Hilmir Enters The Wood

Sep 21, 2023 1:07 am
Hilmir sets off early in the morning. He knows it is best to get as far as possible before evening falls. Although he maintained an excellent pace for a while, as the day dragged along his body started to do the same.

While navigating a particularly rigorous passage, where the canopy was so thick that he could barely see, Hilmir stumbled over a rock and narrowly avoided hurting himself badly. Noticing a small clearing nearby, he accepted that it was time to rest. The stars look so different out here, he thought as he looked upon constellations he swore he'd never seen before.

Hilmir was woken up by angry tones in a language he didn’t recognize, and realized that four brown-colored frogmen had snuck into his makeshift camp. The closest one brandished a spear menacingly, while the three behind him cowered in fear holding large rocks. They were chattering amongst themselves.
[ +- ] Frogmen
He’d never seen such creatures before. About 3’ tall and clearly quite stealthy to have made it so close before being heard. Their discussion halts abruptly when they notice Hilmir start to move. Almost in unison, they hop back a few steps and hold nervous poses while staring in his direction.
OOC:
Your adventure begins! Feel free to ask any clarifying questions if you'd like @SpiritualSock511.
EDIT: My bad, accidentally posted this first with Hilmir's name spelled wrong.
Sep 21, 2023 1:14 pm
Hilmir stares in silence trying to register the scene. He takes a moment to shake off the remnants of sleep, blinking as the drowsiness fades. With a languid stretch and a series of casual scratches, he gradually shifts into a sitting position. His movements are unhurried and give the impression that he's more perplexed than alarmed by the presence of the Frogmen.

Once fully seated, Hilmir addresses them in a groggy but composed manner, "Well, what's the plan?" He pauses briefly to stifle a yawn, then continues, "Are we going for the 'kill me and take my stuff' route? That seems like more trouble than either of us would want. In any case... social customs dictate hospitality to guests. This, my friends... or should I say, my froggy companions, is my camp, and no one, um... no Frog... will ever say Hilmir is inhospitable."

He pats himself down, searching for any food. Assuming he has something, he takes a bite and swallows. Then, extending his arm out towards the Frogmen, he offers them the remaining portion as a gesture of goodwill.
OOC:
Hilmir would take inventory of the reachable items near him as he pats himself and looks for food. He's aware that the situation could turn bad, but he's tired and doesn't want to have to deal with it right now.

- Is he by a fire?
- (If need be) would he be able to grab his spear, sword, shield, or burning stick from a fire to defend himself?
- What time of day did he wake up?
Last edited September 21, 2023 1:17 pm
Sep 21, 2023 8:36 pm
OOC:
The rest of his items are close by, but immediately reachable are his spear, horn, and axe (didn't see a sword in your inventory sheet but we can switch the axe for one if you like).

No fire in the immediate vicinity, there are a few large sticks though.

It is early morning but the sun is up and has already dissipated any fog.
The one in front looks at the food, then Hilmir, and places the spear at their side. It nods, accepts a bite, and barks a short command.

A nervous looking frogman hurries beside Hilmir and opens up a small satchel full of various grubs and insects. There are some he's never seen before, but a few he recognizes as safe for consumption.

The other frogmen begin a heated debate, and keep gesturing towards Hilmir. He gets the impression that two are talking about how big and strong he looks, while the apparent leader is trying to get them to settle down.
Sep 21, 2023 9:47 pm
OOC:
Oops, he indeed has an axe. I think my brain defaults to sword whenever I think of a weapon.
Hilmir looks into the satchel and mutters to himself with a hint of frustration, "No one will ever say that Hilmir is inhospitable." He reaches into the bag and retrieves one of the insects he knows to be safe for consumption.

Maintaining a friendly demeanor, he holds up the insect and says, "Guten Appetit," meaning good meal in his native tongue, and he eats it.

Fully aware that the Frogmen do not seem to understand his language, he persists in conversation. "Now that we've handled the pleasantries, let's get down to business. Your friends seem a bit unsure about me, and I can't blame them. However, here we are. Is there something I can assist you with?"

