Sheepdog endeavors to approach the Humvee discreetly but finds it challenging to maintain stealth. Aware that the situation could have been handled more smoothly, he grapples with the added stress of anticipating the driver's potential reactions.
The driver, having recovered from the suppression, exits the backseat. He crawls over to the driver's seat, positioning himself to take control of the vehicle. Presently, he is seated in the driver's seat, ready to drive.
OOC:
Sheepdog takes 1 stress damage for the failed push. Should he shoot at the driver next round, His only modifier is -1 for firing at a target in the same hex as himself. This Humvee has an armor level 3 on all sides which can also be added to the driver's flak jacket armor of 1 or his helmet armor of 1. - Hopefully I've explained it clearly. Please let me know if you'd like clarification.
Cunningham attempts to knock his combatant to the ground, but the agile man sidesteps the attempt. In a swift countermove, the combatant tries to disarm Cunningham, but his efforts are in vain. The round concludes with both individuals facing each other at close combat range.
OOC:
If Cunningham shoots and aims, his only modifier is -2 for firing at a target in the same hex as him. He still has all his close combat options.
[ +- ] Close Combat Options
Melee Combat: Roll d12/d6
Deal 1 damage plus 1 for each extra success. - You don't need to drop your rifle. Narratively, you'd be using it as a type of improvised weapon.
Grapple: Roll d12/d6.
You grapple the opponent, and you both fall to the ground. The only action the enemy can make on future turns is break free. Until the enemy breaks free, you can perform grapple attacks. Grapple attacks are the same as melee attacks but only use a fast action. The opponent can attempt to block the grapple, but loses a fast action. - However, you drop your rifle to do this.
Shove/trip Roll d12/d6
As a fast action, you can try to shove the enemy to the ground. Cunningham is stronger than the opponent, so you only need 1 success. The opponent can attempt to block the shove, but loses a fast action. This action doesn't do any damage.
Reed opens fire on his combatant, who, while attempting to get to his feet, starts shouting profanities about Reed's mother in Russian. Reed, understands the insults very clearly. It appears that being shot at and hit is making the combatant more angry and even less likely of backing down.
OOC:
Reed does 2 damage. The M249 would have done 3 damage, but it hit the man in his torso. He's wearing a flak jacket so it which reduced the damage by 1. The combatant is still on the ground, but is no longer suppressed.
OOC:
[ +- ] Map - Also in Handout
[ +- ] GM Stats for Combat
Sheepdog: M21 - 12 bullets (Need to review. Sheepdog might have used less), 1 stress damage.
Cunningham: 25 Bullets
Reed: 27 Bullets, -4 M249 Reliability, 1 grenade
Enemy A (Gunner): Dead
Enemy B (Driver): gouged eye, 3 physical damage.
Enemy C: 1 Stress Damage, 2 physical damage
Enemy D (Squad Leader):
OOC:
Same initiative order. Sheepdog is up, but everyone may post their actions ahead of time.
1. Sheepdog
2. Cunningham
3. Reed
4. Enemies
T2K Referee