OOC:
ForeverDED says:
Are those repair shifts co-current or consecutive?
co-current.
Harrigan says:
I thought that was six reloads total...
Each!
saevikas says:
Does the grenade launcher mount on the other guns we have
Unfortunately, no. It only works with the PMK-60 and can only use the rounds it comes with.
From Earlier...
saevikas says:
Can I also have them repair the Soviet uniforms without raising eyebrows?
Yes!
Day 5 - Evening - Clear SkiesOOC:
Everyone has slept and is no longer sleep deprived. You all heal 1 point of stress damage.
Throughout the shift, Jakub maintains lookout. No incidents occur, and he doesn't observe any noteworthy activities. When you wake during the evening shift the skies are still clear. Assuming you all go back to pick up the Humvee, everything is repaired and looks as expected. The police in this town have made good on their deal.
Intel 1
- In the area of the map that Cunningham asked about, there are small bands of Soviet troops wandering around. They don't seem to have connection to the larger Soviet command. Most likely their life in Russia is worse than it is here, and they are trying to survive.
Intel 2
- On the route between here and Krakow, you'll mostly encounter a band of Marauders known as Shepherd's Flock. Their leader is a Polish man named Adelbert, a fervent believer that all things are divinely sanctioned, leaving no room for sin. In his proclaimed Divine Territory, the area between Busko and Krakow, the Flock aims to convert or eliminate anyone they encounter. Adelbert commands a formidable force of approximately 500-700 men and is rumored to have recently acquired functional tanks and various APCs.
The group has established its headquarters in a prison, where Adelbert claims to have experienced visions from God following a nuclear strike. There are speculations that they have captured U.S. soldiers within their compound.
Something in the intel would lead you to believe that they are from your former unit. (We'll have to establish some of those details as a group)
[ +- ] Shepherd's Flock HQ - The Prison
Intel 3
One of the police guards pulls you aside, revealing that he's aware of a hidden helicopter in Krakow. Positioned atop one of the towers of Big Playground, a massive housing complex surrounded by a large playground and greenery where thousands once resided, the helicopter is his former medivac aircraft from before the war. He offers to fly you out on the condition that you agree to take him along. However, he emphasizes the need for secrecy, expressing his reluctance for his fellow policemen to discover his communication with you and the nature of his plans.
OOC:
I'll trust that you all are keeping track of the ammo from the deal. It's a bit too much for me to juggle along with keeping track fo the encounters and movement of the various factions of the area.
What do you plan on doing this shift?