Salvation Outpost - Chapter 2

load previous
Nov 15, 2023 3:30 pm
INIT check. LOL. SheK is exceptionally slow about reacting with a 2. Equal to Warforge 3.
Last edited November 15, 2023 3:33 pm

Rolls

INIT Check - (1d20+1)

(1) + 1 = 2

Nov 15, 2023 3:36 pm
OOC:
initiative

Rolls

Initiative (advantage) - (2d20H1+2)

(92) + 2 = 11

Nov 15, 2023 3:54 pm
GeneCortess says:
INIT check. LOL. SheK is exceptionally slow about reacting with a 2. Equal to Warforge 3.
OOC:
Roll to see who’s worse, lol. You have identical DEX

Rolls

Roll off! - (1d20)

(20) = 20

Nov 15, 2023 4:10 pm
Vice readies himself to come to Peldan's aid

Rolls

Initiative - (1d20+4)

(13) + 4 = 17

Nov 15, 2023 4:14 pm
OOC:
Initiative roll

Rolls

Initiative - (1d20+3)

(14) + 3 = 17

Nov 15, 2023 4:46 pm
Ser Armat was slow to react. He was unsure why the matter had escalated to violence so suddenly but his distaste for Warforged had him snatch up his halberd quickly.
"CALL THE GUARDS!" he boomed to anyone who might act. Clearly these Warforged had no actual authority here.
"STAND DOWN!" he ordered them as he brought up the blade of his polearm.

Rolls

Initiative - (1d20-1)

(12) - 1 = 11

Nov 15, 2023 5:01 pm
37 simply stood and slid out from behind the table as things ever so quickly fell apart around him.
Last edited November 15, 2023 5:02 pm

Rolls

Initiative - (1d20+2)

(4) + 2 = 6

Nov 15, 2023 5:18 pm
Rolloff. LOL and I have to roll against a 20. Gee. What a surprise. I'm slower.
Last edited November 15, 2023 5:18 pm

Rolls

Roll Off - (1d20)

(9) = 9

Nov 15, 2023 5:40 pm
OOC:
Nat 1 followed by a nat 20… sorry.
Nov 15, 2023 6:22 pm
Kleber hears the commotion inside and springs up to head inside and deal with the issue.

Rolls

initiative - (2d20h1+4)

(91) + 4 = 13

Nov 15, 2023 6:57 pm
Despite the flash of lights from the bartender, the farthest warforged reacts without hesitation. He leaps over the first table, running into two of the patrons as they try to flee. He knocks one to the ground and throws the second one over the table, out of his way.
[ +- ] Map & Initiative
OOC:
Quick reminder, tables and guests are difficult terrain.
For those in the booth, the interior wall shown on the map is a half wall.

Vice is up with Peldan on deck
Nov 15, 2023 7:55 pm
Vice leaps into actions, hoping to spare other guest the same fate. He clambors out of the booth to land next to Peldan. Gives him a wink and says "Looks like the fun's started, do try and survive eh?", then lashes out with Wrath at the leader before hopping, hopefully, out of harms way.
OOC:
Move to M14, attack, then use Cunning Action to get outta there, N12 L15 if that's not too far.
Will use reaction to cast Silvery Barbs on the captain if he attacks, passing the advantage to 37.
Last edited November 15, 2023 9:05 pm

Rolls

Chakram w/ Sneak Attack - ((1d20+6, 1d4+2d6+4))

(1d20+6 : (9) + 6 = 15

1d4+2d6+4) : (1) + (36) + 4 = 14

Nov 15, 2023 8:21 pm
Peldan returned Vice's wink with a mischievous smile, his eyes glimmering with determination. With a swift motion, he vanished from sight, his presence concealed from all but the most vigilant onlookers. In an instant, Peldan traversed through the inn, traversing the shadows like a phantom, until he reached the safety of the rafters above. From this vantage point, hidden and secure, he channeled his arcane power, gathering the raw energy within himself. As the tension in the room reached its peak, Peldan unleashed an eldritch blast, a surge of otherworldly force that descended upon the warforged invaders like a bolt of lightning, striking them with unrelenting power. Though small in stature, Peldan proved himself a formidable adversary, defending the sanctity of his beloved establishment and ensuring the safety of his patrons.

