Salvation Outpost - Chapter 2

Nov 2, 2023 4:06 am
Vice the gnome and Kleber the Jhorgun'taal bid Gzizmix farewell and depart the stable. Leon wishes you luck and promises to keep the Lady’s team and elemental cart safe. "I’d love to continue our chat on elementals later, Kleber.", he says with a nod. You make your way on a busy road and after a short journey, you reach the town of Vathirond. The sun is beginning to dip toward the horizon, but the streets of the large town are still alive with people.

https://i.imgur.com/o6TFMac.jpg

Once a junction of the lightning rail from Breland to the west, Cyre to the east and Thrane to the north, Vathirond now serves as a centre of trade for Breland and Thrane. A twice daily train to Salvation Outpost is the only use of the eastern spur. Modern buildings and comfortable amenities mix with large areas of commerce and old industry. Its old meets new everywhere you look. The town’s people are casual and friendly. You don’t feel out of place among it varied races.

The Mournland treasure hunters and glory seekers that can afford it, stay in a corner of town near its rail station. With the direction of the helpful locals, you discreetly reach the Little Hen tavern. A finer establishment than the Grey Beyond tavern of Salvation, inside you recognize the same characters you’ve come to expect of those seeking their fortune in the Grey. At the bar, a tall Aarakocra in a a neatly pressed white shirt and a well-made vest tends his patrons. He sets two magically glowing drinks on the bar as you approach.

https://i.imgur.com/b3zXBv7.jpg

"Good evening, friends! Welcome to the Little Hen. I’m Fauntleroy. What can I get started for you?"
OOC:
For those joining, feel free to introduce your characters. I leave it up to you whether you’re already in the tavern, or joining after Vice and Kleber enter.
Nov 2, 2023 5:34 am
SheK watches the two enter with careful eyes. They, like her, look to be treasure hunters of sort.

She abandons her table and makes her way to the bar saying, "I will have whatever they are going order. And I will pay for it." It is her way of getting introduced. She brief motions to Vice and Kleber. SheK has a fey charming to her.
[ +- ] SheK
Last edited November 2, 2023 6:57 am
Nov 2, 2023 2:57 pm
In the more dimly lit recesses of the tavern a figure sat at a corner table near the hearth, his presence shrouded in an aura of quiet nobility. Armat ir'Vallam, a middle-aged knight hailing from the war-ravaged lands of Karrnath, exuded an air of resilience that belied the scars etched upon his soul. With short, neatly-trimmed hair, and a visage adorned with sharp, noble features, he appeared every bit the embodiment of a veteran of the Last War. His red plate armor reflected the light of the fire in dancing patterns and showed all who knew how to read heraldry his allegiance. But the war was over, and none had bothered him over past grievances. The long halberd propped against the wall next to him might have dissuaded such an ill considered course..

The fires in the hearth cast flickering shadows across his weathered countenance, emphasizing the lines etched by years of conflict. Armat had once stood on the front lines, clashing with the forces of Cyre, a nation that had long been his adversary. But it was an adversary he could never truly vanquish, for the very land they had fought over had been forever changed in the cataclysm known as the Mourning. Now, with a heavy heart and a burning desire for closure, Armat had come to Vathirond, seeking something more profound than mere adventure. The Little Hen tavern had whispered tales of being a gathering place for adventurers of quality, those who would dare to venture into the perilous heart of the Mournland. It was there, among like-minded souls, that he hoped to find the companions who would accompany him on his solemn journey.

The ruins of Cyre lay shrouded in the mists of the Mournland, a spectral reminder of the horrors of war. Armat's quest was not for plunder or conquest, but for something deeper—an opportunity to come to terms with the inner conflicts that had lingered in the recesses of his being. To stand amidst the shattered remnants of his former adversaries, to gaze upon the twisted, haunted landscape of the Mournland, was a pilgrimage of sorts—a way to find closure in a world forever changed by the events of the Last War.

As the embers in the hearth danced, and the patrons of the Little Hen tavern exchanged stories of their past exploits, Armat ir'Vallam remained silently resolute, his gaze fixed on the horizon. His journey was about to begin, and the echoes of war and the ghosts of his past awaited him in the desolate heart of the Mournland. He had let Fauntleroy know he was looking for a capable and reputable crew to join, offering his own considerable martial expertise in return. Now all he could do was wait..
Last edited November 2, 2023 2:59 pm
Nov 2, 2023 6:11 pm
Before Kleber can ask about the price of the offered bubbling drink, another patron is already placing orders.
He turns to see another one of his kin, for some reason the dragonmark on his cheek itches. A quick scan of her gear, numerous scars, and the casual money flaunting makess clear the adventurer market here has some competition.

His inspection takes no more than a heartbeat, and he shifts back to the bartender to place his order.
"Some strong spirits to parch the throat, plus some meat to wash it down. Throw any good rumor if you want a tip".
Nov 2, 2023 7:04 pm
Table next to widow. A middle age dwarf (that is 200+ years old) armed with nothing but a single handaxe on his belt and a simple screwdriver in his right hand. The only scars on his arms don't remind battle scars (rather tiny magical burns).
At the table next to him sits a half-orc. Dwarf is working with several locks and a lockable chest on the table. He cast a glance at the arrived and continue, never looking at the half orc though.
[ +- ] What is going on there
OOC:
It would be great to also have Vice and Kleber descriptions. I really hope at least one of then has a fancy magic item at a display - my PC would be too shy to talk to party, but he would certainly ask permission to take a look at an artefact inevitably getting into conversation.
Nov 2, 2023 7:45 pm
Vice, a gnome with light brown hair, olive skin, and wearing a garish outfit and a smirk approaches the bar. As usual, he is fidgeting with one of his many ringed and bladed chakram weapons. Twirling it, tossing up and catching it, or spinning it around his wrist. (nothing as elaborate as his performances back in the circus) One of the chakram, 'Envy' is hanging on his hip. It's has an eerie glow as its recently been enchanted, and he is hesitant to play with it.

He awkwardly says to the bartender; "Mr Fauntleroy, is this placed named after you? Because you are one of the largest hens I've ever seen. Top three for sure."
Nov 2, 2023 9:25 pm
SheK doesn't seem be put off easily as Kleber seems to pass on her offer.

And the progressive Shek adds." And still I shall the same order and pay for his as well. I am called SkeK." She says to Kleber.

Fauntleroy

Nictorah

Nov 2, 2023 10:16 pm
Fauntleroy
Fauntleroy begins pouring drinks for Kleber and SheK as he laughs jovially at Vice. "Alas, my pretty little peacock,", he says with a wink, "The Little Hen, is the love we leave behind. Sweet, innocent and never forgotten."

He addresses a halfling that is approaching the bar, "Isn’t that right, Peldan?", he lowers his voice again, "He’s the owner of this fine establishment. By the way, when things quiet down, I just might collect that tip of yours.", he says to Kleber with a knowing nod.
Nov 2, 2023 11:24 pm
Peldan, the esteemed owner of the renowned establishment known as the Little Hen, a popular alehouse with an adjoining inn, stands in the kitchen doorway, his eyes sweeping across the bustling tavern. He revels in the lively atmosphere, where laughter intertwines with the clinking of glasses and the aromatic melodies of the hearth. It is a sanctuary of conviviality—a place where strangers become friends and stories are shared.

His gaze lands on Fauntleroy, the tavern's affable and charismatic bartender, engaging Vice, Kleber, and SheK in a playful banter. Peldan's lips curl into a warm smile as he witnesses the camaraderie that binds the patrons. Fauntleroy's infectious laughter reverberates through the air, infusing the space with an irresistible sense of mirth and joy.

As Fauntleroy expertly pours drinks, his every movement exudes grace and confidence. His eyes sparkle mischievously, catching the light like shards of sunlight dancing on a shimmering lake. With an impish twinkle, he directs his attention towards Vice, affectionately referring to him as a "pretty little peacock." Peldan watches with delight as Fauntleroy's charm and quick wit effortlessly weave a tapestry of lightheartedness, drawing smiles from all those in his orbit.

Yet, amidst the playful banter, Fauntleroy senses Peldan's presence behind the bar, and his focus shifts. Their eyes meet, and in that fleeting moment, a silent understanding passes between them. It is a recognition of shared experiences, a mutual respect forged through the trials and triumphs of running such a successful establishment. Peldan's heart swells with a sense of kinship, as if he has found a kindred spirit in Fauntleroy.

With a lowered voice, Fauntleroy addresses Peldan, acknowledging him as the proud owner of the Little Hen. The words carry an unspoken reverence, a subtle nod to Peldan's dedication and success in curating an establishment of warmth and hospitality. Peldan meets Fauntleroy's gaze, and the lines on his face deepen, revealing a trace of gratitude and appreciation for the unspoken bond that has formed between them.

In that shared moment, Peldan recognizes that they are not merely tavern keepers but custodians of a sacred tradition—an art form that weaves together the threads of human connection, creating a tapestry of cherished memories and genuine relationships. It is a responsibility they both embrace wholeheartedly, understanding the profound impact their establishments can have on the lives of those who seek solace within their doors.

Unable to resist the magnetic pull of their infectious energy, he decides to make his way over to the bar and join the conversation.

"Good evening, my friends," Peldan greets them, his voice warm and inviting. "I couldn't help but be drawn to the laughter and camaraderie I see here. Truly, it warms my heart to witness such genuine connections being forged."
Last edited November 2, 2023 11:45 pm
Nov 3, 2023 6:40 am
Drwar don't even make an attempt to hid he squint at Bilin's weapons while his hands keep doing the lockpicking job he is so used to.
Gnome just got a drink - he thinks - I will try to chat him when he is "warmer". Besides the crowd gathering around the gnome scares him (4 of them is many for the dwarf).
OOC:
Thanks, @crazybirdman chakram perfectly catch my PC attention. Can't wait for the moment to in the story when my PC would see proper moment to compare our magical weapons and discuss their properties

Fauntleroy

Nictorah

Nov 3, 2023 7:37 pm
Fauntleroy
Fauntleroy finishes up a few drinks for other patrons. He then returns to speak with Kleber.

"This one’s not for your coin, but for your safety. Word has come out of Salvation that a group of warforged raiders have set up shop there. A lot of pickers are staying away, for now.", he nods to Peldan and leans closer, lowering his voice to a whisper, "For that extra tip, I’ll tell you the rumour. They’re looking for a group of salvagers that killed one of their own. Something of theirs was taken and they’re not happy. What’s strange is, they don’t usually take things personally like that. They plunder and pilfer, not seek revenge."
Nov 4, 2023 6:07 pm
Kleber nods with a serious expression. "Bet some scrounger took something they really want back." he whispers back to Fauntleroy while discreetly passing a gold coin.

"something like a floating warship."The ranger adds in his thoughts. He can only hope that these raiders on Salvation are the only ones emerging from the Mist. One House rival tracking them is already enough to deal with.

Aware that Salvation is only a lightning rail trip away, Kleber can't help but scan his surroundings for any warforged nearby. He spots a dwarf figure eyeing Vice's enchanted circle blade and a Karrnathi soldier in red plate armor. Kleber wonders if his new half-plate also makes him this... obvious in a crowd. Pulling his scarf down to hide more his emblemed chest plate, makes sliver of his repeating crossbow becomes visible at his hip.
[ +- ] Kleber (late) description
Last edited November 4, 2023 9:35 pm
Nov 4, 2023 6:43 pm
SheK who is surely shorter and leaner than Kleber holds a lot of her human side, except in her face and skin which show well she has Orcish background. Her voice holds a charming, strange sound to it and she seems to have some fey supernatural attractiveness (+4 to anything Charisma) about her which makes it easier for to talk to people, spite her odd appearance.

As she is nearby, her dear long ears with red tinting do well to catch conversations. Personality Trait: I have a habit of listening in on the conversations of others. She wonders what Kleber has been up to. Hopefully nothing that would come smearing back to the house (Tharashk). She has learned well how to do that without others taking note of it.

Only her ring shows that she is d'Torrn of the House Tharashk as she really never mentions it in conversation. Only a full family member of Torrn possess such a ring. It is really the only thing that gives hint who she is.

She moves and with an obvious intent of interrupting Kleber & Fauntleroy but really was probably a good time as they had finished their exchanges, "Kleber. Do tell of your adventures in the cursive lands. Where only the wise and fast survive."
Last edited November 4, 2023 7:08 pm
Nov 4, 2023 11:12 pm
Kleber's eyes narrow as he observes the woman, suspecting that their exchange with the bartender might not have been as discreet as intended. Well, he and Vice will need more hands to work with the problem Belaluur mentioned, and this one does seem competent.

"Never ventured into the Mist, have you?" Kleber begins, the hint of weariness in his voice slowy fading away. "I've only been in there twice, while I did left richer, those were some terrible experience..."

His gaze drifts into the distance, his thoughts back to those recent encounters. The airship nearly crashing when entering the Mist, 37 nearly dying if not for the rope. The uncovering of a warforged colossi. Convincing a Corpse Collector to leave the corpses alone. Nightmare visions that affected their bodies while navigating out. And then there was the circus, oh ancestor below, the ghost circus with it's grey...thing inside, an hydra, but wrong.
Kleber knows he should remember more about that encounter, but the harder he thinks, the more those memories are overshadowed by the eerie melody and those haunting, empty eyes.

After an some long seconds, the ranger snaps back to reality. He downs the strong drink in one swift gulp, using the alcohol to ground himself before responding Sheik.

"To cut the whole thing short, I found a team, we accepted a missing poster, then we went in. Ignored the Mist's faces, killed some warforged Blades, found the guy, killed something worse than the critters back home that I rather not think about, got out and paid. Then, the team went back, hunting trinkets to bring back while suffering nigh terrors. Nothing special." He shrugs.
"Anyone who brings along good steel, sturdy rope, and a decent people who won't buckle easily can do the same. The next step is holding into the prize long enough to find a buyer, then get checked on by a good priest. If you don't feel rich enough after everything, invest in better gear and head back into the Mournlands until satisfied, or dead."

Kleber tries drinking from the cup again, only to find it empty. He signals Fauntleroy for a refill, and returns to the talk.
"Honesty, if you need help with the buyer part, I can introduce you to the fairest scrap seller on Salvation. We were supposed to find her here after all."
Last edited November 4, 2023 11:15 pm
Nov 4, 2023 11:28 pm
SheK says as she drinks down hers, "All interesting. Seems, you have enjoyed the offerings of Mournland. Yes. I have indeed been there and back a few times. I can't say that I haven't gained a bit. But right now, I don't have anything for sale. So, I'm rather open for new adventure. Mournland is the place for those with the skills to survive it. And a wise person never goes there alone."

She adds on, "Ah yes. I thought when I saw you that you were the type to take on Mournlands and win. What would be the next plan that you are looking to do? And by looks you could use a few more partners. Surely the two of you would be highly challenged." as she motions to Vice.
Last edited November 4, 2023 11:31 pm

Belaluur

Nictorah

Nov 5, 2023 5:37 am
Belaluur
"Fairest scrap seller in Salvation?", Kleber hears a cackling woman’s voice ask, with a hint of mirthful laughter. A small goblin woman with a missing ear, climbs up on the stool next to Kleber. What the goblin lady lacks in height, she makes up in personality. One of the three brokers in Salvation, Belaluur is perpetually playful, but her eyes show her to be shrewd and calculating.

"I’m only fair to the pretty ones, such as yourself.", she says with a wink. "Vice, you little rascal. How’s my favourite performer?", she orders a mug of fungus ale and asks Palden for quiet booth.

"I see you two are making new friends. You’ll have to share what happened to the old ones. You’re welcome to join us, Peldan. These two are going to need all the help they can get for what they’re planning. Will your lady friend be joining us as well?", she asks Kleber, while looking at SheK.
Nov 5, 2023 6:05 am
"Why I would just die if I didn't. I'm so much wanting to hear what you have to say." SheK get a a drink on her way there. "Oh. I'm just called SheK. It is simple."
Nov 5, 2023 6:23 am
Vice almost spits out his drink when he realizes Belaluur is there. "Well well, what brings you out this far from salvation? Business or pleasure?"
Nov 7, 2023 2:57 am
Peldan takes Kleber up on his offer for him to join in the conversation and escorts all present to a boothed table away from much of the crowd within the tavern and nods to Fauntleroy to carry on with the good work he has been doing.
OOC:
sorry, pressed for time. Very short post to help move the game along.

Belaluur

Nictorah

Nov 7, 2023 3:51 am
Belaluur
Belaluur laughs at Vice, "Business IS pleasure.

She hops up into the bench of the booth and takes a seat in the back corner. Once the four have sat down, she takes a swig of her ale.

"Well, Earic sure stumbled onto something didn’t he?", she starts. "Less than a week after you left in that contraption, a group of Warforged showed up looking for it. Said one of their captains had been killed and demanded information on who it was. Bless the folks of Salvation, no one wants to be seen helping the Blades. So, the leader of the group, she calls herself Titaness. She says they’re not leaving town till the ones responsible are handed over. They’ve bullied most everyone in town. Business has been terrible.", she takes another sip and wipes her mouth.

"Then Earic sent word saying you found and retrieved his beloved ship. I’ve kept that part to myself, since I now think the cart, or even revenge, is not what she’s really after."

Belaluur

Nictorah

Nov 7, 2023 4:18 pm
Belaluur
"All of that to say, the map you’re looking for belongs to a hermit named Windchaser. He somehow lives in the Grey and I haven’t seen him since Titaness showed up.", Belaluur finishes her ale with a belch.

"If you’re serious about getting to Kalazart, we either need to rid the town of these warforged and wait to see if he shows up, or you try to find Windchaser yourself in the Grey.", she hiccups, "…which I would not recommend."
Nov 7, 2023 6:12 pm
"I don't like the idea of fighting warforged, but I like the idea of someone else suffering because of my actions even less." He takes a quick look around the bar. "Peldan, do you think any of this lot would help me take on Titaness for . . ." he checks his pockect before saying with a sad laugh; " . . eight pieces of silver?"
Nov 7, 2023 7:19 pm
Armat took note of the.. diverse group seating itself near him. As he had little distraction he had little trouble overhearing the gist of the conversation. The talk of warforged brought a grim stubbornness to his face. Dark Memories came quickly and unbidden. To hear the folk of this town were now under the boot of those vile monstrosities sat poorly with him.

"Excuse me." The red knight rose from his table and turned to the group.
"Far be it for me to eavesdrop on your conversation, but I could not help but overhear of the plight of Salvation. I am Ser Armat ir'Vallam, knight of Karrnath, and I have fought many a year against the vile warforged legions of Cyre in the Last War. To hear these abominations now oppress a town stirs an old wroth in me. If your intent is to destroy these beasts, I would lend my aid."

Belaluur

Nictorah

Nov 7, 2023 10:16 pm
Belaluur
"Not at all. Armat, you say? I leave it to this crew here, but I always welcome a willing hand.", Belaluur looks to 37 for a moment, "Although, not all warforged are bad. Sheriff is a warforged and he’s been taking care of Salvation since it was founded. A band of sixteen, led by a titan is a little more than the poor dear can handle on his own, though."
Nov 7, 2023 10:29 pm
"We were... oppressed... during the War. And while I understand the resentment many of my kind have," 37 pauses, and you cannot help but feel he would sigh if he could, "it does not justify becoming that which we hated." He shifts, his head moving as if to glance at the newcomers. "Unfortunately, most of us know little beyond war. I am fortunate in that I was made to craft weapons for my kind, and House Cannith took me in for that ability. I can only imagine how different I would be if all I knew were the frontlines."

His voice, tinged with sadness, trails off.
Nov 7, 2023 10:32 pm
"I am aware of the pardon." Was as diplomatic an answer that the knight would offer to Belaluur's sentiment. The knight's lips trembling slightly towards distaste at the mention of 'good' warforged had told the party that the Knight disagreed on the matter. But it was hardly an uncommon sentiment to dislike the recently pardoned race. Especially among those who had seen the Warforged legions tear apart friend and countryman. That said, it was clear that the Red Knight was not as blind in his hate as some and would respect the treaty if nothing else. That he had even approached the group with his offer with 37 present told them as much. Even so, he seemed to coldly dismiss 37's opinion at once.

To move on from the uncomfortable subject of 'good' warforged, Ser Armat quickly switched back to the 'bad' warforged.
"I understand their plight. Warforged Titans are destructive behemoths. Even I hesitate to seek conflict with one. And that is without the supporting number of warforged, each of them no doubt a veteran of the Last War as your own points out. Taking them head-on is out of the question with our current number here.."
Last edited November 7, 2023 10:38 pm
Nov 8, 2023 12:58 am
Kleber eyes the knight from head to toe, mulling over his inclusion in the team.

"Can't afford to be too choosy right now." He mumbles, before gazing at Armat with a serious face. "As for the numbers issue, we ain't solving it the Karrnath way." The ranger's tone is dripping with disdain of Karrnath's undead army.

After making his lines clear, Kleber turns to the old goblin scrapper. "It seems the Blades Out won't back down unless they've got Vice's hide. Tell us what you know about the group and this 'titan.' Their weaknesses, strengths, gathering, any edge will do"

Belaluur

Nictorah

Nov 8, 2023 7:02 am
Belaluur
Belaluur leans back in thought, "They’ve settled into an abandoned house on the southwest side of town. Titaness only comes out once a day to harass the folks and argue with Sheriff. Their obvious strength is that they never sleep. Her minions patrol in shifts, day and night. Titaness is terrifying, easily eighteen feet tall. Covered in gadgets like the type my daughter makes. She’s been in the shop a couple of times, looking for clues. Thankfully I move trinkets fast, your cannon was long gone."

She scratches her missing ear mindfully, "Weaknesses… her soldiers are smaller than the usual raiders I’ve seen. They also seem to be out here alone. The few scrappers still passing through town, say there haven’t been many others nearby Salvation. Whether in the Grey, or not... my hope is, once they’re gone, they won’t come looking again.", she stops scratching, deep in thought, "The soldiers are sent out to the rail when it arrives, Titaness rarely shows up. It’s probably when they're the most distracted and spread out."
Nov 8, 2023 11:12 am
A dwarf approach group awkwardly trying to speak up, but his ayes fixated on the floor in front of him.
I hear you ... plan? ... going Salvation ... solving the problems we all hear rumors about. I would, I mean - if you don't mind. Join?!
After a pause he look at Belaluur and add Looks like existing situation jeopardize my business plan as well. Do you think and finally to Bilin Do you think soldiers at train station would recognize you as you arrive? Your chakram is so ... fascinating, but so it is outstanding, isn't it?

Not immediately, but eventually and if that would make sense - Bafrag would suggest those new to Salvation travel with one train earlier and try to set up ambush and prevent soldiers from getting reinforcements when they discover party arrived. That is - if Belaluur confirm it is safe for newcomers to go there and not get into a fight with soldiers.
Nov 8, 2023 12:01 pm
SheK, who has been listening more lately, speaks up with her charming voice before she gets forgotten, "How would Titaness take if some of her minion didn't show up? Would she take this out on the town? I'm sure we can pick some off." She even stands as she speaks so she is more noticeable unlike her dear habits to be unnoticed.
Last edited November 8, 2023 12:02 pm
Nov 8, 2023 2:10 pm
Vice unclips Envy from his belt and holds it up. "This one? Oh, thanks. I've recently had it altered to cause poison damage, which in hindsight, may not be the best weapon to battle warforded soldiers." Vice figures there's no harm in letting the Dwarf look it over, and offers in to inspect. "What name do you go by good sir? And how did you come to have such a fine eye for weaponry?"
Nov 8, 2023 5:52 pm
I see - poison. Interesting! you hear how his interest in the weapon drop and he add
Bafrag Brickfury at your service, but please call me Bafrag or just Buff.
Fine aye for fine weapon is professional. I work for The Warding Guild. Should you -
Dwarf start advertising the technologically bolster for locks, reinforce walls and secure doors - he seems make sure Belaluur hear his advertising.

Then he suddenly change voice and add seriously As a matter of fact I'm tired of the job. Call it mid age crysis of 200, but I'm looking for a company to try my luck at Mournlands
Nov 8, 2023 6:03 pm
"I think this Buff, Armat, & Peldan would well with us. Don't you think Vice, Kleber, and 37. I'm Shek by the way."

We would make a great team for solving this problem.
Nov 8, 2023 6:52 pm
Peldan had been on the verge of offering a response to Vice's inquiry when the conversation took an unexpected turn. Aramat, a self-proclaimed knight hailing from Karrnath, interjected with great enthusiasm. His voice boomed across the table, capturing the attention of everyone present.

With wide-eyed wonder, Pledan listened as Aramat and the others began spinning a tale that seemed more like a work of fiction than of reality. They spoke of a band of warforged, led no less, by a titan. Their exploits were said to be the stuff of legends, tales whispered in awe around campfires and detailed in ancient tomes.

Peldan couldn't help but listen intently, his curiosity piqued by the fantastical narrative unfolding before him. The image of a group of warforged warriors, united under the command of a titan, stirred his imagination. It was a tale that resonated deeply with his love for stories of heroism and adventure.

However, the unexpected twist came when Shek had turned to him and suggested that he should join them. The halfling's eyes widened in surprise, his mind struggling to process the notion. His initial reaction was one of modesty and self-doubt.

"I am but a humble innkeeper," Peldan replied, his voice tinged with sincerity. "I've heard many tales of grand adventures, but never have I been on one myself. I can't see how I might aid you in such an endeavor."

Peldan's words carried a mixture of humility and longing. Though his heart yearned for the thrill of an adventure, he couldn't help but question his own abilities and what he could bring to a group of seasoned warriors. Doubt crept into his voice, overshadowing the spark of curiosity that had ignited within him.
Nov 8, 2023 7:07 pm
"Well Buff, in the immediate future, we may need to take things apart, more than build them, but you are welcome to join us." He delicately takes his Chakram and returns it to his waist.

Belaluur

Nictorah

Nov 8, 2023 9:21 pm
Belaluur
"Looks like the makings of bigger crew. Palden, are throwing in with this lot, too?"

Belaluur reaches into her pocket and pulls out a map of the town. "I strategize business opportunities and how to outwit my associates…", she circles a spot in the bottom corner. "not how to fight warforged. Here’s the house they’re holed up in. I’ve given you what I know. If you actually pull this off, I’ll forgive your little debt to me for the cart.", she looks into her empty cup, "Then maybe you should stick around town for awhile. Salvation needs some competition for the Grey Dogs."

She then unceremoniously gets the large crew out of her way, hops down from the booth and orders another ale from Fauntleroy.
[ +- ] Map of Salvation
Nov 9, 2023 7:14 am
Bafrag take a breath to oppose Bilin, then exhales and just say As long as don't mean to tear apart my construct waiting for me outside and changes theme so are we going by train to Salvation Outpost? Soldiers will be waiting us on the platform, right?
Nov 9, 2023 6:29 pm
"Yeah, the Blades seem to inspect it as soon as it arrives. Not sure how they'd recognize us in the crowd, but let's play it safe. We can enter the city through the gate, inside the cart, their sentries won't recognize us. If we time the attack after the rail arrives, it might buy us a moment or two before their scouts return."

Kleber responds to Bafrag while scrutinizing the map. He clicks his tongue in disappointment after checking the scale.

"Their building is too large. Barring the doors and setting it on fire won't work without barrels of fuel. Any idea of how to divide their forces?"
Nov 9, 2023 6:45 pm
"Not without dividing our own forces also. Maybe we can spread a rumor that we are in the mist and found a big score? Some of them might go investigate. "
Nov 9, 2023 8:19 pm
Nictorah says:
"Looks like the makings of bigger crew. Peldan, are throwing in with this lot, too?"
Peldan's gaze shifted toward the person who posed the question, a glimmer of longing flickering in his eyes. The idea of joining the expanding crew stirred a deep yearning within him, despite his doubts about his suitability for the life of an adventurer.

A conflicted smile played on Peldan's lips as he responded, his voice betraying a mixture of desire and humility. "Oh, how I wish I possessed the skills and courage of a true adventurer," he confessed, a tinge of wistfulness coloring his words. "To embark on daring quests, to face the unknown with unwavering determination—it is a dream that stirs my very soul."

Peldan's gaze drifted momentarily to the inn he called home, the familiar sights and scents evoking a sense of comfort and belonging. Yet, his heart yearned for the thrilling tales of heroism and the adrenaline-fueled adventures that unfolded beyond the safety of his inn's walls.

"But alas," he continued, a touch of resignation in his voice, "I know my strengths lie in the realm of hospitality and the culinary arts. I am but an innkeeper and a cook, offering nourishment and respite to weary souls. It is a role I cherish and where my true talents reside."

Despite his acceptance of his current path, a spark of determination glinted in Peldan's eyes. "However, rest assured that my spirit is with this remarkable crew. I may not be wielding a sword or casting spells, but I will support you in any way I can. Whether it's preparing hearty meals to sustain you on your journey or offering a listening ear and a warm bed upon your return, know that I am here, rooting for your success."

Peldan's words carried a mix of longing and resolve. Though he believed himself unsuited for the life of an adventurer, his desire to be a part of something greater burned within him. He would continue to embrace his role as an innkeeper and cook, but his heart yearned for the thrill of the unknown, even if he questioned his own capabilities.

