Return to the dark
After finishing a good meal and some shopping, relaxing, and gosip, you decide to head back underground and stay overnight at the research camp. Fiznik reminds you to make use of the Magical map case that Ander has for marking notes on points of interest as it maps out your travels. He also gives you a pass to claim some of the gear there and allows you the use of his tent for the night.
Taking the long trek back to the camp you find that only 2 guards remain at night and they are glad for the company. You rummage through the supplies but desice to finalize you choices in the morning. You settle down for the night with Ishzu finding a quiet spot out of the way to meditate while overseeing the camp.
[ +- ] Gear for use in the Underdark you look over at the camp
Rope, Grapple hook, lanterns, oil, Rations, waterskin, chalk,
These are limited to 1 per person and must be returned when not working to explore the underdark.[ +- ] Infinite Spider Silk
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This spool of spiders silk can be unraveled in a never ending thread. The thread can easily be burning it but is resistant to being split by physical means. The tiny thread is hard to notice and handle without the use of the spool. Any thread ignited is consumed as the embers work their way up at a rate of 5 feet a second but are extinguished if they reach the spool
This spool of spiders silk can be unraveled in a never ending thread. The thread can easily be burning it but is resistant to being split by physical means. The tiny thread is hard to notice and handle without the use of the spool. Any thread ignited is consumed as the embers work their way up at a rate of 5 feet a second but are extinguished if they reach the spool
[ +- ] Amulet of Echos
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While wearing this amulet the wearer can whistle, pop their lips, shout, or emit noise in some other fashion and be able to tell the approximate size and shape of an area they are facing. This can be done once a minute.
While wearing this amulet the wearer can whistle, pop their lips, shout, or emit noise in some other fashion and be able to tell the approximate size and shape of an area they are facing. This can be done once a minute.
[ +- ] Telescopic Pole of Immobility
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This 5' staff can split the top and bottom foot of the pole to form side bars to stand and grip while working with it. Upon command the staff becomes immobile save that the pole can extend to double its length and contract again (3-8'). This allows the user to climb up, down, or along it like a lander or handlebars. The pole can be used for 6 minutes each hour allowing vertical or horizontal movement through thin air at half the normal rate.
This 5' staff can split the top and bottom foot of the pole to form side bars to stand and grip while working with it. Upon command the staff becomes immobile save that the pole can extend to double its length and contract again (3-8'). This allows the user to climb up, down, or along it like a lander or handlebars. The pole can be used for 6 minutes each hour allowing vertical or horizontal movement through thin air at half the normal rate.
Then in the middle of the night, as marked by the watchmen's hour glass, you are all awoken by Ishzu's telepathic shout.
Everyone but Ishzu is in the tent and needs to roll a Save test to see if you wake quickly or stumble out of bed is a stupor, lose 1 round.
Psybermagi sent a note to Smiley