The Hexcrawl

Oct 11, 2023 6:42 pm
It's still the evening shift, and you have enough time to move 1 hex and set up camp if you chose. Setting up camp guarantees that everyone attempting to sleep gets decent rest. Alternatively, you could keep driving the Humvee 5 hexes off road (7 hexes main road) until nightfall.
 
If you decide to camp, please take a look at the reference page for options you can take during that shift.

You are at the far right of this map. You are trying to get to the far left.
[ +- ] Current Location Map
[ +- ] Humvee Info
Oct 12, 2023 4:17 pm
With the last of the bridge guards dead, or at least fatally wounded, Cunningham picks up the M249, descends from the hill, and heads towards the bridge, expecting to rendezvous with the rest of the team there.
Oct 13, 2023 3:07 am
Hearing the gunfire stop, Reed circles around and picks up the others. Once everyone is sorted, Reed drives off.

"Are we going to stop and set up camp, or are we truckin'?"
Oct 13, 2023 4:59 am
"Sorry I missed that first shot, sir, ma'am," Sheepdog says to the Lieutenants when the group gets back together.

When Tedic asks about pushing on, or setting up camp, Baker can go either way. "I need a bite and some shut-eye eventually, but I can grab that on the road if need be."

Checking the bodies and the position for anything they might be able to use (weapons, ammo, food, a radio, supplies, etc.), the man adds, "I'll tell you what we need, and that's gasoline. HUMVEE's gettin' low and we can't exactly stop at a Texaco."
Oct 13, 2023 11:22 am
"No need to apologize, Sergeant," Chase says to Sheepdog. "It all worked out in our favor. Let's hope our luck continues to hold out."

She looks to Reed. "I think we can try to press on a bit further before we turn in for the night. Maybe keep an eye out for a gas station along the way."
Oct 13, 2023 1:04 pm
Where do the characters decide to set up camp for the night? I'll move forward with a majority decision. If it's a tie, I'll randomly select. The main difference is whether you want to be near the road. Roads increase encounters, but it's faster and more likely to find a gas station.
[ +- ] gas station note

A
Vote to view results.
B
Vote to view results.


https://i.imgur.com/Ai4kcRJ.png

Rolls

Hunter Passive Historian Check - (1d8)

(5) = 5

Oct 13, 2023 3:01 pm
Once everyone rendezvous on the bridge, Cunningham says, "Good work, everyone."
Quote:
"Sorry I missed that first shot, sir, ma'am," Sheepdog says to the Lieutenants when the group gets back together.
Cunningham agrees with Hunter. "No need. Took me a while to do anything with the 249, so I'm not complaining. It all worked out in the end. You got the last guy." He looks around. "Has anyone seen that commie's radio? Maybe we can get a sense of where they're at by listening in."
Quote:
"Are we going to stop and set up camp, or are we truckin'?"
"I agree with Hunter. Pretty sure that we shouldn't be here in case the Russkies send someone to check on their boys here."
Quote:
"I'll tell you what we need, and that's gasoline. HUMVEE's gettin' low and we can't exactly stop at a Texaco."
"Maybe if we head down toward Sandomierz, we'll find some fuel. Do we have a hose in the Humvee if we need to siphon gas?" He adds, "Let's not drive too long. We need to set up camp so that everyone, especially Sheepdog, can get some Zs. Need everyone to be alert if we're heading into town tomorrow."

He asks Reed, "How'd the kid hold up with that artillery fire?"
Oct 13, 2023 4:29 pm
OOC:
I doubt anyone will vehemently disagree, so I'm moving forward with location B
Day 2 Evening Shift - Cloudy Skies

As the early dusk sets in, casting a warm but fading glow over the landscape, they steer the Humvee down the lonely road. The soft, dim light paints the post-apocalyptic world in shades of orange and purple, creating a surreal atmosphere.

Their chosen campsite is a deserted expanse of farmland, the fields now swallowed by tall, wild grass and weeds. Clusters of gnarled trees dot the landscape, their silhouettes casting eerie shadows in the fading light. A derelict barn stands nearby, its weathered exterior offering a rustic form of shelter. In the distance, a rusting tractor sits partially buried in the earth, a relic of a time long past.

The evening breeze carries a sense of solitude, and the soft rustling of leaves adds to the quiet, contemplative air.

During every shift someone needs to keep watch. During the evening shift someone needs to set up camp. Everyone else is free to pick an action located at the top of this page.

Everyone will eat and drink while setting up camp. Please remove 1 ration and 1 water from your character sheet.
[ +- ] Task Suggestions
OOC:
Go ahead and make your roll when you choose a task.
Oct 13, 2023 4:48 pm
--This happens before leaving the bridge--
ForeverDED says:
"Has anyone seen that commie's radio? Maybe we can get a sense of where they're at by listening in."
Reed grabs the radio, specifically an R-126 typically used at platoon and company levels. Being able to comprehend Russian, he pieces together that two Russian individuals were operating a Howitzer, firing 122mm shells from a position roughly 200 kilometers to the north, situated on the far side of the river. The radio chatter hints at a lack of organization, suggesting the possibility of inexperienced recruits trying to impress their superiors, possibly with information they'd overheard from a relative in Krasnik.

However, after their comrades at the bridge go radio silent, the chatter on the radio abruptly ceases.

I've added the Radio to Reed's character sheet.
[ +- ] Radio Image
ForeverDED says:
"How'd the kid hold up with that artillery fire?"
Jakub presents a stoic facade, maintaining his functionality and outward appearance, seemingly no worse off than before. Nevertheless, the harsh conditions and the prevailing environment have taken a toll on his mental well-being, eroding his overall stability.
Oct 13, 2023 5:12 pm
OOC:
Food and water deducted. Are we all sharing a little bit of our rations and water so Jakub doesn't go hungry/thirsty? Divided four ways, will it be enough, or does he require a full ration/water jug?
If the barn looks big enough, Cunningham asks either Reed or Sheepdog, "Do you think we can get the Humvee in there? I'd like to keep it out of sight in case there are any hostile patrols in the area. If not, maybe park it around back."

Cunningham will keep watch with Sheepdog's NVGs. He'll insist that the sergeant get shuteye after he sets up camp and camouflages it since he has the least amount of sleep of the four of us.

Rolls

Keep watch - (1d8, 1d12)

1d8 : (1) = 1

1d12 : (7) = 7

Oct 13, 2023 5:33 pm
OOC:
Well, I guess it's a good thing I have Scrounger for times like these.

Correct me if I'm wrong at any point:
I start with d8 Intelligence.
Scrounger's +1 makes it d8, d6
I get a +2 because the barn would count as ruins? So, d10, d8.
Then, Jakob's help adds +1, for a total of d10, d10.

Additionally, I think this counts as a quick search because of the area I'm searching is limited to the barn, so I could get another roll on the loot table.
Tedic goes off to the barn to try and find some stuff that might be useful in the future. It's a bit nostalgic, reminding Tedic of those times he went "treasure-hunting" as a kid. Thinking about that, he takes Jakob along with him for the task unless anybody objects. Hopefully it'll help keep the young boy's mind off of matters.
OOC:
A car tire, wallet with moldy cash, and...hair gel. Well, it's something.
Last edited October 13, 2023 5:36 pm

Rolls

Scrounging - (1d10, 1d10)

1d10 : (2) = 2

1d10 : (10) = 10

Loot - (1d100, 1d100)

1d100 : (93) = 93

1d100 : (14) = 14

Another because of the extra hit - (1d100)

(45) = 45

Oct 13, 2023 6:01 pm
OOC:
ForeverDED says:
Are we all sharing a little bit of our rations and water so Jakub doesn't go hungry/thirsty? Divided four ways, will it be enough, or does he require a full ration/water jug?
I'm glad you said something. I would have caught it eventually. He'll need a full ration and water from someone.
Oct 13, 2023 6:10 pm
saevikas says:
OOC:
A car tire, wallet with moldy cash, and...hair gel.
OOC:
Your calculations are all correct which the exception of 1 piece of loot. 93 is a Walkman with headphones and cassette. It's up to you as to what cassette is in the Walkman. Still quite the haul! 😅
Oct 14, 2023 3:02 am
After they get the humvee under cover, Baker sets about getting a camp set up. He'll grab some shut-eye after that -- and after eating an MRE.

"Who's got grub for the kid?" he asks the group when they are together, eating. "I got two MREs left, just a little water. We're going to need some food soon, too."
OOC:
Can baker do anything with those extra successes? And was the radio the only thing we pulled from the dead Soviets? No food, ammo, long arms?

Also, in these downtime moments I'm presuming Baker reloads his rifle.
Last edited October 14, 2023 3:12 am

Rolls

Intelligence d10 + Survival d8 (Camp) - (1d10, 1d8)

1d10 : (6) = 6

1d8 : (2) = 2

Intelligence d10 + Recon d8 (Hidden Camp?) - (1d10, 1d8)

1d10 : (10) = 10

1d8 : (1) = 1

Oct 14, 2023 12:44 pm
OOC:
Harrigan says:

Can baker do anything with those extra successes?
No benefits from the extra successes.
Harrigan says:
Also, in these downtime moments I'm presuming Baker reloads his rifle.
I agree that it makes sense all of the characters would do so.
 
Harrigan says:
And was the radio the only thing we pulled from the dead Soviets? No food, ammo, long arms?
Good question!

The Soviets had this gear you could pick up.

- 4x AK-74 (4 magazines worth of ammo)
- 3 Rations
- 3 Day's Water
- 4 Frag Grenades.

I've added all but the 2 AK-74s to the characters inventory. See next post for details. Feel free to add the other 2 to your character sheet. Just let me know if you do.
[ +- ] AK-74
[ +- ] Frag Grenade
Oct 14, 2023 1:17 pm
I will resolve the encounters and actions of the evening and night shifts on Monday. Below I've restated what actions you've already taken along with commentary and questions. This is to give you a chance for clarifications before anything happens.

I used 1 ration and 1 water from the Soviets to fulfill Jakub's daily food requirements.

@saevikas
[ +- ] Reed
@ForeverDED
[ +- ] Cunningham
@Dmbrainiac
[ +- ] Hunter
@Harrigan.
[ +- ] Sheepdog
Oct 14, 2023 3:14 pm
OOC:
What about a Soviet uniform and/or backpacks?

Also, is the car tire something that can be attached to the Humvee?

I'll also stuff both of the AK-47 into my bag for spare parts or for trade.
Teed rolls Jakub around the barn inside the car tire, already thinking of plans on how to entertain Jakub with the rest of the haul in the future.
Last edited October 14, 2023 3:18 pm
Oct 14, 2023 3:25 pm
OOC:
Got it, and yeah, I'm on top of ammo counting and food / water usage. We should also track NVG battery usage -- before we stopped they were at 75%.
Oct 14, 2023 3:37 pm
OOC:
saevikas says:
What about a Soviet uniform and/or backpacks?
Excellent points!

You could take 3 Soviet uniforms, but they would be bloody and have bullet holes. I’d say that each would take 1/2 encumbrance units. Removing the blood stains will require soap.

The Soviets didn’t have a backpack.
saevikas says:
Also, is the car tire something that can be attached to the Humvee?
Yes, you can attach it to the back. Replacing a tire in the event of a flat tire would require a TECH roll. The spare tire is for a civilian truck, but it will work.

EDIT: you also need tools to replace a tire.
saevikas says:
I'll also stuff both of the AK-47 into my bag for spare parts or for trade.
Noted
Oct 14, 2023 6:32 pm
Harrigan says:
OOC:
We should also track NVG battery usage -- before we stopped they were at 75%.
OOC:
I thought that Cunningham plugged it in to the Humvee while we drove yesterday in order to re-charge it. That should be SOP for as long as we have the Humvee.
SpiritualSocket says:
I added a AK-74 from the Soviet bridge battle to your character sheet with 2 magazines. I'm assuming he would grab it since all he has is the M9.

I updated one of your magazines to show ammo remaining with his pistol. "M9 MAG (12)"
OOC:
Thank you for the assault rifle. In theory, it should be easier to find ammo for it than our own weapons.
Ammo counting format now noted.
SpiritualSocket says:
You are keeping watch during the evening shift and during the night shift. You rolled a success for the evening shift. Please make a roll for the night shift.
OOC:
Coming up.
Oh, and I'll deduct one of my rations to feed Jakob for tonight. Someone else will have to do it the next time. Also, we're going to need food as much as we're going to need gas.

Rolls

Keep watch overnight - (1d8, 1d12)

1d8 : (8) = 8

1d12 : (9) = 9

Oct 14, 2023 8:34 pm
OOC:
Quote:
I thought that Cunningham plugged it in to the Humvee while we drove yesterday in order to re-charge it. That should be SOP for as long as we have the Humvee.
I doubt these were rechargeable in the late 90s. The Humvee probably has a lighter and certainly no USB ports. :)
Oct 14, 2023 9:28 pm
Harrigan says:
OOC:
Quote:
I thought that Cunningham plugged it in to the Humvee while we drove yesterday in order to re-charge it. That should be SOP for as long as we have the Humvee.
I doubt these were rechargeable in the late 90s. The Humvee probably has a lighter and certainly no USB ports. :)
OOC:
Free League seems to think WWIII forced us to finally get our act together and issue a standard issue cigarette lighter to battery charger in every vehicle. 😅

This is the rule I’m using for charging the NVG battery.
https://i.imgur.com/2IRDZ81.jpg
Oct 14, 2023 9:45 pm
OOC:
Sweet! Go Free League!
Oct 14, 2023 9:46 pm
OOC:
Also, probably hurting our fuel economy. :)
Oct 15, 2023 12:51 am
OOC:
I figure that if it's plugged in while driving, that it wouldn't be too noticeable of a hit to the fuel economy since the vehicle is already running, as opposed to having the vehicle run just to charge the thing.

Taking both uniforms. I'm just a loot hungry boy.
Last edited October 15, 2023 12:55 am
Oct 15, 2023 9:19 pm
OOC:
Exactly. Once the alternator recharges the Humvee's battery, there's plenty of leftover electrical energy to be had.
Oct 16, 2023 7:04 pm
The Evening and Night Shifts
Throughout both the evening and night shifts, Cunningham's vigilant watch reveals no sightings or encounters. Thanks to his NVGs he possesses a clear line of sight, extending up to 30 meters even in the shroud of night. Any potential passersby would have had to venture beyond that range.

Their camp, skillfully concealed, remains undetected. The campfire, cleverly situated in the sheltered nook by the open-air barn, successfully masks the glow of light and the wisps of smoke, shielding them from prying eyes. The odds are greatly against anything, or anyone having observed their camp during these shifts.
OOC:
Sheepdog: heals his 1 stress damage.
Hunter: I'm assuming she rests both shifts unless @Dmbrainiac wants to go back and make a specific roll form something.
Day 3 Morning Shift - Cloudy Skies
You are currently here and can drive 10 hexes on a main road or 8 hexes offroad. You have just enough fuel to make it 10 hexes. The main thing that needs to happen is someone needs to decide where you drive to.
[ +- ] Map
[ +- ] Task Suggestions
Oct 16, 2023 8:31 pm
While they're breaking camp and getting the Humvee loaded up, Cunningham suggests that they continue on to Sandomierz in hopes of finding food and fuel. He's open to hearing arguments in favor of it or against it.
Oct 17, 2023 5:15 pm
OOC:
Are any of these cities known to be "unoccupied"? Either abandoned, or not under Soviet control?
Oct 17, 2023 5:42 pm
The group's knowledge of the region west of the river is rather imprecise. They understand that it was a battleground where Soviet and NATO forces constantly shifted control, with both sides gaining and losing ground. They also know that the further east they travel, the greater the likelihood of encountering areas once held by NATO.

Specifically, they are aware that the city of Kielce witnessed extensive military action, particularly bombings. The last known information indicated that NATO forces had claimed the city, intending to establish it as a base for further westward operations. However, that information dates back quite a while.

Thanks to Hunter's historical insight, they have additional knowledge about the city of Sandomierz. It is home to a castle, a potentially robust defensive position. Survivors may have sought refuge within the castle and its environs for safety. Yet, there's also a chance that some military force is currently utilizing it as a base of operations, making it a place of potential significance and danger.

Rolls

Hunter Historian (RECON) - (1d8)

(8) = 8

Oct 19, 2023 2:53 am
OOC:
Hmm, I think it's likely that Sandomierz is under Soviet control. Or at least the possibility of a fortified Soviet position greatly outweighs the possibility of holed survivors from a risk-benefit perspective. I'm more personally inclined towards Kielce myself, thoughts?.
Oct 19, 2023 11:17 am
OOC:
Yes, Kielce definitely seems like a safer option.
Oct 19, 2023 3:55 pm
OOC:
I want to confirm before moving forward. Does this look correct? If so, click on the poll option.

The group will drive on the main road toward Kielce.
Driving - Reed
Keeping Watch - Sheepdog
Sleeping - Cunningham
Resting - Hunter

Move Foward with this plan to Kielce Public

Yes
No
Oct 19, 2023 5:37 pm
OOC:
Before I vote, I'd (as player) like to know what we (characters) know about Kielce? Are the map's markers known to the characters? Because it says Kielce is in ruins. And if we know that they're radioactive ruins, then we need to come up with another plan.
Oct 19, 2023 5:56 pm
OOC:
Thanks for bringing up the question! I have a tendency as a GM to rush things forward, and I'm working on it.

Also, the poll is not set in stone. The group can deviate from those choices.

This is what the characters know:
- Kielce received a lot of bombing which devastated it.
- They wouldn't know if the city has a radioactive threat from the map, but they would be able to identify a nuclear bomb crater if they saw one.
- They know that NATO forces last set up a base of operations there months ago.
- They would expect to see very few civilians living there.
- They would not be surprised to hear that it was nuked beyond recognition.
- They would not be surprised to hear that there was a military presence there, but they would not expect it to be a large one.
Oct 19, 2023 6:09 pm
OOC:
Thanks for that info.
Cunningham nods when Reed and Hunter state that Kielce could be a better choice than Sandomierz. "I hear you. Kielce won't be a walk in the park either. As you know, it's been a battleground. No telling who's in charge there or if there's anything there at all. Could be nuked for all we know. We'll burn through 70% of our remaining fuel to get there, unless we're lucky enough to find some on the way. We're also going to need food and water before then. The map's not showing any towns between here and there, though there's an intersection about 20 klicks from here, so we're gonna have to keep our eyes open for farms or homes along the way to scavenge for that.

"If you're ok with that, then I'm good."
OOC:
No sweat on wanting to keep things moving along. As a forever GM, I totally get that.
Last edited October 19, 2023 6:10 pm
Oct 21, 2023 1:44 am
Reed starts up the truck.

"Sounds okay to me. If things go sour, there are other places near Kielce that we could go to."

T2K Referee

SpiritualSocket Inactive for 10 months

Oct 21, 2023 12:07 pm
T2K Referee
As the group sets out in the Humvee, traveling east along the desolate road, they observe the gradual darkening of the skies. Their eastward path leads them into an area blanketed by thick, ominous clouds, foreshadowing an impending rainstorm.

Considerably short of reaching Kielce, Sheepdog suddenly motions for Reed to halt the vehicle. Exiting the Humvee, he raises his M21 sniper rifle, peers through the scope, and his eyes lock onto a colossal crater. It was made from a past nuclear strike, stretching at least 400 meters in diameter. Scattered around the crater are the charred remnants of dozens of armored vehicles, all utterly beyond repair. Upon closer inspection, the vehicles scattered around the crater appear ripe for scavenging. However, the hazardous nature of the area surrounding the crater is evident, with clear indications of potential radioactivity.

The crater blocks the road, and the group will need to go off-road for the remainder of this shift. They can go up to two hexes. The vehicles near the crater can be scavenged for parts, and there is a chance (4 in 6) that the group can siphon off gas from these vehicles. The group recognizes that the area around the crater is radioactive.
[ +- ] You are here
[ +- ] Humvee Info
OOC:
Hunter does not know of any historically significant areas in this hex.

Rolls

Sheepdog Recon - (1d8, 1d10)

1d8 : (4) = 4

1d10 : (10) = 10

Hunter hi - (1d8)

(2) = 2

Oct 21, 2023 3:12 pm
OOC:
If one of us does chance it, what would that look like in terms of radioactivity rules?
Oct 21, 2023 3:26 pm
OOC:
It depends on the radiation level. Typically I would keep that hidden, but for this encounter it’s strong radiation.

The character will receive 1 rad per hour in the radioactive zone.

Every time they gain a rad, they must immediately roll STAMINA to resist radiation poisoning.

You get +4 to your roll minus your current rad count. For example if your character currently has 4 rads the STAMINA roll is not modified. If they have 6 rads, they get -2 modifier on the roll.

If they fail the roll they have Radiation sickness for 1 shift (6 hours). During that time they vomit, have diarrhea, and bleed from nose, and cough up blood. They receive 1 physical damage and can’t heal any damage until the disease is gone.

The temp rad has a 1 in 6 chance of becoming a permanent rad.
Oct 21, 2023 4:33 pm
OOC:
We went west, not east. And we made a lot of progress.

Making Cunningham's sleep roll, assuming dice rolls are same as they were during Chapter 1.
Last edited October 21, 2023 4:35 pm

Rolls

Survival (Intelligence) - (d6)

(6) = 6

Intelligence (Sleep) - (d12)

(7) = 7

Oct 21, 2023 6:34 pm
Cunningham wakes up as the Humvee comes to a stop. "What's up?" he asks. After he's filled in, he waits for Sheepdog to update everyone with what he saw through the scope. Afterwards, he says, "We've still got fuel. Let's go around it. Maybe we'll have better luck in Kielce or Checiny. I don't think that we're desperate enough yet to risk any more rads than we've already got. Agreed?"
Oct 21, 2023 7:27 pm
OOC:
Honestly, I'm thinking that Tedic could probably get in and out in way less than an hour, at least for siphoning gas. If he's feeling luck he could even scrounge around.
Oct 21, 2023 8:14 pm
"There's no way I'm ordering anyone into a hot zone. Are you sure you want to do that?"
Oct 21, 2023 8:20 pm
OOC:
saevikas says:
Honestly, I'm thinking that Tedic could probably get in and out in way less than an hour, at least for siphoning gas. If he's feeling luck he could even scrounge around.
He would get at least 1 rad by entering the radioactive zone.
Oct 21, 2023 8:42 pm
OOC:
Aw, shucks. I guess we'll drive around the crater then.
Oct 23, 2023 1:07 pm
OOC:
Does the group want to continue to Kielce or change directions?
Oct 23, 2023 3:42 pm
OOC:
Isn't there enough room to drive around the crater and proceed to Kielce? Or are you asking this because: if there's a nuke strike here, it's more likely that Kielce's been nuked too.
Oct 23, 2023 3:50 pm
OOC:
ForeverDED says:
Isn't there enough room to drive around the crater and proceed to Kielce? Or are you asking this because: if there's a nuke strike here, it's more likely that Kielce's been nuked too.
Asking because the drive was interrupted and you have have new info about the area. You can definitely drive around the crater.
Oct 24, 2023 2:15 am
OOC:
Sounds good. If it's nuked, we could try going to Checiny instead.

T2K Referee

SpiritualSocket Inactive for 10 months

Oct 24, 2023 4:18 am
T2K Referee
Day 3 Day Shift - Rain
The Humvee drives around the colossal crater, resuming its journey toward Kielce. As they draw nearer, the terrain deteriorates further, marked by enormous craters left behind by past bombings. Their approach to the city reveals the grim reality of destruction; Kielce lies in ruins, nearly obliterated by relentless bombardment. Among the wreckage, they spot craters even larger than the nuclear one they encountered earlier. It's a truly post-apocalyptic scene, made even more somber by the rain that has begun to fall.

https://i.imgur.com/3gwzrdF.jpg

Yet, something peculiar catches their attention on the outskirts of the city. There's a small settlement that has sprung up, seemingly defying the odds, nestled just beyond the city's limits. It's astonishingly close to the decimated cityscape, and life appears to persist there, with people going about their daily routines amidst the backdrop of bombed-out structures. The rain adds to the melancholy atmosphere.

The group can choose to approach the settlement or continue on past it. There is nothing obviously dangerous to them about it from their current distance. It does not appear that anyone currently sees the Humvee or cares.

Ask any questions you have about the situation. When you are ready to move on, let me know.
Oct 24, 2023 6:04 am
OOC:
Any vehicles or barrels visible? Guards? Is there a fence? And are we talking dozens, hundreds, or thousands of people?

T2K Referee

SpiritualSocket Inactive for 10 months

Oct 24, 2023 12:54 pm
T2K Referee
The settlement comprises approximately 100 individuals, and it lacks any discernible signs of defense. There are no guards, no fences, and no watchdogs to be seen. There is an absence of visible vehicle activity, though a truck and a van are parked near the heart of the encampment. The group does not see any barrels.

The residents of the settlement are dressed in tattered civilian attire, evoking a sense of destitution and hardship. Many of them appear physically feeble.
Oct 24, 2023 4:49 pm
Cunningham stares long at the grim encampment. He says, "Those people are probably worse off than we are. I doubt that we'll find food or fuel. That's assuming they don't blame us for their situation and attack us on sight." He waits to hear what the rest of the group thinks.
Oct 25, 2023 1:27 am
Tedic is slightly more optimistic.

"I dunno, I can't really see these people being too incensed just because we exist. Too tired for that. We're all survivors, after all. Even if they have nothing to trade, perhaps they have some information. That's always valuable."
Oct 25, 2023 1:34 am
"Well," Sheepdog says from the back, "we're gonna be walkin' soon if we don't score some fuel. Maybe keep this place in mind to double back to if we run out and can't find another source."
OOC:
Baker needs to perform some maintenance on his M249 at some point. Can he do that in the vehicle while someone else keeps watch?

T2K Referee

SpiritualSocket Inactive for 10 months

Oct 25, 2023 1:04 pm
T2K Referee
OOC:
Harrigan says:
Baker needs to perform some maintenance on his M249 at some point. Can he do that in the vehicle while someone else keeps watch?
He can repair a weapon in the vehicle. However, he needs tools and a spare part.

T2K Referee

SpiritualSocket Inactive for 10 months

Oct 25, 2023 1:13 pm
T2K Referee
The group has multiple viable options. Here are a few. They are not limited to just these.

Public Multi-select Poll of options Multi Public

Drive into the settlement
Drive south to Chęciny
Drive west offroad to Wloszczowa
Continue on road avoiding cities
Continue offroad avoiding cities
Drive to a hex and spend the shift looking there for fuel
Oct 25, 2023 5:29 pm
After hearing Reed and Sheepdog voice their opinions, Cunningham says, "Alright, I guess we can give it a go. Someone should probably stay with the Humvee. Hunter, you got any thoughts on this?"
Oct 25, 2023 5:31 pm
OOC:
Please let me know if there is anything specific your character would do or look for when they go into the settlement. If you do this.
Oct 26, 2023 2:48 am
As the other lieutenant ponders her response, Baker puts his helmet on his head, strapping it on. "We'll need to be careful in there, you all know that. Watch for mines on the way in, Reed, and hidden emplacements on the sides of the road. What've we got that we can trade for ethanol?"
SpiritualSocket says:
OOC:
He can repair a weapon in the vehicle. However, he needs tools and a spare part.
OOC:
Ah right, got it!
Oct 26, 2023 1:23 pm
Piotr
As the Humvee eases into the settlement at a slow pace, the group observes the few residents braving the rain. They conspicuously avert eye contact, some swiftly changing course or seeking refuge within tents and structures. After a few minutes of this curious reception, a man emerges from the settlement and ambles towards the Humvee. His approach is unthreatening, as though he's been expecting their arrival. He has a PMK-60 slung over his shoulder.
[ +- ] PMK-60
Coming to a halt near Reed's window the man says "Jesteś wcześnie. Nie spodziewaliśmy się ciebie przez jeszcze kilka dni."

