The Hexcrawl

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Nov 2, 2023 4:43 am
"You just looking for a thrill, or...?"

Tedic gives the hunter a knowing look. I can keep secrets if there's something specific you want to do with the grenades. I might even help out if our interests align. If it could lower the price, Tedic is willing to hear the Hunter out.

"Explosions are pretty fun if you've got a 'friend' to enjoy them with."
Nov 2, 2023 5:04 am
OOC:
Apologies, traveling for work -again- this week.

Afternoon: Sheepdog tries to scrounge or trade for spare parts and tools — stuff he can maintain his rifle with, as it’s showing wear and tear. He also likes the idea of trading grenades or other big ticket items to find out where the gas station might be.
Evening: Recon the Southern Road. That just a straight Recon roll? I don’t have a ton of free time this week, so I’ll roll it in advance.

Edit: HOLY SCHMOLEY!
Last edited November 2, 2023 5:05 am

Rolls

INT + RECON - (1d10, 1d8)

1d10 : (10) = 10

1d8 : (8) = 8

Nov 2, 2023 12:56 pm
Hunter
saevikas says:
If it could lower the price, Tedic is willing to hear the Hunter out.
Once the Hunter realizes that Reed has some serious interest in his information, he becomes more chatty.

Reed discovers that the hunter has a playful and mischievous demeanor. Above all, it becomes evident that he has a genuine fondness for the thrill of causing explosions.

Another thing that Reed discerns is that the hunter appears to be withholding certain details about the operational gas station. Reed doesn't doubt the veracity of the information regarding the gas station's existence, location, or that it works. However, he senses that the hunter isn't divulging the entire story, as if Reed isn't getting the full picture. If Reed directly inquires about it, the hunter merely shrugs and retorts, "Do you want the information or not?"

The Hunter is willing is willing to drop the grenades from his offer if someone could help him construct an impressive IED with a successful TECH roll. (Cunningham has a bonus to making IEDs)

T2K Referee

SpiritualSocket Inactive for 10 months

Nov 2, 2023 1:36 pm
T2K Referee
Sheepdog's Actions
Harrigan says:
Afternoon: Sheepdog tries to scrounge or trade for spare parts and tools — stuff he can maintain his rifle with, as it’s showing wear and tear.
Both Piotr and the Hunter have tools to repair weapons and some spare parts. They would lend the tools to Sheepdog for a shift and let him use some of their spare parts for 30 bullets.
[ +- ] Repairing a Weapon

Harrigan says:
Evening: Recon the Southern Road.
While scouting the southern road in search of an ideal spot for a potential ambush, Sheepdog unexpectedly trips and stumbles over an inconspicuous rock. After taking a few steps, he becomes suspicious, sensing that this is no ordinary stone. He retraces his steps to investigate further and discovers that it's actually the corner of a small crate, seemingly buried and concealed here long ago. Its owners must have either forgotten about it or perished before they could return.

Sheepdog proceeds to pry open the crate, revealing a hidden cache of rations—enough to last for six days in total. Additionally, he finds a paper note enclosed in a clear plastic bag, likely to protect it from moisture. The note reads:
[ +- ] The Paper Note
[ +- ] Southern Road Map
+6 rations to your inventory.
Nov 2, 2023 2:48 pm
OOC:
When Reed and Cunningham meet up after the afternoon shift and Cunningham is talking about his luck at hunting, if Reed talks about his encounter with the hunter, then Cunningham can spend the evening shift working on that IED. That's assuming Reed agrees to the hunter's terms.
Nov 2, 2023 5:34 pm
OOC:
Reed'll tell the hunter that he'll see what he can do in that regard.
Nov 3, 2023 2:16 pm
After talking with Reed, Cunningham goes in search of the hunter.
Nov 3, 2023 3:05 pm
Hunter
The Hunter is easy to find, and he has all the supplies you need to create and IED. On a successful TECH roll, Cunningham creates what the Hunter wants. On failure, he doesn't. You will have to give him 2 grenades in addition to the tire if you still want his info.

If you give him an IED or 2 grenades, he will invite Reed and Cunningham to the "Show."

Do you go with him? Public

Yes - Let's blow something up!
No - This man is going to get us in trouble or hurt
No - We're not giving this guy any explosives.
Nov 3, 2023 6:16 pm
OOC:
This could backfire, but what the hell.

Since Cunningham doesn't have TECH skill, does that mean he gets a d6 for his Improvised Munitions specialty in addition to the d12 he gets for his Intelligence roll? Just trying to figure out where that +1 is applied.

