The Manor

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Jan 24, 2024 4:25 pm
OOC:
The default armor is light and doesn't affect movement
If it is heavy then it would
Jan 24, 2024 8:16 pm
OOC:
Alright excellent. Then we'll give it a shot. Thanks.
Jan 25, 2024 6:38 am
OOC:
For the record, Skeeve will recognize the cold iron charm for what it is whenever Ealdwig allows him to see it. While it doesn't directly affect him or harm him, his base magical power was originally given by the fey, so he will instinctively avoid it. He does not like it, but he also is fine with Ealdwig using it.

On the other hand, he does look forward to when Witic sees the thing.
Jan 25, 2024 4:31 pm
OOC:
I didn't realize it would have any effect on you. Sorry. He could remove it if Skeeve wants him to.

Will it cause issues if you try to use magic on Ealdwig? I wouldn't think so unless there was a saving throw involved.
Jan 25, 2024 4:53 pm
OOC:
It doesn't affect him mechanically. It's just a "cultural" thing. And he's reasonably adapted by this point. He has no problem with Ealdwig having it. He just wouldn't use one himself.

I doubt it will affect Skeeve's magic. But that's a GM decision. I figure Skeeve's magic has adapted to this world regardless of how he got it in the first place.

So, don't sweat it. It's just a color thing, not a real concern.
Jan 26, 2024 4:19 pm
OOC:
Reading back over this from the split. Assuming 1 down day in the manor then of the the next. If you let me know the plan of action I can drop the intro for you to play off while I play catch-up.
Jan 26, 2024 5:30 pm
OOC:
I believe our plan was to go to the carriage house and give it a quick once-over to see if anything has significantly changed since our last visit, or if we can find anyone there.

After that quick check, we are going to check on the Kennels to see what we find there.
Jan 26, 2024 5:45 pm
OOC:
I'm good with that.
Jan 26, 2024 6:26 pm
OOC:
Awesome the kennels.
Jan 27, 2024 3:57 am
OOC:
daryen says:
Create Sunburst Talisman] - (2d6)
I believe Sunburst is crafted with known words. Correct? If only known words then crafting it with advantage.
daryen says:
if I ever get the trait to try for actual scrolls.
Rules says:
Prestige Traits are a type of Trait that requires a qualifying Trait to take. They provide power beyond that of a normal trait, but you may only ever have one Prestige Trait. Prestige Traits are an optional rule and you must have the GM’s permission before taking one.
You already took Archmage so will not be able to craft scrolls.
You spend the rest of the afternoon crafting and pracitcing with Blornvid putting Ealdwig through some combat drills to practice moving in his armor and attacking with his newly mastered weapon. After the work out You take a break in the kitchens and remove your armor to relax. Ealdwig's cold iron charm gets a glance then chuckle from the cook who says something in sylvan
Psybermagi sent a note to daryen
Witic who comes in to serve you refreshments, the cook never serves anything and only prepares it, gasps when she sees it and grumbles something under her breath but continues to server but with a much stiffer expression.
OOC:
Let me know if there was anything missed. I will get you started on the support buildings in a bit.
Jan 27, 2024 4:25 am
To Witic, everything ok?
Jan 27, 2024 4:26 am
OOC:
Does Ealdwig know why she may have gasped?

witic

Psybermagi

Jan 27, 2024 4:29 am
witic
Everything if fin Sir. If there is nothing else I have other duties to attend to. and the little fey quickly leaves the kitchen as the cook chuckles and gives Ealdwig a sneer as he returns to his perpetual task of cleaning and tending some pot or another.
OOC:
As you why you have the clues and teammates to ask
Jan 27, 2024 4:42 am
Skeeve leans in to Ealdwig and whispers, "Please hide the iron charm. I can explain on our way to the carriage house."

daryen sent a note to Psybermagi
OOC:
Quote:
You already took Archmage so will not be able to craft scrolls.
I didn't realize it would be a prestige trait. Gotcha. I'm good with that, and I'm good with Archmage. I got other things to take!
Jan 27, 2024 12:58 pm
Oh sure. Sorry, I haven't been given a lot of things. So it's kind of special. Ealdwig tucks it into his shirt.
Jan 27, 2024 2:37 pm
OOC:
One more thing. When are the signets being completed. Skeeve doesn't want to just sit around waiting, but he doesn't want to become trapped either.
Jan 27, 2024 7:35 pm
In the morning you chat with Sylfir and Danoll. Valpip should arrive before noon and the signets crafted before sunset if all goes well. After breakfast you move out to the carriage house that looks much the same.

In the front is a large yard, sections of which indicate is was paved but the weeds have grown through the crack, that separates the manor propper from the carriage house and beyond that still the gatehouse. Back behinds some trees a ways and off to one side between the carriage house and the manor are the kennels.

As you approach the carriage house you again note that it is well built but lacks any kind of of recent care. Large double doors allow access to the main carriage space with a smaller side door, though even this is much larger than normal households doors. Behind you know some screening trees and shrubs conceal the large paddock and stables that are connected to the carriage house. Entering the side door you pause. Something changed. . . . .
Roll perception and/or describe action/reaction to subtle/unknown changes to the room
Jan 27, 2024 7:38 pm
Blornvid asks, "Is something different about this place?"

Rolls

Perception check - (2d6)

(52) = 7

Jan 27, 2024 7:42 pm
Skeeve stops right inside the door.

"I think so ..."
Last edited January 27, 2024 7:44 pm

Rolls

Skeeve: Notice subtle change - (3d6)

(354) = 12

Jan 27, 2024 7:47 pm
You realize the furniture has been straightened. Then you hear a faint noise from upstairs. . . .
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