Jakub says a few words in Polish, and the man continues, this time in English. "You're early. We weren't expecting you for a few more days." He looks at your group again, prompting the man to add, "You don't resemble Daniel's men. He typically has someone who speaks Polish, and I doubt he's resorted to recruiting child soldiers," he glances at Jakub before concluding, "except for hostages. Anyhow, if you're not affiliated with Daniel, I'd strongly advise you to move on. There's nothing of value here, and we have no interest in trouble."
Oct 26, 2023 5:25 pm
OOC:
Was Daniel in our convoy that got ambushed? The answer to that colors Cunningham's response.

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SpiritualSocket Inactive for 10 months

Oct 26, 2023 5:35 pm
T2K Referee
He’s mistaking you as part of a different group that he interacts with regularly. You’ve not met this Daniel before.
Oct 26, 2023 9:24 pm
Cunningham isn't keen on the insinuation. "Not that you care, but we were part of a convoy escorting civilians. Got ambushed. We're all that survived, including the kid. His parents were killed, so we're trying to get him out of the war zone. But thanks for the update, we'll be on our way." To the rest of his group, "Let's roll out. There's nothing for us here."
OOC:
Let me know if I need to make a Persuasion/Psy Ops roll.

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SpiritualSocket Inactive for 10 months

Oct 26, 2023 10:04 pm
T2K Referee
OOC:
ForeverDED says:
Let me know if I need to make a Persuasion/Psy Ops roll.
If you want to persuade him to be more welcoming or that your part of Daniel’s crew go ahead and make the PERSUASION roll with your psy ops benefit. Otherwise you don’t need a roll.
Oct 26, 2023 10:11 pm
OOC:
Hey group, do you want me to try or just move on?

If I'm reading it right, I get a d8 for Empathy C and a d8+1 for Persuasion skill plus Psy Ops specialty.
Oct 26, 2023 10:27 pm
OOC:
Go for it. If it doesn't work out, we could at least ask about what a good next destination would be so we can get out of his hair faster.
Oct 27, 2023 7:41 pm
OOC:
Ok, going for it.

Rolls

Empathy - (d8)

(8) = 8

Persuasion + Psy Ops - (d8+1)

(5) + 1 = 6

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SpiritualSocket Inactive for 10 months

Oct 27, 2023 7:57 pm
T2K Referee
OOC:
Which would you prefer?
1. Be more welcoming
2. Convince him you’re working with/for the mysterious Daniel.
Oct 27, 2023 8:02 pm
OOC:
Be more welcoming. Not comfortable with lying in this instance.
Oct 27, 2023 8:12 pm
Piotr
The man's gaze softens as he looks at Jakub again, his expression reflecting the harshness of life in these challenging times. "I'm sorry, but these days are just tough," he begins. "You're welcome to stay here for a while, but it's the unfortunate truth that we have very little. We're struggling to make ends meet. My name's Piotr, and I, along with my brother, help oversee this camp."

He continues to explain that there's not much to offer in terms of food or water, but there might be some leftover gear stored in the collection tent. Piotr points towards a shed at the far end of the settlement, set apart from the rest of the structures and positioned closest to the city's ruins.

Further elaborating, he reveals that roughly once a week, a mercenary group, led by a man named Daniel, arrives and demands supplies, threatening violence if their demands aren't met. Piotr informs them that this group is headquartered in Chęciny, comprising a small yet heavily armed faction of around 15 members.

To fulfill their demands, this settlement sends individuals into the city's ruins to scavenge for gear. They always return with severe radiation poisoning.

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SpiritualSocket Inactive for 10 months

Oct 27, 2023 8:18 pm
T2K Referee
Whether you decide to leave, gather intel, or rest, you are currently free to be in the camp. Please describe the characters next actions either as a group or individually.
Oct 28, 2023 12:57 am
Sheepdog, who has been listening to the conversation, shakes his head slightly from the back seat.

"Ain't right, taking from people like that." Then, leaning forward, between the seats, he quietly adds, "I bet they don't show up fifteen strong when they come here. If we know what way they come... we could probably bushwhack 'em somewhere outside of town. Syphon some gas." Another pause, then, "Maybe ask him where they's from. Don't sound like good American boys."
OOC:
I'm okay moving on, but we -could- stick around for a shift, help out where we can, make some allies that we might rely on in the future. This would be a place to fall back to if nothing else. And we could ask around about the surrounding countryside, cities, and potential sources of fuel.
Oct 28, 2023 5:12 pm
Cunningham listens to Piotr's tale. He hates bullies to begin with, and hearing how these downtrodden people are their target makes him sick. And the fact that they come from Chęciny, means they'd have no luck finding a friendly source of food and fuel.
Harrigan says:
"Ain't right, taking from people like that."
"Agreed."
Harrigan says:
"I bet they don't show up fifteen strong when they come here. If we know what way they come... we could probably bushwhack 'em somewhere outside of town. Syphon some gas." Another pause, then, "Maybe ask him where they's from. Don't sound like good American boys."
Cunningham nods. He asks Piotr, "You say they come from Chęciny. How many do they normally send to collect their 'tribute'? Do they drive a vehicle or come on foot? And could you show us the way they come from? If they're American, maybe we could talk to them, get them to stop. If they're not, well, maybe we can still get them to stop."

Cunningham knows that those sorts of people aren't the kind to just stop if you ask them nicely. They have to be made to stop. He and Sheepdog were on the same page.

They'd have to do something about Jakub though. No sense getting the kid in a firefight if he could be put up here for a bit.
Oct 28, 2023 10:26 pm
Piotr
Piotr explains, "They usually come in a group of 4 or 5, driving a vehicle like this one, he pats the top of your humvee "but theirs is more armored than this. They also have a machinegun attached to the roof of theirs. One always follows that vehicle with a truck or van. They swap out their second vehicle with one that we've loaded up with found supplies. You're making me nervous with these plans. I fear that they might expect that we tipped you off and retaliation might be inevitable. I have all these people to think about."

Although hesitantly, he points out the south road they always come up on. He also describes them as polish military personal.
Oct 29, 2023 5:57 am
Tedic considers the situation. It seems like if they were to take on the trading group, they would either be of roughly equal strength or slightly outmatched. He looks at the others to see what they think about it.
Oct 29, 2023 4:32 pm
Cunningham nods. "I understand your concern. The last thing we'd want is to make your lives any worse." He recalls Piotr saying that the other Daniel's group wasn't expected for a few more days. That would give them plenty of time to make a decision and either plan for a way to deal with them or avoid being targeted by them.
Oct 29, 2023 6:21 pm
"We don't gotta decide right now, right? Maybe stop here and let everyone rest up a little, see if we can trade for some food?" Sheepdog quietly says from the back. "I'm for it, but we can also keep cruising, LT."
Oct 29, 2023 9:15 pm
OOC:
I think we're in the midst of the afternoon shift, so we can spend the rest of that here. Do we have anything to trade for food?
Cunningham asks Piotr, "Mind if we get out and stretch our legs here for a bit? We can move the Humvee somewhere out of sight if it being here is a problem."
Oct 29, 2023 9:33 pm
Piotr
Piotr responds, "You're welcome to stay here for a day. However, I should warn you that Daniel's men might arrive the following day, and they won't react kindly to finding you here. You don't need to relocate the vehicle; it's not obstructing anyone's path."

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Oct 29, 2023 9:49 pm
T2K Referee
It is the middle of the afternoon shift. You’ll be hard pressed to find anyone willing to give you food in a trade here. They do however have information if someone takes the time asking around. Some information is free, some can be obtained with a RECON roll, and some can be traded for.

Not all information is reliable. The free info is reliable. The RECON information is reliable on a success: information on a failed RECON has a 1 in 2 chance of being false. Traded information is reliable. You can be specific with the info you’re looking for or you can just see what’s around.

If you spend the evening and night shifts here you don’t need to roll to set up camp.

You’re also free to take any of the actions listed in the reference thread (such as hunting)

Notable Areas and People
- The shed used to store and sort scavenged gear.
- The road south of the settlement where you could set up an ambush for Daniel’s men.
- Piotr
- Piotr’s brother
- The radioactive wasteland of Kielce
Oct 30, 2023 3:51 pm
OOC:
We don't have much food. Does anyone feel like heading off into the surrounding woods and hills to go hunting and/or foraging? As that's Survival and Recon rolls and Intelligence is the controlling attribute, Cunningham gets a d6 and d12 for the former and d8 and d12 for the latter. So if we want to do that, he'd volunteer to go. Plus, if we found enough to share, that might go a long ways with the locals.

If we just want intel on where to find gas, I guess there's that, too, but I'm not sure anyone here would even know the answer.

Thoughts?
Oct 30, 2023 5:07 pm
OOC:
How does the ‘bullet’ currency work? Can we turn reloads into currency?

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SpiritualSocket Inactive for 10 months

Oct 30, 2023 5:19 pm
T2K Referee
OOC:
You are free to remove bullets from your magazines to use as currency.

Blurb from rules:
[ +- ] The Value of Ammo
Oct 31, 2023 12:31 am
OOC:
Tedic could probably handle trade. Hopefully Russian is good enough to pass in this camp.
Oct 31, 2023 6:09 am
OOC:
I think we definitely should trade bullets for food -- we should have some extra 5.45x39 if we found AK-74s.

Sheepdog will also recon the road, try to trade for spare parts and a toolkit / gun repair kit, and if there's time, he can hunt as well. Happy to RP these scenes.

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SpiritualSocket Inactive for 10 months

Oct 31, 2023 12:16 pm
OOC:
T2K Referee
It looks like the group will stay for the rest of the afternoon shift, evening shift, and night shift. Go ahead and declare actions. I'll RP and resolve actions as they come in. You are all free to split up.

Everyone will need to consume one ration and water during the evening shift including Jakub.

Example:
Afternoon Shift: Try to trade for bullets
Evening Shift: Recon the southern road.
Night Shift: Sleep.
Oct 31, 2023 4:38 pm
OOC:
Someone else's turn to feed Jakub. Cunningham fed him yesterday.
Cunningham notifies the others that he's going hunting.
OOC:
I'm guessing Hunter is staying in camp with the others.
Reference says:
Survival roll to track, each success you manage to track several pray. Recon roll to move into position to kill. Ranged attack to kill the pray.
Cunningham uses the AK-74 since it has a greater range than his pistol.
OOC:
Let me know if I did any of this wrong.

Rolls

Tracking: Survival & Intelligence - (d6, d12)

d6 : (4) = 4

d12 : (9) = 9

Move into Position: Recon & Intelligence - (d8, d12)

d8 : (6) = 6

d12 : (7) = 7

Kill Prey: Ranged Combat & Agility - (d6, d10)

d6 : (4) = 4

d10 : (5) = 5

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SpiritualSocket Inactive for 10 months

Oct 31, 2023 7:46 pm
T2K Referee
Leaving the settlement, Cunningham embarks on an exploration of the surrounding landscape, scouting for an ideal location for a hunting expedition. The area boasts a substantial expanse of forested terrain, promising the potential for a successful hunt. As luck would have it, Cunningham soon comes across the tracks of a large animal, gradually discerning the telltale signs of a moose. Following the trail, he methodically moves forward, and before long, the moose materializes not too far ahead.

https://i.imgur.com/ntmRHQB.png

With utmost care, he raises his AK-74, takes careful aim, and pulls the trigger. However, his shot goes wide, and the moose bolts, vanishing into the distance. Throughout the remainder of the afternoon shift, Cunningham's efforts yield no further opportunities to encounter game.

Rolls

Animal - (1d6)

(6) = 6

Nov 1, 2023 2:26 am
Disappointed, Cunningham returns to the refugee camp. It doesn't seem like a good idea to be out alone after dark.
Nov 1, 2023 4:19 pm
OOC:
Tedic's plan is:
- See up's up for trade
- Hunt (mostly to see if I can get the prerequisite success for learning the Survival skill)
- Sleep
He'll feed Jakob today.
You'll have to tell me what the modifier is going to be for this roll.
Well, that's that. I'll spend my exp to get the Survival skill up to d6.
Last edited November 1, 2023 4:20 pm

Rolls

Track - (1d8)

(6) = 6

Recon - (1d8)

(1) = 1

Attack (yes, i am using the lmg lol) - (1d10)

(1) = 1

Nov 1, 2023 5:53 pm
Incoming

Rolls

Animal - (1d6)

(1) = 1

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SpiritualSocket Inactive for 10 months

Nov 1, 2023 6:02 pm
T2K Referee
Following Cunningham's hunting excursion, Reed sets out on his own hunt. As they cross paths, Cunningham shares the valuable information about the moose, kindling hope that Reed may soon have a successful encounter. Reed ventures further into the wilderness and begins noticing the telltale signs of a bird. Eager to sneak up on the animal, he advances cautiously, but unfortunately, his movements prove too loud, and he startles a grouse, causing it to take off before he can even take a shot.

Upon reflection of the events, Reed realizes that even if he had managed to approach the grouse stealthily, he would have needed a shotgun to hunt it effectively.

https://i.imgur.com/hxXWPtW.jpg
OOC:
Your calculations look correct to me, and the grouse is the one animal that requires a specific gun for hunting. Although, I love the idea of someone hunting with an lmg.

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Nov 1, 2023 6:22 pm
T2K Referee
Trading InfromationScouring the camp for potential trade goods proves to be a challenging endeavor due to the scarcity of available items.

A visit to the collection shed situated at the rear of the camp reveals a grim sight. Next to the shed, a man suffers from severe radiation poisoning, doubled over and vomiting uncontrollably. Inside the spacious shed, two women are meticulously sifting through various items. One pile comprises items designated for Daniel's men, while the other heap consists of miscellaneous goods that, while perhaps not of great value, could still prove useful to the settlement.

Here are the various things available for trade in the settlement, the person trading them, and their cost. Note that the items set aside for Daniel's men are not for trade, but you should know they exist.

Collection Shed - The Two WomenSet Aside for Daniel
-An SVD-63.
[ +- ] SVD-63
-Two perfectly good truck tires.
-A Car Battery

Other Gear
-A pack of playing cards: Cost 3 bullets
-A frying pan: Cost 20 bullets
-A charcoal grill: Cost 100 bullets
-A fire extinguisher: Cost 150 bullets

Outside the Collection Shed - The Man Puking his brains out- Location of a large usable military vehicle inside of Kielce's radiation zone. -Cost 30 bullets

Piotr-2 days rations and water: Cost An AK-74 with 1 full mag.

Old hunter near entrance of settlement-Secret location of a working gas station: Cost 4 grenades

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SpiritualSocket Inactive for 10 months

Nov 1, 2023 6:25 pm
OOC:
T2K Referee
Actions for the afternoon and evening shifts as of the moment:

Cunningham
Afternoon: Hunting
Evening: TBD

Reed
Afternoon: Scouring the camp for trading information
Evening: Hunting

Sheepdog
Afternoon: TBD
Evening: TBD
Nov 1, 2023 10:05 pm
OOC:
How much value does a car tire have? Seeing as they gathered tires for Daniel, it seems like the spare tire Reed found earlier would be rather valuable.

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SpiritualSocket Inactive for 10 months

Nov 1, 2023 11:26 pm
OOC:
T2K Referee
saevikas says:
How much value does a car tire have?
50 Bullets
Nov 2, 2023 2:45 am
OOC:
If I were to trade it to the hunter, how much would that cover?
Nov 2, 2023 4:18 am
Hunter
The Hunter gazes at Reed and speaks with a sly grin, "Here's the deal. I'll point you in the right direction to find that gas station for the tire and two grenades. To be honest, I've got a hankering to blow something up."
Nov 2, 2023 4:43 am
"You just looking for a thrill, or...?"

Tedic gives the hunter a knowing look. I can keep secrets if there's something specific you want to do with the grenades. I might even help out if our interests align. If it could lower the price, Tedic is willing to hear the Hunter out.

"Explosions are pretty fun if you've got a 'friend' to enjoy them with."
Nov 2, 2023 5:04 am
OOC:
Apologies, traveling for work -again- this week.

Afternoon: Sheepdog tries to scrounge or trade for spare parts and tools — stuff he can maintain his rifle with, as it’s showing wear and tear. He also likes the idea of trading grenades or other big ticket items to find out where the gas station might be.
Evening: Recon the Southern Road. That just a straight Recon roll? I don’t have a ton of free time this week, so I’ll roll it in advance.

Edit: HOLY SCHMOLEY!
Last edited November 2, 2023 5:05 am

Rolls

INT + RECON - (1d10, 1d8)

1d10 : (10) = 10

1d8 : (8) = 8

Nov 2, 2023 12:56 pm
Hunter
saevikas says:
If it could lower the price, Tedic is willing to hear the Hunter out.
Once the Hunter realizes that Reed has some serious interest in his information, he becomes more chatty.

Reed discovers that the hunter has a playful and mischievous demeanor. Above all, it becomes evident that he has a genuine fondness for the thrill of causing explosions.

Another thing that Reed discerns is that the hunter appears to be withholding certain details about the operational gas station. Reed doesn't doubt the veracity of the information regarding the gas station's existence, location, or that it works. However, he senses that the hunter isn't divulging the entire story, as if Reed isn't getting the full picture. If Reed directly inquires about it, the hunter merely shrugs and retorts, "Do you want the information or not?"

The Hunter is willing is willing to drop the grenades from his offer if someone could help him construct an impressive IED with a successful TECH roll. (Cunningham has a bonus to making IEDs)

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SpiritualSocket Inactive for 10 months

Nov 2, 2023 1:36 pm
T2K Referee
Sheepdog's Actions
Harrigan says:
Afternoon: Sheepdog tries to scrounge or trade for spare parts and tools — stuff he can maintain his rifle with, as it’s showing wear and tear.
Both Piotr and the Hunter have tools to repair weapons and some spare parts. They would lend the tools to Sheepdog for a shift and let him use some of their spare parts for 30 bullets.
[ +- ] Repairing a Weapon

Harrigan says:
Evening: Recon the Southern Road.
While scouting the southern road in search of an ideal spot for a potential ambush, Sheepdog unexpectedly trips and stumbles over an inconspicuous rock. After taking a few steps, he becomes suspicious, sensing that this is no ordinary stone. He retraces his steps to investigate further and discovers that it's actually the corner of a small crate, seemingly buried and concealed here long ago. Its owners must have either forgotten about it or perished before they could return.

Sheepdog proceeds to pry open the crate, revealing a hidden cache of rations—enough to last for six days in total. Additionally, he finds a paper note enclosed in a clear plastic bag, likely to protect it from moisture. The note reads:
[ +- ] The Paper Note
[ +- ] Southern Road Map
+6 rations to your inventory.
Nov 2, 2023 2:48 pm
OOC:
When Reed and Cunningham meet up after the afternoon shift and Cunningham is talking about his luck at hunting, if Reed talks about his encounter with the hunter, then Cunningham can spend the evening shift working on that IED. That's assuming Reed agrees to the hunter's terms.
Nov 2, 2023 5:34 pm
OOC:
Reed'll tell the hunter that he'll see what he can do in that regard.
Nov 3, 2023 2:16 pm
After talking with Reed, Cunningham goes in search of the hunter.
Nov 3, 2023 3:05 pm
Hunter
The Hunter is easy to find, and he has all the supplies you need to create and IED. On a successful TECH roll, Cunningham creates what the Hunter wants. On failure, he doesn't. You will have to give him 2 grenades in addition to the tire if you still want his info.

If you give him an IED or 2 grenades, he will invite Reed and Cunningham to the "Show."

Do you go with him? Public

Yes - Let's blow something up!
No - This man is going to get us in trouble or hurt
No - We're not giving this guy any explosives.
Nov 3, 2023 6:16 pm
OOC:
This could backfire, but what the hell.

Since Cunningham doesn't have TECH skill, does that mean he gets a d6 for his Improvised Munitions specialty in addition to the d12 he gets for his Intelligence roll? Just trying to figure out where that +1 is applied.

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SpiritualSocket Inactive for 10 months

Nov 3, 2023 6:20 pm
T2K Referee
OOC:
ForeverDED says:
Since Cunningham doesn't have TECH skill, does that mean he gets a d6 for his Improvised Munitions specialty in addition to the d12 he gets for his Intelligence roll?
You are correct. You roll a d12 and a d6.
Nov 3, 2023 8:39 pm
"Let's see what you've got," Cunningham says to the local hunter, "and I'll see what I can do."

Rolls

Intelligence - (d12)

(8) = 8

Improvised Munitions - (d6)

(3) = 3

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SpiritualSocket Inactive for 10 months

Nov 3, 2023 10:50 pm
T2K Referee
Updated map. The blue diamond represents the location of the working Gas Station. The small red circle represents your current location. I've also created a thread with the map here.
[ +- ] Map
Nov 4, 2023 1:21 am
Hunter
The hunter is absolutely thrilled with the IED that Cunningham assembles. He's particularly focused on setting it up in a way that allows him to ignite the device by pulling a long string. As soon as it's in his hands, he eagerly departs with it.

Later, the hunter tracks down Reed and Cunningham, urging them to follow him. He leads them to a location that appears to be his residence, situated on the edge of the camp. Despite offering little explanation, he emphasizes the need for silence. The three of them take cover in some nearby bushes. Reed and Cunningham feel perplexed about hiding in the bushes with the hunter until they realize that he's holding a thin string.

Following the line with their eyes, they see it leads to an outhouse not too far away. The hunter stares fixedly at the outhouse.

Before long, while they remain concealed in the bushes, his neighbor emerges from his tent and starts heading towards the outhouse. When the neighbor is roughly 50 feet away, the hunter pulls the string, triggering a massive explosion that propels bits of wood and debris into the air. The neighbor is blown back and lands on the ground.
https://i.imgur.com/v4FjOtd.jpg
The hunter leaps out of the bushes, shouting animatedly in Polish. Cunningham and Reed manage to piece together enough to understand the situation. The hunter exclaims, "I bet you'll think twice before you let your mangy, ugly dog take a dump near my tent again. Next time, I might not be so generous!" He then breaks into loud laughter and struts back to his own tent leaving Reed and Hunter in the bushes.

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SpiritualSocket Inactive for 10 months

Nov 4, 2023 1:29 am
OOC:
T2K Referee
Shift Recap

Cunningham
Afternoon: Hunting
Evening: Building a bomb
Night: Sleep

Reed
Afternoon: Scouring the camp for trading information
Evening: Hunting
Night: Sleep

Sheepdog
Afternoon: (TBD) Based on his previous post, I'm assuming that he'll try to repair his M21.
Evening: Recon the Southern Road
Night: Sleep

Next Steps
At this point, I believe that you can all start planning your course of action for the morning shift. - I believe that @Harrigan said he doesn't mind having Sheepdog fade into the background, or we can wait until he returns for the next steps. - I'm open to either approach.
Nov 4, 2023 2:39 am
OOC:
There's only three of us left, and we can't blame combat for attrition. :(
I'm thinking we go to the gas station and see what we can find there.
Nov 4, 2023 4:56 am
OOC:
I'm back! Traveling again next week though -- s'been a grueling schedule lately. Sheepdog will share the rations and the note, describe the southern approach / road, and would support going to the gas station if they can get back to take on the thugs. That's something he wants to do.

Trading 30 rounds to use tools to repair his M21; sounds like he doesn't need a spare part. Edit: Repaired one level.
Last edited November 4, 2023 4:57 am

Rolls

Intelligence (d10) + Tech (-) - (1d10)

(6) = 6

Nov 4, 2023 3:57 pm
OOC:
If we do go after Daniel's people, we should totally bring along the hunter. I think going to the gas station is a good idea. Btw, how's the water situation in this place? Tedic has just one unit of water left after taking care of Jakub.

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SpiritualSocket Inactive for 10 months

Nov 4, 2023 5:06 pm
T2K Referee
The water situation in the settlement is dire. You can tell that most are hungry or dehydrated. The few that seem to be doing ok are ones with essential jobs such as the Hunter and Piotr.

There is no extra water available so you will need to treat the settlement as if it’s the wilderness in terms of water supplies.

It’s quite possible that Daniel’s crew is using clean water in addition to force to keep the settlement under control.
Nov 5, 2023 6:24 am
"It's the basics we need," the Master Sergeant says to the other two men as they gather up, later. "Food, water. Fuel. Think we got time to hit that fuel depot? It's guarded for sure. We're a little short on things to trade, right? Might not be that way if we hit these militia assholes first."
Nov 5, 2023 8:25 pm
"Maybe the old hunter has some more parts for me to make another IED."

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SpiritualSocket Inactive for 10 months

Nov 5, 2023 10:22 pm
OOC:
T2K Referee
The Hunter has plenty of supplies to build 1+ IEDs. Daniel's crew will drive to the settlement during the next evening shift.

In terms of time, you could plan something like this:

Morning Shift: Gas Station
Day Shift: Build IED
Evening Shift: Ambush
Night Shift: Sleep.

All I need from the group at this moment, is to confirm your plans for the Morning Shift. I can put up a poll if that helps.
Nov 5, 2023 10:25 pm
OOC:
Works for me.

So are we splitting those rations Sheepdog found 3 ways?
Last edited November 5, 2023 10:26 pm
Nov 6, 2023 12:02 am
OOC:
Split the rations three ways, yep. Those shifts look good, depending on how the morning shift goes. :)
Nov 6, 2023 12:59 am
OOC:
Cool. He gets to eat two more days. Now if only we could find some water. Should we be bottling our urine? ;)
Last edited November 6, 2023 12:59 am

T2K Referee

SpiritualSocket Inactive for 10 months

Nov 6, 2023 2:43 am
OOC:
Moving forward. All three characters slept soundly. I've updated the GM Stat Tracking reference page. It's a new day!
T2K Referee
Day 4 Morning Shift - Clear Skies
The three get up early and drive to the gas station, and it's exactly in the location that the hunter described.

The gas station is remarkably easy to spot from a distance. It stands alone, having served as a gas station and bait and tackle shop in its previous life.

Surrounded by a ten-foot-tall metal fence, the top of this barrier is lined with razor wire to deter any unauthorized entry. Large signs, placed 20 meters from the fence's perimeter, feature bold letters that emphatically caution: "WARNING DANGER DEATH DISEASE EXPLOSIVES." These warnings are inscribed in Polish, Russian, and English. The ground surrounding the outside of the fence bears visible signs of disturbance, likely indicative of landmines that were placed in a deliberate attempt to deter rather than ambush potential intruders.

Inside the fenced area, a truck is conspicuously parked. Next to the truck stands a solitary gas pump. The sole entrance and exit point through the fence is a gate located at the front, securely padlocked with substantial chains.

The gas station boasts several intriguing features. Within the fenced area, there are two wind turbines, along with a solar panel array adorning the building's rooftop. Rainwater buckets are strategically positioned outside to collect rainwater. Surveillance cameras are affixed to all four sides of the building, while a loudspeaker is attached to the front, adding to the site's overall uniqueness. At the highest point of the flat roof, there appears to be an area designated for gardening, although it currently lays barren and devoid of any vegetation.
OOC:
It's quite difficult to get a drawing of exactly what I need for this. However, this image should help give you an idea of scale.
[ +- ] Image for Scale
Nov 6, 2023 3:53 am
Tedic takes a look out of the window of the driver's seat.

"Oh, looks like someone's made a nice place for themselves. This could be difficult."
Nov 6, 2023 7:23 am
"Might be willing to trade, though," Baker says as they survey the station from afar. "Someone's got a pretty sweet setup going..."

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SpiritualSocket Inactive for 10 months

Nov 6, 2023 5:22 pm
OOC:
T2K Referee
What's your general approach/strategy to this gas station?
Nov 6, 2023 5:53 pm
"Wish the old hunter has told us about all this." He sighs. "Yeah, Sheepdog. Maybe they will."
OOC:
If no one objects, Cunningham will call out to see if anyone's home.
Nov 7, 2023 2:06 am
"You want me to set up," Sheepdog says, squinting as he surveys the terrain, looking for the best over-watch position, "o'er there? Provide some cover if you're just gonna walk up to the fence and do some talkin'? Ask to trade for some gas?"
Nov 7, 2023 3:42 am
"Couldn't hurt. Especially if they don't want to be polite." There's an implied wink in his tone.

