If you decide to camp, please take a look at the reference page for options you can take during that shift.
You are at the far right of this map. You are trying to get to the far left.
Current Fuel: 31L
Be sure to read and follow the guidelines for our forums.
Hunter Passive Historian Check - (1d8)
(5) = 5
Keep watch - (1d8, 1d12)
1d8 : (1) = 1
1d12 : (7) = 7
Scrounging - (1d10, 1d10)
1d10 : (2) = 2
1d10 : (10) = 10
Loot - (1d100, 1d100)
1d100 : (93) = 93
1d100 : (14) = 14
Another because of the extra hit - (1d100)
(45) = 45
Intelligence d10 + Survival d8 (Camp) - (1d10, 1d8)
1d10 : (6) = 6
1d8 : (2) = 2
Intelligence d10 + Recon d8 (Hidden Camp?) - (1d10, 1d8)
1d10 : (10) = 10
1d8 : (1) = 1
TYPE | AMMO | REL | ROF | DAMAGE | CRIT | BLASE | RANGE | MAG | ARMOR | WEIGHT |
Assault Rifle | 5.45x39 | 5 | 5 | 2 | 3 | - | 6 | 30 | 0 | 1 |
DAMAGE | CRIT | BLAST | RANGE | ARMOR | WEIGHT |
2 | 3 | C | 3 | +1 | 1/4 |
Keep watch overnight - (1d8, 1d12)
1d8 : (8) = 8
1d12 : (9) = 9
Hunter Historian (RECON) - (1d8)
(8) = 8
T2K Referee
Sheepdog Recon - (1d8, 1d10)
1d8 : (4) = 4
1d10 : (10) = 10
Hunter hi - (1d8)
(2) = 2
Survival (Intelligence) - (d6)
(6) = 6
Intelligence (Sleep) - (d12)
(7) = 7
T2K Referee
T2K Referee
T2K Referee
T2K Referee
Piotr
T2K Referee
T2K Referee
Empathy - (d8)
(8) = 8
Persuasion + Psy Ops - (d8+1)
(5) + 1 = 6
T2K Referee
Piotr
T2K Referee
Piotr
Piotr
T2K Referee
T2K Referee
T2K Referee
Tracking: Survival & Intelligence - (d6, d12)
d6 : (4) = 4
d12 : (9) = 9
Move into Position: Recon & Intelligence - (d8, d12)
d8 : (6) = 6
d12 : (7) = 7
Kill Prey: Ranged Combat & Agility - (d6, d10)
d6 : (4) = 4
d10 : (5) = 5
T2K Referee
Animal - (1d6)
(6) = 6
Track - (1d8)
(6) = 6
Recon - (1d8)
(1) = 1
Attack (yes, i am using the lmg lol) - (1d10)
(1) = 1
T2K Referee
T2K Referee
T2K Referee
T2K Referee
Hunter
INT + RECON - (1d10, 1d8)
1d10 : (10) = 10
1d8 : (8) = 8
Hunter
T2K Referee
Hunter
T2K Referee
Intelligence - (d12)
(8) = 8
Improvised Munitions - (d6)
(3) = 3
T2K Referee
Hunter
T2K Referee
Intelligence (d10) + Tech (-) - (1d10)
(6) = 6
T2K Referee
T2K Referee
T2K Referee
T2K Referee
T2K Referee
Speaker
Speaker
Speaker
T2K Referee
T2K Referee
T2K Referee
T2K Referee
Recon - (d8)
(7) = 7
Intelligence - (d12)
(3) = 3
Bear
Bear - Opposed Recon - INT D, RECON B - (1d6, 1d10)
1d6 : (3) = 3
1d10 : (6) = 6
To Hit - (d6, d10)
d6 : (1) = 1
d10 : (1) = 1
T2K Referee
T2K Referee
Initiative - Reed - (1d1000)
(44) = 44
Initiative - Sheepdog - (2d1000h1)
(343770) = 770
Initiative - Bear - (1d1000)
(123) = 123
T2K Referee
