The Hexcrawl

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Dec 25, 2023 7:21 pm
OOC:
This is a Polish town that's operated and manned by Polish people. There isn't a NATO or Soviet presence here. This town is pro NATO as far as you can tell.

The general mood among the inhabitants is a mix of resilience and weariness. You observe a collective trauma etched on their faces, and there's a palpable sense of caution in their interactions. People tend to keep to themselves or stick to small groups.

Quality of life varies widely. Those lucky enough to have found stable shelter and access to essential resources have a slightly better outlook. These tend to be the police or political figures. In contrast, others in more dilapidated parts of the city face constant struggles for food, clean water, and safety.
Dec 26, 2023 6:24 pm
OOC:
I'm fine with letting Jakub keep watch. I think it's worth the risk for the rest of us to get proper sleep.

Are those repair shifts co-current or consecutive?

As for intel, anything they can tell us about the area leading up to Krakow. See following image.
https://www.dedzone.net/games/images/Busko-Krakow.gif
Dec 26, 2023 6:35 pm
OOC:
Baker would not be willing to part with his M21 for them to work on -- he'll do that work himself with the tools when the time comes. Not a bad idea to install the radio, though, and fix the window if those can be done during the same Shift.

Second having Jakub act as looking and getting some proper rest.

Ammo: how are you two situated? Baker is down to the 20 round box in the M21, plus another mag with 13 rounds. I think it's a pretty key weapon for us, and would suggest we get 1, maybe two mags of ammo for it (.308 / 7.62 x 51mm / 7.62 NATO). More if we can manage it, and I think we should snag a belt of .50 as well. Depending on how low we are with the AKs.
Dec 26, 2023 7:01 pm
87 rounds for the M9 (almost 6 mags)
53 rounds for the AK-74 (less than 2 mags)

Since they're offering 6 mags to each of us, that's 18 to divvy up amongst the three of us.
Dec 26, 2023 10:13 pm
OOC:
I thought that was six reloads total...
Dec 26, 2023 11:57 pm
OOC:
I'll probably just have the people fix up the M249, it's pretty beat up.

Tedic has 3 full ammo belts and 1 belt with 99 bullets left. So, not hurting for bullets. How many different types of ammo do our weapons have? I just remember them in my head as "NATO ammo, Russian ammo, and 0.50 cal.", lol. We're not that low on NATO ammo, maybe we could ask for empty mags so we can load them up with bullets from an ammo belt?

Does the grenade launcher mount on the other guns we have, or just the one it comes with? Could be pretty fun to use, especially since Tedic has 9 grenades on him.
Dec 27, 2023 2:10 pm
OOC:
ForeverDED says:
Are those repair shifts co-current or consecutive?
co-current.
Harrigan says:
I thought that was six reloads total...
Each!
saevikas says:
Does the grenade launcher mount on the other guns we have
Unfortunately, no. It only works with the PMK-60 and can only use the rounds it comes with.

From Earlier...
saevikas says:
Can I also have them repair the Soviet uniforms without raising eyebrows?
Yes!

Day 5 - Evening - Clear Skies
OOC:
Everyone has slept and is no longer sleep deprived. You all heal 1 point of stress damage.
Throughout the shift, Jakub maintains lookout. No incidents occur, and he doesn't observe any noteworthy activities. When you wake during the evening shift the skies are still clear. Assuming you all go back to pick up the Humvee, everything is repaired and looks as expected. The police in this town have made good on their deal.

Intel 1
- In the area of the map that Cunningham asked about, there are small bands of Soviet troops wandering around. They don't seem to have connection to the larger Soviet command. Most likely their life in Russia is worse than it is here, and they are trying to survive.

Intel 2
- On the route between here and Krakow, you'll mostly encounter a band of Marauders known as Shepherd's Flock. Their leader is a Polish man named Adelbert, a fervent believer that all things are divinely sanctioned, leaving no room for sin. In his proclaimed Divine Territory, the area between Busko and Krakow, the Flock aims to convert or eliminate anyone they encounter. Adelbert commands a formidable force of approximately 500-700 men and is rumored to have recently acquired functional tanks and various APCs.

The group has established its headquarters in a prison, where Adelbert claims to have experienced visions from God following a nuclear strike. There are speculations that they have captured U.S. soldiers within their compound. Something in the intel would lead you to believe that they are from your former unit. (We'll have to establish some of those details as a group)
[ +- ] Shepherd's Flock HQ - The Prison
Intel 3
One of the police guards pulls you aside, revealing that he's aware of a hidden helicopter in Krakow. Positioned atop one of the towers of Big Playground, a massive housing complex surrounded by a large playground and greenery where thousands once resided, the helicopter is his former medivac aircraft from before the war. He offers to fly you out on the condition that you agree to take him along. However, he emphasizes the need for secrecy, expressing his reluctance for his fellow policemen to discover his communication with you and the nature of his plans.
OOC:
I'll trust that you all are keeping track of the ammo from the deal. It's a bit too much for me to juggle along with keeping track fo the encounters and movement of the various factions of the area.
What do you plan on doing this shift?

Rolls

Jakub Watch (RECON) - (d6, d6)

d6 : (2) = 2

d6 : (1) = 1

Weather - (1d6)

(4) = 4

Deck Draws

Encounter
3 of Clubs
Dec 27, 2023 4:41 pm
Quote:
I'll trust that you all are keeping track of the ammo from the deal. It's a bit too much for me to juggle along with keeping track fo the encounters and movement of the various factions of the area.
OOC:
Fair, I'm having a pretty hard time myself keeping track of all the different ammo types. After looking at the rules, we have the following ammo types to consider (I think)
- M9 (?) (9x19)
- M249 and M4(?) (5.56x45)
- M21 (7.62x51)
- AK-74 (5.45x39)
- Browning (.50 M2)
- PMK-60 (7.62x39)
Dec 27, 2023 6:56 pm
OOC:
I'm a little behind on updating ammo. Wanted to make sure we were getting 6 mags each before proceeding.

