and continue the fight. Runeson desperately blocks with his shield against his two attackers. One block. A second. A third! And then one of the swordsmen feints cleverly, then twists around the paladin's shield and scores a cut along the back of his thigh (Runeson takes 4 dmg).
The mage's chuckle grows to full laughter as Aiwe, dazed from the blast, takes a crushing pommel strike straight to the face (Aiwe takes 4 dmg, leaving her at 1 hit point).
The laughter stops when Dieter, with blood being spilt all around him, continues the fight. "You can't win, boy!" A bolt of simmering energy slams into Dieter (Dieter takes 3 dmg). "Lay down your sword, and I promise you a relatively quick death!" But for all his arcane knowledge, this wizard fails to understand the strangely-dressed warrior. Giving no heed to the mage, Dieter becomes a whirlwind of death. Two of the swordsmen drop dead, their lives stolen away by the fighter's sharp blade and sharper fury.
"A brave fool." Another magical bolt begins to form in the air, likely to spell Dieter's doom, when an angry shriek comes from the wreckage that is Taerom's home. A starlit figure steps through smoke and fire, a glowing nimbus causing the flames to bend away from her. "No!" The mage turns his magic towards Stella and unleashes the crackling bolt. His desperation is no match for her rage. Her own radiant magic blasts through his and continues on to strike him fully, throwing him backwards and to the ground (Stella might take 3 dmg from magic missile).
And thus begins the party's comeback!
With one of his opponents slain by Dieter, Runeson recovers his stance and is ready to continue the fight.
Taerom dodges away from his enemy's swings, and then downs the swordsman by slamming him with the makeshift, burning club (Swordman 5 dies).
Aiwe, nose splattered against her cheek, refuses to drop. Her defiant war cry rips through the air, bloody tusks bared, and her foe decides he's had enough of this monstrous girl. His sword clatters against the ground as he turns and runs (Swordman 6 fails save vs Fear. Incurs opportunity attack from Aiwe if she wants!).
"What? No, you fool!" The mage's voice is shrill as he picks himself up, invisibility spell shattered. "Where are you-" He meets Aiwe's eyes and staggers under a wave of fear. "No... I'll kill... I'll kill at least one of you!" Once more he throws out a sparking bolt, fully expecting this horribly injured elfling to meet her end. The bolt hits Aiwe... and she doesn't even flinch but continues her magical drumming (Aiwe takes 3 dmg... but remains at 1 due to Relentless Endurance!).
Having nothing left against this party of indomitable adventurers, the mage whimpers, then turns and flees into the smithy! (Mage fails save vs Fear)
The last swordsman, standing between Dieter and Runeson, drops his sword and shield and lifts his hands up in surrender.
Rolls
Sword 2 vs Dieter (2 attacks) - (1d20+5, 1d20+5)
1d20+5 : (8) + 5 = 13
1d20+5 : (16) + 5 = 21
dmg to Dieter - (1d8+3)
(5) + 3 = 8
Sword 3 vs Runeson (2 attacks, Disadv) - (2d20+5, 2d20+5)
2d20+5 : (99) + 5 = 23
2d20+5 : (119) + 5 = 25
Sword 4 vs Runeson (2 attacks, Disadv) - (2d20+5, 2d20+5)
2d20+5 : (119) + 5 = 25
2d20+5 : (1820) + 5 = 43
dmg to Runeson - (1d8+3)
(1) + 3 = 4
Secret Roll
Sword 5 vs Aiwe (2 attacks) - (1d20+5, 1d20+5)
1d20+5 : (1) + 5 = 6
1d20+5 : (17) + 5 = 22
dmg to Aiwe - (1d8+3)
(1) + 3 = 4
Sword 6 vs Taerom (2 attacks) - (1d20+5, 1d20+5)
1d20+5 : (2) + 5 = 7
1d20+5 : (4) + 5 = 9
Taerom vs 5 (2 attacks) - (1d20+6, 1d20+6)
1d20+6 : (17) + 6 = 23
1d20+6 : (14) + 6 = 20
dmg to Sword 5 - (2d8+8+2d4)
(47) + (31) + 8 = 23
dmg to Dieter, Stella, Aiwe - (1d4+1)
(2) + 1 = 3
Oh, and Aiwe can make an opportunity attack against Swordsman 6 as he tries to run off.
Rolls
Stelth 🥷 - (1D20+6)
(12) + 6 = 18
She stalks over to Stella and looks at her with intense eyes and rigid muscles. It looks like Shelur has a great deal of fight left—and she might—but Stella received enough training from the Cagebreaker healer Chaide to know this is what an orc looks like right before they drop.
"My nose, Stella," Aiwë near-growls through the blood pouring down her face. "Is it straight?"
HP: 1
Rolls
Opportunity attack - (1d20+7)
(15) + 7 = 22
Damage - (1d6+4)
(4) + 4 = 8
"Noctalia!" she calls to her owl, then scowls, realizing the bird had been caught in the blast.
Why was the mage fleeing into the burning smithy? Stella looks between the house and the smithy, both in flames. Taerom could sleep somewhere else. The smithy was his real home. From the blood on the swordmen's swords, there might be apprentices left in the building, too.
She ignores Awie's question. "Taerom! is there anyone else inside?" However he answers, she follows after Dieter, either to help take out the mage, put out flames with ice, or find people she could save.
Rolls
Stealth - (1d20+2)
(16) + 2 = 18
Perception (searching for people) - (1d20+4)
(10) + 4 = 14
"Talk," she orders, active bleeding ceased, but face still a mess.
Cure wounds level 1. HP: 7
Rolls
Cure wounds lvl 1 - (1d8+3)
(3) + 3 = 6
Sweat, dirt, and blood streak down Dieter's face and body as he tries to spot the fleeing wizard. Between the black smoke and dancing flames it's hard to see much of anything. He nearly trips over the body of one of the apprentice smiths; the poor fellow looks to have been run through by one of the swordsmen.
Noting that the ceiling above the front door has collapsed, blocking that way out, Dieter continues his search of the warehouse as quietly and quickly as possible.
It's when he sneaks past a toppled, flaming cabinet that he feels something grab his ankle!
"Pl... please... h-hel...p."
One of the smiths is trapped under the cabinet. Blood seeps from a vicious head wound. With strength nearly gone, the man's feeble hand releases Dieter's boot.
