The Manor

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Nov 27, 2023 3:53 pm
OOC:
I guess it's onward to 14, but let's watch our step so as to not fall into that trap.
Nov 27, 2023 4:32 pm
OOC:
Yea, let's not die lol
Nov 27, 2023 4:40 pm
What the Hell?! Where did the door go?!
Nov 27, 2023 4:51 pm
Skeeve chuckles as Ealdwig's comment and says, "I know, right!? But I promise you that trap door is still there!"

So, I guess we work to open the door and get into the next room without falling into the trap. We do check to make sure there isn't a trap door on the other side of the door, too.
Nov 28, 2023 12:52 am
Exasperated don't think I like this place much.
Nov 28, 2023 2:31 am
You esily navigate the exposed pit and get into the next room. Other than the two woodn doos, to the west with the still gaping pit and to the north, along with the wooden laticework door to the south, to the training room, this room is empty and devoid of any features. With the accss to the training room and its equipment you guess that perhaps this was a sparring room or open area for other training. But with noting in the room itseld you can not say.
Nov 28, 2023 2:55 am
Well, given that we know what are behind the west and south doors, to the north door we go!

Assuming it isn't locked, Skeeve will let everyone get ready, then open the north door.

Before that, he will try to make sure there isn't another pit trap or anything.

Rolls

Skeeve: checking for surprises - (3d6)

(416) = 11

Nov 28, 2023 3:17 am
Arkmenos says:
Exasperated don't think I like this place much.
"Aye, lad. There hasn't been much to like. I s'pose that library might be fine, but that'll be for others to find out."
Nov 28, 2023 5:53 am
As skeeve checks the door, which is not locked he pauses before opening it, and steps back looking closer around the door and notices the door frame has dozens, or hundreds, or tiny holes.
Nov 28, 2023 3:52 pm
Without sticking his head in the doorway, Blornvid attempts to discern whether the holes are large enough for needles.
Nov 28, 2023 3:53 pm
As Skeeve breathes a small sigh of relief for checking before opening, he quickly steps back from the door and says, "I really don't like the looks of this door. I am not sure what all of these holes are for." He points to the long row of holes around the door. "But, I assume they aren't good for anyone trying to open the door."

Skeeve thinks, What's the point of being a sorcerer if you don't use your magic!
OOC:
OK, I have to ask two questions first:
1) Can Skeeve tell how the holes are "oriented"? Are they angled at where a door-opener would be, are they angled outward, are they not angled at all and just point straight out, or are the angles indeterminate?
2) Does the door open back into this room, or push open into the next room?
Nov 28, 2023 4:12 pm
"Poisoned needles? Gas? Lightning discharge?"
OOC:
I'm assuming that the concept of electricity is known but not the word itself, so "Lightning discharge."
Nov 29, 2023 1:57 am
The tiny wholes appear random but looking over the entire frame you get the idea that anything shot out of them, a large needle or tiny dart is your best guess, would pepper the entire area near the door but focus in on anything directly in front of it as the door opens inwards away from you.
OOC:
Imagine a sprinkler archway that sprays in all directions. Anything in the middle gets it from top, left, and right
Nov 29, 2023 2:22 am
Skeeve moves everyone to be outside the target area and joins them. He then uses onyx magic to twist the knob and push the door open. (It should just be one motion to twist the push the knob, just like one would with their hand. He isn't trying to push the door directly.) Since this should fit under the weight limit and isn't combat, it shouldn't require a roll.
Nov 29, 2023 5:09 am
"Get ready, you never know what's behind these things."
Nov 29, 2023 5:27 am
The door easily opens as a veritable explosion of steel pins clouds the area in front of the door and ricochet around the room off of the stone floor and walls. The needles are numerous and ejected at high speed but look to small to have killed any of you even if you had opened the door by hand. Though you can only imagine the pain it would have brought you had you not noticed the trap.

https://i.imgur.com/vGjlWFSm.png

Looking through the now open doorway you see another large and empty room. To the NW is an open archway leading to another room and on the opposite corner is a heavy wooden door. A faint odor permeates the room
You can roll a test with disadvantage to determine information on the scent
Nov 29, 2023 2:11 pm
OOC:
Well, let's get arollin'!
Here is Skeeve's roll ...

... Skeeve says, "I wonder what the strange odor is. I can't place it!"
Last edited November 29, 2023 2:12 pm

Rolls

Skeeve: Test DC: 5 - Dis - (1d6)

(3) = 3

Nov 29, 2023 4:36 pm
ForeverDED says:
Arkmenos says:
Exasperated don't think I like this place much.
"Aye, lad. There hasn't been much to like. I s'pose that library might be fine, but that'll be for others to find out."
Still feeling a little down, yeah maybe

Alright, shake it off! Nothing can be done about ignorance. You've been underestimated all your life, why would that stop now? So be it. You know what you're capable of.
Nov 29, 2023 4:39 pm
Anyone know what that smell is? It kind of smells like...
Last edited November 29, 2023 4:39 pm

Rolls

Recgonize the smell - (1d6)

(6) = 6

Nov 29, 2023 5:51 pm
Blornvid takes a whiff.

Rolls

identify mysterious odor - (1d6)

(3) = 3

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