3. The Trade Way
It's a long way to go up to Peldvale, but it's through dense forest which the party's horses would have trouble passing through. Otherwise, without horses themselves, the abductors would be easier to catch. As things are though, who's to say how much preparation Ajantis put into this? He may have already plotted exactly how to traverse the forest. Even more, he could have prepared hidden waystops throughout the forest, providing food and shelter to speed his group on their way.
What Stella does know is where they're headed: Tazok's camp. If they can't find the abductors, at least the party can still find the camp where Aldous will be. Ajantis seems to think the young Silvershield is worth more alive than dead, so there's precedence to think he'll be held prisoner in camp rather than killed outright.
Kagain dead near friendly arm inn, Aldous Silvershield kidnapped. Going after the boy please get dwarfs body and bury in Beregost, his dying wish.
Also Ida is out of third lvl spell slots
"On horseback on the road, we might still be able to intercept them," Stella explains, pointing on the map. "We could stop by the inn, maybe swap out horses, but then we risk a spy noticing us and alerting Tazok's camp...I can send Noctalia with a hidden message for our contact," she snaps her fingers a few times, trying to remember the name. She flips through her pages, but is still a bit frazzled. "Anyway, we can cut briefly through the forest here to avoid the inn."
She casts prestidigitation to draw on the map and show her plan. "He has to cross the highway to get to the Peldvale. We can search for tracks along the edges to see if other bandits get to the camp from the road and then try to ambush Ajantis and his men. Objections?"
"Huntsman's Wisdom..." she whispers in druidic, while sketching out a few calculations based on distance and travel speeds, trying to discern how successful the plan might be.
Rolls
Investigation (Does that math out? Can we make it in time to ambush based on their head-start?) - (1d20+5+1d4)
(4) + (2) + 5 = 11
How many tricks might Ajantis have up his sleeve? Stella almost feels as though she's playing a game of dragonchess against a living shadow.
In the end, the young woman is forced to conclude that the party may be able to intercept Ajantis on his way to the bandit camp, but it would be much like swinging a weapon at an invisible foe; a risky attempt even if you know exactly where the enemy is, and exceedingly desperate if you don't.
They don't slow as they pass by the Inn, but Stella takes just a moment to send off her owl familiar, a written message held securely in its beak. The magical bird climbs high into the air and towards the Inn, its destination the Flaming Fist stationed there.
The road bends around the Inn, and then several miles later splits in two. The Trade Way continues northward, but the party takes the offshoot that strikes deeper into the Wood of Sharp Teeth.
At this point the sun's last rays trickle away beyond the tree-filled horizon, and the party is left with only the warm evening breeze to accompany them. But they've arrived at where they wish to be! This stretch of road, separating the lower half of the Wood from the upper, is surely where Ajantis and his group would need to cross on their way to the bandit camp, and it's hard to believe that they could have gotten here before the party.
Still, watching the road in the encroaching darkness is sure to be a difficult task...
Rolls
Surival - (1d20+4+1d4)
(20) + (1) + 4 = 25
Without a torch to discourage giving our position away to enemies.
Rolls
Survival 1 - (1d20+4)
(4) + 4 = 8
Survival 1 disadvantage - (1d20+4)
(20) + 4 = 24
Rolls
Survival - (1d20+1)
(4) + 1 = 5
The summer's night nearly clear, affording a generous view of the moon and stars above - and allowing their light to illuminate the road. To the party members with darkvision, the area is comfortably lit. They watch for hours, and midnight comes and goes with nothing to note but the sounds of crickets, frogs, and other nighttime creatures.
But then the sounds stop, the critters disturbed by the passage of something through the foliage.
It's Stella who sees them, keen eyes picking out a handful of humanoid figures approaching the road from the south. She's certain she recognizes Ajantis leading three others, the largest of whom carries a fifth person over his shoulder - Aldous, though she can't determine his wellbeing in this darkness.
It's strange that the group's armor doesn't glint in the night, and their passage makes no discernible sound. Stella's aware of magic capable of cloaking a group's movements in this manner, and indeed has called on it herself, but she knows normally the spell is reserved for druids, rangers, and other servants of nature. How is Ajantis' group utilizing such magic?
The ruffians pause at the edge of the wood, just before stepping onto the road, and look about carefully. Ajantis shifts as he reaches into a pocket, and then holds forth a small stone. Its magical glow would be unnoticeable in the sunlight, but here in the dark the stone clearly emits a faint light. Ajantis makes some small motions, covering the stone with his hand to hide its light, then releasing it to shine again. He repeats this several times, in an obvious pattern.
The group seems content to wait while the mercenary continues his subtle light show.
Rolls
Perception - (1D20+2)
(17) + 2 = 19
Stella's eyes go wide in the starlight. "There!" she whispers and points, trying hard to hold herself back. She narrows her eyes. "Two can play the quiet game..." she mutters, ready to cast a Pass Without Trace spell.
She tilts her head at the glowing stone. "Oh..." her heart sinks. She speaks quietly to the others. "I think he might be using that stone to signal to someone watching in the distance," she explains. "Papa taught me light signals he used back when he was a guard captain. It might be something else...but if my hunch is right, someone is watching. It might be dark enough for them not to see us, but if they do see Ajantis get ambushed...that could spell trouble."
They had tied the horses and discussed a plan of action during their ride and during parts of their time waiting, but they might have to improvise now.
"Do wait for them to stop signaling? Or...do you think someone else is going to come meet here and make an exchange or something? We should go now!" She tenses, fear building up again. She closes her eyes as her eye-starts start to swirl violet in the darkness, waiting for the tactical and warfare experts of the group to make a more steady decision despite all of her nerves telling her to rush forward and plant an arrow in Ajantis' neck. She cringes at the thought all the while anger built inside her.
A flustered feather fletching fetters, my dear. Papa's words came to mind, referring to the fletching of arrows. A focused feather fletching [i]flies.[/i]
"No starlight powers tonight...no heating metal...Ice and archery then. I can mask out sound until we can get near, then try to get that foliage to entangle them. Maybe you can silence the area, Aiwë, to mask any noise?"
She still might be completely wrong about the situation, and things were feeling desperate, but...well, they couldn't just let the mercenaries have Aldous!
Rolls
Investigation (Do her assertions seem plausible?) - (1d20+5)
(8) + 5 = 13
"The recipient could be quite a ways away, but I suppose with all these trees, they might be close..." she whispers, too busy noting things down to search.
Rolls
Investigation (Trying to write down light patterns) - (1d20+5)
(7) + 5 = 12
As she's writing it down, the party notices a lone, hooded figure emerge from the woods on the far side of the road from Ajantis' group, who perk up at the dim sight.
"Darkness embrace you, Oathless." The voice, directed at Ajantis, is low and feminine. And familiar.