A person who is incapacitated by damage is defenseless. If it’s a human being and you want to kill them outright, you must fail an EMP roll (roll one base die only). If the roll succeeds, you simply cannot force yourself to commit the deed. Even if the roll fails and you do kill the victim, you suffer 1 point of stress – killing in cold blood is not easy. If you have the Killer specialty (Sheepdog does) you can kill defenseless enemies without these negative effects.
The Hexcrawl
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Dec 6, 2023 7:30 pm
OOC:
Bringing up this rule for awareness. We can decide if it applies to this situation since these guys were moments ago trying to kill you. A person who is incapacitated by damage is defenseless. If it’s a human being and you want to kill them outright, you must fail an EMP roll (roll one base die only). If the roll succeeds, you simply cannot force yourself to commit the deed. Even if the roll fails and you do kill the victim, you suffer 1 point of stress – killing in cold blood is not easy. If you have the Killer specialty (Sheepdog does) you can kill defenseless enemies without these negative effects.
Dec 6, 2023 8:54 pm
OOC:
Ok, didn't know that there were rules for that. Regardless, this isn't a decision that Cunningham is taking lightly. His pause, the ellipsis (...), and asking Sheepdog if he had his back were supposed to be indicative of his hesitation. He doesn't want these enemy combatants talking to Daniel and possibly hunting them down. He's got Jakob's safety to worry about as well as Reed and Sheepdog. Was waiting for Sheepdog's reply before going any further.Dec 7, 2023 12:01 am
A grim looks crosses Tedic's face as he ties up the man who believed Daniel would come down on the group like some sort of divine retribution. Hopefully it won't come to extreme ends.
Dec 7, 2023 5:40 am
Baker nods as he reloads his rifle, and he eyes the men Tedic is securing. "Understood, Lieutenant, just say the word," he says matter-of-factly. Sheepdog's been in-country a long time. There are parts of him that are long gone now.
"Only have about a mag and a half left for the 21," the man adds after checking his rig. "You fellers see any seven sixty-two NATO anywhere, you sing out."
Just before heading to check on the humvee and his two kills, the man slings his rifle and grabs one of the AK-74s, adding, "Probably a good idea to take both vehicles, or switch over to the one with the mount. I don't think we got time to switch the deuce to our ride. And if nothin' else, we should dump the extra one a long way from here."
"Only have about a mag and a half left for the 21," the man adds after checking his rig. "You fellers see any seven sixty-two NATO anywhere, you sing out."
Just before heading to check on the humvee and his two kills, the man slings his rifle and grabs one of the AK-74s, adding, "Probably a good idea to take both vehicles, or switch over to the one with the mount. I don't think we got time to switch the deuce to our ride. And if nothin' else, we should dump the extra one a long way from here."
OOC:
Just realizing I haven't been tracking XP. What are we up to? We can spend right away, or need downtime?Dec 7, 2023 2:05 pm
OOC:
Sheepdog and Cunningham have 10 XP. Reed has 5. - You'll need to sleep or rest to use XP.[ +- ] Rules: Using XP
You can use your XP to improve your skills and specialties, or to learn new ones. You can only spend XP during a shift when you rest or sleep.
SKILLS
To increase a skill level by one step costs a number of XP indicated in the table to the right. You can only increase a skill level one step at a time – going from D to B, for example, costs 25 XP in total (10+15). Learning a new skill (at skill level D) costs 5 XP. In addition, to raise a skill level or gain a new skill at level D, you must have used the skill and succeeded at least once since your last increase. Make a mark by the skill on the character sheet to indicate this. Only meaningful skill rolls where something is truly at stake count for this purpose. The Referee has final say. As an alternative to making a skill roll, you can be instructed for one shift by a teacher with a higher skill level than you.
SPECIALTIES
Learning a specialty always costs 10 XP, but also requires a teacher – a PC or NPC who already knows the specialty – instructing you for at least one shift. After the shift, the teacher makes a PERSUASION roll. If they fail, you learn nothing this shift. You keep your XP and the teacher can try again another shift.
SKILLS
To increase a skill level by one step costs a number of XP indicated in the table to the right. You can only increase a skill level one step at a time – going from D to B, for example, costs 25 XP in total (10+15). Learning a new skill (at skill level D) costs 5 XP. In addition, to raise a skill level or gain a new skill at level D, you must have used the skill and succeeded at least once since your last increase. Make a mark by the skill on the character sheet to indicate this. Only meaningful skill rolls where something is truly at stake count for this purpose. The Referee has final say. As an alternative to making a skill roll, you can be instructed for one shift by a teacher with a higher skill level than you.
SPECIALTIES
Learning a specialty always costs 10 XP, but also requires a teacher – a PC or NPC who already knows the specialty – instructing you for at least one shift. After the shift, the teacher makes a PERSUASION roll. If they fail, you learn nothing this shift. You keep your XP and the teacher can try again another shift.