Rolls
Mystery Roll
Mystery Roll
Mystery Roll
Rolls
Perception - (1D20+2)
(12) + 2 = 14
Luck - (1D20+2)
(12) + 2 = 14
Stella's brave steps toward the smithy seem to spur the man to action. "Careful, Stella! The place, it comes down at any moment. Let me go in first, to lead the way. Please."
As he approaches, she pours water from her waterskin onto a strip of cloth from her healer's kit and wraps it over her nose and mouth to help shield her from smoke. She offers one to him, in case his heat resistance doesn't carry over to smoke resistance.
Even through the smoke and fire Dieter spies his quarry. The wizard is in the far corner of the smithy, bare hands scrabbling at the wooden walls in mindless desperation. He's still under the effects of Aiwe's fear spell.
He'll have to pick his way across the room carefully to avoid flaming wreckage, but Dieter thinks he can close the distance safely and quickly if pushes himself.
Rolls
Yeet disarming strike - (1D20+7, 2D8+4)
1D20+7 : (19) + 7 = 26
2D8+4 : (45) + 4 = 13
Yeet Yeet - (1D20+7, 1D8+4)
1D20+7 : (12) + 7 = 19
1D8+4 : (3) + 4 = 7
"Do you see anyone, Stella? Do you see Dieter, or one of mine?"
As Dieter turns to help the smith, there's a groan of wood from above as a portion of the ceiling comes crashing down.
Dieter's reflexes save him. As he regains his bearings, he notes that the fallen ceiling missed the trapped smith by mere inches. The man's eyelids flicker.
Rolls
Athletics - (1D20+7)
(12) + 7 = 19
(Healer. Smith regains 10 HP +1 per Hit Die he has.)
Rolls
Healer - (1d6+4)
(6) + 4 = 10
Meanwhile, Stella's ministrations are quick, efficient, and effective. She's sure the smith will survive his wounds, so long as they get him out of this place and she can continue work on him.
Dieter pulls the makeshift shield-sled, Taerom moves aside burning debris that has fallen between them and the back wall, and Stella cleverly uses her magic to protect the group from any further incidents... and then they are out of the burning building and into the fresh, clean air!
They could still save him. She had spells to deflect the heat, and she could turn into a bear! She starts back inside unless someone stops her.
"I'll get the horses," she says after a moment, still assuming they planned to leave as soon as possible. She still didn't like the plan, but she wouldn't oppose Dieter or Aiwë, especially not at this point. Even if Aiwë had learned something from the remaining swordsman, the horses could be in trouble. Stella hoped they were still in the stable, unharmed. If the stables had caught fire, she hoped they were able to escape.
There are shouts coming from the street, and the jangle of armor. The swordsman glances in that direction. "Please, I can tell you more, but not if the Flaming Fist hang me!"
Rolls
Intimidation - (1D20+3)
(12) + 3 = 15
Rolls
Stealth - (1d20+2)
(20) + 2 = 22
Insight (Reading whatever conversation follows to discern the Fist's intentions) - (1d20+7)
(12) + 7 = 19
"Officer Vai." Her manner shifts and brightness returns to her eyes. "This man and his fellows came after us." She looks to him.
"Dabner, tell us why you were sent after us, and why collateral damage was acceptable."
The smile vanishes as she looks down at Dabner. "Where have you lot not found assassins after you?" She crosses her arms with a clank of metal. "Speak, murderer."
Rolls
Perception - (1D20+2)
(11) + 2 = 13
"Forgive him," Aiwë says to Vai, grimacing with exhaustion. "He's died once already and looking over your shoulder takes its toll."
She looks down at Dabner. "He's dead. You were obviously worth some notice. You sure you're not just trying to pass blame? Come on. You surrendered, which means you'd like to live." She wipes her face with her arm, but instead of smearing blood, both her face and her arm are clean when she is finished.
An arrow drops him.
Rolls
Mystery Roll
Officer Vai whirls to the party. "Did you get them all? How many are out there?"
Rolls
PARANOIA GOOOOO (find archer) - (1D20+2)
(6) + 2 = 8
Lucky! - (1D20+2)
(1) + 2 = 3
And she had thought she was overly panicked about assassins.
She starts to stalk forward when the arrow strikes. From her position further back, she follows the path of the arrow to try and spot the attacker.
Rolls
Perception - (1d20+4)
(15) + 4 = 19
(Possible Advantage because archer training + has a better vantage to see the arrow flight?) - (1d20+4)
(18) + 4 = 22
Her body shines and scatters apart into stars that swirl and rearrange themselves into a constellation of a mighty warhorse. The stars fade into a normal-looking steed with a white mane and coat. She runs up to her friends and kneels to let them mount, but whether one, both, or neither get on, she charges after the archer.
Rolls
Healing Word on Aiwë - (1d4+4)
(1) + 4 = 5
The chase is on!
"Um…ALACA-BLAMO!!" he says trying to activate the wand at the fleeing archer. seeing magic darts shoot out of the wand he looks up at Aiwë "first time using magic….not quite how I envisioned it…Oh what did you think Stella?"
Rolls
Magic missle! - (3D4+3)
(424) + 3 = 13
Just as Dieter activates the magical wand, the assassin ducks into an alley too narrow for the horses. The magical missiles flash from Dieter's wand and zip around the corner, and the group clearly hears them impact their quarry, followed by the sound of wood splintering. As they turn the corner and gaze into the alley, they find the assassin's broken figure sprawled amid some old crates and barrels. The man is quite dead.
When they reach the corner and see the dead figure, she shakes her head and mane in displeasure. No interrogating this one. She couldn't blame Dieter for that. She still blamed him for leading the assassins to destroying Taerom's hom and smithy, and to killing one of his apprentices, however.
She stamps the ground and kneels to let Aiwë and Dieter recover the body.
At Stella's signal she places the body gently on her back.
"I know there are lots of places we could put our money," Aiwë begins hesitantly, "but we might have enough left to help out that apprentice. Maybe someone at the temple of Lathander can raise him. While we're there, maybe we can get this one to talk." She glowers at the dead assassin.
dieter says trying to apologize.
"Let's go see what we can do."
Officer Vai steps away from the activity. She frowns at the dead assassin on Stella's back. "At least he didn't get away, though it may now be difficult to procure the answers we need. Did you learn anything useful about these attackers?"
"They were Black Talon. The wizard was named Tranzig, working for a Black Talon named Taurgoz. They were hired by a man named Tazok. I don't know who he is working for."
