Stalker05 / Vaun Kaiser

Oct 17, 2023 4:05 pm
Welcome
This thread is for your character creation.
Review Welcome! (Intro & Rules) and Character Creation.

If you have any questions you can post them here or if you think they are general on the Q&A

When you are ready to join the story introduce your character in the Who's Who thread.
Oct 17, 2023 7:24 pm
Just found out this thread. I am thinking about making an Alchemist plague doctor kind of guy who is researching about various diseases and cures available to this world. Is that doable?
Oct 17, 2023 8:00 pm
Sure. This system is open to creativity. The first 2 listed are from the system book. The last 2 are variants from book content.
Alchemist:
Provided the right reagents and recipes, you can mix potions,

Healer:
As an Action, you can Test 2d6 to heal a creature other than yourself. If the Test is successful, the target creature is healed for 2 Hit Points.
This Trait can also be used to cure poison, disease, and other physical ailments that are non-magical. You must be next to the creature to heal it.

Shaman Adept :
Your are gifted with an affinity to the spirit world allowing you to see spiritual affects as well as see and converse with various spirits. This allows you to call on them to create magical affects. Roll a standard test (2d6) and if the roll succeeds the spirits will create the effect at the beginning of the next round. These effects include creating minor elemental or natural effects, shaping the elements, and summon a spirit to aid you in more mundane tasks. Summoned spirits form tiny physical bodies and become visible. However any damage to then will dismiss their called form. As the spirits have trouble focusing the test must be performed each round to maintain any affect except summoned forms which last 10 minute before requiring another test.

Shaman Ritualist : You know how to guide the spirits to create wonderous effects. The more powerful the ritual the longer it takes and the more skill is required. Each ritual has a Magic cost that must be paid for. Rolling a standard test (2d6) with each success and fail tracked. When the number of successes reaches the magic cost the ritual takes effect. If the number of failures reaches the magic cost the ritual fails. You start with 4 point to allocate to rituals of your choice to be created in cooperation with the GM. Additional ritual may be found, purchased, or created.
elixirs, and poisons. You also gain Advantage when identifying
unknown liquids.
If you let me know more what you are thinking I can help work something out. Remember, you start with your racial heritage and 2 traits. No mastered weapons (unless you use a trait for that) but proficiency with 1 type of weapon. If your stick around you upgrade pretty quick at the start.
Oct 18, 2023 4:50 am
I was thinking about playing as a human. So, I guess that will give me another trait apart from the 2 that everyone starts with? I will take Healer and Alchemist. As for my character idea, I was thinking about someone who makes different kind of potions and poisons from various herbs, fungi, etc. He is a sort of mad scientist kind of character though not completely insane but has extreme curiosity about the effect of different substances, diseases and herbs. For support role, I want to create potions that buff and heal others and for offensive role, I want to create poisons, disease bombs, acid bombs, gas bombs, etc if these are possible in the current setting.
Last edited October 18, 2023 4:51 am
Oct 18, 2023 5:06 am
Educated: I didn’t go to academy for four years for nothing. You gain Advantage when checking to see if you know specific information

Eidetic Memory: You remember that guy in that city? Who did that thing? I remember exactly what he said. When Testing to recall information, you have seen or heard previously—even in passing—you succeed on a roll of 4, 5, or 6.

We can spin off a variant of one of these. Something like
Crazed Inspiration : That shouldn't have happened. What? No. I want talking to you. Go away. Ideas fill your mind leaving little room for reality or common sence. You gain advantage on creating new things or trying things for the first time. Recreating these results always seems harder, and not really worth it.
Oct 18, 2023 6:21 am
I am liking the Educated trait. However, I am curious, is there any bombs in this game or is it entirely spell based? As for weapons, I can choose proficiency with small weapons.
Oct 18, 2023 11:29 am
There are the odd fireworks in this setting but they are rare. As an alchemist you can create some.

