The Hexcrawl
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T2K Referee
• @saevikas What if we put Reed here on the red X? He could use the rock for cover or use it as stable base for the M249. The foliage circled in red breaks line of sight, so the enemies couldn't see him until they reach the spot marked with the A.
• The rules show options for the AK-47 (aka AKM) and the new AK-74. I've been defaulting to the AK-74.
Or if you're looking for the code. (Just need to add the open and close square brakes "[]")
420,1050 | Głuchołazy | red[/zoommap
One more question — is this the full size of the map? Ideally Baker would be further away from the road to take advantage of the long reach of his rifle…
If not, those rocks south of the road and a little right might make some sense. Crossfire and all that.
Edit: pretty sure water takes up two slots.
T2K Referee
T2K Referee
T2K Referee
All we need left is to determine where Cunningham will be posted.
T2K Referee
All we need left is to determine where Cunningham will be posted.
T2K Referee
Rolls
More Than 1 Humvee? - Unlikely - 25% Chance (<26 = Yes) - (1d100)
T2K Referee
@saevikas when the group is ready, make Reed's RECON roll, and I'll adjudicate the encounter. He makes the roll because he has the lowest RECON value. However, he gets +3 because you're all taking a whole shift to set up and wait. That puts the roll at d10/d8. He can push the roll.
The enemies will make a passive opposing RECON roll as they drive by to see if they spot you.
Nice, does the extra success do anything?
Rolls
1d10, 1d8
1d10 : (9) = 9
1d8 : (7) = 7
T2K Referee
Edit: Go ahead and declare your actions ahead of time. I'll just resolve them in Initiative order.
Remember you get 1 fast action and 1 slow action per turn. Typically this is fast action: aim, slow action fire. Rules detailed here. Don't forgot to roll ammo dice!
ORDER:
1. Sheepdog
2. Cunningham
3. Reed
4. Enemies
Rolls
Opposed Recon Roll - (1d8, 1d8)
1d8 : (4) = 4
1d8 : (8) = 8
Cunningham - Initiative - (1d1000)
(756) = 756
Sheepdog - Initiative - (1d1000h1)
(635) = 635
Reed - Initiative - (1d1000)
(619) = 619
Sheepdog - Initiative (COMBAT AWARENESS) - (1d1000)
(922) = 922
Rolls
Agility, Machinegunner, 6 ammo dice - (1d12, 7d6)
1d12 : (4) = 4
7d6 : (1522143) = 18