The Hexcrawl

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Dec 10, 2023 5:26 pm
OOC:
I agree with saevikas. If we're going to trade in the old Humvee instead of abandoning it, then we should pick another town for that, like Busko.

I don't want to go back to the settlement at all. If Daniel sends someone to check for his missing men and finds us sleeping there, that's trouble.

Even though I want to abandon the prisoners well off of the road, there's a chance that they will be found by Daniel or make their way back to him (This is only a nuclear apocalypse, not a zombie apocalypse. They might actually live. ;-) ), If we're in the refugee camp when that happens, that's even more trouble.
https://www.dedzone.net/games/images/Kielce-closeup1.gif
OOC:
We're currently on the road to Checiny. I don't know where we are exactly. I want us to get on that other road our of Kielce either by backtracking to where the roads meet or by cutting across. We'll sleep sometime after we get on the new road.
Last edited December 10, 2023 5:27 pm
Dec 10, 2023 10:30 pm
OOC:
I added some pins to the travel map. Hopefully you can see it in "Handout - General." You are the green pin.

When you all move on, it will be the start of the night shift. Do you think you'll try to sleep while your driving, drive off to a different hex to attempt to sleep, or spend this shift setting up camp and get guaranteed sleep during the morning shift?

https://i.imgur.com/RVOjQDE.png
Dec 11, 2023 3:30 am
OOC:
Did we learn from the captive when they were supposed to go back, and how far away Daniel's camp is? If it's at all close and there's a risk of us delaying too long, I'm for beating feet sooner rather than later. Can we trade the second humvee at the gas station?
Dec 11, 2023 2:09 pm
OOC:
You all have the impression that they would return to their HQ sometime this evening.

The southern most blue pin on the map is Daniel's HQ.

There is a possibility that the gas station hermit would trade for the Humvee. However, it's unlikely.
Dec 11, 2023 6:44 pm
OOC:
I agree with Harrigan regarding leaving now and just driving. I'd like to put as much distance between us and Daniel's camp as possible before hunkering down for sleep.
Dec 11, 2023 11:00 pm
OOC:
Yeah, same. To Busko, then?
Dec 11, 2023 11:20 pm
Jakub
When you see Jakub again, he greets you with some of the English he's picking up from being around you."You Kickin' grass and taking names?"
OOC:
Driving to Busko requires 3 rolls.

I need two driving rolls, one for each driver of the Humvees. Since you're on a road, you get a +3 modifier. The roll can be pushed. Failure will result in a mishap. - You’re driving at night which halves the driving speed. Fortunately, this doesn’t impact your trip to Busko.

Someone also needs to be on Lookout. That person needs to make a RECON roll without modifiers. With your nightvision goggles, you negate the effects of the darkness. However, they only work up to 30 meters, so you’ll still be fairly close to whatever you find.

What was the plan for the captured enemies? I’m unclear of the decision.
Dec 12, 2023 12:27 am
OOC:
Baker’s Driving ain’t rated, but he’s solid at Recon. Put him on that duty?

Letting the LT make the call on the prisoners. Sheepdog would probably put them down if he was alone, but he’s a broken man that way. :)
Dec 12, 2023 12:54 am
OOC:
Prisoners still tied up, blindfolded, and left with their dead companions off-road where we parked our old humvee. If the conscious guy complains, Cunningham will say, "It's either this or execute you. Which would you prefer?"
Cunningham replies to Jakub, "Yes indeed." He'll fake it as best he can, not wanting him to know how much they struggled (Cunningham anyway) against these guys.
OOC:
For driving, Cunningham doesn't have the skill but he gets a d10 for agility. He's a C on Recon so d8, but his intelligence gets him a d12. So maybe Reed driving in the lead with Cunningham on Recon with Baker and Jakub following. Can Baker beat Cunningham on Recon? If so, they switch.
Dec 12, 2023 1:36 am
OOC:
Nope, can’t beat d12/d8 — Baker has d10/d8, and would drive at d10/-. Fine with that too. I’ll add driving as a skill when I can, but we haven’t had a rest yet.
Dec 12, 2023 2:41 pm
OOC:
Here is the breakdown of the rolls with modifiers. It looks like this is the optimal plan.

Reed: DRIVING, Sheepdog: DRIVING, Cunningham: RECON

Sheepdog
Driving: d10/d10 75%
Recon: d10/d8 69%

Cunningham
Driving: d10/d10 75%
Recon: d12/d8 74%

Reed:
Driving: d12/d12 82%

Edit: Pulling Encounter Cards in this post.