The system tries to keep things simple and I am keeping beginers to attacks that deal 1 damage each. You could create a bomb that deals 1 damage to everything in an area. After the tutorial we cn talk about bigger boom sticks if you like.
Oct 18, 2023 2:37 pm
The ~Tiny Info~ also has a bunch of information for quick reference and can be accessed by tapping the grey button below the Rolls section
https://i.imgur.com/t8yLGy8.png or opening it from the Characters menus at the bottom of the page. Additional information can be added here upon request.
Oct 18, 2023 2:38 pm
Here are some basic game guidelines.
[ +- ] Formatting
[ +- ] Subscriptions & Notifications
[ +- ] Gameplay
Oct 18, 2023 5:18 pm
Okay, so I am guessing my character is done. I would like to name him Vaun Kaiser, a university dropout who has either been expelled or has chosen to leave on his own accord. He is in search of jobs because he needs money to pursue his studies and live another day. In his time at university, he has been proficient in Anatomy, Alchemy, Medicine and Herbology. He wants to pursue his research but has been forced to choose the life of an adventurer because of his current situation.

Is there any place, I am supposed to start?
Oct 18, 2023 5:25 pm
Review
1. Welcome! (Intro & Rules)
2. Character Creation


Character Creation will walk you through creating a character. Your background and other info can miss be here or if your want it on your character sheet or it in the "Character Notes" section
Oct 18, 2023 7:06 pm
So, I think I have created the character, I am not sure if I have done it correctly. Can you check, please?
Last edited October 19, 2023 5:24 am
Oct 20, 2023 7:07 pm
Stalker05 says:
Hey, I think I have completed my character, the alchemist Vaun Kaiser. I was wondering what my next step would be. Which thread will I choose to start playing the game? Also, can you check if my character is made correctly?
Character creation has steps to submit your character to the game
After you submit your character add a short intro to the "Who's Who"

Once you have done those 2 thinks and I check it over I will create a new story thread for you and post a link here. If you have anything in particular you want to try or a major character motivation to start out your story let me know and I will try and get that into your intro
Oct 20, 2023 9:16 pm
I also need to know how often you want to /can post. Please click on the Poll here to indicate your expected posting pace. Things in Play by Post are flexible so you can go faster or slower but I like to know peoples pace as it helps form groups.
Oct 21, 2023 6:00 am
I think I am done with the steps. As for the motivation, he was expelled from his Academy for unlicensed experimentation. All he wanted to do was understand medicine and anatomy more vividly, trying to satiate his curious mind. However, such experience has humbled him, and he is looking for a job now as his skills might help people of the expedition, particularly the adventurers.
Oct 21, 2023 3:33 pm
A few thing.
Can you explain a bit about the gloves?
You are missing a character avatar. Open your character and towards the top is a "Change Avatar" link that will let you upload an image for your character. Then when you post you select "Post As" and select your character and it will show that image and your character name .

I am going to have you start HERE
Oct 21, 2023 4:21 pm
Umm, I don't know what you mean by gloves.
Oct 21, 2023 5:50 pm
In your great section you have
Quote:
A pair of leather gloves, when worn you can not hold anything with them.
I assumed these were your minor magic item. Each character starts with a minor magic item. No mechanical advantage but they can be fun and useful.
Oct 21, 2023 5:57 pm
Oh, I totally forgot about it! Damn, I am very sorry. We can assume that was an insulting joke given to Vaun as a parting gift from his colleagues in the academy.
Oct 31, 2023 1:20 am
@Stalker05 the basic tutorial is done. You can add either a weapon mastery, allowing you to attack with 3d6, or another trait, like spell touched, beast spach, Linguist, etc. See the list and details on traits in Character creation.
Nov 2, 2023 6:05 pm
I think I will take weapon mastery (small weapons).
Last edited November 2, 2023 6:07 pm
Nov 29, 2023 5:42 am
weapon mastery is a single weapon, not a group. I marked Dagger as Mastered. Let me know if you would prefer something else.
Nov 29, 2023 4:38 pm
No no, dagger is fine.
Mar 10, 2024 8:08 am
So, I am guessing my character leveled up. Do I get to choose a new trait?
Mar 10, 2024 3:00 pm
You are a veteran. So, you already have the basis of a proficient weapon group, a mastered weapon, and three standard traits. You may now spend accumulated XP on new proficiencies, masteries, HP, or traits. You may also get prestige traits, if you so desire. Each trait costs 10 XP, proficiency or mastery costs 8 XP, and HP each cost 6 XP. I don't know how many XP you have, but assuming you are focusing on traits (which is what I do), you should have one traits above the base three for each 10 XP you have. I can't see your character, so I can't check, but you may be able to get more than one trait if you missed one earlier.

