
The Manor
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Nov 8, 2023 3:48 am
Turning back to the hallway you make your way down its length and carefully peer around the corner to see.... more hallway. You move down to the next intersection with equal care and examine it as well.
[ +- ] map

OOC:
@Solidgobi Etcher has being quiet for a while, all ok? Nov 8, 2023 12:15 pm
A little shakily, thanks guys. I got lucky. Let's hope I don't push my luck too far. That hole looks like it can fit a giant. I coulda been killed.
Thinking about the trap as we move down the hallway, Ealdwig frowns, I wonder why they put a trap there. What were they trying to protect?
Let's be more careful, eh.
Thinking about the trap as we move down the hallway, Ealdwig frowns, I wonder why they put a trap there. What were they trying to protect?
Let's be more careful, eh.
Last edited November 8, 2023 12:18 pm
Nov 8, 2023 3:21 pm
Skeeve says, "Do we want to check out the dead end to see if there is a secret door, or do we want to just try the door we can already see?"
Nov 8, 2023 3:38 pm
"Let's go with the door we can see. This time maybe we check for traps."
OOC:
Is checking for traps a special skill, or do we just roll for it? Assuming that's an option at all.Nov 8, 2023 4:25 pm
Skeeve says, "Well, let's see if we can do some good ol' fashioned checking ..."
With that he pulls out his Stick, elongates it to around ten feet and uses it to tap along the floor leading to the door, listening to see if the sound changes along the way.
With that he pulls out his Stick, elongates it to around ten feet and uses it to tap along the floor leading to the door, listening to see if the sound changes along the way.
Rolls
Skeeve: Listening for Changes in Sound - (3d6)
(615) = 12
Nov 9, 2023 3:30 am
OOC:
if in doubt roll 2d6. disadvantage(1d6) on foreign activities, advantage (3d6) on familiar/practiced activities (background or trait) Nov 9, 2023 5:11 pm
OOC:
So, just to be clear, Skeeve's tapping triggered something?OOC:
Skeeve's armor gives him the effects of Perception. As a consequence whenever he is searching, looking, listening, or the like, I roll three dice. I am pretty sure that's the only time I get to roll three dice for something.Nov 10, 2023 4:09 am
Additional pokes and tapps where you triggered thing, down the hall to the east past the intersection, have not affect on the faint mechanical sounds
Nov 10, 2023 3:17 pm
Blornvid heads back down the corridor to where the yellow eye-thing is on the map to have a look.
Nov 10, 2023 3:28 pm
OOC:
Just to make sure of things, we were heading to the door just north of the yellow eye. While tapping away on the floor plates, we heard a mechanical sound from behind us, towards the dead end to the east of the yellow eye. Is this correct? Just wanna make sure!Nov 10, 2023 5:53 pm
OOC:
The party is the yellow eye. If I forgot to explain that earlier I am sorry. I had you searching around the intersection the sounds came when you searched the east sectionNov 10, 2023 7:23 pm
OOC:
Is it locked?Nov 10, 2023 8:53 pm
Opening the door you see a large room with a tattered carpet, the remains of several chairs, couches, and small tables, with the walls lined with covered bookshelves. The air is musty and stale and dust covers everything in the room. Ahead of you there is an open archway on the east wall. Moving cautiously into the room you look around. The furniture is old and show signs of being smashed but a blunt object. The bookshelves however, other than the dust, are in good condition as are the books on them. Peering through the dust to read the titles on the spines you see they are mostly book on history, theory, and practices of various practices including horsemanship, fencing, falconry, hunting, training hounds, climbing, wrestling, and many other physical activities.
Looking though the archway, whis is sealed by a closed polished wooden pole gate, you see another large room with several thick wooden beams with short rods sticking out of them. Along the walls are racks of weapons, armor, and a few manquin looking figures of wood and metal.
[ +- ] map

Nov 10, 2023 10:53 pm
Skeeve says, "Interesting. It appears to be a library for the study of the physical arts, and an adjacent room for its practice. Hopefully none of the practice pieces are automatons."
Skeeve will scan for magic in both the library and the practice room.
Skeeve will scan for magic in both the library and the practice room.
Rolls
Skeeve: Scan for Magic - Library - (2d6)
(31) = 4
Skeeve: Scan for Magic - Practice Room - (2d6)
(34) = 7
Nov 10, 2023 11:01 pm
Skeeve can still sense faint magic somewhere in the building and traces from the bookshelves and the wooden pillars and equipment.
Nov 11, 2023 1:56 am
Skeeve is surprised to detect magic from the pillars and equipment and says, "They might be automatons!"
He then turns back to the bookshelves to see if he can detect the source of the magic. It'd be cool to find a magic tome. Unless it is the bookshelves themselves that are magic.
He then turns back to the bookshelves to see if he can detect the source of the magic. It'd be cool to find a magic tome. Unless it is the bookshelves themselves that are magic.
Rolls
Skeeve: Test DC: - (2d6)
(44) = 8
Nov 11, 2023 4:15 pm
You examine the bookshelves closer but conclude none of the books to be magical but the magic comes from the shelves themselves. The magic preserves the books and the shelves themselves. Otherwise the shelves and books would likely be in as bad of condition as the carpet and furniture.
Nov 11, 2023 6:05 pm
Blornvid asks Skeeve, "I know that magic-users can enchant an item to make it magical, but do you folk ever cast a spell to remove the enchantment? Like 'Dispel Magic' or something like that."
Last edited November 11, 2023 6:05 pm
Nov 11, 2023 7:18 pm
OOC:
I am ok with test to disrupt spells. Permanent enchants are beyond your current ability. A scroll could do that load next