The Hexcrawl

load previous
Nov 21, 2023 7:26 am
OOC:
Agree. Also, 47s or 74s? Maybe the Polish equivalent of the latter.
Last edited November 21, 2023 7:27 am

T2K Referee

SpiritualSocket Inactive for 10 months

Nov 21, 2023 1:27 pm
OOC:
T2K Referee
• Technically the enemies are going South to North on the road, but for ease on the computer, they are driving from the LEFT side of the map to the RIGHT.

• @saevikas What if we put Reed here on the red X? He could use the rock for cover or use it as stable base for the M249. The foliage circled in red breaks line of sight, so the enemies couldn't see him until they reach the spot marked with the A.
[ +- ] Ambush Map
• Reduced Rations by 10. Added 1 to the Humvee. Can everyone add 3 waters to your inventory?

• The rules show options for the AK-47 (aka AKM) and the new AK-74. I've been defaulting to the AK-74.
[ +- ] The AKs
• The Travel Maps can be found on FreeLeague'ss website here.

Or if you're looking for the code. (Just need to add the open and close square brakes "[]")
[ +- ] Zoom Map
Nov 21, 2023 4:14 pm
OOC:
Do the waters take up 1 slot or 2?

Cunningham has 1 AK74 with 2 mags.
Nov 21, 2023 4:16 pm
OOC:
Yeah, was looking for the code that made the map zoomable. You just have to experiment / estimate with the marker?

One more question — is this the full size of the map? Ideally Baker would be further away from the road to take advantage of the long reach of his rifle…

If not, those rocks south of the road and a little right might make some sense. Crossfire and all that.

Edit: pretty sure water takes up two slots.
Last edited November 21, 2023 4:16 pm

T2K Referee

SpiritualSocket Inactive for 10 months

Nov 21, 2023 4:16 pm
OOC:
T2K Referee
ForeverDED says:
Do the waters take up 1 slot or 2?
2 slots

T2K Referee

SpiritualSocket Inactive for 10 months

Nov 21, 2023 4:29 pm
OOC:
T2K Referee
Harrigan says:
You just have to experiment / estimate with the marker?
That's how I've been doing it. Please let me know if you find another way.

Harrigan says:
is this the full size of the map?
I've extended the map.
Nov 21, 2023 5:26 pm
OOC:
Put the spare rifles into the Humvee, updated sheet with 3 more water. That location looks okay to me, close enough for me to use a frag if needed.
Nov 22, 2023 6:26 am
OOC:
Thanks for extending the map. From the position of the yellow dot, can Baker see over the intervening cover to the ideal spot (IMO) for the ambush? If we could stop the lead vehicle right there, that'd be perfect.
[ +- ] Baker Firing Position

T2K Referee

SpiritualSocket Inactive for 10 months

Nov 22, 2023 1:51 pm
T2K Referee
OOC:
Yeah that works. Being elevated allows him to see over the foliage.

All we need left is to determine where Cunningham will be posted.

T2K Referee

SpiritualSocket Inactive for 10 months

Nov 22, 2023 1:51 pm
T2K Referee
OOC:
Yeah that works. Being elevated allows him to see over the foliage.

All we need left is to determine where Cunningham will be posted.
Nov 22, 2023 4:34 pm
The rock outcrop SE of the arrow head? Or is that too likely to result in crossfire?
Nov 22, 2023 7:18 pm
OOC:
I think that's a great spot -- I was considering it, but want to leverage the range of Baker's rifle.
Last edited November 22, 2023 7:18 pm

T2K Referee

SpiritualSocket Inactive for 10 months

Nov 22, 2023 7:39 pm
T2K Referee
Does this look correct. Sheepdog Left, Reed Top, and Cunningham bottom. The red diamond is when they all start shooting at the Humvee?

https://i.imgur.com/M7PrOsl.png

Rolls

More Than 1 Humvee? - Unlikely - 25% Chance (<26 = Yes) - (1d100)

Nov 22, 2023 9:11 pm
Yep, that position is what I was thinking.

T2K Referee

SpiritualSocket Inactive for 10 months

Nov 24, 2023 2:10 pm
T2K Referee
OOC:
Cunningham wasn't successful at creating the IED.

@saevikas when the group is ready, make Reed's RECON roll, and I'll adjudicate the encounter. He makes the roll because he has the lowest RECON value. However, he gets +3 because you're all taking a whole shift to set up and wait. That puts the roll at d10/d8. He can push the roll.

The enemies will make a passive opposing RECON roll as they drive by to see if they spot you.
Nov 24, 2023 7:46 pm
OOC:
Rolling.

Nice, does the extra success do anything?
Last edited November 24, 2023 7:47 pm

Rolls

1d10, 1d8

1d10 : (9) = 9

1d8 : (7) = 7

T2K Referee

SpiritualSocket Inactive for 10 months

Nov 24, 2023 8:25 pm
T2K Referee
The distinctive rumble of the approaching Humvee becomes audible long before its appearance. The vehicle kicks up dust along the road, accompanied by the unmistakable sound of a blaring boombox playing AC/DC's "Hell's Bells." The lyrics echo through the surrounding area, "I won't take no prisoners, won't spare no lives, Nobody's putting up a fight...." In the Humvee, four men can be seen, with one manning a Browning M2HB .50 machine gun conveniently attached to the top.
[ +- ] Their Humvee
[ +- ] Weapon Attached to Top
OOC:
The extra success makes it more difficult for the group to spot you. They had to get at least 2 successes instead of 1.

Edit: Go ahead and declare your actions ahead of time. I'll just resolve them in Initiative order.

Remember you get 1 fast action and 1 slow action per turn. Typically this is fast action: aim, slow action fire. Rules detailed here. Don't forgot to roll ammo dice!

ORDER:
1. Sheepdog
2. Cunningham
3. Reed
4. Enemies

Rolls

Opposed Recon Roll - (1d8, 1d8)

1d8 : (4) = 4

1d8 : (8) = 8

Cunningham - Initiative - (1d1000)

(756) = 756

Sheepdog - Initiative - (1d1000h1)

(635) = 635

Reed - Initiative - (1d1000)

(619) = 619

Sheepdog - Initiative (COMBAT AWARENESS) - (1d1000)

(922) = 922

Nov 24, 2023 8:37 pm
Jakub
OOC:
I'm assuming Jakub is in your Humvee off in the distance.
Nov 24, 2023 11:25 pm
Reed begins dumping lead into the Humvee to shut down any enemy response once the other two make their shot.
OOC:
Oh, come on! Apparently Reed could miss the side of a barn with pounds of metal. Do you guys think I should push the roll?
Last edited November 24, 2023 11:27 pm

Rolls

Agility, Machinegunner, 6 ammo dice - (1d12, 7d6)

1d12 : (4) = 4

7d6 : (1522143) = 18

load next

You do not have permission to post in this thread.