Last edited November 9, 2023 8:56 pm
Nov 9, 2023 11:16 pm
'Did you say culinary? Good sir, I beg you to reconsider, the food we eat on these long stretches of our voyages is criminal. You could join us, feed us, and when you return, the stories you tell by hearth will be first-hand.' Vice says hopefully, dreaming of a trip that isn't filled with bland rations and hard tack
Nov 10, 2023 12:43 am
Kleber grunts in agreement. "Eating nothing but nuts and jerky, with water that tastes like warm leather on the road, gets tiring real fast. At least we earn enough to splurge on good food and drinks when we stop in towns. If Peldan proves he can help with the warforged problem I see no problem with him tagging along."

Fauntleroy

Nictorah

Nov 10, 2023 6:42 am
Fauntleroy
Fauntleroy escorts a tipsy Belaluur back to the booth with an already half finished ale in her hands. He’s clearly been listening. He leans in, resting his taloned fingers on the table. Quietly, somberly, he says to the halfling, "They’re right, you know Peldan. You’ve spent so much time here, serving others, watching everyone else have their adventure. Maybe it’s time you had yours. I’ll take care of the tavern. She’ll be here when you get back. Don’t let this be another Little Hen that gets away."

Fauntleroy pats his boss on the shoulder, and returns to the bar to greet another customer. He gives Peldan a reassuring nod, before turning to resume his bartender duties. He turns on a bright smile and begins bantering with a dusty pair of thirty travellers. Keen to hear their exaggerated tales.
Nov 10, 2023 12:37 pm
Peldan's eyes followed Fauntleroy's retreating figure, his heart stirred by the words that hung in the air. A mix of emotions swirled within him—hesitation, uncertainty, and a glimmer of longing. The prospect of embarking on an adventure, of stepping out from behind the familiar confines of his inn, tugged at his very core.

As he watched Fauntleroy busy himself behind the bar, Peldan found himself contemplating the path that lay before him. The years spent serving others, witnessing the thrill of adventure from a distance, had left an indelible mark on his spirit. Perhaps it was time to seize an opportunity that had long eluded him.

A wave of gratitude washed over Peldan as he looked around the bustling tavern, the place he had come to call home. It was a sanctuary, a haven where stories were shared, and weary souls found respite. Fauntleroy's offer to hold the fort in his absence resonated deeply, assuring Peldan that the inn would be cared for in his stead.

Taking a deep breath, Peldan made his decision. The weight of uncertainty still lingered, but a spark of determination flickered within him. He would embark on this adventure, knowing that he might not possess the skills and prowess of a seasoned adventurer. Yet, the desire to experience the thrill of the unknown, to create stories of his own, outweighed his doubts.

Peldan couldn't help but feel a mixture of trepidation and excitement. The path ahead was uncharted, and he knew he would face challenges and doubts along the way. But with the reassurance of Fauntleroy's support and the fire of adventure burning within his heart, he rose from his seat. Peldan's voice quivered with a mix of excitement and uncertainty as he finally gathered the courage to speak up amidst the animated conversation.

"You know," he began, his words drawing the attention of those around him, "Having listened to many a tale and having witnessed the camaraderie and the thrill that comes with every adventure, I cannot deny the longing in my heart anymore. Fauntleroy's words have struck a chord within me."

He paused for a moment, taking in a deep breath to steady his nerves before continuing, "I've spent so long watching others embark on daring quests, yearning for the taste of adventure myself. And now, with your encouragement and assurance, I realize it's time for me to step out from behind these walls and create my own story."

Peldan's eyes met each person in the group, a mixture of determination and vulnerability evident in his gaze. "So, if you'll have me, if you believe that even an innkeeper and cook like myself can find a place among you, I accept your invitation. I may not possess the skills of a seasoned adventurer, but I am eager to learn, to contribute in any way I can, and to share in the triumphs and challenges that lie ahead."

He paused, awaiting their response, hoping to see acceptance and encouragement reflected in their eyes.
Nov 10, 2023 1:47 pm
I leave planning to those who know the location . But please remember - no plan survives the first contact with the enemy Bafrag comment Kleber's planning

Dwarf grow gloomy hearing Peldan
Nah! You only need two skills
survive. That's what differ a seasoned from a dead adventurer.
decide . Take risk without hesitating or waiting for partner to inspire you


Bafrag share his harsh wisdom before leaving tavern.
During war he have experienced too many recruits dying to persuade anyone taking a deadly risk.
Let me know when you are ready to leave, I'll be patching my baby outside.
OOC:
No offense, it's just that my PC charisma is the dump stat and I play on it.
Nov 10, 2023 1:49 pm
37 nods. "Then we should be going."
Nov 10, 2023 4:51 pm
Ser Armat looked down to Peldan. He had seen such eagerness in many a young recruit and knew the sad fate that awaited such enthusiasm well.
"Far be it from me to bar a man who wishes to join a noble goal, but know it is likely battle and bloodshed we face. Warforged care nothing for cookery. They are, as they name implies, made to wage merciless war. Should battle ensue, you should look to stay safe, or flee. I will hold neither against a civilian who is faced with battle."
Nov 11, 2023 3:03 am
It appeared as though two of the group wanted him to go (Vice and Kleber), two of them didn't (Bafrag and Armat), and one was seemingly indifferent (37). He guessed that left the deciding vote to the half-orc woman (SheK), as he didn't really think that his vote nor Fauntleroy's vote counted.
Nov 11, 2023 4:23 am
"So." as she looks about the table. "Seems that we need do some planning." She looks at each on us. "This should be fun."

She adds on "We do have an assortment of skills." She smirks, "Even a cook."
Nov 11, 2023 4:38 am
"Let's first decide how we are going to get there and be on our way. I don't want the good people of Salvation to suffer any longer than they must. We can figure out the rest on the way." Vice says, as he looks over the table, seeing if any of the food can be packed for travel.
Nov 11, 2023 2:52 pm
Shaking his head, Kleber sighs.
"Yeah, I'll go check what the dwarf's 'baby' even is before dragging him with us. Do me a favor and order some grub for the travel."
He then leaves the table to find Bafrag.
Nov 12, 2023 9:43 pm
The Karrn Knight was peering over the map, noting the places of importance. He had led men in battle against warforged many times, and those who listened to him would have the impression that Armat spoke from experience.
"It is likely our quarry is looking who arrives on the train. But as long as we pretend to be explorers of the Mournland they initially should not suspect our intention. Splitting them up and taking them down in small groups may work at the start, but they are soldiers of war and will likely regroup once they know what is up. They may also have a system to alarm one another. A horn will sound over the entire village. As such, we should first look for a defensive position we may retreat to. One firm enough to hold a warforged titan at bay.."
Last edited November 12, 2023 9:45 pm

Belaluur

Nictorah

Nov 13, 2023 3:55 am
Belaluur
Belaluur, becoming increasingly intoxicated, blurts out a thought, "Sherifff… *hic*… he’ll help you too… He’s sooo brave… but all alone.", she turns her mug over and a single drop falls on the table.

"Peldan, you adorable halfling… Thank you for the drink. I think I’ll need a room for the night.", she says lazily, then shakily raises her empty stein towards Fauntleroy in a salute of gratitude.

Turning back to the group, she stammers, "I’ll… I’ll be on the morning train… I thhhink. I’ll tell Sherifff to expect *hiccup* your company."

With that, Belaluur dozes off. Her head tilted back on the bench, snoring loudly.
Nov 13, 2023 8:19 am
Kleber finds Bafrag adjusting his
[ +- ] Steel defender
Adjusting pincer (to be able to cause Force-Empowered Rend)

Do you think Peldan would take it as offense if I suggest him to fight my baby - to help him decide if he is ready to fight warforged? I can fix her should Peldan manage to destroy it. still working he asks Kleber without looking at him.
Nov 13, 2023 1:50 pm
The half-orc gazes at the metal crab - or is it a lobster? -, observing its sharp steel pincers. Kleber wonders how the heavy thing can move and act, maybe dragonshards?

"I sure hope he doesn't accept it, we don't have a way to reattach Peldan's limbs if he fumbles near those shears." He approaches the constuct, extending an arm to knock on it's chassis, but thinks better of it and retracts his hand.
"Seems sturdy. Just hope it can fit on the cart"
Nov 13, 2023 4:36 pm
Vice looks over when Belaluur nods off. "Oh bother, I didn't get a chance to ask her how she lost her ear."
Nov 13, 2023 7:44 pm
"I feel that's a rather forward question," 37 muses to his friend. "I am sure she will tell us when she is comfortable with us."
Nov 13, 2023 7:46 pm
Peldan's brow furrowed as he listened to Bafrag's taunting challenge, his heart torn between taking offense and a desire to prove his worth. The mention of Bafrag's formidable construct crab, referred to as his "Baby," sent a chill down Peldan's spine. He may have been regarded as a lowly innkeeper in Bafrag's eyes, but Peldan knew he had quelled many a barroom brawl with more than just his quick thinking and resourcefulness.

A mix of uncertainty and determination flashed in Peldan's eyes as he considered his response. He couldn't let fear dictate his actions, especially in front of this boisterous crowd. With a quick intake of breath, he mustered his resolve.

"I accept your challenge," Peldan replied, his voice steady despite the lingering apprehension. "But, if I am to face your 'Baby,' I request that you provide some means of ensuring my safety should it become apparent that I am not up to the task."

The words hung in the air, Peldan's gaze locked with Bafrag's. In that moment, he hoped to convey both his willingness to face the challenge head-on and his concern for his own well-being. He didn't want to appear weak or cowardly, but he also knew the importance of preserving his own life in the face of such a potentially daunting opponent.

Peldan's response carried a hint of vulnerability, a reflection of his inner conflict. He braced himself for Bafrag's reaction, uncertain whether his request would be met with understanding or scorn.
Nov 13, 2023 10:19 pm
Ensuring your safety ? dwarf laughs shortly. We can not ensure your safety if you come fight warfoged with us.
They are build to kill. To End Your Life.

He looks at Peldan for a moment and then turn to his construct noting Looks like battle simulation will be necessary
Then back to Peldan I'm not challenging you, just trying to help you understand what you commit to
Nov 13, 2023 11:14 pm
Shek says in thoughts of moving forward, So much fun to see battling, but really right now we need to decide how we are going to arrive to Salvation Outpost. I think if we manage to get there by train and not arouse problems that we can find a spot to plan further. Any other suggestion on how to get to Salvation Outpost?

She smiles and says, "Something better to eat prepared for here and some later to eat there wouldn't be bad."
Nov 14, 2023 7:06 am
You didn't decide that yet? I left you in tavern to. I've never been to Salvation have no idea what are the options.
dwarf don't even try to hide his frustration about absence of the decision.
I'm good with any plan even if it is "go and act according to the circumstances". When?
OOC:
DM, how long would it take to get to outpost by foot, not using the train? If Belaluur will only inform Sheriff tomorrow morning we would have to wait next train anyway, so are we wasting whole day anyway, aren't we?
I believe there is even a road to travel and distance is something to cover in a day at a normal peace. Those are just my as a player speculations though
[ +- ] Map
Nov 14, 2023 1:48 pm
OOC:
Your scale close to what I had figured. I noticed the map puts it inside the Mournland, which I disagree with. I put it just outside the grey mists. It’s about 21 miles to Salvation. That’s a seven hour walk. However, at a fast pace of four, you won’t hit any limits and avoid penalties. If you left now, you’d reach the outskirts just after midnight.

Lightning rail leaves tomorrow morning. It’s a 45 minute trip and costs 100 silver each.
Nov 14, 2023 4:18 pm
Warforged Captain
Around you, the tavern suddenly goes silent. A group of five warforged soldiers strolls through the door. The lead warforged wastes no time in announcing his presence. His voice is slithery and smug. He begins to pace around the room as he speaks.

"Good evening, travellers. We won’t bother you for long. We’re looking for a band of thieves. Last seen with a changling, driving a black lightning cart. We would handsomely reward anyone that may be willing to, shall we say,", while his metallic face is void of expression, you get a sense of gleeful malice in his eyes, "…point us in the right direction."

His soldiers bar the entrance as they scan the room. Patrons all around you avert their eyes, busying themselves with their meals or drinks. Belaluur continues to snore loudly.

Fauntleroy
Fauntleroy speaks up, "Gentlemen! Welcome!", he says brightly, "I know you won’t partake in a drink, but perhaps some entertainment? I only ask that you don’t spoil the mood of the evening. We have many weary travellers. I assure you,", his voice while pleasant, takes a firmer tone as he finishes, "…my customers have no information for you."

The captain turns to stare down the Aarakocra, moving menacingly toward the bartender.
Nov 14, 2023 4:51 pm
Vice uses the message cantrip to secretly talk to Kleber. "Looks like the party came to us, shall we join the dance, or try and sit this one out?"
[ +- ] Message
Nov 14, 2023 5:18 pm
Peldan glanced around the tavern, his attention pulled to the commotion caused by the group of warforged soldiers entering the establishment. The tension in the room was palpable as the lead warforged announced their search for a band of thieves, accompanied by a changeling driving a black lightning cart. The inn's patrons hastily averted their gazes, avoiding any potential involvement in the matter.

Caught in the midst of this unexpected turn of events, Peldan's mind raced with thoughts of the impending danger and the impact it could have on his own plans. The atmosphere became heavy with uncertainty as the warforged soldiers positioned themselves strategically, barring the tavern's entrance.

Fauntleroy, ever the diplomat, attempted to defuse the situation with his characteristic charm and quick thinking. Peldan observed as the bartender addressed the warforged captain, extending a warm welcome while subtly conveying that the patrons had no information to offer. The captain, undeterred, advanced towards Fauntleroy with an air of menace.

Peldan's heart pounded in his chest as he considered his next move. The situation presented a dilemma. On one hand, he yearned for the adventure that awaited him outside the safety of the inn's walls. On the other hand, the specter of danger loomed large in the form of the warforged captain and his soldiers.

Taking a deep breath, Peldan mustered his resolve. He couldn't let fear dictate his actions. The opportunity to prove his worth, both to himself and to those around him, beckoned. With a steady voice, he addressed the warforged captain, hoping to defuse the tension and assert his own presence.

"Excuse me," Peldan interjected, his voice cutting through the charged atmosphere. "While I understand your pursuit, I can assure you that my fellow patrons and I have no knowledge of the thieves you seek. We are simply travelers passing through, seeking respite and camaraderie."

Peldan's eyes met the unyielding gaze of the warforged captain, his tone respectful yet resolute. He couldn't back down now, not when his own desire for adventure burned within him. Whether it was seen as an act of defiance or an act of cooperation, Peldan hoped his words would pave the way for a peaceful resolution and perhaps even earn him a modicum of respect in the eyes of those present.

Rolls

Persuasion (or Deception, depending on which you deem more appropriate) - (1d20+5)

(10) + 5 = 15

Nov 14, 2023 5:32 pm
If 37 could sigh, this would be the time. Peldan did the one thing you don't do when attempting to go unnoticed...

He made himself noticed.

Which was worse, because the party actually was who the warforged were looking for. And so, silently, 37 runs the list of available options for when things get worse.

Warforged Captain

Nictorah

Nov 14, 2023 6:07 pm
Warforged Captain
The Captain pauses to look at Peldan. "There seems to be a lot of no information going around and a few too many pointing that out."

He makes a point of jabbing his sword into the floorboards to lean on it, lowering his eyes to meet the halfling’s gaze, "Perhaps we’ll stay for some entertainment of our own…"

Rolls

Secret Roll

Nov 14, 2023 6:55 pm
SheK is feeling very unsettled and has the feeling that violence is going to be needed. She looks to Vice and Kleber for reactions. The thoughts to be next to the Captain and pounding on him strikes her mind. That is her thoughts on entertainment.
Last edited November 14, 2023 6:55 pm
Nov 14, 2023 9:21 pm
OOC:
Please excuse me if I'm asking too much, but I believe the last scene ended up with a few PCs being outside of tavern.
May we talk events through, like did we saw the five warforged approaching tavern, or should I assume all of our PCs found reasons to get back in the tavern before that happened. I'm fine with either just want to make some sense

But I would certainly prefer I saw them approaching while outside. My PC need 5 minutes to done his armor, but he would at least cast mage armor if he saw them approaching.
Nov 14, 2023 9:46 pm
OOC:
Absolutely. Kleber and Buff would definitely have seen them approaching outside. They’re not exactly subtle. It was my assumption that you would not have stopped them outside. They wouldn’t have stopped anyway.

They’re currently not preventing anyone from entering the tavern. Just watching for people to leave. Whether you moved into the tavern before they did, or you stay outside and follow them in now, I leave that up to you.

It’s only been about 30 seconds. For the purposes of your armour, we’ll say you’ve had about a minute so far to prepare if you choose that route.
Nov 14, 2023 11:27 pm
Kleber turns his back and hunches down near the machine crab as the Warforgeds pass by. He was wondering what to do when Vice's voice enters his mind, making the ranger's hand subtly twitch..

"Doubt we can leave this one out. Either try very hard to convince them or tell me when to charge in and put a bolt between their brow."

He reponded, discreetly drawing one of his repeating crossbows and gesturing to Bafrag to prepare himself.
Nov 14, 2023 11:46 pm
With an arcane word and a wave of her hand she touches Kleber, he now has guidance. She follows this up with getting her warhammer to her hands. She whispers as she stands next to him, "We must end them before they can report." She gives the okay to attack and obviously she has his back.

She can well feel her breast plate she always wears but misses not having her shield at the moment as it is attached on her backpack. But soon she can fix that as she terribly prefers not to be damage too much. Healing is such a pain.
OOC:
SheK casts guidance and is concentrating on it. Her warhammer is now in her hands and ready for versatile attack as she hasn't drawn her shield yet. AC 15.
Note: Deleted the copy that the system made. Gesh.
Last edited November 15, 2023 12:07 am

Rolls

Guidance - (1d4)

(3) = 3

Nov 14, 2023 11:51 pm
OOC:
Are the Warforged actual soldiers, or unaffiliated (no heraldry)?
Nov 14, 2023 11:59 pm
OOC:
Should I try to warn Fauntleroy that we aim to misbehave? Is there time?

Also, all 5 warforged soldiers are inside correct?
Nov 15, 2023 1:07 am
Peldan's heart raced as the warforged captain's gaze locked onto him, his words carrying an undercurrent of threat. The gravity of the situation weighed heavily upon Peldan, knowing that his response could shape the outcome.

Despite his fear, Peldan refused to succumb to intimidation. He straightened his posture, summoning his inner strength to meet the warforged captain's challenging gaze with determination. This was his moment to stand firm and protect the sanctity of the tavern.

Gathering his courage, Peldan's voice rang out, filled with a mix of defiance and resolve. "You may think your threats can sway us, but this place is a haven of peace and camaraderie. We won't allow you to disrupt it. Now leave this place at once and let us be."

Rolls

Intimidation - (1d20+3)

(8) + 3 = 11

Nov 15, 2023 2:37 am
Khulod says:
OOC:
Are the Warforged actual soldiers, or unaffiliated (no heraldry)?
OOC:
Being rather notorious, you recognize the markings on the warforged from a group called the Blades. You could give me a history check if you wish.
crazybirdman says:
OOC:
Should I try to warn Fauntleroy that we aim to misbehave? Is there time?

Also, all 5 warforged soldiers are inside correct?
OOC:
You unsure what they’re actually intentions are, you could roll an insight to see.

All five are inside, Kleber and Buff are just outside.

Here’s a map. Feel free to rearrange and let me know where you prefer to be.
[ +- ] Tavern
Nov 15, 2023 7:20 am
Bafrag reach his backpack for a shiny Half Plate, exhales, put it back and only takes a shield, then does something quickly with his screwdriver which actives something on the belt. A ligh blue shining surrounds dwarf and he nods Kleber. His metal crab activates and stand still right behind him. Finally he nods to Kleber demonstrating he is ready
OOC:
Casting mage armor and armor of Agathys on self, done shield (3 actions)
Nov 15, 2023 7:36 am
SheK has time and arms herself with a shield.
Nov 15, 2023 8:59 am
Provided Peldan observes the continued preparations being made by the others (Bafag and SheK), he too will turn his head and "cough" the Arcane words necessary to activate his own "armor of shadows" while making the prerequisite semantic gestures while moving his hand to cover his mouth. He is prepared to respond should either one of the warforged or one of his patrons decide to act out in aggression.

Warforged Captain

Nictorah

Nov 15, 2023 3:15 pm
Warforged Captain
The captain wrenches his sword from the floorboards with a cracking and splintering of the wood. He closes on Peldan, poking the halfling in the chest with his sword. He notices the resistance of some arcane energy and bellows to his men, "Take him!"

Immediately, a shower of sparks hits the four near the door. Fauntleroy bellows to the patrons, "Everyone! This way!" and gestures to the back room.
OOC:
Sorry, an 11 won’t cut it. I’ll need everyone to roll initiative. Kleber and Buff may have advantage on this roll, since they stayed out of sight.

Just a reminder for the new folks, you have a weekly reroll that resets Saturday night at midnight.
[ +- ] Map

Rolls

Warforged Captain initiative - (1d20+1)

(13) + 1 = 14

Warforged 1 initiative - (1d20+1)

(20) + 1 = 21

Warforged 2 initiative - (1d20+1)

(7) + 1 = 8

Warforged 3 initiative - (1d20+1)

(1) + 1 = 2

Warforged 4 initiative - (1d20+1)

(16) + 1 = 17

Nov 15, 2023 3:30 pm
INIT check. LOL. SheK is exceptionally slow about reacting with a 2. Equal to Warforge 3.
Last edited November 15, 2023 3:33 pm

Rolls

INIT Check - (1d20+1)

(1) + 1 = 2

Nov 15, 2023 3:36 pm
OOC:
initiative

Rolls

Initiative (advantage) - (2d20H1+2)

(92) + 2 = 11

Nov 15, 2023 3:54 pm
GeneCortess says:
INIT check. LOL. SheK is exceptionally slow about reacting with a 2. Equal to Warforge 3.
OOC:
Roll to see who’s worse, lol. You have identical DEX

Rolls

Roll off! - (1d20)

(20) = 20

Nov 15, 2023 4:10 pm
Vice readies himself to come to Peldan's aid

Rolls

Initiative - (1d20+4)

(13) + 4 = 17

Nov 15, 2023 4:14 pm
OOC:
Initiative roll

Rolls

Initiative - (1d20+3)

(14) + 3 = 17

Nov 15, 2023 4:46 pm
Ser Armat was slow to react. He was unsure why the matter had escalated to violence so suddenly but his distaste for Warforged had him snatch up his halberd quickly.
"CALL THE GUARDS!" he boomed to anyone who might act. Clearly these Warforged had no actual authority here.
"STAND DOWN!" he ordered them as he brought up the blade of his polearm.

Rolls

Initiative - (1d20-1)

(12) - 1 = 11

Nov 15, 2023 5:01 pm
37 simply stood and slid out from behind the table as things ever so quickly fell apart around him.
Last edited November 15, 2023 5:02 pm

Rolls

Initiative - (1d20+2)

(4) + 2 = 6

Nov 15, 2023 5:18 pm
Rolloff. LOL and I have to roll against a 20. Gee. What a surprise. I'm slower.
Last edited November 15, 2023 5:18 pm

Rolls

Roll Off - (1d20)

(9) = 9

Nov 15, 2023 5:40 pm
OOC:
Nat 1 followed by a nat 20… sorry.
Nov 15, 2023 6:22 pm
Kleber hears the commotion inside and springs up to head inside and deal with the issue.

Rolls

initiative - (2d20h1+4)

(91) + 4 = 13

Nov 15, 2023 6:57 pm
Despite the flash of lights from the bartender, the farthest warforged reacts without hesitation. He leaps over the first table, running into two of the patrons as they try to flee. He knocks one to the ground and throws the second one over the table, out of his way.
[ +- ] Map & Initiative
OOC:
Quick reminder, tables and guests are difficult terrain.
For those in the booth, the interior wall shown on the map is a half wall.

Vice is up with Peldan on deck
Nov 15, 2023 7:55 pm
Vice leaps into actions, hoping to spare other guest the same fate. He clambors out of the booth to land next to Peldan. Gives him a wink and says "Looks like the fun's started, do try and survive eh?", then lashes out with Wrath at the leader before hopping, hopefully, out of harms way.
OOC:
Move to M14, attack, then use Cunning Action to get outta there, N12 L15 if that's not too far.
Will use reaction to cast Silvery Barbs on the captain if he attacks, passing the advantage to 37.
Last edited November 15, 2023 9:05 pm

Rolls

Chakram w/ Sneak Attack - ((1d20+6, 1d4+2d6+4))

(1d20+6 : (9) + 6 = 15

1d4+2d6+4) : (1) + (36) + 4 = 14

Nov 15, 2023 8:21 pm
Peldan returned Vice's wink with a mischievous smile, his eyes glimmering with determination. With a swift motion, he vanished from sight, his presence concealed from all but the most vigilant onlookers. In an instant, Peldan traversed through the inn, traversing the shadows like a phantom, until he reached the safety of the rafters above. From this vantage point, hidden and secure, he channeled his arcane power, gathering the raw energy within himself. As the tension in the room reached its peak, Peldan unleashed an eldritch blast, a surge of otherworldly force that descended upon the warforged invaders like a bolt of lightning, striking them with unrelenting power. Though small in stature, Peldan proved himself a formidable adversary, defending the sanctity of his beloved establishment and ensuring the safety of his patrons.

Rolls

Eldritch Blast vs warforged leader - (1d20+5)

(19) + 5 = 24

Eldritch Blast damage - (1d10)

(7) = 7

Nov 15, 2023 8:38 pm
The nimble gnome hops over the wall and slashes at the Captain, who blocks the entertainer’s chakram with his shield. Bumping into Peldan, he retreats back to the table behind.

In the moment of distraction, Peldan disappears from sight of the Warforged captain, blasting him squarely in the back with his eldritch energy.

Seeing the flash of light, another of the soldiers moves to throw his javelin at the halfling. It streaks through his shirt, nicking him in the ribs.

The captain, confused by the attack from the gnome and disappearance of the tavern keeper, turns his attention to the Vice. "The halfling has a little friend I see."

He takes two swings at the gnome. Despite the psychic attack, the captain appears focused and hits the little gnome twice.
[ +- ] Map & Initiative
OOC:
Vice, N12 was too far with everyone and everything. Your options are L15 or M15.

Peldan, I set you in J12, let me know if you prefer a different spot. It won’t affect the warforged attack.

Kleber is up with Buff on deck.

Rolls

Warforged 4 Javelin, 6 damage - (1d20+5)

(16) + 5 = 21

Sword multiattack, 6 slashing damage - (1d20+5)

(10) + 5 = 15

Sword multiattack, 6 slashing damage - (1d20+5)

(14) + 5 = 19

Silvery Barbs on the 19 - (1d20+5)

(20) + 5 = 25

Nov 15, 2023 9:52 pm
Kleber pulos the Watch of Surge from his half-plate with his free hand. Activating the pocket watch makes everything slowdown. He sticks the clock back, draws his rapier and charges into the bar, throwing the door open with a shoulder check.

Seeing the four warforged in front while feeling the haste magic wearing off, Kleber swiftly chants a spell, surrounding them in a wispy green glow. He then rapidly thrusts twice at the nearest one, following it up with a crossbow bolt. Fascinated, he observes the repeating mechanism's movement in slow motion before things resumes its normal flow.
OOC:

Use Watch of Surge.
Move to N8.
Cast Faeri Fire on the 4 Blade soldiers.
Attack Blade 2 with Rapier, Marking him with Favored Foe
Second attack from Dread Ambusher
Bonus Action Hand Crossbow bolt on Blade 2
[ +- ] Watch of Surge
[ +- ] Faerie Fire. 12 Dex Save
[ +- ] Favored Foe
[ +- ] Dread Ambusher
Last edited November 15, 2023 9:54 pm

Rolls

Rapier 1 - (1d20+4, 1d8+2+1d4)

1d20+4 : (4) + 4 = 8

1d8+2+1d4 : (1) + (2) + 2 = 5

Rapier 2 - (1d20+4, 1d8+2+1d4+1d8)

1d20+4 : (14) + 4 = 18

1d8+2+1d4+1d8 : (7) + (4) + (8) + 2 = 21

Hand Crossbow - (1d20+6, 1d6+2+1d4)

1d20+6 : (11) + 6 = 17

1d6+2+1d4 : (3) + (4) + 2 = 9

respective advantage (only count If they fail the 12 Dex Save) - (1d20+4, 1d20+4, 1d20+6)

1d20+4 : (1) + 4 = 5

1d20+4 : (14) + 4 = 18

1d20+6 : (4) + 6 = 10

Nov 15, 2023 10:16 pm
Kleber catches the warforged completely unawares. His first rapier attack leave a deep gouge in the construct’s armour, the second slash hits exactly the same path and tears the plate open. The sound of wrenching metal squeals slowly in his ears. As the heavily wounded soldier turns to face his sudden enemy, the bolt from the orc’s hand bow pierces through the warforge’s eye. As time returns to normal around him, the soldier drops in a heap, the light fading from his eyes.

