The Manor

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Dec 16, 2023 5:46 pm
OOC:
Yup. Every corner or dead end.
I figure that it would take us a couple cycles to figure out how many mazes there actually are. Skeeve would initially assume there was only three mazes. Once disabused of that notion, he'd have to reassess and figure out it is actually six. I also assume that during this exploration we end up back at the beginning so we can then use my idea in the note above, if we don't figure a different way through before that point.

The big thing that Skeeve does when we enter the maze is to encourage Ealdwig (as much as he wants) to lead where we go. Ealdwig was patient with Skeeve on his hair-brained idea with making a hole in the wall, so he is genuine in wanting to repay that by pushing Ealdwig to explore the maze as he desires. Skeeve's only insistence is that we have to stay together. (Which both Blornvid and Skeeve stressed before entering.)

After however long that takes, if we haven't found a golden $ by then, Skeeve will figure out a path from where we are to the nearest one. (Nearest meaning within the maze. It may require some maze cycling to get there.)
Dec 16, 2023 6:13 pm
Ok, let's go. I've got this! Outwardly secure and inwardly insecure and doubtful, Ealdwig moves into the maze. Oh Hells. Here we go. This should be interesting. Here goes nothing. Hopefully, we don't get totally lost in here.
Dec 17, 2023 9:08 pm
OOC:
Just a reminder

The objective of this puzzle is to get to the reward (yellow $). At each corner , or dead end, the maze will shift to the next maze, A -> B -> C -> D -> E -> F -> A. If the space is into a walled off section then skip to the next map. Post solutions in a "Note" using the page icon above the message text box.

Skeeve has a solution so I will be moving on with the story based on a single solution tomorrow unless another solution or two is provided
Dec 17, 2023 9:52 pm
OOC:
For the record, my stated solution only works starting from map B at the position noted. But that assumes a lot of information we wouldn't really have. Like knowing there are six maps, not three. So, if we need a solution from a different starting position, I'm game for that. Also, if solving the solution doesn't stop the shifting, Skeeve will try to exit from the eastern-most exit (on map E), if the door isn't locked from this side.

Unless Ealdwig comes up with his own solution.
Dec 18, 2023 3:36 am
OOC:
Unfortunately, it was a really busy weekend and I haven't been able to look at the maps. Sorry for the inconvenience. I thought it was be fun to try and figure out, but I just never got a chance. Lots going on this month.
Dec 18, 2023 4:47 am
OOC:
no worries. I have just been trying to think of puzzles or other challenges that might work over play by post. My history with rpg is not tactical but I'm trying to branch out. Anyhow I will move thing on in the morning
Dec 18, 2023 9:03 pm
After a few minutes of wandering back and forth, trying to figure out what is going on. A smile crosses Ealdwig's face, alright, I think I get it. Follow me. He starts off down the corridor. Talking back to the guys as we walks, it seems the room changes each time we come to a corner or a dead end. So I think that if we keep walking in the same direction pointing to the southeast corner while still on Map A toward the treasure, whether it is there or not when the room changes. Sooner or later we'll get to to it. Let's keep walking South or East. I think we'll get to the corner where we first saw the treasure if we continue doing that.

Hopefully, that's right.

Shrugging, and if not we'll try something else out.
Dec 18, 2023 9:11 pm
daryen says:
Assuming the above is correct, here's my suggestion:
[ +- ] route
Arkmenos says:

Ok so I think I've got it. I guess we will see
[ +- ] route
OOC:
I'll get the results later after work
[ +- ] The Amazing Maze of Aing
Dec 19, 2023 2:08 am
You spend some time analyzing the patterns of the maze and soon realize they repeat. After relizing this you make you way through the maze following Ealdwigs suggestions and make it to the SW corner and the glowing item. As you reach it the glow fades and a heavy mace drops to the ground.
The leavy metal weapon has some runes on the head and base of the handle that Skeeve interprets into the following
(Mace, Ax, Sword, Spear, Trident, Flail) Blornvid notices that the base of the handle appears to be able to rotate and after doing so the mace changes to an Ax, another shift produces a sword, and so on as the metal flows from shape to shape.

