The Hexcrawl

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T2K Referee

SpiritualSocket Inactive for 10 months

Dec 4, 2023 5:20 pm
OOC:
Let's say he can see him from his current position for all the ranges. However, he's obviously free to take a turn to get to a higher elevation for the +1 modifier.
T2K Referee
Dec 4, 2023 5:57 pm
Using his telescopic sight, Sheepdog scans the road and estimates how long the vehicle will be in sight, then zeros in on the back window, holding fire until he steadies his aim…
OOC:
So actions are fast to switch weapons, slow to Sniper Aim…
Dec 4, 2023 6:10 pm
Cunningham continues with his improvised melee weapon.

Rolls

Close Combat (Strength) - (d6)

(1) = 1

Strength - (d12)

(12) = 12

T2K Referee

SpiritualSocket Inactive for 10 months

Dec 4, 2023 7:57 pm
T2K Referee
Cunningham swiftly delivers a decisive blow with the butt of his rifle, rendering the combatant unconscious.
OOC:
That's 3 more damage for a total of 6. That exceeds his hit capacity of 5.

Edit: With melee rolls like that, Cunningham needs to find a sword or some nunchucks.
Dec 4, 2023 10:23 pm
OOC:
LOL! Agreed!
Dec 4, 2023 11:48 pm
OOC:
Going to go with Persuasion instead of shooting, to save bullets.
Tedic speaks in Russian.

"I have more bullets than you do luck! Give up, or die like a dog!"
OOC:
Nice!
Last edited December 4, 2023 11:49 pm

Rolls

Persuasion - (1d10, 1d6)

1d10 : (10) = 10

1d6 : (6) = 6

Dec 5, 2023 12:33 am
OOC:
Nice insult, Saevikas. Even better dice roll.

T2K Referee

SpiritualSocket Inactive for 10 months

Dec 5, 2023 2:05 pm
Sheepdog
OOC:
Go ahead and roll for the sniper shot.

These are the modifiers that I count:
+2 Telescopic sight (if he's prone. Otherwise, it's +1)
+1 Sniper Specialty
-1 Medium Range
-1 Moving Target
-2 Called Shot

Dice Pool: d10 / d8
T2K Referee

T2K Referee

SpiritualSocket Inactive for 10 months

Dec 5, 2023 2:16 pm
Reed
The man drops his weapon and raises his hands. "Ok, ok, I give up, but you'll get yours. As soon as Daniel figures out what happened. He'll be coming for you. You'll be wishing you were dead."

T2K Referee
Dec 5, 2023 6:05 pm
OOC:
Do we have anything to tie these guys up?
Dec 5, 2023 6:37 pm
OOC:
If you’re okay with it, let’s have Baker brace on the ground or some rocks — over two turns, I think he would have been able to manage that.
Steadying his nerves, his breathing, Sheepdog knows how important this next shot is… and when his rifle goes off, he wishes he had a spotter to tell him immediately the effects of the round!

Rolls

Firing — Agility and Ranged Weapons, no RoF possible - (1d10, 1d8)

1d10 : (10) = 10

1d8 : (1) = 1

Dec 5, 2023 6:39 pm
OOC:
One round spent, 4 damage from the two successes. Crit rating of the rifle is 3, so likely a crit even if the helmet is factored in. (Target was head, in case I didn’t state that clearly.)

Rolls

Possible Critical Head Hit - (1d10)

(10) = 10

T2K Referee

SpiritualSocket Inactive for 10 months

Dec 5, 2023 7:47 pm
T2K Referee
Sheepdog steadies his aim and squeezes the trigger. The bullets slice through the air, penetrating the windshield of the Humvee, and finding their mark through the helmet of the driver blowing his brains out and making a mess of the interior of the vehicle. The vehicle barrels forward, crashing into a tree before coming to a sudden stop.
OOC:
That is indeed a critical hit. The critical hit table for 10 = Brains Blown Out, instant death
Dec 5, 2023 7:50 pm
OOC:
ForeverDED says:
Do we have anything to tie these guys up?
You don't have anything that would be an obvious choice like rope. You could cut out the seatbelts from the Humvee.
Dec 5, 2023 8:59 pm
OOC:
Nice one, Harrigan.