As the centre of the room glows green and fades, two of the warforge remain glowing in the ethereal light.
[ +- ] Map & Initiative
OOC:
Buff is up, with Armat on deck

Rolls

Warforged 1 DEX save - (1d20+1)

(2) + 1 = 3

Warforged 2 DEX save - (1d20+1)

(5) + 1 = 6

Warforged 4 DEX save - (1d20+1)

(16) + 1 = 17

Nov 15, 2023 10:20 pm
Got your flank Buff follows and throw his handaxe at the same blade 2 from behind, but a thin thread of energy follows the axe instantly returning it back to dwarf's hand.
Steel defender moves right next to Kleber covering his right
OOC:
Buff ends turn O-9
Defender N-9
Both attacks blade 2 who is hopefully under faerie fire
Defender will use it's reaction to impose disadvantage to first attack against Kleber if any (from creature it can see that is within 5 feet of it)

Rolls

Returning Handaxe to hit - (1d20+7)

(14) + 7 = 21

Returning Handaxe to hit (if advantage) - (1d20+7)

(1) + 7 = 8

Returning Handaxe damage - (1d6+5)

(5) + 5 = 10

Steel Defender Force-Empowered Rend to hit - (1d20+6)

(4) + 6 = 10

Steel Defender Force-Empowered Rend to hit if advantage - (1d20+6)

(18) + 6 = 24

Force-Empowered Rend damage - (1d8+2)

(4) + 2 = 6

Nov 15, 2023 10:42 pm
Buff hits with nearly the same ferocity as Kleber. His axe embeds in the soldier’s shoulder before ripping back out to his waiting hand.

Buff’s defender strikes the arm of the injured side and the warforge’s arm falls limp, dropping his shield from his now useless hand.
[ +- ] Map & Initiative
OOC:
I assumed you meant 8, not 9 :)

Armat is up with the severely wounded Warforged 2 on deck.
Nov 15, 2023 11:24 pm
The Red Knight thrusts at the Warforged captain as it brazenly ignores Ser Armat's raised polearm. Then the scarred war veteran stepped back and admonished his foe!
"You were warned! By the Light Within, I cast thee down!"

Ser Armat swung his polearm around for a mighty hew. As it swung, it suddenly blazed with light! The Red Knight was working some sort of magic, and it would be much to the detriment of the fool captain who had challenged him..
OOC:
Reaction: Attack captain upon entering reach. (To hit 15, damage 14)
Bonus: Vow of Enmity on Captain
Action: Attack captain, Critical hit, Adding Smite. (Critical automatic hit, 46 damage (22 slashing, 24 radiant)).
Move: If the captain dies, Armat moves top M-14
Last edited November 15, 2023 11:49 pm

Rolls

Reactive Strike - (1d20+6)

(9) + 6 = 15

Reactive strike damage - (2d10h1+4)

(104) + 4 = 14

Attack Captain - (2d20h1+6)

(2018) + 6 = 26

Critical hit+Smite Damage - (2d10h1+2d8+30)

(83) + (62) + 30 = 46

Nov 16, 2023 1:48 am
The pole arm pierces straight into the side of the warforged. As Armat withdraws his weapon, he sees the last flickering of a crystal deep within the captain’s chest.

As the captain falls, the injured soldier slashes wildly at the defender. His sword snaps in half on the defender’s jaws. He then whips the broken edge toward Kleber, catching him on the arm.
[ +- ] Map & Initiative
OOC:
37 is up, with SheK on deck

Rolls

Sword Multiattack vs Defender, 6 slashing dmg - (1d20+5)

(1) + 5 = 6

Sword Multiattack vs Kleber, 6 slashing dmg - (1d20+5)

(14) + 5 = 19

Nov 16, 2023 2:24 am
Vice says to Armat, "Thank you sir, I did not, in fact, have the situation handled."
Nov 16, 2023 2:46 am
Quickly scanning the room, 37 settles on a warforged towards the back of the group as the smell of ozone permeates the air and the node on his chest crackles before lightning arcs towards his target.
OOC:
Attacking Warforged 4.
Advantage from Vice casting Silvery Barbs.

Rolls

Attack (Lightning Launcher) - (2d20H1+6)

(88) + 6 = 14

Damage (Lightning) - (2d6+4)

(44) + 4 = 12

Nov 16, 2023 3:17 am
Slow on the reactions, Shek moves to L10 smashing at Warforged as she moves. She has marked him as her favored foe. She almost trips and her strike goes wild as she navigates through the room.
OOC:
Moved and fail attack (7) on Warforged 1
Last edited November 16, 2023 3:21 am

Rolls

Warhammer, Damage, Favored Foe, Dreadful Strike - (1d20+6, 1d8+4, 1d4, 1d4)

1d20+6 : (1) + 6 = 7

1d8+4 : (7) + 4 = 11

1d4 : (2) = 2

1d4 : (4) = 4

advantage attack - (1d20+6)

(1) + 6 = 7

Nov 16, 2023 4:56 am
The guests of the Little Hen scramble toward the narrow exit to the kitchen as Fauntleroy stands guard behind the bar.

As SheK unsuccessfully attacks the warforged, he retaliates with two slashes of his own. SheK parries both swipes with her nimble reflexes.
[ +- ] Map & Initiative
OOC:
Vice is back up with Peldan on deck.

Rolls

Sword Multiattack, 6 slashing dmg - (1d20+5)

(6) + 5 = 11

Sword Multiattack, 6 slashing dmg - (1d20+5)

(10) + 5 = 15

Nov 16, 2023 5:55 am
Vice, feeling the pain, remembers why he doesn't rush into battles. Hanging back by the fallen captain, he hurls Wrath at one of the soldiers (#1) "Sorry for the abrupt change in entertainment folks! Looks like the show will be over sooner than expected." He says to the patrons. Then follows with another attack, throwing Pride at the same soldier
OOC:
Will use reaction to cast Silvery Barbs on #4 if he attacks, passing the advantage to Kleber

Rolls

Chakram w/ Sneak Attack - ((1d20+6, 1d4+2d6+4))

(1d20+6 : (17) + 6 = 23

1d4+2d6+4) : (4) + (44) + 4 = 16

Chakram (off-hand) - ((1d20+6, 1d4))

(1d20+6 : (1) + 6 = 7

1d4) : (3) = 3

Nov 16, 2023 6:31 am
As the warforged is parried by SheK, a red ring slices through the air, carving deep into the wooden sinews of his shoulder. He lets out a grunt of pain, as the green Envy soars quickly after. This one, he deflects away with his shield.
[ +- ] Map & Initiative
OOC:
Peldan is up, with #4 on deck.
Nov 16, 2023 6:44 pm
Peldan's keen perception didn't miss a beat as he witnessed SheK's valiant but unsuccessful attempts to overcome the warforged adversary before her. With the leader of the band already incapacitated by Vice's precise strikes, Peldan swiftly recalibrated his aim, redirecting his eldritch blast towards the warforged who stood defiantly in front of SheK.

Gathering his arcane power once more, Peldan channeled the energy within him, feeling it surge through his veins like a torrent of raw magic. With a focused determination, he unleashed the eldritch blast, a searing beam of otherworldly force that streaked through the air, aimed directly at the warforged's vulnerable form.

Rolls

Eldritch Blast - (1d20+5)

(7) + 5 = 12

Eldritch Blast Damage - (1d10)

(1) = 1

Nov 17, 2023 4:57 am
The warforged dodges the blast, quickly moving to his fallen comrade near the door. He takes two more slashes at the half-orc. This time the defender claps his claws at the soldier. With its distraction, Kleber blocks both attacks.
[ +- ] Map & Initiative
OOC:
Kleber is up next, with Buff on deck

Rolls

Sword Multiattack w/ disadv. 6 slashing dmg - (2d20l1+5)

(1710) + 5 = 15

Sword Multiattack, 6 slashing dmg - (1d20+5)

(5) + 5 = 10

Nov 17, 2023 1:38 pm
With the distraction caused by the metal crab, Kleber takes the opportunity to fire at the injured warforged that Buff is fighting with.

"Talk less and stab more Vice!" He says before lunging back at his initial opponent.
OOC:
Bonus action: fire hand crossbow at Warforged 2
Action: Stab vs Warforged 4 with rapier
Last edited November 17, 2023 1:39 pm

Rolls

crossbow vs Warforged 2 - (1d20+6, 1d6+2)

1d20+6 : (8) + 6 = 14

1d6+2 : (2) + 2 = 4

Rapier vs Warforged 4 - (1d20+4, 1d8+2)

1d20+4 : (4) + 4 = 8

1d8+2 : (7) + 2 = 9

crossbow vs Warforged 2 (advantage) - (1d20+6)

(12) + 6 = 18

Nov 17, 2023 2:41 pm
Buff repeatedly throw his Handaxe and crab try to finish him off sending pure energy from his just adjusted claw
OOC:
If Handaxe finish him off I'd like to instruct crab to move inside and "protect halfling" (Peldan) instead

Rolls

Returning Handaxe to hit (advantage) - (2d20H1+7)

(1311) + 7 = 20

Returning Handaxe damage - (1d6+5)

(2) + 5 = 7

Defender: Force-Empowered Rend to hit (advantage) - (2d20H1+6)

(1320) + 6 = 26

Defender: Force-Empowered Rend damage - (1d8+2)

(5) + 2 = 7

Nov 17, 2023 3:37 pm
Kleber and the warforged exchange blows with each other, neither giving up any ground. The half orc surprises the warforged with his unique combination of sword and bow, as he gets a shot in with the crossbow. The bolt catching in the soldier’s armour, but piercing trough to the wooden torso behind.

Immediately, Buff’s axe finds its mark. Defenceless, the axe plunges through the soldier’s plate, into his chest and he collapses without a word. The axe catches on its way out and wooden fragments burst out as the axe returns to its owner.

The mechanical beast then skitters over the bodies of the two dead warforged to confront the soldier engaged with SheK. It gnashes its claws at the construct, crimping its armour. The warforged grimaces in pain.
[ +- ] Map & Initiative
OOC:
Armat is up, with 37 on deck.
Nov 17, 2023 8:12 pm
Ser Armat's choler was up, and he advanced mercilessly upon the Blades, his anger rising and memories of war inflaming his mind.
"DIE ABOMINATION!"
OOC:
Move to K-12
Attack Warforged 1: Hit 22, dmg 14.
Bonus: Polearm mastery attack (against Warforged 4 if 1 is downed): Hit 16, dmg 5
Last edited November 17, 2023 8:24 pm

Rolls

Attack WF1 (adv) - (2d20h1+6)

(616) + 6 = 22

Attack Damage - (2d10h1+4)

(102) + 4 = 14

Polearm mastery attack - (2d20h1+6)

(1010) + 6 = 16

Polearm mastery attack damage - (1d4+4)

(1) + 4 = 5

Nov 17, 2023 9:35 pm
Noticing Armat's fury towards the Warforged, 37 draws his focus back to his own Warforged as he lets loose with another blast of electricity.
OOC:
Attacking Warforged #4.

Rolls

Attack (Lightning Launcher) - (1d20+6)

(20) + 6 = 26

Damage (Lightning) - (2d6+4)

(52) + 4 = 11

Nov 17, 2023 11:20 pm
Armat continues his manic assault on the warforged closest to him. With a mighty strike of his pole arm, he knocks the shield out of the hand of the soldier and the swing continues with a sickening crunch into his shoulder. The warforged drops to one knee, but defiantly stares up at Armat as the second strike finishes him.

37’s lightning envelopes the remaining warforged. Conducted through his armour plating and singeing the wooden fibres beneath. The soldier grunts and convulses, but steadies himself on his sword to stop from falling to the floor. "The Becoming God… will... judge you…", though not breathing, he struggles against the pain to look 37 in the eyes and admonish him.
[ +- ] Map & Initiative
OOC:
Close, but not quite.

SheK is up, with Vice on deck.
Nov 17, 2023 11:46 pm
"We cannot subjugate others as we were subjugated, or we are every bit as bad as those who controlled us. If this God disagrees, then I rebuke him."

37's voice has an odd mix of melancholy and resoluteness as he meets the opposing Warforged's gaze.
Nov 18, 2023 1:05 am
With SheK's target dead, she turns and closes on the last remaining Warforged 4. She slams it with her warhammer.
Last edited November 18, 2023 1:07 am

Rolls

Warhammer, Damage, Favored Foe, Dreadful Strike - (1d20+6, 1d8+4, 1d4, 1d4)

1d20+6 : (14) + 6 = 20

1d8+4 : (7) + 4 = 11

1d4 : (1) = 1

1d4 : (2) = 2

Advantage chec - (1d20+6)

(5) + 6 = 11

Nov 18, 2023 1:35 am
The warforge’s eyes resolutely look at 37 as SheK’s hammer falls. The light leaves his eyes as he collapses to the floor.

The commotion at the back of bar turns from panic to curiousity. Only a few made it to the kitchen, the rest have turned into an audience of your barroom brawl. There’s a moment of quiet, filled only with Belaluur’s loud snoring. The patrons then erupt in whoops and hollers as they return into the Little Hen.

The dusty pair from the bar comment that they haven’t had a good brawl in awhile and return to their drinks. Others gather round the fallen soldiers to survey the scene. Still another questions what to do with the bodies and if the guards have been called.

Fauntleroy smiles with a nod to Peldan.
OOC:
You’re out of initiative.
Nov 18, 2023 1:53 am
37 watches as the Warforged falls, and after a moment that feels like it stretches for eternity, he wordlessly slips outside to stand in the night air.
Nov 18, 2023 2:02 am
Peldan looked to Fauntleroy to ensure that he was okay, and returned the smile his good friend had offered him. He was also glad to see that none of the patrons had been seriously injured. He would ensure that those that had been hurt were compensated with much to drink or some coin should they prefer.

As Peldan assessed the situation, he couldn't help but feel the twinge of pain from the javelin wound that had pierced his side earlier. Determined not to let his injury hinder his actions, he swiftly devised a plan to descend from the rafters without appearing vulnerable or in need of assistance. Focusing his arcane abilities, Peldan cast a spell that enveloped him in a shimmering aura of magic.

In a daring display of agility, Peldan gracefully suspended himself upside down along the rafter, defying gravity with the aid of his magical prowess., suspended upside down along the rafter, his limbs gracefully positioned as if he were a spider clinging to its web. Though a sharp pang of pain shot through his side, he remained focused, his determination overriding any physical limitations. With careful movements, he maneuvered along the sturdy wooden beam, maintaining his balance and avoiding any potential pitfalls. The patrons below watched in awe as Peldan's acrobatic display unfolded, unaware of the lingering pain that accompanied his every breath.

As he neared one of the central support pillars, Peldan deftly transitioned, his movements fluid and controlled. Like a spider descending its silk thread, he gracefully descended the pillar, his body twisting and turning with ease, his magical suspension guiding his every movement. The onlookers watched in awe as Peldan exhibited a display of acrobatic prowess, his spell-woven web of magic serving as his lifeline.

Finally reaching the ground, Peldan released the spell, the magical aura dissipating around him. He landed softly on his feet, his balance unwavering. He stood tall, despite the persistent ache in his ribs, and swiftly made his way over to where his comrades stood.
OOC:
Yes. I know it is a waste of a spell. But Peldan isn't a seasoned adventurer and hasn't yet learned the value of resource management.
Last edited November 18, 2023 2:12 am
Nov 18, 2023 2:14 am
Vice, hurting, but bolstered by the applause, waves to the crowd, and bows. He gathers his chakram from around the tavern and puts them away with a dramatic flourish.
Vice
Last edited November 18, 2023 2:15 am
Nov 18, 2023 6:54 am
Buff is rather inrerested in killed constructs. Artificer inspect warforged mechanisms with true interest. He is also trying to figure out based on clues on their bodies as well as train schedule if they came to town by train or by foot
OOC:
would that be investigation?

Rolls

Investigation +1D4 - (1d20+6+1d4)

(9) + (2) + 6 = 17

Nov 18, 2023 7:55 am
Buff inspects the bodies of the fallen warforged. He notices that despite their rough appearance, they appear to be much cleaner than many of the scavengers around the Little Hen tavern. Upon, closer inspection, you find the captain has a coin purse containing fifty silver, as well as a rail schedule from Salvation Outpost.
Nov 18, 2023 8:29 am
Aha! They are expected to return with morning train. Buff talks aloud though not addressing anyone. When they won't...

Bafrag thinks we either start moving unless we decide going by first train tomorrow morning, but he is too shy to suggest/insist on any.
Nov 18, 2023 1:55 pm
Nictorah says:
37’s lightning envelopes the remaining warforged. Conducted through his armour plating and singeing the wooden fibres beneath. The soldier grunts and convulses, but steadies himself on his sword to stop from falling to the floor. "The Becoming God… will... judge you…", though not breathing, he struggles against the pain to look 37 in the eyes and admonish him.
"The gods are false. There is only the Divinity Within." Ser Armat said as he stopped his advance on the final dying warforged, another having finished it before he could. His eyes then followed 37 as it stepped outside, but he made no hostile move towards it.
crazybirdman says:
Vice says to Armat, "Thank you sir, I did not, in fact, have the situation handled."
The Red Knight turned around, shouldering his halberd and looking Vice up and down with a cautious eye.
"Perhaps you would illuminate me, good man, why these warforged took an interest to you? Are you the changeling they sought? Or do you have prior dealings with their ilk?"
Nov 18, 2023 2:08 pm
SheK helps clean up the mess, "Well at least we didn't mess up this place much."

"I can heal some if anyone wishes it." She can cast up to 3 cure wounds.

"I'm sure we just left a mark. And with tons of witnesses no less." SheK muses.

She turns to Kleber & Vice, "So. We be leaving here soon."
Nov 18, 2023 2:23 pm
Peldan's attention shifted towards SheK as she offered her healing abilities to those in need. Despite his own injuries, he recognized the importance of prioritizing the well-being of the patrons who had been caught in the crossfire at the beginning of the skirmish, as well as any of the others who had bravely joined in the defense of his inn and its guests.

"Your offer of healing is most appreciated, SheK," Peldan replied, his voice tinged with gratitude. "However, I believe it is crucial that we tend to the injured patrons and the rest of those who fought to protect this establishment first. Their well-being should take precedence."

He glanced over at the two patrons who had been assaulted earlier, concern etching his features. "Let us ensure that they receive the care they require. Once they are attended to, and any others who have valiantly defended this place, then I will gladly accept your healing aid."

Peldan's focus remained on the welfare of others, putting their needs before his own. He understood the importance of tending to the wounded and ensuring that everyone felt safe and cared for before departing from the scene of the battle.
Nov 18, 2023 2:59 pm
Of the patrons in the tavern, only the two in the soldiers way appear to be injured. The man shoved to the floor is gingerly rubbing his sciatic as he limps back to his seat to resume his drink. The table and food mostly destroyed, his pint seems miraculously untouched.

The one gentleman thrown over the table, sits at the bar being tended to by Fauntleroy and appears to have an arm injury.

Only a few customers insist on calling the guards, the rest appear unconcerned. You get the impression that while this is not a common occurrence at this tavern, the majority of its scavenger guests have seen such altercations before. Nonetheless, two leave to go fetch the town guard.
Nov 18, 2023 3:13 pm
SheK says to Fauntleroy, "Allow me. I have healing skills." as she sees the injured man. She will cast a cure wounds or two if needed.
Last edited November 18, 2023 3:13 pm
Nov 18, 2023 3:22 pm
Armat says:

"Perhaps you would illuminate me, good man, why these warforged took an interest to you?"
"Oh, I dont think they were interested in me specifically. They just assume we are the fastest path to reclaim what they've lost. Vice replies keeping it intentionally vague. He then heads over to where SheK is helping guest, in case there's enough healing for him also.
Nov 18, 2023 4:15 pm
SheK is indeed a stranger person. She is so noticeable when she wants too and the rest of the time she fades into the furniture of the room. Perhaps it is the fey in her. Strangely she is person that is hard to recall or even meeting unless she interacts with you. Even those that saw her in the combat would have hard time recalling that she was there. And none would really be able to describe her.

She makes an effort to make sure each of the party members knows her as she is well aware of her fey'ness. And it is worse too as she trained herself well in how to be unnoticed and it is well ingrained her actions. She is a master at just blending in. Even her clothing is that of what you would expect a common person here to wear. With her other gear that makes her less common.

Looks like SheK may will be dropping a cure wounds on the injured man, Vice & Peldan for her three cure wounds. She does pack a wallop in her cures. A sharper eye would note she draws on upon her fey'ness when she heals. Just something she can't avoid.

Oh. She also is thanks on the fairy fire casted as she was going to do that as well. Lets her save for cure wounds. She also appears to have a fondness for Kleber. Perhaps because they both are Half-orcs. And perhaps secretly she too is a dragonmarked finder. She will revert to speaking on Orcish if Kleber favors that. She is fluent in both common and orcish. Other languages too if it was known.
Last edited November 18, 2023 4:35 pm

Rolls

Cure wounds, (injured, Vice, Peldan) - (1d8+4, 1d8+4, 1d8+4)

1d8+4 : (6) + 4 = 10

1d8+4 : (6) + 4 = 10

1d8+4 : (8) + 4 = 12

Nov 18, 2023 4:33 pm
You hear a loud crack of a bone snapping back into place. The gentleman flexes his hand and nods in approval. "Thank you, Ma’am. That saves me a trip to the healer.", Fauntleroy replaces the man’s drink, "It’s been awhile since we’ve seen raiders in town. Not a surprise, really. We’re close enough that we can see the grey mists from here."

He raises his stein to SheK and takes a drink.
Nov 18, 2023 4:42 pm
"Just remember how good this place treats you." She nods to the man before she vanishes back to the party. While she is there, she too gets a drink to take with her and a pitcher for the group. She tries to be sociable.
Nov 18, 2023 6:07 pm
SheK approached Peldan, her healing magic ready to be bestowed upon him. As she channeled her restorative powers, Peldan felt a surge of warmth envelop his body. It was his first experience with magical healing, and he marveled at the sensation as the wound inflicted by the javelin to his ribs vanished completely, leaving behind only the memory of its occurrence. The pain dissipated, replaced by a renewed sense of vitality.

Peldan couldn't contain his gratitude and joy. "SheK, that was incredible! Thank you!" he exclaimed, his voice filled with genuine appreciation. He took a moment to revel in the absence of pain, relishing in the newfound energy coursing through his veins.

With a renewed vigor, Peldan's attention turned to the patrons who had witnessed the attack. Realizing the need to redirect their thoughts and restore a sense of normalcy, he raised his voice, projecting across the room. "Ladies and gentlemen, I offer you a round of drinks on the house! Let us put this unfortunate event behind us and continue to enjoy the warmth and camaraderie of this fine establishment!"

Peldan then shifted his attention to Vice and the others, his expression turning serious. "We must address the matter of the warforged bodies strewn across the floor. It is likely that the authorities will soon arrive, and we must determine the best course of action."

He pondered the possibilities, his mind racing with potential solutions. "Is there a chance that they could be bound and revived? Or have they met their untimely end? At the very least, can we move them somewhere that isnt within the direct line of sight of my customers? Theyve been through enough...and seeing these bodies laying here can't help in getting their spirits back up."

Peldan's concern for the fate of the warforged bodies reflected his compassionate nature, even towards those who had posed a threat. He knew that a decision had to be made swiftly, taking into account both the practicalities and ethical considerations of their situation.
Nov 18, 2023 7:21 pm
Vice thanks SheK for the healing "Much obliged, I feel as if I was never stabber at all. But I was, to be clear." After the crowd starts to resume their activities, helped along by a free drink of course, Vice turns back to the group, "I suppose we could dump them in the mists. Of course that just makes them someone else's problem. Although, burial rites for warforged isn't exactly my area of expertise."
Last edited November 18, 2023 7:22 pm
Nov 18, 2023 7:33 pm
"I would think a quick cart trip is in order." Seems she might of done such before. Cleanup is sometimes needed in her profession.
Last edited November 18, 2023 7:34 pm
Nov 18, 2023 7:50 pm
The Red Knight was doubtful about the honesty of the folk he traveled with. The Blades had singled them out for a reason, he was sure. But that did not mean their intent was foul. In fact, if this band was in conflict with the Blades that hardly spoke ill of their character. Still, Ser Armat preferred honesty.

The question of what to do with the Warforged remains was not one to ask of him. In the war what remains of the false men were salvageable were collected and re-used. The intact ones were raised to fight their former side. Certainly no one bothered with burial. Especially not in Karrnath. Even their own dead were raised to fight Cyre and its allies. Thus he stood aside and let the others deal with it while he returned to pondering the map..
Last edited November 18, 2023 7:50 pm
Nov 18, 2023 9:10 pm
Dwarf stay practical Fauntleroy and guards could take care of those we stopped from bullying people. Can't you? he ask Fauntleroy.

He then turns to those who were fighting and remind them of the obvious
We must focus on enemies still alive! There are still quite few of them, don't be fulled by this easy victory! he pause considering something and then asks: So do we take next train or try to sneak in the town by foot? If train I'd have a drink.
Nov 18, 2023 10:05 pm
Buff realizes he already has the answer for a plan involving the lightning rail. The rail schedule he found shows the warforged must have arrived on the last train for the day. The next train to Salvation will leave midmorning tomorrow.
Nov 19, 2023 12:03 am
Vice sighs at just the thought of walking to town, "I don't think a rigorous walk is in order, especially if there may be another battle waitong for us. Let's take the rail. While the Blades there wait for the Blades here to check in, we can use that confusion to escape, or attack." he says while trying to balance a chakram on on finger.
Nov 19, 2023 12:09 am
SheK adds in, "Besides. We can knock off a few more of them at the railway. Surely, they will not all be there."

Town Guard

Nictorah

Nov 19, 2023 2:22 am
Town Guard
A short time later, the first of the town guard arrives. He greets Peldan and Fauntleroy, then surveys the scene. "Bloody raiders. It’s been awhile since they’ve been this far north. The Blades usually attack temples, factories and such. Anywhere they can finds relics. What in the Three Dragons did they want with your little tavern?"
Nov 19, 2023 2:30 am
OOC:
would Peldan know this town guard personally/by name? ie: has he been a patron of the inn's tavern? a regular?
Nov 19, 2023 2:41 am
OOC:
You have dealt with him before, his name is Thomas. The clientele of the Little Hen being what they are, has attracted the attention of the guard before.
Nov 19, 2023 2:55 am
Peldan took a moment to collect himself, ready to provide Thomas with a detailed account of the events that had unfolded. "Thomas, it appears that the warforged who entered our tavern were in search of a band of thieves," he began, his voice filled with a mix of urgency and concern. "However, both Fauntleroy and I can assure you that none of our patrons have any knowledge or affiliation with such a group."

Peldan continued, his voice tinged with frustration. "Their leader seemed displeased by our lack of information and threatened to stay for what he called 'entertainment' of their own. It quickly became apparent that their idea of entertainment involved violence."

His expression hardened as he recounted the ensuing events. "I promptly ordered them to leave my establishment, but their leader physically confronted me, poking me with his sword and instructing his men to 'take me'. At that point, myself and a few brave patrons, confident that they would not heed my words, took up arms in defense of ourselves and others."

Peldan's gaze shifted to the valiant individuals who had come to his aid. "Thanks to these heroes among us, we were able to thwart the threat and protect ourselves and the innocent bystanders. Only a few injuries were sustained, including two of our patrons, myself with a chest wound from a javelin, and a few others who came to our aid."

Peldan turned to SheK, gratitude evident in his eyes. "This remarkable woman, SheK, utilized her healing magic to tend to the wounded. Her swift actions played a vital role in ensuring their well-being."

Returning his focus to Thomas, Peldan expressed a mix of determination and reliance on the town guard. "And now, in the aftermath of these chaotic events, we find ourselves here, seeking your guidance and assistance, Thomas. We need to handle the aftermath of this situation and ensure the safety of our patrons and this establishment."

Peldan's words conveyed a sense of urgency, as he placed his trust in the authorities to help restore order and security to his cherished tavern.

Town Guard

Nictorah

Nov 19, 2023 8:34 am
Town Guard
Thomas the guard chuckles at the halfling. "Ever the fast talker. If it is as you say, we shall keep an eye out for more. I’ve heard the rumours of what’s happening in Salvation. I hope their problem isn’t making its way here.", he says gravely.

To the group he says, "You handled these soldiers well. Thank you for protecting our townsfolk."
Addressing SheK he says, "Thank you for tending to the injured. Our town could use more like you."

Looking at the fallen soldiers once more, Thomas says, "I’ll have a wagon sent over to pick them up. Be sure to call us if you see anymore trouble."

He reaches down and grabs the ankles of the warforged closest to the door and begins dragging him out to the street. "Save me a drink.", he grunts to Fauntleroy.

Outside, the sun is beginning to set. The guard sees 37 standing in thought. "It must be hard. To know it is forbidden to make more of your kind. Yet, misguided ones such as these, so willingly hurry your extinction.", Thomas says somberly. He shakes his head, "You have my sympathy."
Nov 19, 2023 8:58 pm
37 doesn't look at the guard. "We hated being controlled by others... and when given freedom, the first act many of us resorted to was attempting to control others."

There is a pregnant pause before the warforged craftsman continues.

"I don't know if it is revenge, or if it all they know," 37 muses aloud. "I just don't understand how they're ok with being every bit as wrong as the people who did it to us."
Last edited November 19, 2023 8:58 pm
Nov 19, 2023 10:11 pm
GeneCortess says:
SheK slightly interrupts and defends 37 a bit by saying, "Those dead ones there are blades and our 37 not."
OOC:
37 was outside, and AFAIK everyone else is i side currently.

Town Guard

Nictorah

Nov 20, 2023 12:02 am
Town Guard
The Guard claps his hand on 37’s shoulder. "Not all, good sir. There are many of your kind in town. Earning an honest living. One is even a temple cleric, if you can believe it. You’re more than what you’ve been designed for."