She gestures to the smithy. "We're going to see if someone at the temple of Lathander can help us ask Tranzig some questions. First though, we're hoping we can give that apprentice a chance at life again. I think those giants earned us enough."
Rolls
Is the wizard viable - (1D20+2)
(19) + 2 = 21
The officer turns to regard Aiwë and those with her. "But unlike Zodge, I at least have some idea of what's going on with the banditry here. I believe you've come to similar conclusions." Those steel-blue eyes are firmly confident as she holds up a finger. "The bandits are a carefully-organized sham, a coverup for something far more concerning. These aren't men and women who have turned to highway robbery, not most of them. The Blacktalons are a formidable group of professionals. Someone is paying them and possibly other mercenaries to hit the trade caravans - particularly those carrying iron." Her mouth tightens. "It's contributing to this Iron Crisis. Or... perhaps even causing it. An economical crisis orchestrated in the shadows."
Vai takes a deep breath. "Is it the Zhentarim? Possibly. Amn? I hope to Hells not, for that would signal far worse days to come. I feel strongly that you are the key to our efforts in discovering who this shadowy puppet master is, before the rumors of war become reality."
Her hand tucks into a satchel at her side, and she pulls out a coin pouch. "And to this end, I'm offering you a job: follow the leads. Use your skills and experience to find the main camp of this Tazok. There must be a central camp hidden somewhere, a place of operations from which to plan these 'bandit' attacks. And I'll pay you for every one of these conspirators you deal with, starting with tonight." She tosses the coin pouch to the party. "50 gold pieces per assassin, with a bonus of 200 for the mage. I believe it comes out to 500 in total."
"Ill take you two home if you would rather, though."
Her equine form fades into stars that rearrange, flash, then fade into the girl. She steps up to Officer Vai, eye stars now a focused blue.
"The Chill," she says quietly. "We found letters in the mine from Tazok that said his superiors hired the Blacktalons and the Chill. And Tranzig...we last heard he was at Feldepost's, though that from several days ago." She refrains from looking towards the inn, in case they were still being watched. She didn't want to give away they knew his most recent whereabouts, if he were still there.
At Aiwë's prompting, Stella grits her teeth and heaves a deep breath, eyes intense. Her eye stars spark to a ponderous green, mixed with a resigned indigo. "I..." Her shoulders slump. She was so conflicted. Emotions churned within her from every angle. Like spinning around at night, staring straight up at the stars. Dizzying, but in all the wrong ways. "Can I sleep on it?" she asks.
The dying firelight catches the Flaming Fist emblem on Vai's breastplate as she shifts her weight. "I'm sure the wizard your party killed is Tranzig himself. But if he was staying at Feldepost's, it's possible he's left a clue of some sort in his room there." She nods, having made a decision. "I'd rather you have a look there than my own soldiers. They're loyal, but such an investigation is not what they've been trained for."
She extends her arm first to Aiwë, and then to Dieter and Stella and the rest, offering a professional and meaningful handshake. An agreement, an exchange of trust and purpose.
She shakes Officer Vai's hand. "We will go the the temple and search Tranzig's room. We're not really trained either, but we'll let you know what we find. After that, we will see what we are capable of offering."
Aiwë pulls Dieter aside before heading into the smithy to recover the bodies.
"You're not a hired man anymore, Dieter. No one is paying you to stay with us. You're welcome to stay, but you have no obligations." She pats him on the shoulder again and heads into the wreckage.
Upon being told that the smith's body is being brought to the temple, hopefully to be restored to life, an exhausted but happy grin appears on his face. "Well that's better news to share! I'll let the young lady know that all is not lost!"
Upon being told that the smith's body is being brought to the temple, hopefully to be restored to life, an exhausted but happy grin appears on his face. "Well that's better news to share! I'll let the young lady know that all is not lost!"
After recovering the bodies Aiwë grabs Taerom's arm. "Maybe... maybe don't tell her anything yet." The feeling of sitting at Keggruk's bedside waiting to if he would return blocks up her throat. She forces her way through it. "It would be awful to lose him twice."
Even at this late hour there are acolytes on duty to hear the party's needs, and they open the doors to let the group inside.
The entry hall of Lathander's temple is pristinely beautiful. Obviously no expense was spared in the craftsmanship and stonework. On either side of the hall runs a basin of pure water, meeting at the far end as a fountain. Just before the fountain is an altar fashioned to look from this angle like a morning sun breaking through the clouds.
Adding to the temple's ambience is the sound of four hauntingly beautiful female voices. They sing a wordless song in soft harmony, blending with the trickling of water into a texture that seems to sound from every angle. In each corner of the hall, sitting on the edge of the basin and with delicate feet resting in the water as they sing, are unearthly women with bluish, translucent forms. They smile serenely at the group as they vocalize, sometimes singing and sometimes humming.
In all, the atmosphere is clean and comforting.
"Welcome, weary travelers! Fret not for having disturbed me at this late hour, as I have not yet finished my evening prayers. The acolytes informed me that you seek healing and, perhaps, a miracle or two."
She gapes at the intricate stonework, at the fountain, the brilliant use of light, and at the translucent, singing women. Programmed illusions?, she guessed.
When the high priest addresses them, it takes a moment, for her to tear her eyes away.
She bows respectfully as Dieter lingers behind and as Aiwë and Runeson prepare to carry the bodies. "Ah, yes! A citizen was slain. We wish to pay for his revival, as well as hope to question one of his killers, who was also slain." She instinctively tried to flower up her language, trying to make it seem more...respectful? She actually had little respect for the gods, but showing respect tended to make people treat her better. Witnessing Gellana Mirrorshade raising Dieter and Kreguuk, did increase her respect somewhat, however. "Is...that something we can do here? Should we carry the bodies in, or leave them outside, or...?" She wasn't sure the 'proper procedure' or how they treated corpses here.
He instructs his acolytes to set up two cots right there in the main hall, and then has the party lay the bodies down on them. He's just about to begin the long spell of raising the dead when the door to outside opens once again, revealing...
"Dieter my cousin… I see you’re still a…" Ida looks him up and down "Heathen… anyway what would uncle Tulfgyr think if he could see you now?"
Ida steps further into the room and places items on a table and rustles through the items before producing a small bag and handing it off the Kelddath. "are you and your ‘Friends’ staying for long?" Ida finishes by looking around the room again at the eclectic group that seemed to be gathered around.
The dwarves had such similar names, she had a hard time telling them apart. Was she talking about the one past, the one that adopted him, or some other dwarf?
