The Hexcrawl
T2K Referee
T2K Referee
T2K Referee
Since Harrigan is out, what are your thoughts on having Sheepdog maintain long range distance with his sniper rifle to provide support?
T2K Referee
Rolls
Recon - (d8)
(7) = 7
Intelligence - (d12)
(3) = 3
Bear
The bear, appearing hungry and agitated, gives off an impression that it might charge at any moment. The distance between them is about 40 meters.
Cunningham finds himself beside a typical suburban house.
If you have any questions about my super realistic tactical map, please let me know.
Some stats to know about the bear is that it has a Hit Cap of 6 and does 2 damage with it's paws. Also for whatever reason, the rulebook explicitly states that it cannot be PERSUADED, so I guess no PSY OPS for Cunningham.
Rolls
Bear - Opposed Recon - INT D, RECON B - (1d6, 1d10)
1d6 : (3) = 3
1d10 : (6) = 6
Rolls
To Hit - (d6, d10)
d6 : (1) = 1
d10 : (1) = 1
T2K Referee
However, we can stick to just 5 bullets this action just because the roll was not great.
T2K Referee
Initiative Order
1. Cunningham
2. Sheepdog
3. Bear
4. Reed
Rolls
Initiative - Reed - (1d1000)
(44) = 44
Initiative - Sheepdog - (2d1000h1)
(343770) = 770
Initiative - Bear - (1d1000)
(123) = 123
T2K Referee
Rolls
Agility / Ranged Weapons, RoF 2 - (1d10, 1d10, 2d6)
1d10 : (6) = 6
1d10 : (2) = 2
2d6 : (46) = 10
Does the bear do a whole CUF thing? =]
Rolls
Hit Location 1 - (1d6)
(3) = 3
Hit Location 2 - (1d6)
(5) = 5
Bear
Also, I was a bit worried that Cunningham or Reed were about to be mauled to death by a bear.
"Ok Reed, let's see if we can haul the bear back to the shack and collect a reward."