WandaPlays says:
Harrigan says:
Aye, there are also things PbP games do
better than any other form of the hobby!
Good to hear that. What are those things in your opinion?
Oh my -- there's so much! I've recorded a couple of podcasts on this subject over the years, but off the top of my head...
🔸 Play at your pace and schedule -- obviously helps to be on the same wavelength as the rest of the group, but PbP games are *way* easier to schedule than live ones are because they are generally asynchronous.
🔸 Play *loads* of different games -- virtually anything you've ever wanted to try, you'll find being run, or players willing to try.
🔸 Play virtually anywhere -- on you phone, a few minutes at a time, etc.
🔸 I firmly believe the format allows for deeper characterization and richer storytelling.
🔸 For many, it's easier to roleplay character they are writing, vs. being at the table and doing it.
🔸 It can be easier for everyone to maintain tone and mood. Crack jokes in the OOC or Discord, leave the game to be the fiction you're all creating.
🔸 The GM (and players) have more time to look up rules, to set scenes, to come up with that perfect bit of dialog -- or the cost that accompanies a partial or conditional success, or what that spectacular success or failure looks like.
🔸 Easy linking to images, videos, sounds, etc.
There are indeed lots of cons and it's not for everyone -- speed, games that die on the vine, etc. -- but some of us would actually give up live play before giving up PbP play. I'm one of them.