Stella is shocked when she hears the young warrior stammer. Stars above, was he...afraid of her? She had seen Dieter face death and authority figures of every rank, but she hadn't seem him stammer like that before...ever.
When Dieter says Stella's name, she gives a reluctant, but respectful bow. When he doesn't answer Ida's question, she speaks up, meeting Ida's seemingly golden eyes. "We leave in the morning'" she says. "Though our specific destination has yet to be determined."
Nice, she’ll never accept.
"Can we discuss this after the work is done?" Aiwë steps between Dieter and Ida. "This man's fiancée is waiting to see if he will come home." She presents the body to Kelddath.
Ida crosses her arms and steps back next to Dieter "You know Dieter I was Tulgyrs apprentice three human generations ago. I know how to get my hands dirty when things need to be done without obscene violence" Ida almost lets an amused smile slip out as she remembers being nothing more than a child 100 years ago out with her uncle in the wilds. It was amazing her mother Tholgana, Tulfgyrs sister, had even let her go in the first place. Then again the world had been a starkly different place a century ago. "Maybe you're right... I should go back into the world. I've become soft over the last 50 years of temple and library life." She takes a few moments to think I also fear Tulfgyr would look down upon me if something were to happen to you. He always had such a love for the many humans he took under his wing over the centuries" Ida retreats into her inner thoughts, it really had been a long time since she had been out and adventuring in the world. She looked at Dieter out of the corner of her eye and felt her heart soften at the young man. such fragile little things humans are and this party looks worse for wears. Ill see what happens tonight and offer to be their physician if I deem it necessary
Ida watched as Kelddath took the reagent out of the pouch and began to work. She rolls her eyes before facing her adopted cousin "By the way Dieter are you and your companions in need of any medical attention?" gesturing towards the cots "Other than a resurrection?"
Beyond her looks, Stella couldn't tell what to make of Ida. Disliked violence...she could respect that...Didn't seem to care much for Kelddath's request to not antagonize Dieter. Part of her respected not bowing to what others wanted her to do or be, but...well, to do so in order to berate someone...that Stella couldn't support.
At the mention of medical attention, Stella stiffens and looks around. Aiwë and Dieter looked on the verge of collapse, blood staining their skin, clothes, and armor. Runeson, Sheemish, and herself fared slightly better, thankfully, but how had she not realized? She was supposed to be the medic of the group!
"Oh! Yes," Stella remarks, agreeing with Dieter. "I am well-trained in the medical arts, but I...er...got distracted. Perhaps while the revival is in progress, we should both tend to wounds. ," she smiles. She had to force the smile, but it was nice to have a connection to the woman. At least she cared about physical well-being. Stella opens her healer's kit with cloths, bandages, and salves, and starts to get to work.
She watches Ida to see how she approached her efforts. She would probably use divine magic, she guessed.
It will take him a while.
Rolls
Prayer of healing - (3D8+6)
(858) + 6 = 27
Stella decides to wait to see what Ida could do before applying any of her potent herbs, bandages, or stitches. She spends the time cleaning wounds instead. When Ida finishes Stella gapes as she sees bruises fade, cuts mend, and bones reset on her and her companions. Such power! Speckles of stars in her eyes sparkle to an awed gold. She doubted her herbs could do much more at this point.
Conferring with the others for several minutes, Stella marks down several questions to ask. Eventually they settle on one to start with:
"What group does Tazok work for?" she tells Ida to ask.
She feels a semblance of life and intelligence enter the corpse just as Stella turns back to face her
The eyes continue to stare, but the voice falls silent.
"Why did your last bounty matter to Tazok?"
For a moment that seems like that might be the end of this answer, but then it continues. "Tazok dislikes complications. Someone might have ordered him to see the group from Nashkel dead, or maybe it was his own idea."
A moment more of silence... and that's the end of that question.
Deep in the Woods of Sharp Teeth, just north of Peldvale...well-hidden, no fortifications. She had magic that could help them approach quietly, if they needed. Many archers, but distrust and rivalry...They could use that. Some clever misdirection with her familiar, illusion spells, and their patch they took from the Chill member...Sew a little discord and distraction, and thy could potentially infiltrate with relative ease. Or get them to destroy themselves even.
Stella shifts uncomfortably, as she realizes she's writing as if she had already decided to stay.
"I wonder how loyal he was to Tazok, though..." Stella says, when the body goes still. "How much of what he said is actually true, I mean? The location, the few fortifications, the division...It seems possible enough, though. Few fortifications could make their operation harder to find, but why would he bring up the division? Still, if that's true, it could be very useful..." she muses, continuing to write and sketch.
Ideas of misdirection rotated through her mind like constellations through the sky. Noctalia snatching a keepsake from one group, leaving it near tracks of the other group. Illusions of a mercenary skulking about or taunting the hobgoblins. Leaving a suspicious note from a Chill member near the Blacktalons, spreading rumors...And then as tensions peak, prepare in the Flaming Fist when fighting breaks out or just while their guard is focused on the other side, rather than outside.
Stella stops writing and blinks, surprised at the depth of her manipulative plotting. Perhaps she had spent too much time around Caliope, she wonders.
Rolls
Insight (How devoted was he? How likely are the answers to be true?) - (1d20+7)
(13) + 7 = 20
How can you ally yourself with someone you willfully hate and distrust.
"We could use that against them. These people don’t have rules like you and I. They’re probably already planning it themselves." Dieter says with his arms folded.
"Seems as if have all gotten yourself into a spot of trouble" Ida says as the body in the floor lay limp, the pitiful amount of life force granted to it diminished. "If you do not plan on leaving till morning I would personally recommend spending the night in the guest quarters where a hot meal and reasonably comfortable bedding can be provided." Ida retrieves a sturdy leather backpack from her closet and sets about putting various items into it, almost as an after thought she turns and adds "On your way out will you please dispose of the corpse? I would hate for it to stain the carpet." She turns back and continues to pack searching various closets and drawers for items she recalls being important while adventuring.
"I appreciate your concern but this isn't my first dealing with assassins" she says placing the chainmail on the bed.
I should go to the armory and get my crossbow, warhammer and shield if it really will be as dangerous as they're implying
Turning back to the party Ida says "If you follow me I will show you to the guest quarters and notify the staff that you require bedding and a meal. Kelddath won't be finished with the resurrection for another half hour or so but I'm sure he won't want to be disturbed again tonight after such an intense spell."