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SpiritualSocket Inactive for 10 months

Nov 7, 2023 12:29 pm
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Does Cunningham walk directly up to the main entrance to the fence? I'm assuming he will want to avoid walking around the other sides because they clearly are marked with landmines.

Does he go right up to the fence, or does he stand back from a distance and shout? Does he go with Reed and the vehicle, or does he walk?
Nov 7, 2023 7:26 pm
Cunningham will walk towards the gas station but keep his distance. He'll assume that it'll be enough time for Sheepdog to get into position and get ready. Once there, he'll holler a hello.

Speaker

SpiritualSocket Inactive for 10 months

Nov 7, 2023 7:45 pm
Speaker
As Cunningham draws near, a loudspeaker suddenly echoes, "GO AWAY! There is nothing here but death. This world is teeming with death and despair."
Nov 7, 2023 8:32 pm
Cunningham halts in his tracks (if he hasn't done so already). He shouts back, "We were hoping to trade for some fuel."

Speaker

SpiritualSocket Inactive for 10 months

Nov 7, 2023 8:38 pm
Speaker
Following a brief pause, the speaker's voice resonates again, stating, "Leave your trade items outside the gate and return in an hour. I'll leave an equitable amount of fuel in exchange." Another interval of silence ensues.
Nov 8, 2023 3:05 am
"I'll be back. I have to go get them." Cunningham heads back the way he came. He hopes that Sheepdog saw and heard the exchange. He'll go talk to Reed and see what they have to give up.
Nov 8, 2023 7:07 am
OOC:
Traveling for work again this week — I won’t be able to check in much until the weekend, FYI. Baker doesn’t have a ton to trade. Perhaps we could perform a service of some kind?

Speaker

SpiritualSocket Inactive for 10 months

Nov 8, 2023 12:50 pm
Speaker
Upon returning and discussing the situation further, Cunningham gathers that the man would be immensely grateful if someone could deal with a troublesome bear that's been causing quite a disturbance. The bear frequents an area just to the north of the gas station.
Nov 8, 2023 3:43 pm
OOC:
Oh ok. Odd jobs work better than trading, IMO.
Cunningham tries to sound upbeat. "Alright boys, looks we're huntin' some bear."
Nov 8, 2023 4:29 pm
OOC:
If we get to keep the bear, then that's a pretty sweet deal. Bear steak for everyone!
"Neat, I've always wanted to put that on my resume."

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SpiritualSocket Inactive for 10 months

Nov 8, 2023 4:32 pm
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OOC:
You can do whatever you want with the bear. The man on the speaker thinks it’s a nuisance and doesn’t want it setting off one of his land mines.

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SpiritualSocket Inactive for 10 months

Nov 8, 2023 4:34 pm
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OOC:
Finding the bear is an automatic success. However, sneaking up on or outsmarting the bear is not.
Nov 9, 2023 2:29 am
OOC:
What skills will we be rolling against?

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SpiritualSocket Inactive for 10 months

Nov 9, 2023 2:14 pm
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OOC:
To sneak up on the Bear is RECON. You could also swap out and use SURVIVAL instead since this related to sneaking up on a wild animal. - The outcome will dictate the situation the group finds itself in.

Since Harrigan is out, what are your thoughts on having Sheepdog maintain long range distance with his sniper rifle to provide support?
Nov 9, 2023 6:44 pm
OOC:
I'm good with that if saevikas is.
Nov 10, 2023 4:44 pm
OOC:
Sounds good to me as well.

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SpiritualSocket Inactive for 10 months

Nov 10, 2023 4:50 pm
T2K Referee
Clear indications of the bear's presence can be observed to the north of the gas station, as it appears to be foraging around a cluster of secluded country homes in the vicinity.
OOC:
Describe your general approach to tracking down the bear and roll either for RECON or SURVIVAL to see if you are able to get to it without it noticing you.
Nov 10, 2023 6:24 pm
With his AK-74 out, Cunningham tries to avoid walking on leaves and twigs so as not to make much noise. Pine needles would be best.
OOC:
Going with Recon.

Rolls

Recon - (d8)

(7) = 7

Intelligence - (d12)

(3) = 3

Nov 10, 2023 7:08 pm
Bear
Cunningham explores the area around the homes when he catches the sound of rustling. Stealthily, he approaches a house and, upon reaching the backyard, comes face to face with a bear. The moment their eyes lock, a tense silence ensues, each waiting for the other to make a move.

The bear, appearing hungry and agitated, gives off an impression that it might charge at any moment. The distance between them is about 40 meters.

Cunningham finds himself beside a typical suburban house.
[ +- ] Tactical map
OOC:
I'm assuming that Reed is with Cunningham, but let me know if that's not the case. Cunningham, Reed, or Sheepdog can take an action before the bear reacts.

If you have any questions about my super realistic tactical map, please let me know.

Some stats to know about the bear is that it has a Hit Cap of 6 and does 2 damage with it's paws. Also for whatever reason, the rulebook explicitly states that it cannot be PERSUADED, so I guess no PSY OPS for Cunningham.

Rolls

Bear - Opposed Recon - INT D, RECON B - (1d6, 1d10)

1d6 : (3) = 3

1d10 : (6) = 6

Nov 10, 2023 9:00 pm
OOC:
I can't persuade it to be my friend. Awwww shucks.
Cunningham takes aim and fires a burst of 5. He knows one round isn't going to take it down.
OOC:
The ROF is 5 so that why I selected 5. EDIT: OMG! Are you kidding me?
Last edited November 10, 2023 9:01 pm

Rolls

To Hit - (d6, d10)

d6 : (1) = 1

d10 : (1) = 1

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Nov 10, 2023 9:07 pm
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OOC:
For ROF you’ll need to choose the amount of ammo dice to roll which can be up to 5. The sum total of those dice is the actual number of bullets.

However, we can stick to just 5 bullets this action just because the roll was not great.
Nov 11, 2023 3:33 am
OOC:
Back. Where is Sheepdog in this scene? I know he's not present, but is he providing cover or overwatch and can see the bear?

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SpiritualSocket Inactive for 10 months

Nov 11, 2023 1:51 pm
OOC:
T2K Referee
Sheepdog is in the bottom right corner of this map and has a direct line of sight to the bear.
[ +- ] Tactical map
Cunningham firing at the bear will be the starting action of the turn, and I'll roll initiative for everyone in the round. I'm assuming Reed was walking with Cunningham, but I need to hear back from @saevikas to confirm that.

Initiative Order
1. Cunningham
2. Sheepdog
3. Bear
4. Reed

Rolls

Initiative - Reed - (1d1000)

(44) = 44

Initiative - Sheepdog - (2d1000h1)

(343770) = 770

Initiative - Bear - (1d1000)

(123) = 123

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SpiritualSocket Inactive for 10 months

Nov 11, 2023 1:54 pm
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Spotting the bear, Cunningham swiftly takes aim and unleashes a burst of five rounds. Understanding that a single shot won't be sufficient to bring it down, the gunfire goes wide, hitting the ground around the bear and causing it to react with a start.
OOC:
Sheepdog is next!
Nov 11, 2023 5:31 pm
OOC:
That position sounds good to me.
Nov 12, 2023 2:13 am
"Shit," Baker says to himself as soon as they spot the bear, and as Cunningham opens fire on it with a burst that resounds through the woods. Bringing his rifle up to his shoulder, he makes sure the safety is off as he takes rapid aim, then fires several shots at the charging bear.
OOC:
Fast Action to Aim, Slow to fire. Should be d10/d10 from Agility and Ranged Weapons, Aim to remove the Quick Shot penalty, and Short Range for the M21. Firing with RoF 2.

Rolls

Agility / Ranged Weapons, RoF 2 - (1d10, 1d10, 2d6)

1d10 : (6) = 6

1d10 : (2) = 2

2d6 : (46) = 10

Nov 12, 2023 2:20 am
OOC:
That's a hit for 3+1 = 4 damage. Then, choosing to inflict a second hit on the bear with the Ammo Die 6 -- that one does the base damage of 3.

Does the bear do a whole CUF thing? =]
Last edited November 12, 2023 2:21 am

Rolls

Hit Location 1 - (1d6)

(3) = 3

Hit Location 2 - (1d6)

(5) = 5

Nov 12, 2023 1:56 pm
Bear
The bear unleashes a roar, hurtling toward Cunningham at full tilt. Suddenly, a series of gunshots echo in the distance. The first shot strikes the bear in the stomach, inducing gut bleeding, while the second hits its front leg, causing a stumble and a crash to the ground. Both precisely aimed shots incapacitate and eventually lead to the demise of the bear, leaving it just a couple of meters from Cunningham and Reed.
OOC:
I think the damage would be 6 not 7. I'm interpreting the rules that he does base 3 damage on his ranged hit success and then another base 3 damage from the success from the ammo dice.

Also, I was a bit worried that Cunningham or Reed were about to be mauled to death by a bear.
Nov 12, 2023 4:56 pm
OOC:
Reed wouldn't have got a shot off before the bear mauled one of us?
Cunningham keeps his assault rifle trained on the bear, but after a moment, breathes a sigh of relief. He waits a minute or so to make sure the bear is dead. He knows that Baker can't hear him, but he says, "Thank you, Sheepdog. I owe you one."

"Ok Reed, let's see if we can haul the bear back to the shack and collect a reward."
Nov 12, 2023 5:15 pm
OOC:
I'm more surprised that bear covered 40 meters in a few seconds. Good thing it's a glass cannon build, lol.
"Yes, sir. Man, I wonder what bear tastes like."

Reed gets to work hauling the bear.
Nov 12, 2023 5:19 pm
OOC:
Right you are, I forgot I was not spending the ammo die on extra damage, but on the second hit.
Nov 12, 2023 5:22 pm
Sheepdog arrives with his rifle shouldered and knife out. "We're gonna find out," he says to Tedic with a smile as he knows butchering the thing will need to happen soon...
Nov 12, 2023 5:24 pm
Cunningham repeats his thank you to Baker since he's joined them.

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Nov 12, 2023 5:25 pm
OOC:
T2K Referee
ForeverDED says:
Reed wouldn't have got a shot off before the bear mauled one of us?
The bear wouldn’t have been able to attack until the next round, but still the miss made me sweat. 😅

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SpiritualSocket Inactive for 10 months

Nov 12, 2023 5:41 pm
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OOC:
For turning the bear into dried jerky rations, let’s have someone make a successful cooking check to create 2D6x4 rations. I think this would take the rest of the morning shift.
Nov 13, 2023 6:35 am
OOC:
I have Survival at d8. Shall I toss them bones, people? Anyone better than that?
Nov 13, 2023 4:07 pm
OOC:
Mine's worse at d8/d6 for that roll.
Nov 13, 2023 6:10 pm
OOC:
For Survival, Cunningham is a d6, but if he gets to apply his Intelligence, then it's a d12 too.

So does that make it Cunnigham's task?
Nov 14, 2023 5:27 am
OOC:
Baker's got a slightly better chance with the d10+d8. But if two of us help, Dan and Normal both have a 79%:

https://i.imgur.com/Y8poX11.png

So, can we say Baker and Reed help, so Cunningham is rolling d12/d10?

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SpiritualSocket Inactive for 10 months

Nov 14, 2023 1:31 pm
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OOC:
Harrigan says:
So, can we say Baker and Reed help, so Cunningham is rolling d12/d10?
That looks correct.
Nov 14, 2023 7:17 pm
With Baker and Reed's help, Cunningham begins to cut up the bear for food. "We should probably save the head to show the gas station owner."

Rolls

Cut up bear with help - (d12)

(2) = 2

Cut up bear with help - (d10)

(7) = 7

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SpiritualSocket Inactive for 10 months

Nov 14, 2023 8:03 pm
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OOC:
Calculating bear meat and next shift.

Rolls

Rations - (2D6x4)

(56) + 4 = 15

Weather - (1d6)

(3) = 3

Rumors - (1d10)

Deck Draws

Encounter
Hidden Card
Motivation
Hidden Card
Nature
Hidden Card

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SpiritualSocket Inactive for 10 months

Nov 14, 2023 8:12 pm
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Cunningham, Reed, and Sheepdog carefully butcher the bear, separating the meat from bones and excess fat. They then slice the meat into thin strips, preparing it for dehydration. Using a combination of sun drying and heat from a fire they lay out the meat strips to remove moisture and preserve them.
OOC:
The bear creates 44 rations!
Day 4 - Day Shift, Clear Weather
It's now the beginning of the day shift. Let me know what the characters plan on doing this shift.

Whoever is Keeping Watch, please make a RECON roll (Cunningham has the best stats for this and rolls a d8/d12). I'm assuming Reed is always driving unless otherwise noted.
Nov 14, 2023 9:40 pm
OOC:
44 rations! Woo hoo!

While it would be great to keep all these rations for ourselves, is anyone else of the opinion that we should share some of this bounty with the refugees?

Are we proceeding to the gas station hermit with the bear head? I'd like to know if he's going to be true to his word.

Rolls

Recon (Skill) - (d8)

(3) = 3

Recon (Intelligence) - (d12)

(7) = 7

Nov 15, 2023 5:57 am
OOC:
I think using the rations for trade is a good idea. Going to the gas station dude seems like the most logical next step. I wonder if we can also barter for some of his landmines using the rations.
Nov 15, 2023 6:32 am
OOC:
Even if we keep five days or a week of rations each, there's a lot left over for trading. I like the idea of giving some to the refugees at the camp, and maybe getting a little more fuel.

Speaker

SpiritualSocket Inactive for 10 months

Nov 15, 2023 12:40 pm
Speaker
Upon returning to the gas station, the speaker abruptly exclaims, "Go away! Oh... it's you."

After presenting evidence of the deceased bear, the voice continues, "Oh, you... you actually killed a bear. Well, I'll be damned. Come back in half an hour, and I'll leave some gas outside the fence."
OOC:
Feel free to interact, barter, etc...
Nov 15, 2023 3:23 pm
"Maybe tell them we wanna talk?" Baker says to the LT. "Setup like this, they must know a thing or two about these parts, what’s goin’ on, the best routes west. Maybe offer up some bear steaks."
Nov 15, 2023 6:23 pm
Cunningham replies to Baker, "Worth a shot." Raising his voice, he says to the gas station hermit, "Sounds good. But before we go, we'd be willing to trade some of our smoked bear steaks for intel."
OOC:
Going to upgrade that Persuasion die with his Psy Ops specialty.
OOC:
Edit: And that looks like a hard no.
Last edited November 15, 2023 6:24 pm

Rolls

Persuasion (Empathy) - (d10)

(2) = 2

Empathy - (d8)

(3) = 3

Speaker

SpiritualSocket Inactive for 10 months

Nov 15, 2023 8:39 pm
Speaker
The speaker booms, "What do you think you are, a Michelin Chef? I don't want your dried-out bear meat."

Assuming Cunningham leaves and returns for the fuel, he discovers that the hermit is true to his word. The hermit has left out two filled large gas canisters, each holding 30 liters of gas. It seems fuel is something the hermit is not short on supply.
OOC:
[ +- ] Humvee's Current Fuel Situation
Nov 16, 2023 3:02 am
"Eh, whatever. If he's holed up like that, then he probably doesn't have any up-to-date intel in the first place."
OOC:
I'll change out Mountaineering. What do you guys think sound better, the Machine Gunner talent to compensate for the lack of a Heavy Weapons skill, or a more utility talent?
Nov 16, 2023 3:16 am
"Yeah, probably. Just means more for us and the refugees. At least we got our gas."
OOC:
Saevikas, Machine Gunner does seem like a good choice. Mechanic seems like a good utility skill in case the Humvee breaks down.
Nov 16, 2023 5:10 am
"Fair enough," Sheepdog says to his companions as they leave the station. "We're full up now! So are we beatin' feet, or are we gonna bushwhack them assholes?"
OOC:
With the SAW, yeah, Gunner is a solid Talent. Also, remember we can push rolls!

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SpiritualSocket Inactive for 10 months

Nov 16, 2023 2:09 pm
T2K Referee
OOC:
Some Quick Note keeping.

Where are you all storing the food?
It makes sense to keep it all in the Humvee, but if anything happens to the vehicle it will all be gone. Let me know if you plan on doing this, so I can make a note in the Stats Thread to help manage it.

Also let me know if you add any to your combat gear inventory or Reed's backpack. (If you forgot, Reed started the game with a backpack)

Where are you storing the gas?
Did you pour it all into the Humvee or are you keeping it in the canisters.

Where is Jakub?
Did you take him with you or is he at the settlement?

Has everyone kept track of bullets spent?
If not, please update your character sheet. If you don't remember, I can help update it.

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SpiritualSocket Inactive for 10 months

Nov 16, 2023 2:13 pm
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OOC:
When you are ready, let me know what the group decides to do next. No matter which direction the group goes. This happens due to Cunningham's successful RECON roll for this shift.
While driving, Cunningham spots a small airfield featuring a lone hangar. In its pre-war days, it might have served as shelter for a crop duster. However, what catches Cunningham's trained eye is the minefield surrounding the hangar—cleverly concealed to the point that, had he not been a Combat Engineer, the signs of mines might have gone unnoticed.
OOC:
Feel free to explore the hanger or ignore it entirely.

Remember that Daniel's men who you might ambush, plan on coming this evening. If you explore the hangar, you won't have enough time to get back and set up an ambush.

Edit: Added Local Area Map.
[ +- ] Map
Nov 16, 2023 6:52 pm
SpiritualSocket says:
OOC:
Some Quick Note keeping.

Where are you all storing the food?
It makes sense to keep it all in the Humvee, but if anything happens to the vehicle it will all be gone. Let me know if you plan on doing this, so I can make a note in the Stats Thread to help manage it.

Also let me know if you add any to your combat gear inventory or Reed's backpack. (If you forgot, Reed started the game with a backpack)
I think it makes sense to store some of it on our persons in our combat gear inventory slots (for those of us who still have room) and the rest in the Humvee. We need to find some water. Reed's backpack might be a good alternate to the Humvee for some.
SpiritualSocket says:
OOC:
Where are you storing the gas?
Did you pour it all into the Humvee or are you keeping it in the canisters.
Fill up the Humvee is my choice.
SpiritualSocket says:
OOC:
Where is Jakub?
Did you take him with you or is he at the settlement?
Now you ask us. :/ My first choice would be to have left him at the settlement, but the kid is our responsibility so maybe we took him with us. I wonder if he's ever seen a bear before.
SpiritualSocket says:
OOC:
Has everyone kept track of bullets spent?
If not, please update your character sheet. If you don't remember, I can help update it.
Bullets, rations, water. Yeah, marking it all down.
Nov 16, 2023 11:12 pm
OOC:
I think storing most of the rations in the Humvee and some on our persons make sense.

I don't mind the difference between filling it up or keeping it in canisters. Maybe one canister for emergencies?

I generally was assuming Jakub was in the Humvee, but either situation works.

I think I have the bullet count correct for now, though I'm sure I'll probably forget in the future.

Anyways, regarding the current situation, would Cunningham be able to steal one or two of the mines to use in the ambush? I mostly wonder about how safe it is to transport.

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SpiritualSocket Inactive for 10 months

Nov 17, 2023 2:04 am
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OOC:
saevikas says:
would Cunningham be able to steal one or two of the mines to use in the ambush? I mostly wonder about how safe it is to transport.
I’m mostly concerned about time. The group has the rest of the day shift to head back and prep the area for an ambush.

Typically it takes a shift to clear a hex of mines or remove mines from a hex. Plus the mine will explode if he fails the roll, so there is always that added danger.

If you want a bomb for the ambush, I think it’s more reasonable to bribe the hunter with 2 rations for IED supplies.

If you go for the ambush, it would be these rolls.

1. Cunningham Tech roll for the IED
2. Cunningham RECON roll to hide the IED on site
3. Sheepdog RECON roll to make sure the group is concealed.

That would take up the time until Daniel’s men drive down the road. Reed would have flexibility in what he does.
Nov 17, 2023 3:12 am
Cunningham would rather bribe the hunter for IED parts than risk blowing up while poaching mines.
Nov 17, 2023 4:11 am
OOC:
Okay, catching up...

◼ Aye, store the food in the humvee, with some on our persons. Baker will take three bear rations. And I thought we *all* had backpacks...

◼ For simplicity, I'd say gas up the truck. But if we want one can in reserve, fine.

◼ Jakub -- I've been thinking was with the other LT. What are we doing with her, pretending she never existed?

◼ Tracking ammo and food, yes. And water, which I need... maybe we can trade rations one for one?

◼ The hangar / ambush -- I suggest we skip the hangar, maybe return to it. So we're doing this, the ambush? I'm all for it. I do have a question -- is there a spare AK-74 and some mags? Baker isn't *low* low, but he's only got two mags left for his M21.


Nov 17, 2023 6:17 pm
OOC:
I'd feel more comfortable about an ambush if we knew Daniel's total force strength. Knocking out just his "tax collectors" might indeed bring reprisals on the refugee camp, which would really suck. Unless Hunter ditched her fatigues for local garb, they also might... well, you get the idea.

T2K Referee

SpiritualSocket Inactive for 10 months

Nov 18, 2023 1:40 pm
OOC:
T2K Referee
Here is a poll to help facilitate conversation.

What do you think the group should do? Multi Public

Move on from the Settlement.
Confront Daniel's Men in the Settlement.
Ambush Daniel's Men and leave
Ambush Daniel's Men and attempt to interrogate one.
Ambush Daniel's Men and send one back injured as a "message"
Ambush Daniel's Men and then take on rest in Chęciny "Rambo Style".
Ambush Daniel's Men and attempt to rally the Settlement for an assault on Chęciny.

T2K Referee

SpiritualSocket Inactive for 10 months

Nov 18, 2023 11:08 pm
T2K Referee
OOC:
As of right now, ambush and interrogate has the majority.

https://i.imgur.com/3tvbTLf.jpg

@Harrigan let us know if you have strong feelings about taking a different course of action.

Added ambush map to handout.
Nov 19, 2023 2:50 am
OOC:
It's a terrible idea (for the settlement) to do this, but let's do this!

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SpiritualSocket Inactive for 10 months

Nov 20, 2023 2:49 pm
T2K Referee
OOC:
Sounds good to me.

If you're able, mark off the positions on the map that you would like to place your characters for the ambush. If you're unable to, I can place them on the map and have you approve it.

If Cunningham wants to build an IED, he needs to first make the TECH roll for it.

How much water for rations does the group want to trade for? Piotr is willing to trade up to 10 units of water for 10 rations.
Nov 20, 2023 5:19 pm
I like 10 for 10.

Cunningham gets to work on the IED.

Rolls

Tech check for IED. Improvised Munitions - (d6)

(3) = 3

Intelligence (Controlling attribute) - (d12)

(2) = 2

Nov 20, 2023 5:56 pm
OOC:
10 for 10 sounds good. Tedic will probably pick up the big gun and hide somewhere away from the road.
Nov 21, 2023 6:05 am
OOC:
Sheepdog will take three bear rations and three waters from the 10 traded.

Remind us which direction they will be coming from -- the east?

Also, how do you get the zoomable / draggable map in the handout?

Edit: also, was there a spare AK-74?
Last edited November 21, 2023 6:07 am
Nov 21, 2023 6:27 am
OOC:
I have two spare AK-47s on me, no bullets. Honestly, I should probably leave them in the Humvee.
Last edited November 21, 2023 6:27 am
Nov 21, 2023 7:26 am
OOC:
Agree. Also, 47s or 74s? Maybe the Polish equivalent of the latter.
Last edited November 21, 2023 7:27 am

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SpiritualSocket Inactive for 10 months

Nov 21, 2023 1:27 pm
OOC:
T2K Referee
• Technically the enemies are going South to North on the road, but for ease on the computer, they are driving from the LEFT side of the map to the RIGHT.

• @saevikas What if we put Reed here on the red X? He could use the rock for cover or use it as stable base for the M249. The foliage circled in red breaks line of sight, so the enemies couldn't see him until they reach the spot marked with the A.
[ +- ] Ambush Map
• Reduced Rations by 10. Added 1 to the Humvee. Can everyone add 3 waters to your inventory?

• The rules show options for the AK-47 (aka AKM) and the new AK-74. I've been defaulting to the AK-74.
[ +- ] The AKs
• The Travel Maps can be found on FreeLeague'ss website here.

Or if you're looking for the code. (Just need to add the open and close square brakes "[]")
[ +- ] Zoom Map
Nov 21, 2023 4:14 pm
OOC:
Do the waters take up 1 slot or 2?

Cunningham has 1 AK74 with 2 mags.
Nov 21, 2023 4:16 pm
OOC:
Yeah, was looking for the code that made the map zoomable. You just have to experiment / estimate with the marker?

One more question — is this the full size of the map? Ideally Baker would be further away from the road to take advantage of the long reach of his rifle…

If not, those rocks south of the road and a little right might make some sense. Crossfire and all that.

Edit: pretty sure water takes up two slots.
Last edited November 21, 2023 4:16 pm

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SpiritualSocket Inactive for 10 months

Nov 21, 2023 4:16 pm
OOC:
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ForeverDED says:
Do the waters take up 1 slot or 2?
2 slots

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SpiritualSocket Inactive for 10 months

Nov 21, 2023 4:29 pm
OOC:
T2K Referee
Harrigan says:
You just have to experiment / estimate with the marker?
That's how I've been doing it. Please let me know if you find another way.

Harrigan says:
is this the full size of the map?
I've extended the map.
Nov 21, 2023 5:26 pm
OOC:
Put the spare rifles into the Humvee, updated sheet with 3 more water. That location looks okay to me, close enough for me to use a frag if needed.
Nov 22, 2023 6:26 am
OOC:
Thanks for extending the map. From the position of the yellow dot, can Baker see over the intervening cover to the ideal spot (IMO) for the ambush? If we could stop the lead vehicle right there, that'd be perfect.
[ +- ] Baker Firing Position

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SpiritualSocket Inactive for 10 months

Nov 22, 2023 1:51 pm
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OOC:
Yeah that works. Being elevated allows him to see over the foliage.

All we need left is to determine where Cunningham will be posted.

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SpiritualSocket Inactive for 10 months

Nov 22, 2023 1:51 pm
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OOC:
Yeah that works. Being elevated allows him to see over the foliage.

All we need left is to determine where Cunningham will be posted.
Nov 22, 2023 4:34 pm
The rock outcrop SE of the arrow head? Or is that too likely to result in crossfire?
Nov 22, 2023 7:18 pm
OOC:
I think that's a great spot -- I was considering it, but want to leverage the range of Baker's rifle.
Last edited November 22, 2023 7:18 pm

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SpiritualSocket Inactive for 10 months

Nov 22, 2023 7:39 pm
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Does this look correct. Sheepdog Left, Reed Top, and Cunningham bottom. The red diamond is when they all start shooting at the Humvee?

https://i.imgur.com/M7PrOsl.png

Rolls

More Than 1 Humvee? - Unlikely - 25% Chance (<26 = Yes) - (1d100)

Nov 22, 2023 9:11 pm
Yep, that position is what I was thinking.

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SpiritualSocket Inactive for 10 months

Nov 24, 2023 2:10 pm
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OOC:
Cunningham wasn't successful at creating the IED.

@saevikas when the group is ready, make Reed's RECON roll, and I'll adjudicate the encounter. He makes the roll because he has the lowest RECON value. However, he gets +3 because you're all taking a whole shift to set up and wait. That puts the roll at d10/d8. He can push the roll.

The enemies will make a passive opposing RECON roll as they drive by to see if they spot you.
Nov 24, 2023 7:46 pm
OOC:
Rolling.