Intel 2: Definitely want to avoid dealing with an army of 500+. Looks like we're going to have to take the Jedrzejow route to Krakow.

Intel 3: Is this guy an NPC? If this is a PC looking to jump into the game, I'm more inclined to go along with bringing him along. If this is an NPC, then we as a group need to discuss if we want to bring him along.

Definitely want to thank these guys for the repairs and making the trade. I get the feeling that they're going to need that humvee when dealing with the cultists.
Dec 27, 2023 7:26 pm
OOC:
Intel 3 - The new guy is an NPC.
Dec 28, 2023 3:17 am
OOC:
Hopefully okay to take this convo IC. It's a big decision. Ammo taken by Baker: M21 x 4 mags, H2MB .50 x 2 belts. Taking one of the medkit, too. Figure the rest of that stuff is just in the humvee.
Loading up the humvee with all the gear, ammunition and supplies they got for trading the second vehicle, Sheepdog looks at Cunningham and Reed as they have a private conversation regarding what move to make next.

"Yeah, I dunno. A fifth person's gonna be cramped inside the truck, and what are the chances that helo's really in good workin' order?"

When they discuss the cultists, a veritable army in the way of them getting where they are going, he shakes his head, his jaw tight. "We could guerilla the shit out of them, LT. Heard they got Americans in there, GIs. We gonna just leave 'em, sir?"
Last edited December 28, 2023 3:18 am
Dec 28, 2023 4:41 am
OOC:
Probably taking a mostly AK-74 (since we're low) and one PMK-60 mag. Do frag grenades work with this grenade launcher? I'll have to figure out whether I want to take the shiny new toy with me.
"If anything, we would be bringing him along as a merc more than anything."
OOC:
If we do consider bringing him along, a job interview would be nice, especially with the Psy Op trait.
Tedic furrows his brow.

"Yeah, we probably know some of the people they got locked up! Err...sir. I bet Sheepdog here could snipe half their army down, and I could drive faster than the other half."
Last edited December 28, 2023 4:42 am
Dec 28, 2023 6:34 am
OOC:
Pretty sure that launcher takes specific 40mm grenades -- not the throwable kind we're likely already carrying.

Signed,

Sheepdog, Professional Party Pooper
Last edited December 28, 2023 6:34 am
Dec 28, 2023 2:39 pm
OOC:
saevikas says:
Do frag grenades work with this grenade launcher?
Unfortunately, no. It has its own special kind of cartridge.
I can set up an interview with the NPC if you like.

The cult will want to know if you're willing to become a true believer before deciding to engage in combat. In addition to a full-on assault or a black ops operation you could try to infiltrate as a new member of the cult. Or if you think of another approach, I'm happy to roll with it.

Obviously you can ignore the NPC and avoid the cult HQ too.

Dec 28, 2023 9:21 pm
In response to taking on the helo pilot:

"It won't be too cramped: Jakub isn't that big. The helo's condition is another thing. We'll have to ask him about that."

In response to taking on the cultists:

"Here's the thing: We've got Jakub. If it was just us, sure, we make their lives hell until they cough up our guys. But we can't drag the kid along for that! Hell, our ambush of Dictator Dan's men nearly went sideways because I couldn't shoot for shit. You want to take on a hundred times that number with the kid? Tell you what: When we drop off the kid in Glucholazy, I'll gladly turn around and come back for them. But we get some help to do it." Cunningham pauses a moment, then adds, "If we have the helo, not only can we get to Glucholazy that much faster, but we can commandeer it afterwards for use against the cultists."
Last edited December 29, 2023 3:44 am
Dec 29, 2023 2:53 am
OOC:
Hmm, in that case, I'll go for 3 AK-74, 1 PMK-60, and 2 WZ grenades.
Tedic gives it a thought, and nods begrudgingly. It'll probably be best to raid the cult with greater numbers, resources, and less liabilities.

"Yes sir."
OOC:
What skill is used to fly the helicopter? I would assume driving, but piloting seems pretty different than driving.
Dec 29, 2023 3:43 am
OOC:
I checked the reference section. It is indeed Driving, but if you've got the Pilot specialty you get a +1 for the roll.
Dec 30, 2023 2:29 pm
Marcin
You manage to discreetly converse with the police officer who possesses knowledge about the hidden helicopter. His name is Marcin, and he appears to be a capable individual, claiming to be a proficient pilot. Marcin, along with his sister, concealed the helicopter when societal breakdown ensued. Unfortunately, he hasn't returned to the location in over a year, finding solo travel challenging.

Marcin is genuinely concerned about the potential discovery of his intentions to flee by his fellow police officers, who highly value loyalty. He reveals that the helicopter was in excellent condition, equipped with a full tank of gas the last time he saw it. However, he acknowledges that he can't confirm its current state.
Dec 30, 2023 6:24 pm
OOC:
Do I need to make a Persausion (Psy Ops) / Empathy roll to gauge his honesty or does he seem entirely sincere?

Cunningham is willing to give him a chance if we don't have doubts about him from an in-game perspective. It seems like Reed is on-board. How about Baker? If Marcin is sincere, we could always use an extra guy for combat even if his helo isn't there anymore.
Dec 30, 2023 6:57 pm
OOC:
If we do take him, we'll have to see what he can bring for himself (weapon, food, water, etc.) and what we would need to supply for him. Maybe also get a gauge for his general ability at things and any specialties he has.
Last edited December 30, 2023 6:57 pm
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