Thomas continues back into the tavern to retrieve the next body. As 37 stands outside, a few other guards arrive, followed by the wagon. Shortly after, the bodies loaded up, the guards wish you all a good evening and take the dead soldiers away.

Inside the tavern, Fauntleroy carries the still snoring Belaluur to a room upstairs. The evening crowd dies down as the excitement dwindles till there’s no one but your party left.
OOC:
The rest of the evening is yours. It seems the plan is to board the morning train. If so, I’ll have a post up by the end of tonight.
Nov 20, 2023 1:54 am
Vice will spend the evening listening to stories in the tavern, and entertaining the crowd every now and then. He'll turn in at a reasonable hour to ready for the day ahead.
Nov 20, 2023 7:10 am
Fauntleroy is replaced by the night concierge. A well dressed halfling named Glavin. He too is very friendly, as you have come to expect of the Little Hen staff. The Aarakocra bids you all a good night. "It has been a pleasure, Gentlemen and my Lady. I’m certain we’ll meet again. Give Bela my best."

In the morning, Belaluur beats you to breakfast. Despite her early evening, she is back to her cheeky self. A few others are enjoying breakfast of eggs and bacon. The aroma of fresh coffee fills the tavern. You let Belaluur know your plan to take the rail. "The train leaves in just over an hour.", checking a timepiece on a golden chain, she continues. "I planned to be on the same train. Shall we travel together?"
Nov 20, 2023 8:57 am
Before we pay for tickets Buff volunteer to cover train expenses
It would only be fair to spend the 50 silver from warforged we killed.
OOC:
Is it 12 silver today and was 10 yesterday? Prices rise ? Anyway, not a big deal, buy 7 tickets (including my steel defender) that would be 8.4 gp minus 5 I've retrieved after combat.
Nov 20, 2023 1:57 pm
OOC:
10 silver, it was a typo.
Nov 20, 2023 3:30 pm
Kleber nods at the scrap seller, his mouth filled with bacon. He swallows before cautioning Belaluur. "Only if you have a way to protect yourself. I'm paranoid that the Blades will ambush us right when we step out of the train doors, maybe with a fireball or something."

He takes a swig of coffee, instantly feeling more awake. "Regarding the sheriff you mentioned while drunk, any chance he could assist us with the warforged? Even some militia armed with crossbows would be a great help."

Kleber now notices he doesn't actually know much about Salvation, heck he didn't even know the place had a sheriff.
Last edited November 20, 2023 5:05 pm
Nov 20, 2023 4:05 pm
SheK is mostly quiet as she enjoys her breakfast. Preferring extra beacon. She does what she does best and that is listen and be a piece of the furniture.
Nov 20, 2023 4:37 pm
At breakfast, Vice doesn't eat much, and he's so chatty that people assume he's already had a couple cups of coffee.
OOC:
how many cars does the train have?

Belaluur

Nictorah

Nov 20, 2023 7:42 pm
Belaluur
Belaluur takes a sip of her coffee, "Sheriff will definitely help. Sadly, we don’t have a militia. Not many stable residents in Salvation. You know how it is. He does deputize those willing to help. A scavenger named Kalli is often one of the deputies.", she scoops a mouthful of eggs and chews in thought, "They don’t attack the trains or the passengers. They only ‘inspect’ its passengers. If we keep a low profile, we may get by them. They don’t bother me anymore."
Nov 20, 2023 9:14 pm
The half-orc nods to her, thinking on a way to deal with the "inspection" while waiting for the team to finish breakfast and head out.
Nov 20, 2023 9:34 pm
SheK mentions as she notes Kleber doing some thinking, "Perhaps some kind of distraction could aid us in not being "Inspected". She devours more beacon. :)
Last edited November 20, 2023 9:35 pm
Nov 20, 2023 11:39 pm
Upon waking up and getting ready for the day, Peldan went over to Fauntleroy's home, like he did every morning, to walk over to the inn together. On their walk over, the halfling thanked his friend for his efforts to keep the patrons safe during the warforged incident. He also thanked him for supporting his need to go on at least one adventure in his life, and that he looked forward to returning to tell him all about it. Once at the inn, Peldan joined the others for some breakfast. He had a modest plate of eggs, sausage, and patato hash along with a cup of strong coffee. It food was well seasoned and was served at just the right temperature. The coffee was very aromatic and slightly sweet...just the way he liked it.
Nov 21, 2023 7:37 pm
Ser Armat ate a surprisingly simple breakfast of oatmeal, tea and an apple, the fare of a seasoned campaigner who did not wish distraction from bowel movements during battle.

"A good cover story might do just as well. Salvation is a hub for those who would venture into the Mournland. It must see bands of explorers on the regular. We may well pass as one of those."
Nov 23, 2023 8:02 am
https://i.imgur.com/5GUrGSl.jpg

Vathirond station is busy, but the train to Salvation is not. A dozen or so passengers are bound for the Outpost. You pay for your tickets and a short while later, you feel the lurch of the train getting underway. The train cars are simple and comfortable. Worn, but not tattered. It is well maintained and clean. Because there are so few passengers, you have no trouble finding a quiet spot away from prying ears.

By mid morning, the spectral curtain of the grey mist looms high above you. The town of Salvation Outpost quickly approaches. As you draw nearer, you notice the usually busy streets are nearly empty, save a few skittering around.
OOC:
Give me a perception check.
Nov 23, 2023 9:25 am
OOC:
as required

Rolls

Perception - (1d20+2)

(5) + 2 = 7

Nov 23, 2023 9:56 am
OOC:
As Requested

Rolls

Perception - (1d20+1)

(16) + 1 = 17

Nov 23, 2023 11:35 am
Perception check. That is an 11 and rolled a "1".
Last edited November 23, 2023 11:35 am

Rolls

Perception Check - (1d20+6, 1d4)

1d20+6 : (1) + 6 = 7

1d4 : (4) = 4

Nov 23, 2023 2:53 pm
Vice quite enjoys the train ride. After contemplating everyone and everything inside the car, he gazes out the windows, absentmindedly trying to flip a chakram between his fingers.

Rolls

Perception - (1d20+0)

(9) = 9

Nov 23, 2023 3:01 pm
This is Peldan's first time on a train and he spends the majority of his time glued to the window seat with his eyes taking in all that he can see as they travel across the countryside.
OOC:
Perception check was 17, as shown 3 messages up.
Nov 23, 2023 4:20 pm
https://i.imgur.com/y0ZHtbU.jpgPeldan notices an abandoned church on the west edge of the town. Based on the map Belaluur showed you, you believe this is where is the warforged have camped out. Its perimeter appears to be patrolled by two warforged soldiers.
Nov 23, 2023 4:23 pm
Peldan points out his discovery to the others.
Nov 23, 2023 4:55 pm
37 sits quietly, contemplating what is to come.
Last edited November 23, 2023 4:55 pm

Rolls

Perception (WIS) - (1d20)

(20) = 20

Nov 23, 2023 7:36 pm
"Not sure how I feel about burning down a church, even if it is abandoned. At the very least it has to be considered rude." Vice says.
Nov 23, 2023 9:58 pm
Ser Armat had no such qualms. His faith needed no false idols..
"A church is about the last thing the local populace would abandon, unless they have already come to realize the gods do nothing for them. Even so, the warforged have befouled it. Tactically their decision of a base makes sense. The bell tower gives an excellent vantage point and stone walls give good cover."

Rolls

Perception - (1d20)

(17) = 17

Nov 23, 2023 10:38 pm
https://i.imgur.com/tM3uzps.jpg37 notes another pair of warforged patrolling along Third Avenue heading toward Main Street.

Looking at the church, Armat recognizes that the weathered symbols currently adorning it, cover the remnants of a something else. Possibly the skull of some sort of creature.
Nov 23, 2023 10:50 pm
"Looks like we won't have to worry about anyone getting caught in the crossfire." Kleber remarks, scanning the empty area.
[ +- ] Hunter's Intuition

Rolls

Perception + Hunter's Intuition - (1d20+4)

(14) + 4 = 18

Hunter's Intuition - (1d4)

(2) = 2

Nov 23, 2023 11:08 pm
"They seem to patrol in pairs. If we're fast, we may be able to thin their numbers before more can react," 37 suggests quietly.
Nov 23, 2023 11:14 pm
"Let us not rush into it. As said before, finding a defensive position of our own may be advantageous. I have seen what a warforged titan can do. Once it enters the battle we best be ready to deal with it."
Nov 23, 2023 11:36 pm
The train comes to the platform and the group sees five warforged standing by. Kleber and 37 notice a captain, similar in design to the one at the Little Hen.

As the lightning rail comes to a stop, you hear the crackling of the elemental disapate. Belaluur looks to you, "I’ll head to Sheriff’s in an hour. I need to check in on my daughter and the shop.", she quickly mingles with the small departing crowd on the car, getting ready to disembark.
OOC:
Let me know how each of you try to sneak past the guard. I’ll need a group deception or performance check to see how successful you are. Each of you may choose your check.
Nov 23, 2023 11:40 pm
OOC:
the guard isnt boarding/searching the train? We have to walk past them? I was planning to use illusion to look like a crate or something. But that won't work if Vice is moving
Nov 24, 2023 12:03 am
SheK will look like any other leaving and mingle. She does well at not being noticed.
Last edited November 24, 2023 12:04 am

Rolls

Performance - (1d20+7)

(12) + 7 = 19

Nov 24, 2023 12:13 am
"Let me go first, as we discussed."

37 will leave ahead of the others, making no move to conceal himself. He will stay away from the Warforged patrol (not looking at them, but not making it clear he is avoiding them either) as he moves on.

If the Warforged engage him, he will run into town.
Nov 24, 2023 12:16 am
crazybirdman says:
OOC:
the guard isnt boarding/searching the train? We have to walk past them? I was planning to use illusion to look like a crate or something. But that won't work if Vice is moving
OOC:
They’re not boarding. You can still use illusion if you wish. Whether disguising yourself (performance) or distracting somehow (deception).
Nov 24, 2023 5:23 am
MaJunior says:
"Let me go first, as we discussed."

37 will leave ahead of the others, making no move to conceal himself. He will stay away from the Warforged patrol (not looking at them, but not making it clear he is avoiding them either) as he moves on.

If the Warforged engage him, he will run into town.
OOC:
Give me a stealth or deception check to see how well you blend in
Nov 24, 2023 7:16 am
Is anyone sure 37 won't betray us, he is a warforged you know Buff can't recall anyone agreeing with warfoged plans, but he may have missed that.
Dwarf, this time wearing his armor, moves with everyone making sure his steel defender is around. He isn't a great performer, but since group decided to do it this way he is trying to play along

Rolls

Performance - (1d20-1)

(3) - 1 = 2

Nov 24, 2023 11:47 am
Armat had no reason to believe that the Warforged were looking for him, but the encounter with the Blades had him believe that the rest of the group might have had some prior dealings they were, for some reason, not sharing. Thus he believed his best method of preventing a confrontation was not associating himself with the others. He stepped off the train alone and began following the other passengers into town.
OOC:
Not sure if it needs a roll.
Nov 24, 2023 3:15 pm
If only I could whistle innocently...

Rolls

Stealth (DEX) - (1d20+4)

(10) + 4 = 14

Nov 24, 2023 3:33 pm
Vice figures this is a good a time as any to put the cloak of Elvenkind to the test. He waits until no one is around, raises the hood, and dissapears. Then he follows the path of the other passengers that are disembarking.
[ +- ] Cloak of Elvenkind

Rolls

Stealth (advantage w/ cloak) - (2d20H1+6)

(1515) + 6 = 21

Nov 24, 2023 9:22 pm
"This whole thing started when 37, Vice, and I killed some import looking Blade and took their magic cart. 37 didn't hesitate a lot that day, doubt he and them shares the same values."
Kleber assures the dwarf, feeling no need to hide the reason for their bad blood, especially now that new members have also drawn the ire of the warforged extremists after the bar brawl.

Before moving forward, the half-orc murmurs an incantation about blending in while dragging a hand over his face. Kleber's dragonmark glows beneath his touch, and in the blink of an eye, the figure clad in half-plate transforms into a tall human scrapper garbed in tattered hide armor.
OOC:
Casting diguise self
[ +- ] Canny
[ +- ] Disguise Self (Wis)

Rolls

Stealth - (1d20+6)

(14) + 6 = 20

Nov 25, 2023 1:15 am
Peldan had just joined the group yesterday, and it was obvious the warforged had an idea of who they were looking for when they came in to his inn. He didn't want to admit it, but it was quite likely it was his new companions they'd been looking for. Knowing all that, the halfling was confident that there was no reason the he would be a target of these warforged.

He decided to make his way on his own. Not trying to hide, but also remaining as low key as possible so as not to raise suspicion.

Just in case things went south, he took a moment to prepare himself.
[ +- ] Vigilant Blessing
[ +- ] Guidance
Nov 25, 2023 5:17 am
37 makes his way off the train amid the crowd. One of the warforged nods at him and nothing more. The captain goes to stop Buff and his defender, but is distracted by a large, rust Dragonborn behind him instead.

The remainder of your group depart without any notice. Several of the train’s passengers whisper among themselves about the warforged. They filter into the streets and like the many, many scavengers before, most make their way to the Grey Beyond Tavern and its famous job board.

As seen from the train, the usually busy streets of Salvation, are quiet. Despite this, the blacksmith’s forge is burning and the aroma of fresh bread wafts down the street from the bakery. The townsfolk seem to be trying to keep up the appearance of business as usual.
OOC:
The town is yours to explore. Let me know if you want to do anything before Belaluur meets up at Sheriff’s.
Nov 25, 2023 8:32 am
Buff will just visit the blacksmith. As a formal reason - he will ask if blacksmith is interested to buy used/scavenged weapons.
He is actually looking to see if this is "old school" blacksmith or using any new technologies - someone to share experience with and discuss his latest inventions
OOC:
Otherwise no special actions and waiting for story to move to meetup
Nov 25, 2023 3:53 pm
Before meeting back up with everyone, Vice will check in with the seedier denizens of the town. Mostly looking for any useful info on defeating the blades, or assaulting the church.
[ +- ] Thieves' Cant
[ +- ] Criminal Contact
Vice
Nov 25, 2023 7:49 pm
While Vice goes in search of information amongst the 'seedier denizens' of town, Peldan will go to the more 'respectable' parts of town in search of those willing to divulge any rumors related to the warforged in town...and anything else that may be 'rumor worthy'.
[ +- ] Adventurer's Friend
Nov 25, 2023 10:27 pm
Adrianus
Buff enters the smith’s shop and is greeted by an aloof man in his mid thirties. He introduces himself as Adrianus. He’s covered in a fine layer of soot that accents his chiselled features. A set of goggles sits atop his dirty blonde hair. Around Buff, he sees the usual wares of a smith. Half finished swords, an unfoshed plate of some kind. In one particular corner, you see a set of smaller, finer tools and some odd trinkets and gizmos on a short workbench.

When asked if he purchases items, he raises an eyebrow and looks at you closely. "I’m sure you’re aware, any items found in the Grey belong to the Nobles of Breland. Under penalty of law. As I’m sure you’ve seen, business has been slow. I can offer some coin for personal items."

Zodor
Vice passes a residence on the edge of town and notices a symbol in thieves cant that he recognizes as "fence". When he knocks on the door, he’s greeted by a lion shifter. When he recognizes your thieves cant, he quickly invites you in and locks the door. "The Blades were looking for a shifter. Thankfully, it was some sort of reptilian. Still, they don’t really trust me. It may not be wise to be seen in my company.". He lets a short snicker that resonates with a friendly growl at the reference to the church. "Blood of Vol, that one was. Before the Mourning. It is the oldest building in town. No one knows for sure how old. Vassals of Arawai tried to convert it, when Salvation was founded, but quickly abandoned it. That’s where the bell tower came from. Rumour is, there’s old catacombs beneath it. No one has seen them though. The inside is big enough to house that Titan standing up. She’s a fast one as titans go. Quick with her sword. She has her personal guard in there as well. Those ones never come out into the streets."

Aurion Stilts
Peldan notices a House Ghallanda crest abouse the Salvation Hotel and takes a detour inside. A well dressed halfling with dark hair and a long moustache sits at the front desk. You remember meeting him once before in Vathirond. You seem to recall he’s from somewhere up north. "Peldan!", he says brightly. "What brings you down this spur of the lightning rail?"

"Rumours? Well…", he twirls his moustache in thought, "I know they’re not just looking for a cart. These aren’t your usual Lord of Blades followers. I overheard one mention something called ‘the Becoming God’. I don’t know what that means. The gods have been around since before the Three Dragons. You don’t just become one. However, they believe they need something this troupe with the cart found. There are those in town that would help fight.", he stops for a moment, as if caught saying something he shouldn’t have.

"Where are my manners? Would you like a coffee?", he turns to fetch a decanter and a plate of biscuits. "Business has been tough here. Have you heard anything in Vathirond? Perhaps a cart passing through? It might get them to leave us in peace and go on their way."
Nov 25, 2023 11:20 pm
Ser Armat, lightly packed as he was, decided to enter the tavern and see who was in town. At least he didn't expect the Blades there, they didn't need to drink..
Nov 26, 2023 1:20 am
Armat enters The Grey Beyond. Salvation’s primary watering hole for its salvagers. Rough and dirty like the town itself. The majority of the train riders have made their way here

As the paladin looks around, the scavengers are quiet. Most of the tables are empty. An old man sits at the bar, smoking a pipe with a half drink in front of him. A blonde-haired, halfling barmaid, scarred and battle worn, sits behind the bar. An orc with an apron sits in the corner.

The tavern’s common room is built around the salvage board. The heartbeat of the salvage operations. This is where the brokers and others of Salvation post bills for jobs within the Grey.

A few of the newcomers hover around the board.
[ +- ] Job Board Postings
Nov 26, 2023 2:19 am
37 will walk the streets, looking to make mental notes about Warforged patrols -- frequency, routes, anything usable in the coming battle. Perhaps a way to whittle their numbers down.
Nov 26, 2023 2:31 am
MaJunior says:
37 will walk the streets, looking to make mental notes about Warforged patrols -- frequency, routes, anything usable in the coming battle. Perhaps a way to whittle their numbers down.
OOC:
Roll me a perception check
Nov 26, 2023 2:41 am
"Not trust a fence!? Why, I've found fences to be quite reliable. It's the people they work with you gotta keep an eye on." Vice says with a wink.
"Thanks for the info. Me and my friends aim to rid the town of the Blades once and for all. They are just bad for business, legitimate and otherwise.
These catacombs may be the the key to victory here. Any help locating them would be, greatly appreciated"
Vice slides 5 gold to the shifter, puts his hood up, and heads back outside.

Vice sticks to back alleys, trying to find any literal rats that may know of these catacombs.
[ +- ] Speaks with Small Beast
Vice
Nov 26, 2023 2:47 am
OOC:
Rollin'...

Rolls

Perception (WIS) - (1d20)

(17) = 17

Nov 26, 2023 3:18 am
Kleber will check on the sheriff, asking the mans what's the deal with the Blades in town and if he will do anything about them.
Nov 26, 2023 5:34 am
SheK fallows Kleber into the sheriff's office.
Nov 26, 2023 7:25 am
37 spends his time stealthily strolling through town. After the train leaves, the soldiers disperse. The captain joins the patrollers for a short time, then returns to the church along with two others. You recognize a basic military patrol, maintained by three pairs throughout the town. Two captains seems to alternate. The remaining Warforged stay in the church, awaiting their rotation.
Nov 26, 2023 8:22 am
No, I've not been to grey yet. This was just a theoretical question in case I happen to get into a trouble with local bandits and don't want to leave them their swords to keep harassing people Bafrag assured blacksmith.
But I see weapons isn't your only production. Have you got anything to slow down a monster or enemy ? Caltrops or anything modern?
OOC:
If he has I'd buy 2 bags of Caltrops
Regardless that's about everything and Buff moving to sheriff's place
Nov 26, 2023 6:03 pm
Armat calmly walked through the tavern. He stood out of course. Minor nobility normally didn't grace a drinking hole like this. The floorboards creaked under him as he crossed the room. He met the eyes of folks looking at him. The bounty board only got a distant and cursory glance. The jobs offered there were for men more desperate to work than he was. Instead the most value was behind the bar, in the form of the innkeeper. A former soldier, unless he missed his mark. He propped his halberd to the wall and sat on the nearest bar stool and leaned his arms on the bar.
"Got any wine back there that that won't taste like vinegar, soldier?"
Nov 26, 2023 11:41 pm
"Thank you for sharing that, Aurion, it seems quite interesting." He didn't push the man for more. He'd learned that if there were details someone already sharing rumor was willing to part with, they generally did so with little to no prompting. When you push for more, you tend to show your cards before the proverbial hand was done. If there was more he wanted to say on the matter, he would. No need making it known that he was fishing for anything specific.

Then the man offers coffee and biscuits, "Yes, that would be lovely." The man then inquires about Vathirond, "There were a handful of warforged that showed up who seemed to want to cause some trouble, but the town guard came and had them be on their way. As for a cart, the only one's I've seen as of late are the ones delivering product to my inn and tavern. I will be sure to keep an eye out though when I return."
Nov 27, 2023 3:10 am
Sheriff
Kleber, SheK and Buff enter Sheriff’s office and are greeted by a tall warforged, wearing a cowboy hat. His voice is deep and gravely as he introduces himself.

"Name’s Sheriff.", he says "Or, at least that’s the name the town gave me."

You explain that you’re here at the behest of Belaluur to aid in facing the warforged. "Well, we’re a town full of derelicts. These people know how to fight in a bar, not against a squad of soldiers. I’ll take any help I can get."

"Follow me, I have something to show you.". Sheriff bring you through the building to a set of stairs leading to the roof. Concealed from the view of the streets below, Sheriff gives you a glimpse of a cannon. Kleber immediately recognizes it as the broken elemental cannon discovered at the Cyre’s wreck site.

"Bela’s daughter helped fix it and get it back to working order." The cannon faces west down Main Street. You can just see the bell tower of the church in the distance. "Using a siege weapon in town isn’t the best idea, but I thought if we could lure that Titaness into its sights, we might get a lucky shot on her.", he pauses for a moment, "…or put a hole in poor Ms. Moody’s house.", he says with a chuckled. "Any of you ever fire one of these things?"
[ +- ] Elemental Cannon
Roszana Stillbeam
Roszana laughs a hearty bartender’s laugh and says, "Not on your life, Paladin. It’s either vinegar or mead.", she turns to rummage in the bar behind her, "I might have some cooking sherry."

Rats
Vice attempts for the first time to communicate with the rats of Salvation. Trying to convey the idea of catacombs, takes a little while. One of the rats finally takes off scurrying down the street, toward the edge of town.
OOC:
Do you follow?
Nov 27, 2023 8:07 pm
Vice takes a brief moment to ponder on how his life's choices have led him here. He takes a deep breath, and follows the rat that is scurrying away.
Vice
Nov 28, 2023 10:36 am
Buff is delighted about the Elemental Cannon: I've maintained some canons during the war. Operating them don't take a skill just luck. But a three man team.
OOC:
as a player I assume so since it's to hit does not depend on dex

Would any of your mentioned derelicts be able to operate this cannon?

In any case he would wait for whole team to arrive and decide on further actions.
Nov 28, 2023 1:05 pm
Nictorah says:
Roszana laughs a hearty bartender’s laugh and says, "Not on your life, Paladin. It’s either vinegar or mead.", she turns to rummage in the bar behind her, "I might have some cooking sherry."
"I'll have the mead if it's cold." Armat patiently smiled and let the bartender do her rummaging. He had noted she had picked up on him being a paladin, just as he had her military background. Sharp eye, that one. Which fits a bartender of course. He made a casual glance over the bar to make sure not too many folk were prying their ears.
"Heard on the way here that you have some local trouble that came wandering out of the mist.."
Nov 30, 2023 6:57 am
Rat
The rat scampers down an embankment, disappearing into a pile of rocks in a small alcove. The church and its warforged sentries loom a rather short distance away.
OOC:
Roll me a stealth check to see if the soldiers notice you.
Roszana Stillbeam
"One cold mead, coming up.", she pours the honey wine casually, but quietly says, "Aye, there was group of scrappers. Got themselves a bit of attention. Never thought the Blades the type to take things personally."

Sheriff
"Belaluur would have my armour for saying this out loud, but her daughter, knows her way around these types of contraptions."

Aurion Stilts
The tavern keeper nods his head, "Yes, well that’s good to hear. Perhaps when you return to Vathirond, you could keep me posted on the goings on there. Such a dusty town, Salvation. The gossip is simply dreadful."
Nov 30, 2023 10:42 am
Armat leaned forward with interest. Was this about the changeling again? Or perhaps his new companions?
"Personally? What happened? Did someone tick them off?"

Roszana Stillbeam

Nictorah

Nov 30, 2023 1:56 pm
Roszana Stillbeam
Roszana shrugs as she pushes Armat’s drink to him, "I don’t know much about warforged, or the Blades. Whatever they are." She leans on the bar as she continues, "But I’ve been watching people all my life. You don’t hold a town like ours hostage for some lightning wagon. Either there’s something bigger they’re after, or its personal and they’re here to avenge the Blades those scrappers killed. Either way, that’s a different type of warforged than I’ve ever known."

She straightens back up and adjusts her shirt, "Doesn’t matter what they’re after though. If you’re a scrapper here, we don’t sell you out. Even if you’re new, Paladin. It’s bad for business.", she says with a wink. "I’m Roszana. You got a name Paladin?"
Nov 30, 2023 2:51 pm
"Armat ir'Vallam, knight of Krynn. Not your typical scrapper." The paladin smiled politely as he put a sovereign on the bar.
"I have come to see what has become of my old enemy. Joining some experienced scrappers, as you call them, will allow me to see what's left of the land I fought for. Although I already know it to be little to look at.."
Nov 30, 2023 3:56 pm
Shek says, "I do think that weapon has got to hurt."
Nov 30, 2023 4:06 pm
Vice looks around before attempting to follow the rat. "Oh well, I've come this far . . ."

Rolls

Stealth (advantage w/ cloak) - (2d20H1+6)

(511) + 6 = 17

Nov 30, 2023 7:43 pm
Aurion Stilts says:
The tavern keeper nods his head, "Yes, well that’s good to hear. Perhaps when you return to Vathirond, you could keep me posted on the goings on there. Such a dusty town, Salvation. The gossip is simply dreadful."
Finishing the last gulp of his coffee and with no biscuits remaining, Peldan replies, "If I cross paths with any rumors back home, I will be sure to send word to you of them, my friend!", Peldan says this with a warm smile and a hearty chuckle.

He then states, "Unfortunately I must be going old friend, but perhaps our paths will cross yet again before I depart for home."

Peldan stands and prepares to depart in search of the others.
Last edited November 30, 2023 7:44 pm
Nov 30, 2023 10:59 pm
GeneCortess says:
Shek says, "I do think that weapon has got to hurt."
"Will definitely do more than just hurt." Kleber remarks, eyeing the cannon with a grin. "Forget burning down the place, this will handle things pretty nicely."

Moving closer he peers into the weapon's barrel. "How much ammo do we have to fire it Sheriff?"
Dec 1, 2023 3:40 pm
37 will complete his rounds, and eventually head to meet up with the Sheriff.
Dec 2, 2023 9:08 pm
Rat
The small, nimble gnome is able to sneak from rock to shrub and follow his rat friend without drawing attention. He sees the rat skitter into a narrow hole that drops straight down into darkness. He stops a short way in on a tiny ledge and turns to look up at Vice expectantly. It should fit a gnome easily. A larger person may have some difficulty getting through.

Sheriff
"Adrianus has been discreetly bringing me a cannon ball at a time. He’s managed to forge six so far without drawing attention.", he scratches at the wooden fibres of his neck, "Don’t exactly have a lot of materials coming into town right now either. Sneaking iron from Colton’s scrapyard has been… tricky. Kalli has helped a lot with that. Have you met her?"

Roszana Stillbeam
"Pleasure to meet you, Armat ir'Vallam, knight of Krynn.", Roszana leans in close as she reaches for the coin and whispers, "If you’re going to throw your lot in the town’s folk, you have my sword…", she nods at the orc in the apron, who you realize is sitting casually, but watching closely, "…and his."

The orc subtly nods his agreement.

Aurion Stilts
"Farewell Peldan. I’ll be seeing you.", he says with a grin.
Dec 2, 2023 10:23 pm
Armat returns a grave nod of respect.
"I came with others. I have urged them not to act until we have a plan to deal with the titan. I was thinking of a defensive position..."
Dec 3, 2023 4:31 pm
Vice looks over his shoulder then back at the rat. He's not sure where creature is leading him, and doesn't have time to talk to the team, not that they could follow on this ledge anyway. He takes a deep breath "Onward my furry friend" he says to the rat. Hoping his team doesn't think he abandoned them.
Vice
Dec 4, 2023 6:00 am
The rat darts into the darkness below with Vice climbing down after him. He enters a dark chamber below. The light from the shaft fills the room with dim light. The little gnomes keen eyes quickly adapt to the light and around him. He finds a partially collapsed room with a number of sarcophagi.

