Session 0 and Character creation
As for saving throws I will not roll them for you. I will only roll ability checks. That means we are still good without custom charsheet if you don't want invest making it good enough. Especially if you have your PC on dndbeyound you could import it with once click as a 5e character sheet.
As soon as you remember to manually add that +1 or something when rolling
P.S. If you are not sure about the roll you can use this page to test your formula
Let’s roll some dice!
Edit - Sry for the multiple posts, still learning! lol
So it’s 9, 14, 9, 7, 14, 14. Seems like PB for me please. I’ll put something together shortly. :)
Let’s roll some dice!
Rolls
Stats - (4d6kh3, 4d6kh3, 4d6kh3, 4d6kh3, 4d6kh3, 4d6kh3)
4d6kh3 : (1414) + 3 = 13
4d6kh3 : (4553) + 3 = 20
4d6kh3 : (4114) + 3 = 13
4d6kh3 : (2141) + 3 = 11
4d6kh3 : (3652) + 3 = 19
4d6kh3 : (4634) + 3 = 20
Money - (1d10)
(10) = 10
Lets see what the dice have to say....
...
...
Apparently a very amicable conversation. :) 6500GP for the item....
Rolls
Stats - (4d6h3, 4d6h3, 4d6h3, 4d6h3, 4d6h3, 4d6h3)
4d6h3 : (6653) = 17
4d6h3 : (4511) = 10
4d6h3 : (6146) = 16
4d6h3 : (3653) = 14
4d6h3 : (6413) = 13
4d6h3 : (1351) = 9
Gold - (1d10)
(6) = 6
I believe I'm splitting you in following to parties for chapter 1. Will create two separate threads for that tomorrow.
@smilery, @Psybermagi, @grifter730 , @Sarge1967, @WhiteDwarf
@GeneCortess. @soises. @GuardianRory, @Cloe, @Knighthawke
I'm a Warlock (Hexblade) 15, with a heavy focus on dishing out massive amount of damage, relying on Haste (cast by his familiar through a Ring of Spell Storing), and Shadow of Moil.
Outside of combat, he's capable-ish as a party face (if no one else wants that role), but he's not actually proficient in the social skills other than Intimidation, so it'd be great if someone else could handle that role. He does have maxed out charisma though. He's also capable of being sneaky, though that would be because he's invisible all day long, not because he's actually stealthy (not proficient in Stealth skill).
I think that about covers it. What are your characters like? (If you want to share.)
Aberrant Mind aSorcerer 12
Efreet warlock of the Chain 3
@GreyWord I spent 50 gp to buy bits of material for the Creation spell components. Let me know if there is something I can not create with. Purchased materials = adamantine, stone, wood, bone, steel, iron, paper, rope, diamond, sapphire, miscellaneous common materials
@Psybermagi yes you did great with materials.
I’ll be playing Seelah (I love what Paizo did with the Pathfinder Iconics, artwork, storylines and such). She’s a 15th level Paladin (Devotion), with all the usual trappings (tank, face/Persuasion, healing etc).
Looking forward to our game!
Payer | Class | Role |
grifter | Hexblade | Damage |
Psybermagi | sorcerer warlock | Infiltration, Information, utility |
Smiley | Druid | Blaster. Healer, utility |
Sarge | bard or cleric | |
WD | Paladin | tank, face/Persuasion, healing |
Payer | Class | Role |
Gene | Rogue Wizard | damage |
Cloe | Fighter | tank |
Guardian | Rogue | stealth |
Knighthawke | Bladesinger Wizard | |
soises | ranger/barbarian | Stealth / tank |
@GreyWord My post in prelude is still about right. The only question she has is when they are leaving.
Size; Small Ht; 3' Wt 40 lbs Hair; Dark Brown Eyes; Almond Brown
Background: Sage SPECIALTY; RESEARCHER Pg 139
Hitpoints; HD; D8 Speed; 25 AC;
**********************************************************************************
Attributes
Str = 9|-2|
Dex = 18|+4|
*Con = 12|+1|(added @4th level=11Hps)
INT = 11|0|
WIS = 10|0|
**CHA =16|+3
********************************************************
Saves|Total|Base|Abil Mod|Magic Mod|Misc Mod|
STR|-2|0|-2|0|0|
DEX*|+7|+5|+2|0|0|
CON|+1|0|+1|0|0|
INT|+1|0|+1|0|0|
WIS|-1|0|-1|0|0|
CHA*|9|+5|+4|0|0|
********************************************************
Weapons and Armor
Leather Armor|3|
Cloak of Protection +1 (+1 AC/+1 Saves)
Sling +1| Att +1| Dmg 1D+1| 30/120
Dagger: 0|0|1d4|
********************************************************
Languages; Halfling, Common, *Draconic, *Elvish,
********************************************************
Skills Name| Key Abil| Total|Abil Mod|Prof Mod|Misc Mod|
Acrobatics|Dex|8|+3|+5|
Arcana|Int|5|0|+5|
Deception|Cha|8|+3|+5|
History|Int|10|0|+10|
Investigation|Int|5|0|+5|
Medicine|Wis|10|0|10|
Nature|Int|10|0|10|
Performance (Singing)|Cha|13|+3|+10|
Performance (Wind Inst.)|Cha|8|+3|+5|
Religion|Int|5|+0|+5|
Sleight of Hand|Dex|8|+3|+5|
Stealth|Dex|8|+3|+5|
********************************************************
Spells: Spell Save DC = 8+Prof Bon+Cha Mod () Spell Attack Mod= Prof Bon+Cha Mod
Cantrips; Friends, Light, Mage Hand, Mending
1st; 4 Cure Wounds, Charm Person, Detect Magic, Identify
2nd; 3 Entrhall, Locate Object, Shatter
3rd; 3 Detect Magic, Fear, Tongues
4th; 3 Compulsion, Dimension Door, Confusion
5th; 2 Mass Cure Wounds, Legend Lore
6th; 1 Find the Path
7th; 1 Regenerate
8th; 1 Resurrection (7th)
Magical Secrets; Command, Long Strider.