T2K Referee

SpiritualSocket Inactive for 10 months

Nov 3, 2023 6:20 pm
T2K Referee
OOC:
ForeverDED says:
Since Cunningham doesn't have TECH skill, does that mean he gets a d6 for his Improvised Munitions specialty in addition to the d12 he gets for his Intelligence roll?
You are correct. You roll a d12 and a d6.
Nov 3, 2023 8:39 pm
"Let's see what you've got," Cunningham says to the local hunter, "and I'll see what I can do."

Rolls

Intelligence - (d12)

(8) = 8

Improvised Munitions - (d6)

(3) = 3

T2K Referee

SpiritualSocket Inactive for 10 months

Nov 3, 2023 10:50 pm
T2K Referee
Updated map. The blue diamond represents the location of the working Gas Station. The small red circle represents your current location. I've also created a thread with the map here.
[ +- ] Map
Nov 4, 2023 1:21 am
Hunter
The hunter is absolutely thrilled with the IED that Cunningham assembles. He's particularly focused on setting it up in a way that allows him to ignite the device by pulling a long string. As soon as it's in his hands, he eagerly departs with it.

Later, the hunter tracks down Reed and Cunningham, urging them to follow him. He leads them to a location that appears to be his residence, situated on the edge of the camp. Despite offering little explanation, he emphasizes the need for silence. The three of them take cover in some nearby bushes. Reed and Cunningham feel perplexed about hiding in the bushes with the hunter until they realize that he's holding a thin string.

Following the line with their eyes, they see it leads to an outhouse not too far away. The hunter stares fixedly at the outhouse.

Before long, while they remain concealed in the bushes, his neighbor emerges from his tent and starts heading towards the outhouse. When the neighbor is roughly 50 feet away, the hunter pulls the string, triggering a massive explosion that propels bits of wood and debris into the air. The neighbor is blown back and lands on the ground.
https://i.imgur.com/v4FjOtd.jpg
The hunter leaps out of the bushes, shouting animatedly in Polish. Cunningham and Reed manage to piece together enough to understand the situation. The hunter exclaims, "I bet you'll think twice before you let your mangy, ugly dog take a dump near my tent again. Next time, I might not be so generous!" He then breaks into loud laughter and struts back to his own tent leaving Reed and Hunter in the bushes.

T2K Referee

SpiritualSocket Inactive for 10 months

Nov 4, 2023 1:29 am
OOC:
T2K Referee
Shift Recap

Cunningham
Afternoon: Hunting
Evening: Building a bomb
Night: Sleep

Reed
Afternoon: Scouring the camp for trading information
Evening: Hunting
Night: Sleep

Sheepdog
Afternoon: (TBD) Based on his previous post, I'm assuming that he'll try to repair his M21.
Evening: Recon the Southern Road
Night: Sleep

Next Steps
At this point, I believe that you can all start planning your course of action for the morning shift. - I believe that @Harrigan said he doesn't mind having Sheepdog fade into the background, or we can wait until he returns for the next steps. - I'm open to either approach.
Nov 4, 2023 2:39 am
OOC:
There's only three of us left, and we can't blame combat for attrition. :(
I'm thinking we go to the gas station and see what we can find there.
Nov 4, 2023 4:56 am
OOC:
I'm back! Traveling again next week though -- s'been a grueling schedule lately. Sheepdog will share the rations and the note, describe the southern approach / road, and would support going to the gas station if they can get back to take on the thugs. That's something he wants to do.

Trading 30 rounds to use tools to repair his M21; sounds like he doesn't need a spare part. Edit: Repaired one level.
Last edited November 4, 2023 4:57 am

Rolls

Intelligence (d10) + Tech (-) - (1d10)

(6) = 6

Nov 4, 2023 3:57 pm
OOC:
If we do go after Daniel's people, we should totally bring along the hunter. I think going to the gas station is a good idea. Btw, how's the water situation in this place? Tedic has just one unit of water left after taking care of Jakub.

T2K Referee

SpiritualSocket Inactive for 10 months

Nov 4, 2023 5:06 pm
T2K Referee
The water situation in the settlement is dire. You can tell that most are hungry or dehydrated. The few that seem to be doing ok are ones with essential jobs such as the Hunter and Piotr.

There is no extra water available so you will need to treat the settlement as if it’s the wilderness in terms of water supplies.

It’s quite possible that Daniel’s crew is using clean water in addition to force to keep the settlement under control.
Nov 5, 2023 6:24 am
"It's the basics we need," the Master Sergeant says to the other two men as they gather up, later. "Food, water. Fuel. Think we got time to hit that fuel depot? It's guarded for sure. We're a little short on things to trade, right? Might not be that way if we hit these militia assholes first."
Nov 5, 2023 8:25 pm
"Maybe the old hunter has some more parts for me to make another IED."
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