He slowly goes through a series of pantomines to try and guess the Frogman’s intent. First pointing to his spear and then to the surrounding wilderness. Next, he points to his food and then to the Frogmen. Finally, he points to himself and the wilderness once more. Each time, he pauses, holding up his hands to signal it's a question. He’s hoping to elicit any meaningful response.
Last edited September 22, 2023 12:14 am
Sep 22, 2023 1:31 am
The Frogmen carefully watch Hilmir’s actions, and clap when he points to himself and the wilderness.

They deliberate shortly, then the leader walks over to one of the large rocks their compatriots were holding and places it on the ground. They proceed to do this a few times, making a small pile.

The leader then points to Hilmir, and makes an exaggerated motion highlighting how much larger he is than the Frogman. Lastly, the leader points to the rocks carried, and makes the same exaggerated motion, indicating a larger size.
Sep 22, 2023 1:02 pm
Hilmir takes a moment to process the rock scene, then clasps his hands together and says, "Yes, I will do this for you." He points to himself, followed by an exaggerated motion of lifting one of the rocks and tossing it aside. "You want me to move something, yes?"

He watches for a sign of confirmation. Assuming they confirm this (or even if they don't. He knows it has something to do with him and leaving), he begins collecting his belongings and rolling up his bedroll. While doing so, he continues talking, saying, "You know, I'm often asked to help move things. There was this one time..." He launches into a story about moving a barrel of apples for a lady.

Midway through his story, Hilmir suddenly realizes something and stops. "My manners! We haven't formally introduced ourselves." Bending down to be at eye level with the Frogman leader, he looks directly at the leader and says, "Well, I'm not sure how this will work, but my name is Hilmir... Me, Hilmir," he says, tapping his chest. Afterward, he points to the head Frogman and raises his hands in a questioning gesture.

After introductions and assuming that Hilmir doesn’t sense any danger, he would signal for the Frogmen to lead the way.
Sep 22, 2023 1:16 pm
OOC:
I and Hilmir may be misinterpreting the situation, and I'm more than happy to go back and make updates post-facto. I like to write out what I think will happen to telegraph my actions. Hilmir would for example still introduce himself even if the Frogmen clarify the rocks or do something surprising.
Sep 22, 2023 7:03 pm
After Hilmir’s pantomime, the group gets very animated and exchange excited whispers.

They listen carefully to his apple barrel story, but it is clear that they don’t understand the actual words, just the overall vibe of what Hilmir was communicating.

When the introduction occurs, the leader’s demeanor becomes much more formal. They look at Hilmir and say, "Me… Korban." and tap their chest in a similar manner. Then, gesturing towards the others: "kolosa". Hilmir gets the impression that Korban is saying they’re family, possibly even siblings.

The Frogmen led Hilmir through the woods down several winding paths. It gets steep for so long that he swears they are trudging him up the side of a mountain… but The Absent Wood isn’t attached to any ranges so that doesn’t make sense...

The trek is starting to get difficult. If you want to keep going, you’ll need to roll a STR save. Roll under or equal to your STR stat, you get to the destination a bit tired but alright. If you roll over your STR stat, you get there but take 1 Fatigue.
OOC:
You and Hilmir interpreted perfectly, and I’ll keep that in mind RE telegraphing intentions. Hilmir's personality is really shining through and that's awesome to see.

I don't want the players to feel boxed in to a certain actions so when it comes to the purple text above, or any actions pitched like that at any point in the game, feel free to suggest an alternate course of action.
Sep 22, 2023 10:00 pm
Hilmir forges ahead, determined to demonstrate both his physical prowess and his commitment to not inconveniencing his newfound companions.

Rolls

Keep Going - (1d20)

(6) = 6

Sep 23, 2023 1:56 am
The grub he ate must have given him a little bit of extra grit, because Hilmir makes it up to the plateau without breaking stride.

There appears to have been a rockslide recently, with several boulders of all sizes blocking a well-trodden path. It appears to lead up to some kind of lookout point above. Hilmir is a bit confused though, he didn't think there was anything at this kind of elevation in The Absent Grove.

The Frogmen point to the boulders and show that their attempts to go over or around just result in more debris filling up the path. They can handle the smaller ones, but there are several large ones in the middle they would never have a shot at.