A faint clicking sound can be heard in the chamber. Followed by a scraping of stone on stone. Vice’s rat turns tail and scurries back up the shaft as a skeleton hand emerges from the sarcophagus and begins pushing the lid off.
[ +- ] Map
Dec 4, 2023 5:20 pm
MaJunior says:
37 will complete his rounds, and eventually head to meet up with the Sheriff.
With his background in Cyre, 37 recognizes the routine patrol method the warforged guard are using in town. Having gathered this insight, he makes his way to Sheriff’s.
OOC:
If you decide on an urban assault, 37’s information will give a surprise round on the warforged patrol.
Dec 4, 2023 8:06 pm
Having gathered some seemingly interesting intel, Peldan makes his way to Sheriff's.
Dec 4, 2023 9:53 pm
Not eager to shake hands with any skeletons, Vice lifts his hood, and
Vice
hurries to cover the distance of the room he is in.
OOC:
hoping to get to those stairs at the bottom (assuming those are stairs)
edit: oof, will use inspiration to reroll
Last edited December 4, 2023 9:54 pm

Rolls

Stealth (advantage w/ cloak) - (2d20H1+6)

(14) + 6 = 10

Stealth reroll (advantage w/ cloak) - (2d20H1+6)

(72) + 6 = 13

Dec 5, 2023 4:08 am
The skeleton, still in its sarcophagus, did not notice the gnome dash quietly across the room. From the doorway, he gets a bit of cover, just as the skeleton begins to sit up, bones creaking and popping.

Vice makes across the room to find a short flight of stairs that lead to another darkened chamber. The light from the shaft does not reach this room. The gnome’s keen eyes have more difficulty adapting to the total darkness, but he can make out another short flight of stairs to the left that leads up to a door. Across the chamber is a locked heavier door. To the right, a large ornate locked door.

Another stone, scraping sound begins in the chamber behind you. Followed by cracking and bumping coming from all the sarcophagi in the crypt.
[ +- ] Map
Dec 5, 2023 1:51 pm
Vice tries not to let his curiosity get the best of him. Who could resist locked doors? But he needed to remain on task, trying to find another entrance to the warforged base. He head toward the stairs.

Vice
Dec 6, 2023 4:21 am
Vice makes it to the wooden door and finds it locked. He hears another lid crash to the floor. The hollow clacking of bone on stone begins to echo in the crypt behind him. Still more stone lids grind from their old cases.
OOC:
Roll me a perception check
[ +- ] Map
Dec 6, 2023 6:38 am
As he listens to what he fears is the sound of crypts opening, Vice is starting to doubt the wisdom of following rats into underground passages. 'Looks like its locks all around' he thinks, as he fumbles for his tools.

Vice
Last edited December 6, 2023 6:38 am

Rolls

Perception - (1d20+0)

(6) = 6

Dec 7, 2023 1:33 am
Distracted by the continued clattering in bone in the next room, Vice races to pick the lock on the door.
OOC:
Lock has a dc of 15, I’ll give this last turn before they start to come in the room.
Dec 7, 2023 5:06 am
Vice nervously works with his tools, hoping that whatever is on the other side of the door is less dangerous then the undead. "Steady, steady, just like old times." he thinks
Vice

Rolls

Lockpick: Dexterity + 2x proficiency (expertise) - (1d20+4+4)

(18) + 8 = 26

Dec 7, 2023 6:09 am
Vice deftly unlocks the door with ease and darts through, only to find himself staring at another rattling sarcophagus. To his left is a locked door. To his right, a narrow hallway with several alcoves and stone crypts. A short distance up, the passage widens into a stone chamber. The end of the hall breaks to the right, about forty feet away.

In the darkness, Vice’s eyes cannot pick out much detail, but the sound of scratching and clawing echoes all around him. Through the stairway behind him, two dusty, grey skeletons enter the room. Their empty, black eye sockets begin to scan the chamber the gnome left behind. Rusty swords in hand, searching for something. Or someone.
[ +- ] Map
Dec 7, 2023 5:04 pm
What started as a perfectly reasonable reconnaissance mission following a rat, has turned into a race for survival. Not wanting to push his luck with another lock, Vice heads full speed down the hallway.
OOC:
If I can, I'll use bonus/cunning action to cover more distance
Vice
Dec 7, 2023 6:12 pm
Vice barrels down the hallways, hearing more and more crypt lids begin to scrape. The clattering of bony fingers and clanging of metal eminantes from every sarcophagus he passes. To his left, a set of stairs goes downward and he presses on. Two chambers, three chambers. The cacophony is terrifying. At the end of the hall he sees a set of steep stairs spiraling upward. Without hesitation, he dashes up the stairs to find they disappear into a stone ceiling above.
[ +- ] map
OOC:
I’ve allowed two turns of actions / bonus actions to get you here. That’s two normal movements and two dashes, plus a cunning action to get another movement. This is your last turn before the skeletons have all risen and begin their hunt.

Roll me a stealth check to see how quiet you were as you dashed past them all.

Also, give me a perception check with disadvantage.
Dec 7, 2023 7:33 pm
'okay Vice, don't think about all the extra crypts you've passed, just focus on the task at hand' He thinks, worrying he might be losing it.
OOC:
thanks, is this stone ceiling a dead end?
Vice

Rolls

Stealth (advantage w/cloak) - (2d20H1+6)

(915) + 6 = 21

Perception (disadvantage) - (2d20L1+0)

(109) = 9

Dec 7, 2023 7:49 pm
The little gnome is certain he was stealthy enough to evade the hoard of skeletons. Down below, the undead do not seem to be headed his way.

Vice knows that based on the halls he’s seen so far, this must be the entrance to the catacombs. However in the panic and rush, where the entrance leads outside and how to open it, eludes him.
OOC:
Since your stealth doubled their perception, your sneaky self has bought a full turn
Dec 7, 2023 9:16 pm
Not seeing another option, and not willing to risk going back and search the locked rooms, Vice lights a candle, and looks around.
Vice

Rolls

Perception - (1d20+0)

(15) = 15

Dec 7, 2023 9:53 pm
In the light of the candle, a flicker of red immediately catches Vice’s eye. A red gem gleams, clutched in the jaws of an iron dragon skull set into the stone wall.

The light from the candle does not travel far past the corner and the shuffling sounds of the skeletons below do not seem to change.
Dec 7, 2023 9:58 pm
Vice will try to move or manipulate the iron dragon skull. If nothing happens, then he'd try to remove the gem.
Vice
Dec 7, 2023 10:33 pm
When Vice touches the gem, it flashes red for a moment and he is blinded momentarily by the daylight pouring in from the edges of the slab as it rises up. Despite the size and apparent age of the slab, it moves silently out of the way.

Vice finds himself in a room with two doors. Based on the light entering the room, the one in front of him leads outside, the other, into the building. The light spilling down the staircase seems to have caught the skeletons’ attention.
[ +- ] map
Dec 8, 2023 8:12 pm
Hoping to take the arget off of himself Vice cast minor illusion, copying the voice he recalls from the captain of the blades at the barfight help! Ambush.. skeletons. Then risk casting another illusion to disguise himself as a box, a very plain box off to the side of the room.
OOC:
as soon as its safe to leave, or undage tp stay, hell make a break forbthe door that leads outsode, try to get his bearing, and meet up with the others.
Dec 8, 2023 10:46 pm
As Vice casts his illusory voice, he hears voices in the next room. He moves to conceal himself as footsteps approach. To his surprise, the trap door closes seamlessly into the floor without a trace.

A moment later, a large warforged kicks the door open. He scans the room, his glowing blue eyes in stark contrast to the hollow black eyes of the skeletons. After a moment, he shakes his head and retreats, "I’m telling you, this place is haunted…", he says to someone on the other side of the door. A loud, mocking laugh is heard as the Warforged leaves the room, "You know as well as I do, ghosts exist! You heard, right ma’am?"

As the door closes, you can hear the muffled sounds of an argument. As the illusion wears off, the gnome bolts from the back door. The effects of the cloak continue from inside the catacombs and Vice is able to sneak out of the church as the guard rounds the corner. He bolts back down the embankment and out of sight. The little rat runs up to him with a nervous squeak.
Dec 8, 2023 11:07 pm
"Oh, sure, now you're back. Although you bolting probably makes you smarter than me. Thanks for your help little one." He give the critter a scratch on his back, and one of his ration bars. Then Vice heads to find some more lively, human companions.
Dec 9, 2023 6:23 am
The little rat happily accepts Vice’s scitches and takes to chowing on the ration as the gnome walks away.

He runs into Belaluur as she arrives at Sheriff’s office. She takes in his dusty appearance, "Well, hello dear. I trust you had a moment to relax.", she says with a sly grin and continues inside.
OOC:
I believe that’s everyone at Sheriff’s office. Go ahead and hatch your plan. Sheriff and Belaluur are there to answer any other questions.
Dec 9, 2023 7:06 am
Vice wants to ask Belaluur about her ear, but has no time, as he has to pass on his intel, and see what the other have learned. Vice tell them of his misadventures, that only the smaller of them can take the path he did, that the Blades may think the church is haunted, and ask who gets to fire the canon?
Dec 9, 2023 4:38 pm
"Blood of Vol, they only call a place holy if it has skeletons buried in it." Kleber shakes his head, hearing Vice's tale.

"Thought the Blades might've snagged you, Vice, seeing as you didn't show up. Glad I was wrong. Guess only you and Buff could slip through the basement." He strokes his chin. "You said a warforged was talking with their boss near the catacomb entrance, right? Any idea which wall is close to it? We could bring it down, get the jump on the giantess first, and maybe even trap her under the rubble."
Dec 9, 2023 6:46 pm
Below is a recap to let me know what was said at Sheriff place.
____________________________________________________________________________

Kleber, SheK and Buff enter Sheriff’s office and are greeted by a tall warforged, wearing a cowboy hat. His voice is deep and gravely as he introduces himself.

"Name’s Sheriff.", he says "Or, at least that’s the name the town gave me."

You explain that you’re here at the behest of Belaluur to aid in facing the warforged. "Well, we’re a town full of derelicts. These people know how to fight in a bar, not against a squad of soldiers. I’ll take any help I can get."

"Follow me, I have something to show you.". Sheriff bring you through the building to a set of stairs leading to the roof. Concealed from the view of the streets below, Sheriff gives you a glimpse of a cannon. Kleber immediately recognizes it as the broken elemental cannon discovered at the Cyre’s wreck site.

"Bela’s daughter helped fix it and get it back to working order." The cannon faces west down Main Street. You can just see the bell tower of the church in the distance. "Using a siege weapon in town isn’t the best idea, but I thought if we could lure that Titaness into its sights, we might get a lucky shot on her.", he pauses for a moment, "…or put a hole in poor Ms. Moody’s house.", he says with a chuckled. "Any of you ever fire one of these things?"
_____________________________________________________________________________________________

Buff is delighted about the Elemental Cannon: I've maintained some canons during the war. Operating them don't take a skill just luck. But a three man team.
OOC:
as a player I assume so since it's to hit does not depend on dex

Would any of your mentioned derelicts be able to operate this cannon?

In any case he would wait for whole team to arrive and decide on further actions.
________________________________________________________________________________

"Belaluur would have my armour for saying this out loud, but her daughter, knows her way around these types of contraptions."
___________________________________________________________________________________

Shek says, "I do think that weapon has got to hurt."
_____________________________________________________________________________

"Will definitely do more than just hurt." Kleber remarks, eyeing the cannon with a grin. "Forget burning down the place, this will handle things pretty nicely."

Moving closer he peers into the weapon's barrel. "How much ammo do we have to fire it Sheriff?"
______________________________________________________________________

Sheriff "Adrianus has been discreetly bringing me a cannon ball at a time. He’s managed to forge six so far without drawing attention.", he scratches at the wooden fibres of his neck, "Don’t exactly have a lot of materials coming into town right now either. Sneaking iron from Colton’s scrapyard has been… tricky. Kalli has helped a lot with that. Have you met her?"
___________________________________________________________________

Break Restarting

I believe that’s everyone at Sheriff’s office. Go ahead and hatch your plan. Sheriff and Belaluur are there to answer any other questions.
________________________________________________________________________

Vice wants to ask Belaluur about her ear, but has no time, as he has to pass on his intel, and see what the other have learned. Vice tell them of his misadventures, that only the smaller of them can take the path he did, that the Blades may think the church is haunted, and ask who gets to fire the canon?
_________________________________________________________________________________

"Blood of Vol, they only call a place holy if it has skeletons buried in it." Kleber shakes his head, hearing Vice's tale.

"Thought the Blades might've snagged you, Vice, seeing as you didn't show up. Glad I was wrong. Guess only you and Buff could slip through the basement." He strokes his chin. "You said a warforged was talking with their boss near the catacomb entrance, right? Any idea which wall is close to it? We could bring it down, get the jump on the giantess first, and maybe even trap her under the rubble."
_____________________________________________________________________________________________________

Shek just adds in, "More information we can use to our advantage."
Dec 9, 2023 10:31 pm
"I would sleep easier knowing the Titaness was defeated. I prefer trying to draw her out into the open and letting Sheriff show her might of the elemental canon. . . Come to think of it, have any of the townspeople mentioned actually seeing the Titan's leader? "
Dec 10, 2023 9:01 am
I'd prefer start by bringing down blade patrols one-by-one Buff suggest divide-and-conquer approach

He asks Belaluur: Would your daughter and two more volunteers be willing to assist with cannon once the streets are secure?
Adrianus left a very good impression Bafrag thinks would be great to have him and two more persons operating the cannon while we entice titan.
OOC:

If 37 share the info he gathered we may even wait next train to also kill The captain who joins the patrollers for a short time - I mean - before fighting big boss
Dec 10, 2023 1:55 pm
Peldan listened to the others, waiting for an opportune time to speak. When that opportunity arose, he spoke:

It seems that the warforged, that hunted all of you down and confronted you at my inn, were looking for something more than just your cart. Apparently the lot of you found something that they "need".

One of the warforged here was overheard speaking about some one they referred to as "The Becoming God". My guess is that this 'item' is something they need to assist this God in its 'becoming'. Any idea what that 'item' might be?

According to my source, there are those in town that would help fight, should they be needed."
Dec 10, 2023 11:38 pm
"I admit to being unattentive to details, but I don't recall anything that could assist in 'god becoming'.

Noble of the townspeople to help, but I'd rather they didn't get hurt helping clean up our mistakes. Maybe they could be a distraction or diversion in our plan?

What is our plan by the way?"
Vice ask
Dec 11, 2023 10:45 am
"Not exactly plan, more of an aim to hit their leader with our new toy." Kleber points with his thumb toward the cannon. "As Buff said, we'll need to clear the streets to aim it properly, then draw the target out. I guess me, you or 37 could serve as bait, the Blades are here after our asses after all"
Dec 11, 2023 2:45 pm
"I will go."

The comment is simple, but 37's tone is resolute.
Dec 11, 2023 4:16 pm
Sounds like a good plan. Should be too hard to find their leader.
Dec 11, 2023 4:20 pm
37 shares the patrol information he gathered during his earlier walk, and follows up with a question:

"Do we still wish to ambush patrols to thin their numbers?"
Dec 11, 2023 4:46 pm
Vice is playing with a chakram, balancing it on the back of his hand, but he speaks up at 37's question. "Maybe we can leave that to the townspeople that volunteer? That way we can put our full effort toward the leader and her personal guards, and we won't alert them to our presence, if we haven't already."
Dec 11, 2023 6:27 pm
37 shakes his head. "I would prefer not to involve the townsfolk. They are in this situation at least in part due to us, and I do not feel right asking them to assist in fixing a problem we created."
Dec 11, 2023 6:42 pm
Vice has moved to trying to balance his weapon on one of his knees. But sees the truth in 37's words. "How many patrols are there? Are there enough of is to split up, hit all the patrols, then meet at the church?
Or should those of us the Blades know of head straight to the church, using Kleber's bait plan?"
Dec 12, 2023 2:41 am
GreyWord says:
He asks Belaluur: Would your daughter and two more volunteers be willing to assist with cannon once the streets are secure?
Adrianus left a very good impression Bafrag thinks would be great to have him and two more persons operating the cannon while we entice titan.
Belaluur
"Garundah?", Belaluur folds her arms and gives Sheriff a look, "I don’t know what this bucket of bolts has been telling you.."

Sheriff
Sheriff calmly raises his hand to shush the goblin mother, "You know as well as I do, she’s old enough to make up her own mind. She’s nearly sixteen. She’s skilled. She’s even teaching Adrianus a thing or two. Besides, as I’ve been told, you’d already lost your ear by her age."

Garundah
A skinny, energetic goblin leaps from behind the counter onto the top. Her goggles pulled over her eyes, she brushes her red hair out of face. "Thanks Sheriff. I’m glad to help!", she looks to Buff, "You sure you don’t want to be up there with me, Tinker?"

Belaluur, just sits there steaming in silence for a moment.
Dec 13, 2023 6:23 am
How about: I stay with cannon team. Should titan get close I cover retreat. I want to believe my armor can handle some beating. And bet we will take her out before that even happens.

Buff would also suggest that Garundah will hate to miss seeing cannon in action. I mean she would probably be angry for a decade if that's her first big artifact, wouldn't she?
Dec 13, 2023 2:00 pm
"If I were to offer something resembling a plan..." 37 begins, "It would be this..."

He repositions himself as he talks, so he can see everyone gathered. He uses the movement as a chance to finalize his thoughts. "A crew stays here with the cannon. The rest of us pick an avenue of approach, based on the patrol paterns observed, that would allow us to engage patrols as we move to the church.

Once the fighting starts, that's it. Cat and mouse is likely over -- odds are we won't be able to vanish and surprise the next patrol. That said, we ambush whoever we can. We whittle down their numbers, as we move towards the main force.

If, by some divine intervention, they haven't moved out of the church by the time our band arrives... you all hang back. I'll go forward as bait to attempt to set up the cannon shot. And then... well, then we see what happens.

I would also like to point out the statistical probability of this plan surviving first contact with the enemy is minimal. To that... we all have a general understanding of what needs to happen. We can improvise."


With that, 37 falls silent and waits for feedback, dissension, other ideas, or whatever else the group has.
Dec 13, 2023 2:33 pm
Vice only adds "Seems like the culmination of this plan is hitting the Blades leader eith the canon. So can we have some sort of signal when thats about to happen? I'd like to be out of the way when that canon goes off."
Dec 13, 2023 3:50 pm
"That's why, ideally, I'm serving as bait while you all hold back. Everyone rushes in after the shot."
Dec 13, 2023 5:42 pm
"Sounds good to me. Who's going, who's staying with the canon, and which way to the guard patrol we are going to hit first?" Vice asked, determined to see this through.
Dec 13, 2023 5:59 pm
Being "the new guy" and knowing how some of them felt about his having come with them, Peldan doesn't interject but rather waits to see where the others want him to be.
Dec 13, 2023 7:04 pm
[ +- ] Salvation Map
OOC:
Here’s something to help visualize the town. Took me awhile, sorry for being quiet to finish it.
Battle coordinates may be fun… we’ll figure it out.
Dec 13, 2023 8:12 pm
Garundah need one more person besides me to operate cannon. Sheriff? My baby will assist you in the field. If it is destroyed I can patch it back no problem.
OOC:
Buff just like Peldan will not assume any sort of leadership with regards to planing.

As a player however I would like to suggest a choice that I see a better fit to 5e mechanics than partisan war against patrols:

1. Surround and fight blades when they return from next train inspection.
2. Setup cannon on a direct line of sight to the church and...
[ +- ] Visual
Dec 14, 2023 9:42 pm
"I can join in with the cannon, maybe even pepper them with arrows if it runs out of ammo." Kleber volunteers with clear enthusiasm in being able to operate the weaponry. "But we'll need to drag the thing along the street to get a clear line of sight, which means dealing with the patrol or risking a flank while aiming."
OOC:
Don't think there will be a next train inspection for a while. We fought their scouts at the bar, they should know by now something is up as those warforged didn't report back.
Dec 15, 2023 1:30 am
I will stand guard with the cannon. She has her longbow out and an arrow knocked ready for the first warforge she sees.
Dec 15, 2023 6:01 am
Garundah do you mind to use cannon today? I would like to give you 100 gp as compensation for the ammo.
Last edited December 15, 2023 6:43 am
Dec 15, 2023 6:33 pm
Vice notices everyone seems to be making their final preparations, and he does the same. Checking his chakram, and other assorted gear. "Well, 37, you've been watching the patrols right? So where do we hit first? I'll follow your lead."
Dec 16, 2023 2:02 am
Sheriff
Sheriff gestures out the window to the patrol walking around the corner from Main Street and heading down to the train platform. "There go the the patrol.", he says with a headshake.

It dawns on 37 that based on his observations, the second patrol would be on the other side of town.

Belaluur
Belaluur calms down for a moment, "As long as you keep your skinny butt on that roof and out of the fighting, I won’t skin you alive.", it’s clear the goblin mother is not joking.

Garundah
"Deal!" and Garundah jumps down from the counter.

"I’ll get it loaded, just in case." and she bolts up the stairs to the cannon.
[ +- ] Map
Dec 16, 2023 2:16 am
Peldan waits to be assigned to a task.
Dec 16, 2023 9:21 am
Have to see that Buff note trying to catch up with Garundah.
He manage to add Belaluur, I will make sure of Garundah's safety. House Kundarak knows all about safety. as he moves up the stairs and disappear.
Dec 16, 2023 11:57 am
"Guess that's our plan for the hunt. Let's take care of the Blades now while they're closer?" the half-orc asks, eyes trailing the Blades that the Sheriff pointed out.
Dec 16, 2023 3:03 pm
37 looks out the window. "No time to prepare. Let's let them pass so we can set up a proper ambush... the other patrol should be on the other side of town, giving us time. We want people both in front of and behind the patrol for the surprise."

Sheriff

Nictorah

Dec 17, 2023 4:21 pm
Sheriff
"I see what you’re getting at, 37. I’ll distract them in front of The Grey Beyond. They hate me anyway. Use the alley to go around."

37 knows that there will not be much time to move. If the ambush is going to happen, it has to happen now. Sheriff steps out the door and quickly strides down the avenue.
[ +- ] Map
Dec 17, 2023 4:33 pm
"That wasn't -" When Sheriff walks out the door, 37 falls silent and heads out as well, intending to cut behind them as suggested.
Dec 17, 2023 6:59 pm
Vice will follow 37, ready to back him up. He may be waaaay back, but Vice will be there.
Dec 17, 2023 8:53 pm
"The sooner we handle them, the quicker we can set up the cannon." Kleber says rolling his shoulder and following behind 37.
Dec 17, 2023 9:50 pm
Vice calls back to the rest of the group, "We dont really have a leader in our group. This battle seems like it will be much tougher than the bar fight. If you want to join the fray, just fall in wherever you feel you skillset helps the best."
Dec 17, 2023 10:40 pm
SheK adds in, "Sounds like a plan." She is ready for some fray action.
Dec 18, 2023 2:53 am
Peldan follows as well.
Jan 5, 2024 4:04 am
Sheriff crosses the street from the Grey Beyond and begins his distraction with a loud argument with the two patrollers. Armat overhears the Sheriff’s boisterous voice through the front door of the Tavern.

37, Vice and Shek quickly and quietly sprint around the back of the Salvation Times. 37 hides in the narrow space between the Times and a small house. Vice and Shek take cover on the street side. Kleber and Peldan set up between the Tavern and the jailhouse, watching the exchange become more heated. 37 knows they don’t have much time if they want to avoid detection.
[ +- ] Map
OOC:
Let’s roll some initiative. You’ll have a surprise round for this one. You also have four rounds before the other pair of patrollers are close enough to hear you.
Jan 5, 2024 4:57 am
Vice tries to get ready for the upcoming tussle. He says softly "Remember, don't get stabbed this time"

Rolls

Initiative - (1d20+4)

(13) + 4 = 17

Jan 5, 2024 4:57 am
"Let's go."

Rolls

Initiative - (1d20+2)

(7) + 2 = 9

Jan 5, 2024 5:21 am
Ready for action. INIT 12
Last edited January 5, 2024 5:21 am

Rolls

INIT - (1d20+1)

(11) + 1 = 12

Jan 5, 2024 1:09 pm
Initiative roll - ouch
Last edited January 5, 2024 1:10 pm

Rolls

Initiative - (1d20+3)

(2) + 3 = 5

Jan 5, 2024 2:13 pm
Kleber draws his hand crossbow and nods to Peldan.
[ +- ] Dread Ambusher
Last edited January 6, 2024 3:33 pm

Rolls

Initiative - (1d20+4+2)

(13) + 6 = 19

Jan 6, 2024 3:45 pm
Kleber creeps through the building's shadows, pressing close to its wall. He aims his crossbow carefully at the nearest warforged, taking his time to target the gaps between the foe's plates and triggers the mechanism thrice before slipping back out of sight
OOC:
Sorry, only noticed now I'm first on the Initiative.
-Shoot patroller on G15
-Dread Ambusher gives me a second attack
[ +- ] Dread Ambusher
-BA to shoot him again
If any attack hits I will use Favored Foe
[ +- ] Favored Foe
-Move to L23

Rolls

repeater crossbow - (1d20+6, 1d6+2)

1d20+6 : (18) + 6 = 24

1d6+2 : (1) + 2 = 3

repeater crossbow (Dread Ambusher) - (1d20+6, 1d6+2+1d8)

1d20+6 : (6) + 6 = 12

1d6+2+1d8 : (1) + (7) + 2 = 10

repeater crossbow (BA) - (1d20+6, 1d6+2)

1d20+6 : (19) + 6 = 25

1d6+2 : (2) + 2 = 4

Favored Foe dmg (only applies once) - (1d4)

(3) = 3

Jan 6, 2024 4:30 pm
OOC:
Armat has yet to roll, but we’ll get started.

Rolls

Secret Roll

Secret Roll

Sheriff initiative - (1d20+5)

(3) + 5 = 8

Jan 6, 2024 5:04 pm
[ +- ] Map & Initiative
Kleber catches the closest patroller in the back with two clean shots. He lets out a loud grunt of pain. The other patroller looks at his partner, head tilted in confusion. Sheriff looks just as surprised as the two warforged.
OOC:
Vice is up with Shek on deck.
Jan 6, 2024 5:39 pm
Vice will try to get closer to the action, but still stay out of sight
OOC:
move to d8 please using Cunning Action to Dash
Jan 6, 2024 6:02 pm
[ +- ] Map & Initiative
Vice makes it to the other side of the street and takes cover behind the house.
OOC:
Shek is up with 37 on deck.
Jan 6, 2024 6:52 pm
SheK moves to H2 and fires longbow at Patroller 2 with short range. (SheK is not good with a longbow but she gave it a try.)

She will use Favored Foe & Dreadful Strikes with that attack if it hits. Not to worry. 5 to hit means she missed.

Marked off an arrow. No plans to try to recover even if it is allowed. SheK has 19 more.
Last edited January 6, 2024 6:56 pm

Rolls

Longbow, Damage, Favored Foe, Dreadful - (1d20+3, 1d8+1, 1d4, 1d4)

1d20+3 : (2) + 3 = 5

1d8+1 : (7) + 1 = 8

1d4 : (1) = 1

1d4 : (1) = 1

Jan 6, 2024 7:25 pm
[ +- ] Map & Initiative
The arrow slices through the air as the patroller stumbles form the first two of Kleber’s bolts. The arrow sails off into the distance.
OOC:
37 is up with Sheriff on deck.

Arrows are absolutely recoverable. Half of ammunition found with a minute of searching if I remember RAW correctly.
Jan 6, 2024 7:37 pm
OOC:
SheK really hates her bow and care the less about arrows. For some coin she can get more but not likely ever to have to. So, she will not even take the one minute to look. That is just the way she is. Lazy that way. Thanx for the offer.
Jan 7, 2024 2:59 pm
37 strides out far enough to get a line of fire on the same patroller Kleber shot, the node on the center of his chest crackling before it discharges its energy.

Rolls

Attack (Lightning Launcher) - (1d20+6)

(2) + 6 = 8

Damage (Lightning) - (2d6+4)

(46) + 4 = 14

Jan 7, 2024 11:22 pm
[ +- ] Map & Initiative
37’s blast streaks past the patroller.

Sheriff takes a step away and draws his elemental hand cannon and fires once at each of the warforged. He hits the first one and misses the second. He then backs away down the street toward the jailhouse.
OOC:
Peldan is up, with Kleber on deck to start round 2.

37, let me know where you wanted to be.

Rolls

Elemental hand cannon, damage P1 - (1d20+8, 1d8+5)

1d20+8 : (16) + 8 = 24

1d8+5 : (1) + 5 = 6

Elemental hand cannon, damage P2 - (1d20+8, 1d8+5)

1d20+8 : (1) + 8 = 9

1d8+5 : (6) + 5 = 11

Jan 7, 2024 11:49 pm
OOC:
Just a matter of interest. Did our dear sheriff cause an AOO for backing away from combat when adjacent to it. Gotta love maps.
Jan 8, 2024 12:45 am
OOC:
No AOO during a surprise round
Jan 8, 2024 2:10 am
OOC:
I think F6.
Jan 8, 2024 5:45 pm
Suddenly feeling quite stupid for not having thought to buff up his defenses (beyond wielding the familial shield that had been handed down his family line for generations) prior to getting himself engaged in combat, Peldan quickly stole himself long enough to focus inwardly and access the fell powers that flow within him. As he connected with it, he instructed it to do his bidding and in but a fraction of a moment his body was surrounded by protective force comprised entirely of eldritch energy.

