Exploring the Shattered Matrix
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Sep 14, 2023 2:37 am
"Maybe we should consider heading upstream a bit before crossing? We're a wee bit too close to the crevasse for my taste. Of course, it would be nice if we could find who owns this boat. I don't want to be leave 'em stranded or be accused of stealing."
Sep 14, 2023 2:52 am
Gardakhan can use the boat himself, or Blornvid might be able to use it is he is careful, but there is no way two or three of you can use ut to cross the river.
Rolls
Secret Roll
Sep 14, 2023 3:56 pm
"There is much risk in riding this boat that close to the waterfall. But someone must be doing it fairly frequently. Does one of you have a rope. I could try to summon a water spirit to counteract the current and go see what's on the other side. But I must admit I'm a bit scared of going alone. Perhaps first we should try to see if the person this boat belongs to is nearby? I'll check what the spirit of this place tells me.
Gardakhan close his eyes for a moment and ask the spirits to guide him torwards the owner of the boat.
Sorry busy day yesterday...
Trying to get a direction on the boat owner similarly to what was done to track the spider
Gardakhan close his eyes for a moment and ask the spirits to guide him torwards the owner of the boat.
OOC:
Sorry busy day yesterday...
Trying to get a direction on the boat owner similarly to what was done to track the spider
Rolls
Gardakhan: Test DC: 5 - Basic - (2d6)
(21) = 3
Sep 14, 2023 4:25 pm
OOC:
Did not realize it was a one-small-person boat. (And that Skeeve is not small enough to even try.) Good to know.OOC:
Based on the tiny boat and based nature of the flora here, Skeeve is expecting some kind of subterranean fey or fey-adjacent type creature. He is continually looking around the shore and edges of the muddy area to see if he can spot anything.Sep 14, 2023 4:49 pm
To Gardakhan: "Aye, I do. But only 50 feet. Not enough to span this river."
To Skeeve: "Let's see what we can spot with our own eyes before we start futzin' with Valpip's contraption."
To Skeeve: "Let's see what we can spot with our own eyes before we start futzin' with Valpip's contraption."
Sep 14, 2023 5:23 pm
Skeeve says, "The river is too wide to get across with rope. If it was narrower, I could use my magic crossbow to anchor it to a fungus trunk on the far side, but here it is just too wide to even see the far side. I still think out best chance to find someone is on this side of the river."
On the metal monster, Skeeve says, "I'm OK with waiting. I was just thinking it could help us look where we can't reach. Like we can't see the far side of the river or even see the roof of the this giant cavern."
On the metal monster, Skeeve says, "I'm OK with waiting. I was just thinking it could help us look where we can't reach. Like we can't see the far side of the river or even see the roof of the this giant cavern."
Sep 15, 2023 1:31 am
Gardakhan calls on the spirits but these spirits are odd anf treat him hostily. Though he gets no help from them imediately he keeps trying .As you move upriver you see a some signs of animal life including a few insects, some scat, and a few particular mushrooms show signs of being grazed upon.
Gardakhan finally gets a better feel for the local spirits and manages to get the vaguest of responces from one in reguards to his inquiry.
Back and forth it goes crawling morning and night. On the boat and on its many legs it goes.
Everyone discribe you actions as you head upstream and roll a save test
Gardakhan finally gets a better feel for the local spirits and manages to get the vaguest of responces from one in reguards to his inquiry.
Back and forth it goes crawling morning and night. On the boat and on its many legs it goes.
Everyone discribe you actions as you head upstream and roll a save test
Sep 15, 2023 1:53 am
Blornvid has been looking around for signs of animal life and intelligent life.
Rolls
Mystery Upriver Save - (2d6)
(26) = 8
Sep 15, 2023 4:26 am
Skeeve is scouring for clues himself.
Rolls
Skeeve: Mystery River Save - (2d6)
(16) = 7
Sep 15, 2023 4:43 am
Besides the canoe landing near the tile grove you have bit seen any signs of intelligence though you do notice more signs of animal life the further from the falls for travel up the river.
Sep 15, 2023 4:50 am
I don't think we want to go too far. We have already had some success here. While meeting a non-enemy would be a huge win, just seeing what we've seen will likely be useful to our patrons.
Sep 15, 2023 2:31 pm
"The spirits talks about a crawling thing with many legs. Considering the spider web all around I'm considering it might be the lair of the one that plagues my tribe. If its the case be careful it can turn invisible"
He tries to call forth a water spirit to create fog around the group and below the dwarf shoulder hoping it would reveal the movements of invisible foes approaching.