Nice, does the extra success do anything?
Last edited November 24, 2023 7:47 pm

Rolls

1d10, 1d8

1d10 : (9) = 9

1d8 : (7) = 7

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SpiritualSocket Inactive for 10 months

Nov 24, 2023 8:25 pm
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The distinctive rumble of the approaching Humvee becomes audible long before its appearance. The vehicle kicks up dust along the road, accompanied by the unmistakable sound of a blaring boombox playing AC/DC's "Hell's Bells." The lyrics echo through the surrounding area, "I won't take no prisoners, won't spare no lives, Nobody's putting up a fight...." In the Humvee, four men can be seen, with one manning a Browning M2HB .50 machine gun conveniently attached to the top.
[ +- ] Their Humvee
[ +- ] Weapon Attached to Top
OOC:
The extra success makes it more difficult for the group to spot you. They had to get at least 2 successes instead of 1.

Edit: Go ahead and declare your actions ahead of time. I'll just resolve them in Initiative order.

Remember you get 1 fast action and 1 slow action per turn. Typically this is fast action: aim, slow action fire. Rules detailed here. Don't forgot to roll ammo dice!

ORDER:
1. Sheepdog
2. Cunningham
3. Reed
4. Enemies

Rolls

Opposed Recon Roll - (1d8, 1d8)

1d8 : (4) = 4

1d8 : (8) = 8

Cunningham - Initiative - (1d1000)

(756) = 756

Sheepdog - Initiative - (1d1000h1)

(635) = 635

Reed - Initiative - (1d1000)

(619) = 619

Sheepdog - Initiative (COMBAT AWARENESS) - (1d1000)

(922) = 922

Nov 24, 2023 8:37 pm
Jakub
OOC:
I'm assuming Jakub is in your Humvee off in the distance.
Nov 24, 2023 11:25 pm
Reed begins dumping lead into the Humvee to shut down any enemy response once the other two make their shot.
OOC:
Oh, come on! Apparently Reed could miss the side of a barn with pounds of metal. Do you guys think I should push the roll?
Last edited November 24, 2023 11:27 pm

Rolls

Agility, Machinegunner, 6 ammo dice - (1d12, 7d6)

1d12 : (4) = 4

7d6 : (1522143) = 18

Nov 25, 2023 12:58 am
OOC:
I think this might be one of those situations where pushing the die roll is worth the risk.

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SpiritualSocket Inactive for 10 months

Nov 25, 2023 1:42 am
OOC:
saevikas says:
Reed begins dumping lead into the Humvee to shut down any enemy response once the other two make their shot.

Oh, come on! Apparently Reed could miss the side of a barn with pounds of metal. Do you guys think I should push the roll?
T2K Referee

If you push, roll 1d10, 1d6. The heavy gunner bonus steps up the zero rank skill.

Also, you won’t reroll the 2 "1"s on the ammo dice which will cause your weapon to jam. That will take you a slow action and a successful heavy weapons check to clear next turn."
Nov 25, 2023 3:12 am
OOC:
Couple of questions:
Don't I roll d12 for Agility since I have the bipod?

And do "1"s work differently on ammo dice compared to the skill dice when pushed? I remember that Sheepdog's rifle had its durability degrade due to a push.

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SpiritualSocket Inactive for 10 months

Nov 25, 2023 4:12 am
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OOC:
That's right! You use Agility with the bipod. Sorry about that.

The roll looks good. I forgot about the bipod. Then the machine gunner +1 is negated by yhe -1 for a moving target.

The "1"s on the ammo dice reduce the reliability of the weapon and potentially jam it when you push.
[ +- ] PUSHING & RELIABILITY
[ +- ] Reliability
Nov 25, 2023 6:19 am
OOC:
Didn't know about / remember the double 1 jaw. Yikes.
Following the humvee with the telescopic sight on his rifle, Sheepdog plants his crosshairs on the top gunner and fires as soon as the shooting starts.
OOC:
Agility d10, Ranged Combat d10. Sniper Aim with a bipod gives +2, so d10/d10 becomes d12/d12. Range is fine. Called Shot: Head or Torso, whichever is unarmored, means -2, so we're back to d10/d10... but Baker has *Sniper*, so +1 for a final chance of d12/d10. I think! Rolling that. No Ammo dice, as I now remember they cannot be used with the telescopic sights.

Hit. That's Damage 3, which is also a crit unless there's armor involved.
Last edited November 25, 2023 6:21 am

Rolls

Shooting at the M2HB Gunner - (1d12, 1d10)

1d12 : (6) = 6

1d10 : (1) = 1

Nov 25, 2023 6:23 pm
Cunningham aims and fires through the front windshield of the Humvee hoping to hit the driver or the guy next to him.

Rolls

Ranged Combat - (d6)

(3) = 3

Agility - (d10)

(2) = 2

Damage Dice - (2d6)

(42) = 6

Nov 25, 2023 8:38 pm
OOC:
I guess the gun can be repaired at the settlement. Pushing.

AGH!
Last edited November 25, 2023 8:38 pm

Rolls

PUSH - (1d12, 5d6)

1d12 : (2) = 2

5d6 : (14321) = 11

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SpiritualSocket Inactive for 10 months

Nov 26, 2023 2:09 pm
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Sheepdog takes aim at the exposed gunner, who's donned in a flak jacket and kevlar helmet. With precision, Sheepdog fires a single bullet directly at the gunner's head. The shot partially connects, hitting the helmet and causing the gunner's head to jolt forward, but it mostly glances off, failing to penetrate the protective gear.
OOC:
Enemy A (The Gunner), takes 2 damage.
Cunningham unleashes a rapid barrage of six rounds at the passing Humvee. Some rounds bounce off the vehicle's armor, while others miss entirely.

Reed unleashes a burst of fire from the M249 at the passing Humvee, expelling 13 rounds before the weapon jams, revealing the wear and tear of continuous use during the journey.
OOC:
The M249 requires a successful HEAVY WEAPONS roll to clear the jam. It can’t be fired until that happens.

The reliability of the M249 goes from 5 to 1. If it takes any more reliability damage it will no longer be usable.

Maintaining their composure, the enemies in the Humvee continue forward and execute a sudden spin. Two combatants quickly exit the vehicle, each heading in a different direction. Meanwhile, the gunner, armed with the Browning M2HB, focuses on Cunningham. Bullets erupt around the rocks where Cunningham is positioned, creating explosive impacts, but fortunately, none find their mark.
OOC:
[ +- ] Enemy Actions
[ +- ] GM Stats for this Combat

OOC:
Important Notes
Enemy C and Enemy D are currently out of line of sight. This also means that can't fire on you unless they move closer. (3 forest hexes blocks line of sight).

Edit: updated line of sight info because everyone is at different positions and elevations. We’ve been ruling that elevation allows you to see over forest and foliage.

Sheepdog can see: a, b, d
Cunningham can see: a, b
Reed can see: a, b, d



Cunningham needs to make a successful CUF roll or become suppressed. That's a 1d8 for his CUF, and 1d8 for Unit Morale (He gets the Unit Morale roll because he can see Reed).

Rolls

NPCs CUF, Unit Morale - (1d8, 1d8)

1d8 : (1) = 1

1d8 : (8) = 8

NPC Heavy Weapons - (1d10, 1d8)

1d10 : (5) = 5

1d8 : (2) = 2

M2HB ROF Ammo Dice - (4d6)

(6643) = 19

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SpiritualSocket Inactive for 10 months

Nov 26, 2023 2:38 pm
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Map also in handout.
[ +- ] Ambush Map
Nov 26, 2023 10:07 pm
CUF rolls

Rolls

CUF Roll #1 - (1d8)

(7) = 7

CUF Roll #2 - (1d8)

(8) = 8

Nov 27, 2023 5:53 am
OOC:
Are we up again, same order?

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SpiritualSocket Inactive for 10 months

Nov 27, 2023 2:28 pm
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OOC:
With the departure of overly helpful in-laws and moody teenage nephews, I can now give more attention to the game.

Yes, same initiative order.

If you all prefer, I'm ok with everyone declaring their actions ahead of time for the round, and I can resolve them in initiative order. If someone does something that would obviously impact another's action, I would discuss with that person before resolving.

ORDER:
1. Sheepdog
2. Cunningham
3. Reed
4. Enemies
Nov 27, 2023 11:14 pm
OOC:
If I wanted to throw a frag grenade at the enemy, what would I need to do? Ideally, I would want to hit as many enemies as possible.

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SpiritualSocket Inactive for 10 months

Nov 27, 2023 11:57 pm
OOC:
T2K Referee
The maximum range you can throw a frag grenade is 3 hexes, so that would put the grenade blast here. The circle is the blast size.

However, if you miss the grenade will deviate 1d6 hexes in any direction, so it's possible that could work in your favor. Or land where you stand. I'm ok with allowing an automatic fail to force the grenade deviation.

https://i.imgur.com/zMLVBwh.png

You're turn would look like this
Fast Action: Pull Pin
Slow Action: Throw grenade

Modifiers
+1 for elevation

Dice Rolled
MOBILITY: d12/d8 (Includes the modifier)
Grenade Blast Damage: d8/d8 (successes increase the amount of damage)
Nov 28, 2023 6:00 am
Sheepdog curses when his round deflects off the gunner's helmet, but he follows the vehicle and the man through his scope so he can make a follow-up shot... which he does after moving the firing selector to 'full' before he pulls the trigger.
OOC:
Fast Action Aim to cancel the Quick Shot penalty, Slow Action to fire with RoF 1. Agility d10, Ranged Combat d10. Sniper +1, bipod adds nothing without sniper aim, but forgot Elevated Firing Position +1 last time. That should make for d12/d12, not calling a shot, adding 1d6 from ammo.

Hit. 4 damage to the torso. If 3 damage is dealt, that's a crit.

Edit: screwed up the location roll. Rerolling, d6 this time. Three rounds expended.
Last edited November 28, 2023 6:06 am

Rolls

Agility, Ranged Combat, RoF 1 - (1d12, 1d12, 1d6)

1d12 : (12) = 12

1d12 : (1) = 1

1d6 : (2) = 2

Location - (1d10)

(6) = 6

Location - (1d6)

(3) = 3

Nov 28, 2023 3:57 pm
Hoping that Sheepdog will get that gunner, Cunningham aims (fast action) for the driver and fires (slow action).

Rolls

Ranged Combat (Agility) - (d6)

(5) = 5

Agility - (d10)

(4) = 4

Nov 28, 2023 4:21 pm
OOC:
Hmm, I'll hold off on the grenade if it takes up both actions.
Tedic moves behind the rock and tries to unjam the gun.

Rolls

Heavy Weapons - (1d10)

(7) = 7

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SpiritualSocket Inactive for 10 months

Nov 28, 2023 4:22 pm
OOC:
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@ForeverDED Do you think you'll push the roll?
Nov 28, 2023 4:36 pm
OOC:
No, I'm not really feeling confident or desperate enough that it's worth the risk. :(

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SpiritualSocket Inactive for 10 months

Nov 28, 2023 7:18 pm
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Player Actions
Sheepdog fires off 2 rounds from his M21. They go through the flak jacket of the gunner puncturing his lung. He gasps for breath before collapsing incapacitated over the top of the Browning M2HB.
OOC:
3 damage dealt, critical hit! Punctured lung. Enemy B is incapacitated.
Meanwhile, Reed, taking cover behind the rock, manages to clear the weapon jam of the M249!

Cunningham fires rounds at the driver, but unfortunately, none make impact.
OOC:
I rolled 1d6 ammo dice for Cunningham. 4 Rounds Fired.
Enemy Actions
The driver of the Humvee floors it and begins barreling towards Sheepdog. There are no signs of slowing down, and it appears that the driver may attempt to ram Sheepdog with the Humvee.

The thug near Reed opens fire, bullets whizzing overhead as Reed quickly unjams his weapon. Luckily, he doesn't take any damage, as the rocks he's taking cover against block all the bullets.
OOC:
Reed didn't take his fast action last turn, so I think it's save to say he would have moved into more cover. I repositioned him slightly.
The soldier near Cunningham advances forward, firing as he moves. Bullets kick up dirt and debris all around Cunningham. The rocks where he's taken partial cover protect him from any harm.
OOC:
The enemy rolled a torso hit location where Cunningham is protected by the armor level 3 of the rocks due to partial cover.

https://i.imgur.com/F2cx5H2.jpg
OOC:
[ +- ] GM Stats for this combat

Rolls

Cunningham AMMO Dice - (1d6)

(4) = 4

Enemy B (Driver) - DRIVING - (1d10, 1d8)

1d10 : (8) = 8

1d8 : (6) = 6

Enemy C - RANGED COMBAT (Modifiers -2) - (1d8, 1d6)

1d8 : (6) = 6

1d6 : (1) = 1

Enemy D - RANGED COMBAT (Modifiers -2) - (1d8, 1d6)

1d8 : (6) = 6

1d6 : (1) = 1

Reed Hit Location - (1d6)

(3) = 3

Cunningham Hit Location - (1d6)

(2) = 2

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SpiritualSocket Inactive for 10 months

Nov 28, 2023 7:43 pm
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OOC:
Same initiative order. Sheepdog is up, but everyone may post their actions ahead of time.

1. Sheepdog
2. Cunningham
3. Reed
4. Enemies

Quick Reminders of the Situation:
* Firing at the moving Humvee includes a -1 modifier. (i.e. enemy B)
* Firing at someone in the wooded terrain includes a -1 modifier (i.e. enemies C & D)
Nov 28, 2023 9:04 pm
OOC:
Ammo expenditure noted.

Now that the Humvee has moved, does Cunningham have any targets he can shoot at? d?

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SpiritualSocket Inactive for 10 months

Nov 28, 2023 9:07 pm
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OOC:
Yes Enemy D! He couldn't' see him before because he was beyond 3 hexes of forest, but now he's very visible.
Nov 29, 2023 1:37 am
Cunningham aims (fast action) at enemy D and fires (slow action).

Rolls

Ranged Combat (Agility) - (d6)

(1) = 1

Agility - (d10)

(8) = 8

Ammo Dice - (2d6)

(51) = 6

Nov 29, 2023 1:43 am
OOC:
Would chucking a grenade also incur the -1 penalty from the wooded terrain? I plan on chucking it to the open hex at C's upper right, where the blast should reach them.
Last edited November 29, 2023 1:43 am

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SpiritualSocket Inactive for 10 months

Nov 29, 2023 3:06 am
OOC:
T2K Referee
Yeah it still gets the -1 for the terrain.
Nov 29, 2023 3:37 am
OOC:
Wish me luck! I think the modifiers for elevation and terrain cancel each other out.
Reed pulls one of the grenades off of his belt and chucks it down the hill at the approaching enemy. Getting it close enough will be good enough for him.
OOC:
Whoop! Looking at the rules, I'm now a bit confused about how grenades work. I rolled Mobility, but the game says that I should roll the grenade's blast power?
Last edited November 29, 2023 3:43 am

Rolls

Bombs away! - (1d12, 1d6)

1d12 : (12) = 12

1d6 : (5) = 5

Nov 29, 2023 7:42 am
Seeing the vehicle barreling towards him, and not trusting the light tree cover to stop the thing, Baker gets up out of his prone position and hustles to some nearby rocks that he hopes will provide him some cover!
OOC:
Fast action to get up, Slow to run to the rocks two hexes NW of him. Possible? Need a roll? He leaves his pack on the ground, for what it's worth.

Two other notes: I think Sheepdog is at 4 rounds spent, not 3, and I'm not seeing how Cunningham is rolling a d6 and a d10 for his attacks. Aren't the dice chained together so they are never more than one step apart?

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SpiritualSocket Inactive for 10 months

Nov 29, 2023 3:05 pm
T2K Referee
OOC:
I'll update Sheepdog's rounds spent to 4.

Cunningham's Agility is d10 and Ranged Combat is d6, so his base roll is more than one step apart. I don't see anything that explicitly prevents that combination. However, when applying modifiers, the dice pool needs to be balanced, so pluses would step up the d6 and negatives step down the d10. I'll poke around in the rules and let you know if I find anything, or if you see anything let me know.

That said, @ForeverDED, can you reroll your agility ranged combat roll using a d8? Enemy D is in a lightly wooded area, and targeting him includes -1 modifier. Sorry, I know that you already rolled a success.

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SpiritualSocket Inactive for 10 months

Nov 29, 2023 3:26 pm
OOC:
T2K Referee
@saevikas Grenades are confusing. - I'm trying to create some player aides to help simplify some of these combat mechanics.

1. Roll MOBILITY to land the grenade in the correct place. (Extra successes do not affect the damage)
2. Roll Blast Damage based on the characters location to the center of the explosion to determine if the target gets hit by the explosion (extra successes increase damage)
3. Roll 1d6 for Hit Location to see where the blast hits the target. (Only applies if the Blast Damage roll is successful)

Reed landed the grenade dead center on the target because of the successful MOBILITY roll. Since the target is at the center of the blast radius, you need to roll 2d8 for blast damage. No matter what happens the target will be knocked prone from the explosion and be forced to make a CUF roll. If you don't roll a success, he doesn't take damage. If you roll 1 success, he gets hit and takes the base damage for frag grenades which is 2. If you roll 2 successes, he'll take 3 damage.

Two additional notes:
I misspoke early about the need to apply a -1 modifier to terrain for grenades. Terrain modifiers don't apply to grenades because your targeting the hex not the person.

Frag Grenades aren't effective against armor, so the target will reduce the damage of the blast by 2 instead of 1 if he gets his in a place where he's wearing armor. In this case, it would be his torso and head.

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SpiritualSocket Inactive for 10 months

Nov 29, 2023 3:28 pm
OOC:
T2K Referee
@Harrigan I personally don't think it's tricky for Sheepdog to take cover behind the rocks and since it's only 2 hexes away he shouldn't need to roll.
Nov 29, 2023 5:38 pm
SpiritualSocket says:
OOC:
Cunningham's Agility is d10 and Ranged Combat is d6, so his base roll is more than one step apart. I don't see anything that explicitly prevents that combination. However, when applying modifiers, the dice pool needs to be balanced, so pluses would step up the d6 and negatives step down the d10. I'll poke around in the rules and let you know if I find anything, or if you see anything let me know.

That said, @ForeverDED, can you reroll your agility ranged combat roll using a d8? Enemy D is in a lightly wooded area, and targeting him includes -1 modifier. Sorry, I know that you already rolled a success.

Rolls

Re-roll - (1d8)

(3) = 3

Nov 29, 2023 5:55 pm
OOC:
rollin'

Rolls

2d8

(31) = 4

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SpiritualSocket Inactive for 10 months

Nov 29, 2023 6:48 pm
T2K Referee
Reed's grenade lands near the combatant, who promptly dives to the ground for cover. Shaken the combatant looses his cool.
OOC:
No physical damage. However, Enemy C is currently suppressed. He takes 1 stress damage and loses his turn.
Cunningham, leaning over the top of the rock, fires 6 rounds at the approaching soldier but doesn't get a clear shot through the trees. The soldier continues onward and leaps over the rock landing in the same hex as Cunningham.
OOC:
Ranged combat in the same hex has these modifiers: -1 for Pistols, Carbines, and SMGS. -2 for all other ranged weapons. I don't see any other modifiers he would include.
Sheepdog successfully reaches cover as the Humvee continues forward, stopping just at the edge of the wooded area. The driver exits the driver's seat, crawls over the backseat, and positions himself, prepared to man the M2HB.
OOC:
I'm assuming Sheepdog is in full cover and can't be targeted. He will need to use a fast action to go from full to partial cover if he shoots next turn.

The driver took his fast action to drive and a slow action to get behind the gun. His next turn will be fast action to shift the dead guy off the gun and then a slow action to fire. He won't be able to use a fast action to aim. If he becomes suppressed, he'll dive back into the armored Humvee.

OOC:
[ +- ] GM Stats for Combat
https://i.imgur.com/eoTVeq9.jpg


OOC:
Same initiative order. Sheepdog is up, but everyone may post their actions ahead of time.

1. Sheepdog
2. Cunningham
3. Reed
4. Enemies

Rolls

Enemy C - CUF (No Unit Morale Roll) - (1d8)

(1) = 1

Enemy D - MOBILITY to leap over rocks - (1d10)

(7) = 7

Enemy B - DRIVING roll to navigate woods - (1d10, 1d8)

1d10 : (7) = 7

1d8 : (5) = 5

Nov 30, 2023 2:19 am
OOC:
What would it take for Tedic to make the prone combatant surrender? Walk up and point the big gun at him?

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SpiritualSocket Inactive for 10 months

Nov 30, 2023 2:53 am
T2K Referee
OOC:
I would play it out like this. Reed needs to get to him with his first fast action. Then point a gun at him at point blank range.

It would require a couple of rolls both which can be pushed. The target is 3 hexes away, so Reed needs a successful MOBILITY roll to make the extra distance in time. Then Reed needs to either make a successful PERSUASION roll or the target needs to fail his CUF again.

It’s not a bad plan. However, problems could obviously happen if he figures out the M249 is jammed or another combatant comes to help his comrade.

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SpiritualSocket Inactive for 10 months

Nov 30, 2023 2:56 am
OOC:
T2K Referee
I’m definitely open to other ideas.
Nov 30, 2023 3:25 am
OOC:
Sounds like Opposed Rolls to me, maybe with modifiers for distance, for having a weapon, etc. Persuasion vs. CUF could even work, as it would model the target being tougher if the unit has integrity, etc.

T2K Referee

SpiritualSocket Inactive for 10 months

Nov 30, 2023 3:40 am
T2K Referee
OOC:
I like the opposed rolls. Reed’s persuasion vs the enemy’s CUF (1d8). We can apply modifiers to Reed’s action based on how close he is: +3 in same hex. +2 in an adjacent hex, +1 two hexes away.
Nov 30, 2023 4:06 am
OOC:
+1 modifier for elevation?

"It's over! I have the high ground!"

Also, the gun was unjammed the round before the grenade toss. If Tedic does go that route, he'll probably just go as far as he can without needing to roll.
Nov 30, 2023 5:05 am
Sheepdog knows popping up to confront the guy getting on the deuce isn't the smart play here, but he also knows if he just keeps his head down there's a good chance the soldier will pivot and put heavy fire on one of his companions. If they don't see it coming and get to cover, they're toast.

So, both eyes open as he uses the red-dot sight on the side of his scope, the man leans out quickly, then fires a burst from his M21, trying to take the man out.
OOC:
Fast Action to move to Partial Cover; Slow Action to fire. Starting with d10/d10, +1 from Sniper, -2 from not aiming. d10/d8 and using RoF 2.

Edit: Nine rounds spent. Head hit, let's use the ammo die to increase damage to 4 to get through his helmet with 3 stress and a crit. (Rifle crits on 3.) Goofed on the name of the crit roll -- should be "Critical Location." Looks like a Gouged Eye if the crit activates.
Last edited November 30, 2023 5:12 am

Rolls

Agility + Ranged Combat - (1d10, 1d8, 2d6)

1d10 : (7) = 7

1d8 : (3) = 3

2d6 : (26) = 8

Hit Location - (1d6)

(6) = 6

Hit Location - (1d10)

(6) = 6

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SpiritualSocket Inactive for 10 months

Nov 30, 2023 2:54 pm
T2K Referee
saevikas says:
OOC:
+1 modifier for elevation?

"It's over! I have the high ground!"

Also, the gun was unjammed the round before the grenade toss. If Tedic does go that route, he'll probably just go as far as he can without needing to roll.
OOC:
Reed could get here with his fast action which would give him these modifiers to his persuasion roll.

"It's over! I have the high ground!" +1
Adjacent Hex +2

His Base Empathy/Persuasion is d10/d6, so his final dice pool is d12/d10.

It's an opposed roll so he needs to get 1 more success than the target's CUF roll. The enemy only gets to roll d8 because he can't see the rest of his squad.

If Reed doesn't win the opposed roll, there is a small chance that the target could hit him with ranged combat next round, but he needs to roll really well. Most likely Reed will end up in a really good position to continue combat.
https://i.imgur.com/AoyYZpf.png

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SpiritualSocket Inactive for 10 months

Nov 30, 2023 3:00 pm
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Rolls

Enemy B - CUF - (1d8)

(5) = 5

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SpiritualSocket Inactive for 10 months

Nov 30, 2023 3:03 pm
T2K Referee
Sheepdog
The burst of fire from Sheepdog's M21 is deadly accurate as it strikes the target just under his helmet hitting the man in the side of the face gouging out one of his eyes in the process. He shouts something to the effect of "Screw this!" and takes cover inside the vehicle.

The enemy is clearly shaken and gives the impression that he no longer want to stick around to see (through his one remaining good eye) how things play out.
OOC:
Enemy B takes 3 damage and is suppressed. He loses his next turn. His critical injury gives him a permanent -2 to RECON and RANGED COMBAT.
Nov 30, 2023 4:52 pm
Tedic stands on top of the hill, dramatic lighting to his back and M249 in hand.

"Surrender!"

Rolls

Persuasion - (1d12, 1d10)

1d12 : (3) = 3

1d10 : (1) = 1

Nov 30, 2023 6:52 pm
Fast Action: Aim
Slow Action: Shoot

So which dice am I rolling now? I'm assuming that I can't go lower than d6. So d6 & d6?

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SpiritualSocket Inactive for 10 months

Nov 30, 2023 7:10 pm
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OOC:
That's right: d6/d6.

Base Pool: d10/d6 (Agility/Ranged Combat)
-2 for Active Target in same hex with AK-74:

Final Pool: d6/d6

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SpiritualSocket Inactive for 10 months

Nov 30, 2023 7:11 pm
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Reed
In response to Reed, the combatant shouts "Never!"
OOC:
Enemy C will not give up. However, he lost his turn due to suppression. He's no longer suppressed.

Rolls

Enemy C - CUF - (1d8)

(8) = 8

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Nov 30, 2023 7:13 pm
Ok

Rolls

Close range shots - (1d6, 1d6)

1d6 : (5) = 5

1d6 : (1) = 1

Ammo Dice - (2d6)

(63) = 9

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SpiritualSocket Inactive for 10 months

Nov 30, 2023 7:36 pm
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Cunningham
The combatant next to Cunningham leaps forward and attempts to grapple him.
OOC:
If the grapple succeeds, both Cunningham and the combatant fall to the group. Cunningham will drop his weapon and won't be able to move. His only available action for his next turn will to be to break free which is a slow action opposed roll. Cunningham's melee combat vs the enemy's.

Cunningham can attempt to block the grapple witch a successful close combat roll (d12/d6). This will cost him a fast action in his next turn. Any success prevents the grapple. Extra successes have no effect. This roll can be pushed.

Rolls

Enemy D - CUF - (1d8)

(8) = 8

Grapple - (1d10, 1d6)

1d10 : (6) = 6

1d6 : (2) = 2

Nov 30, 2023 9:49 pm
Attempting to block the grapple.

Rolls

Attempting to block the grapple - (1d12, 1d6)

1d12 : (7) = 7

1d6 : (4) = 4

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SpiritualSocket Inactive for 10 months

Dec 1, 2023 1:41 am
Cunningham blocks the grapple attempt. The man is still in the same hex as him.
OOC:
Cunningham can only take one action this turn
The enemy in front of Sheepdog is taking cover in the Humvee and looks like he’s going to attempt to flee on his next turn. He didn’t take an action this turn due to suppression.

The prone enemy in front of Reed shows no signs that he will back down from the fight and will attempt to attack Reed on his next action.
OOC:
[ +- ] GM Stats for Combat

OOC:
Same initiative order. Sheepdog is up, but everyone may post their actions ahead of time.