Deck Draws

Encounter
Hidden Card
Encounter Motivation
Hidden Card
Encounter Nature
Hidden Card
Dec 12, 2023 4:05 pm
"Oh, we better stock up on soap. Jakub's learning some words."
OOC:
Out of curiosity, do modifiers do anything past 12/12?
Dec 12, 2023 4:11 pm
OOC:
Unfortunately, no.
Dec 12, 2023 5:53 pm
While driving, Tedic hums and taps the steering wheel with his fingers.

Rolls

Driving - (1d12, 1d12)

1d12 : (10) = 10

1d12 : (9) = 9

Dec 12, 2023 7:15 pm
OOC:
The rolls for when you need them. EDIT: Yikes. I guess Baker should've been on recon.
Cunningham keeps watch with the NVGs. The events of the day trouble him, distracting him from the task at hand.
Last edited December 12, 2023 7:16 pm

Rolls

Recon (Intelligence) - (d8)

(3) = 3

Intelligence - (d12)

(3) = 3

Dec 13, 2023 6:13 am
"Hold on, kid, we gotta keep up with Reed, and he a nut behind the wheel," Baker says to Jakub as the two humvees make time down the road…
OOC:
Contrary to our GM’s percentages above, Baker *does not* have driving. So… yeah.

I’ll push that failure. Also, does T2K have sharing extra successes like with Tales from the Loop? I think it does not, but just checking…

Edit: Success!
Last edited December 13, 2023 6:15 am

Rolls

Agility d10 + Driving - - (1d10)

(4) = 4

Pushed Roll - (1d10)

(8) = 8

Dec 13, 2023 3:46 pm
OOC:
I should have made it more clear in the percentages post that you get a +3 modifier when making a DRIVING roll on the road terrain type. However, it doesn't matter since you rolled a success.

Unfortunetly, T2K doesn't have sharing extra successes like Tales from the Loop, but I like to keep the option open if it narratively makes sense

OOC:
The Humvees used 15 liters of fuel each.

The Original Humvee has 76 liters remaining.
The Armored Humvee has 45 liters remaining.

Cunningham doesn't notice anything as he keeps lookout as they drive south to Busko. The drive is uneventful. The night sky is clear, with the moon casting a soft glow on the open, vacant road.

Approaching Busko, the city appears intact, or as much as a city can be given the widespread devastation in Poland. It seems populated, with an estimated 10,000 people. Manned roadblocks at the city entrances are guarded by individuals who seem to be police officers, identifiable by the red and white armbands they wear.

The officers flag down your convoy and brief you on the basic laws and rules enforced in the city. The police play a crucial role in maintaining order. They request that you leave the M2 .50 mounted on your vehicle at the roadblock, assuring you can retrieve it on your way out. Their concern lies with the potential risk posed by such a high-caliber weapon within the city limits.

While they don't express worry about your other weapons, the police emphasize that any issues within the city will be met with a swift, strong, and deadly response.
OOC:
It's nearing the end of the night shift. Everyone please remove 1 ration and 1 water from your inventory. Someone needs to give one of each up for Jakub. - Next shift you will all become sleep deprived since everyone except Jakub hasn't slept within 24 hours.

Let me know what you want to do in the city. Don't hesitate to ask clarifying questions about how the city functions or what's available.

Encounters still happen in the city, so you'll continue to need to keep lookout. The encounters that occur are from the Urban Operations expansion.
Dec 13, 2023 4:47 pm
OOC:
I've deducted two rations and waters to cover Jakub. Someone else can get him next day.

So we just remove the M2 from the humvee and leave it with them? Hmmmm, not keen on that, but won't defy the guards. We don't need more enemies.

What about the rest of you? Maybe we park it outside city limits with someone to keep watch on it. All our extra food, water, fuel, weapons, & ammo gets loaded into it. Meanwhile, the other two try to sell off our old Humvee for whatever we can get, preferably consumables.
Dec 14, 2023 5:35 am
OOC:
Sounds good to me. Perhaps also get Tedic's gun patched up, since it's only at 1 reliability right now.

So, what resources do we need? Ammo and water are two big ones, and food and fuel are probably going to be needed further in the future as well. It might also be nice to try and get other kinds of items, like a second radio to make a pair or some other stuff to shore up any weaknesses. Medkit? Toolkit?
Dec 15, 2023 4:07 am
OOC:
Mm, I don’t like this leaving gear angle, but Baker will do as ordered. Worth leaving one person behind? Asking the guards where trading happens, etc.?
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