Hope this helps.
Mar 11, 2024 5:19 am
Okay, how do I make the character accessible for you?@daryen
Also, I am thinking I would like to take the Spell Reader trait. I checked my character sheet, and I currently have four traits. Educated, Alchemist, Healer and TBD. I am forgetting what TBD is.
Mar 11, 2024 11:32 am
TBD stands for To Be Determined
Basically you need to add one. Same for weapon mastery
I put that just to indicate you are a veteran but had not yet added skills names. This was because you moved into the Eldergrove arc before Leveling up and I adjusted the advancement files a bit later.
Mar 11, 2024 2:31 pm
@Stalker05, you can find the instructions to make it visible right here in Ealdwig's character thread.
Mar 11, 2024 3:03 pm
@daryen I did as shown there, please check if you can see my character.
Mar 11, 2024 3:04 pm
Psybermagi says:
TBD stands for To Be Determined
Basically you need to add one. Same for weapon mastery
I put that just to indicate you are a veteran but had not yet added skills names. This was because you moved into the Eldergrove arc before Leveling up and I adjusted the advancement files a bit later.
Does that mean, I get to choose 2 trait? Also, what does Mastery do again?
Mar 11, 2024 3:15 pm
Mastery allows you to have advantage with 1 weapon
Vaun has earned
1 weapon mastery as a veteran
1 trait as a veteran
12 XP after becoming a veteran that can be used to get 1 trait = 10 XP, 1 weapon group proficiency = 8 XP, 1 weapon mastery = 8 XP, +1HP = 6 XP (but the tough trait for 10 XP gets you 2 HP)
Mar 11, 2024 3:36 pm
I think Vaun had advantage with Dagger. I rolled 3 dice while attacking. So, I get 1 trait for being a Veteran and in addition to this, I have 12 xp? So, I get to choose another trait?
Mar 11, 2024 3:37 pm
Yes! I can see it now!

If you don't mind me repeating Psybermagi a bit, let me try to put it in a slightly different way.

First, pick the weapon you will use most often. I think you mentioned a dagger earlier. But, whatever weapon you will mostly resort to is the weapon you want to gain Mastery in. When you use it, you roll 3d6 to hit instead of just 2d6.

Second, pick a normal trait. No prestige traits here; just a normal trait. Whatever you want that fits how you envision the character.

Those two items fill out your base character and bring you to base "Veteran" level.

Now we work on your experience points. You character sheet shows that you have 12 XP. You can use them on the items Psybermagi lists in his post, and you can spend them however you will. It all depends on how you want your character to grow. If you want to effectively use ranged weapons, then Weapon Proficiency in Ranged weapons makes a lot of sense. If you want another trait, that's all good. In fact, you are now able to get prestige traits in addition to normal traits. Prestige traits are cool because they give you more than a standard trait does.

But, again, think about how you want your character to grow, then pick something that develops in that direction. If you aren't sure, that's what this thread is still here for. Describe what you want your character to do, and we can help give you options for how to get there.
Mar 11, 2024 3:40 pm
Stalker05 says:
I think Vaun had advantage with Dagger. I rolled 3 dice while attacking. So, I get 1 trait for being a Veteran and in addition to this, I have 12 xp? So, I get to choose another trait?
We overlapped our posts.

Yes, to all of the above.

First, change the Mastery TBD on your sheet to "Dagger". That's done.
Second, pick a trait to fill in the TBD trait. This will not touch your XP yet. Ignore your XP while making this choice. This must be a standard trait.