Magical Secrets; Dominate Person (5th), Rope Trick
Additional Magical Secrets; Knock, Melf's Acid Arrow
**********************************************************************************************
Abilities:
Lucky; When you roll a 1 on an attack roll, ability check, or saving throw; you can reroll the die
and take the new roll.
Brave; You have an advantage on saving throws vs being frightened.
Halfling Nimbleness; I can move through the space of any creature that is of a size larger than me.
Naturally Stealthy: Can attempt to hide even when you are obscured only by a creature that is at least
one size larger.
********************************************************************************************
Class Abilities;
Proficiencies; Light Armor; Weapons; Simple, H. Crossbows, Longsword, Short sword, or Rapier
Tool Proficiencies; Three Musical Instruments
Skills; Choos Any Three
Cantrips Known; 4
Spells Known: 19 Spell Slots/Level 1 (4)|2 (3)|3 (3)|4 (3)|5 (2)|6 (1)|7 (1)|8 (1)|9
Bardic Inspiration D12
Jack of All Trades: Add half of my proficiency bonus to any ability check not a class skill.
Song of Rest D10 Any friendly creatures can hear gain this in healing after short rest.
Bardic College; College of Lore Gain three more skills
Expertise; Choose two skill proficiencies and double the bonus
Ability Score Bonus; 4, 8, 12, 16, 20
Font of Inspiration; Regain all expended uses of Bardic Inspiration after short or long rest.
Countercharm
Bard Collge Feature:Cutting Words
Expertise: Choose two skill proficiencies and double the bonus.
Magical Secrets: Learn two spells from any spell list
Magical Secrets: Learn two spells from any spell list.
Bard College Feature: Additional Magic Secrets;
Peerless Skill; When making an ability check, expend on euse of Bardic Inspiration, Roll a Bardic Inspiration die and add the number rolled to the ability check.
********************************************************
Equipment
Any Simple Weapon
Entertainer's Pack
Any Musical Instrument
Leather Armor and Dagger
Bottle of Black Ink and Quill
A small knife
Letter from a dead colleague posing a question you have not been able to answer.
One set common clothes
Belt Pouch with 10 GP
********************************************************
Secrets/Notes
**********************************************************
Personality Trait: There is nothing I like more than a good mystery.
*************************************************************
Ideal: What is beautiful points us beyond itself toward what is true. (Good)
**************************************************************
Bond: I work to preserve a library, University, Scriptorium, or Monastery.
***************************************************************
Flaw: I am easily distracted by the promise of information.
***************************************************************
Gold Roll
5,000 gp plus 1d10 (10) × 250 gp
three uncommon magic items
one rare item
normal starting equipment
Starting Gold = 7x250=1,750+5,000=6,750
Hitpoints Level 2-5= 18
Hitpoints Level 6-10 = 31
Hitpoints Level 11-15= 22
71
Fochlucan bandores (like a Lute); Uncommon/DMG
Bards wielding a Fochlucan bandore had their charming abilities greatly amplified by their magic
invoke the spells fly, invisibility, levitate, protection from evil and good, entangle, faerie fire, shillelagh and speak with animals each once a day, until the instrument recharged its magic at the next dawn.
Wand of Secrets; UNCOMMON/DMG
The wand has 3 charges. While holding it, you can use an action to expend 1 of its charges, and if a secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. The wand regains 1d3 expended charges daily at dawn.
Cloak of Protection; UNCOMMON/DMG +1 AC and +1 Saves
Sling +1
Rolls
Strength - (4d6h3)
(2642) = 12
Dex - (4d6h3)
(6551) = 16
Con - (4d6h3)
(1254) = 11
INT - (4d6h3)
(2164) = 12
WIS - (4d6h3)
(3123) = 8
CHA - (4d6h3)
(1131) = 5
Starting Gold - (1D10)
(7) = 7
Hitpoints Level 2-5 - (4D8)
(8316) = 18
Hitpoints Level 6-10 - (5d8)
(67477) = 31
Hitpoints Level 11-15 - (5d8)
(17743) = 22
Payer | Class | Role |
grifter | Hexblade | Damage |
Psybermagi | sorcerer warlock | Infiltration, Information, utility |
Smiley | Druid | Blaster. Healer, utility |
soises | ranger/barbarian | Stealth / tank |
Sarge | bard or cleric | |
WD | Paladin | tank, face/Persuasion, healing |
Payer | Class | Role |
Gene | Rogue Wizard | damage |
Cloe | Fighter | tank |
Guardian | Rogue | stealth |
Knighthawke | Bladesinger Wizard | |
soises | xxxx |
I will take the Sentinel Feat as we have a second melee character now, next to Bhrok :)