Give me a couple of rolls and any other actions you may take
Descent into the Underdark
Give me a couple of rolls and any other actions you may take
Any thoughts, he mouths, seemingly, to himself.
Ander tries positioning himself just in front of Garic. Intending to protect his spellcasting friend, just in case a tactical defense is soon warranted. And our knightly fellow waits.
Also…’consulting’ the King The Knight.
Rolls
Standing guard - (2d6)
(21) = 3
Knight

Rolls
random wanderings
This…maybe isn’t working, Ander quietly says. Garic…we may need your kind magic. Have you, well, you know the…what do you call it…cantrip thingy, that maybe causes ghostly sounds to occur? Or maybe one of those magical hands that can grab small objects? If we could make sounds like footsteps…well, louder footsteps, or maybe a magical hand that could pull on any of the…I guess, fishing line hereabout…then maybe we draw out the Fisher more quickly.
Quicker. More quickly? You know what I mean, right?"
Garic, now! Activate your shields! Shine the light, good man!
Drawing back his arm, Ander looses a sling bullet. Intending to hit the Fisher right between fishing eyes!
Rolls
Sling! - (1d6)
(4) = 4
a tiny thead glistening in the light stuck to the knights pack, tugging it upwards. With a twirl and release a stone is sent at the thing, striking it on the head and causing it to hiss. (un?)Fortunately all this commotion works Ander out of his pack and he falls to the floor of the cave, without his pack. OOC: FYI : Activating the helm is free. You can do 1 simple action, open a door, turn on your helm, grab a weapon, for free each round. so I am giving you focus as your other action. | ![]() Cave Fisher |
![]() Garic | Garic exclaims in surprise as your light reveals the thins clinging to the ceiling above. With a whoosh both his shields are suddenly surrounded by flame and he throws a couple of punches upwards, sending bursts of flame at the fisher. |
Under the helms spot light the fisher scuttles further up and sway from the reach of your helm into the darkness beyond. | ![]() Cave Fisher |
![]() Garic | Garic shouts It going to hide, we need to get you on the ceiling so you can track it |
Rolls
Attack - (2d6, 2d6)
2d6 : (13) = 4
2d6 : (51) = 6
Yes! Indeed, we need to get me on the ceiling to track it, Garic! How do we do that?! Get me on the ceiling, I mean! And, track it?! So basically, the whole thing?!
Garic

Stay climbing he says and hands you his pole before rushing to retrieve you pack from where it fell
After you use the potion and are on the rock lowerthe pole to me
Ah yes, Ander exclaims. Appreciating kind reminder of magic gear duly equipped! (Gulp, gulp, gulp)… And so it is, within but a few annoying gulps, our knightly fellow attempts a climb, and a cling!
Here we go, he says. Magical pole strapped to his back, and striking an athletic climber’s pose!
Rolls
Climbing - (2d6)
(51) = 6
Ander grins slightly as he ponders lack of ordinariness. Well, this IS what I signed up firm after all, he thinks to knightly self. Fact is, Ander is seeking to make good on his knightly name. And wgat better way to do it, than clinging from a ceiling and searching for a monster trying to kill him?
Don’t answer that!
Rolls
Search - (2d6)
(61) = 7
Garic calls ahead Right behind you as he nears the ceiling close to where you arrived. The two of you set of in pursuit with you in the lead chasing down the fisher and trying to keep it in the spot light.
Roll twice, once for the Hunt 3d6 and another for maneuvering in the rough terrain on the ceiling to catch up 2d6. If both succeed you can go ahead and begin combat with favorable situation that you create, 1 failure and it will be fair, both fail and .... well we will see :)
Rolls
Hunt - (3d6)
(344) = 11
Catch Up - (2d6)
(55) = 10
I don't always use initiative but those sends a good time for it. If the total is over 8 go ahead and take your turn.
Rolls
Fisher initiative - (2d6)
(53) = 8
Garic initiative - (2d6)
(56) = 11
Bringing his trusty sword to the fore, Ander swings mightily at the villainous Fisher! Before also evading counter strike with his trusty shield!
Quite the evader, our knightly fellow!
Rolls
Initiative - (3d6)
(634) = 13
Attack! - (2d6)
(54) = 9
Evade! - (2d6)
(54) = 9
Rolls
Garic Attacks Fisher - (2d6, 2d6)
2d6 : (33) = 6
2d6 : (13) = 4
Fisher Attacks Ander - (3d6, 3d6)
3d6 : (621) = 9
3d6 : (151) = 7
Take that, Ander exclaims to his dark-denizen adversary! And just after flash of cold steel interrupts cavernous air, our knightly fellow attempts masterful evasion with trusty shield!
We will win this day, Garic! I duly declare it!
Rolls
Evade (current round)! - (2d6)
(64) = 10
Attack (proceeding round! - (2d6)
(33) = 6
Evade (see above)! - (2d6)
(21) = 3