1. Sheepdog
2. Cunningham
3. Reed
4. Enemies
T2K Referee
Dec 1, 2023 3:33 am
The hit was a solid one, but Baker swears to himself when he sees that his target isn't fully out of the fight. Decision-time. He knows his teammates are still in the thick of it from the sounds of the gunfire, and he needs to get to their aid -- quickly. So he's up and moving from his cover, making his way quickly and quietly through the rocky field to the humvee, trying to approach steathily, using the vehicle to block his approach. On the way, he shoulders his rifle and draws his sidearm.
OOC:
Slow action to move stealthily up to the humvee, fast action to draw his pistol. Should I test Recon?

Also, hm, I think I've been counting rounds wrong after all. I though spending ammo dice was 1 + whatever you roll on the ammo dice, but it looks like it's *just* what you roll, is that right?
Dec 1, 2023 3:46 am
OOC:
He can't aim. The enemy is in the same hex. Is it still d6 & d6?
Dec 1, 2023 3:48 am
OOC:
With the modifiers, is it d12/d6 I roll for base die? (STR without bipod, machine gunner specialty, elevation bonus)? Just checking to see if I didn't miss any modifiers before rolling.
Tedic shoots.
Last edited December 1, 2023 3:48 am

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SpiritualSocket Inactive for 10 months

Dec 1, 2023 2:54 pm
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Sheepdog
OOC:
Yes, make a RECON roll. It's an opposed roll. If you beat the enemy driver's RECON, you get a +3 to your next attack as long it's in the same hex.
Cunningham
OOC:
Cunningham is incredibly strong, and I want you to be aware of the melee actions he can perform. The enemy also dropped his rifle in an attempt to grapple Cunningham.

Melee Combat: Roll d12/d6
Deal 1 damage plus 1 for each extra success. - You don't need to drop your rifle. Narratively, you'd be using it as a type of improvised weapon.

Grapple: Roll d12/d6.
You grapple the opponent, and you both fall to the ground. The only action the enemy can make on future turns is break free. Until the enemy breaks free, you can perform grapple attacks. Grapple attacks are the same as melee attacks but only use a fast action. The opponent can attempt to block the grapple, but loses a fast action. - However, you drop your rifle to do this.

Shove/trip Roll d12/d6
As a fast action, you can try to shove the enemy to the ground. Cunningham is stronger than the opponent, so you only need 1 success. The opponent can attempt to block the shove, but loses a fast action. This action doesn't do any damage.

Ranged Combat: Roll d6/-
He can't aim and he's firing in close combat for a total of -4 modifiers. That drops him to a single d6 for ranged combat. You can't go lower than that.
Reed
OOC:
This is how I calculated the dice pool. Let me know if that doesn't make sense. The way I see it is that the machine gunner speciality starts HW at d6. Then from there all the steps need to balance out.

Base dice pool: d10/- (STR/HW)

+1 Machine Gunner (d10/d6)
+1 Elevation (d10/d8)
-1 Target prone (d8/d8)
-1 Terrain (d8/d6)

Final Dice Pool: d8/d6

Rolls

Enemy B - Opposed Recon (Modifier - 2) - (1d6, 1d6)

1d6 : (3) = 3

1d6 : (2) = 2

Enemy D - Disarm Cunningham - (1d10, 1d6)

1d10 : (8) = 8

1d6 : (5) = 5

Dec 1, 2023 4:04 pm
OOC:
If Cunningham succeeds in knocking his opponent to the ground with a shove/trip, does he become "defenseless"? (+3 DM)

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SpiritualSocket Inactive for 10 months

Dec 1, 2023 4:46 pm
OOC:
Not defenseless because he's mobile and aware of you. However, if he's on the ground he needs to use one of his fast actions to get up. He'll also attempt to block the shove which takes up his other action.

If he keeps failing round after round, you'll essentially delay the combat until someone arrives to help or you change tactics.

Some defenseless examples are being caught unaware, having a broken neck, or sleeping.
T2K Referee
Dec 1, 2023 6:31 pm
Cunningham attempts to shove his opponent to the ground.

Rolls

Close Combat (Strength) - (d6)

(5) = 5

Strength - (d12)

(1) = 1

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SpiritualSocket Inactive for 10 months

Dec 1, 2023 7:32 pm
OOC:
Harrigan says:
it looks like it's *just* what you roll, is that right?
That's right. The total ammo spent is the sum of all the dice you roll unless you don't roll any ammo dice. In that case, the ammo spent is 1.
T2K Referee
Dec 1, 2023 11:13 pm
OOC:
Rolling with 3 ammo dice.

Rolls

1d8, 1d6, 3d6

1d8 : (5) = 5

1d6 : (6) = 6

3d6 : (563) = 14

Hit Location - (1d6)

(3) = 3

Dec 2, 2023 5:58 am
OOC:
Recon to get close. Not sure if we all have Fatigues or not... if so, they add +1 to Recon rolls like this.

Edit: gonna wait for the call on the Fatigues before deciding to Push or not.
Last edited December 2, 2023 5:59 am

Rolls

Intelligence + Recon - (1d10, 1d8)

1d10 : (4) = 4

1d8 : (4) = 4

Recon with +1 if Baker has Fatigues (otherwise ignore) - (1d10)

(1) = 1

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SpiritualSocket Inactive for 10 months

Dec 2, 2023 2:03 pm
T2K Referee
OOC:
I was unaware of the +1 to Recon with fatigues. - Yes, you all have them.
Dec 2, 2023 3:31 pm
OOC:
Okay. Pushing regardless!

Failed and took one point of mental stress.
Last edited December 2, 2023 3:32 pm

Rolls

Pushing the Recon roll, down to 1d10 - (1d10)

(2) = 2

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SpiritualSocket Inactive for 10 months

Dec 3, 2023 2:19 am
Sheepdog endeavors to approach the Humvee discreetly but finds it challenging to maintain stealth. Aware that the situation could have been handled more smoothly, he grapples with the added stress of anticipating the driver's potential reactions.

The driver, having recovered from the suppression, exits the backseat. He crawls over to the driver's seat, positioning himself to take control of the vehicle. Presently, he is seated in the driver's seat, ready to drive.
OOC:
Sheepdog takes 1 stress damage for the failed push. Should he shoot at the driver next round, His only modifier is -1 for firing at a target in the same hex as himself. This Humvee has an armor level 3 on all sides which can also be added to the driver's flak jacket armor of 1 or his helmet armor of 1. - Hopefully I've explained it clearly. Please let me know if you'd like clarification.
Cunningham attempts to knock his combatant to the ground, but the agile man sidesteps the attempt. In a swift countermove, the combatant tries to disarm Cunningham, but his efforts are in vain. The round concludes with both individuals facing each other at close combat range.
OOC:
If Cunningham shoots and aims, his only modifier is -2 for firing at a target in the same hex as him. He still has all his close combat options.
[ +- ] Close Combat Options
Reed opens fire on his combatant, who, while attempting to get to his feet, starts shouting profanities about Reed's mother in Russian. Reed, understands the insults very clearly. It appears that being shot at and hit is making the combatant more angry and even less likely of backing down.
OOC:
Reed does 2 damage. The M249 would have done 3 damage, but it hit the man in his torso. He's wearing a flak jacket so it which reduced the damage by 1. The combatant is still on the ground, but is no longer suppressed.

OOC:
[ +- ] Map - Also in Handout
[ +- ] GM Stats for Combat

OOC:
Same initiative order. Sheepdog is up, but everyone may post their actions ahead of time.

1. Sheepdog
2. Cunningham
3. Reed
4. Enemies
T2K Referee

Rolls

Enemy C - CUF - (1d8)

(7) = 7

Dec 3, 2023 3:42 am
OOC:
Possible to open the door of the humvee and fire into the vehicle that way, avoiding the armor? Or through the windshield -- is it also bulletproof?
Last edited December 3, 2023 3:42 am

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SpiritualSocket Inactive for 10 months

Dec 3, 2023 3:47 am
OOC:
Are you looking to open a specific door or just any?

Edit: I don’t think regular Humvee windows are bulletproof so they wouldn’t get the armor
T2K Referee
Dec 3, 2023 4:07 pm
Reed ignores the insults, since he definitely could come up with better insults himself.

Rolls

firing - (1d8, 1d6, 5d6)

1d8 : (5) = 5

1d6 : (4) = 4

5d6 : (22652) = 17

hit location - (1d6)

(3) = 3

Dec 3, 2023 4:50 pm
Cunningham is frustrated with with the AK74, so he decides to use it as a melee weapon.

Rolls

Close Combat (Strength) - (d6)

(5) = 5

Strength - (d12)

(10) = 10

Dec 3, 2023 5:12 pm
OOC:
Ideally the passenger door, though if shooting through the glass won't offer a penalty, I'll probably aim and shoot through the glass without standing right in front of the humvee. Depends on where Baker is relative to the front of the vehicle after his last move...

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SpiritualSocket Inactive for 10 months

Dec 3, 2023 8:19 pm
T2K Referee
OOC:
Rolling dice. Will wait for sheepdog's action before revealing and resolving PCs' turn.
SpiritualSocket sent a note to SpiritualSocket

Rolls

Enemy C - CUF - (1d8)

(7) = 7

Secret Roll

Secret Roll

Ranged Combat - Target Reed - (Modifier -3) - (d6, d6)

d6 : (3) = 3

d6 : (1) = 1

Ranged Combat - Target Reed - Ammo - (2d6)

(33) = 6

Melee Attack - Target Cunningham - (d10, d6)

d10 : (4) = 4

d6 : (4) = 4

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SpiritualSocket Inactive for 10 months

Dec 3, 2023 8:52 pm
OOC:
Harrigan says:
[Ideally the passenger door, though if shooting through the glass won't offer a penalty, I'll probably aim and shoot through the glass without standing right in front of the humvee. Depends on where Baker is relative to the front of the vehicle after his last move...
The passenger doors were all left unlocked when the other combatants quickly exited the vehicle. The driver door is likely locked (65% chance). I would only roll to see if that door is locked if Sheepdog attempts to open it.

I don't have a clear example from the rulebook on how to adjudicate this turn of events, so this is what I'm proposing. However, I'm open to change it if it doesn't seem quite right to you.

Opening the door and shooting
Fast action to open the door and a slow action to shoot. All the same modifiers apply (-1 for close combat range, -1 for quick-aim). My rationale is that the driver, although sitting down, will hear the door open and attempt to shift his body or hit the gas to move the vehicle. The driver receives no armor level from the Humvee if Sheepdog does this.

That said. Opening the door and jumping into the vehicle is an interesting option.

Shooting through the window
Fast action to aim and a slow action to shoot. In this situation the driver would have less warning about Sheepdog being there, so I think we should wave the -1 modifier for the close combat range. However, if Sheepdog rolls a torso or leg hit location the driver will still receive the Humvee armor level of 3.
T2K Referee
Dec 4, 2023 3:58 am
OOC:
I think there are some cool things that could be done with Overwatch here too, but let's just get this resolved. :)
As the man gets behind the wheel of the humvee, Baker rushes the vehicle, reaching for the door on the passenger side so he can yank it open and fire at his foe with his Beretta multiple times.
OOC:
Fast Action to open the door, Slow Action to fire the pistol without aiming. Using RoF 2. Edit: 7 rounds expended, one hit for 1 damage... probably blocked by the guy's vest.
Last edited December 4, 2023 4:00 am

Rolls

Agility (d10), Ranged Combat (d10), -2 from same hex and quick aim - (1d8, 1d8)

1d8 : (7) = 7

1d8 : (3) = 3

Ammo Dice (RoF 2) - (2d6)

(43) = 7

Hit Location - (1d6)

(4) = 4

T2K Referee

SpiritualSocket Inactive for 10 months

Dec 4, 2023 2:36 pm
Sheepdog swiftly opens the passenger side door of the Humvee, catching the driver off guard. He fires seven rounds, but none seem to cause significant damage, as the only impact hit the driver's flak jacket. The Humvee accelerates away from Sheepdog.
OOC:
No damage. The driver is trying to escape.
Reed unleashes 17 rounds toward Enemy C using the M249. The heavy weight of the weapon, coupled with the recoil, challenges Reed's ability to maintain a steady aim. Despite his efforts, all 17 bullets miss their intended target. In a stroke of statistical improbability, as if the enemy had consistently rolled a 7 or an 8 on an eight-sided die, he remains unfazed by the suppression, displaying an uncommon level of resilience.

In response, the combatant gets up from prone and starts firing at Reed. All 6 rounds miss.
OOC:
Seriously... The dice suggest that this guy really hates Reed.
Seizing an opening Cunningham strikes at the enemy with the butt of his rifle. The enemy lets out a loud groan with the impact.

In response, the enemy takes a swing at Cunningham, but he dodges.
OOC:
Cunningham deals 3 damage. Base damage with the rifle as Melee weapon is 2. +1 additional damage with the success.

OOC:
[ +- ] Map
[ +- ] GM Stats for Combat

OOC:
Same initiative order. Sheepdog is up, but everyone may post their actions ahead of time.

1. Sheepdog
2. Cunningham
3. Reed
4. Enemies
T2K Referee
Dec 4, 2023 4:07 pm
OOC:
Are called shots in this game? Is there anywhere I can shoot him that's like a "give up already you stubborn bastard" button?

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SpiritualSocket Inactive for 10 months

Dec 4, 2023 4:24 pm
T2K Referee
OOC:
saevikas says:
Are called shots in this game? Is there anywhere I can shoot him that's like a "give up already you stubborn bastard" button?
He's clearly outmatched, and I figure he'll surrender as soon as he fails a CUF roll. I'd like the dice to drive the outcomes. However, he's passed it three rolls in a row, and he's only rolling 1d8.

Let's say if you hit him again, he recognizes the situation and finally gives up.

T2K Referee

SpiritualSocket Inactive for 10 months

Dec 4, 2023 4:26 pm
SpiritualSocket says:
T2K Referee
OOC:
saevikas says:
Are called shots in this game? Is there anywhere I can shoot him that's like a "give up already you stubborn bastard" button?
He's clearly outmatched, and I figure he'll surrender as soon as he fails a CUF roll. I'd like the dice to drive the outcomes. However, he's passed it three rolls in a row, and he's only rolling 1d8.

Let's say if you hit him again, he recognizes the situation and finally gives up.
OOC:
Same for Cunningham's target. He's taken a beating, and Cunningham hasn't been touched. Let's say another hit and the combatant gives up.
Dec 4, 2023 5:01 pm
"Shit!" Baker cries as he jumps back from the suddenly mobile humvee, narrowly avoiding having his foot run over. From there, it’s a mad scramble — holstering his pistol, unslinging his rifle, bringing it to his shoulder to get a few shots off before the man escapes and alerts his entire camp.
OOC:
Agility and Ranged Weapons see this starting at d10/d10, +1 from the Sniper ability for d12/d10. Moving target, calling a shot (head) for -3 total. -2 more if he fires without aiming, which would leave him with a paltry d6/d6.

Before he shoots, this might turn into a sniper aim action for a shot next round, but only if the vehicle will still be in sight. Will it, if the guy stays the course on the road?

T2K Referee

SpiritualSocket Inactive for 10 months

Dec 4, 2023 5:17 pm
OOC:
Harrigan says:
Before he shoots, this might turn into a sniper aim action for a shot next round, but only if the vehicle will still be in sight. Will it, if the guy stays the course on the road?
The vehicle will be in sight as long as the driver stays on the road. He'll continue on the road for up to 2 shots of the sniper rifle. Then he'll get spooked and turn off road and out of sight.

The range for the M21 is 10, and the max speed the Humvee can go on road with 2 fast actions is 10. Ranges for the upcoming turns would look like this:

Turn 1: (this turn): Short (5 hexes away)
Turn 2: Med (15 hexes away)
Turn 3: Long (25 hexes away)
Turn 4: Long (35 hexes away)
Turn 5: Extreme (45 hexes away)

Feel free to make the rolls for multiple turns at once since the actions have no impact on Reed or Cunningham's situation.

T2K Referee
Dec 4, 2023 5:18 pm
OOC:
Or perhaps visible (though further away) if Sheepdog takes the high ground again?

T2K Referee

SpiritualSocket Inactive for 10 months

Dec 4, 2023 5:20 pm
OOC:
Let's say he can see him from his current position for all the ranges. However, he's obviously free to take a turn to get to a higher elevation for the +1 modifier.
T2K Referee
Dec 4, 2023 5:57 pm
Using his telescopic sight, Sheepdog scans the road and estimates how long the vehicle will be in sight, then zeros in on the back window, holding fire until he steadies his aim…
OOC:
So actions are fast to switch weapons, slow to Sniper Aim…
Dec 4, 2023 6:10 pm
Cunningham continues with his improvised melee weapon.

Rolls

Close Combat (Strength) - (d6)

(1) = 1

Strength - (d12)

(12) = 12

T2K Referee

SpiritualSocket Inactive for 10 months

Dec 4, 2023 7:57 pm
T2K Referee
Cunningham swiftly delivers a decisive blow with the butt of his rifle, rendering the combatant unconscious.
OOC:
That's 3 more damage for a total of 6. That exceeds his hit capacity of 5.

Edit: With melee rolls like that, Cunningham needs to find a sword or some nunchucks.
Dec 4, 2023 10:23 pm
OOC:
LOL! Agreed!
Dec 4, 2023 11:48 pm
OOC:
Going to go with Persuasion instead of shooting, to save bullets.
Tedic speaks in Russian.

"I have more bullets than you do luck! Give up, or die like a dog!"
OOC:
Nice!
Last edited December 4, 2023 11:49 pm

Rolls

Persuasion - (1d10, 1d6)

1d10 : (10) = 10

1d6 : (6) = 6

Dec 5, 2023 12:33 am
OOC:
Nice insult, Saevikas. Even better dice roll.

T2K Referee

SpiritualSocket Inactive for 10 months

Dec 5, 2023 2:05 pm
Sheepdog
OOC:
Go ahead and roll for the sniper shot.

These are the modifiers that I count:
+2 Telescopic sight (if he's prone. Otherwise, it's +1)
+1 Sniper Specialty
-1 Medium Range
-1 Moving Target
-2 Called Shot

Dice Pool: d10 / d8
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SpiritualSocket Inactive for 10 months

Dec 5, 2023 2:16 pm
Reed
The man drops his weapon and raises his hands. "Ok, ok, I give up, but you'll get yours. As soon as Daniel figures out what happened. He'll be coming for you. You'll be wishing you were dead."

T2K Referee
Dec 5, 2023 6:05 pm
OOC:
Do we have anything to tie these guys up?
Dec 5, 2023 6:37 pm
OOC:
If you’re okay with it, let’s have Baker brace on the ground or some rocks — over two turns, I think he would have been able to manage that.
Steadying his nerves, his breathing, Sheepdog knows how important this next shot is… and when his rifle goes off, he wishes he had a spotter to tell him immediately the effects of the round!

Rolls

Firing — Agility and Ranged Weapons, no RoF possible - (1d10, 1d8)

1d10 : (10) = 10

1d8 : (1) = 1

Dec 5, 2023 6:39 pm
OOC:
One round spent, 4 damage from the two successes. Crit rating of the rifle is 3, so likely a crit even if the helmet is factored in. (Target was head, in case I didn’t state that clearly.)

Rolls

Possible Critical Head Hit - (1d10)

(10) = 10

T2K Referee

SpiritualSocket Inactive for 10 months

Dec 5, 2023 7:47 pm
T2K Referee
Sheepdog steadies his aim and squeezes the trigger. The bullets slice through the air, penetrating the windshield of the Humvee, and finding their mark through the helmet of the driver blowing his brains out and making a mess of the interior of the vehicle. The vehicle barrels forward, crashing into a tree before coming to a sudden stop.
OOC:
That is indeed a critical hit. The critical hit table for 10 = Brains Blown Out, instant death
Dec 5, 2023 7:50 pm
OOC:
ForeverDED says:
Do we have anything to tie these guys up?
You don't have anything that would be an obvious choice like rope. You could cut out the seatbelts from the Humvee.
Dec 5, 2023 8:59 pm
OOC:
Nice one, Harrigan.

Cunningham's opponent is unconscious. About how long should he expect that to last?
Lacking anything to tie up his opponent, Cunningham disarms him. He also contemplates executing him.

Upon hearing the enemy Humvee crash, Cunningham thinks, Sheepdog took care of those two. He listens for signs of Reed. Not hearing any gunfire or shouting (anymore), he assumes that's been resolved for the better, but he really wants to know for sure.
Dec 5, 2023 11:47 pm
OOC:
ForeverDED says:
About how long should he expect that to last?
One shift so about 6 hours.
Dec 6, 2023 3:59 am
"Sure, if that happens, I'll meet you in hell and buy you a drink. Now move."

Reed motions with the gun towards the road, marching his new friend.
Dec 6, 2023 5:27 am
After confirming his kill with his scope, Baker gets up, hustles back to grab his pack, then moves to rejoin his fellows and start cleaning up this mess.

"That almost went sideways, sorry LT," he says as they group up.
OOC:
We'd probably have paracord on our packs that could be used to tie the dudes up. Or they might have some. Next steps here are to confirm the dead and gather what they had. If that other humvee is a right-off, we need to grab the .50 off it and the ammo. Lots to do here in searching for food, weapons, fuel, ammo, etc.
Dec 6, 2023 2:52 pm
OOC:
Access to paracord works for me. We can assume that's what you all use to tie up the two living combatants. Feel free to interrogate the conscious one.

We'll probably needs some posts to clear up some "bookkeeping" and refresh us on what's going on.
Reminders
• It's currently near the end of the evening shift. You'll need to decide what you for the night shift.

• Jakub is still in your original Humvee some ways off.

• I pull a random encounter card every shift. Someone needs to be on the lookup to be able to spot it. An encounter only occurs if all the criteria of that encounter are met.

• I'm now tracking shift information and combat information in the "Handout T2K - Log." This is more of an FYI, but feel free to reference it.

• Another FYI is that I use oracles tables to answer questions about the world. Not sure if that's helpful to you all, but it does reinforce there isn't a grand plan.
Looting the Combatants Gear
As this was a routine check for them, they expected to be in and out in the same shift. This explains the limited supplies.

• 3 AK-74s (No Extra Magazines for the AK-74s, for ease of bookkeeping they are all fully loaded.)
• A Humvee
• Browning M2HB .50 Machinegun (No Extra Ammo Belts for the .50, for ease of bookkeeping it is fully loaded.)

Their Humvee has better armor then your current one. (It still works, but it doesn't have a back window.)
[ +- ] Humvee
[ +- ] M2

Make sure you update your inventory and stats:

Sheepdog:
18 bullets for M21 (I know there was some confusion on bullets used, but I believe this is the final count.)
1 stress damage.
3 XP gained (Currently at 10 XP)

Cunningham:
25 Bullets for AK-74
3 XP gained (Currently at 10 XP)

Reed:
44 Bullets for M429
-4 Reliability for M249
1 grenade used
3 XP gained (Currently at 5 XP)
Don't hesitate to ask clarifying questions, or let me that if I've missed something.

Dec 6, 2023 6:29 pm
OOC:
Yep, ammo count checks out.
Harrigan says:
"That almost went sideways, sorry LT," he says as they group up.
"No apology necessary, Sergeant. I think each of us wishes we'd executed the plan better." He looks over at the prisoner Reed has at gunpoint. "First thing we do is get these two tied up and blindfolded and away from the road. Then you confirm your kills in the Humvee and see if it's driveable."

In a voice low enough to keep the conscious prisoner from hearing him, he says, "We have to get back to Jakub; he'll be wondering where we're at after all the gunfire. Probably scared. If their Humvee is operational, leave the bodies in the Humvee so that we can hide them off-road. We take it and the prisoners' gear back to ours and figure out if we should switch out." He pauses. "Judging by how this played out, I'm not confident we can take on Daniel's larger force. And to keep these two from talking... I might have to silence them permanently. Can I count on you to back me up on this, Sergeant?"
Dec 6, 2023 7:30 pm
OOC:
Bringing up this rule for awareness. We can decide if it applies to this situation since these guys were moments ago trying to kill you.

A person who is incapacitated by damage is defenseless. If it’s a human being and you want to kill them outright, you must fail an EMP roll (roll one base die only). If the roll succeeds, you simply cannot force yourself to commit the deed. Even if the roll fails and you do kill the victim, you suffer 1 point of stress – killing in cold blood is not easy. If you have the Killer specialty (Sheepdog does) you can kill defenseless enemies without these negative effects.
Dec 6, 2023 8:54 pm
OOC:
Ok, didn't know that there were rules for that. Regardless, this isn't a decision that Cunningham is taking lightly. His pause, the ellipsis (...), and asking Sheepdog if he had his back were supposed to be indicative of his hesitation. He doesn't want these enemy combatants talking to Daniel and possibly hunting them down. He's got Jakob's safety to worry about as well as Reed and Sheepdog. Was waiting for Sheepdog's reply before going any further.
Dec 7, 2023 12:01 am
A grim looks crosses Tedic's face as he ties up the man who believed Daniel would come down on the group like some sort of divine retribution. Hopefully it won't come to extreme ends.
Dec 7, 2023 5:40 am
Baker nods as he reloads his rifle, and he eyes the men Tedic is securing. "Understood, Lieutenant, just say the word," he says matter-of-factly. Sheepdog's been in-country a long time. There are parts of him that are long gone now.

"Only have about a mag and a half left for the 21," the man adds after checking his rig. "You fellers see any seven sixty-two NATO anywhere, you sing out."

Just before heading to check on the humvee and his two kills, the man slings his rifle and grabs one of the AK-74s, adding, "Probably a good idea to take both vehicles, or switch over to the one with the mount. I don't think we got time to switch the deuce to our ride. And if nothin' else, we should dump the extra one a long way from here."
OOC:
Just realizing I haven't been tracking XP. What are we up to? We can spend right away, or need downtime?
Dec 7, 2023 2:05 pm
OOC:
Sheepdog and Cunningham have 10 XP. Reed has 5. - You'll need to sleep or rest to use XP.
[ +- ] Rules: Using XP
Dec 7, 2023 7:16 pm
Harrigan says:
Baker nods as he reloads his rifle, and he eyes the men Tedic is securing. "Understood, Lieutenant, just say the word," he says matter-of-factly. Sheepdog's been in-country a long time. There are parts of him that are long gone now.
Cunningham realizes that Baker is volunteering to be executioner. He files that away. "I've got an idea I want to try first."
Harrigan says:
Just before heading to check on the humvee and his two kills, the man slings his rifle and grabs one of the AK-74s, adding, "Probably a good idea to take both vehicles, or switch over to the one with the mount. I don't think we got time to switch the deuce to our ride. And if nothin' else, we should dump the extra one a long way from here."
"If it isn't too banged up, the gun would be a nice upgrade."
Last edited December 7, 2023 7:36 pm
Dec 7, 2023 7:22 pm
SpiritualSocket says:
OOC:
to raise a skill level or gain a new skill at level D, you must have used the skill and succeeded at least once since your last increase.
OOC:
Really need to raise that ranged combat from a D to a C, but I don't think Cunningham has hit anything, not recently anyway. LOL. I'll have to scroll back a ways to see.
Dec 7, 2023 7:45 pm
OOC:
So Cunningham wants to persuade this guy to give up info about Daniel's gang. So the Psy Ops specialty bumps up his Persuasion roll from d8 to d10, correct? And that's in addition to his Empathy roll.

Also, he wants to feed him disinformation about how they learned about Daniel's shakedown of the refugees. I want to shift the blame to the hermit with the landmines, even give him landmarks for clues. Say something like the hermit said that they were soft. Would that be another Psy Ops-boosted Persuasion roll with Empathy?

I can try to do this in-context if you want (plus dice rolls of course).
Dec 7, 2023 8:10 pm
OOC:
Yes, that's correct. The final dice pool to get info about Daniel's gang is d10 / d8.