Agility / Ranged Weapons, RoF 2 - (1d10, 1d10, 2d6)
1d10 : (6) = 6
1d10 : (2) = 2
2d6 : (46) = 10
Hit Location 1 - (1d6)
(3) = 3
Hit Location 2 - (1d6)
(5) = 5
Bear
T2K Referee
T2K Referee
T2K Referee
Cut up bear with help - (d12)
(2) = 2
Cut up bear with help - (d10)
(7) = 7
T2K Referee
Rations - (2D6x4)
(56) + 4 = 15
Weather - (1d6)
(3) = 3
Rumors - (1d10)
T2K Referee
Recon (Skill) - (d8)
(3) = 3
Recon (Intelligence) - (d12)
(7) = 7
Speaker
Persuasion (Empathy) - (d10)
(2) = 2
Empathy - (d8)
(3) = 3
Speaker
T2K Referee
T2K Referee
T2K Referee
T2K Referee
T2K Referee
T2K Referee
Tech check for IED. Improvised Munitions - (d6)
(3) = 3
Intelligence (Controlling attribute) - (d12)
(2) = 2
T2K Referee
T2K Referee
T2K Referee
T2K Referee
T2K Referee
T2K Referee
More Than 1 Humvee? - Unlikely - 25% Chance (<26 = Yes) - (1d100)
T2K Referee
1d10, 1d8
1d10 : (9) = 9
1d8 : (7) = 7
T2K Referee
Opposed Recon Roll - (1d8, 1d8)
1d8 : (4) = 4
1d8 : (8) = 8
Cunningham - Initiative - (1d1000)
(756) = 756
Sheepdog - Initiative - (1d1000h1)
(635) = 635
Reed - Initiative - (1d1000)
(619) = 619
Sheepdog - Initiative (COMBAT AWARENESS) - (1d1000)
(922) = 922
Agility, Machinegunner, 6 ammo dice - (1d12, 7d6)
1d12 : (4) = 4
7d6 : (1522143) = 18
T2K Referee
T2K Referee
Shooting at the M2HB Gunner - (1d12, 1d10)
1d12 : (6) = 6
1d10 : (1) = 1
Ranged Combat - (d6)
(3) = 3
Agility - (d10)
(2) = 2
Damage Dice - (2d6)
(42) = 6
PUSH - (1d12, 5d6)
1d12 : (2) = 2
5d6 : (14321) = 11
T2K Referee
NPCs CUF, Unit Morale - (1d8, 1d8)
1d8 : (1) = 1
1d8 : (8) = 8
NPC Heavy Weapons - (1d10, 1d8)
1d10 : (5) = 5
1d8 : (2) = 2
M2HB ROF Ammo Dice - (4d6)
(6643) = 19
T2K Referee
T2K Referee
Agility, Ranged Combat, RoF 1 - (1d12, 1d12, 1d6)
1d12 : (12) = 12
1d12 : (1) = 1
1d6 : (2) = 2
Location - (1d10)
(6) = 6
Location - (1d6)
(3) = 3
Ranged Combat (Agility) - (d6)
(5) = 5
Agility - (d10)
(4) = 4
Heavy Weapons - (1d10)
(7) = 7
T2K Referee
Cunningham AMMO Dice - (1d6)
(4) = 4
Enemy B (Driver) - DRIVING - (1d10, 1d8)
1d10 : (8) = 8
1d8 : (6) = 6
Enemy C - RANGED COMBAT (Modifiers -2) - (1d8, 1d6)
1d8 : (6) = 6
1d6 : (1) = 1
Enemy D - RANGED COMBAT (Modifiers -2) - (1d8, 1d6)
1d8 : (6) = 6
1d6 : (1) = 1
Reed Hit Location - (1d6)
(3) = 3
Cunningham Hit Location - (1d6)
(2) = 2
T2K Referee
T2K Referee
Ranged Combat (Agility) - (d6)
(1) = 1
Agility - (d10)
(8) = 8
Ammo Dice - (2d6)
(51) = 6
Bombs away! - (1d12, 1d6)
1d12 : (12) = 12
1d6 : (5) = 5
T2K Referee
T2K Referee
T2K Referee
Re-roll - (1d8)
(3) = 3
T2K Referee
Enemy C - CUF (No Unit Morale Roll) - (1d8)
(1) = 1
Enemy D - MOBILITY to leap over rocks - (1d10)
