General Thread

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Oct 9, 2023 9:30 pm
@ForeverDED, thinking about your next turn. I misspoke when I said that Cunningham could use both fast actions to run to that specified space. He'll actually need to use 1 fast action to get out of prone. He can use his second action to run to another space, but he'll need 2 MOBILITY successes to make it a total of 4 spaces. (He can move 2 hexes normally and 1 additional hex with each success.)
Oct 9, 2023 9:54 pm
Is there a radio in the Humvee that could be used, or do I need to go grab the radio from the Soviets?

Also, how would driving work in this combat situation? I should probably move the Humvee.
Oct 9, 2023 10:04 pm
Getting in or out of a vehicle is a slow action. Driving is a fast action. The Humvee has an off-road combat speed of 4 hexes. You can make a DRIVING skill check to drive additional hexes with the possible risk of getting stuck.

Unfortunately, you don't have a lot of great options for directions to drive. Going East will bring you closer to the Artillery fire. North moves you away from combat. Going south drives you closer to the enemies.
[ +- ] Driving Directions
Example Turn
(Slow Action: Get into Humvee | Fast Action: Drive)
Oct 9, 2023 10:05 pm
Cunningham has the group's only radio. If you had it, you could try to find the correct channel. In terms of using the radio, it would be easier to have the enemy radio as it's already on the correct channel.

The Humvee doesn't have a radio.
Oct 10, 2023 2:09 am
SpiritualSocket says:
I misspoke when I said that Cunningham could use both fast actions to run to that specified space. He'll actually need to use 1 fast action to get out of prone. He can use his second action to run to another space, but he'll need 2 MOBILITY successes to make it a total of 4 spaces. (He can move 2 hexes normally and 1 additional hex with each success.)
Well, he doesn't have the Mobility skill, but his Agility is a B, so he gets a d10. Since he's got the Runner specialty, does that mean the roll will be d10+1?
Oct 10, 2023 2:15 am
ForeverDED says:
Well, he doesn't have the Mobility skill, but his Agility is a B, so he gets a d10. Since he's got the Runner specialty, does that mean the roll will be d10+1?
For running specifically he rolls d6 for MOBILITY, so you would roll both d10 and d6.

The +1 is bumping him up from nothing to d6.
Oct 10, 2023 2:18 am
SpiritualSocket says:
For running specifically he rolls d6 for MOBILITY, so you would roll both d10 and d6.

The +1 is bumping him up from nothing to d6.
Ahhhhhh, ok.
Oct 11, 2023 8:09 pm
Early Group Check-in
Checking in now that we've had a couple of combat encounters and are moving to the second "regular" shift.

I'm looking for feedback because I'm new to the pbp format, and I like to keep improving. I'm having fun and want to make sure that everyone is too.

Are there things that you think are working, aren't working well, or things you would like to see changed? My thoughts are that the battle maps help a lot. However, the crunchiness of the system is a challenge, and it seems hard to know what your options are at any given time. I'm trying to help alleviate some of that by adding expandable boxes with my commentary.
Oct 11, 2023 9:08 pm
I think that you're doing a great job. The battle maps are fantastic. They're essential for visualizing the scene. And you've been a tremendous help with the rules, listing out our options. I'm having a great time with this. :)
Oct 13, 2023 3:31 am
I think we're doing pretty good, all the stuff you do like the commentary boxes is very helpful.
Oct 13, 2023 5:00 am
Digging the game so far, SS, mainly because of your handling of things. You're doing a great job, and the minutiae in this game is unending...
Oct 13, 2023 11:23 am
Yes, I am enjoying the game, even if it's pretty far from the types of games I usually play. I agree with Harrigan that there is a lot of little details to keep track of. I don't envy your job as a GM, but you are doing an admirable one!
Oct 14, 2023 12:28 am
Everyone currently has 5 experience points. You can spend them during a shift when you rest or sleep. I added a post to the reference page if you want to know more.

You don’t have to spend any experience to survive.
Oct 14, 2023 12:18 pm
As a general rule, I assume that everyone's weapons are fully reloaded before any combat. It makes sense that your characters would take any free moment to do that.
Oct 14, 2023 9:48 pm
SpiritualSocket says:
Harrigan says:
OOC:
Quote:
I thought that Cunningham plugged it in to the Humvee while we drove yesterday in order to re-charge it. That should be SOP for as long as we have the Humvee.
I doubt these were rechargeable in the late 90s. The Humvee probably has a lighter and certainly no USB ports. :)
OOC:
Free League seems to think WWIII forced us to finally get our act together and issue a standard issue cigarette lighter to battery charger in every vehicle. 😅

This is the rule I’m using for charging the NVG battery.
https://i.imgur.com/2IRDZ81.jpg
https://media1.tenor.com/images/aadd541b31ee88775c7092dcc98deb02/tenor.gif
Oct 14, 2023 9:55 pm
SpiritualSocket says:
As a general rule, I assume that everyone's weapons are fully reloaded before any combat. It makes sense that your characters would take any free moment to do that.
Cool. That's what I've been doing, shuffling bullets around. I'll even go one further than Tomas Härenstam -- I'll keep empty mags in my inventory. :)
Oct 16, 2023 2:17 am
Just a heads up -- out of town and largely out of pocket for all posting for the next seven days or so -- expect to see me back around by Oct 23rd. Autopilot Baker as necessary!
Oct 16, 2023 7:13 pm
I had a busy 3 day weekend. I’ll catch up and resume posting tomorrow morning.
Oct 16, 2023 7:51 pm
Welcome back! The most exciting thing you missed is that saevikas found an old tire in a barn.
Oct 21, 2023 4:35 pm
ForeverDED says:
We went west, not east.
I don’t know why I keep doing that!
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