OOC: invoked Shadow Armor (8 hour duration) - AC 18 - I decided that such an error was quite appropriate for a man new to adventuring.
Jan 9, 2024 7:17 pm
[ +- ] Map & Initiative
As the innkeeper’s magic begins to take effect, the surrounded Warforged soldiers begin scrambling to get themselves together.
OOC:
Kleber is up, with Cice on deck.

Any movement for Peldan?
Jan 9, 2024 8:47 pm
OOC: He will move 5' north and use the corner of the building for some cover that he can look around as needed down the road toward the patrol.
Last edited January 9, 2024 8:48 pm
Jan 9, 2024 10:46 pm
OOC:
Sorry, was keeping my eye on OOC, not IC, because I had rolled there.

Rolls

Initiative - (1d20-1)

(19) - 1 = 18

Jan 9, 2024 10:51 pm
OOC:
No worries at all. Thought we’d lost you. 18 puts you second in initiative order. You may take two rounds on your turn to catch up, if you like. Throw some flavour on it :)
Jan 9, 2024 11:07 pm
Leaning against the wall, Kleber clicks his tongue upon hearing the sounds of battle.
"Guess them falling to quick, quiet ambush was too much to ask of those warforged?" he says to the small man moving to his side before approaching the corners and extending his arms to hit the same enemy with bolts and retreating.
OOC:
Move to J23
Action Shoot Patroller 2
BA handcrossbow on Patroller 2 again

Rolls

repeater crossbow - (1d20+6, 1d6+2)

1d20+6 : (19) + 6 = 25

1d6+2 : (2) + 2 = 4

repeater crossbow 2 - (1d20+6, 1d6+2)

1d20+6 : (16) + 6 = 22

1d6+2 : (1) + 2 = 3

Favored Foe dmg (only applies once) - (1d4)

(2) = 2

Jan 9, 2024 11:27 pm
Vice, unhappy, though not surprised that the Blades haven't both fallen yet, steps out only as far as he needs to, and hurls Pride and Sloth at the warforged
OOC:
attacking Patroller 1
Vice

Rolls

Chakram (disadvantage) - Attack - (2d20L1+6)

(911) + 6 = 15

Chakram (off-hand) (disadvantage) - Attack - (2d20L1+6)

(154) + 6 = 10

Jan 10, 2024 11:34 pm
What is that ruckus outside? Armat ir'Vallam wondered, along with some patrons of the tavern who looked at the doors.
Is that a fight? Did that bunch get themselves into trouble again? Or is it the Blades roughing up someone?

"Excuse me.." He said politely to his host as he rose and took his halberd in hand. He then stepped outside... into pandemonium. Projectiles were flying up and down the street. Two Blades were squaring off with another warforged. Sherriff, Armat surmised, by the latter's outfit. He could also spot some of the group he had joined.
Those fools couldn't wait? How utterly reckless. Well, there's no saving this now, the entire town can hear this going down..

Planning to preserve his strength, Armats powerful steps took him to the warforged, the blade of his polearm swinging fiercely towards them, but the danger being in the butt of the weapon that darted out repeatedly, impacting chins with a nasty crack!
OOC:
Armat moves into melee range with both and attacks.
Made a slight mistake on the first round polearm mastery, which was not a crit so 4 damage less; 7 and 12 damage.
Last edited January 10, 2024 11:43 pm

Rolls

Rnd 1 Attack - (1d20+6)

(8) + 6 = 14

Rnd 1 Polearm Mastery - (1d20+6)

(18) + 6 = 24

Rnd 2 Attack - (1d20+6)

(2) + 6 = 8

Rnd 2 Polearm Mastery - (1d20+6)

(20) + 6 = 26

Rnd 1 Polearm Mastery Damage - (2d4h1+8)

(33) + 8 = 11

Rnd 2 Polearm Mastery Damage - (2d4h1+8)

(14) + 8 = 12

Jan 14, 2024 3:19 pm
[ +- ] Map & Initiative
Both Kleber’s bolt find their mark, embedding in the warforge’s shoulder. Vince just misses his target, but the distraction allows Armat to join the fray.

His ferocious attacks once again blindside the two unwitting soldiers. The second patroller begins to show the signs of the punishing assault.
OOC:
SheK is up next, with 37 on deck.
Jan 14, 2024 6:19 pm
Shek fires another arrow at Patrol 1 moves closer.
OOC:
She will use Favored Foe & Dreadful Strikes with that attack if it hits. LOL. Not with a 9. She is down to 18 arrows with her killer bow. She moved to H8. And now Patrol 1 is 30' away.
Last edited January 14, 2024 6:24 pm

Rolls

Longbow, Damage, Favored Foe, Dreadful - (1d20+3, 1d8+1, 1d4, 1d4)

1d20+3 : (6) + 3 = 9

1d8+1 : (2) + 1 = 3

1d4 : (3) = 3

1d4 : (3) = 3

Jan 15, 2024 5:49 am
[ +- ] Map & Initiative
SheK’s arrow soars directly at the warforged, who barely gets his shield in the way. The missile impacts with a loud *thunk*.
OOC:
37 is up, with Sheriff on deck.
Jan 15, 2024 1:45 pm
More lightning, until the patrol drops. The need to hurry before the next patrol reaches them isn't lost on 37... and yet, he can't help but remember what he was taught about plans.
OOC:
Alright, weekly reroll it is.
Last edited January 15, 2024 1:47 pm

Rolls

Attack (Lightning Launcher) - (1d20+6)

(3) + 6 = 9

Damage (Lightning) - (2d6+4)

(34) + 4 = 11

Attack (Lightning Launcher) - Reroll - (1d20+6)

(14) + 6 = 20

Jan 15, 2024 10:35 pm
[ +- ] Map & Initiative
37’s lightning hits the patroller squarely in the chest. As the lightning courses through his body, he drops his shield and sword, then falls to his knees. The light in his eyes flicker, but remain.

Sheriff raises his weapon to the nearly fallen warforged. "Sorry friend…", he says solemnly. With a flash, the first patroller’s eyes go dim.

Turning his pistol at the second patroler, he fires a second time. Hitting him in the chest.
OOC:
Peldan is up, Patroller 1 on deck

Rolls

Elemental hand cannon, damage P1 - (1d20+8, 1d8+5)

1d20+8 : (13) + 8 = 21

1d8+5 : (6) + 5 = 11

Elemental hand cannon, damage P2 - (1d20+8, 1d8+5)

1d20+8 : (17) + 8 = 25

1d8+5 : (4) + 5 = 9

Jan 18, 2024 4:33 pm
OOC:
Going once, going twice... I’ll move on to the patroller if we don’t hear from Peldan by this afternoon.
Jan 18, 2024 4:43 pm
Looking around the corner and seeing just one of the two warforged standing, Peldan focuses on it and sends an eldritch blast its way.

Rolls

attack roll - (1d20+5)

(16) + 5 = 21

damage roll - (1d10)

(4) = 4

Jan 18, 2024 5:27 pm
[ +- ] Map & Initiative
Everything has gone so wrong for the unfortunate, warforged guard. Having watched his companion fall and getting hit by the eldritch energy, he immediately dashes at the door to the closest home, attempting flee the ambush.

He puts his shield up and slams into the solid door. Instead, he turns to attempt to climb a nearby fence.
OOC:
Armat may take an Attack of Opportunity if he wishes.
Kleber is up, with Armat on deck.
2 rounds till the other patrol is within hearing distance.

Rolls

DC 15 Strength check on the door - (1d20+4)

(6) + 4 = 10

Jan 18, 2024 8:59 pm
OOC:
Attack of Oppertunity

Rolls

AOO - (1d20+6)

(14) + 6 = 20

Damage - (2d10h1+4)

(91) + 4 = 13

Jan 18, 2024 9:38 pm
[ +- ] Map & Initiative
OOC:
Well, that explains why he couldn’t break the door… he’s in bad shape.
Jan 19, 2024 11:17 pm
Kleber sprints towards the door that Armat just exited, crossbow arm extended to shoot his stubborn quarry that refuses to go down.
OOC:
Move 30ft up to J17
Action and BA to fire bolts at patroller 1 (i think he has some kind of cover from the attack)

Rolls

repeater crossbow to hit - (1d20+6, 1d6+2)

1d20+6 : (10) + 6 = 16

1d6+2 : (2) + 2 = 4

repeater crossbow to hit - (1d20+6, 1d6+2)

1d20+6 : (5) + 6 = 11

1d6+2 : (4) + 2 = 6

Favored Foe (apply if oone hits) - (1d4)

(4) = 4

Jan 20, 2024 5:42 am
[ +- ] Map & Initiative
Kleber’s first bolt hits the corner of the house with a loud *thock*
The warforged instinctively throws up his shield just as the second bolt is fired. The small arrow pierces the shield, stopping within an inch of the soldier’s eye.
OOC:
He would have half cover from that angle.
Armat is up, with Vice on deck.
Jan 20, 2024 7:24 pm
Ser Armat gave pursuit to the fleeing warforged calmly, watching as it slammed into the door that would not give. It raised its shield against bolts incoming bolts, but with that, its life was spent as he pressed his advantage and swung his halberd for the killing blow...
Last edited January 20, 2024 7:26 pm

Rolls

Attack - (1d20+6)

(16) + 6 = 22

Polearm Mastery attack - (1d20+6)

(18) + 6 = 24

Attack Damage - (2d10h1+4)

(33) + 4 = 7

Polearm Mastery Damage - (1d4+4)

(2) + 4 = 6

Jan 21, 2024 12:04 am
OOC:
Armat, tell us how you finish him off.
Jan 21, 2024 12:32 am
As soon as Armat's halberd finds purchase and the Warforged succumbs to his injuries, 37 races to grab the nearest body and begin dragging it out of sight.

"Hide the bodies, and get ready for our next ambush! We don't have long!" 37 calls out in a yelled whisper as he labors to follow the plan.
Last edited January 21, 2024 12:32 am
Jan 22, 2024 2:25 pm
With great force the halberd came down, ripping the warforged's shield from his arm. With a thrust the metal pommel of the halberd rammed its face and as it reeled, grasping at its injury, Armat rammed the halberd spike through its torso and twisted, ruining its innards. As the light in its eyes dimmed Armat ripped the halberd free letting his foe fall to its knees, and quite unnecessarily, with a casual final swing Armat decapitated his foe.

Armat turned to the last warforged standing, 37. He had not lowered his battle stance..
"Ambush? What do you speak of?"
Jan 22, 2024 3:13 pm
"Ambushing the patrols before we engage the main body," 37 replies, continuing to drag a warforged body off the street.
Jan 22, 2024 3:22 pm
Armat looked up and down the street. What were these people up to?
"And you didn't think to include me in this genius plan of yours?"
Jan 22, 2024 3:39 pm
"It is not our job to track you down," comes the simple reply.
Jan 22, 2024 5:04 pm
Vice runs in and collects his fallen weapons, before helping move the fallen Blades. "Argue later, survive now." he says while struggling with the body. "Besides, there's plenty more where these two came from. Are we waiting here for the next patrol to come 'round, or going to find them?"
Jan 22, 2024 5:29 pm
"Set up our next ambush here again."
Jan 22, 2024 6:01 pm
SheK comes up as she puts away her useless bow and ignores any stray arrows. "That was quick. Other patrol should be here soon." Obviously the violence just done doesn't bother her a bit.
Jan 22, 2024 10:28 pm
"Start collecting the arrows and bolts or the patrol will know what happened here." Kleber says while hr rushes to help Vice with the body, cursing in Orcish about how the warforged are as heavy as someone made out of metal should be.
Last edited January 22, 2024 10:29 pm
Jan 22, 2024 10:50 pm
If there is something he can quickly get to and remove, and then return to some place he can use for cover, Peldan will do so. He obviously couldn't help with the bodies given the vast difference in body sizes/weights of a halfling compared to a warforged.
Jan 23, 2024 4:19 am
37’s urgency is warranted, he would know the next guards are less than a minute away.
OOC:
Give me a group stealth check to clean up quickly, but quietly.
Jan 23, 2024 4:24 am
Vice huffs and puffs and tries to move warforged. . .

Rolls

Stealth - (1d20+6)

(4) + 6 = 10

Jan 23, 2024 4:30 am
37 was a big metal man wearing full plate armor, but his steps were surprisingly light as he drug the body.
Last edited January 23, 2024 4:31 am

Rolls

Stealth (DEX) - (1d20+4)

(18) + 4 = 22

Jan 23, 2024 4:54 am
Not seeing we are leaving this spot just yet, SheK finds a spot nearby to hide in.

Rolls

Stealth Check - (1d20+3)

(10) + 3 = 13

Jan 23, 2024 11:17 am
Stealth roll

Peldan will use Vigilant Blessing upon himself
[ +- ] Vigilant Blessing
Last edited January 23, 2024 1:02 pm

Rolls

Stealth - (1d20+3)

(8) + 3 = 11

Jan 23, 2024 12:55 pm
goin' sneaky-beaky like
[ +- ] Canny

Rolls

Stealth - (1d20+6)

(1) + 6 = 7

Jan 24, 2024 6:14 pm
[ +- ] Map
With the help of Roszana, you manage to get the warforged off the streets and into the Grey Beyond. With seconds to spare, the next pair of patrollers round the corner in front of the jailhouse.

Sheriff sets up at the door of the tavern to keep watch.
OOC:
Armat’s roll wouldn’t have changed the outcome. Let me know where you would like to be on the map for the next part.

37, give me a perception check with advantage.
Jan 24, 2024 6:43 pm
OOC:
Going to post up around K-L 6 for the ambush.

Rolls

Perception (WIS) - (2d20H1)

(1514) = 15

Jan 24, 2024 8:19 pm
Vice will lean agsinst the wall, trying to look casual.
OOC:
D12 , please
Jan 24, 2024 8:26 pm
SheK is hiding/looking out at I10. Stealth is 13. She has put away that USELESS bow and has a nice handy warhammer which she is now holding with the shield in her other hand from her backpack. Obviously, she intends to launch into melee attacks for this next encounter.

Rolls

Perception Check if needed. - (1d20+1d4+6)

(6) + (2) + 6 = 14

INIT - (1d20+1)

(9) + 1 = 10

Jan 24, 2024 8:51 pm
If Peldan falls into their line of sight he will make like he's guilty of something and then run up the street past Sherriff, in an attempt to draw their pursuit and draw them in closer to the ambush.
Jan 24, 2024 10:51 pm
After dealing with the body, Kleber hurries to Tavern's open door, leaning againt the wall near the door to peek outside.
OOC:
K18 thank you very much.
Jan 25, 2024 8:31 am
[ +- ] map
37 knows the third patrol is nearing the corner by the salvage yard, about eighty feet past this patrol. More importantly, the nearest patroller (#3) has a large ornate horn at his side. 37, SheK and, since Kleber has one of his own, all recognize it as a horn of silent alarm.

In that moment of recognition by the three of you, the small halfling innkeeper, dashes up the street.
OOC:
Peldan, unless you’ve changed your mind, roll me a deception or performance check to try to convince the patrol to give chase.

Armat, let me know where you’ll be. I’ve moved you inside for now.
Jan 25, 2024 10:13 am
OOC:
deception check

Rolls

Deception - (1d20+5)

(17) + 5 = 22

Jan 25, 2024 5:06 pm
[ +- ] Map
Looking just like a frightened mouse, Peldan bolts up the street, while looking back at the guards. Like moths to the flame, the two warforged dash to flank the halfling.

The guard with the horn puts his hand on Peldan’s shoulder and looks down to him, "Hold on there. What’s your hurry, little guy?",

37 looks past the three of them, the other patrol is not in sight yet.
OOC:
Just to to help out, if you decide to attack, it will be a surprise round for everyone except Peldan. The warforged are wary now, but have burnt their action to dash and catch up to him.

If that makes sense, and you want to attack, roll initiative
Jan 25, 2024 5:35 pm
Better get to it... we are on a clock here.

Rolls

Initiative - (1d20+2)

(13) + 2 = 15

Jan 25, 2024 5:39 pm
OOC:
Peldan's initiative roll for after the surprise round.

Rolls

Initiative - (1d20+3)

(4) + 3 = 7

Jan 25, 2024 5:44 pm
OOC:
Rollin’

Rolls

Sheriff initiative - (1d20+5)

(3) + 5 = 8

Patroller 3 - (1d20+1)

(18) + 1 = 19

Patroller 4 - (1d20+1)

(7) + 1 = 8

Jan 25, 2024 6:09 pm
SheK comes around the corner and is moving straight two the patrol with a shield and warhammer in hands but not in a hostile manor. Just carrying them. She shouts to Peldan, "Hey. You little runt. Slow down and I will catch you!" She is using deception to gain close to combat.

Appearance of chasing him for unknown reasons. She has that enforcer look right now.
OOC:
Double move to H17. That is her Suprise round action
OOC:
She INIT of 10, Perception of 14, she just lost her Stealth of 13.
[ +- ] What they see.
Last edited January 25, 2024 7:16 pm

Rolls

Deception - (1d20+5)

(8) + 5 = 13

Jan 25, 2024 6:29 pm
Vice was so impressed with Peldan's acting, he almost forgot they had a job to do

Rolls

Initiative - (1d20+4)

(3) + 4 = 7

Jan 25, 2024 10:27 pm
Seeing the horn, Kleber now knows which target he will be focusing on.
OOC:
Would Entangle make him unable to use said horn?
[ +- ] Entangle (Wis)

Rolls

Initiative - (1d20+4+2)

(3) + 6 = 9

Jan 25, 2024 10:33 pm
OOC:
Is Kleber Entangle spell going to include SheK. If so then need to know the DC on that Entangle spell.
Jan 25, 2024 10:43 pm
OOC:
Sorry, busy week. Armat is headed inside, to warn the innkeeper.

Rolls

Initiative - (1d20)

(5) = 5

Jan 25, 2024 11:07 pm
HueHueBr says:
OOC:
Would Entangle make him unable to use said horn?
OOC:
Restrained doesn’t prevent actions unfortunately. Only reduces speed to zero. It also gives disadvantage on attacks and attacks against are with advantage.

And yes, the 20x20 would affect every creature in it. It doesn’t say enemies.
Jan 25, 2024 11:16 pm
[ +- ] Map and initiative
OOC:
No worries Armat, life happens. Glad you’re here!

37 is up with SheK on deck.
Jan 25, 2024 11:22 pm
37 will move out into the roadway, and with a crackle and the smell of ozone attempt to take down the Warforged patroller with the horn.
OOC:
Moving to G6.

I'm starting to take the dice roller personally!
Last edited January 25, 2024 11:22 pm

Rolls

Attack (Lightning Launcher) - (1d20+6)

(4) + 6 = 10

Damage (Lightning) - (2d6+4)

(35) + 4 = 12

Jan 26, 2024 5:07 pm
[ +- ] Map and initiative
As 37 steps out to fire, Shek approaches the warforged guard. He turns to look at the half orc, just as the lightning sizzles past. "What the…?", he says, startled.
OOC:
Kleber is up, with Sheriff on deck.
Jan 26, 2024 9:22 pm
Kleber is a bit surprised at SheK pulling the warhammer and closing in, he thought she was mostly the ranged kind. No matter, his cheek dragon mark flashes briefly as he sends two bolts fly towards the Warforged.
OOC:
BA, use free Hunter's Mark of the day on Patrol 3.
Shoot, shoot again with Dread Ambusher
[ +- ] Hunter's Mark (Wis)
[ +- ] Dread Ambusher

Rolls

repeater crossbow - (1d20+6, 1d6+2+1d8)

1d20+6 : (4) + 6 = 10

1d6+2+1d8 : (3) + (1) + 2 = 6

repeater crossbow (Dread Ambusher) - (1d20+6, 1d6+2+1d8+1d8)

1d20+6 : (12) + 6 = 18

1d6+2+1d8+1d8 : (5) + (1) + (4) + 2 = 12

Jan 26, 2024 11:32 pm
[ +- ] Map and initiative
Kleber’s first bolt ricochets off the guard’s shield, the second pierces through his armour, into his shoulder.

Sheriff stays where he is and fires two shots from his sidearm at the same patroller. The first shots impacts the warforge’s chest. As he fires the second, the guard gets his shield up.

37 watches the distant street corner expectantly, anticipating the next patrol to arrive any second.
OOC:
Vice is up with Armat on deck.

Rolls

Elemental hand cannon, damage P3 - (1d20+8, 1d8+5)

1d20+8 : (19) + 8 = 27

1d8+5 : (4) + 5 = 9

Elemental hand cannon, damage P3 - (1d20+8, 1d8+5)

1d20+8 : (4) + 8 = 12

1d8+5 : (7) + 5 = 12

Jan 27, 2024 12:51 am
Vice will move along the buildings, and hurl two chakram at one of the patrollers
OOC:
move to E16, and attack patroller 3
Vice

Rolls

Chakram w/ Sneak Attack - Damage - ((1d20+6, 1d4+2d6+4))

(1d20+6 : (8) + 6 = 14

1d4+2d6+4) : (3) + (14) + 4 = 12

Chakram (off-hand) - Damage - ((1d20+6, 1d4))

(1d20+6 : (4) + 6 = 10

1d4) : (4) = 4

Jan 27, 2024 1:37 am
[ +- ] Map and initiative
The patroller, still trying to figure out where the bolts and shots came from, is lucky his armour deflects both chakrams away.
OOC:
Armat is up to end the surprise round. Patroller 3 is on deck.
Jan 27, 2024 11:40 pm
After briefly shouting what was going on outside, Armat rushed back out, halberd down, to impale the embattled warforged.
OOC:
Move to I-18 and attack warforged 3.
Last edited January 27, 2024 11:42 pm

Rolls

Attack - (1d20+6)

(12) + 6 = 18

Polearm Mastery attack - (1d20+6)

(16) + 6 = 22

Attack damage - (2d10h1+4)

(18) + 4 = 12

Polearm Mastery Damage - (1d4+4)

(4) + 4 = 8

Jan 28, 2024 4:50 pm
[ +- ] Map and initiative
Armat’s halbert knocks the soldier’s shield away and strikes true on both attacks, severely wounding the confounded warforged guard. Rather than draw his weapon, he draws the horn to his mouth. You hear a rush of air expelled from him as he silently blows the horn.

He turns to his companion, "We’ll hold them off as long as we can.", he says in a strained voice. The other patroller nods, resolute.
OOC:
37 is up with SheK on deck.

Rolls

Secret Roll

Jan 29, 2024 2:06 pm
"Dammit... more incoming! They sounded the alarm... Sheriff, go!" And now the cannon needed to be manned. Frustrated, 37 again blasts at the patroller hoping to finish him off before backup arrives.

Rolls

Attack (Lightning Launcher) - (1d20+6)

(13) + 6 = 19

Damage (Lightning) - (2d6+4)

(31) + 4 = 8

Jan 29, 2024 7:15 pm
[ +- ] Map and initiative
This time, 37’s lightning courses through the embattled soldier. Dropping his shield, he collapses to the ground, still clutching the horn. The light still flickering in his eyes, but nearly motionless.

Sheriff heeds 37’s call with a knowing nod and turns in preparation to run to the jailhouse.
OOC:
#3 is prone and shieldless, but not dead. Attacks on him will be with advantage.

SheK is up with Kleber on deck.
Jan 29, 2024 9:39 pm
As much as SheK really had intention to kill both the patrol, she can't find it in her to just kill the defenseless down patrol man. Appears she has a nasty streak of morality in her. She steps around him to attack the other patrol man. She rightly pounds on him hard. Obviously, she likes her warhammer much more than that useless longbow.
OOC:
SheK moves 10' to G19. Attack Patrol Man #4 with a 22. Pounds him for 13 bludgeoning damage, 4 psychic damage, and 3 extra damage. He is marked as a favored foe but she looses concentration on it due to casting of Hunter's Mark. Shek casts Hunter's Mark (Finder's Magic) with just a word as bonus action and is concentrating on it. He is marked as Hunter's Mark.
OOC:
SheK has Warhammer & Shield in hands AC(17) and Concentration on Hunter's Mark to Patrol Man #4.
[ +- ] Favored Foe
[ +- ] Dreadful Strikes
[ +- ] Hunter's Mark Spell
Last edited January 29, 2024 10:16 pm

Rolls

Warhammer, Damage, Favored Foe, Dreadful Strike - (1d20+6, 1d8+4, 1d4, 1d4)

1d20+6 : (16) + 6 = 22

1d8+4 : (6) + 4 = 10

1d4 : (3) = 3

1d4 : (4) = 4

Hunter's Mark - (1d6)

(3) = 3

Jan 30, 2024 2:57 am
[ +- ] Map and initiative
SheK’s hammer slams into the Warforged chest with a mighty *clang*. The soldier stumbles back from the impact, clutching at a fresh dent in his armour.
OOC:
Kleber is up, with Sheriff on deck.
Jan 30, 2024 3:26 am
OOC:
Me thinks the wrong color dot moved. Kleber was moved instead of SheK.
Jan 30, 2024 3:55 am
OOC:
You are correct. Map updated.
Jan 30, 2024 12:25 pm
Unlike Shekeh, Kleber sees no issue in capitalizing on an enemy's moment of weakness. So the Gloomstalker shoots the downed fighter, making sure they won't be an issue later.
The ranger then sees an opportunity as the second patrol stumbles with a raises shield blocking it's vision. He rapidly unsheathes his rapier, and lunges at the opening.
OOC:
BA shoot 3
Move to I20
Rapier vs #4

Ecit: Patrol 3 is prone, so that negates the Advantage right?
Last edited January 30, 2024 12:26 pm

Rolls

repeater crossbow to #3 (Huinter's Mark on him) - (1d20+6, 1d6+2+1d6)

1d20+6 : (2) + 6 = 8

1d6+2+1d6 : (2) + (6) + 2 = 10

Rapier to #4 - (1d20+4, 1d8+2)

1d20+4 : (12) + 4 = 16

1d8+2 : (4) + 2 = 6

Feb 1, 2024 7:33 pm
[ +- ] Map and initiative
Kleber’s bolt, catches the edge of the prone soldier’s armour and strikes the ground with a *thud*

As he goes to strike the other patroller, the guard raises his sword to parry the attack.

Sheriff dashes away and into the jailhouse, you hear him bellow, "Get ready, Child!"

As the warforged parries Kleber’s attack, he slices down on the orc’s arm before swinging round to chop at Peldan."You!", exclaims in a rage. The halfing ducks, just in time to avoid the attack.
OOC:
Sorry, busy week.

Vice is up, with Peldan on deck.

Will anyone be joining those on the roof with the cannon? The NPCs will otherwise fire at the most obvious target.

Rolls

Arm blade attack against Kleber, 8 dmg - (1d20+5)

(14) + 5 = 19

Arm blade attack against Peldan, 8 dmg - (1d20+5)

(12) + 5 = 17

Feb 1, 2024 8:11 pm
Vice will continue to move along the building, and attacking from a, hopefully safe, distance.
OOC:
move down to E20 and attack #4, do we know which direction the reinforcements are going to come from?
edit, ugh, will use my reroll.
Vice
Last edited February 1, 2024 8:12 pm

Rolls

Chakram w/ Sneak Attack - Damage - ((1d20+6, 1d4+2d6+4))

(1d20+6 : (2) + 6 = 8

1d4+2d6+4) : (2) + (43) + 4 = 13

Chakram - Attack reroll - (1d20+6)

(20) + 6 = 26

Feb 1, 2024 8:51 pm
[ +- ] Map and initiative
OOC:
Been awhile since we’ve seen a crit. I believe that’s 33 damage. Tell us how you finish him, Vice!
Feb 1, 2024 9:17 pm
Vice lets his chakram fly, and is ready to, well run and hide, but the timing of his attack is perfect. The soldier is too busy repelling and counterattacking Kleber, and distracted by Peldan to notice the weapon hurling towards the back of its neck. Clearly something vital is severed, because the light leaves the soldiers eyes, and it stops moving. Vice is just as surprised as anyone, and says . . . "Well, alright then . . . . what's next?"
OOC:
Vice can't wait to tell a very embellished version of this story at the pub later. lol
Last edited February 1, 2024 9:17 pm
Feb 1, 2024 9:54 pm
[ +- ] Map and initiative
As the soldier falls, 37, ever vigilant, looks to the next block to see another patrol round the corner. They don’t appear to be in a rush, yet.
OOC:
lol, I was there. Took him out at 400 yards, head popped up three feet in the air. Crazy shot, man.

Still got one on the ground. The next patrol will enter initiative at the top of the round. Your initiative will remain the same for now.

Peldan is up next, Armat is on deck.

Rolls

Secret Roll

Secret Roll

Feb 2, 2024 12:35 am
Time was of the essence as more warforged were bound to be upon them in mere moments. Peldan, standing next to the prone survivor of their current encounter, pointed his hand at its head and released a stream of eldritch energy.

Rolls

Ranged Attack - Eldritch Blast - (1d20+5)

(18) + 5 = 23

Eldritch Blast Damage - (D10)

(5) = 5

Feb 2, 2024 3:32 am
[ +- ] Map and initiative
As the light fades from Peldan’s spell, the two other guards spot their fallen comrades. Shouting out, they begin a charge up the street. Waepons ready, shields up.