Feeding the false information is an automatic success. They don't have a reason to automatically believe you're helping the settlement since the arrangement between the settlement and Daniel has been going on without any issues. They've also never seen you before.
Dec 8, 2023 6:35 pm
Cunningham walks over to the now tied up enemy combatant. He takes out his pistol and places the muzzle up against the captive's knee. "Since you speak English, you're saving me the trouble of having my guy here translate. I appreciate that. So I'm going to give you a chance to tell me about Daniel's operation: how many men, how many vehicles, where his camp is, anything that you feel like sharing to spare yourself some pain."
OOC:
Hopefully, the dice roll succeeds and he doesn't think Cunningham is bluffing. And he's saving the disinformation for after this dice roll.

Rolls

Persuasion (Empathy) + Psy Ops - (d10)

(3) = 3

Empathy - (d8)

(7) = 7

Dec 8, 2023 7:17 pm
OOC:
Making Opposed Roll
The man pleads, "Alright, let's keep things calm. We're a group of ten, working under Daniel from Chęciny. The place is deserted after Kielce became a nuclear crater. People stayed away due to the fear of stray nukes, but Daniel saw an opportunity. He wants to rebuild, become a kind of Czar, offer services. Our role is providing protection for a Kielce settlement, and there's another smaller one in Chęciny. We're always expanding. Our HQ is in an abandoned prison near Chęciny, and Daniel's planning to unite the settlements, create a micro-state, maybe even take Poland. He'll be furious when he learns about what you've done. He's got a tank, and when he rolls up, you're going to wish you didn't do this."

Rolls

Opposed Empathy (No skill in Persuasion) - (1d8)

(4) = 4

Dec 8, 2023 8:33 pm
OOC:
Now for the disinformation.
"Huh. That's completely different than the story we heard." He removes the gun from the prisoner's knee and stands up. He exchanges a glance with Reed, hoping the soldier plays along. "The hermit up past the airfield said you guys were a bunch of pussies who made their living bullying some unarmed refugees outside of Kielce. We told him that we were looking to stockpile some ammo, and he said that we wouldn't have any problem with you. Considering the fight that you and your men put up, I'd say that he was way wrong."
OOC:
At this point, unless the prisoner has something more to say, we'll just wait for Sheepdog to get back with the other Humvee.
Dec 9, 2023 1:37 am
OOC:
No need to focus on this during the interrogation, but just as a reminded Baker was going to check on the humvee and the two hopefully dead solders. Loot food, ammo, etc., and also see if the vehicle is in working condition.
Dec 9, 2023 2:09 am
OOC:
Reed would be keeping watch on the prisoners while Cunningham works his word magic on them.
Dec 9, 2023 1:40 pm
OOC:
@Harrigan - Let me know if there is any other info you're looking for.

The other two combatants are dead, and the other Humvee still works.

Gear Found:
• 3 AK-74s (No Extra Magazines for the AK-74s, for ease of bookkeeping they are all fully loaded.)
• A Humvee
• Browning M2HB .50 Machinegun (No Extra Ammo Belts for the .50, for ease of bookkeeping it is fully loaded.)

Their Humvee has better armor then your current one. (It still works, but it doesn't have a back window.)
[ +- ] Humvee
[ +- ] M2
Dec 9, 2023 7:25 pm
OOC:
Here are my thoughts about what we should do from here, and let me know what you think.

1) Do not go after Daniel and his men. We're outmanned and outgunned. Maybe when we were five people we could've tried it. But they have a tank.

2) Blindfold the prisoners and put them and the dead bodies into their Humvee. Go back to our Humvee to pick up Jakob. Drop off the prisoners and dead bodies and drive away in both Humvees. If it's late, go somewhere safe for the night.

3) Move our stuff into the better armed and armored Humvee. Siphon as much gas out of our old one into the new one.

4) There were two roads leading out of Kielce. One went to Checiny, which is the one we're on, and one leads to Busko. We get on the road to Busko and avoid Checiny. Re-assess our route when we get to Busko.
Last edited December 9, 2023 7:28 pm
Dec 9, 2023 9:57 pm
OOC:
Yeah, we don't really have the tools to deal with a tank besides possible IEDs. I suppose we've done a decent job of not having things trace back to the settlement, so leaving it wouldn't be too much of a problem.

A couple things to consider, our current Humvee is faster (and therefore more fuel efficient). If we do leave it, we should probably strip it for spare parts (such as a back window), or trade it off somewhere.
Dec 10, 2023 6:55 am
OOC:
Dig the plan, and agree we should trade the old humvee in -- we might even get a *bunch* more gas and maybe some ammo (I need 7.62x51!) for we make a final push for our destination.
Dec 10, 2023 2:00 pm
OOC:
Are these the immediate next steps?

1. Drive both Humvees to the Kielce settlement.

2. Negotiate a trade with the settlement for the Humvee?

3. Spend the night sleeping at the settlement?
Dec 10, 2023 4:33 pm
OOC:
Hmm, I wonder about whether or not that'll draw attention towards the settlement though. If Daniel's men check on Kielce and notice a random humvee, that'll raise some questions, I think.
Dec 10, 2023 5:26 pm
OOC:
I agree with saevikas. If we're going to trade in the old Humvee instead of abandoning it, then we should pick another town for that, like Busko.

I don't want to go back to the settlement at all. If Daniel sends someone to check for his missing men and finds us sleeping there, that's trouble.

Even though I want to abandon the prisoners well off of the road, there's a chance that they will be found by Daniel or make their way back to him (This is only a nuclear apocalypse, not a zombie apocalypse. They might actually live. ;-) ), If we're in the refugee camp when that happens, that's even more trouble.
https://www.dedzone.net/games/images/Kielce-closeup1.gif
OOC:
We're currently on the road to Checiny. I don't know where we are exactly. I want us to get on that other road our of Kielce either by backtracking to where the roads meet or by cutting across. We'll sleep sometime after we get on the new road.
Last edited December 10, 2023 5:27 pm
Dec 10, 2023 10:30 pm
OOC:
I added some pins to the travel map. Hopefully you can see it in "Handout - General." You are the green pin.

When you all move on, it will be the start of the night shift. Do you think you'll try to sleep while your driving, drive off to a different hex to attempt to sleep, or spend this shift setting up camp and get guaranteed sleep during the morning shift?

https://i.imgur.com/RVOjQDE.png
Dec 11, 2023 3:30 am
OOC:
Did we learn from the captive when they were supposed to go back, and how far away Daniel's camp is? If it's at all close and there's a risk of us delaying too long, I'm for beating feet sooner rather than later. Can we trade the second humvee at the gas station?
Dec 11, 2023 2:09 pm
OOC:
You all have the impression that they would return to their HQ sometime this evening.

The southern most blue pin on the map is Daniel's HQ.

There is a possibility that the gas station hermit would trade for the Humvee. However, it's unlikely.
Dec 11, 2023 6:44 pm
OOC:
I agree with Harrigan regarding leaving now and just driving. I'd like to put as much distance between us and Daniel's camp as possible before hunkering down for sleep.
Dec 11, 2023 11:00 pm
OOC:
Yeah, same. To Busko, then?
Dec 11, 2023 11:20 pm
Jakub
When you see Jakub again, he greets you with some of the English he's picking up from being around you."You Kickin' grass and taking names?"
OOC:
Driving to Busko requires 3 rolls.

I need two driving rolls, one for each driver of the Humvees. Since you're on a road, you get a +3 modifier. The roll can be pushed. Failure will result in a mishap. - You’re driving at night which halves the driving speed. Fortunately, this doesn’t impact your trip to Busko.

Someone also needs to be on Lookout. That person needs to make a RECON roll without modifiers. With your nightvision goggles, you negate the effects of the darkness. However, they only work up to 30 meters, so you’ll still be fairly close to whatever you find.

What was the plan for the captured enemies? I’m unclear of the decision.
Dec 12, 2023 12:27 am
OOC:
Baker’s Driving ain’t rated, but he’s solid at Recon. Put him on that duty?

Letting the LT make the call on the prisoners. Sheepdog would probably put them down if he was alone, but he’s a broken man that way. :)
Dec 12, 2023 12:54 am
OOC:
Prisoners still tied up, blindfolded, and left with their dead companions off-road where we parked our old humvee. If the conscious guy complains, Cunningham will say, "It's either this or execute you. Which would you prefer?"
Cunningham replies to Jakub, "Yes indeed." He'll fake it as best he can, not wanting him to know how much they struggled (Cunningham anyway) against these guys.
OOC:
For driving, Cunningham doesn't have the skill but he gets a d10 for agility. He's a C on Recon so d8, but his intelligence gets him a d12. So maybe Reed driving in the lead with Cunningham on Recon with Baker and Jakub following. Can Baker beat Cunningham on Recon? If so, they switch.
Dec 12, 2023 1:36 am
OOC:
Nope, can’t beat d12/d8 — Baker has d10/d8, and would drive at d10/-. Fine with that too. I’ll add driving as a skill when I can, but we haven’t had a rest yet.
Dec 12, 2023 2:41 pm
OOC:
Here is the breakdown of the rolls with modifiers. It looks like this is the optimal plan.

Reed: DRIVING, Sheepdog: DRIVING, Cunningham: RECON

Sheepdog
Driving: d10/d10 75%
Recon: d10/d8 69%

Cunningham
Driving: d10/d10 75%
Recon: d12/d8 74%

Reed:
Driving: d12/d12 82%

Edit: Pulling Encounter Cards in this post.

Deck Draws

Encounter
Hidden Card
Encounter Motivation
Hidden Card
Encounter Nature
Hidden Card
Dec 12, 2023 4:05 pm
"Oh, we better stock up on soap. Jakub's learning some words."
OOC:
Out of curiosity, do modifiers do anything past 12/12?
Dec 12, 2023 4:11 pm
OOC:
Unfortunately, no.
Dec 12, 2023 5:53 pm
While driving, Tedic hums and taps the steering wheel with his fingers.

Rolls

Driving - (1d12, 1d12)

1d12 : (10) = 10

1d12 : (9) = 9

Dec 12, 2023 7:15 pm
OOC:
The rolls for when you need them. EDIT: Yikes. I guess Baker should've been on recon.
Cunningham keeps watch with the NVGs. The events of the day trouble him, distracting him from the task at hand.
Last edited December 12, 2023 7:16 pm

Rolls

Recon (Intelligence) - (d8)

(3) = 3

Intelligence - (d12)

(3) = 3

Dec 13, 2023 6:13 am
"Hold on, kid, we gotta keep up with Reed, and he a nut behind the wheel," Baker says to Jakub as the two humvees make time down the road…
OOC:
Contrary to our GM’s percentages above, Baker *does not* have driving. So… yeah.

I’ll push that failure. Also, does T2K have sharing extra successes like with Tales from the Loop? I think it does not, but just checking…

Edit: Success!
Last edited December 13, 2023 6:15 am

Rolls

Agility d10 + Driving - - (1d10)

(4) = 4

Pushed Roll - (1d10)

(8) = 8

Dec 13, 2023 3:46 pm
OOC:
I should have made it more clear in the percentages post that you get a +3 modifier when making a DRIVING roll on the road terrain type. However, it doesn't matter since you rolled a success.

Unfortunetly, T2K doesn't have sharing extra successes like Tales from the Loop, but I like to keep the option open if it narratively makes sense

OOC:
The Humvees used 15 liters of fuel each.

The Original Humvee has 76 liters remaining.
The Armored Humvee has 45 liters remaining.

Cunningham doesn't notice anything as he keeps lookout as they drive south to Busko. The drive is uneventful. The night sky is clear, with the moon casting a soft glow on the open, vacant road.

Approaching Busko, the city appears intact, or as much as a city can be given the widespread devastation in Poland. It seems populated, with an estimated 10,000 people. Manned roadblocks at the city entrances are guarded by individuals who seem to be police officers, identifiable by the red and white armbands they wear.

The officers flag down your convoy and brief you on the basic laws and rules enforced in the city. The police play a crucial role in maintaining order. They request that you leave the M2 .50 mounted on your vehicle at the roadblock, assuring you can retrieve it on your way out. Their concern lies with the potential risk posed by such a high-caliber weapon within the city limits.

While they don't express worry about your other weapons, the police emphasize that any issues within the city will be met with a swift, strong, and deadly response.
OOC:
It's nearing the end of the night shift. Everyone please remove 1 ration and 1 water from your inventory. Someone needs to give one of each up for Jakub. - Next shift you will all become sleep deprived since everyone except Jakub hasn't slept within 24 hours.

Let me know what you want to do in the city. Don't hesitate to ask clarifying questions about how the city functions or what's available.

Encounters still happen in the city, so you'll continue to need to keep lookout. The encounters that occur are from the Urban Operations expansion.
Dec 13, 2023 4:47 pm
OOC:
I've deducted two rations and waters to cover Jakub. Someone else can get him next day.

So we just remove the M2 from the humvee and leave it with them? Hmmmm, not keen on that, but won't defy the guards. We don't need more enemies.

What about the rest of you? Maybe we park it outside city limits with someone to keep watch on it. All our extra food, water, fuel, weapons, & ammo gets loaded into it. Meanwhile, the other two try to sell off our old Humvee for whatever we can get, preferably consumables.
Dec 14, 2023 5:35 am
OOC:
Sounds good to me. Perhaps also get Tedic's gun patched up, since it's only at 1 reliability right now.

So, what resources do we need? Ammo and water are two big ones, and food and fuel are probably going to be needed further in the future as well. It might also be nice to try and get other kinds of items, like a second radio to make a pair or some other stuff to shore up any weaknesses. Medkit? Toolkit?
Dec 15, 2023 4:07 am
OOC:
Mm, I don’t like this leaving gear angle, but Baker will do as ordered. Worth leaving one person behind? Asking the guards where trading happens, etc.?
Dec 15, 2023 6:14 pm
OOC:
Well, there's no need to bring both vehicles into the city. And if Baker wants to guard the armed humvee, that works. I'm hoping that Cunningham can use his persuasion & psy ops combo to make a sale on the other one.
Cunningham asks the guards, "Is there a marketplace where people are buying and selling stuff? We're looking to sell one of our vehicles. Maybe your CO would be interested in acquiring it to bolster defense of your city."
OOC:
Not sure if their English is good enough to understand CO = Commanding Officer. If not, then he drops the acronym.
Last edited December 15, 2023 6:16 pm
Dec 16, 2023 12:39 am
Not everyone speaks great English, but one guard does. The guard responds "A Humvee, huh? We've seen our share of traders coming through here with promises and goods. We don't just buy anything without thorough inspection. But if it checks out, it might be something the higher-ups would consider. Come back in the morning, and we'll take you to someone who can evaluate the vehicle."

"If you're looking for more items to buy, head to the town center. Around noon, people set up stalls right in the streets. You'll find a bit of everything there. The better-off sellers might even have store fronts. Just be cautious; not everyone there is friendly to newcomers."

"And if you're looking for a place to stay, Stare Czasy (Polish for old times) is your best bet. It's an old hotel, mostly used for the bar these days. Jadwiga runs the place; she used to be an English professor before the war. She can probably find you a room for a price. Just keep your wits about you; things have changed since before the war."
Dec 16, 2023 3:04 am
Baker watches from the second humvee as the LT negotiates. With his window down, he hears snips of the conversation, and doesn't much like the idea of staying in the city. If asked, he'll voice his opinion.

"Stay outside the city limits till dawn, get some rest. Then head in, make some trades and hit the road. Me and Jakub hang out outside if we need to, lookin' after the humvee with the fifty. Or we can stow it somewhere and go in together."
Dec 16, 2023 3:42 pm
Harrigan says:
"Stay outside the city limits till dawn, get some rest. Then head in, make some trades and hit the road."
"My thoughts exactly."
Dec 16, 2023 7:12 pm
Speaking privately, quietly, Sheepdog shrugs. "I could also hide the fifty, wrap it and bury it in the woods, yonder. That would let us roll in with both jeeps in the morning, and leave in one after selling the other. Then we grab the gun and get gone. Whatever you think works, sir."
Dec 16, 2023 9:28 pm
"Not a bad idea. Keeps the brass here from salivating over the fifty and wanting to alter the deal."
Dec 16, 2023 10:51 pm
OOC:
Sheepdog, go ahead and make a RECON roll to determine how well you hide the fifty cal. That will take the remainder of the night shift. - It might not come into play at all, but it's good to get the roll out fo the way just in case.

When morning shift arrives, everyone will have the sleep deprived status and take 1 stress. I believe that Sheepdog already has 1 stress.
https://i.imgur.com/Fro5ZBT.png
Let me know what you plan on doing during the morning shift. Let's have Cunningham make the RECON roll for lookout. If the group splits up, someone will need to make a RECON roll for the lookout of the other party.

Rolls

Weather Roll - (1d6)

(5) = 5

Dec 17, 2023 2:29 am
OOC:
Can at least one other person not rest? I figured one on watch, one hiding the fitty. You could argue it's a two-man job dismounting it and such though. The gun alone is 80+ lbs.

Edit: Pushing, searching harder and longer for the right cover.
Edit Edit: two successes.
Last edited December 17, 2023 2:30 am

Rolls

Intel (d10) + Recon (d8) to hide the fitty - (1d10, 1d8)

1d10 : (5) = 5

1d8 : (3) = 3

Pushing - (1d10, 1d8)

1d10 : (10) = 10

1d8 : (2) = 2

Dec 17, 2023 3:19 am
OOC:
Question, how does stress heal? I feel like we haven't covered that yet.
Dec 17, 2023 2:52 pm
OOC:
Harrigan says:
Can at least one other person not rest? I figured one on watch, one hiding the fitty. You could argue it's a two-man job dismounting it and such though.
I figure most of the shift was already occupied with everyone doing something. About half of it was dedicated to driving from Kielce to Busko. After that, time was spent chatting with the guards. The remainder of the time was used to find a suitable spot to conceal the fifty.
Harrigan says:
two successes.
There is no way anyone is going to find that weapon even if they were actively looking for it.
saevikas says:
Question, how does stress heal?
You heal 1 point of stress for each full shift spent resting or sleeping. This assumes that you are not sleep deprived or hypothermic.

Day 5 - Morning - Clear Skies
Sheepdog completes the task of concealing the Browning M2HB .50 machine gun just as the first rays of dawn begin to break through. The sunlight provides a welcome relief from the dropping temperatures.
Dec 17, 2023 6:07 pm
Recon roll

Rolls

Daniel Cunningham: Recon (Intelligence) - (d8)

(6) = 6

Daniel Cunningham: Intelligence - (d12)

(11) = 11

Dec 17, 2023 6:25 pm
OOC:
ForeverDED says:
Recon roll
Holy smokes!
Dec 17, 2023 7:43 pm
OOC:
I guess if there's something out there to be seen, Cunningham spotted it.
Dec 17, 2023 7:57 pm
OOC:
Do you all head into town first or get the Humvee inspected?
Dec 19, 2023 12:24 am
OOC:
I don't think it makes too much of a difference. Perhaps get the Humvee inspected first? I figure the place would be more active after morning. Might also give some of us the chance to sleep.
Dec 19, 2023 1:11 am
OOC:
Any chance a couple of us could shop / negotiate while the inspection is going on?
Dec 19, 2023 1:40 am
OOC:
Harrigan says:
Any chance a couple of us could shop / negotiate while the inspection is going on?
Yeah of course.
Dec 19, 2023 2:39 pm
You can split up. I'll pull encounters for each separate group, and you'll need a lookout for each group.

What action would you like your character to take for the morning shift? Public

Take Humvee to Guard Station for Inspection.
Sleep in the other Humvee.
Go into town.
Something else.
Dec 19, 2023 2:39 pm

Which Humvee are you selling? Multi Public

Armored Humvee
Faster Humvee
Dec 19, 2023 5:36 pm
SpiritualSocket says:
You can split up. I'll pull encounters for each separate group, and you'll need a lookout for each group.
OOC:
But we're only three (Jakub doesn't count), so can't have a lookout for each group and do something.

Was there a way to mount the MG to our old Humvee? I was under the impression that we were selling our old one because mounting the MG was an issue and the new one is armored.

And do we all want to sleep in a Humvee for the morning shift so that we can be rested for the afternoon shift?
Dec 19, 2023 5:48 pm
OOC:
ForeverDED says:
But we're only three (Jakub doesn't count), so can't have a lookout for each group and do something.
Right, you're definitely taking a chance. I'm open to having Jakub as a lookout. He rolls d6/d6 for RECON.
ForeverDED says:
Was there a way to mount the MG to our old Humvee?
You can transfer everything over from one to the other. Both Humvees have a frame that supports mounting.
Dec 19, 2023 5:50 pm
OOC:
Ok, so now it's Armor vs. Speed. I'm assuming that shows up in fuel economy.
Dec 20, 2023 3:59 am
OOC:
I figured it would take quite a big of doing to move the gun. If that's not the case, I suppose we could use the lighter humvee for better mpg. I've been presuming all along we'd keep the armored vehicle.

Which one has more gas, and do we have means to siphon?
Dec 20, 2023 5:41 am
OOC:
Tough choice. I think that the armored vehicle might be the better pick, since Tedic can probably use driving rolls to move faster if it's needed, while armor is something that can't be skilled into existence. The fuel economy is a big factor, but I think that we have a fair amount of fuel already, might need to calculate how far that can get us to our destination.

I think we should just take everything we can from the humvee besides the humvee itself, unless it'll be unwieldly to take along for some reason. Back window and fuel included.
Last edited December 20, 2023 5:41 am
Dec 20, 2023 6:16 am
OOC:
Cool with either option here.
Dec 20, 2023 3:46 pm
OOC:
Then let's keep the armored humvee. As saevikas put it, "armor is something that can't be skilled into existence."
Dec 20, 2023 4:34 pm
OOC:
Do you have any ideas about what you're looking to receive in return for the Humvee?

Deck Draws

Encounter
Hidden Card
Motivation
Hidden Card
Nature
Hidden Card
Dec 20, 2023 5:41 pm
OOC:
Consumables: Water, ammo, gas, food. If that's not doable, water filtration kit or weapons. Intel.

It's gotta be a barter economy these days, so it's hard to put a price on things.
Last edited December 20, 2023 5:41 pm
Dec 21, 2023 1:28 am
OOC:
To add on to the possible wishlist, toolkit (repairing weapons, vehicles, making IEDs, etc), medkit for emergencies, radio(s), something to help with RECON rolls (since we make a lot of those), maybe even mercenaries who'll escort us to our destination.
Dec 21, 2023 8:39 am
OOC:
Aye, weapon parts / repair kits, everything already mentioned. Priority, for me, to .308 an .50 cal ammo. And gas. :)
Dec 21, 2023 2:57 pm
Having skillfully concealed the M2, the group climbs into their Humvees and heads toward the guard station for the vehicle inspection. During the return journey, Cunningham's keen eyes catch sight of a small cluster of farmhouses in the distance—three, to be precise. The structures exude an air of past equestrian activity, possibly serving as a venue for horse lessons before the war. The area is now encircled by barbed wire, fortified with sandbags, and secured by an electric cattle fence.

Does the group investigate or do they continue on to guard station?

https://i.imgur.com/5begm38.png

Rolls

Water - (Likelihood for Trade) - (1d100)

Ammo - (Likelihood for Trade) - (1d100)

Gas - (Likelihood for Trade) - (1d100)

Food - (Likelihood for Trade) - (1d100)

Weapons - (Likelihood for Trade) - (1d100)

Intel - (Likelihood for Trade) - (1d100)

Tools - (Likelihood for Trade) - (1d100)

Medical Supplies - (Likelihood for Trade) - (1d100)

Radios - (Likelihood for Trade) - (1d100)

Recon Gear - (Likelihood for Trade) - (1d100)

Mercs - (Likelihood for Trade) - (1d100)

Dec 21, 2023 6:39 pm
Cunningham takes note of the farm and its fortifications. "Looks like someone of the same mindset as the gas station hermit. If things in town don't go well, maybe we come back here and see if they're willing to trade." He smirks. "Maybe they like bear meat."
Dec 21, 2023 10:50 pm
"Yeah, I don't know what that hermit was on. Bear meat is great!"
Dec 22, 2023 12:46 am
Leaning out the window of the second humvee, Baker watches as the LT ponders the farmhouses for a moment, then moves on.

"No long now, kid," he says to Jakob.

Police Chief

SpiritualSocket Inactive for 10 months

Dec 22, 2023 2:46 pm
Police Chief
The remainder of the journey to the guard station unfolds without incident. As expected, they welcome you and guide you to a garage where a team of mechanics promptly begins inspecting the Humvee. After a brief assessment, they relay their findings to their superiors. The chief of police, sporting a strong Polish accent, approaches you and remarks, "This is quite the find. Not many are willing to part with high-quality vehicles these days. We'd be happy to take it off your hands, but I must admit, I can't offer the full value of the vehicle. We're getting by here, but being a town of only 10,000 or so, our resources are limited. While we can provide you with water, other supplies are running low. With NATO no longer sending aid, we're doing our best to maintain order with what we have."

The police chief doesn't strike you as dishonest; rather, he views the Humvee as a valuable asset to enhance his police force. While he's not willing to go to great lengths to secure the transaction, he's making an effort to offer a fair deal. His demeanor suggests a genuine attempt to balance the exchange, though he appears preoccupied with his duties.
OOC:
The Humvee has a total capacity of 250 Encumbrance units.

In addition to the items, below they will fill up your Humvee with a full tank of gas and give you any intel they have. They can also provide someone to help train you in a specialty or skill for a shift if you have enough experience points.

ItemDescriptionQtyWeightTotal Weight
Weapon ToolsSpecialized tools that give you a +1 modifier for repairing weapons122
Vehicle ToolsSpecialized tools that give you a +1 modifier for repairing vehicles133
Weapon Spare PartsRequired for weapon repair3.51.5
Vehicle Spare PartsRequired for vehicle repair515
PMK-60Weapon111
WZ 1974Weapon that attaches to AKM1.5.5
Reloads for AKMMagazines3.25.75
Reloads for WZGrenades5.251.25
Water2 Weeks' Worth56.528
Weapon ReloadsEach person weapon of choice6??
Fix Humvees WindowIt will take them 1 shift---
Install Radio in the HumveeIt will take them 1 shift---
Repair your weaponsIt will take them 1 shift---
Personal MedkitsGives a +1 modifier to MEDICAL AID rolls. Disposable, can only be used once3.25.75
[ +- ] PMK-60
[ +- ] WZ 1974
Dec 22, 2023 4:04 pm
OOC:
All things considered, I'm thinking that it's a deal, but would like to hear from you guys. Maybe sweeten it by giving us a place to sleep for a shift to unload the fatigue.
Dec 23, 2023 4:37 am
OOC:
Sounds pretty good to me too. Can I also have them repair the Soviet uniforms without raising eyebrows?
Dec 23, 2023 7:20 am
OOC:
There's some risk in not moving on right away, but I like the deal and the idea of resting before we next hit the road. Kind of have to.

Also, fair to say we each get two reloads of our choice given there are six total? Would that include a belt of .50 for the HMG?
Dec 23, 2023 2:43 pm
OOC:
Harrigan says:
Would that include a belt of .50 for the HMG?
Yes

During the remainder of the morning, your group finalizes the particulars of the agreement. Afterwards, you're taken to a hotel named "Stare Czasy," where discussions with the owner, Jadwiga, unfold. Despite her skeptical gaze, she refrains from challenging the police's decision. Jadwiga guides you to a room, offering a space for your group to rest during the afternoon.

Day 5 - Afternoon - Clear Skies
OOC:
• I've added details of the Humvee to "Handout - General"
• If you don't agree with the turn of events from above, let me know and I can adjust it.
• I'll eventually need to know which reloads you've requested from your deal.
• Does anyone keep lookout during the afternoon shift while you rest in the old hotel? (Jakub will if no one else does.)
• Are there any details of the area that you are unsure of or would like more information about?

Rolls

Weather - (1d6)

(3) = 3

Dec 25, 2023 3:00 am
OOC:
What's the demographic like? How the general "mood" people have, especially about the quality of life?
Dec 25, 2023 7:21 pm
OOC:
This is a Polish town that's operated and manned by Polish people. There isn't a NATO or Soviet presence here. This town is pro NATO as far as you can tell.

