With a sigh the gnome hands you a gold coin.
1 gold a day is the usual rate. Here is double for your trouble and he adds a second coin. Following Valpips instructions you take a large wooden box and stand on the checkered tiles. The gnome fiddles with an instrument next to him and the tile pattern changes before a slight hum and nimbus of light surrounds you. With a brief flare of the light and sound the world changes and you find yourself in a small room but standing on similar tiles.
A voice calls out of thin air.
Everyone is busy. Head out to the corridor down the hall then up the stairs.
Someone will be with you in a minute You look around as you follow the instructions, bringing the box with you. You are in a cellar by the looks of it and the stair lead up to a hallway that is paneled in polished wood and furnished nicely. Paintings hang on the wall, flowers in a pot set nearby gently scent the air.

Danoll
After a moment you hear footsteps then see an older man round the corner.
Ah welcome. We weren't expecting the delivery until latter. Sorry about that. Things are a bit hectic here, what with cleaning out the enchanted garden and what not. Is that the delivery he asks pointing to the box.
It should make this much more convenient though we are still short handed.

Sylfir Alderdrim
The man introduces himself as Danoll, a former adventurer who first signed on to guid the expedition to the city of Paphos but now is helping to clear the manor and make it livable. As you talk he is joined by a younger half elf maiden, he introduces as Sylfir. She turns to you
Are you also an adventurer? We have several helping us but if you are not otherwise employed by the expedition we can match their pay, and the meals and lodging are much nicer and she flashes you a winning smile.
OOC:
Moving you to the
Manor House story
Go ahead and introduce yourself to them. The party is outside. After coming to some sort of arrangement with Sylfir and Danol and they sent you with Witic, a small plant fey creature, to find them.