Once those are done, then you get to spend XP. You have the options Psybermagi listed. If you pick trait you can pick a prestige trait if you want to.
Mar 11, 2024 4:08 pm
If Vaun is interested I have some ideas for a Healers prestige trait I can work up to a usable state today. let me know
Mar 12, 2024 6:52 am
Hmm, I am thinking about getting Spell reader as one trait and Archmage prestige trait for the next one. As for healer prestige trait, I will take it next. For the Magical discipline, I am thinking of going for Diamond Magic discipline.
Mar 12, 2024 11:54 am
Only one prestige trait. Some let you take it multiple times, like arch mage.

If that is what you want then spell reader and arch mage fills out your traits for now.

The healer prestige trait would be somewhat like the arch mage, just more about healing and life manipulation
Mar 12, 2024 1:11 pm
Okay, lets go with spell reader and Archmage.
Mar 15, 2024 2:47 am
Do you have a request for your reward item or should I just come up with something?
Possible options I have prepared are a candle, gloves, or cloak
Mar 15, 2024 2:37 pm
I will go with the cloak.
Mar 15, 2024 3:04 pm
[ +- ] Wisps Flickering Shroud
Mar 15, 2024 3:10 pm
Psybermagi says:
[ +- ] Wisps Flickering Shroud
Damn, this is cool!
Mar 24, 2024 12:28 pm
[ +- ] Spell Reader
I forgot to update your spell reader trait earlier but have done so now
You can not learn entire spells from the tower nor will they give them to you for free. They may help you with learning words of power or give you scrolls, in exchange of service rendered. They do not need gold.

Note that the original spell reader can not create or learn spells, only read scrolls.

Skeeve is a spell reader so he has a couple of words of toy want to swap

You can craft Lesser Scrolls as desired above but greater scrolls are the province of Scribes, a different prestige trait. If you want you can swap for that. It functions much as spell reader but you can Scribe greater scrolls for more time and money.
Mar 24, 2024 3:40 pm
If Vaun reveals he is a spell reader to Skeeve, he will gleefully acknowledge the same and gladly swap Words. No hesitation; one-for-one if desired, or set-for-set. The only limit on this is that right now Skeeve is neck-deep in learning some stuff he cannot lose time on, as it is too important for him and anyone else that wants to ride the Nodes. It's just a timing thing and once we are done with the Tower, he will gladly trade Words.

Skeeve's Words are Radiant, Mind, and Sunder.
Last edited March 24, 2024 3:40 pm
Mar 24, 2024 4:18 pm
I would gladly tell Skeeve that I am spell reader but I don't have any words yet.
Mar 24, 2024 4:36 pm
Pick 2 to start
Any 2 basic words
Ex : Change Summon Discern Sense Restore Strong etc

As a healer it makes sense to have 1 word about Information or divination and 1 for healing, restoring, etc
Mar 24, 2024 4:54 pm
Don't worry. Worst case, Skeeve is willing to do a "buy now, pay later" trade, too. :-D

There are magic related things that Skeeve will be cagey or reserved about. "Common" Words are not among them, particularly with friends and companions.
Last edited March 24, 2024 4:56 pm
Mar 24, 2024 5:23 pm
Psybermagi says:
Pick 2 to start
Any 2 basic words
Ex : Change Summon Discern Sense Restore Strong etc

As a healer it makes sense to have 1 word about Information or divination and 1 for healing, restoring, etc
What does Restore and Sense do?
Mar 24, 2024 9:10 pm
Restore : return any thing to a previous state
1 word Scrolls : select an option at the time of scroll creation
+ Heal 2 HP or cure disease (as healer) + Repair a broken object
+ Recall any fact known or scene experienced +

2 word Scrolls :
+ Disadvantage to Heal 1 HP to all allies nearby + Regrow a limb
+ Recreate destroyed normal item + Remove a curse

Sense:
1 Word Scrolls :
+ Detect X + Identify X + Enhance Sense
+ Darksight + Aura Sight + Sense Emotion

2 Word Scrolls :
+ Scry + Detect Thought +Detect Trap/Danger
+ Locate X +Blind/Deafen + Detect Invisibility

These are just samples and are buy they limit but give you some ideas
You are welcome to suggest other scrolls

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