"Sleep and a meal sounds lovely, but we need to investigate the assassin's room at Feldepost's Inn in case there's any more clues there," she explains. "Then we should probably talk to Officer Vai...and Taerom...the assassin burnt down his smithy and home tonight while coming after us..." She looks to the others to see if they agree or not.
Outside, much of Beregost has come to life as townsfolk come out to see the commotion of the attack on the smithy. The group makes their way past lit windows and torch-bearing townsfolk to Feldepost's Inn. For a town this size, the Inn seems fairly well-to-do. The outside is freshly painted, and the common room is brightly lit by an intricate chandelier, showing fine wooden floorboards and furniture. The tables have pristine white napkins and metal silverware. The half-dozen patrons look to be merchants or minor nobility, and seem unconcerned with the goings-on outside, but frown at the party as they enter.
After the fireball, it seemed her travel skirt was little more than rags at this point, and her legging and armor were scorched. She blushes, a few eye stars shifting to pink. Her warding had saved her hair at least. The others—especially Aiwë—did look ragged and scorched even after they had recuperated.
They definitely needed to invest in a new wardrobe, Stella decided. She opens her tome and scratching a few notes.
She decided to let Aiwë or someone else take the lead here. She could read people well, but talk to them? Less so.
Rolls
Get besmirched 🔥 intimidation - (1D20+2)
(8) + 2 = 10
Inspiration - (1D20+2)
(2) + 2 = 4
The room is much like the rest of the inn: ornate and clean. There's a four-poster bed with neatly-folded blankets, a small writing desk and chair, and a wooden armoire of impressive craftsmanship.
At Dieter's thinly-veiled threats Feldepost sputters. "I barely knew Tranzig. He'd pass through every month or so, but he always kept to himself—other than to tout himself as such a talented spellcaster. He implied that he worked under some authority and wasn't to be bothered."
The innkeeper starts then, having just remembered something. "He received a letter the other day. I didn't read it, of course, it was in a sealed envelope. But it might have had something to do with... this." He gestures all around.
Rolls
Investigation - (1d20+0)
(2) = 2
A medium-sized bag of some sort falls from the overturned bed, as well as an envelope with a broken seal.
Mulahey has failed. He was slain by the so-called adventurers we have been searching for. Their bounty has been raised to 1,000 a head.
You are to go to the mines and find out the condition of the operation there. You are also to collect any iron that may have been stolen by the kobolds.
Our next raid will most likely take place at Peldvale or Larswood, so visit either of those areas and track us back to our camp.
Tazok
Rolls
Insight on iron - (1D20+2)
(13) + 2 = 15
"We've...had a long day... A long month, really..." Stella explains to Feldepost with a sigh, hoping to alleviate anger. "I don't know if you heard the commotion outside, but he completely destroyed the smithy and Taerom's house and tried to kill us, Taerom, and the apprentices. We can pay for any damages..." she grumbles, looking Aiwë's way. She leaves the part out that the assassins succeeded at killing one of the apprentices, since Aiwë had told Taerom it should remain a secret for now.
"You mentioned a letter...looks like that's the one. Did you see who delivered it?" she asks.
Rolls
Strength to hold ingot - (1d20-1)
(8) - 1 = 7
Stella can hold an individual ingot, but she wouldn't want to carry it far. It seems to weigh about 40 pounds.
Rolls
Maybe some shinys? - (d20+1)
(11) + 1 = 12
"What? It was some nondescript courier. How am I to remember the droll masses that deliver notes to my door?" Feldepost complains.
He turns to Aiwë. "Why don't you go wrestle an ogre or something?"
She sighs at the bickering. At least they had found what they come for. Stella steps over to Runeson and speaks quietly to him. "Can you...I don't know...help de-escalate things? Or at least gracefully thank Feldepost for his assistance, or something. I'd hate to leave with a sour reputation, and I think he might respect you more than the rest of us at this point..."
Rolls
Persuasion to deescalate tension - (1d20+5)
(11) + 5 = 16
He waves the party downstairs and follows, then scowls after them as they leave through the common room's front door.
Taerom Fuiruim, along with the revived apprentice and his happy fiancé, are thrilled to receive some financial assistance from the party. "With your example, the rest of the town might just pitch in and help as well! They need us back to work as much as we need it."
With all that taken care of, the party heads for the Jovial Juggler for a well-earned rest.
Long rest achieved!
She winds down for the night regaling the Jovial Juggler with the story of the battle of the smithy, painting Taerom and his apprentices as heroes in the fire and fight.
In the morning, Aiwë fingers her nose as the group reforms.
"Good day for a hike and a fight," she grins, dour mood from the prior evening apparently burned off.
"Is fixing his sword something you can do?"
Kelddath greets the party. "Welcome back, travelers! And Ida. What can I do for you?" When they explain about Dieter's cursed sword, the high priest/mayor takes the weapon in a silken cloth and lays it across the freshly-polished altar. He spends a few minutes chanting over it and sprinkling some sort of precious dust over its length.
"Nearly finished," he murmurs. "There's just something..." The sword begins to smoke. "Lathander's Anointed Bunions! This is no mere cursed sword! 'Tis possessed by a most unwholesome spirit. Ready your weapons! I'm going to-"
There's a flash of unholy light, and Kelddath is thrown backwards into the waterfall feature. The women in the corner shriek in surprise as a massive form materializes, like some kind of demented centaur with a muscular, serrated tail. It sees the party and attacks!
Unsure of his own effects on the otherworldly thing he pours everything he has into it
dieter potentially deals 22 damage to armanite
Hp 38/38
Ac 21
First layer of hell.
Rolls
Attttttttttaaaaaaack!!!!! Distracting - (1D20+7, 2D8+4)
1D20+7 : (6) + 7 = 13
2D8+4 : (18) + 4 = 13
Disarming - (1D20+7, 2D8+4)
1D20+7 : (13) + 7 = 20
2D8+4 : (55) + 4 = 14
Lucky attack 1 - (1D20+7)
(5) + 7 = 12
Action surge distracting - (1D20+7, 2D8+4)
1D20+7 : (15) + 7 = 22
2D8+4 : (31) + 4 = 8
Attack - (1D20+7, 1D8+4)
1D20+7 : (2) + 7 = 9
1D8+4 : (8) + 4 = 12
Aiwë casts Bane.
Rolls
Sacred Flame - (2D8)
(58) = 13
My groan turns to a roar as I move towards the creature to attack.