Rolls

Eldritch Blast vs warforged leader - (1d20+5)

(19) + 5 = 24

Eldritch Blast damage - (1d10)

(7) = 7

Nov 15, 2023 8:38 pm
The nimble gnome hops over the wall and slashes at the Captain, who blocks the entertainer’s chakram with his shield. Bumping into Peldan, he retreats back to the table behind.

In the moment of distraction, Peldan disappears from sight of the Warforged captain, blasting him squarely in the back with his eldritch energy.

Seeing the flash of light, another of the soldiers moves to throw his javelin at the halfling. It streaks through his shirt, nicking him in the ribs.

The captain, confused by the attack from the gnome and disappearance of the tavern keeper, turns his attention to the Vice. "The halfling has a little friend I see."

He takes two swings at the gnome. Despite the psychic attack, the captain appears focused and hits the little gnome twice.
[ +- ] Map & Initiative
OOC:
Vice, N12 was too far with everyone and everything. Your options are L15 or M15.

Peldan, I set you in J12, let me know if you prefer a different spot. It won’t affect the warforged attack.

Kleber is up with Buff on deck.

Rolls

Warforged 4 Javelin, 6 damage - (1d20+5)

(16) + 5 = 21

Sword multiattack, 6 slashing damage - (1d20+5)

(10) + 5 = 15

Sword multiattack, 6 slashing damage - (1d20+5)

(14) + 5 = 19

Silvery Barbs on the 19 - (1d20+5)

(20) + 5 = 25

Nov 15, 2023 9:52 pm
Kleber pulos the Watch of Surge from his half-plate with his free hand. Activating the pocket watch makes everything slowdown. He sticks the clock back, draws his rapier and charges into the bar, throwing the door open with a shoulder check.

Seeing the four warforged in front while feeling the haste magic wearing off, Kleber swiftly chants a spell, surrounding them in a wispy green glow. He then rapidly thrusts twice at the nearest one, following it up with a crossbow bolt. Fascinated, he observes the repeating mechanism's movement in slow motion before things resumes its normal flow.
OOC:

Use Watch of Surge.
Move to N8.
Cast Faeri Fire on the 4 Blade soldiers.
Attack Blade 2 with Rapier, Marking him with Favored Foe
Second attack from Dread Ambusher
Bonus Action Hand Crossbow bolt on Blade 2
[ +- ] Watch of Surge
[ +- ] Faerie Fire. 12 Dex Save
[ +- ] Favored Foe
[ +- ] Dread Ambusher
Last edited November 15, 2023 9:54 pm

Rolls

Rapier 1 - (1d20+4, 1d8+2+1d4)

1d20+4 : (4) + 4 = 8

1d8+2+1d4 : (1) + (2) + 2 = 5

Rapier 2 - (1d20+4, 1d8+2+1d4+1d8)

1d20+4 : (14) + 4 = 18

1d8+2+1d4+1d8 : (7) + (4) + (8) + 2 = 21

Hand Crossbow - (1d20+6, 1d6+2+1d4)

1d20+6 : (11) + 6 = 17

1d6+2+1d4 : (3) + (4) + 2 = 9

respective advantage (only count If they fail the 12 Dex Save) - (1d20+4, 1d20+4, 1d20+6)

1d20+4 : (1) + 4 = 5

1d20+4 : (14) + 4 = 18

1d20+6 : (4) + 6 = 10

Nov 15, 2023 10:16 pm
Kleber catches the warforged completely unawares. His first rapier attack leave a deep gouge in the construct’s armour, the second slash hits exactly the same path and tears the plate open. The sound of wrenching metal squeals slowly in his ears. As the heavily wounded soldier turns to face his sudden enemy, the bolt from the orc’s hand bow pierces through the warforge’s eye. As time returns to normal around him, the soldier drops in a heap, the light fading from his eyes.