(7) = 7
Enemy B - DRIVING roll to navigate woods - (1d10, 1d8)
1d10 : (7) = 7
1d8 : (5) = 5
T2K Referee
T2K Referee
Agility + Ranged Combat - (1d10, 1d8, 2d6)
1d10 : (7) = 7
1d8 : (3) = 3
2d6 : (26) = 8
Hit Location - (1d6)
(6) = 6
Hit Location - (1d10)
(6) = 6
T2K Referee
T2K Referee
Persuasion - (1d12, 1d10)
1d12 : (3) = 3
1d10 : (1) = 1
T2K Referee
T2K Referee
Enemy C - CUF - (1d8)
(8) = 8
Secret Roll
Secret Roll
Secret Roll
Secret Roll
Secret Roll
Close range shots - (1d6, 1d6)
1d6 : (5) = 5
1d6 : (1) = 1
Ammo Dice - (2d6)
(63) = 9
T2K Referee
Enemy D - CUF - (1d8)
(8) = 8
Grapple - (1d10, 1d6)
1d10 : (6) = 6
1d6 : (2) = 2
Attempting to block the grapple - (1d12, 1d6)
1d12 : (7) = 7
1d6 : (4) = 4
T2K Referee
T2K Referee
Enemy B - Opposed Recon (Modifier - 2) - (1d6, 1d6)
1d6 : (3) = 3
1d6 : (2) = 2
Enemy D - Disarm Cunningham - (1d10, 1d6)
1d10 : (8) = 8
1d6 : (5) = 5
T2K Referee
Close Combat (Strength) - (d6)
(5) = 5
Strength - (d12)
(1) = 1
T2K Referee
1d8, 1d6, 3d6
1d8 : (5) = 5
1d6 : (6) = 6
3d6 : (563) = 14
Hit Location - (1d6)
(3) = 3
Intelligence + Recon - (1d10, 1d8)
1d10 : (4) = 4
1d8 : (4) = 4
Recon with +1 if Baker has Fatigues (otherwise ignore) - (1d10)
(1) = 1
T2K Referee
Pushing the Recon roll, down to 1d10 - (1d10)
(2) = 2
T2K Referee
Enemy C - CUF - (1d8)
(7) = 7
T2K Referee
firing - (1d8, 1d6, 5d6)
1d8 : (5) = 5
1d6 : (4) = 4
5d6 : (22652) = 17
hit location - (1d6)
(3) = 3
Close Combat (Strength) - (d6)
(5) = 5
Strength - (d12)
(10) = 10
T2K Referee
Enemy C - CUF - (1d8)
(7) = 7
Secret Roll
Secret Roll
Ranged Combat - Target Reed - (Modifier -3) - (d6, d6)
d6 : (3) = 3
d6 : (1) = 1
Ranged Combat - Target Reed - Ammo - (2d6)
(33) = 6
Melee Attack - Target Cunningham - (d10, d6)
d10 : (4) = 4
d6 : (4) = 4
T2K Referee
Agility (d10), Ranged Combat (d10), -2 from same hex and quick aim - (1d8, 1d8)
1d8 : (7) = 7
1d8 : (3) = 3
Ammo Dice (RoF 2) - (2d6)
(43) = 7
Hit Location - (1d6)
(4) = 4
T2K Referee
T2K Referee
T2K Referee
T2K Referee
T2K Referee
Close Combat (Strength) - (d6)
(1) = 1
Strength - (d12)
(12) = 12
T2K Referee
Persuasion - (1d10, 1d6)
1d10 : (10) = 10
1d6 : (6) = 6
T2K Referee
T2K Referee
Firing — Agility and Ranged Weapons, no RoF possible - (1d10, 1d8)
1d10 : (10) = 10
1d8 : (1) = 1
Possible Critical Head Hit - (1d10)
(10) = 10
T2K Referee
Persuasion (Empathy) + Psy Ops - (d10)
(3) = 3
Empathy - (d8)
(7) = 7
Opposed Empathy (No skill in Persuasion) - (1d8)
(4) = 4
Driving - (1d12, 1d12)
1d12 : (10) = 10
1d12 : (9) = 9
Recon (Intelligence) - (d8)
(3) = 3
Intelligence - (d12)
(3) = 3
