The Manor

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Feb 23, 2024 8:17 pm
OOC:
As long as you are in range, you still get your counter-attack before they fade away. So go ahead and make your rolls!
Feb 23, 2024 8:19 pm
Man they're quick! Ealdwig keeps his head on a swivel looking all over the room.
Feb 23, 2024 8:57 pm
Trying to ignore the pain Kaarik shoots at the spider that hit him.
OOC:
I should have rolled the attack after the save, my bad. So the attack fails.
Last edited February 23, 2024 8:59 pm

Rolls

Save test - (2d6)

(34) = 7

ranged attack - (2d6)

(45) = 9

Feb 23, 2024 10:07 pm
OOC:
@daryen Is that one of Blornvid's anti-poison potions that he offered Skeeve?

Crap! Failed the poison save so another point of damage and attack at disadvantage, right?

How long do one of those anti-poison potions last? If I take one now for an action, then get bit again, does that mean I have to go through all of this again?
Last edited February 23, 2024 10:09 pm

Rolls

Poison Save - (2d6)

(12) = 3

Feb 24, 2024 12:11 am
OOC:
@ForeverDED, it was his own one anti-toxin Skeeve used. Blornvid's supplies are unchanged.

@Psybermagi has to answer how the anti-toxin works. My understanding ... is probably wrong, so there is no reason for me to guess. It should last past this fight, regardless.
Feb 24, 2024 2:36 am
OOC:
As you were waiting for targets to appear I feel it appropriate that your attacks happen before theirs so Kaarik hit with their attack.
The most you have seen are 3 spiders at once. So either they coordinate well, probability is a spy, or there are 3
Antitoxin lasts 1 minute minimum
Feb 24, 2024 3:53 am
OOC:
Not knowing how long combat rounds are, I'll just attack at disadvantage this round so I don't hold things up further. Not sure when I'm logging in on Saturday.

Yikes, that was bad.
Last edited February 24, 2024 3:53 am

Rolls

Blornvid: Test DC: 5 - Dis - (1d6)

(1) = 1

Blornvid: Test DC: 5 - Dis - (1d6)

(3) = 3

Advantage before being poisoned - (1d6)

(4) = 4

Feb 24, 2024 10:13 pm
In pain, nauseous and still keeping an eye on the walls in case the spiders would reappear, Kaarik says, "Maybe we should try to retreat and find a way to get into the room adjacent, the one from where they come from".
Feb 25, 2024 1:25 am
Antitoxin says:
Drinking this potion removes existing poison effects or grants advantage on Save tests VS poison for 1 minute
OOC:
I recall the antitoxin as above, so when you drink it existing effects are gone but so are its benefits.
Skeeve smacks one of the spiders as they move through the room and is able to finish it off. Ealdwig ties as well but his first strike misses and the second is a moment too late as they phase through the walls. Kaarik gets off a shot on one before another spider bites his arm then jumps back. Blronvid is unable to land a blow to the leaping and skittering creatures.
These spiders are acting more like a wolf pack, harrying prey with hit and run, circling around to attack the flanks, than the standard spider tactics.
OOC:
Spider actions incoming... tomorrow
Feb 25, 2024 6:21 am
Skeeve says to the others, "I recommend we retreat all the way outside to heal up. We can come back and try again after that."

His intended next two actions are to get outside the building. However, he won't leave anyone behind. If no one else is retreating, he isn't retreating either, even at the risk of his life.
OOC:
I have three HP. Assuming he just runs, takes a hit, fails his save, then he should make it outside next turn with one HP. If we fight another round, that gives them one more round of attack which could kill him. We have to leave this round to be able to make sure we make it out. Do note that this assumes they will not follow us out. That may not be a completely safe assumption.
Feb 25, 2024 4:12 pm
Ealdwig continues to keep his eyes open looking for any spiders phasing through the walls, ready to protect whomever he can. These things are killing us. We should get out of here and regroup with a plan. Anyone have a way of stopping these things from phasing?

spider

Psybermagi

Feb 25, 2024 5:50 pm
The group rushes back the way you came into the building with Skeeve and Kaarik in the lead and Blornvid and Ealdwig bringing up the rear.

spider
The spiders pouce on their fleeing prey then fade back into the ether.
OOC:
Ignore attack to Kaarik

Rolls

Spider attack - (Skeeve:3d6, Blornvid:3d6, Kaarik:3d6)

Skeeve:3d6 : (464) = 14

Blornvid:3d6 : (342) = 9

Kaarik:3d6 : (155) = 11

Feb 25, 2024 5:52 pm
Staggering and bleeding you rush out the door and continue to move away from the gatehouse but thankfully the phase spiders do not pursue you outside.
Feb 25, 2024 6:55 pm
"Blasted spiders! Now those intelligent spiders were creepy, but there was a chance we could deal with them. These! I've never seen anything phase in and out like that." Blornvid goes on a little bit longer, venting his frustration.
Feb 25, 2024 7:22 pm
Anyone ok?

Any ideas how to deal with them?
Feb 25, 2024 7:32 pm
Normal spiders could not be enough it seems, we had to face something than see and go through walls...

We cannot even see from where they come from...
OOC:
I still have 3 HP (and I guess I am poisoned), how do I get my HPs back?
Feb 25, 2024 11:06 pm
OOC:
Skeeve can heal everyone outside of combat. Inside combat is way dicier. He will do so once he recovers from his second poisoning.
While healing everyone, Skeeve says, "Well, that went poorly. I do have an area of effect spell, but that requires them to stick around long enough to get hit by it, and I don't know if they were. We could just hit them as when they appeared, but we aren't doing damage fast enough to make up for the hurt their poison does against us. We need a way to keep them from doing their hit-n-run tactics, and I am not sure how to do that. Or we need to be able to negate their poison."
OOC:
As a side note, I thought you said that Skeeve's one hit finished off one of the spiders, yet three still attacked us at the end. So that means there are likely more than three of them, correct?
Feb 26, 2024 1:04 am
Poorly!? That's an understatement.
Feb 26, 2024 2:33 am
OOC:
MoyenBateau says:
I still have 3 HP (and I guess I am poisoned), how do I get my HPs back?
Without magic, you get 1 HP back per hour of complete rest. There are also healing potions that will heal 2HP per potion. Anyone with the Healer trait can try to heal 2HP per attempt and can remove disease and poison. We don't have that in our group. However, Skeeve does have an a magical ability that can heal HP (but not disease or poison). However it only works well in between combat. It doesn't keep us in the fight longer, but it does let us get back to combat much more quickly

I hope that helps explain things!
Feb 26, 2024 3:54 am
"They must have a nest somewhere. Maybe if we can find it, we can destroy it, drive 'em off."
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