If you want to move the larger rocks, roll 2 STR saves. If they both succeed, Hilmir clears the major obstacles from the pathway and takes 1 Fatigue. If one succeeds and one fails, Hilmir clears the path and takes 2 Fatigue. If both fail, Hilmir still clears the path but hurts his back a little in the process (nothing permanent or major, but it would be factored into how difficult things may be for the rest of the day).
Sep 23, 2023 12:54 pm
Hilmir takes a moment to survey the scene, nodding in acknowledgment. "Indeed, this is quite a problem," he remarks with a tone of determination in his voice. He rolls up his sleeves and sets to work.

As he moves the rocks and major obstacles, he is mindful not to dislodge them in a way that might create more obstacles. He occasionally consults with Korban, seeking advice on the best approach for handling particularly tricky situations.

Rolls

Moving Stuff 1 (STR 17) - (1d20)

(1) = 1

Moving Stuff 2 (STR 17) - (1d20)

(13) = 13

Sep 23, 2023 5:54 pm
Korban shows Hilmir a stance that helps keep him steady on uneven footing, which proves extremely effective. Hilmir doesn't only clear the obstacles, but manages to use the largest rocks to build a bulwark that will keep the path clear when the next rockslide occurs. The Frogmen are extremely impressed by this feat, and appear to be celebrating Hilmir's strength, flexing and cheering.
OOC:
On 1s/20s something extra will happen. 1s will result in some extra benefit (in this case you gained the full trust and admiration of these Frogmen). 20s will result in some extra hindrance or complication, but death will only be on the table if mortal risk is telegraphed before the player decides to take a roll.
Krogan takes Hilmir aside, places their hand across their chest and bows. This appears to be a gesture of their deep appreciation for the assistance offered. The Frogman then points to the freshly cleared path, and beckons Hilmir to follow him up.
OOC:
I’m going to assume Hilmir follows him up, in that case read this. If not let me know what you’d like Hilmir to do.
[ +- ] Hilmir follows Krogan up the path
Sep 24, 2023 1:41 pm
Hilmir basks in the praise from the Frogmen, unable to stop himself from savoring the admiration for a moment longer than most would deem appropriate. In response to Korban's appreciative gesture, he returns the respect with a deep, respectful bow.

He follows Korban's lead up the path and his eyes widen at the view of the vast valley below.

He acknowledges Korban’s warning with sincerity and says, "Your caution is well-received, and I am deeply grateful, friend." As he contemplates this warning, other thoughts begin to come to his mind. Looking to Korban with a furrowed brow, he then admits, "I do not wish to trouble you, Korban, but it appears I am quite lost. I find myself in need of your guidance. Where should I venture from here?"

Hilmir points to himself, then sweeps his arm in a circle to convey his sense of being disoriented. With purpose, he retrieves a nearby stick and proceeds to sketch a rudimentary map in the dirt. It depicts the valley and the perilous area Korban had warned about. He points to himself and then to the map.
OOC:
Based on Hilmir's past, I believe his chief concerns would suddenly become safety and food. He's not a stranger to travel, and he would have a keen sense of what being lost can do to a person.

If possible, he would pick up 1 or 2 tennis-ball sized stones from the rockslide if he had noticed them earlier. He would only pick up the rocks if it took no longer than a couple of minutes.

The rocks, he thinks, could be used as an extra projectile weapon, or they could possibly be used to start a campfire. 
Sep 24, 2023 4:48 pm
Korban thinks for a moment, points to Hilmir, and then uses the stick to point to the south-west corner of the "map". The valley being in the middle, and their current position the north-west.

Korban then uses the stick to point to the south-east corner (on the other side of the valley), and draws an ‘X’. Their face turns gravely serious. That region is dangerous.

They give Hilmir the opportunity to ask any other questions about the map, and then brush it away. Krogan does the appreciation gesture once more, and chirps and order to the rest of the group.

The other Frogmen scurry over, with handfuls of pedals from a flower that grows abundantly on this mountain. Most is dumped into a satchel, but one of them comes over and presents his gatherings to Hilmir and Krogan. Krogan pops one in his mouth and chews enthusiastically, the rest appear to be a gift for Hilmir.

The pedals would take up one slot. Hilmir is being presented with about two days worth, and he gets the impression they wouldn’t last longer than that.
OOC:
Based on what he's seen so far, Hilmir would be confident that he'd be able to forage well, but coming across meat seems like more of a challenge. He's seen some creatures resembling squirrels and rabbits though.