HP : 44/44
AC:20
19 Damage to Armanite
Rolls
Attack 1 - - (1d20+8)
(12) + 8 = 20
Damage 1 - - (1d8+4)
(8) + 4 = 12
Thunderous smite! - (2d6)
(34) = 7
Attack 2 - - (1d20+8)
(2) + 8 = 10
The demonic creature meets Dieter's charge and tries to claw at him, but the young fighter ducks under the swipe and drives his sword in deep to the thing's side. Full of rage, it hardly seems to notice. Runeson steps up alongside Dieter and delivers a divinely-powered smack to the demon's elbow. It rears up on its hind legs and brings its front hooves smashing down at Runeson - but Dieter slams into it with his shield, putting the creature off-balance. The hooves come down to Runeson's side, smashing the temple's tiled floor.
Dieter scores another hit, but is unprepared for the thing's agility. The serrated tail sweeps around and slices up Dieter's shoulder blade, a sneaky strike (Dieter takes 18 slashing damage).
Meanwhile, the party's spells all seem to roll off the monster. It appears to have some form of magic resistance!
Four arrows fly from one corner of the hall as the watery women begin singing a song of angry rebuke, each with a shortbow of silvery sheen in hand. The demon's horned head lifts to regard these dangerous water spirits. Still fending off the party, it leans down to touch the fountain of water behind it with a clawed hand that glows with racing red electricity. In the blink of an eye, the nefarious lightning travels into the water and through it to where the four sirenes stand with their feet in the water. All four of them scream in a disharmony of pain, though two of them shake off the magic and nock another arrow.
Rolls
Armanite vs Dieter - (1d20+8)
(2) + 8 = 10
Armanite vs Runeson (disadv from Dieter) - (1d20+8, 1d20+8)
1d20+8 : (7) + 8 = 15
1d20+8 : (16) + 8 = 24
Secret Roll
Armanite vs Dieter - (1d20+8)
(15) + 8 = 23
Dmg to Dieter - (2d10+5)
(58) + 5 = 18
Secret Roll
Secret Roll
Secret Roll
Armanite save vs Bane (adv) - (1d20+1, 1d20+1)
1d20+1 : (10) + 1 = 11
1d20+1 : (16) + 1 = 17
Armanite save vs Sacred Flame - (1d20, 1d20)
1d20 : (17) = 17
1d20 : (1) = 1
Armanite save vs Thunderous Smite (adv) - (1d20+5, 1d20+5)
1d20+5 : (18) + 5 = 23
1d20+5 : (19) + 5 = 24
Sirenes vs Armanite (4 attacks) - (4d20+6)
(11121215) + 6 = 56
Dmg to Armanite - (4d6+16)
(6215) + 16 = 30
Sirenes' Dex saves (4) - (4d20+4)
(17201120) + 4 = 72
whoops disadvantage - (4d20+4)
(101538) + 4 = 40
lightning dmg - (6d8)
(223613) = 17
Also, it's almost dead. Get it!

Hp 20/38
Ac 21
In the bro zone
Dieter deals lethal damage.
Rolls
Distracting strike - (1D20+7, 2D8+4)
1D20+7 : (14) + 7 = 21
2D8+4 : (61) + 4 = 11
Attack - (1D20+7, 1D8+4)
1D20+7 : (20) + 7 = 27
1D8+4 : (6) + 4 = 10
HP : 44/44
AC:20
16 Damage to Armanite
Rolls
Attack 1 - - (1d20+8)
(16) + 8 = 24
Attack 2 - - (1d20+8)
(8) + 8 = 16
Damage 1 - die! - (1d8+4)
(2) + 4 = 6
Damage 2 - overkill! - (1d8+4)
(6) + 4 = 10
One of the sirenes opens a satchel at her waist and retrieves a large, round pearl. "But for thinking of us, please accept this gift."
"Please, while your wounds are seen to, will you teach me one of your songs?"
She sings in Elvish...
Aquamarine:
Born of water, the sea.
Leave, my beloved,
From the garden, be free.
As a wave to the shore,
I set out to see.
A breath of fresh air,
Wondrous to me.
Of Men I knew little;
I did not flee.
Now I'm a servant:
Aquamarine
He coughs again and wipes water from his face. "No, the fault is mine. 'Do not attribute to malice what can be attributed to ignorance'. I should have recognized your ineptitude the moment you stepped in these hallowed doors." He points at the damage that's been done to the tile floor. "It will take days to restore this place to its proper sanctity. This place is meant to be a symbol of hope, not a stepping stool for the Lower Planes!"
He goes on in this way, berating the party, for as long as they'll let him.
"Thats beautiful. But... are you trapped here? Why do you serve?"
What is up with this town.
Dieter grabs the sword and sheaths it.
well….I guess that leaves it to payment. What do you think Aiwë? 600 is the usual rate for extra-planar beings but this is a family friend we need to cut him a deal." Dieter says pleading on the priests behalf.
Rolls
Persuasion - (1d20+6)
(17) + 6 = 23
"I apologize for our lack of protocol and for bringing such a foul creature to your sanctified halls.
It won't happen again. I promise you that.
We knew the weapon was cursed, but I should have known better than to trust such a devious enemy as Mulehay and the others we face to settle for a simple cursed weapon.
We sincerely appreciate everything you and your temple have done for us."
Rolls
Apologies, mayor sir. - (1d20)
(14) = 14
"We owe Kelddath Ormlyr a debt. When it is paid, then we will-" One of her sisters touches her arm and they exchange a glance. "Forgive me, I must return to my duties. Be well, Aiwë."
She sees Aiwë interacting with the sirens. Not illusions, she mentally notes, distracted for a moment. She supposed that made sense. Few deities seemed to deal with illusions.
He looks to Ida. "I see your bag is packed. I trust that you will advise your cousin on future endeavors, for the good of all."
He gives them a wave of his hand, which they return after a moment. "I wouldn't call them patrons. They're more of... features! It's been... oh maybe 10 years since they bonded to the Temple's pool, and we've enjoyed their music ever since."
Kelddath's smile turns self-congratulatory. "You see, there's something about the water here being holy that speaks to their sensibilities, I think. By Lathander's Grace, they simply don't want to leave. After that, it merely took some convincing to get them to add their voices to the atmosphere. It's what they do 'in the wild' after all. Here, Lathander blesses them with purpose! They enrich our worship, and we... let them stay."