Dec 7, 2023 7:16 pm
Harrigan says:
Baker nods as he reloads his rifle, and he eyes the men Tedic is securing. "Understood, Lieutenant, just say the word," he says matter-of-factly. Sheepdog's been in-country a long time. There are parts of him that are long gone now.Harrigan says:
Just before heading to check on the humvee and his two kills, the man slings his rifle and grabs one of the AK-74s, adding, "Probably a good idea to take both vehicles, or switch over to the one with the mount. I don't think we got time to switch the deuce to our ride. And if nothin' else, we should dump the extra one a long way from here."Last edited December 7, 2023 7:36 pm
Dec 7, 2023 7:22 pm
SpiritualSocket says:
OOC:
to raise a skill level or gain a new skill at level D, you must have used the skill and succeeded at least once since your last increase. OOC:
Really need to raise that ranged combat from a D to a C, but I don't think Cunningham has hit anything, not recently anyway. LOL. I'll have to scroll back a ways to see.Dec 7, 2023 7:45 pm
OOC:
So Cunningham wants to persuade this guy to give up info about Daniel's gang. So the Psy Ops specialty bumps up his Persuasion roll from d8 to d10, correct? And that's in addition to his Empathy roll. Also, he wants to feed him disinformation about how they learned about Daniel's shakedown of the refugees. I want to shift the blame to the hermit with the landmines, even give him landmarks for clues. Say something like the hermit said that they were soft. Would that be another Psy Ops-boosted Persuasion roll with Empathy?
I can try to do this in-context if you want (plus dice rolls of course).
Dec 7, 2023 8:10 pm
OOC:
Yes, that's correct. The final dice pool to get info about Daniel's gang is d10 / d8.Feeding the false information is an automatic success. They don't have a reason to automatically believe you're helping the settlement since the arrangement between the settlement and Daniel has been going on without any issues. They've also never seen you before.
Dec 8, 2023 6:35 pm
Cunningham walks over to the now tied up enemy combatant. He takes out his pistol and places the muzzle up against the captive's knee. "Since you speak English, you're saving me the trouble of having my guy here translate. I appreciate that. So I'm going to give you a chance to tell me about Daniel's operation: how many men, how many vehicles, where his camp is, anything that you feel like sharing to spare yourself some pain."
OOC:
Hopefully, the dice roll succeeds and he doesn't think Cunningham is bluffing. And he's saving the disinformation for after this dice roll.Rolls
Persuasion (Empathy) + Psy Ops - (d10)
(3) = 3
Empathy - (d8)
(7) = 7
Dec 8, 2023 7:17 pm
OOC:
Making Opposed RollRolls
Opposed Empathy (No skill in Persuasion) - (1d8)
(4) = 4
Dec 8, 2023 8:33 pm
OOC:
Now for the disinformation.OOC:
At this point, unless the prisoner has something more to say, we'll just wait for Sheepdog to get back with the other Humvee.Dec 9, 2023 1:37 am
OOC:
No need to focus on this during the interrogation, but just as a reminded Baker was going to check on the humvee and the two hopefully dead solders. Loot food, ammo, etc., and also see if the vehicle is in working condition.Dec 9, 2023 2:09 am
OOC:
Reed would be keeping watch on the prisoners while Cunningham works his word magic on them.Dec 9, 2023 1:40 pm
OOC:
@Harrigan - Let me know if there is any other info you're looking for. The other two combatants are dead, and the other Humvee still works.
Gear Found:
• 3 AK-74s (No Extra Magazines for the AK-74s, for ease of bookkeeping they are all fully loaded.)
• A Humvee
• Browning M2HB .50 Machinegun (No Extra Ammo Belts for the .50, for ease of bookkeeping it is fully loaded.)
Their Humvee has better armor then your current one. (It still works, but it doesn't have a back window.)
[ +- ] Humvee
[ +- ] M2
Dec 9, 2023 7:25 pm
OOC:
Here are my thoughts about what we should do from here, and let me know what you think.1) Do not go after Daniel and his men. We're outmanned and outgunned. Maybe when we were five people we could've tried it. But they have a tank.
2) Blindfold the prisoners and put them and the dead bodies into their Humvee. Go back to our Humvee to pick up Jakob. Drop off the prisoners and dead bodies and drive away in both Humvees. If it's late, go somewhere safe for the night.
3) Move our stuff into the better armed and armored Humvee. Siphon as much gas out of our old one into the new one.
4) There were two roads leading out of Kielce. One went to Checiny, which is the one we're on, and one leads to Busko. We get on the road to Busko and avoid Checiny. Re-assess our route when we get to Busko.
Last edited December 9, 2023 7:28 pm
Dec 9, 2023 9:57 pm
OOC:
Yeah, we don't really have the tools to deal with a tank besides possible IEDs. I suppose we've done a decent job of not having things trace back to the settlement, so leaving it wouldn't be too much of a problem.A couple things to consider, our current Humvee is faster (and therefore more fuel efficient). If we do leave it, we should probably strip it for spare parts (such as a back window), or trade it off somewhere.
Dec 10, 2023 6:55 am
OOC:
Dig the plan, and agree we should trade the old humvee in -- we might even get a *bunch* more gas and maybe some ammo (I need 7.62x51!) for we make a final push for our destination.Dec 10, 2023 2:00 pm
OOC:
Are these the immediate next steps? 1. Drive both Humvees to the Kielce settlement.
2. Negotiate a trade with the settlement for the Humvee?
3. Spend the night sleeping at the settlement?
Dec 10, 2023 4:33 pm
OOC:
Hmm, I wonder about whether or not that'll draw attention towards the settlement though. If Daniel's men check on Kielce and notice a random humvee, that'll raise some questions, I think.load next