The Manor

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Dec 8, 2023 6:23 pm
Feeling a little insecure and unsure of himself, You were stolen from your mother? That's horrible. Sorry about that. That's not something anyone should have to go through.

I have tons of questions? It looks like he is going to talk some more then stops. Maybe now's not the best time. Um, uh. Again he looks like he is going to speak, thinks better of it and turns toward the door.
OOC:
I need to remember to go back to this line of questions later. Need to make a note.
Well Skeeve, since you seem fine, tis just a flesh wound, after all. How do we open it? There has to be something good behind it, no?
OOC:
Is this chamber just empty? Nothing in it but the doors?
Dec 8, 2023 6:27 pm
"Yeah, but those glyphs aren't one and done. We got lucky with this one, but the first one killed Edair. I really don't want to push our luck and fight another one of these things. Are ya sure you got the hang of it this time? If not, the stone door awaits."
Dec 8, 2023 7:32 pm
OOC:
I should have an 87.5% chance of success. I have to roll a 4-6 on one of three dice. That's .5*.5*.5 = 12.5% chance to fail, giving 87.5% to succeed.
Skeeve replies, "I am willing to wait. I was honestly hoping to find the 'Tutor' mentioned by the blue dot in there. Also, there is no guarantee we won't trigger another one of those things again no matter what, considering we didn't even enter the room to trigger the first one. Then again, maybe the room is just filled with them. Or something worse. Maybe it isn't even a room, but rather a teleportation portal or something. I dunno."
Dec 8, 2023 9:48 pm
Alarmed a what?
Dec 8, 2023 10:05 pm
"I mean a door that doesn't open into a room on the other side, but rather and magic surface you can walk through and you end up somewhere else entirely. Think of the tile pad that brought us to the Manor, but instead of standing on it and activating it, you just walk through it like a door.

But don't worry. It probably isn't that."
Dec 8, 2023 10:25 pm
The iron door is shut. The stone door is shut. The remains of two iron golems litter the floor. You're getting hungry after all the running around and fighting. mmmmmm ...... Pie ......
Dec 8, 2023 10:45 pm
OOC:
LOL. Yeah, pie sounds good right about now.
"Let's pick a door. I'm saying stone, but you two seem hellbent on the magicked iron door. So let's have at it."
Dec 8, 2023 11:20 pm
"Let's try the stone door. We can always come back to this one."
Dec 8, 2023 11:54 pm
OOC:
My earlier post was a hint I was waiting for an action statement or roll.
[ +- ] authors rambling
Dec 9, 2023 12:34 am
While the guys are discussing doors and and trying to open them, Ealdwig starts looking around at the remains of the iron golems. Do I find anything of interest or value other then broken junk?

Rolls

search golems - (2d6)

(35) = 8

Dec 9, 2023 4:30 am
Psybermagi says:
OOC:
My earlier post was a hint I was waiting for an action statement or roll.
[ooc]Yeah, I picked up on that.
"Fine then." Blornvid walks over to the stone door and examines it for traps.
OOC:
And by that, I hope focus comes to play.

Rolls

Focused search for traps around stone door - (2d6)

(56) = 11

Dec 9, 2023 5:24 am
Blornvid's examination reveals the door to simply be locked and he is very confident there are no traps.
OOC:
Sorry about earlier post. I was not sure how to proceed and posted as I was unsure if you were waiting on my part
Dec 9, 2023 5:35 pm
OOC:
So ... who's gonna pick the lock. The guy why did it last time is still stuck somewhere else in the building. Is Ealdwig up to it?
Dec 9, 2023 7:33 pm
Psybermagi says:
Sorry about earlier post. I was not sure how to proceed and posted as I was unsure if you were waiting on my part
OOC:
No worries. It's all good. :)
Daryen says:
So ... who's gonna pick the lock. The guy why did it last time is still stuck somewhere else in the building. Is Ealdwig up to it?
OOC:
Blornvid still has lockpick tools on his character sheet. I don't know if that's because the other guy had his own set or if I forgot to delete it from mine. GM's call on that. But Blornvid will give this set to Ealdwig if he wants to give it a go.
Last edited December 9, 2023 7:36 pm
Dec 9, 2023 9:59 pm
OOC:
My understanding was that it has always been Blornvid's set. He just let the winged one use it for that door. I was kinda assuming that here. It's your set. You just let others use it. Until you outright give it to someone. Which I didn't think you had done.

If, for no other reason, that means you are caring it, so they don't have to deal with the encumbrance. Which isn't overtly in the game, but is still kinda there, anyway.
Last edited December 9, 2023 10:01 pm
Dec 10, 2023 5:17 pm
While Ealdwig is examining the construct on the ground looking for anything of interest. Finding nothing
OOC:
I suppose
he wonders over to Blornvid who is examining the stone door. Is it locked or something?

Examining the door, I think I can open it. He looks around his pack, not having anything specific he pulls out his dagger.
OOC:
I assume Blornvid seeing me do this would offer the lock picking tools (based on the OOC above).
Oh, thanks. These should help. And sets to work

Rolls

lock picking (nimble fingers) - (3d6)

(325) = 10

Dec 10, 2023 5:19 pm
Hearing the lock open, Ealdwig pulls out the tools, slowly, stands up and moves away from the door. Anyone know if it's trapped? Handing the set back to Blornvid. I wouldn't put it past this place to lock a trapped door
Dec 10, 2023 5:29 pm
"Good work on the lock, lad. And I'm sure there are no traps."
Dec 11, 2023 2:07 am
OOC:
Who opens the door?
Dec 11, 2023 1:24 pm
Smiling widely, hey, Skeeve. Blornvid said he's sure there are no traps. Why don't you go first?
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