He gestures to the sirenes. "They were eager to bond with the pool. It must be because it's blessed by Lathander! I performed the rite myself to convert the entire thing to holy water."
Rolls
Are you dumb or dirty? (Insight) - (1d20+1)
(13) + 1 = 14
The question, which he's been avoiding, is how did he convince them to bond to his temple's pool, or agree to stay and lend their voices?
She drops her voice low. "Release them from their debt to you."
Rolls
Rethink your choices or I tell everyone (intimidation) - (1d20+6)
(16) + 6 = 22
He lowers his voice even more. "I'm not even sure I can release them. They've become... well... accustomed to the water here. They'll become sick without it, even after bonding to another body of water. "
Paying close attention to him, Aiwë thinks he's telling the truth. Or, at least that he thinks he's telling the truth. To help the sirenes, these facts will need to be proven.
Rolls
Just come clean, dude - (1d20+5)
(18) + 5 = 23
"…have you asked them?" Dieter asks
"Do you know what you don't understand, Mayor? Those women have been singing about their bondage here, their sorrow at men's trickery. Lovely ambiance for your temple don't you think?" She steps back and folds her arms.
"Don't assume to know what's best for people you haven't even spoken to, or guess about what you haven't even tried. But, I'll assume you are genuinely concerned. Come, I'll translate for you, and we'll work something out." It isn't an invitation.
It takes the better part of an hour, but when all the facts are laid bare (and Kelddath's enlightened as to his misuse of these magical creatures) it turns out that while the sirenes have built up a reliance on holy water, they hate it here. Kelddath agrees to release them from his service, and additionally to provide them with flasks of holy water to help them during their adjustment period.
The sirenes need no bidding to leave, and as soon as the conversation is over they quickly depart. But not before gifting the party another three pearls!
She smiles at Aiwë's fervor. She could help others see what they could not, often whether they liked it or not.
As she works and listens, Stella also thinks over her experience the previous night, after all the chaos had finally settled.
Go home...or raid the Blacktalons and the Chill.
Those seemed like her two options. Stella supposed those weren't her only options. She could probably run off with Aldous if she really wanted to, for example...
She lay in the accommodations Ida had found for them, mind churning over the decision, feeling sick. She considered finding Aldous to let him know she was alright, but it wouldn't matter if she was leaving back to the Icewind Dale. To home.
She did miss home. And she missed Mama and Papa. She had accepted that. They had done great things, but she still felt so...inadequate. She tried to imagine returning home, shame and failure written all over her. She should be stronger, braver. Like everyone else. But to continue stand to up to ever-dangerous assassins from someone with grand resources and a determination to see them killed...
Stella rolls over in her bedding and pulls her tome from beside her—her old one. It was time. She rolls onto her stomach, props herself up on her elbows and splays the book's pages in front of her, her elven blood letting her read with her star-lit eyes despite the darkness.
Dearest Stella, I hope . . .
A spike of panic rises in Stella's chest as she starts to read. She closes her eyes and takes a breath. She could do this.
Dearest Stella, I hope .you find this in a time you need it. Given my track record, I am quite sure I have likely committed several offenses between the time I've written this and the time you read it. Thus, I also hope you can come to forgive a foolish half-elf father for often being as clueless as I am.
Stella huffs quiet, incredulous laugh. She wasn't sure if him being aware of his incessant pressure made things better or worse.
Take courage with whatever path you've chosen to follow on your journey. The paths you choose don't matter so much as how you choose to walk them, for you are far more than your bow, or your herbalism, or your magic. You bear a thousand talents, and with all, you shed a tremendous light wherever you put your gentle touch. Through your smile, through your eyes, and through your heart. I see in the faces of the Kuldaharans. The women, their children. Wirrow and Aiwë too. Their eyes brighter, their heads higher, their laughter sweeter, and their lives bettered for you being in them.
Stella's shoulders relax as she takes a breath in, almost a gasp. Her eye-stars shift from a pensive blue to a wondered green mixed with an awed and honored white, a color her eye stars rarely turn to normally.
I watched you growing up, taking your first steps, then taking bigger ones, hoping you would see your potential. Now you are a divine-half-elven-archer-druid-herbalist-wizard-singer-scholar! (Ilmater's mercy, how did you manage aptitude in so many areas!) You will continue to grow in marvelous ways. I suspect Candlekeep will just be the start of your own journey. I hope you stay safe but I suspect that won't happen. (Especially not with Sheemish's and Aiwë's...er...ambition, but don't tell them I said that, or they'll pr—
Stella quietly laughs again, misty eyed. Glen's inky handprints covered the next several words. Sweet little Glen... she things, wiping her eyes. She couldn't place the feeling...Validation? Acknowledgement? It was something more.
You have the ferocity and instincts of Halla, the honor of Arranis, the cunning of Ilmadia, and the sweetness of dear Saki. I pray Ilmater and Sylvanus both will be watching over you. I don't underst—
An ink spill.
—and the world is dangerous. But the biggest danger will be yourself. To fear your past. To fear what you've done, what you could have been, or what you fear you cannot be. It nearly ruined me and killed me on several occasions.
Remember this: You can be whatever you wish to be. You will continue to grow as long as you believe you can. (As much as I'd love to take credit for such wisdom, Saki told me that one.)
Stella laughs through more streaming tears, sniffing and wiping her eyes.
Whether you persist as an archer or not, I hope you continue to become a watchwoman. To watch over others. Care for their needs and give them the chance to live and grow. To use your capacity to preserve life and hope. One soul at a time. To help them learn, and to learn yourself. That is what the bow means to me, though I now know (with no small help from your marvelous mother, of course) that I've done a poor job trying to teach that through endless drills.
This letter may be about the most serious set of scribbles this self-righteous half-elf has ever scribed. I hope that means something to you. Because You, my Little Star, most certainly mean something to me.
We will always be under the same stars.
With great love,
Zenithral
Stella sniffs and shutters a breath, tears running down her face. Love. That feeling was that of being loved. Why hadn't she read this earlier? All the weight she had felt...she hadn't seen his love. His caring honor. Misguided at times, but devoted. And believing.
She turns the page to fine a clean sheet of paper signed Lily with a tiny doodle of a flower.
If her friends believed in her. If her family believed in her. If Papa believed in her...then she could too.
"The courageous fear what must be feared—and often act contrary," Grandpa Arannis' words echo yet again in her mind.
