The Manor

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Dec 25, 2023 2:05 am
OOC:
Honestly, the only two that I am not interested in at all are BBEG and moral dilemmas. On the other hand, telling an involved story is cool. Really, anything but the two I listed I am up for.

Obviously, I am interested in the teleport pads, which includes both the "travel the world" and "visit other plane" options. It is part of Skeeve's background, too. However, I am more than willing to just stay on this one particular plane/planet/place, too. Really, continuing to set up the Manor is good for me, too.

Edit: To be clear on moral dilemmas, I am not asking for good/evil, black/white situations. I am all about shades of gray and moral ambiguity. I am just not into no-win situations or "make the Paladin fall" type scenarios or "trolley problems".
Last edited December 25, 2023 2:09 am
Dec 25, 2023 5:08 am
OOC:
Select any / all we are interested in? Ok. Not a fan of riddles, I am generally terrible at them. Otherwise, all seems like it could be fun. I am pretty easy with this kind of stuff and generally up for anything.
Dec 25, 2023 10:06 pm
Skeeke has to open the door (A) latch then slam it with his magic to force the door open, only for long thin spikes to erupt from the floor and ceiling to piece the air in front of the door. Still able to see the door through the deadly spikes Skeeve experiments with its postilion and soon finds a way to retract the spikes and look into the room beyond.

https://i.imgur.com/L5kQSwSl.png

A tile mosaic of a feral god covers the floor, and a pile of sundered shields and animal skeletons lies in the north side of the room.
Dec 26, 2023 5:57 am
"Why is there a mosaic to a feral god in a training facility? What are they training for?"
Dec 26, 2023 6:14 pm
"So that when their feral god returns, they can fight for it, take over the world. Typical world domination stuff."
Dec 26, 2023 6:21 pm
OOC:
Just to clarify. Feral : resembling a wild animal:
Dec 26, 2023 6:35 pm
OOC:
Yes, but ...

To use Pathfinder mythos as an example, when I think "natural" I think of Gozrah; when I think of "feral" I think of Lamashu. Feral, in my experience, usually has a predatory, if not malevolent, implication to it. Thus thinking the worst.
"Before navigating the spikes, let's at least check the other doors."

Skeeve leaves the door open (I assume that the door stays in place unless moved) and investigates door B. "I still think we need to go deeper into the building, at the feral room looks to be a dead end."

Ealdwig should probably check it, too ...
Last edited December 26, 2023 6:36 pm

Rolls

Skeeve: Investigate door B - (3d6)

(312) = 6

Dec 27, 2023 5:10 am
OOC:
As I use it : Predatory yes, but not malevolent. Wild, uncaring, fierce, teritorial, survival of the fittest, law of the wild/pack, etc.
Moving to the other door it looks much like the northern door. . . .
Dec 27, 2023 5:19 am
Skeeve would still like Ealdwig to take a look, too.
Dec 27, 2023 7:51 pm
Looking at the mosaic tiles, either of you know who that is?
OOC:
The spikes are gone from the door and the door is still open?
Lots of thoughts are going through Ealdwig's head. Are those animals? Offerings? Maybe the God is a good God? What is it doing hidden here though? Isn't this a training facility?

I wonder if the only way out of this place isn't just deeper into the building, but "conquering" every room. If we don't clear them all then no "exit" will appear. So, maybe we should see what this room is about? Ealdwig is gesturing to the room. Skeeve you cleared the spikes, right? So we should be able to get in and out of the room without incident.

Maybe the feral God is a good God. Maybe if we pass whatever test there is, we'll get a boon or treasure out of it. Whadaya think?

Rolls

Traps on door b - (2d6)

(15) = 6

Door B locked - (2d6)

(16) = 7

Traps door C - (2d6)

(14) = 5

Door C locked - (2d6)

(53) = 8

Dec 27, 2023 7:55 pm
Blornvid makes a scoffing sound. "I doubt that, lad."
Dec 27, 2023 9:16 pm
Skeeve responds to Ealdwig with, "Honestly, I hadn't thought of that. That is always a possibility.

As for the spikes, they are retracted for now, but do not touch that door!"
Last edited December 27, 2023 9:18 pm
Dec 27, 2023 10:35 pm
The spikes are retracted and Ealdwig and Skeeve are confident they will remain so, as long as no one touches the door.
Dec 27, 2023 11:55 pm
"Is everyone ok with peeking behind the eastern door?" (I.e. door B.)

If so, everyone pulls back and Skeeve opens door B after pulling up his magic shield.

We are intentionally leaving door A open.
Dec 28, 2023 12:40 am
Ealdwig determines the other door (B) is just stuck and after a bit of oil and magical muscle you pop it open with no other result. Phew Only to see a short hall immediately turn south and stop at another door. This one is iron. ohhh, more fun? :(

While Skeeve works on the wooden door Ealdwig tinkers with the other southern door (C) and not finding any traps almost has it unlocked it before being stopped by the others, just in case. But with the news of another iron door he flips the last latch and unlocks the door (C) before stepping back. The party confers a moment and decide not to bother with the iron door in the short hallway and Skeeve opens the wooden door Ealdwig just unlocked. the door opens to another chamber. This one is illuminated by an iron chandelier that hangs from the high vaulted ceiling. As you scan the room you hear an odd scratching sound from somewhere within.

[ +- ] map
Dec 28, 2023 1:48 am
From the doorway, Skeeve tries to follow the scratching sound to see what it is.

Rolls

Skeeve: See source of scratching - (3d6)

(551) = 11

Dec 28, 2023 2:17 am
The scratching echoes around the chamber and you can not locate the source without entering the room. . . dun dun duuuuuuuuuu but it sounds like I may be coming from up above?
Dec 28, 2023 2:22 am
Skeeve turns to Ealdwig and says, "So, you wanna check out the predator god or the ominous scratching.l

Skeeve doesn't ask Blornvid because he already knows his answer is "neither". 😄
Dec 28, 2023 5:15 am
Hearing the scratching noise coming from the ceiling of the room, Ealdwig makes an assumption. Oh Hells, another construct?! Well I must say that I am tired of those things, but we do have an idea how to deal with them.

Is that a door at the other end of the room? Looks like a door from here.
Ealdwig points to the far side of the room.

Skeeve, if your theory is correct and we need to get into the building before finding a way out, I guess we'll have to venture through this way. Or we could check that iron door down the little hallway. Ealdwig give a little shiver.

And if my theory is right about clearing every room, we'll need to clear the God room before leaving her, anyway. Exasperated, oh Hells! What does it matter? We'll probably never get out of here.

Looking around trying to see if he can tell what time it is or how long they've been in here, any idea how long we've been in here? I'm starving! Ealdwig rummages around his pack looking for something to eat.

Still rummaging. You know the God room might have some treasure, like the maze. Just something to consider. If we do find a way out some treasure would be beneficial.
OOC:
Let's roll and see if we can guess properly...

Rolls

Insight or intuition roll to see which room to choose - (2d6)

(56) = 11

Dec 28, 2023 5:36 am
Bones vs scratching noise . . . yeah, you're on your own. Instinct and intuition agree "get out"
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