That's enough of that. He drops the new bow, pulls out the pole, uses the command word to extend it to it's full 10' length and runs toward the suspended Darkmantle.
Descent into the Underdark
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That's enough of that. He drops the new bow, pulls out the pole, uses the command word to extend it to it's full 10' length and runs toward the suspended Darkmantle.
His focus shifts to the darkmantle moving towards the shiny blue crystal-being. Oi! Rock-head! Let me help you with that tentacle problem you’re having!
He loads and aims his crossbow, focuses for a moment, then fires.
Actions: Focus, Attack
Rats! See Ealdwig- it’s not all experience that counts! Sometimes chance gets the better of you like a bad gamble on a dice roll! That Oli Otter’ll best me if I’m not careful!
Rolls
Crossbow (Marksman Focus, disadvantage) - (1d6)
(2)
Since there are still multiple targets he can see, and he has no one to heal, he just lets loose with two more Shatter attacks.
Rolls
Skeeve: Shatter #1 - (1d6)
(1)
Skeeve: Shatter #2 - (1d6)
(2)
In Ealdwig's case how would that interact with not having the proficiency?
Rolls
3d6 - (3d6)
(534)
Take that, exclaims the knight to monstrous villain!
Rolls
Sword if possible, otherwise Sling - (2d6)
(41)
Evade if possible - (2d6)
(14)
Oliver slings two of his most round river rocks to the darkmantle that Blornvid pulled out of the darkness.
Action 2: load-n-sling (quickshot+mastery)
Rolls
Sling 1 - (3d6)
(151)
Sling 2 - (3d6)
(526)
Oi! Rock-head! Let me help you with that tentacle problem you’re having!
And for any "old timers", I am assuming that dark mantles are the modern update of the Classic Piercers.
1. Ander | 2. Ishzu | 3. Belagrof | 4. Blornvid |
5. Skeeve | 6. Ealdwig | 7. Grin | 8. Oliver |

The dark circles are pitch black and anything inside them can not be seen and anyone inside is blind
Thick grid is 10' and sub grid is 5. You can step 10' without using an action, move 30' with an action.
Ander move and attack, no evade
Pending Blornvid
He can attack at disadvantage while prone
he can't move without spending an action to break free, standard test
If he breaks free he can stand for free and attack as normal
I figure since it didn't let go after tripping, and this got dragged out of the dark this seems a reasonable benefit for the cost of being exposed
Rolls
Blornvid tries to break free - (2d6)
(33)
2nd attempt to break free - (2d6)
(54)

The Darkmantle facing Blornvid snaps at his foot before quickly retreating to the darkness. The Darkmantle facing Ishzu does much the same. Both now are hidden in their dark cloud though they look to be breaking down and will fade within a minute. With the Darkmantle either hiding or having fled you are left with facing each other and missing one adventurer.
2 6's is a critical hit on Blornvid, so 2 damage. This is one of the house rules for vetrans.
1. Ander | 2. Ishzu | 3. Belagrof | 4. Blornvid |
5. Skeeve | 6. Ealdwig | 7. Grin | 8. Oliver |

ROUND 7
Blrn:6 -|- Skv:7 -|- Eld:5 -|- :And:2 -|- Grn:5 -|- Iz:7 -|- Olv:6
Rolls
Darkmantle vs Blornvid - (2d6)
(66)
Darkmantle vs Ishzu - (2d6)
(52)
Grin quickly loads and fires his crossbow at the darkmantle closest to Ishzu and Ander.
He then focuses his attention in the direction of the loud screech. What in Titan’s name was that sound?
Actions: Attack, Focus (in preparation for the next round’s attack)
Rolls
Crossbow shot (disadvantage from the darkness) - (1d6)
(2)
1) There is no darkmantle for Skeeve to fire a magic bolt at.
2) That Blornvid is close enough that Skeeve does not need to Move to reach him.
2) That Blornvid is close enough that Skeeve does not need to Move to reach him.