CH 5 : Cursed Cemetery of Paphos

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Apr 19, 2024 3:11 pm
Stryker in pursuit moves to the head of the pack but waits for them to catch up, Beat all to hell or not that thing is still very very dangerous.

"Almost there! C'mon Lets go!"

Stryker flares the Gem of Brightness... illuminating his surroundings...He has not forgotten the one that got away.
Last edited April 19, 2024 3:13 pm
Apr 19, 2024 3:41 pm
Round:3 / Stryker 1 / Nash 1 / Jax:0 / Klim:1 / Belzin 1 / Marvin 0 / Nuada 1
OOC:
was waiting on Marvin but we can move to the next round. Marvin and Jax can do double actions for rounds 3,4 in 1 post as all enemies nearby are gone
Updated Nash HP, missed that earlier
Round:4
PC HP% PC HP%
Str 60 Nsh 60
Jax 20
Bel 50 Klm 90
Nua 80 Mar 100
NPC AC HP 1 HP 2 HP 3 HP 4
Skull Lord 18 1/4 0/4 0/4 0/4
[ +- ] Status Tracker
Apr 19, 2024 4:44 pm
OOC:
Nuada has 46 out of 55 HP and his AC was 19 before bladesong, now 23
Nuada moves faster than usual, swinging his sword and laughing Didn't know an undead could be coward try to catch up with Stryker
OOC:
Dash (80 feet) back toward the doors to the "red room"
Apr 19, 2024 5:13 pm
Jax dashes towards the red room after the Skull Lord. Don’t let it get away.
Apr 19, 2024 5:14 pm
Klim follows behind Jax to chase down the enemy.
Apr 19, 2024 8:11 pm
Belzin dashes and follows his companions
OOC:
I've moved my token 10 square (25 speed)
Apr 20, 2024 11:51 pm
Marvin runs to catch up with the others. He pats Jax on the back giving him a quick burst of healing.
OOC:
Casting 2nd Level Cure Wounds on Jax @Ausmaster1000 18HP to Jax
OOC:
Sorry This week what hell for me. Trying to regain my brain still.
Last edited April 20, 2024 11:53 pm

Rolls

Cure Wounds 2nd Level Jax - (2d8+3)

(87) + 3 = 18

Apr 22, 2024 12:35 pm
Round 5
OOC:
Everyone can go, Nash can catch up
Apr 22, 2024 1:33 pm
Belzin runs as fast as his feet can take him. He thinks he sees some skulls, even if the doorway may be blocking them some. to be safe he shoots at them.
OOC:
Unsure if the skulls that aren't the skull lords are enemies. If they are, attacking them, even if they would have 1/2 or 3/4 cover. If they aren't enemies, I will take the dodge action as I let my allies go in first.

Rolls

Belzin: Eldritch Blast to hit - (1d20+8)

(16) + 8 = 24

Belzin: Eldritch Blast damage - (1d10+4Force)

(10) + 4 = 14

Belzin: Eldritch Blast to hit - (1d20+8)

(10) + 8 = 18

Belzin: Eldritch Blast damage - (1d10+4Force)

(3) + 4 = 7

Apr 22, 2024 1:47 pm
OOC:
I do believe those were the summoned floating skulls the are all dead dead now NM I see what your talking about on the battle map.. not idea what those are, havent turned the corner yet!
Last edited April 22, 2024 1:49 pm
Apr 22, 2024 1:53 pm
Stryker runs and stops before turning into the next room; Letting everyone catch up and to take a moment to peak around the corner.
Apr 22, 2024 3:04 pm
OOC:
Round 4
Dash, bonus action dash.

Round 5
Move, bonus action dash. Position near the passageway with Stryker. Prepared action: Attack any enemy who moves into melee range.

Note: Rage ended on Round 4 due to no attacks.

Rolling just in case so as not to hold anyone up.

Rolls

Attack (Psychic Blade, Reckless) - (2d20H1+7)

(417) + 7 = 24

Damage (Psychic) - (4d6+4)

(2464) + 4 = 20

Apr 22, 2024 3:08 pm
Marvin follows Stryker the Gorilla and Tiger trailing behind.
"More Undead to Eat! Lets do this!
Apr 22, 2024 8:00 pm
OOC:
Dash and stay behind Stryker
Apr 23, 2024 5:52 am
Klim continues to dash with the others.
Apr 23, 2024 5:54 am
Jax runs ahead with his party, stopping when he sees the newly summoned skulls incoming. He halts and prepares to attack them if they rush the team.

Rolls

Jax Pridemane: Vicious Moontouched Sword +1 - Attack - (1d20+9)

(13) + 9 = 22

Jax Pridemane: Vicious Moontouched Sword +1 - Damage - (1d8+8)

(1) + 8 = 9

Jax Pridemane: Vicious Moontouched Sword +1 - Attack - (1d20+9)

(2) + 9 = 11

Jax Pridemane: Vicious Moontouched Sword +1 - Damage - (1d8+8)

(8) + 8 = 16

Apr 23, 2024 12:38 pm
Round:6 / Stryker 0 / Nash 0 / Jax:0 / Klim:0 / Belzin 0 / Marvin 0 / Nuada 0
The skeletons seem content to block your way

Rolls

Secret Roll

Apr 24, 2024 2:33 pm
Stryker dims his light before shadow stepping into the gloom only to reappear deep within the bloody chamber, bow out and running he launches a salvo at the big guy.

Damage is from Bow +1 Correct damage 10HPS
Last edited April 24, 2024 2:36 pm

Rolls

Stryker: Masterwork Shortbow to hit ac 18 - (1d20+7)

(7) + 7 = 14

Stryker: Masterwork Shortbow damage - (1d8+4)

(4) + 4 = 8

Stryker: Masterwork Shortbow to hit ac 18 - (1d20+7)

(18) + 7 = 25

Stryker: Masterwork Shortbow damage - (1d8+4)

(5) + 4 = 9

Apr 24, 2024 3:46 pm
Belzin continues to run, then slows down to take his new rod and speak its command word to regain a spell slot.
OOC:
Moved my token. My action is activating my rod of the pact keeper.
Apr 24, 2024 4:46 pm
Nuada runs as fast as he can, even faster to reach Skeleton Lord, can't hit it yet this turn
OOC:
Dash and BA Misty Step
[ +- ] 2: Misty Step (P2) (Int)
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