He tries to call forth a water spirit to create fog around the group and below the dwarf shoulder hoping it would reveal the movements of invisible foes approaching.
Rolls
Gardakhan: Call water spirit Test DC: 5 - (2d6)
(61) = 7
Sep 15, 2023 3:11 pm
The spirit tries to fill as large an area as possible an manages to fill an area low to the ground 10' around you. Gardakhan is slightly distracted as he keeps part of his powers focused on guiding the spirit to stay close and following his wishes.
[ +- ] OOC FYI : spell touched/shaman effects & reasoning
First off, cool idea!
These are minor effects so have at most an area of 1 person for 1 round but can be maintained with an action each round. So the basic idea I use is 6 ft cubic. This translates into a disk of of fog 10' radius 1' deep. Skeeve and Gardakhan can work together to double this but that only ups it to 15' radius.
Now this is all mechanics of how I view it but this system is designed for flexibility so you can try and thin it out further to increase the area or change the effect.
Ex: If Gardakhan creates a 3 inch covering of mist over the ground it would have a radius of 30' and might show things walking but spider have thin legs so .... That is just how I see it but it would definitely help vs just looking around.
As a variant he could have a dust spirit make the surroundings very dusty so that foot falls would create a puff and leave obvious tracks. Again the problem with tiny spider feet.
The invisibility is a higher power spell (think a tier 2 ability that you could have access to with a 2nd magic/shaman trait) so totally countering it at your current power is tough.
That said, all of which is just to explain my thought process, I like to encourage and reward creative solutions so thinking like this is definitely a good thing and will help you characters in the story. Minor effects applied creatively like this can be very useful and fun
These are minor effects so have at most an area of 1 person for 1 round but can be maintained with an action each round. So the basic idea I use is 6 ft cubic. This translates into a disk of of fog 10' radius 1' deep. Skeeve and Gardakhan can work together to double this but that only ups it to 15' radius.
Now this is all mechanics of how I view it but this system is designed for flexibility so you can try and thin it out further to increase the area or change the effect.
Ex: If Gardakhan creates a 3 inch covering of mist over the ground it would have a radius of 30' and might show things walking but spider have thin legs so .... That is just how I see it but it would definitely help vs just looking around.
As a variant he could have a dust spirit make the surroundings very dusty so that foot falls would create a puff and leave obvious tracks. Again the problem with tiny spider feet.
The invisibility is a higher power spell (think a tier 2 ability that you could have access to with a 2nd magic/shaman trait) so totally countering it at your current power is tough.
That said, all of which is just to explain my thought process, I like to encourage and reward creative solutions so thinking like this is definitely a good thing and will help you characters in the story. Minor effects applied creatively like this can be very useful and fun
Sep 15, 2023 3:52 pm
Skeeve says, "I don't want to go too far up the river. If we don't find anything or anyone, I'm willing to call it a try and head back to the tiles."
OOC:
Seeing the comment about spider webs, I went back and rechecked all the descriptions. I didn't see anything about spider webs directly, but I *did* see mention of bridges crossing the river that were made of spider silk. How many bridges? How frequently? How high up? And, no, I don't want to try to use them at the moment.Sep 15, 2023 6:06 pm
Several bundles of strands were seen crossing the crevice but you never walked up to look down in.
Sep 15, 2023 6:14 pm
OOC:
How long have we been walking upstream? An hour? Less?"Of course, that could also mean that there's a predator lurking near the falls that scares the wildlife away."
Sep 15, 2023 6:36 pm
OOC:
That's up to you. You traveled at least 10 minutesRolls
Secret Roll
Sep 15, 2023 7:09 pm
OOC:
10-15 minutes is about a good time to check.OOC:
Skeeve is not looking to use the bridges. He's just curious about them.Sep 15, 2023 7:17 pm
Blornvid tries to scout the other shore to see if he can spot the canoe and its owner, wondering how long ago the boatman left.
OOC:
Obviously, if there's nothing to see, then there's nothing to see.Last edited September 15, 2023 7:18 pm
Rolls
scouting river and opposite riverbank for canoe - (2d6)
(55) = 10
Sep 15, 2023 8:21 pm
Blornvid notices the boat out of the river. It is low on the water and he can't see anyone sitting up in it. though he does catch the occasional splash of water indicative of someone paddling.
The boat is about halfway across the river and downstream. Judging by their position and progress it looks like the boat will reach the fast side before they reach the falls.
The boat is about halfway across the river and downstream. Judging by their position and progress it looks like the boat will reach the fast side before they reach the falls.
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