Sheriff returns to the jailhouse door and declares, "She’s coming…"
OOC:
We’ll continue the initiative. They do not have ranged weapons, they will be using movement only for the next two rounds. Currently, they are 140 ft from patroller 3.

Armat is up with the patroller moving up, 37 is on deck.

37, roll me another perception check with advantage.
Feb 2, 2024 11:21 pm
Armat heard the words of Sheriff, knowing of the coming danger better than any here. His face became stern and wrinkled with contempt for his old foe. It would seem he could not escape the old enemy, even after the war had ended. So be it. Today would end the life of one side. He stepped in the center of the road and planted his halberd at his side, facing down the street, waiting for the foe to come to him. Two more of the chaff came, foolishly rushing to their deaths, but it was not for them that Armat ir'Vallam, Knight of Karrnath and veteran of the Long War, waited.
OOC:
Move to G-20.
Action: Take a badass pose.
Feb 4, 2024 2:32 am
Still hoping to thin the numbers before the real fight, 37 will let loose with an arc of electricity as the next patrol advances on them.
OOC:
Ok... weekly reroll on that attack.
Last edited February 4, 2024 2:34 am

Rolls

Perception (WIS) - (2d20H1)

(75) = 7

Attack (Lightning Launcher) - (1d20+6)

(2) + 6 = 8

Damage (Lightning) - (2d6+4)

(63) + 4 = 13

Attack - Reroll - (1d20+6)

(19) + 6 = 25

Feb 4, 2024 6:40 pm
[ +- ] Map and initiative
As Armat moves up, 37 lets a lightning bolt sizzle past him, striking the advancing patroller.
OOC:
SheK is up with Kleber on deck.
Feb 4, 2024 8:02 pm
"When they get closer, I will paint them well to make it easier to attack them. " SheK plans to fairy fire them with violent coloring. Her spell range is 60'. DEX save DC(14) to avoid.
Feb 5, 2024 3:34 am
Kleber will holster the rapier and Dash the farthest he can (60 ft counting move) towards the cannon.
Last edited February 5, 2024 3:36 am
Feb 5, 2024 4:48 am
[ +- ] Map and initiative
As the patrollers continue their charge, Kleber runs past Sheriff, into the jailhouse and hops the counter on his way to the stairs. Sheriff runs across the street taking cover around the corner of a small house.
OOC:
Vice is up with Peldan on deck.
Feb 5, 2024 5:08 am
Vice isn't a first-line-of-defence type of guy, and doesn't want to be seen this close to the downed foes. He collects his weapons, and goes back to hugging the wall.
OOC:
move to d20 please
Last edited February 5, 2024 5:11 am
Feb 5, 2024 11:32 am
OOC:
Since they aren't showing on the map, are either of them within 145' (25' movement + 120 eldritch blast) of Peldan?
Feb 6, 2024 6:31 pm
[ +- ] Answer?
Last edited February 6, 2024 6:32 pm
Feb 6, 2024 10:10 pm
[ +- ] Map
OOC:
Both of the patrollers have moved up now. They would be in range.

Because it may soon be relevant, I’ve added a bigger map.
Feb 8, 2024 5:17 pm
OOC:
Reaching out, before we move on to Armat’s turn
Feb 8, 2024 5:21 pm
So sorry...will have something up in the next hour or two.
Feb 9, 2024 1:47 pm
OOC:
OOC: and RL screwed around with me, making my plan of "in the next hour or two" to fail. Complete emotional breakdowns from both of my clients at the same time...sigh.
Things seem to be moving much faster now. Peldan isn't really sure what to do. Adventuring, let alone full out combat, is a new experience for him. Couldn't they have started with something a bit less...deadly??? He decides to follow 37's lead, he fires another eldritch blast at the closer of the two approaching warforged.
OOC:

Standard: Eldritch blast (with advantage due to Faerie Fire??) vs Patroller #6

Rolls

Eldritch blast attack vs Patroller #6 - (1d20+5)

(17) + 5 = 22

Eldritch blast attack vs Patroller #6 (if he has advantage) - (1d20+5)

(13) + 5 = 18

Eldritch blast damage - (1d10)

(8) = 8

Feb 10, 2024 12:37 am
Armat very calmly steps to the middle of the road and lowers his halberd to receive the charging enemy charging straight into the deadly barrage. If they were tired of life, he had no trouble obliging their death wish.
OOC:
Move to I-22.
Last edited February 10, 2024 12:37 am
Feb 11, 2024 7:37 pm
[ +- ] Map and initiative
As SheK’s magical strikes, both patrollers begin to glow. Aided by the globe Peldon’s eldritch strike finds its mark. I’m at moves up in preparation for the attack. Controller six moves to the intersection of Main Street. Right in front of the jailhouse. He looks to his left and calls back to his friend, "They’re on their way,hold here."


The patroller eyes glowing, stare menacingly at Armat. He raises his sword in preparation for an attack.
OOC:
I apologize for the delay. They both failed miserably on their Save. What colour are they glowing?

Attacks against six and seven will be with advantage.

37 is up Next, with Kleber on deck

Rolls

DEX save 6 - (1d20+1)

(1) + 1 = 2

DEX save 7 - (1d20+1)

(5) + 1 = 6

Feb 11, 2024 9:31 pm
GeneCortess says:
"When they get closer, I will paint them well to make it easier to attack them. " SheK plans to fairy fire them with violent coloring. Her spell range is 60'. DEX save DC(14) to avoid.
I would say a nice fluorescent purple color.
Feb 12, 2024 12:04 am
Another lance of electricity arcs through the air at the same Warforged patroller.
OOC:
With advantage from faerie fire.

Rolls

Attack (Lightning Launcher) - (2d20H1+6)

(615) + 6 = 21

Damage (Lightning) - (2d6+4)

(16) + 4 = 11

Feb 12, 2024 6:23 pm
[ +- ] Map and initiative
37’s electricity once more strikes the Warforged as he stops in the street, his companion rushing to keep up.
OOC:
SheK is up, with Patroller 5 on deck.
Feb 12, 2024 6:31 pm
Shek moves to H22 and prepares to attack the patrol if it comes in combat range while she concentrates on keeping him colored. She has a warhammer and shield now in her hands.
Feb 12, 2024 7:16 pm
[ +- ] Map and initiative
As SheK moves up and his partner takes yet another magical blast, the rear patroller bear onto Main Street. "Don’t stand there getting shot, you idiot. Take cover!"

Glowing a violent purple, the second warforged darts into the Playhouse, taking cover in the doorway with the glow still visible. You hear shouts and hollers come from inside as he sets up.
OOC:
Kleber is up, Sheriff on deck.

Kleber, I assume you’re going to the roof. Give me a perception check.
Feb 12, 2024 7:20 pm
OOC: just pointing out that the initiative order references patroller 5 and 6 while the map references patroller 6 and 7. Is Patroller 5 (from the initiative) Patroller 7...or is Patroller 7 on the map actually Patroller 5?
Feb 12, 2024 7:34 pm
OOC:
I caught that on the last post, lol. It’s been corrected. You’ve only killed 4. I didn’t want you worrying some phantom patroller you missed was lurking in a latrine somewhere.
Feb 12, 2024 10:34 pm
[ +- ] Hunter's Intuition
The half-orc continues his run toward the cannon. From his position near the door, Kleber catches glimpses of the purple lights and the flash of 37's lightning.
Knowing it means more hostiles, the Ranger tightens his grip on the crossbow, hurrying to the roof and wondering when the giantess will show up.
OOC:
Action Dash and use 60 ft of movement to run towards the cannon

Rolls

Perception - (1d20+4+1d4)

(14) + (2) + 4 = 20

Feb 12, 2024 11:18 pm
[ +- ] Map and initiative
Kleber makes upstairs and to the cover of the wall on the roof where he meets up with Buff and Garundah.

"We have it loaded, Garundah is unsure how to aim. Perhaps you should and she fires?", Buff says.

Kleber is more interested reconnaissance at the moment though. Peering over the wall, he sees the giant golden head of Titaness bobbing over the rooves of the buildings a couple blocks away. You feel like Belaluur underestimated her height. She must be at least twenty feet tall. She’s moving surprisingly quickly and you think she’ll be in the sights of the cannon within moments. You’re fairly confident she’s not alone.

To your right, there is also another patrol on the rail side of town. They don’t seem to be aware of what’s going on yet as they are moving at a steady, but unhurried pace.

Sheriff stays in his spot and has a straight shot into the playhouse. Two quick shots both hit the surprised warforged.
OOC:
Nice roll, Kleber. Let me know if you wish to aim, or fire the cannon.

Vice is up, with Armat on deck.

Rolls

Hand cannon, damage - (1d20+8, 1d8+5)

1d20+8 : (15) + 8 = 23

1d8+5 : (1) + 5 = 6

Hand cannon, damage - (1d20+8, 1d8+5)

1d20+8 : (16) + 8 = 24

1d8+5 : (3) + 5 = 8

Garundah initiative - (1d20+2)

(13) + 2 = 15

Buff initiative - (1d20+2)

(2) + 2 = 4

Feb 14, 2024 5:28 pm
OOC:
Checking in with Vice, before we move to Armat.
Feb 14, 2024 6:51 pm
Vice will head over to the same alley where Sheriff is, and tries to hide there.

Rolls

Stealth - (1d20+6)

(4) + 6 = 10

Feb 14, 2024 8:52 pm
The battle went on as expected. The barrage of magic and gunfire flashed past Armat to drill into the foolish warforged relentlessly approaching out in the open, casting his face in various hues and shades while he stood calmly. In truth, he had stood in that place many times, commanding his forces during the Last War. Today, just as then, he knew no pity for his foe as it was steadily being ripped apart. No, today he even knew contempt, for if this was truly the remnant of the mighty warforged armies, it was pathetic indeed. With their loss of tactics and self-preservation, they allowed themselves to be slaughtered. Seeing this, Armat mused that perhaps they wished this end in their false hearts. And why not? They had no place in this world. They had been made for war, and the war was no more. It was time for them to fade as well.

He observed as one of the warforged finally showed a modicum of intellect and found cover. That would not do. It had to die. With swift steps Armat walked forward, meeting the remaining false man in the street. His halberd flashed..
OOC:
Move to I-28, attack #6
Last edited February 14, 2024 8:56 pm

Rolls

Attack (advantage) - (2d20h1+6)

(106) + 6 = 16

Polearm Mastery attack (advantage) - (2d20h1+6)

(1417) + 6 = 23

Attack damage - (2d10h1+4)

(210) + 4 = 14

Polearm Mastery Damage - (1d4+4)

(1) + 4 = 5

Feb 15, 2024 10:25 pm
Peldan opts to assist in the elimination of a known and within range target. He lets fly another eldritch blast at the warforged nearest him.

Rolls

eldritch blast - (1d20+5)

(6) + 5 = 11

eldritch blast damage - (1d10)

(2) = 2

Feb 16, 2024 2:11 am
[ +- ] Map and initiative
As Vice bolts for the alley, Peldan let’s fly a bolt of arcane energy. The guard manages to get his shield up to block it. Armat streaks up to make his attack.

With the first swing of his halbert, he knocks the warforged shield out of the way of his second attack. With a crunch, the paladin strikes down on his opponent.

"I’ve seen the colours you wear in that cursed hall. You shall join its ghosts.", and the light fades from his eyes.

As if on cue, the massive form of Titaness reaches the far end of Main Street. She stays in the cover of Tin Pot and the Salvage Market. While he can’t hear her, Kleber sees her gesture to the two patollers on Rail Street and they immediately dash up. Buff instinctively reacts by grabbing the next cannonball. Garundah lets out a small squeak.

Standing twenty feet tall, Titaness is clad in golden armour and blood red robes. She carries a staff nearly as tall as she is with white, arcane orbs at each end. Her glowing eyes quickly survey the street from her cover. She glazes upon Armat at the far end of the street as he stands over her fallen soldier. She then backs away from view once more.

https://i.imgur.com/naXYP5b.jpg
OOC:
Consider their turns done for this round. Their initiative will begin at the top of the next round.

37 is up, Garundah will hold her action to aim if Titaness stays visible. SheK will be on deck.

Rolls

Titaness initiative - (1d20-1)

(15) - 1 = 14

Patroller 7 initiative - (1d20+1)

(19) + 1 = 20

Patroller 8 initiative - (1d20+1)

(6) + 1 = 7

Feb 16, 2024 3:47 pm
Choosing to let those with an actual cannon focus on the massive titan, 37 focuses on battles he feels he can win -- patrollers. To which, he takes aim and lets lightning arc towards one of the rank and file.

Rolls

Attack (Lightning Launcher) - (1d20+6)

(10) + 6 = 16

Damage (Lightning) - (2d6+4)

(32) + 4 = 9

Feb 16, 2024 8:05 pm
[ +- ] Map and initiative
37’s lightning crackles past the approaching guards and they continue their rush.

Garundah shakily steadies the cannon’s aim down the street. "Okay. I’ve got this…", she’s says to herself.
OOC:
SheK is up with Patroller 5 on deck.
Feb 16, 2024 11:10 pm
SheK moves to H27 to view around the building to see who is coming down that street. She maintains concentration on the Faerie Fire.
Feb 17, 2024 2:47 am
[ +- ] Map and initiative
As SheK peeks around the corner, she catches a glimpse of the top of Titaness as she settles into her cover.

The guard quickly bolts across the street to challenge Sheriff in his place of cover. "We’ve tolerated you long enough!", he says as he starts his attack. The Sheriff easily dodges the onslaught, despite the tight squeeze of the alley.

"You’ll need to do better than that, kid…", he replies.
OOC:
Kleber is up, with Sheriff on deck.

Rolls

Patroller 5 v. Sheriff, 8 damage - (1d20+5)

(6) + 5 = 11

Patroller 5 v. Sheriff, 8 damage - (1d20+5)

(7) + 5 = 12

Feb 18, 2024 1:19 am
Kleber can't help but chuckle while wearing a big dumb smile now that the cannon is ready and aimed. "Wanted to do this since I saw those beauties on an airship's deck. Cover your ears!" He warns the two others operating the weapon before shooting a magic cannonball at the 20 ft tall golden target hiding behind someone's shop.
OOC:
I forgot the cannon stats, so I am using the corebook rules (http://dnd5e.wikidot.com/siege-equipment:cannon)
Don't know if Kleber's Fighting Style: Archery works with artillery, so I did not add the +2 on the attack roll

Edit:
I don't accept that nat 1, burning the weekly re-roll here

Edit 2: dice roller is cursed
Last edited February 18, 2024 1:21 am

Rolls

Cannon ball vs Titaness that is probably with 3/4 cover - (1d20+6, 8d10)

1d20+6 : (1) + 6 = 7

8d10 : (18103211010) = 45

weekly re-roll here - (1d20+6)

(7) + 6 = 13

Feb 18, 2024 7:14 am
[ +- ] Map and initiative
The cannon glows with a pale elemental light you’ve seen before on the Cyre ir’Wynarn, immediately followed with a surprisingly muffled *phoomp*. The iron ball moves too quick to see with the naked eye. You here a whistle as the projectile soars off into the distance. Titaness seems preoccupied and doesn’t notice the danger she was in.

"Sorry…", Garundah squeaks.

In the street below, Sheriff struggles with the luminescent soldier in front of him, hitting with the first shot, then missing with the second.
OOC:
Vice is up, with Peldan on deck.

Five cannonballs remain.

Rolls

Secret Roll

Hand cannon, damage - (1d20+8, 1d8+5)

1d20+8 : (9) + 8 = 17

1d8+5 : (1) + 5 = 6

Hand cannon, damage - (1d20+8, 1d8+5)

1d20+8 : (1) + 8 = 9

1d8+5 : (7) + 5 = 12

Feb 18, 2024 7:28 am
Vice wasn't sure how they were going to beat the giantess, looming over the rooftops. For now, though, he had an easy target, a warforged, brightly glowing, right in from of him.
OOC:
assuming #5 is still alive and glowing
Vice

Rolls

Chakram w/ Sneak Attack (advantage) - Attack - (2d20H1+6, 1d4+2d6+4)

2d20H1+6 : (188) + 6 = 24

1d4+2d6+4 : (3) + (55) + 4 = 17

Feb 19, 2024 4:45 pm
[ +- ] Map and initiative
The little gnome steps between Sheriff’s legs and slices the warforged on the thigh with a deep gash. The lawman remains focused on the threat in front of him, but says, "Might want to warn a guy before you do something like that."

Vice then retreats back to safety behind the friendly warforged.
OOC:
He’s still standing, but looking very hurt.

Peldan is up, with Armat on deck.
Feb 20, 2024 1:21 pm
Having heard the cannon fired, Peldan understood that as serious as things already were...they'd gotten much more serious. He too, did not think there was much he could do to help against the titaness, but helping to eliminate other threats was something he could do. The little halfling magically teleported himself further down the street and then moved on foot to be along side Armat, which gave him a clear shot against the warforged patroller that Vice and the Sherrif were in direct combat with. Peldan released a blast of eldritch energy at the immediate threat.
OOC:
Bonus Action: Misty steps 30' from J20 to I26
Move Action: Moves 15' from I26 to I29 =LoS to Patroller 5
Action: Eldritch Blast vs Patroller 5

Side note: Peldan is a halfling, but yes, his little legs slow him down too :)


Edit: added an advantage attack roll. Forgot about the Faerie Fire.

Edit: fixed the spelling of Armat's name from the incorrect spelling of Aramat.
Last edited February 20, 2024 5:24 pm

Rolls

Eldritch Blast attack - (1d20+5)

(11) + 5 = 16

Eldritch Blast damage - (1d10)

(6) = 6

Eldritch Blast with Advantage - (1d20+5)

(16) + 5 = 21

Feb 20, 2024 5:21 pm
The warforged's dying words barely registered with Armat when the roar of the cannon made him whip about to see the smoke plume from its barrel. So this was their plan? He looked back to see the titan unharmed and in cover.
It seems it has failed. Fools.

There was some irony to the fact that the leader of these warforged, the mightiest of their number, had the sense to protect itself and not engage in a hopeless battle. A little late, considering its minions were already down. Well, all but one. Armat stepped down the street, his eyes fixed on the shape of the titan.

"ABOMINATION!"
The knight's voice, honed by years of command, called out his foe. It was laden with the bitterness and resentment he carried since the Last War for Titaness' vile kind. As he passed, he lashed out at the last dying warforged soldier, but he cared little for the little men when their commander still stood.

"COME! FACE ME! I SHALL MAKE AN END OF YOU, AND YOUR VILE KIND! NO MORE SHALL YOU BOTHER THE LANDS OF NOBLE MEN!"
The challenge rang down the street and Armat waited to see if it would be answered..
OOC:
Move to C-30
Attack #5
Last edited February 20, 2024 6:05 pm

Rolls

Attack - (1d20+6)

(1) + 6 = 7

Polearm Mastery attack - (1d20+6)

(18) + 6 = 24

Polearm mastery damage - (2d4h1+4)

(13) + 4 = 7

Feb 20, 2024 7:27 pm
[ +- ] Map and initiative
The glowing warforged joins the rest of his comrades in a swift death. Kleber sees one of the rial side patrollers advancing quickly. He knows they have a short reprieve before more company shows up.

Buff reloads the cannon with a nod to Kleber and Garundah.
OOC:
You each have three turns before the next round of patrollers show up. If you wish to reposition, now would be the time.

37 is up, with Garundah on deck to aim.

Rolls

Secret Roll

Secret Roll

Secret Roll

Feb 25, 2024 1:11 am
SheK moves to C28 and is preparing for attack.
Feb 26, 2024 1:41 am
Kleber's grin slowly shifts into a frown as the cannon shot goes wide. He doesn't react to Garundah or Armath's words, as the ranger's ears are still ringing from the shot.

"Let me aim, and you shoot this time!" Kleber says to the goblin, putting his body against the artillery to move it into position. The brief hearing damage causes the half-orc to shout the words in Garundah's face.

After leveling the weapon, Kleber notices the patrols, and more importantly, the Titaness, aren't getting close yet. Clicking his tongue, Kleber draws his bow, nocking one of the last two Walloping Arrows, ready to shoot the first patrol that gets closer.

"Fire it as soon as their boss exits that shop, hear me?" He shouts again to the rooftop team
OOC:
First free round will be taking Aim with the cannon, Second will be preparing an Longbow attack for when a patrol get into 150 ft. Third turn will be maintaining the prepared attack
Feb 27, 2024 3:10 pm
Vice will hide where he is, and wait for the next wave of attacks
Feb 28, 2024 12:23 am
Shek will go in stealth too.

Rolls

Stealth - (1d20+3)

(7) + 3 = 10

Feb 28, 2024 12:37 am
OOC: Moves to 33B and attempts to use the building to hide and as cover.

Rolls

Stealth - (1d20+3)

(18) + 3 = 21

Mar 2, 2024 5:22 am
[ +- ] Map and initiative
Garundah squeaks with excitement and prepares to fire the cannon.

As the patrols approach, Sheriff steps over the little gnome.
"Pardon me, Little Sir.", he says and ducks behind the buildings to support the Rail side of the block. SheK and Peldan take up cover on either side of Main Street. This next group moves quickly, but more cautiously.

Titaness continues to remain hidden from view at the end of the street.
OOC:
I haven’t heard from 37 or Armat. We’ll move ahead tomorrow either way.
Mar 2, 2024 12:47 pm
Armat still stands in the middle of the street, staring at Titaness.
"SENDING MORE OF YOUR CANNON FODDER TO DIE SHALL NOT AVAIL YOU! FACE ME!"
Mar 3, 2024 2:58 pm
OOC:
37 can take cover at G33. That should be close enough.
Mar 6, 2024 1:51 am
[ +- ] Map and initiative
Patroller seven enters the view of Sheriff. The town’s lawman takes two quick shots at the rushing foe. The first flash of light hits the soldier in the arm. Surprised, his reflexes bring up his shield to block the second blast.

Retreating slightly, he takes cover behind the blacksmith shop and shouts to his partner, "Go the other way!"
OOC:
37 is up with Garundah holding an action and Patroller 11 on deck. Sorry guys, busy weekend.

Rolls

Hand cannon (QuickDraw held action), damage - (1d20+8, 1+4+5)

1d20+8 : (12) + 8 = 20

1+4+5 : () + 10 = 10

Hand cannon (QuickDraw held action), damage - (1d20+8, 1+4+5)

1d20+8 : (5) + 8 = 13

1+4+5 : () + 10 = 10

Typo… reroll damage… - (1d4+5)

(3) + 5 = 8

Mar 6, 2024 3:24 pm
All of the patrols are holding back at the moment, so 37 keeps his eyes open and prepares himself for the first one to get a little too close.
OOC:
Prepared action to use the Lightning Launcher should a patroller come into view within 90 feet.

Rolls

Attack (Lightning Launcher) - (1d20+6)

(17) + 6 = 23

Damage (Lightning) - (2d6+4)

(44) + 4 = 12

Mar 6, 2024 7:29 pm
[ +- ] Map and initiative
One of the far guards dashes as quick possible to the next available cover. 37 seizes the opportunity to fire a streak of lightning down the street. The warfored guard lets out a shout as he crashes into the alley beside the Salvation Hotel.

Garundah patiently waits for Titaness to show her face once more. It’s eerily quiet at the far end of town. The warforged giant remains hidden from view.
OOC:
SheK is up, with Kleber on deck.
Mar 6, 2024 7:45 pm
SheK moved to C28 with Stealth of 10 rolled. She has discontinued concentrating on the faerie fire so that area goes back to normal. She readies herself for combat.
Mar 7, 2024 1:01 am
[ +- ] Map and initiative
SheK stands pat as the purple light around the fallen Warforged fades.
OOC:
Kleber is up, with Nine on deck.
Mar 7, 2024 1:01 am
[ +- ] Map and initiative
SheK stands pat as the purple light around the fallen Warforged fades.
OOC:
Kleber is up, with Nine on deck.
Mar 7, 2024 1:14 am
Just realized. SheK was wanting to move to "-C28" and not "C28"
Mar 7, 2024 5:15 am
OOC:
Amended if you wish to adjust your move.
Mar 7, 2024 5:26 am
Yeah. Didn't take in the fact that there was "-" before the letters tell you said she didn't move. Gotta get better glasses.
Mar 7, 2024 7:11 pm
OOC:
Sounds good, if you’re not looking to change anything, Kleber is up, with Nine, Sheriff and Ten on deck.
Mar 9, 2024 1:46 am
Kleber pulls and releases an arrow with practiced motions toward the exposed patrol at the back. While he might have started to use the crossbow more, the ranger still has the strength and knack to use his longbow.
OOC:
Hey, a bit late, but I think Patrol 11 triggered my held attack. I'm okay with ignoring it since I didn't remember the said attack during the move, only now.

Action: Shoot Patrol 10, they are right at 150ft away from me, so no Disadvantage.
No move, no BA

Rolls

Longbow vs Patrol 11 - (1d20+6, 1d8+2)

1d20+6 : (9) + 6 = 15

1d8+2 : (5) + 2 = 7

Mar 9, 2024 3:10 am
[ +- ] Map and initiative
As Kleber’s arrows soar through the air, the rear guards dash up. One takes cover in the Silver Flame Chapel, across from SheK. The other, darts past the bakery heading behind the buildings.

Sheriff seizes his opportunity to take a second round of shots at his closest target. He moves up and away as he fires. The first shot hits the patroller in the arm. The second punches right through the guard’s shield, striking him in the chest.
OOC:
Roll your held attack as well. He would have triggered it.

Vice is up, with Peldan on deck.

Rolls

Elemental Hand Cannon, damage - (1d20+8, 1d4+5)

1d20+8 : (10) + 8 = 18

1d4+5 : (2) + 5 = 7

Elemental Hand Cannon, damage - (1d20+8, 1d4+5)

1d20+8 : (20) + 8 = 28

1d4+5 : (4) + 5 = 9

Mar 9, 2024 5:35 am
Vice will just move over to where SheK is*, and ready an attack.
OOC:
*whether or not he knows that they are there.
Mar 9, 2024 9:12 pm
OOC:
if Peldan pops his head out around the corner where he is standing, can he see either of the nearby patrollers (#9 or #11)?
Last edited March 9, 2024 9:13 pm
Mar 9, 2024 11:34 pm
OOC:
11 would be half cover, but you can see him. 9 is inside with full cover from where you are.
Mar 10, 2024 5:52 pm
OOC:
held attack vs Patrol 11

Rolls

Longbow - (1d20+6, 1d8+2)

1d20+6 : (15) + 6 = 21

1d8+2 : (2) + 2 = 4

Mar 10, 2024 7:18 pm
Not wanting to come out from his own cover from the building he was using as a makeshift shield, Peldan looks around the corner and takes aim (and manifests a blast of eldritch energy in its direction) before pulling back behind the buildings protection.

Rolls

Eldritch blast - (1d20+5vshalfcover)

(9) + 5 = 14

Mar 11, 2024 1:56 am
[ +- ] Map and initiative
Kleber’s arrow strikes true.

Peldan’s spell hits the hotel wall. Just missing the Warforged in his hiding spot.

On the north side of town, the patroller ignores his wounded partner’s warning and moves up to defend him. Getting close enough, he hurls a javelin at Sheriff. The tip slices the lawman’s arm and embeds into the house behind him.
OOC:
Armat is up. Roll me a deception or persuasion check to see if you lure out Titaness. Seven on deck.

Rolls

Javellin ranged attack, 7 damage - (1d20+5)

(17) + 5 = 22

Mar 11, 2024 9:36 am
Armat looked down the street at the hulking form of the titan with his face contorted by hatred and contempt. He looked at the fallen remains of the warforged next to him and pulled back his halberd and rammed its blade through the body's throat, then with a swing flung the decapitated head down the street. The Knight of Karrnath strolled after it. As the severed head rolled to a stop Armat flung his arms wide, taunting Titaness.

"Your minions already died for you, wretch! Stay there and cower if you must. We'll get to you eventually!"
OOC:
Move to -B 30.
Persuasion: 13
Spent 1 luck point on Persuasion advantage so Armat still looks like a badass while committing some minor war crimes. We can't have him roll a 1 on that roll now can we?
Last edited March 11, 2024 9:48 am

Rolls

Persuasion - (1d20+4)

(1) + 4 = 5

Persuasion (Lucky) - (1d20+4)

(9) + 4 = 13

Mar 11, 2024 9:12 pm
[ +- ] Map and initiative
The giant form Titaness emerges from behind the small structure at the end of the street. She points her glowing staff at the soldier who dares challenges her, a loud voice booms through the streets, "Child of Karrn. I have killed many of your brethren before y-…"

**FOOMP**

A cannonball rips through the air over Armat’s head, striking the titan in the shoulder with a mighty THUD! Garundah can be heard squeaking with glee.

Titaness is knocked back, shrieking to two archers who quickly appear at her sides. They take up a protective stance in front of her.
OOC:
You may still take an action if you wish. Otherwise, Buff and Seven are on deck with 37 on deck.

Rolls

Elemental Cannon, damage - (1d20+7, 6d10)

1d20+7 : (11) + 7 = 18

6d10 : (133731) = 18

Mar 12, 2024 10:37 pm
[ +- ] Map and initiative
Buff quickly reloads the cannon with the next shot.

Seven rushes Sheriff and takes two swipes at him. Sheriff easily dodges both attacks.
OOC:
37 is up, with Garundah, Eleven and Titaness on deck.

4 shots remain for the cannon.

