Aug 23, 2016 1:42 pm
Apologies in advance for wall of text:
After a rather long hiatus I have returned to Gamer's Plane. Now that I am back I would like to run a new game but unlike my previous time here on GP I do not want to get involved with too much. For those of you who do not know I live a very busy life and I overwhelmed myself on GP by getting involved with too much. So that I am able to run this game in its entirety I do not intend to do anything but this. With the new Ghostbusters movie out in theaters and me being a lifelong Ghostbusters fan I have decided to run a Ghostbusters game using Ghostbuster International, a roleplaying game released in 1989 by West End Games. West End Games is also known for the zany but incredibly fun rpg Paranoia.
The Premise:
The year is 2016, a tropical storm is due to make landfall any day and the people of sunny Miami Beach are preparing for the worst. Despite not yet being classed a hurricane the coming storm is predicted to gain a large amount of power before hitting the Florida coast. Recent flooding in Louisiana has further heightened the panic. To make matters worse a prominent archaeologist recently reinterpreted the Mayan long count calendar and cross referenced it with ancient Sumerian accounts of a celestial body known as Nibiru. He announced to the world that the once fabled 2012 apocalypse was actually an error and that in fact the predicted end of civilization would occurs this very year. This crackpot theory has gained a surprising amount of media attention and traction even among the mainstream. To make matters worse in the growing hysteria of prophetic doom the city of Miami has been receiving reports of strange occurrences over the course of the last few weeks. Tension is high and fear fills the air of paradise....Who ya gonna call?
The Ghostbusters:
Not the Ghostbusters, because they unfortunately haven't seen much action since the early 90's. The Ghostbusters of New York saved the world from Gozer, prevented Vigo from returning to the world, and stopped Ivo Shandor from rising up as a new god, but despite all of that they have largely been forgotten in history. They managed to franchise after they face Shandor but the fall in supernatural occurrences after that events and the waves of problems from terrorism to the war on drugs that faces society caused most to forget about the supernatural horrors that happened only 3 decades ago. Almost all of the Ghostbusters franchises that opened went out of business from lack of work and even the Ghostbusters of New York had to find other ways to pay the bills.
The Player Characters:
Each PC will need be friends, family, or acquaintances of a disgraced professor of "theoretical physics" who has an obsession with the occult named Dr. Jordan Freidmen. The story opens with him having summoned each character to his home. He was recently discharged from Miami University for spreading crackpot theories and wasting grant money on unsubstantiated claims. The characters can have any background and profession you like but they are not Ghostbusters yet, probably know little of the ghostbusters, and may or may not believe in the occult. 1 character and one only could have latent psychic power this will give your character an edge but also come with a number of headaches.
About the RPG itself:
Ghostbuster International is a rules light system with a comedy horror atmosphere reminiscent of the films. The system uses a simple d6 pool system vs target number that ultimately was expanded to be used in the much more famous West End Game's Star Wars Rpg. The GM assigns a target number and players rolls a number of d6's equal to their trait. The pool is added and compared. Character creation is as simple as assigning 12 points among 4 stats (Brains, Muscles, Moves, Cool). Finally characters assign one talent to each of the stats, said talent must related IE: Brains: Physics, Muscles: Brawl, Moves: Pick Locks, Cool: Seduce. Actions relating to those talents roll three dice more than the linked stat. That is all there is too character creation aside from background, personality, and description.
I am looking for 3-4 brave souls willing to take the mantle from Ray, Egon, Peter, and Winston to become the Ghostbusters: Miami.
Any interest? Feel free to create a character or ask questions right in the thread.
Thanks for reading!
TL:DR - Who wants to be a Ghostbuster?
After a rather long hiatus I have returned to Gamer's Plane. Now that I am back I would like to run a new game but unlike my previous time here on GP I do not want to get involved with too much. For those of you who do not know I live a very busy life and I overwhelmed myself on GP by getting involved with too much. So that I am able to run this game in its entirety I do not intend to do anything but this. With the new Ghostbusters movie out in theaters and me being a lifelong Ghostbusters fan I have decided to run a Ghostbusters game using Ghostbuster International, a roleplaying game released in 1989 by West End Games. West End Games is also known for the zany but incredibly fun rpg Paranoia.
The Premise:
The year is 2016, a tropical storm is due to make landfall any day and the people of sunny Miami Beach are preparing for the worst. Despite not yet being classed a hurricane the coming storm is predicted to gain a large amount of power before hitting the Florida coast. Recent flooding in Louisiana has further heightened the panic. To make matters worse a prominent archaeologist recently reinterpreted the Mayan long count calendar and cross referenced it with ancient Sumerian accounts of a celestial body known as Nibiru. He announced to the world that the once fabled 2012 apocalypse was actually an error and that in fact the predicted end of civilization would occurs this very year. This crackpot theory has gained a surprising amount of media attention and traction even among the mainstream. To make matters worse in the growing hysteria of prophetic doom the city of Miami has been receiving reports of strange occurrences over the course of the last few weeks. Tension is high and fear fills the air of paradise....Who ya gonna call?
The Ghostbusters:
Not the Ghostbusters, because they unfortunately haven't seen much action since the early 90's. The Ghostbusters of New York saved the world from Gozer, prevented Vigo from returning to the world, and stopped Ivo Shandor from rising up as a new god, but despite all of that they have largely been forgotten in history. They managed to franchise after they face Shandor but the fall in supernatural occurrences after that events and the waves of problems from terrorism to the war on drugs that faces society caused most to forget about the supernatural horrors that happened only 3 decades ago. Almost all of the Ghostbusters franchises that opened went out of business from lack of work and even the Ghostbusters of New York had to find other ways to pay the bills.
The Player Characters:
Each PC will need be friends, family, or acquaintances of a disgraced professor of "theoretical physics" who has an obsession with the occult named Dr. Jordan Freidmen. The story opens with him having summoned each character to his home. He was recently discharged from Miami University for spreading crackpot theories and wasting grant money on unsubstantiated claims. The characters can have any background and profession you like but they are not Ghostbusters yet, probably know little of the ghostbusters, and may or may not believe in the occult. 1 character and one only could have latent psychic power this will give your character an edge but also come with a number of headaches.
About the RPG itself:
Ghostbuster International is a rules light system with a comedy horror atmosphere reminiscent of the films. The system uses a simple d6 pool system vs target number that ultimately was expanded to be used in the much more famous West End Game's Star Wars Rpg. The GM assigns a target number and players rolls a number of d6's equal to their trait. The pool is added and compared. Character creation is as simple as assigning 12 points among 4 stats (Brains, Muscles, Moves, Cool). Finally characters assign one talent to each of the stats, said talent must related IE: Brains: Physics, Muscles: Brawl, Moves: Pick Locks, Cool: Seduce. Actions relating to those talents roll three dice more than the linked stat. That is all there is too character creation aside from background, personality, and description.
I am looking for 3-4 brave souls willing to take the mantle from Ray, Egon, Peter, and Winston to become the Ghostbusters: Miami.
Any interest? Feel free to create a character or ask questions right in the thread.
Thanks for reading!
TL:DR - Who wants to be a Ghostbuster?
Last edited September 8, 2016 5:43 pm