The Hexcrawl
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Which one has more gas, and do we have means to siphon?
I think we should just take everything we can from the humvee besides the humvee itself, unless it'll be unwieldly to take along for some reason. Back window and fuel included.
Deck Draws
It's gotta be a barter economy these days, so it's hard to put a price on things.
Does the group investigate or do they continue on to guard station?
Rolls
Water - (Likelihood for Trade) - (1d100)
Ammo - (Likelihood for Trade) - (1d100)
Gas - (Likelihood for Trade) - (1d100)
Food - (Likelihood for Trade) - (1d100)
Weapons - (Likelihood for Trade) - (1d100)
Intel - (Likelihood for Trade) - (1d100)
Tools - (Likelihood for Trade) - (1d100)
Medical Supplies - (Likelihood for Trade) - (1d100)
Radios - (Likelihood for Trade) - (1d100)
Recon Gear - (Likelihood for Trade) - (1d100)
Mercs - (Likelihood for Trade) - (1d100)
"No long now, kid," he says to Jakob.
Police Chief
The police chief doesn't strike you as dishonest; rather, he views the Humvee as a valuable asset to enhance his police force. While he's not willing to go to great lengths to secure the transaction, he's making an effort to offer a fair deal. His demeanor suggests a genuine attempt to balance the exchange, though he appears preoccupied with his duties.
In addition to the items, below they will fill up your Humvee with a full tank of gas and give you any intel they have. They can also provide someone to help train you in a specialty or skill for a shift if you have enough experience points.
Item | Description | Qty | Weight | Total Weight |
Weapon Tools | Specialized tools that give you a +1 modifier for repairing weapons | 1 | 2 | 2 |
Vehicle Tools | Specialized tools that give you a +1 modifier for repairing vehicles | 1 | 3 | 3 |
Weapon Spare Parts | Required for weapon repair | 3 | .5 | 1.5 |
Vehicle Spare Parts | Required for vehicle repair | 5 | 1 | 5 |
PMK-60 | Weapon | 1 | 1 | 1 |
WZ 1974 | Weapon that attaches to AKM | 1 | .5 | .5 |
Reloads for AKM | Magazines | 3 | .25 | .75 |
Reloads for WZ | Grenades | 5 | .25 | 1.25 |
Water | 2 Weeks' Worth | 56 | .5 | 28 |
Weapon Reloads | Each person weapon of choice | 6 | ? | ? |
Fix Humvees Window | It will take them 1 shift | - | - | - |
Install Radio in the Humvee | It will take them 1 shift | - | - | - |
Repair your weapons | It will take them 1 shift | - | - | - |
Personal Medkits | Gives a +1 modifier to MEDICAL AID rolls. Disposable, can only be used once | 3 | .25 | .75 |
Also, fair to say we each get two reloads of our choice given there are six total? Would that include a belt of .50 for the HMG?
During the remainder of the morning, your group finalizes the particulars of the agreement. Afterwards, you're taken to a hotel named "Stare Czasy," where discussions with the owner, Jadwiga, unfold. Despite her skeptical gaze, she refrains from challenging the police's decision. Jadwiga guides you to a room, offering a space for your group to rest during the afternoon.
Day 5 - Afternoon - Clear Skies
• If you don't agree with the turn of events from above, let me know and I can adjust it.
• I'll eventually need to know which reloads you've requested from your deal.
• Does anyone keep lookout during the afternoon shift while you rest in the old hotel? (Jakub will if no one else does.)
• Are there any details of the area that you are unsure of or would like more information about?
Rolls
Weather - (1d6)
(3) = 3