As the centre of the room glows green and fades, two of the warforge remain glowing in the ethereal light.
[ +- ] Map & Initiative
OOC:
Buff is up, with Armat on deck

Rolls

Warforged 1 DEX save - (1d20+1)

(2) + 1 = 3

Warforged 2 DEX save - (1d20+1)

(5) + 1 = 6

Warforged 4 DEX save - (1d20+1)

(16) + 1 = 17

Nov 15, 2023 10:20 pm
Got your flank Buff follows and throw his handaxe at the same blade 2 from behind, but a thin thread of energy follows the axe instantly returning it back to dwarf's hand.
Steel defender moves right next to Kleber covering his right
OOC:
Buff ends turn O-9
Defender N-9
Both attacks blade 2 who is hopefully under faerie fire
Defender will use it's reaction to impose disadvantage to first attack against Kleber if any (from creature it can see that is within 5 feet of it)

Rolls

Returning Handaxe to hit - (1d20+7)

(14) + 7 = 21

Returning Handaxe to hit (if advantage) - (1d20+7)

(1) + 7 = 8

Returning Handaxe damage - (1d6+5)

(5) + 5 = 10

Steel Defender Force-Empowered Rend to hit - (1d20+6)

(4) + 6 = 10

Steel Defender Force-Empowered Rend to hit if advantage - (1d20+6)

(18) + 6 = 24

Force-Empowered Rend damage - (1d8+2)

(4) + 2 = 6

Nov 15, 2023 10:42 pm
Buff hits with nearly the same ferocity as Kleber. His axe embeds in the soldier’s shoulder before ripping back out to his waiting hand.

Buff’s defender strikes the arm of the injured side and the warforge’s arm falls limp, dropping his shield from his now useless hand.
[ +- ] Map & Initiative
OOC:
I assumed you meant 8, not 9 :)

Armat is up with the severely wounded Warforged 2 on deck.
Nov 15, 2023 11:24 pm
The Red Knight thrusts at the Warforged captain as it brazenly ignores Ser Armat's raised polearm. Then the scarred war veteran stepped back and admonished his foe!
"You were warned! By the Light Within, I cast thee down!"

Ser Armat swung his polearm around for a mighty hew. As it swung, it suddenly blazed with light! The Red Knight was working some sort of magic, and it would be much to the detriment of the fool captain who had challenged him..
OOC:
Reaction: Attack captain upon entering reach. (To hit 15, damage 14)
Bonus: Vow of Enmity on Captain
Action: Attack captain, Critical hit, Adding Smite. (Critical automatic hit, 46 damage (22 slashing, 24 radiant)).
Move: If the captain dies, Armat moves top M-14
Last edited November 15, 2023 11:49 pm

Rolls

Reactive Strike - (1d20+6)

(9) + 6 = 15

Reactive strike damage - (2d10h1+4)

(104) + 4 = 14

Attack Captain - (2d20h1+6)

(2018) + 6 = 26

Critical hit+Smite Damage - (2d10h1+2d8+30)

(83) + (62) + 30 = 46

Nov 16, 2023 1:48 am
The pole arm pierces straight into the side of the warforged. As Armat withdraws his weapon, he sees the last flickering of a crystal deep within the captain’s chest.

As the captain falls, the injured soldier slashes wildly at the defender. His sword snaps in half on the defender’s jaws. He then whips the broken edge toward Kleber, catching him on the arm.
[ +- ] Map & Initiative
OOC:
37 is up, with SheK on deck

Rolls

Sword Multiattack vs Defender, 6 slashing dmg - (1d20+5)

(1) + 5 = 6

Sword Multiattack vs Kleber, 6 slashing dmg - (1d20+5)

(14) + 5 = 19

load next

You do not have permission to post in this thread.