Agility d10 + Driving - - (1d10)
(4) = 4
Pushed Roll - (1d10)
(8) = 8
Weather Roll - (1d6)
(5) = 5
Intel (d10) + Recon (d8) to hide the fitty - (1d10, 1d8)
1d10 : (5) = 5
1d8 : (3) = 3
Pushing - (1d10, 1d8)
1d10 : (10) = 10
1d8 : (2) = 2
Daniel Cunningham: Recon (Intelligence) - (d8)
(6) = 6
Daniel Cunningham: Intelligence - (d12)
(11) = 11
Water - (Likelihood for Trade) - (1d100)
Ammo - (Likelihood for Trade) - (1d100)
Gas - (Likelihood for Trade) - (1d100)
Food - (Likelihood for Trade) - (1d100)
Weapons - (Likelihood for Trade) - (1d100)
Intel - (Likelihood for Trade) - (1d100)
Tools - (Likelihood for Trade) - (1d100)
Medical Supplies - (Likelihood for Trade) - (1d100)
Radios - (Likelihood for Trade) - (1d100)
Recon Gear - (Likelihood for Trade) - (1d100)
Mercs - (Likelihood for Trade) - (1d100)
Police Chief
Item | Description | Qty | Weight | Total Weight |
Weapon Tools | Specialized tools that give you a +1 modifier for repairing weapons | 1 | 2 | 2 |
Vehicle Tools | Specialized tools that give you a +1 modifier for repairing vehicles | 1 | 3 | 3 |
Weapon Spare Parts | Required for weapon repair | 3 | .5 | 1.5 |
Vehicle Spare Parts | Required for vehicle repair | 5 | 1 | 5 |
PMK-60 | Weapon | 1 | 1 | 1 |
WZ 1974 | Weapon that attaches to AKM | 1 | .5 | .5 |
Reloads for AKM | Magazines | 3 | .25 | .75 |
Reloads for WZ | Grenades | 5 | .25 | 1.25 |
Water | 2 Weeks' Worth | 56 | .5 | 28 |
Weapon Reloads | Each person weapon of choice | 6 | ? | ? |
Fix Humvees Window | It will take them 1 shift | - | - | - |
Install Radio in the Humvee | It will take them 1 shift | - | - | - |
Repair your weapons | It will take them 1 shift | - | - | - |
Personal Medkits | Gives a +1 modifier to MEDICAL AID rolls. Disposable, can only be used once | 3 | .25 | .75 |
Weather - (1d6)
(3) = 3
Jakub Watch (RECON) - (d6, d6)
d6 : (2) = 2
d6 : (1) = 1
Weather - (1d6)
(4) = 4
Marcin
Daniel Cunningham: Recon (Intelligence) - (d8)
(8) = 8
Daniel Cunningham: Intelligence - (d12)
(1) = 1
driving - (1d12, 1d10)
1d12 : (12) = 12
1d10 : (6) = 6
Group Mobility - Rock Throwing - (1d10, 1d10)
1d10 : (4) = 4
1d10 : (6) = 6
Hit Location - (1d6)
(4) = 4
Weather - (1d6)
(2) = 2
Rounds Spent - (2d6)
(56) = 11
Master Sergeant Normal Baker (Sheepdog): Driving (Agility) - (d6)
(3) = 3
Persuasion (Empathy) - (d10, d6)
d10 : (2) = 2
d6 : (4) = 4
Persuasion (Empathy) - pushed - (d6, d10)
d6 : (5) = 5
d10 : (9) = 9
Jakub
Survival - (1d10, 1d8)
1d10 : (7) = 7
1d8 : (3) = 3
Recon - (1d10, 1d8)
1d10 : (10) = 10
1d8 : (5) = 5
Recon (Intelligence) - (d12, d8)
d12 : (4) = 4
d8 : (8) = 8