Stella opens her new tome, to the star chart of people, concepts, ideas, and ideals. The one she had started to write while on the road to Nashkel after Aiwë had convinced her she could be her own protagonist. Her most recent addition was the word Hero boldly written and connected to her name.
Next to it, she writes: Loved.
Stella Melerelel was loved. And she was powerful. She could make a difference. And suddenly, it made sense:
This Tazok and this Taurgoz...whoever was sending these assassins. This enemy feared her companions. And they feared her.
"I'm staying," she finds herself saying, as she finishes fusing a chunk of floor back in place. She looks to Aiwë, eye-stars a mix of violet and white. She nods. "I decided I'm staying."
"I will be sure to spread the news that rest can be found for all in these hallowed halls."
She returns to Stella's side cradling the four pearls in her palm, her other hand tapping out some rhythm on the piercings in one long ear. She stills as she sees Stella's determination.
"Then I with you, sister-girl." Aiwë smiles and beats her chest twice. "To battle then."
Its colors. She saw that page of her book in the darkness, in shades of gray. She's never seen the flower's colors.
An unfamiliar excitement builds within her. The flower. The colors. The page. It's like she's on the verge of an epiphany, about to put the pieces together and make sense of... what? Nothing? Everything? It's the culmination of something... or perhaps the beginning... It's a feeling of connecting the dots, like tracing the lines of a constellation. Connection. Meaning. Understanding.
And it's right on the verge of being realized, teasing like a word on the tip of her tongue.
Looking at Aiwë, she opens her mouth to say more, then pauses, eyebrows lowering. The image of her little sister's flower drawing enters her mind again, and the feelings swell, she looks around the temple as if searching its halls for the meaning behind the precipice she felt she could almost see over. Color in darkness...of a flower drawn in what she thought had been black ink.
She reaches for her pack she set next to a pillar and pulls out her old tome again, flipping to the page with Lily's flower. Had Lily painted the flower, and her druidic or celestial powers were heightening? Or...had Stella seen the flower before? Was it an herb for healing or...perhaps a poison?
Rolls
Investigation to connect the dots, or INT check with Herbalism Kit proficiency - (1d20+5)
(17) + 5 = 22
And the flower... It's certainly a kind of lily, with six petals open to the sky. And as she connects one dot to another, Stella realizes she has seen it before. It was a prominent flower grown in Candlekeep's gardens. A Stargazer Lily.

Without further explanation, Stella sits cross-legged by the pillar and opens her new tome, Bently's old spellbook, running her finger down the pages of the complex ritual. She holds her crystal star necklace, begins chanting, and tapping out the stars of the Lady of Mystery, followed by runes of divination. She finishes the spell several minutes later then tries to read the words between the petals again.
(Stella casts Comprehend Languages)
And her mind...opens!
It's just for a brief moment, but Stella sees and understands. Not only the words on the page, but also the world, the stars in the sky. Time. The Weave of magic itself. It is all connected.
When she recedes back into herself a moment later (a lifetime later?) she simply can't remember everything that she beheld, or understand it in the same way. The moment of perfect clarity is gone, and lingering too long on what she saw threatens a massive headache. But something, a piece of it lingers.
"Ahh!" She gasps as the moment ends and grimaces in pain at the ensuing headache, gritting her teeth and putting a hand to the front of her head.
That was not what she had expected.
But how wonderful that had been!
But what was that? The experience felt like trying to pick out a constellation as the sky gives way to dawn. She could see it just moments ago, but the stars hide sneak back behind the veil of the sky, twinkling faintly into her mind's eye if she focused.
It was her handwriting. Had she written those words? When? At Candlekeep? She had no memory of doing so. Had her memories been altered? The words seemed far too poetic for her. Had her body been controlled? Maybe she wrote in her sleep. Like sleepwalking, but far more elaborate. Perhaps some celestial or fey spirit possessed her. She was the daughter of an avatar of Ilmater and of an archdruid after all...
She didn't like any of those possibilities, for they meant she didn't have control over her own body or mind...But the experience was undeniably breathtaking!
Perhaps if she could find out what language it was...Celestial or Sylvan, perhaps?
Stella finally stands from beside the pillar. "Excuse me, Mayor. Do you recognize this language?" She approaches Kelddath and points out the text. If he didn't know, she would approach the sirens and ask them.
Rolls
Portent Roll 🤯 - (1d20)
(14) = 14
"I finally read Papa's letter to me last night...and it helped me see things more clearly," She meets Awie's eyes and smiles. "About what he thinks of me, and how I can see myself. And apparently..." She shows Aiwë the strange text around Lily's flower. "I wrote this? It's my handwriting, but I don't know that language. I was able to magically translate it, and I wrote down a translation, but Common doesn't seem to fully encompass what it means.
When I first read it, I...I think I glimpsed the multiverse?" she says quietly, rising her eyebrows with almost a concerned look. "Or something. Like a vision. Papa said he had those sometimes. But it was incredible!" She rolls her head slightly in emphasis, her eyes twinkling with specs of white. "We simply must write a song about it. If I can remember any of it..." she trails off.
"Oh! Oh! And this!" she points excitedly to the flower. "I'm pretty sure Lily drew this—unless I did too? Stargazer Lily. Isn't that sweet? She must have found a horticulture book in Dok's libraries or something...The flower grows all around the Candlekeep gardens."
She heaves her pack onto her shoulders, eye-stars swirling green as her mind spins.
"I have a few things to take care of before we all decide where we head next. Care to join me?"
- Purchase four riding horses (market price is 75 gp each), bit and briddle (2 gp each), riding saddles (10 gp each), and maybe a military saddle for Runeson (20 gp).
- Sell our two draft horses (market price is 50 gp each, so we should get 50 gp by selling two of them, if half price selling applies)
- Buy studded leather armor for herself
- Give 1225 gp to Taerom to assist with rebuilding his smithy and home
- Buy new travel clothes for the party 'cause we (except for Ida) have been through a heck of a lot (2 gp each, 5 party members)
- Buy incense and charcoal for Find Familiar (5 uses, 10 gp each use)
Taerom Fuiruim is especially grateful for the party's assistance. "You rescue one of my apprentices from the fire, and bring the slain one to life again. Now you gift us this small fortune? May all the goodly gods bless you! Thunderhammer Smithy will be rebuilt better than ever, and all who come will know not only your heroism, but also your generosity."
He also reiterates his promise to use the vial of ore poison to try to find a cure for the contaminated iron.