Intrigues you move through the maze to find the other glowing items only to learn that there is noting else in the maze. Skeeve leads the way out to the metal door. The runes on the door glow and the Liquid Metal weapon does as well and then the door opens. You all shudder at the thought of having one of those metal monsters in the maze with you as any of you or the golem could trigger a maze shift and possibly seporate the group.
OOC:
2 valid solutions got you a magic weapon!
Dec 19, 2023 2:09 am
[ +- ] map
Dec 19, 2023 3:24 am
Psybermagi says:
The heavy metal weapon has some runes on the head and base of the handle that Skeeve interprets into the following
(Mace, Ax, Sword, Spear, Trident, Flail) Blornvid notices that the base of the handle appears to be able to rotate and after doing so the mace changes to an Ax, another shift produces a sword, and so on as the metal flows from shape to shape.
OOC:
Wow!
Psybermagi says:
OOC:
2 valid solutions got you a magic weapon!
OOC:
Sweet!
Dec 19, 2023 3:26 am
OOC:
maybe Blornvid can give Ealdwig the clockwork homunculus and he can take the weapon?
Dec 19, 2023 3:31 am
OOC:
Well, that's cool by me, but let's see if Arkmenos is fine with that.
[ +- ] Homonculus
Dec 19, 2023 3:37 am
Astonished by the magic weapon that appeared in the glowing area. Smiling, Oh Hells! That wasn't so difficult. I knew we could find it. Blornvid, it looks like this weapon was designed for you. Make sure to keep the constructs away from me. Ealdwig gives a little snort laugh, thanks.

Mischievously, I wonder what else we can find in this place. If this pointing at the weapon is here, what else might we find?
Dec 19, 2023 3:39 am
OOC:
Ealdwig doesn't expect or need anything. The mace was way too big and meant for Blornvid. Totally ok with that.
Dec 19, 2023 6:10 am
OOC:
Oh, crap! I entirely forgot we still had the homunculus!
Dec 19, 2023 6:19 am
OOC:
I thought Ealdwig would think it cool and could make use of it, but it's up to you guys
Dec 19, 2023 1:19 pm
Back to the matter at hand. "We have two doors available, the one on the north wall of room 5 or the remaining door on the north wall of room 10. Any preferences? I suggest trying the one in room 10, as that leads us deeper into the building."
Dec 19, 2023 4:05 pm
OOC:
As for the homunculus, Ealdwig will find a way to use it. But, no one needs to give up magical items just because they got a new one. However it plays out I am fine with it. Who doesn't like cool magical items?
Quietly, sarcastically and making a face (like any teenager might make), oh yes please, let's go further into the building. What could be better?

Where is the exit? That's where I want to go. Maybe there are more vines we can kill.

More upbeat, alright guys, let's do it. Room 10. Maybe we need to go deeper into the building to find the way out. Sounds weird but this whole place is weird.

Ealdwig heads off, totally in the wrong direction. When he realizes it, he turns walks past the guys, giggling, and heads toward room 10.
Dec 19, 2023 5:28 pm
Arkmenos says:
OOC:
As for the homunculus, Ealdwig will find a way to use it. But, no one needs to give up magical items just because they got a new one. However it plays out I am fine with it. Who doesn't like cool magical items?
OOC:
Please take it. It's just collecting digital dust. I still haven't used my magic dowsing rod which I started the game with.
Arkmenos says:
Quietly, sarcastically and making a face (like any teenager might make), oh yes please, let's go further into the building. What could be better?
Blornvid chuckles. "Oh I would've been good with room 5. Would've preferred to find an exit, but I don't think we can until... I don't know, satisfy some sort of magic quest that we've been compelled to complete since we entered the building."
Arkmenos says:
More upbeat, alright guys, let's do it. Room 10. Maybe we need to go deeper into the building to find the way out. Sounds weird but this whole place is weird.

Ealdwig heads off, totally in the wrong direction. When he realizes it, he turns walks past the guys, giggling, and heads toward room 10.
Blornvid picks up the new weapon. "It seems to do everything but fire arrows."
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