Cunningham's opponent is unconscious. About how long should he expect that to last?
Lacking anything to tie up his opponent, Cunningham disarms him. He also contemplates executing him.

Upon hearing the enemy Humvee crash, Cunningham thinks, Sheepdog took care of those two. He listens for signs of Reed. Not hearing any gunfire or shouting (anymore), he assumes that's been resolved for the better, but he really wants to know for sure.
Dec 5, 2023 11:47 pm
OOC:
ForeverDED says:
About how long should he expect that to last?
One shift so about 6 hours.
Dec 6, 2023 3:59 am
"Sure, if that happens, I'll meet you in hell and buy you a drink. Now move."

Reed motions with the gun towards the road, marching his new friend.
Dec 6, 2023 5:27 am
After confirming his kill with his scope, Baker gets up, hustles back to grab his pack, then moves to rejoin his fellows and start cleaning up this mess.

"That almost went sideways, sorry LT," he says as they group up.
OOC:
We'd probably have paracord on our packs that could be used to tie the dudes up. Or they might have some. Next steps here are to confirm the dead and gather what they had. If that other humvee is a right-off, we need to grab the .50 off it and the ammo. Lots to do here in searching for food, weapons, fuel, ammo, etc.
Dec 6, 2023 2:52 pm
OOC:
Access to paracord works for me. We can assume that's what you all use to tie up the two living combatants. Feel free to interrogate the conscious one.

We'll probably needs some posts to clear up some "bookkeeping" and refresh us on what's going on.
Reminders
• It's currently near the end of the evening shift. You'll need to decide what you for the night shift.

• Jakub is still in your original Humvee some ways off.

• I pull a random encounter card every shift. Someone needs to be on the lookup to be able to spot it. An encounter only occurs if all the criteria of that encounter are met.

• I'm now tracking shift information and combat information in the "Handout T2K - Log." This is more of an FYI, but feel free to reference it.

• Another FYI is that I use oracles tables to answer questions about the world. Not sure if that's helpful to you all, but it does reinforce there isn't a grand plan.
Looting the Combatants Gear
As this was a routine check for them, they expected to be in and out in the same shift. This explains the limited supplies.

• 3 AK-74s (No Extra Magazines for the AK-74s, for ease of bookkeeping they are all fully loaded.)
• A Humvee
• Browning M2HB .50 Machinegun (No Extra Ammo Belts for the .50, for ease of bookkeeping it is fully loaded.)

Their Humvee has better armor then your current one. (It still works, but it doesn't have a back window.)
[ +- ] Humvee
[ +- ] M2

Make sure you update your inventory and stats:

Sheepdog:
18 bullets for M21 (I know there was some confusion on bullets used, but I believe this is the final count.)
1 stress damage.
3 XP gained (Currently at 10 XP)

Cunningham:
25 Bullets for AK-74
3 XP gained (Currently at 10 XP)

Reed:
44 Bullets for M429
-4 Reliability for M249
1 grenade used
3 XP gained (Currently at 5 XP)
Don't hesitate to ask clarifying questions, or let me that if I've missed something.

Dec 6, 2023 6:29 pm
OOC:
Yep, ammo count checks out.
Harrigan says:
"That almost went sideways, sorry LT," he says as they group up.
"No apology necessary, Sergeant. I think each of us wishes we'd executed the plan better." He looks over at the prisoner Reed has at gunpoint. "First thing we do is get these two tied up and blindfolded and away from the road. Then you confirm your kills in the Humvee and see if it's driveable."

In a voice low enough to keep the conscious prisoner from hearing him, he says, "We have to get back to Jakub; he'll be wondering where we're at after all the gunfire. Probably scared. If their Humvee is operational, leave the bodies in the Humvee so that we can hide them off-road. We take it and the prisoners' gear back to ours and figure out if we should switch out." He pauses. "Judging by how this played out, I'm not confident we can take on Daniel's larger force. And to keep these two from talking... I might have to silence them permanently. Can I count on you to back me up on this, Sergeant?"
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