Regarding the rocks you’re good to add those to the character sheet if you haven’t already, given the size described I’d say the pair would take up 1 slot.
Sep 25, 2023 1:11 pm
OOC:
Added to Inventory
+ Pair of tennis ball sized stones.
+ Two days pedal rations
Hilmir gratefully accepts the gift, his expression reflecting sincere appreciation for Korban and his Kolosa's kindness. As the realization dawns that their time together is drawing to a close, he turns to Korban and speaks, "Korban, I'd like to leave you with a parting gesture."

With a sense of nostalgia, he retrieves his horn. "This is Hilmir's call," he explains, his voice filled with warmth. "I used to use this when hunting with my father. If you ever see me in this valley and need more rocks moved, you give me a shout, yes?"

He proceeds to demonstrate the call to Korban, though he keeps it quiet to avoid drawing unwanted attention. The horn call uses this pattern: short, long, short, long, a pause, and then a series of three long notes.

Hilmir then gathers his things and with a final thanks and goodbye, he heads south-west.
Sep 25, 2023 4:51 pm
Korban pays close attention to the demonstration and performs the call once softly, using their hand as a makeshift instrument. The time together has been short, but Hilmir can tell Korban feels a true bond.

Korban joins the rest of the frogmen, and the group look to Hilmir one last time and make the appreciation gesture in unison. It is only a moment before a command is chirped, and they heads into the trees to the north.

Hilmir’s travels go smoothly, this area of the wood seems quite peaceful. Once it gets to the early afternoon, he comes across two sturdy clotheslines around a nice looking area where others have set up camp before. They appear to have left behind a heavily dented but perfectly useable pot, and some interesting water canteens made out of large gourds. Thus far, Hilmir has not heard anyone else in the area, only some small animals. The firepit is long cold.
Sep 25, 2023 5:04 pm
OOC:
Can I get a quick update on inventory and food rules?

Inventory: Is it 6 inventory items on my person and 6 in the backpack?

Food: Is it we need food and water once per day, just food, or something different?
Sep 25, 2023 6:23 pm
OOC:

I don't want us get bogged down in managing water and food too much, and the book is vague, so how do you feel about this?

If you're traveling through the woods at a normal pace, it's assumed that you're foraging/eating as you go. This is enough to keep you from going deprived, and doesn't take up any slots.

We can call more direct travel a march, and that action will come with the assumption that you're not foraging and instead need to eat from your rations that day or become deprived.

If you're not traveling, but near the woods for at least a few hours that day, it's assumed you've foraged enough for the day in that time.

Foraging extra will take a couple hours and provide perishable rations (like those pedals). Perishable rations are only good for two days unless preserved somehow, then they're converted into standard rations (which don't go bad).

If you want to get meat we can come up with some rolls for hunting/traps/fishing etc, and go from there.

As for water, let's just say filling your waterskin or equivalent item is counted under standard foraging.

How does that work for you?
Sep 25, 2023 6:28 pm
SpiritualSock511 says:
OOC:
Inventory: Is it 6 inventory items on my person and 6 in the backpack?
OOC:
Sorry somehow skipped over this entirely. The inventory is supposed to be a total of 10 slots: a backpack with six slots, one slot for each hand, and two slots for their upper body (such as the belt, chest, or head).

If you max yourself out at 10, your HP drops to 0 and you become much easier to hit so you want to try to stay at 9 or lower. Also, if you take fatigue without any slots available, something must be dropped.
Sep 26, 2023 1:35 pm
OOC:
Thanks! The food rules make sense and more importantly seem very manageable. - It looks like Hilmir should grab one of the water canteens. Since he already has 9 items, he would need to drop something to keep his HP above 0. Do I understand that correctly?

Inventory
Upper Body: Helmet, Axe on Belt
Left Hand: Shield
Right Hand: Ash Wood Spear

BACKPACK (6 Slots):
Item 1: Horn
Item 2: Bedroll
Item 3: Idunn's Flask
Item 4: 2 days pedal rations
Item 5 pair of tennis ball sized stones
Entering the campsite, Hilmir says "Hello, I am here. I do not wish to surprise you." Not hearing a response, he would inspect the camp further.
OOC:
1. Does he see any indication of who was at this campsite and why they left? (i.e. Does it look like many were here. Does it look like they left in a hurry?)
2. What do the water canteens look like and how reliable do the seem?
Last edited September 26, 2023 1:36 pm
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