The general mood among the inhabitants is a mix of resilience and weariness. You observe a collective trauma etched on their faces, and there's a palpable sense of caution in their interactions. People tend to keep to themselves or stick to small groups.

Quality of life varies widely. Those lucky enough to have found stable shelter and access to essential resources have a slightly better outlook. These tend to be the police or political figures. In contrast, others in more dilapidated parts of the city face constant struggles for food, clean water, and safety.
Dec 26, 2023 6:24 pm
OOC:
I'm fine with letting Jakub keep watch. I think it's worth the risk for the rest of us to get proper sleep.

Are those repair shifts co-current or consecutive?

As for intel, anything they can tell us about the area leading up to Krakow. See following image.
https://www.dedzone.net/games/images/Busko-Krakow.gif
Dec 26, 2023 6:35 pm
OOC:
Baker would not be willing to part with his M21 for them to work on -- he'll do that work himself with the tools when the time comes. Not a bad idea to install the radio, though, and fix the window if those can be done during the same Shift.

Second having Jakub act as looking and getting some proper rest.

Ammo: how are you two situated? Baker is down to the 20 round box in the M21, plus another mag with 13 rounds. I think it's a pretty key weapon for us, and would suggest we get 1, maybe two mags of ammo for it (.308 / 7.62 x 51mm / 7.62 NATO). More if we can manage it, and I think we should snag a belt of .50 as well. Depending on how low we are with the AKs.
Dec 26, 2023 7:01 pm
87 rounds for the M9 (almost 6 mags)
53 rounds for the AK-74 (less than 2 mags)

Since they're offering 6 mags to each of us, that's 18 to divvy up amongst the three of us.
Dec 26, 2023 10:13 pm
OOC:
I thought that was six reloads total...
Dec 26, 2023 11:57 pm
OOC:
I'll probably just have the people fix up the M249, it's pretty beat up.

Tedic has 3 full ammo belts and 1 belt with 99 bullets left. So, not hurting for bullets. How many different types of ammo do our weapons have? I just remember them in my head as "NATO ammo, Russian ammo, and 0.50 cal.", lol. We're not that low on NATO ammo, maybe we could ask for empty mags so we can load them up with bullets from an ammo belt?

Does the grenade launcher mount on the other guns we have, or just the one it comes with? Could be pretty fun to use, especially since Tedic has 9 grenades on him.
Dec 27, 2023 2:10 pm
OOC:
ForeverDED says:
Are those repair shifts co-current or consecutive?
co-current.
Harrigan says:
I thought that was six reloads total...
Each!
saevikas says:
Does the grenade launcher mount on the other guns we have
Unfortunately, no. It only works with the PMK-60 and can only use the rounds it comes with.

From Earlier...
saevikas says:
Can I also have them repair the Soviet uniforms without raising eyebrows?
Yes!

Day 5 - Evening - Clear Skies
OOC:
Everyone has slept and is no longer sleep deprived. You all heal 1 point of stress damage.
Throughout the shift, Jakub maintains lookout. No incidents occur, and he doesn't observe any noteworthy activities. When you wake during the evening shift the skies are still clear. Assuming you all go back to pick up the Humvee, everything is repaired and looks as expected. The police in this town have made good on their deal.

Intel 1
- In the area of the map that Cunningham asked about, there are small bands of Soviet troops wandering around. They don't seem to have connection to the larger Soviet command. Most likely their life in Russia is worse than it is here, and they are trying to survive.

Intel 2
- On the route between here and Krakow, you'll mostly encounter a band of Marauders known as Shepherd's Flock. Their leader is a Polish man named Adelbert, a fervent believer that all things are divinely sanctioned, leaving no room for sin. In his proclaimed Divine Territory, the area between Busko and Krakow, the Flock aims to convert or eliminate anyone they encounter. Adelbert commands a formidable force of approximately 500-700 men and is rumored to have recently acquired functional tanks and various APCs.

The group has established its headquarters in a prison, where Adelbert claims to have experienced visions from God following a nuclear strike. There are speculations that they have captured U.S. soldiers within their compound. Something in the intel would lead you to believe that they are from your former unit. (We'll have to establish some of those details as a group)
[ +- ] Shepherd's Flock HQ - The Prison
Intel 3
One of the police guards pulls you aside, revealing that he's aware of a hidden helicopter in Krakow. Positioned atop one of the towers of Big Playground, a massive housing complex surrounded by a large playground and greenery where thousands once resided, the helicopter is his former medivac aircraft from before the war. He offers to fly you out on the condition that you agree to take him along. However, he emphasizes the need for secrecy, expressing his reluctance for his fellow policemen to discover his communication with you and the nature of his plans.
OOC:
I'll trust that you all are keeping track of the ammo from the deal. It's a bit too much for me to juggle along with keeping track fo the encounters and movement of the various factions of the area.
What do you plan on doing this shift?

Rolls

Jakub Watch (RECON) - (d6, d6)

d6 : (2) = 2

d6 : (1) = 1

Weather - (1d6)

(4) = 4

Deck Draws

Encounter
3 of Clubs
Dec 27, 2023 4:41 pm
Quote:
I'll trust that you all are keeping track of the ammo from the deal. It's a bit too much for me to juggle along with keeping track fo the encounters and movement of the various factions of the area.
OOC:
Fair, I'm having a pretty hard time myself keeping track of all the different ammo types. After looking at the rules, we have the following ammo types to consider (I think)
- M9 (?) (9x19)
- M249 and M4(?) (5.56x45)
- M21 (7.62x51)
- AK-74 (5.45x39)
- Browning (.50 M2)
- PMK-60 (7.62x39)
Dec 27, 2023 6:56 pm
OOC:
I'm a little behind on updating ammo. Wanted to make sure we were getting 6 mags each before proceeding.

Intel 2: Definitely want to avoid dealing with an army of 500+. Looks like we're going to have to take the Jedrzejow route to Krakow.

Intel 3: Is this guy an NPC? If this is a PC looking to jump into the game, I'm more inclined to go along with bringing him along. If this is an NPC, then we as a group need to discuss if we want to bring him along.

Definitely want to thank these guys for the repairs and making the trade. I get the feeling that they're going to need that humvee when dealing with the cultists.
Dec 27, 2023 7:26 pm
OOC:
Intel 3 - The new guy is an NPC.
Dec 28, 2023 3:17 am
OOC:
Hopefully okay to take this convo IC. It's a big decision. Ammo taken by Baker: M21 x 4 mags, H2MB .50 x 2 belts. Taking one of the medkit, too. Figure the rest of that stuff is just in the humvee.
Loading up the humvee with all the gear, ammunition and supplies they got for trading the second vehicle, Sheepdog looks at Cunningham and Reed as they have a private conversation regarding what move to make next.

"Yeah, I dunno. A fifth person's gonna be cramped inside the truck, and what are the chances that helo's really in good workin' order?"

When they discuss the cultists, a veritable army in the way of them getting where they are going, he shakes his head, his jaw tight. "We could guerilla the shit out of them, LT. Heard they got Americans in there, GIs. We gonna just leave 'em, sir?"
Last edited December 28, 2023 3:18 am
Dec 28, 2023 4:41 am
OOC:
Probably taking a mostly AK-74 (since we're low) and one PMK-60 mag. Do frag grenades work with this grenade launcher? I'll have to figure out whether I want to take the shiny new toy with me.
"If anything, we would be bringing him along as a merc more than anything."
OOC:
If we do consider bringing him along, a job interview would be nice, especially with the Psy Op trait.
Tedic furrows his brow.

"Yeah, we probably know some of the people they got locked up! Err...sir. I bet Sheepdog here could snipe half their army down, and I could drive faster than the other half."
Last edited December 28, 2023 4:42 am
Dec 28, 2023 6:34 am
OOC:
Pretty sure that launcher takes specific 40mm grenades -- not the throwable kind we're likely already carrying.

Signed,

Sheepdog, Professional Party Pooper
Last edited December 28, 2023 6:34 am
Dec 28, 2023 2:39 pm
OOC:
saevikas says:
Do frag grenades work with this grenade launcher?
Unfortunately, no. It has its own special kind of cartridge.
I can set up an interview with the NPC if you like.

The cult will want to know if you're willing to become a true believer before deciding to engage in combat. In addition to a full-on assault or a black ops operation you could try to infiltrate as a new member of the cult. Or if you think of another approach, I'm happy to roll with it.

Obviously you can ignore the NPC and avoid the cult HQ too.

Dec 28, 2023 9:21 pm
In response to taking on the helo pilot:

"It won't be too cramped: Jakub isn't that big. The helo's condition is another thing. We'll have to ask him about that."

In response to taking on the cultists:

"Here's the thing: We've got Jakub. If it was just us, sure, we make their lives hell until they cough up our guys. But we can't drag the kid along for that! Hell, our ambush of Dictator Dan's men nearly went sideways because I couldn't shoot for shit. You want to take on a hundred times that number with the kid? Tell you what: When we drop off the kid in Glucholazy, I'll gladly turn around and come back for them. But we get some help to do it." Cunningham pauses a moment, then adds, "If we have the helo, not only can we get to Glucholazy that much faster, but we can commandeer it afterwards for use against the cultists."
Last edited December 29, 2023 3:44 am
Dec 29, 2023 2:53 am
OOC:
Hmm, in that case, I'll go for 3 AK-74, 1 PMK-60, and 2 WZ grenades.
Tedic gives it a thought, and nods begrudgingly. It'll probably be best to raid the cult with greater numbers, resources, and less liabilities.

"Yes sir."
OOC:
What skill is used to fly the helicopter? I would assume driving, but piloting seems pretty different than driving.
Dec 29, 2023 3:43 am
OOC:
I checked the reference section. It is indeed Driving, but if you've got the Pilot specialty you get a +1 for the roll.
Dec 30, 2023 2:29 pm
Marcin
You manage to discreetly converse with the police officer who possesses knowledge about the hidden helicopter. His name is Marcin, and he appears to be a capable individual, claiming to be a proficient pilot. Marcin, along with his sister, concealed the helicopter when societal breakdown ensued. Unfortunately, he hasn't returned to the location in over a year, finding solo travel challenging.

Marcin is genuinely concerned about the potential discovery of his intentions to flee by his fellow police officers, who highly value loyalty. He reveals that the helicopter was in excellent condition, equipped with a full tank of gas the last time he saw it. However, he acknowledges that he can't confirm its current state.
Dec 30, 2023 6:24 pm
OOC:
Do I need to make a Persausion (Psy Ops) / Empathy roll to gauge his honesty or does he seem entirely sincere?

Cunningham is willing to give him a chance if we don't have doubts about him from an in-game perspective. It seems like Reed is on-board. How about Baker? If Marcin is sincere, we could always use an extra guy for combat even if his helo isn't there anymore.
Dec 30, 2023 6:57 pm
OOC:
If we do take him, we'll have to see what he can bring for himself (weapon, food, water, etc.) and what we would need to supply for him. Maybe also get a gauge for his general ability at things and any specialties he has.
Last edited December 30, 2023 6:57 pm
Dec 30, 2023 7:47 pm
"Long as he looks after hisself," Baker says as he continues to pack, "don't bring us no more trouble than we already got."

About the US soldiers potentially held by the so-called cult, Sheepdog just nods. "Alight. We get Jakob out of here... then I'm goin' back. I'm not leaving them men and women behind, LT."
OOC:
This was supposed to be a short game, and infiltrating a cult sounds like the opposite of that! :)
Dec 30, 2023 8:05 pm
"I'll be right there with you, Sheepdog."
OOC:
Well, if we successfully make it to Glucholazy and SpiritualSocket is up for it, we can turn a "short" game into a longer campaign. :)
Dec 31, 2023 3:14 am
OOC:
Sure, or fade out as the gang turns around and heads back for more!
Dec 31, 2023 2:40 pm
OOC:
ForeverDED says:
Do I need to make a Persausion (Psy Ops) / Empathy roll to gauge his honesty or does he seem entirely sincere?
You don't have to make any roll. He's being sincere.

saevikas says:
If we do take him, we'll have to see what he can bring for himself (weapon, food, water, etc.) and what we would need to supply for him. Maybe also get a gauge for his general ability at things and any specialties he has.
Marcin Stats and Gear
STR C, AGL B, INT B, EMP B

Pilot Specialty

RANGED COMBAT C, DRIVING C, RECON D, MEDICAL AID C

Marcin Supplies
- A P-83 Pistol.
- 2 Mags
- 2 Days Rations
- 2 Days Water

ForeverDED says:
if we successfully make it to Glucholazy and SpiritualSocket is up for it, we can turn a "short" game into a longer campaign.
I'm up for it as long as everyone is still having fun. I'm enjoying this game. I've already started drafting up ideas for future T2K games, so I'm hoping to keep the T2K games going on GP whether it's with this group or another one.
Dec 31, 2023 3:00 pm
OOC:
I'm reposting the map to help with planning. To avoid Shepherd's Flock HQ and reach Głuchołazy, your best options are either heading south-west offroad or taking the road north then turning west.
[ +- ] Shepherd's Flock HQ - The Prison
Dec 31, 2023 8:01 pm
OOC:
I'm more for taking the north road. The number of cities along that road is something to consider, so if there's any intel about those floating around town, that'll be nice to have.
Dec 31, 2023 11:59 pm
OOC:
Just looked at the larger map. Holy crap we have a long way to go. :)

Baker is up for whatever, but avoiding the prison sounds good.
Jan 1, 2024 6:57 pm
SpiritualSocket says:
OOC:
I'm up for it as long as everyone is still having fun. I'm enjoying this game. I've already started drafting up ideas for future T2K games, so I'm hoping to keep the T2K games going on GP whether it's with this group or another one.
OOC:
Cool. :)
So we tell Marcin that he's welcome to come with us. If he has any ideas about how to make himself disappear, we're listening. As much as he doesn't want to anger his fellows, we don't want to sour relations with our friendliest contacts.

We're going to have better fuel economy on the road, so we'll stick with them. Going off-road is only if we need to avoid a confrontation where we're vastly outmatched.
Jan 2, 2024 3:08 am
OOC:
Ready to roll. Baker is happy to take lookout, or work on repairing / maintaining his rifle if he can.
Jan 2, 2024 2:11 pm
Marcin will just get in your Humvee when you plan to go. No one expects him to up and leave. - This is the evening shift so there aren't any changes to your driving speed since it's not dark yet.

It sounds like the group's current plan is to pick up the .50 and then follow the road going north, then turning west, and then turning south towards Krakow. If there is anything special you'd like to do such as investigating the towns along the way, let me know.

Otherwise, the only two things I need from you this shift are for:

Cunningham to make a RECON roll for lookout.
Reed to make a DRIVING roll for driving mishaps.
Jan 2, 2024 5:19 pm
Before deciding if we want to investigate them, we can ask Marcin if he knows anything about the towns between here and Krakow.

Definitely picking up the .50 first.

Rolls

Daniel Cunningham: Recon (Intelligence) - (d8)

(8) = 8

Daniel Cunningham: Intelligence - (d12)

(1) = 1

Jan 2, 2024 5:27 pm
When the group is ready, Tedic drives the Humvee.

Rolls

driving - (1d12, 1d10)

1d12 : (12) = 12

1d10 : (6) = 6

Jan 3, 2024 7:00 am
OOC:
Does this mean that during this shift Baker can a) rest, b) fix his weapon, or c) level something up with XP?
Jan 3, 2024 4:56 pm
OOC:
Ah, I should ask about the status of the repairs done on the LMG.
Jan 3, 2024 11:07 pm
ForeverDED says:
we can ask Marcin if he knows anything about the towns between here and Krakow
The towns mostly keep to themselves. This is what Marcin knows about the ones on your path.

Jedrzejow: Has a tyrannical leader. The leader of the town has a vision for future survival of the town and is enforcing his plan on everyone no matter the cost.

Wodzislaw: The town is friendly to outsiders but there's a feud between two powerful families.

Miechów: The town has an infestation of rats and disease.
Harrigan says:
Does this mean that during this shift Baker can a) rest, b) fix his weapon, or c) level something up with XP?
Yes he can do options A and C
OR
Option B
saevikas says:
Ah, I should ask about the status of the repairs done on the LMG.
It was improved by 3.
Jan 3, 2024 11:13 pm
With Marcin now part of your group, everyone collaborates to lift and attach the .50 without any issues. Reed takes the driver's seat, and the Humvee proceeds smoothly. Upon reaching this spot on the map, Cunningham sees something in the distance—a gathering of 20 refugees. Struggling with starvation and evident hypothermia, they traverse the road on foot. He notices them and it appears that from your current distance they don't notice you.

https://i.imgur.com/HZRIXW5.png
Jan 4, 2024 12:10 am
OOC:
Which direction did the refugees come from?
Jan 4, 2024 3:11 am
OOC:
Oh wow. That was a lot more progress than I was expecting. I thought that Jedrzejow was going to be a problem.
Cunningham tells Reed to stop. He watches the refugees plod on down the road. "I wonder where they're coming from." He sighs. "Not much we can do for these people. Maybe give them some water and direct them to Kielce. Tell 'em to avoid Checiny. Unless one of you have an idea."
Last edited January 4, 2024 3:13 am
Jan 4, 2024 4:13 am
saevikas says:
OOC:
Which direction did the refugees come from?
They are walking north towards your vehicle.
Jan 4, 2024 4:40 am
"Hmm, from the south... Could be from Wodzislaw. Maybe they're political refugees from the feud Marcin was talking about."

Tedic wracks his brain, but doesn't come up with any better ideas for how to help these people besides giving them something for the journey. Maybe they could use some fuel to start a fire for them? They do look cold.
Last edited January 4, 2024 11:24 pm
Jan 4, 2024 7:00 am
OOC:
Aren't they coming -up- the road, say from Wodzistaw?

Baker is going to rest (and level up Driving to D / 1d6) this shift. Does that mean he's asleep when this action goes down?
Jan 4, 2024 7:10 pm
OOC:
Yeah saevikas. SS wrote that they're "walking north towards your vehicle." So they're headed towards Jedrzejow.
Jan 4, 2024 10:37 pm
Harrigan says:
Does that mean he's asleep when this action goes down?
No, he could just be relaxing in the Humvee daydreaming about going home or his next meal.
Harrigan says:
Aren't they coming -up- the road, say from Wodzistaw?
Right they are most likely coming from Wodzistaw or Miechow.
saevikas says:

Estimate on how long it would take for these people to walk to Wodzislaw?
It would take them about another 6 hours to get to Jedrzejow.
Do you want to engage with the group or try to avoid them altogether?
Jan 4, 2024 11:23 pm
OOC:
My bad, read it too fast.
Jan 5, 2024 3:05 am
"Does anyone mind if I give these people, say five waters, in exchange for information?"
Jan 5, 2024 3:20 am
Tedic slows down the Humvee.

"Sure, I think we have enough. Maybe we could also start a torch or two for them. They look like they're freezing out there."
Jan 5, 2024 5:39 am
Baker is a little more leery from the back.

"Let's uh, just be careful with this group," he says. "They look pretty desperate, and you know what that means."
Jan 5, 2024 2:56 pm
From a distance, the group becomes aware of your presence and signals you to approach. As you steer toward them, it becomes evident that the individuals, in addition to being malnourished and suffering from hypothermia, are grappling with illness. A closer look reveals some with bluish skin, and a few are in the midst of vomiting. (Signs of Cholera)
Jan 5, 2024 8:01 pm
Harrigan says:
Baker is a little more leery from the back.

"Let's uh, just be careful with this group," he says. "They look pretty desperate, and you know what that means."
"Right. No one gets out of the hummer. Maybe someone climb up to the .50 to discourage anyone getting any ideas."
T2k Referee says:
(Signs of Cholera)
OOC:
Cunningham doesn't have Medical skill, so I don't know if BT and OT covers what to look for with infectious diseases. Basically, asking if all of us recognize the symptoms or if Marcin explained it to us.
"Damn. Do we have anything in the medkit to treat cholera?"
Jan 7, 2024 5:25 am
"Uh, I dunno. Maybe an antibiotic? I doubt we have enough for 20 people."
Jan 7, 2024 2:21 pm
OOC:
Marcin informs you all that this is Cholera based on the look of the people and his general knowledge of local events.

There's not much you can do for such a large group of people. Those showing signs are most likely the ones experiencing the worst systems. You could treat individual people to help them recover and spend your entire shift trying cover the entire group. Mechanically you make their Infection Roll.

Each Personal Medkit grants +1 to a medical aid roll. Unfortunately, they are one time use only objects.

Disease Rules
Exposure: If you are exposed to a dangerous contagion, make a STAMINA roll modified by the disease's virulence rating. (-1 for Cholera)

Incubation Period: Wait for the incubation period to pass (1 day for Cholera)

Infection Roll: After the incubation period, make another STAMINA roll.

Failure: You fall ill, suffer 1 damage, and cannot heal further damage. Repeat the infection roll daily. Each additional failure adds another point of damage. If you become incapacitated while ill, you die within 24 hours without medical aid.
Success: You recover from the illness, stop infection rolls, and heal normally.
In Summary, you risk being infected with Cholera if you get in close contact with any of the people.

Jan 7, 2024 5:20 pm
"Ok, nothing we can really do for these people. We're not a MASH unit. We can trade them some clean water for intel."
Jan 8, 2024 12:43 am
OOC:
How about we do the exchange at a distance to avoid infection? We could drop the water onto the road, then let them pick it up after we drive away.
Jan 8, 2024 3:35 am
OOC:
It's a bit cold, but I guess we don't have a choice. Is Sheepdog up on the .50 cal to provide menace to our demands?
Jan 8, 2024 6:28 am
Up on the gun mount, Baker isn’t aiming at the crowd, but it’s clear what will happen if anyone decides to fuck around. He has that look in his eye.

"Thousands like these poor bastards all over this country," he says down into the cab. "Hell, all over Europe. Let’s make this quick."
Jan 8, 2024 9:43 pm
Cunningham rolls down the window while the crowd is still twenty feet away. "That's far enough," he says to the crowd. "We'd appreciate it if you didn't come any closer."
OOC:
Assuming they comply, he continues. If they don't, he'll give Reed the signal to drive around them. If they get aggressive, he'll ask Baker to fire a couple of warning shots.
"We'll give you four bottles of water for information. Deal?"
OOC:
Assuming the water rations are in bottles. If not, please adjust accordingly. If they haggle, he'll listen to a counter-offer. Assuming they're ok with the deal, he'll ask the following:

"Where are you from?"

He'll then ask about each of the towns along the road: Wodzistaw, Miechow, Krakow. Judging by the responses, he might ask more questions.

If you guys can think of something else to ask, please add it to the list.
Jan 8, 2024 10:15 pm
OOC:
All good here. Sheepdog thinks we should just get a move on.
Jan 9, 2024 1:17 am
OOC:
Yeah, that sounds good to me.
Jan 9, 2024 2:18 am
A leader steps forward from the group, expressing, "Sure, four bottles sound good. What else do you have? We'll take anything you can spare." While he speaks, the remaining refugees maintain a cautious distance but gradually encircle the Humvee. He continues, "We come from Miechow. You’ll find nothing but death and disease there. Wodislaw won't take us, so we're heading further north. You don’t want to spend much time there anyway. Some feud between two large families that are hoarding guns and ammo. Gunshots going off day and night."

He adds some info about Krakow and that it’s a hard place to be. You need to be tough if you want to survive there. There is some order but things like murder aren’t investigated.

Pausing, he stretches a bit to try and peer inside your vehicle from the distance. Then he speaks louder, possibly for the benefit of others in the group, "You all seem to have a nice setup. It looks like you've got more than you need. Could you see it in your heart to spare some more?

Although his voice carries a friendly tone, his eyes and facial expression resemble those of a desperate animal backed into a corner.
Jan 9, 2024 5:40 am
Sheepdog tenses up top. At a word from the LT, he'll rack the bolt on the fifty and spray the ground in front of the refugees to drive them back.
Jan 9, 2024 5:46 am
Tedic eyes the people circling the Humvee warily, ready to drive off at a moment's notice.
Jan 9, 2024 4:26 pm
Cunningham replies, "We have a long way to go. A deal's a deal. Thanks for the info."

To Baker, he says, "Rack the bolt, but don't fire just yet."

He tosses the water out his window.

To Reed, he says, "Let's go. Rev the engine."

If the group doesn't move, he'll give Baker the word to fire a few warning shots.
Jan 9, 2024 5:28 pm
Sheepdog does just that, cocking the weapon, readying it to fire as he continues to eye the group.
Jan 9, 2024 5:36 pm
The group either from desperation or not believing Sheepdog will fire, resort to throwing rocks and sticks at Sheepdog, while others cautiously advance toward the Humvee with a determined look in their eyes. They don't outright charge, still uncertain about how serious your crew is.
OOC:
What happens first? Sheepdog fires at the ground/over their heads or Reed starts driving away.
A rock strikes Sheepdog square in the back, but thanks to his flak jacket, it inflicts no damage.

Rolls

Group Mobility - Rock Throwing - (1d10, 1d10)

1d10 : (4) = 4

1d10 : (6) = 6

Hit Location - (1d6)

(4) = 4

Jan 9, 2024 6:06 pm
Cunningham shouts to Sheepdog, "Let 'em know we mean business."
Jan 9, 2024 6:39 pm
After Sheepdog shoots and the path clears up, Tedic'll drive away.
Jan 11, 2024 4:59 am
OOC:
Sorry for the delay. Very sick dog blew up my schedule for a bit.
Shaking his head when a rock hits him in the back, Baker simple says, "Fucking aye!" and opens up with the Browning.

Thump-thump-thump-thump! the big gun barks and resounds, spitting out heavy brass as Sheepdog tries to drive the crowd back and clear a path. Dirt flies as the rounds hit the ground, but the soldier up top is vigilant -- he's looking for anyone with a real weapon, a rifle, a grenade...
OOC:
If he spots someone like that, he will shoot them dead. Otherwise, he's just trying to clear a getaway path. Figure he spends 2d6 or 3d6 rounds?
Last edited January 11, 2024 5:00 am
Jan 12, 2024 3:43 pm
OOC:
2d6 rounds.

I've removed 4 waters from the Humvee.
The group of refugees panics, scattering in all directions, and leaves the Humvee alone. None of the refugees had any real weapons which is fortunate for them because Sheepdog would have gunned them down.
OOC:
You reach this point when night falls. 21L of fuel used this shift. 74L remaining. Both towns can be scene in the distance.


https://i.imgur.com/AZBYrBm.png

Day 5 - Night Shift - Skies
OOC:
This is where you run into Pedrop's character. - I know that trust his hard in this setting, so I propose that you trust his character by whatever means feels most appropriate. That could be that you've previously interacted with him/her or you just have a solid gut feeling about the character.

His character will be involved in some kind of encounter which you all will approach. If you have any questions, comments, or concerns, please let me know. Once everyone feels ready, I will describe the encounter.

Rolls

Weather - (1d6)

(2) = 2

Deck Draws

Pedrop Encounter
Hidden Card
Jan 12, 2024 4:59 pm
Tedic is driving on the road when he sees someone on the road.

"Hey, we got a jaywalker."
OOC:
Since Pedrop's character is Polish (I presume), how about having Jakub recognize him? Also, Humvee's getting a little cramped, lol.
Jan 12, 2024 6:27 pm
OOC:
Ready.

Maybe Pedrop's character worked with one of us on another operation.
Jan 13, 2024 3:19 am
OOC:
Yeah, perhaps as a translator, in local supply, NATO liaison helping the Poles get trained / equipped, etc. Any of the three of us could know him.

