The Manor

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Feb 16, 2024 10:59 pm
Walking past the carriage house you see and wave to Magian as you proceed to the gatehouse. The structure is 2 stories tall, square with 50' to a side, and has a parapet on top suggesting there is a roof access as well. The back has a single door and only high small barred windows on the first floor. The second story windows all have shutters covering them.
Feb 16, 2024 11:29 pm
Skeeve looks the tower up and down and says, "So, do we want to start at the bottom through the door, or from the top going down? I guess we might as well start with the door?"
Feb 17, 2024 7:42 am
Unsure of what is going on and if there is any danger. Kaarik follows the group to the gatehouse but stays 2 feet behind and makes sure that he has a close access to his bow.
Feb 17, 2024 1:37 pm
If no one objects, Skeeve remotely opens the door. If nothing happens, they move up and check out what they can see.
Feb 17, 2024 5:45 pm
The door proves stuck but with a bit of added magical might Skeeve manages to, not open the door. It is either stuck tighter than his Onyx magic can move or locked.
Feb 17, 2024 6:06 pm
"I'd rather not take an axe to it. Hate to ruin a solid door. Do ya think someone's living here?"
Feb 17, 2024 6:57 pm
Skeeve says, "Good point. I wasn't even thinking of that."

With that, he promptly moves to the door and knocks loudly.
Feb 17, 2024 7:20 pm
Blornvid joins him, but stands about five feet from the door.
Feb 17, 2024 7:39 pm
Now that you are closer you notice the wooden door is in good condition, being built of solid dense wood with metal banding, hinges, and handle with a keyhole. There is no response to knocking. Looking the door over you estimate it has been a long time since it was used based on the dust and leaves piled in the corners by the weather.
Feb 17, 2024 8:49 pm
Kaarik would like to spend a minute to try to create an animated rope as a trinket.
If he succeeds, he will try to control the rope in the hope of finding some way to have it attached to the parapet.

Rolls

Animated rope creation test - (2d6)

(55) = 10

Feb 17, 2024 9:44 pm
The rope easily slithers up the side of the building and ties itself around a parapet stone.
Feb 18, 2024 1:23 am
Skeeve looks at Blornvid and Ealdwig and smiles, then says, "Before you clamor up the side of the tower, a couple of ideas. This has a lock, and our friend Ealdwig is pretty good at picking these things. I'd like to try that first. Second, I can just lift you up, if you'd rather."
OOC:
Also, 50 feet should be in range for my Blink, correct? I would have to land on the parapet itself, not the actual roof, because I can only see the parapet. But, that is still less of a bother than climbing up a rope for 50 feet. 🙂
To Ealdwig, Skeeve says, "Would you mind checking for traps, then see if you can pick the lock if things look clear. The door looks in good repair, so it likely isn't stuck; just locked."
Feb 18, 2024 1:56 am
OOC:
daryen says:
Also, 50 feet should be in range for my Blink, correct? I would have to land on the parapet itself, not the actual roof, because I can only see the parapet. But, that is still less of a bother than climbing up a rope for 50 feet.
Yep, you can reach the top, just don't fall off :)
Feb 18, 2024 4:20 am
Ealdwig, taking Skeeve's suggestion, heads over to check the door to see if it is trapped.
OOC:
I assume Trapmaster lets me roll with advantage. If not you can drop the last die.

Rolls

Check for traps (trapmaster) - (3d6)

(445) = 13

Feb 18, 2024 4:22 am
OOC:
To keep things moving
If the door is trapped he will try and disarm it. If it is not trapped he will try and open the lock.
Last edited February 18, 2024 4:23 am

Rolls

Disarm trap (Trapmaster) - (3d6)

(263) = 11

Pick lock (nimble fingers) - (3d6)

(264) = 12

Feb 18, 2024 6:44 am
Nice work!
Feb 18, 2024 5:46 pm
Blornvid says to Arkmenos Ealdwig with a bit of pride, "I knew that you'd put that lockpick set to good use."
Last edited February 18, 2024 11:59 pm
Feb 18, 2024 8:22 pm
Confused, who's Arkmenos? Smiling as usual, but, yeah, I'll take it. Thanks.
Feb 18, 2024 8:25 pm
OOC:
I'll assume we now believe it is unlocked. If that is all wrong, then ignore the below.
We again step back a bit and Skeeve tries to open the door remotely again.
Feb 18, 2024 10:33 pm
Ealdwig is able to unlock the door, which was not trapped, and then opens it to reveal . . .

A ROOM!!!!!

The room has a large table in the center of the room. A simple oil chandelier hangs above the table. Next to the door on the east wall a fountain engraved with geometric patterns still tinkles with running water. A tapestry of arcane patterns hangs from the west wall.
https://i.imgur.com/LliFW8Nm.png
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