Also, ready!
Last edited January 13, 2024 3:22 am

Rolls

Rounds Spent - (2d6)

(56) = 11

Jan 15, 2024 3:03 pm
As the Humvee advances down the road under the dimming light of dusk, it encounters an unexpected obstacle—a lifeless moose lying in the middle of the road. Surrounding the carcass are six hunters armed with civilian rifles. Amidst them, three individuals engage in a heated exchange in Polish, pointing their rifles at another man, while the remaining three scan the surroundings, oblivious to the approaching Humvee.

Dawid, riding his motorcycle down the road, had failed to spot the moose in time and skidded off the road, tumbling along with his bike. Miraculously, neither he nor the motorcycle sustained any injuries.

The hunters, taken aback by the sudden appearance of Dawid, are gripped by suspicion and paranoia. They rush towards him, demanding to know the whereabouts of the others and vehemently asserting his inability to claim the moose meat. Shouts fill the air as tension rises.

Notably, the hunters who shot the moose display visible signs of illness, exhibiting symptoms consistent with Cholera. This discovery heightens the suspicion among the occupants of the Humvee, suggesting a potential uncontrolled Cholera outbreak in Miechow.

Jakub's demeanor undergoes a dramatic transformation upon spotting the figure in the road brandishing rifles—more pronounced and energetic than any previous display of emotion from him.
OOC:
Summary for clarity
- 3 paranoid hunters are pointing rifles at Dawid.
- 3 additional paranoid hunters are looking for the rest of "Dawid's group"
- All hunters are sick with Cholera
- Jakub knows Dawid
- The hunters don't notice the Humvee yet because it's dark and they're sick.
Jan 15, 2024 6:11 pm
OOC:
Not sure about the distance from us to them, so not 100% sure this is going to work.
"Shit. Baker, we're gonna need you back on the 50. These aren't sick refugees. They're armed, so if they make a move to shoot, take 'em out."

When Jakub gets excited about Dawid, he says, "Ok, we'll see what we can do for him."

Not knowing if the hunters speak English, he asks Marcin to shout at the hunters to take their moose meat and go. And leave the motorcycle guy alone.

If they get belligerent, warning shots may be necessary.
Jan 16, 2024 7:32 am
"Yessir," Baker says as he gets situated again. Wary that there might be more rifles around than the ones they see, the man tries to keep a low-profile in the turret, but man the gun he does.
OOC:
Not sure where that roll came from -- ignore!
Last edited January 16, 2024 7:33 am

Rolls

Master Sergeant Normal Baker (Sheepdog): Driving (Agility) - (d6)

(3) = 3

Jan 16, 2024 4:26 pm
For his part, Tedic keeps the Humvee at a safe distance.
Jan 16, 2024 5:32 pm
As Marcin leans out the window and commands the hunters to keep their moose meat and leave, the response is hostile. Five of the hunters swiftly turn, aiming their rifles at the Humvee, their voices raised in alarmed Polish exclamations. "It's a trap! This is an ambush! They're going to kill us and take our food and supplies!"
OOC:
Distance of Humvee from the group of 6 hunters is 30 meters. It's dark, so everyone gets a -2 modifier to ranged attacks.

Dawid is in close combat range of the hunters. (Inside the same 10 meter hex as all 6 hunters.)

If we need a map, I'll create one.
Jan 16, 2024 11:27 pm
"Hmmm an interesting opportunity... normally I wouldn't risk getting close to that Humvee... but now I can check who those guys are... using those nice and friendly gentleman that almost killed me for their - rightfully so - pray..." - a sudden plan started to formulate in the young man's head. He is relatively slender, but wiry, and his movements - what is only noticeable to a discerning observer - betray remarkable agility and coordination of movements. Dawid - as that was his name - is about 27 years old, wears an old military style motorcycle jacket and a scarf around his forehead. Normally his face is nice and welcoming (also almost looking too young for his age), but right at this moment... his face shows full awareness of the gravity of the situation, what may give it away is that he's been in tight spots more than once in his relatively young life. Even in the standards of apocalypse that have came.

Slowly rising his hand in gesture of calming everyone (in Polish):
"Yes! It's a trap! But not for YOUR... shitty, stupid asses... but... probably for me! Yy..." - he couldn't eliminate complety a note of hesitation from his voice, but remembering some of his training, he recollected himself in a matter of second. Finishing his next sentence with much greater confidence in his voice:
"If they are soviet's dogs in stollen american car... you better get ready to defend not only your pray, but mainly your life! Those bestards take no prisoners! I can tell you... - There was something peculiar, grim and sad about this last claim.

But then changing his tone(once more) to more friendly, he finished: "But... brothers... I can see they are heavily armed... so let's not make too hasty assumptions... I was supposed to deliver some intel to former USA forces in this area. This could be them." - he looks carefully at the hunters to see how his words were perceived.
OOC:
I figured that Dawid has so far not reasons at all to think that approaching humvie is somehow with friendly attitude toward him... so he has to have same backup plan. And plans to play on two sides:)

If he really has some intel for some forces in the area or it was just a lie... I leave it to the GM judgment (and waiting for instructions:) I think if he has some intel it was certainly not for this particular grup:)

As Dawid will certainly try too use the situation for his benefits and to feed his inborn curiosity, he will try to deescalate the situation... for now. So I don't feel the need for map - before the bullets try flying... :)

My first ever roll in this game, please tell me if I have done something wrong.... :) I wondered if the Command wouldn't be better for this but luckily it and persuasion are at d6 for Dawid...
Edit: Hehe... he shouldn't really hesitate at all in this... Pushing... :) Noting 1 Stress, yes?
Edit 2: Oh... not 1s so no stress so far, yes? So deleting it. Also: I love how dice were listening and show that his had hesitation at first, then recollected himself:D
Last edited January 16, 2024 11:34 pm

Rolls

Persuasion (Empathy) - (d10, d6)

d10 : (2) = 2

d6 : (4) = 4

Persuasion (Empathy) - pushed - (d6, d10)

d6 : (5) = 5

d10 : (9) = 9

Jan 16, 2024 11:39 pm
"Damn it. Tell them that we only want the guy on the motorcycle. If they want to live, they can take their moose and go." In the meantime, he brings the AK-74 up and rolls down the window, ready to add additional fire. "Back it up a bit, Reed." He then wishes that he gave the NVGs to Sheepdog.
Jan 17, 2024 3:28 pm
Dawid's persuasion works and the hunter pointing his rifle at him lowers it. The remaining hunters keep their rifles pointed at the Humvee, caught off guard by the sudden appearance of what seems like a military presence. They express their discontent in Polish, shouting at Dawid, "What good is your information when we're starving?" Then they add "They look very American to us. Why don't you go and check it out?"

They motion Dawid toward the Humvee.

Realizing the formidable presence of Sheepdog manning the .50, the armored Humvee, and now Cunningham brandishing an AK-74, the hunters become visibly nervous. While they clearly wish to avoid a confrontation, the tense atmosphere suggests any sudden changes could escalate the situation. Five of the hunters maintain their rifles pointed at the Humvee.
Jan 17, 2024 6:25 pm
Tedic carefully moderates the Humvee's distance from the hunters as requested, muttering under his breath.

"Just take your damn meat and go..."
Jan 17, 2024 6:25 pm
Tedic carefully moderates the Humvee's distance from the hunters as requested, muttering under his breath.

"Just take your damn meat and go..."
Jan 18, 2024 11:29 pm
"Yeah... great... what a dodgers... now it's me - their new best friend - who will have to talk with the Big Guns... But I heard some English, definitely some american accents. They shouldn't be Soviets... at least officially." - a train of thoughts was running through Dawid's head...

"OK! OK! I will! You obviously don't know me well enough to know that it's not worth risking such a valuable resource like me... but hey... I'll do it... just let me get my bike out of the ditch. The people I am looking for and who are looking for me are looking for a man on a motorcycle. Smart? Don't you think so? - Dawid asked as it would be some kind of very sophisticated plan - You take care of this nice, but... now quite calm... animal... but BE SURE to take it off the road! I almost died because of it! And I'll talk to these people in the mean time. You'll thank me later. Deal?" - and without waiting long enough for the confirmation from the hunters side, Dawid starts to walk towards his turned over motorcycle. He walks "taking his time" as if it was some kind of normal, everyday situation and tries to have relaxed moves - in hope that by rules of psychology this body language will be "borrowed" by the hunters.

If no one stopped him, he will bring up the bike, and will walk next to the motorcycle, with his hands firmly on the handlebars, as he would like to transfer all the tension in his body on them, without turning on the engine, pushing it right through the center of gathered hunters, quite close to the lying moose. And when he will be just next to the hunters that are nearest the humvee, he will say something like:
"But... gentlemen... please lower those big guns of yours a little... if I have to talk with them... it will be needed... no one like to talk with a gun pointed at him... you know? Besides that... now when I'm closer... it doesn't look like you stand any chances with them... either way..."

And slows his parade even further: to see if hunters will listen to him and if all of this will make "supposed Americans" react accordingly.
Last edited January 18, 2024 11:32 pm
Jan 19, 2024 1:47 am
Tedic is watching from the Humvee. He doesn't speak Polish, but he can tell this person's a more than a bit of a talker.

"Jakub, who is this guy?"
Jan 20, 2024 2:43 pm
Jakub
Jakub, brimming with excitement, does his best to convey the connection with Dawid despite language barriers. It becomes evident to everyone that Jakub has a strong feeling of awe towards Dawid, trusts him implicitly, and recognizes him as a valuable ally to have in their midst.
Jan 20, 2024 2:46 pm
OOC:
We can safely assume at this point that the hunters won't bother the Humvee or Dawid if no one bothers the hunters. - Please continue to RP the scene as it makes sense.

It's the beginning of the night shift, and you'll still need a plan on what you'll want to do. You could get to Krakow, but everyone needs sleep by morning and making camp in the city might be difficult.
Jan 20, 2024 6:15 pm
Cunningham doesn't take his eyes off of the hunters. Under his breath, but maybe loud enough for Sheepdog to hear, he says, "That's right, guys. Take your moose and go home. Go tell your families how you stared down the big bad soldiers and got to keep your prize."

Cunningham addresses the stranger (Dawid) once he gets close enough, "Hey. One of our crew here thinks you're worth saving. Care to ID yourself before we go any further?" He hopes the guy speaks English, but if not, Marcin can translate.
OOC:
I'd just like us to get far enough away from the hunters that we can pull off the road and set up camp. I don't expect there to be a Motel 6 in Krakow. ;)
Jan 22, 2024 9:41 pm
Dawid answers with fluent English, but not without specific polish accent:
"Oh... Americans! Good! Glad to hear that. Name's Dawid Brzęczyszczykiewicz... but don't worry, my american friends call me just Clank or simply Dawid. Second Lieutenant in the Fallen Polish Army. 'That will certainly rise from ashes!' "
OOC:
Wasn't sure(don't remember that) if you have established what is the status of polish army in this world, so tell me if I should correct the above somehow?
"American brothers... can you identify yourself too? As I'm looking for someone and probably that someone is also looking for me. And this someone is certainly American..." - he hanged his vice with some conspiracy tone in it - "But after these introductions I would recommend us all drive little further, whatever the way you were driving before and... decide if we are the ones that were meant to meet each other next to some nice, but well hidden fireplace. Is that, an 'OK plan' for you?" - he awkwardly underscored 'OK' word as he would like it to sound very american or... could there been something more about this phrase? - "The hunters seams to end taking care about their pray, and the road should be free any moment now."

Then suddenly, when he realized that he is on the "safer side" now and relaxed a bit, he recalled what was said just a moment ago: "And what? Who has already noticed my usefulness?" - he asked with a big smile on his face, and added trying to peak who else is sitting inside the car - "Do we know each other?"
Jan 22, 2024 11:00 pm
"Ah, a brother from a different motherland."

Tedic gives a side glance at the others, still unsure what to make of this man.
Jan 23, 2024 1:02 am
Pedrop says:
Dawid answers with fluent English, but not without specific polish accent:
"Oh... Americans! Good! Glad to hear that. Name's Dawid Brzęczyszczykiewicz... but don't worry, my american friends call me just Clank or simply Dawid. Second Lieutenant in the Fallen Polish Army. 'That will certainly rise from ashes!' "
"Amen to that."
Pedrop says:
"American brothers... can you identify yourself too? As I'm looking for someone and probably that someone is also looking for me. And this someone is certainly American..." - he hanged his vice with some conspiracy tone in it - "But after these introductions I would recommend us all drive little further, whatever the way you were driving before and... decide if we are the ones that were meant to meet each other next to some nice, but well hidden fireplace. Is that, an 'OK plan' for you?" - he awkwardly underscored 'OK' word as he would like it to sound very american or... could there been something more about this phrase? - "The hunters seams to end taking care about their pray, and the road should be free any moment now."

Then suddenly, when he realized that he is on the "safer side" now and relaxed a bit, he recalled what was said just a moment ago: "And what? Who has already noticed my usefulness?" - he asked with a big smile on his face, and added trying to peak who else is sitting inside the car - "Do we know each other?"
"I'm Cunningham. The driver is Reed. The man you don't want to mess with on the .50 is Baker. Behind me is your fellow countryman, Marcin. And the one who need to give thanks to is Jakub."

After Jakub has greeted Dawid and they've had a chance to talk, Cunningham says to Dawid, "Your motorcycle still work? We're a bit full up right now."
Jan 23, 2024 7:51 am
Baker nods from topside at the man, but he's also still keeping an eye on the hunters.
OOC:
Sorry to be brief. catching up and trying to get back in the saddle after the con!
Jan 24, 2024 2:26 pm
Suddenly recognizing a boy sitting at the back of the Humvee, Dawid almost shouts: "Jakub! What are you doing with those men?!? Where are your parents!??"

After these words the touching scene has taken place, as Jakub was explaining to Dawid why he is with the American unit consisting mainly of american soldiers and the sad news about Jakub's parents.
(in Polish, to Jakub)
"I see... you are a brave boy... or rather a man already... considering circumstances... Good that those are a good people and they can be trusted. But please, let's keep the businesses your father and I have been working on to ourselves for now. Ok? We will see if we can also trust those with them... with time." - Dawid ended, putting his hand on Jakub's shoulder and looking straight into boys eyes. Then he returned to his usual easy going pose and turned to Cunningham.

"Pardone me. I'm connected with this boy by a quite a story. And this is one from those longer ones. We will talk about it later. You are right: it's high time for us to get moving. Does this baby still work? It should! It has never let me down..." - He kickstarts the motorbike, raves up the engine and shouts over the noise:
"SEE! POLISH TECHNOLOGY!"- he exclaimed with big smile of someone that loves motorcycles and finds one of the very few joy feelings in this grim world in simplicity of it's engine sound - "NOW! LEAD THE WAY! I WILL COVER YOU FROM BEHIND!"
Jan 24, 2024 6:01 pm
Assuming that the hunters have moved on, or at least out of the way, Cunningham turns to Reed and says, "Let's go. Gotta find a place to make camp for the night."
Jan 25, 2024 2:11 am
Tedic nod in acknowledgement. It'll be best to ask questions once camp has been set up.
Jan 25, 2024 4:57 am
As they get underway Baker drops back inside the vehicle, but he keeps an eye on the newcomer, not so sure about him...
Jan 25, 2024 7:16 pm
You drive a few kilometers away and discover a small wooded area a short distance from the road, which appears to be a suitable spot to set up camp.

https://i.imgur.com/Zewy4KI.png

It's as good as time as any to make camp. It's dark out, and you'll want rest before you get to Krakow.

If you plan on camping and sleeping, Sheepdog (@Harrigan) should make a SURVIVAL and RECON roll. One to set up the camp and the other to make the camp hidden. No other rolls need to happen at this time.

Alternatively, everyone could keep driving to Krakow and arrive at down. In that case, only Sheepdog would be fully rested.
OOC:
I'm assuming the plan will be to drive to Krakow in the morning. Let me know if that is not the case.

When you arrive at Krakow do you plan on going to the The Big Playground to find the helicopter, spend time gathering intel (if so, what kind), or doing something else.

The Big Playground is an adventure site like an adventure module or dungeon in different RPG, so you'll want to be prepared. Additionally, Krakow will be more dangerous. This is especially true for your current group because your uniforms, size of your group, and well armored/stocked Humvee make you a highly prized target. (albeit a dangerous one)
Quick rules update: Typically setting up camp takes one shift and sleeping takes another. From now own, we'll let it all happen all in the same shift. It seems to create unnecessary overhead.
Jan 25, 2024 8:16 pm
OOC:
Your assumption is correct: Drive to Krakow in the morning.
Cunningham will ask Marcin for more details about the area where he and his sister stashed the helicopter. He realizes that the man hasn't been there in a year. Cunningham would like to recon the area from a safe overlook, but not knowing Krakow, he doesn't know what place is safe.
OOC:
Does the game provide a map of Krakow or, at least, this so-called "Big Playground"?
Jan 26, 2024 6:13 am
As they pull off the road, Master Sergeant Baker works at getting a camp set up and hidden...
OOC:
Two successes -- Recon got an extra success if that's worth anything.
Last edited January 26, 2024 6:14 am

Rolls

Survival - (1d10, 1d8)

1d10 : (7) = 7

1d8 : (3) = 3

Recon - (1d10, 1d8)

1d10 : (10) = 10

1d8 : (5) = 5

Jan 27, 2024 3:47 pm
The night goes on without incident. The campsite is well hidden, so the group decides to take turns on watch. Everyone gets a great night's rest.

Marcin shares some intel during the night.
[ +- ] Krakow
[ +- ] The Big Playground
[ +- ] Helicopter

OOC:
I'm giving everyone a moment to ask questions. - When you are ready please say so. Once I hear from everyone, I will describe you entering Krakow and the area known as "The Big Playground."
Jan 28, 2024 3:36 am
OOC:
So, we go in and find the helicopter. What's Marcin's idea for what happens afterwards? It'll be hard to extract the helicopter while encountering resistance.
Jan 28, 2024 5:23 am
OOC:
Remind us if the helo has fuel?
Jan 28, 2024 3:06 pm
OOC:
Marcin wants the helicopter so he can get somewhere safe. He plans on getting everyone in the helicopter once you find it and fly you wherever you want to go.

Marcin stored fuel in canisters when he hid the helicopter. They are located next to it, and you’ll need to fuel it up before you fly out.
Jan 28, 2024 8:21 pm
"It would be a lot easier to avoid gang turf wars if we knew who owned what. But I don't expect you to have the latest intel on that, Marcin." He reflects on their predicament. Krakow was about halfway to Glucholazy. "If your helo is everything you say it is, we could buy a gang's allegiance with the humvee. But if someone already snagged it or wrecked it, we're gonna have a long walk outta Krakow."
Jan 29, 2024 3:32 am
Baker spends some time gazing at Krakow in the distance, then shakes his head.

"Gonna be ugly if we have to fight our way in there. You know what cities are like, LT. Won't be easy."
Jan 29, 2024 4:14 am
"Nope. It's gonna suck. I appreciate the intel, Marcin, but not knowing where the borders between gangs and warlords are is going to make traversing the city a pain in the dick."
Jan 29, 2024 6:21 am
"We go on foot, we'll be a lot quieter," Sheepdog muses. "But slower, and we won't have the deuce. Or the vehicle to trade."

It's not an easy call, and the Master Sergeant is glad he doesn't have to make it.
Jan 29, 2024 4:12 pm
"You think we should send someone to scout out the place first? Maybe go in quick and check on the state of the helicopter. There's a lot of unknowns here."
Jan 29, 2024 7:09 pm
OOC:
Daniel's answer depends on where The Big Playground lies within the Krakow city map.
Jan 29, 2024 8:30 pm
OOC:
My main concern right now is how many seats does helicopter have? As we are not so small company already... and as far as I remember it is some kind of police helicopter? So I presume 4-5 seats max including pilot, which have to be Marcin? So at least 1 too many(counting Jakub of course)... And who is the newest in the grup... let's think ;)

The question is connected with the humvee, as if there are only 4 seats it leaves 2 on the ground - so the humvee could be still useful, for them to try run on their own record. Meanwhile thinking about other questions.
Jan 29, 2024 8:40 pm
OOC:
It's a stretch, but let's say the helicopter fits everyone if you choose to have everyone ride in it.
Jan 29, 2024 8:54 pm
ForeverDED says:
"It would be a lot easier to avoid gang turf wars if we knew who owned what. But I don't expect you to have the latest intel on that, Marcin."
"Exactly... we have to gather some more intel about the situation first. Knowing which gang's territory our heli is in... would allow us to plan something. Maybe we will present ourselves as some kind of mercenary group to one of the gangs? Or both? And pretend to do something for them on their territory, while going for our score... or something like that?"
ForeverDED says:
"If your helo is everything you say it is, we could buy a gang's allegiance with the humvee. But if someone already snagged it or wrecked it, we're gonna have a long walk outta Krakow."
"Personally I wouldn't go that way lieutenant. If they will have even the slightest suspicion that we have a clue to whereabouts of something more valuable than a Humvee, they will certainly try to snatch both of them for themselves. We shouldn't show our cards so early.

Besides... I would prefer to lay this beautiful machine in the hands of some more worthy people, than some 'gangs' leaders..."


After short consideration, he added: "Plus... will this humvee be even defendable in proper way in crowded city environment? I don't have to much experience with such staff, but you know... easy ambushes and no way to drive fast and far?"
Jan 29, 2024 9:00 pm
"So maybe we could hide somewhere the humvee before entering the city - to have some backup plan in case the heli will be not serviceable after all this time... or simply not there anymore? And go there on foot to gather some info first?"
OOC:
I don't know how many answers to those questions Dawid could know on his own? But I presumed not too much, as he was operating at the east recently.
Jan 29, 2024 9:06 pm
OOC:
SpiritualSocket says:
[ooc]It's a stretch, but let's say the helicopter fits everyone if you choose to have everyone ride in it.
Oh, great![/ooc]
Jan 29, 2024 9:51 pm
OOC:
Are the gray smudges ruins or radiation zones?
Jan 30, 2024 12:18 am
"Yeah, I'd rather not tempt anybody. If we're giving up a Humvee, that means that whatever we want to find is worth more than a Humvee. Do you think we could hire some mercenaries? We could rush the heli while the mercs hold off any gangsters."
OOC:
Another thing to consider is that all of our supplies are in the Humvee. I'm thinking that there needs to be some variation on "get the heli and the humvee far away from the city, transfer supplies, then fly to greener pastures".
Jan 30, 2024 12:59 am
OOC:
There are rules to set up a home base. You could do something like that and stash the Humvee and supplies there. Marcin and Jakub could stay behind, etc…
Jan 30, 2024 6:51 am
Sheepdog is listening and nodding as Dawid and Tedic voice some concerns about a direct approach, or one that includes trading the truck.

"Agreed. I'm thinking we go in on foot after dark, recon the route to the chopper."
Jan 30, 2024 10:21 pm
Cunningham nods. "Sure. That works. Just gotta find some place to hole up and hide the humvee, which is hard enough as it is."
Jan 31, 2024 12:14 pm
When Jakub was already sleeping after tiring and emotional day, he turns to his newly met companions and says with hushed voice:
"From what Marcin was telling us I think we can judge that the future events in Kraków could get quite nasty even if we will be very countious... I'm worried about Jakub in such conditions. I owe his father a lot... and must do everything I can about his safety, so his father could live on within him... I think I know some friendly family in the area, at remote farm to the west. I will go in the morning and check if they will be willing to take care for him during our mission in Krakow. The head of the family owe me a favor, but I think they will took him in only if we will provide food for the boy for at least few days or so. And I don't have that much on me... but will give what I have. You think I should already take him with me or only after checking the place?"

After sleeping through the night, Dawid wakes up very early - with the sunrise and prepares for a little trip to the west.
"I wonder how fast I will find them in that forest. It is not a coincidence that they were mostly left in peace all this time after all..."
OOC:
Ok... prepering to roll. Depending what others will say, Dawid will take Jakub with him or leave alone to check the situation on the site first.

So... +2 on a RECON. That would be: base Int d12, 0 Recon -> Int d12, Recon d8. Hope it is ok? Roll pending...
Edit: looks like this +2 helped a lot! Knowing the area was essential.
"Gotcha! Old Bestard! He knows how to hide things... indeed." - Dawid whispered to himself when he finally found an inconspicuous path leading to a small house hidden in the forest.
Last edited January 31, 2024 12:19 pm

Rolls

Recon (Intelligence) - (d12, d8)

d12 : (4) = 4

d8 : (8) = 8

Jan 31, 2024 5:54 pm
"Providing food and water for Jakub isn't a problem."
Feb 2, 2024 2:25 pm
OOC:
I like the small house idea.
The structure appears weathered, with signs of abandonment evident. Overgrown vines cling to its exterior, and the wooden panels show signs of wear from the passage of time.

Dawid surveys the surroundings, noting the silence broken only by the rustling of leaves in the gentle breeze. The air is thick with a sense of isolation, making it apparent why this spot remained undisturbed for a considerable time.

As Dawid explores the small house, he doesn't find clues as to why it was abandoned. Perhaps it was a temporary refuge during more stable times, or maybe its remote location made it impractical for prolonged habitation. The reasons are not immediately clear, but the passage of time and the lack of recent human activity are evident.

Dawid becomes increasingly sure that no one will come back to this place anytime soon. The isolation, the concealed path, and the overall condition of the house contribute to its obscurity. It seems like an ideal spot for someone seeking seclusion or a discreet hideout.
OOC:
Let's assume that he quickly goes back and tells the group about the findings. Feel free to describe what your characters do next and jump to the next "scene"
Feb 5, 2024 2:38 pm
OOC:
Should we store Marcin and Jakub at this house and have the rest of the crew walk to Krakow?
Feb 6, 2024 1:04 am
OOC:
Tough one. Does Dawid know Krakow better than Marcin?
Feb 6, 2024 1:10 am
OOC:
Marcin knows the Big Playground area better but not Krakow in general.
Feb 6, 2024 2:57 am
OOC:
If you guys are just scouting out the area beforehand, it might just be better to leave Tedic. He could give up his radio to the scout party and spend his time doing a Scrounging roll with Jakub to loot the house.
Feb 6, 2024 6:25 am
OOC:
Following along, but underwater at work as I travel this week, FYI...
Feb 6, 2024 7:00 pm
Cunningham mulls things over. Dawid knows Krakow, but Marcin knows the Playground. Really need both of them on this one. But then Reed suggests that he stay behind with Jakub and everything falls into place. "Alright Reed, you've got it. You get things squared away here with Jakub while the rest of us will go in and recon the area."
OOC:
I'm guessing that we're going on foot and leaving the Humvee with Reed. We should give him a radio in case the shit hits the fan and we need him to do an emergency evac. Sound good?
Feb 7, 2024 7:03 am
"Five by five," Baker says, gearing up and preparing to move out on foot after stashing the HUMVEE.
Feb 7, 2024 10:04 am
OOC:
Nice description of the house. Almost felt the atmosphere:)

I don't think Dawid knows Krakow very much. Probably was there few times only, long time ago - before "the war".

BTW: don't we need Marcin to pilot the heli ? Or anyone else can do this? Or we are only limiting our selfs to initial recon and then soon go back for Tedic?
After hiding his motorbike in some bushes(barn?) and covering it with some kind of plastic cover, he turns to Tedic and Jakub:
"Tedic, Jakub please look after my bike. It may not look like much... but it is special... I can assure you." - he told them with a mysterious smile and went to prepare for their foot journey.

"Ready to go Lieutenant." - he reported while still checking if his knifes are properly attached to his belt at his back under the jacket.
OOC:
You think, you could "lend" me some 1 food and 1 water from party stash? Or 3 of each should be enough for this "trip" ?
Feb 8, 2024 2:06 am
"Of course, Dawid. They don't make 'em like they used to."

Tedic gestures to the apocalyptic ruin of a house for emphasis.
OOC:
Sounds good to me, Tedic on standby to evac with the Humvee, will spend his time scrounging the place with Jakub. This is probably a good time to NPC me if I don't respond.

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