Rolls

Armblade attack, 8 dmg - (1d20+5)

(9) + 5 = 14

Armblade attack, 8 dmg - (1d20+5)

(2) + 5 = 7

Mar 13, 2024 5:33 am
37 stays in position and keeps a watchful eye out for any of the patrollers to move out where he can see them, and take a shot with his Lightning Launcher.
OOC:
Readied action to blast a patroller.

Rolls

Attack (Lightning Launcher) - (1d20+6)

(17) + 6 = 23

Damage (Lightning) - (2d6+4)

(61) + 4 = 11

Mar 13, 2024 6:21 am
For SheK's coming turn, she will not be moving and is awaiting an enemy this round to come into her kill range to be attack by hidden her. She is taking reserve action round.
Mar 13, 2024 6:27 am
[ +- ] Map and initiative
Garundah steps back to take aim, "We might have a shot…"

Spurred by the attack on her leader, Eleven charges toward Armat. She heaves a javelin at the paladin, when she is struck 37’s launcher. The pain causes her to miss and her spear skitters down the street

Meanwhile, Titaness tries to find cover while advancing toward you. Her speed is surprising for a construct of her size.
OOC:
SheK is up, with Kleber on deck.

Rolls

Javelin attack, 7 dmg - (1d20+5)

(9) + 5 = 14

Mar 13, 2024 2:39 pm
OOC:
Missed SheK’s post.

Kleber is up with Nine, Sheriff and Ten on deck.
Mar 14, 2024 10:43 pm
OOC:
Last chance for Kleber. Will move onto the others tonight.
Mar 15, 2024 2:45 am
"nay, save the shot for when she gets out of cover"
Kleber rebuff Garundah, while letting go of the bow string, firing his last Walloping Arrows at the the Warfoged on the road in front.

"And why isn't the sheriff running here already, does he have a death wish?"
OOC:
Walloping Arrows
This ammunition packs a wallop. A creature hit by the ammunition must succeed on a DC 10 Strength saving throw or be knocked prone.

Rolls

Longbow vs Patrol 11 - (1d20+6, 1d8+2)

1d20+6 : (2) + 6 = 8

1d8+2 : (2) + 2 = 4

Mar 15, 2024 6:04 am
[ +- ] Map and initiative
Nine charges at Armat, swinging wildly at the knight. Armat almost mockingly evades both attacks. Eleven gives his partner a knowing nod and raises his shield, sword drawn behind it, Nine does the same.

Meanwhile, Sheriff makes a break for it, shooting over his shoulder as he runs. Seven tries to slice at the fleeing lawman, but misses. The first shot form Sheriff misses in the desperation to flee. The second finds its mark. The persuing warforged is clearly hurt.

Ten seems to be nowhere in sight.
OOC:
Protection
When an attacker the warforged can see makes an attack roll against a creature within 5 feet of the warforged, the warforged can impose disadvantage on the attack roll.

Vice is up, with Peldan on deck.

Rolls

Nine vs. Armat, 8 dmg - (1d20+5)

(1) + 5 = 6

Nine vs. Armat, 8 dmg - (1d20+5)

(6) + 5 = 11

Seven AOO, 8 dmg - (1d20+5)

(9) + 5 = 14

Sheriff quickdraw vs Seven, dmg - (1d20+8, 1d8+5)

1d20+8 : (1) + 8 = 9

1d8+5 : (5) + 5 = 10

Sheriff quickdraw vs Seven, dmg - (1d20+8, 1d8+5)

1d20+8 : (20) + 8 = 28

1d8+5 : (4) + 5 = 9

Mar 15, 2024 7:54 am
OOC:
Where is nine and eleven on the map. I don't see both of them moved.
Mar 15, 2024 10:44 am
As Nine moved to attack the knight, Armat kept it at bay by swinging his halberd half-heartedly in its direction.
OOC:
Reaction: Reactive Strike vs Nine.
Last edited March 15, 2024 10:45 am

Rolls

Attack - (1d20+6)

(1) + 6 = 7

Damage - (1d10+4)

(2) + 4 = 6

Mar 15, 2024 1:00 pm
OOC:
Map updated.
Mar 15, 2024 6:22 pm
Vice heads over to take a swing at patroler 11, striking with Wrath, before moving closer to the Titan.
OOC:
will move, strike, use Cunning action to disengage and continue moving as far west as I can for now.
Vice

Rolls

Chakram (disadvantage) - Attack - (2d20L1+6)

(717) + 6 = 13

Mar 15, 2024 7:03 pm
[ +- ] Map and initiative
Eleven pulls Nine out of the way of the Vice’s attack. The little gnome then continues scurrying down the street.
OOC:
Nine has used his reaction. Attacks against Eleven are now normal attacks.

Peldan is up, with Eight on deck
Mar 16, 2024 12:09 am
Popping around the edge of the building a second time, Pelden pops off anther eldritch blast, before pulling back behind it.
OOC:
note: I'm away this weekend visiting my daughter for the first time since her recwnt miscarriage of twins. I likely won't be able to post for the rest of the weekend.

Rolls

Eldritch Blast - (1d20+5)

(17) + 5 = 22

Eldritch Blast Damage - (1d10)

(2) = 2

Mar 16, 2024 12:58 pm
OOC:
Sorry to hear that Sardis.
Mar 16, 2024 1:06 pm
[ +- ] Map and initiative
Peldan’s spell glances off the Warforged arm. She flinches for a moment, before shaking it off.

Eight abandons his javelin and dashes to catch up with Sheriff.
OOC:
Armat is up, with Seven on deck.
Mar 16, 2024 6:37 pm
Suddenly beset by two Warforged, Armat sneers at them with contempt.
"Begone rabble! Your age is at an end!"
OOC:
Armat attacks Nine first.
Last edited March 16, 2024 6:39 pm

Rolls

Attack - (1d20+6)

(13) + 6 = 19

Polearm Mastery attack - (1d20+6)

(16) + 6 = 22

Damage - (2d10h1+4)

(61) + 4 = 10

Polearm Mastery Damage - (1d4+4)

(3) + 4 = 7

Mar 17, 2024 5:56 am
[ +- ] Map and initiative
OOC:
Armat, your first attack against Nine is at disadvantage. Give me one more roll.
Armat’s attacks ring through the streets. He finds his mark with one of the attacks.

Having already reloaded, Buff sits, waiting for his next move.

Meanwhile, on the north side, Seven continues his pursuit of Sheriff on to Third Avenue. He takes two more swings at the outnumbered lawman. Sheriff manages to dodge the first swipe, but the second swing of the guard’s sword hits Sheriff in the ribs with a loud *thwack*
OOC:
37 is up, with Garundah, Eleven and Titaness on deck.

Rolls

Armblade attack, 7dmg - (1d20+5)

(5) + 5 = 10

Armblade attack, 7dmg - (1d20+5, RA)

(13) + 5 = 18

Mar 17, 2024 1:44 pm
OOC:
Disadvantage roll.

Rolls

Disadvantage - (1d20+6)

(12) + 6 = 18

Mar 17, 2024 3:41 pm
37 will take a few steps away from the building and, having a clear view of Sherrif and his assailants, bring his lightning launcher to bear on one of the Warforged.
OOC:
Moving two squares right, to I 33, and firing at 8.
Last edited March 17, 2024 3:42 pm

Rolls

Attack (Lightning Launcher) - (1d20+6)

(6) + 6 = 12

Damage (Lightning) - (2d6+4)

(43) + 4 = 11

Mar 18, 2024 3:38 am
[ +- ] Map and initiative
Armat’s polearm strikes nine for the second time with a crunching blow. The Warforged is looking hurt from the impact.

Heeding Kleber’s command, Garundah stays poised to fire the cannon.

Seeing the strike against her partner, Eleven steps up to Armat to join her comrade, also taking two swings at the red knight. The first strike finds its mark with a solid blow to Armat’s shoulder. His armour holds up, but the impact jars him. As the second strike comes in, the paladin blocks it, breaking the warforge’s sword in half. She stares blankly at the shard.

Titaness in her haste to seek cover realizes her two escorts have not followed. She takes cover behind a small house and shouts an order for them to move up the street. One snaps to at her order and immediately moves up the street, leaving the other behind.

37 meanwhile, steps out, but at this range, the lightning crackles just wide of Eight.
OOC:
Critical fail from Eleven. Her damage is halved.

SheK is up, with Kleber on deck.

Rolls

Eleven Armblade, 7 dmg - (1d20+5)

(19) + 5 = 24

Eleven Armblade, 7 dmg - (1d20+5)

(1) + 5 = 6

Titan Escort 1 initiative - (1d20+4)

(6) + 4 = 10

Titan Escort 2 initiative - (1d20+4)

(9) + 4 = 13

Mar 18, 2024 2:10 pm
SheK come out of her hiding place and launches a surprise attack on "9". She pounds '9' with her warhammer while making him as her Favored Foe. She is now concentrating her attacks on '9'. '9' can feel mind-scarring magic that Shek pounds into him.
OOC:
SkeK moved to -d31. SheK does 9 point of Bludgeoning followed by Favored Foe 4 Bludgeoning and Dreadful Strikes 3 psychic damage for a total of 16.
[ +- ] Favored Foe
[ +- ] Dreadful Strikes
Last edited March 18, 2024 2:28 pm

Rolls

Warhammer, Damage, Favored Foe, Dreadful Strike - (1d20+6, 1d8+4, 1d4, 1d4)

1d20+6 : (13) + 6 = 19

1d8+4 : (5) + 4 = 9

1d4 : (4) = 4

1d4 : (3) = 3

Mar 18, 2024 8:58 pm
"I'm starting to worry about what the Titaness's planning behind that salon."
Kleber says, concentrating on shooting an arrow between the opening of Shek's hammer strikes, ensuring it hits the warforged and not his ally.
OOC:

BA: Hunter's Mark on Patroller 9
[ +- ] Hunter's Mark (Wis)
Attack Patroller 9 with Longbow

Rolls

Longbow to hit - (1d20+6, 1d8+2+1d6)

1d20+6 : (19) + 6 = 25

1d8+2+1d6 : (7) + (6) + 2 = 15

Mar 19, 2024 2:21 am
[ +- ] Map and initiative
As SheK’s blows nearly cripple her target, she watches an arrow explode from the guard’s forehead and pass under her arm. The warforged collapses in a heap as the light leaves his eyes. In his place, Kleber’s silhouette sits atop the jailhouse in the distance.

The far escort rushes to keep up with his cohort.

Sheriff tries to break free of the persuing guards, but Seven is able to slash him in the shoulder. He makes a dash for the Grey Beyond. Turning, he fires two more shorts from his weapon, hoping to finish the wound patroller. Both shots disappear into the soldier’s chest and he falls.

Ten darts down the alley, hoping flank his adversaries.
OOC:
Vice is up, with Peldan on deck.

Rolls

Seven AOO, 7 dmg - (1d20+5)

(19) + 5 = 24

Sheriff Quickdraw vs Seven, dmg - (1d20+8, 1d8+5)

1d20+8 : (10) + 8 = 18

1d8+5 : (1) + 5 = 6

Sheriff Quickdraw vs Seven, dmg - (1d20+8, 1d8+5)

1d20+8 : (17) + 8 = 25

1d8+5 : (6) + 5 = 11

Mar 19, 2024 3:01 am
Vice risk moving closer to the titan, and uses Minor Illusion to call out to the titan using Armats voice. "Hahaha, 'Terrible Titan' indeed. We were told there was a glorious battle to be had here, not the lands largest coward. Perhaps we got off at the wrong train stop?"
OOC:
move to K28, and try to coax the titan out of her hiding place. Not sure if/what to roll for that?
Mar 19, 2024 3:54 am
OOC:
Roll me a deception or performance check. The DC is higher each time you try to trick her.
Mar 19, 2024 4:35 am
OOC:
on with the show....

Rolls

Performance (Expertise: 2×Prof) - (1d20+8)

(13) + 8 = 21

Mar 19, 2024 5:29 am
[ +- ] Map and initiative
With a brilliant white flash, Vice watches the corner of the house splinter from the impact of the giant’s staff. As the wooden shrapnel settles, the tiny gnome looks up at the massive form of Titaness. Her gaze follows the length of her staff as she points it directly at the brazen circus performer.
OOC:
Peldan is up, with Eight on deck.
Mar 20, 2024 3:35 pm
[ +- ] Map and initiative
As Sheriff makes for his escape, Eight having just watched his partner get killed, also notices the other warforged bodies scattered throughout the street. Emboldened, he charges after Sheriff. He violently slashes at the retreating lawman’s back, slicing through his leather coat and through his armour. The embattled Sheriff can’t help but let out a grunt of pain.
OOC:
Peldan, you may post when you’re able. No rush.

Armat is up, with Buff and 37 on deck.

Rolls

Armblade attack, 7 dmg - (1d20+5)

(16) + 5 = 21

Armblade attack, 7 dmg - (1d20+5)

(16) + 5 = 21

Mar 20, 2024 10:02 pm
Armat heard his own voice ring out, and while the imitation was good, the words were not any he would have chosen. Nor the tone. No matter. If it lured out the titan, he didn't care. But first he had more of the chattel to finish off. This one had managed to land a glancing blow, but Armat's fine armor had held true. Still, such an insult would not stand.
OOC:
Armat attacks Eleven. To hit 17, 13 damage.
Last edited March 20, 2024 10:08 pm

Rolls

attack - (1d20+6)

(11) + 6 = 17

Polearm Mastery attack - (1d20+6)

(5) + 6 = 11

Damage - (1d10h1+4)

(3) + 4 = 7

Damage (fixing) - (1d10+4)

(9) + 4 = 13

Mar 21, 2024 12:06 am
Peldan continues to do his best to provide support to holis allies who are in melee with one of the warforged (#11).

Rolls

Eldritch blast attack - (1d20+5)

(6) + 5 = 11

Eldritch blast damage - (1d10)

(9) = 9

Mar 21, 2024 3:42 am
[ +- ] Map and initiative
Peldan’s blasts down the street, hitting bakery in the distance.

Eleven tries to parry Armat’s attack with her broken sword, to no avail. The knight slams the warforged solidly in the shoulder with loud crunch.

Atop the jailhouse, Buff points to Sheriff below, "The Sheriff may be in for some trouble…"

Garundah follows Buff’s gesture and shouts, "Turn this rig that way!", Buff pushes the cannon, aiming at the guard chasing Sheriff.
OOC:
37 is up, with Garundah and a stack of Warforged on deck.
Mar 21, 2024 1:38 pm
37 uses his lightning launcher to blast 8, since 7 went down.

Rolls

Attack (Lightning Launcher) - (1d20+6)

(14) + 6 = 20

Damage (Lightning) - (2d6+4)

(32) + 4 = 9

Mar 21, 2024 7:51 pm
[ +- ] Map and initiative
37’s lightning streaks through the street, passing the wounded Sheriff and striking the patroller. As the electricity courses through him, the telltale sound of the cannon fires from overhead. The cannonball shatters the guard’s shield and rips his defending arm clean off. He stares blankly at the spot where his arm should have been.

Eleven continues her stand against the paladin with her broken sword, managing to nick him in the arm.

The massive female titan surges toward the tiny gnome with her staff ready to strike. "Your knight in shining armour seems to have abandoned you!" As she swings, the glowing sceptre glances off the roof of the bakery overhead and slams into the ground, just beside Vice. The force of the impact nearly knocks him off his feet. She stares down at Vice, still nearly fifteen feet above with fiery blue eyes.

From the rear, one of the escorts fires two quick arrows at SheK and Armat. SheK hears the whistle of the munition just miss her ear. Armat is not as lucky and takes the arrow through his armour. He feels the arrowhead slice through his side beneath.

Buff sees Titaness in view on the street. "You load, I’ll aim.", he says to no one in particular.
OOC:
Eight is stunned. Attacks against him have advantage and he has no actions, reactions or movement.

SheK is up, with Kleber on deck.

3 cannonballs remain.

Rolls

Cannon vs. Eight, dmg - (1d20+7, 6d10)

1d20+7 : (13) + 7 = 20

6d10 : (788158) = 37

Eleven vs. Armat, 3 dmg - (1d20+5)

(14) + 5 = 19

Titaness vs. Vice, 13 dmg - (1d20+7)

(7) + 7 = 14

Escort 2 vs. Shek, 7 piercing dmg - (1d20+5)

(5) + 5 = 10

Escort 2 vs. Armat, 7 piercing dmg - (1d20+5)

(15) + 5 = 20

Mar 21, 2024 9:33 pm
SheK is feeling the combat. Between the Titan getting closer and that arrow just missing her, decides to a bit to give some distance but stay in combat. She goes for a good two-handed strike with her warhammer. She slams him hard.
OOC:
SheK moves to -b31. She hits with a 17 and does 9 bludgeoning and 4 psychic damage for a total of 13 points.
Last edited March 21, 2024 9:37 pm

Rolls

Warhammer, Damage, Dreadful Strike - (1d20+6, 1d10+4, 1d4)

1d20+6 : (11) + 6 = 17

1d10+4 : (5) + 4 = 9

1d4 : (4) = 4

Mar 21, 2024 10:22 pm
[ +- ] Map and initiative
SheK’s warhammer crunches down on the neck of Eleven from behind. Her torso visibly buckles under immense force of the blow. As the Half-orc retreats, the female guard collapses onto the ground.
OOC:
Kleber is up, with Escort One on deck.
Mar 23, 2024 4:31 pm
"Shoot as soon as you can." Kleber absently responds to Buff while fishing for the Watch of Surge inside his armor and triggering the speed enchantment to load and aim the cannon
[ +- ] Watch of Surge
OOC:
Reload and Aim the cannon towards the out of cover titanness
Mar 23, 2024 6:39 pm
[ +- ] Map and initiative
Buff is startled by how quickly the large half orc moves to reload and aim the cannon. He just nods his head, in silent surprise.

Titaness first escort moves across the street to the entrance in the Tin Pot and fires two arrows at Vice. The first one misses, but the second one catches him in the leg.

Sheriff, seeing the once persuing warforged in his current daze limps away from the tavern and toward the jailhouse. He fires two more shots as he does so. The first shot misses, but he steadies himself and fires the second shot straight into the face of the guard.

Ten stands at the mouth of the alley as the female warforged is struck down by SheK. He hurls his javelin at her as she retreats.The javelin just misses her arm and he seems to be staying out of danger as much as possible.
OOC:
Voice is up, with Peldan on deck.

Rolls

First vs. Vice, 7 dmg - (1d20+5)

(5) + 5 = 10

First vs. Vice, 7 dmg - (1d20+5)

(14) + 5 = 19

Sheriff vs. Eight, dmg - (1d20+8, 1d8+5)

1d20+8 : (3) + 8 = 11

1d8+5 : (2) + 5 = 7

Sheriff vs. Eight, dmg - (1d20+8, 1d8+5)

1d20+8 : (18) + 8 = 26

1d8+5 : (5) + 5 = 10

Ten vs Shek, 7 dmg - (1d20+5)

(10) + 5 = 15

Mar 26, 2024 7:22 pm
Vice says in reply to the Titan "Oh our knight is still around. I'll go fetch him for you." and before he runs off, he launches a blast of bright red lights, hoping to blind her.
[ +- ] Color Spray
OOC:
Sorry for the delay in posting y'all. After the spell, Vice will disengage with cunning action, and then head as far east as I can go, G28 I think

Rolls

Color Spray - (6d10)

(8688110) = 41

Mar 27, 2024 4:53 pm
[ +- ] Map and initiative
Titaness is perplexed by the flashing lights, but otherwise seems unaffected as the gnome runs away.
OOC:
I will say you can make it into the front door of the Salvation Hotel for some cover. If you prefer, that is.

Peldan is up with Armat on deck.
Mar 27, 2024 5:24 pm
OOC:
I will gladly take the cover, thanks. I'll also use Silvery Barbs if The titaness or her guards attack me (from withing the 60 ft range)
Mar 29, 2024 1:36 am
Opting to provide cover fire to his allies still in the street, Peldan releases another Eldritch Blast from his hand at the Titaness.

Rolls

Eldritch blast vs titaness - (1d20+5)

(18) + 5 = 23

Eldritch blast damage - (1d10)

(9) = 9

Mar 29, 2024 4:32 am
[ +- ] Map and initiative
Peldan’s arcane blast streaks down the street into the chest of the Warforged Titan. She barely responds to the impact.
OOC:
Armat is up, with Buff and 37 on deck.
Mar 29, 2024 9:16 pm
The lesser foes fell around him. Ahead the ground trembled with the heavy tred of his true enemy. Ser Armat looked up at his foe and righted his back and began walking forwards.
"Come now, Titaness! Come! Walk into the world of Men, soulless abomination! Know our strength! I am Ser Armat ir'Vallam, a man possessing a burning soul awakened by the Blood of Vol! Look upon me, and know this.."
He slapped his gauntleted hand upon his chest.
"I! AM! DIVINE!"
Energy sparked from within his soul, awakened by the true source of power within him. The gods were false and capricious creatures that stole faith to continue their parasitic existence. But the Blood of Vol taught the truth; That Man needed no gods. And that Man carried divinity within! Armat's skin began to glow from the inside, his veins standing out as his heart beat rapidly, and his wounds knit closed even as he stared down the Warforged Titan. It took a moment, and when it was done Armat took a deep breath and rammed his halberd's pommel into the ground and pointed straight at Titaness.
"FACE ME!"
OOC:
Move: to -H-30
Action: Lay on hands. +17 hp to heal to full.
Bonus action: Cast Compelled Duel on Titaness. DC 13 Wis save.
Held action: If Titaness hits Armat, he will use his Luck points to make her reroll.
Last edited March 29, 2024 9:18 pm
Mar 30, 2024 1:26 am
[ +- ] Map and initiative
Armat’s word echo through the street. Titaness narrows in on the red Paladin. "Very well, child of Karnnath. Join those unholy wretches who came before you!"

As she begins to move toward Armat, the cannon fires, missing her.
OOC:
37 is up with Garundah, Titaness and Escort 2 on deck.

Rolls

Wis Save - (1d20)

(5) = 5

Cannon, dmg - (1d20+7, 6d10)

1d20+7 : (5) + 7 = 12

6d10 : (537897) = 39

Mar 31, 2024 9:11 pm
37 will make himself scarce and seek cover.
OOC:
Moving to H 27, taking the dodge action.
Apr 2, 2024 4:33 pm
[ +- ] Map and initiative
Garundah quickly drops another shot into the cannon.

Titaness swiftly moves up to Armat. With her staff at the ready, she swings on the Paladin. Her first swing misses as the Red Knight dodges. She reels backs and takes an uppercut swing with the other end. Armat leans back casually as the sizzling white energy passes inches from his face.

The Second moves up, but the massive form of his leader blocks any opponents from a decent a shot. The Paladin has luck in his side at the arrow also passes by without finding its target.
OOC:
SheK is up, with Kleber on deck. Forgot to mention, two cannonballs remain.

Rolls

Titaness vs Armat, 13 dmg - (1d20+7)

(9) + 7 = 16

Second vs Armat (disadvantage), 7 dmg - (2d20l1+6)

(1412) + 6 = 18

Secret Roll

Second attack - (1d20+7)

(12) + 7 = 19

Second attack reroll - (1d20+7)

(2) + 7 = 9

Apr 2, 2024 4:54 pm
As much as SheK wants to go and kill Patrolman 10 for taking a cheap shot at her, the Titaness is much more of a problem. She again concentrates on put a bright blue on the Titaness as SheK floods the Titaness's area and behind her with the fluorescent blue color. She then moves off more out of the Titaness's view.
OOC:
SheK casts faire fire and concentrates on it DEX save DC(14) to avoid. Move to -c28 to hide (8).
[ +- ] Faire Fire
Last edited April 2, 2024 5:03 pm

Rolls

Stealth Check (hide) - (1d20+3)

(5) + 3 = 8

Apr 2, 2024 6:18 pm
[ +- ] Map and initiative
SheK’s faerie fire strikes the Titan in the chest and she flashes with the flourescent blue illuminating the street around her.
OOC:
Attacks on Titaness have advantage.

Kleber is up, with First on deck.

Rolls

Titaness DEX check - (1d20-1)

(10) - 1 = 9

Apr 2, 2024 6:50 pm
OOC:
Reactive Strike vs Titaness (before Faerie fire).
Last edited April 2, 2024 6:51 pm

Rolls

Attack - (1d20+6)

(17) + 6 = 23

Damage - (1d10+4)

(2) + 4 = 6

Apr 4, 2024 12:04 pm
Armat’s polearm slices at the giant, finding a gap in her armour.
OOC:
Kleber is still up, with First on deck.

Attacks on Titaness have advantage
Apr 5, 2024 12:26 am
With the giant, glowing warforged this close, Kleber scrambles to put the cannon in position with a heave. They better make this shot count, preferably not hitting that deluded Karrnathi spewing something about divinity.
OOC:
Action: aim cannon
BA: Redirect the late Patrol 9's Hunter's Mark to the Titaness
Apr 5, 2024 6:12 pm
[ +- ] Map and initiative
First dashes to catch up with his partner and the injured Sheriff dashes into the jailhouse.

Seeing his master charge the paladin, Ten comes up behind SheK and takes two swings at her. The first strike slams into her back. As she spins to see her attacker, the second strike misses.
OOC:
Vice is up, with Peldan on deck.

Attacks against Titaness still have advantage.

Rolls

Armblade attack vs. SheK, 7 dmg - (1d20+5)

(15) + 5 = 20

Armblade attack vs. SheK, 7 dmg - (1d20+5)

(2) + 5 = 7

Apr 5, 2024 7:56 pm
Vice is definitely still frightened by the giant warforged, although the fact that she's glowing helps strengthen his resolve a little. He steps out and hurls two chakram at the Titaness
OOC:
edit: forgot the damage rolls
Vice
Last edited April 5, 2024 7:58 pm

Rolls

Chakram w/ Sneak Attack (advantage) - Attack - (2d20H1+6)

(614) + 6 = 20

Chakram (off-hand / advantage) - Attack - (2d20H1+6)

(320) + 6 = 26

Chakram w/ Sneak Attack - Damage - (1d4+2d6+4)

(3) + (56) + 4 = 18

Chakram (off-hand) - Damage - (1d4)

(3) = 3

Apr 6, 2024 6:05 pm
[ +- ] Map and initiative
Vice’s first chakram finds a gap in the iron titan’s side and slices through the wood-like fibres beneath. For the first time, Vice sees the giantess wince from the pain. The second chakram hits a spot on her arm. The tiny gnome sees damage, but she remains focused on Armat.
OOC:
Peldan is up with Armat on deck.
Apr 8, 2024 2:17 pm
Not seeing any other options, Peldan decides to continue offering support to Armat with his eldritch blasts.
OOC:
Eldritch Blast attack

Rolls

Eldritch Blast attack vs Titaness - (1d20+5)

(5) + 5 = 10

Eldritch Blast damage - (1d10)

(9) = 9

Apr 8, 2024 3:44 pm
[ +- ] Map and initiative
Peldan’s arcane energy streaks into Titaness as the group continues their barrage against the iron titan.
OOC:
Armat is up, with Buff on deck.
Apr 8, 2024 3:58 pm
OOC:
advantage reroll! Fingers crossed.

Rolls

Eldritch blast attack advantage reroll - (1d20+5)

(15) + 5 = 20

Apr 9, 2024 8:11 pm
Thunderous blows rained down at Armat, which he managed to dodge so far. His opponent was superior, but with numbers it could be taken down. He remained focused, engaging the abominable titan so it could not go for the others, lashing out with his halberd at weaknesses in the joints and gaps in its armor, although much was out of reach even for him. Still, his blows kept connecting. But they were small injuries to the titan, while it in turn needed only one good blow to finish him off. Armat would not let such thoughts dissuade him. It was better to die fighting to rid the world of these monstrosities than to grow old doing nothing!
OOC:
Armat attacks. He will continue to use Luck points to avoid getting hit by Titaness.
Last edited April 9, 2024 8:16 pm

Rolls

Attack (advantage) - (2d20h1+6)

(49) + 6 = 15

Pole Strike - (2d20h1+6)

(715) + 6 = 21

Attack damage - (2d10h1+4)

(44) + 4 = 8

Pole Strike damage - (1d4+4)

(4) + 4 = 8

Apr 10, 2024 12:48 am
[ +- ] Map and initiative
Armat clanks against her girded thigh, but finds a weak point stabbing into the fibres beneath her plating.

As Titaness flinches, Buff fires the cannon. The cannonball rips through her armoured shoulder and she shrieks in pain. A hole can clearly be seen passin through her, even from Armat’s level. Blue arcane light can be seen glowing within the cavity. While severely wounded, she stands firm.
OOC:
37 is up, with Garundah, Titaness and Second on deck.

One cannonball remains.

Attacks on Titaness still have advantage.

Rolls

Cannon, dmg - (2d20h1+7, 6d10)

2d20h1+7 : (819) + 7 = 26

6d10 : (5610325) = 31

Apr 10, 2024 1:21 am
37 carefully advances, taking his shot at the massive threat as he weaves through the battlefield.
OOC:
37 moves to E 29, fires off his lightning launcher at Titaness, then finishes his move into D 27.

Rolls

Attack (Lightning Launcher) - (2d20H1+6)

(123) + 6 = 18

Damage (Lightning) - (2d6+4)

(54) + 4 = 13

Apr 10, 2024 5:05 am
[ +- ] Map and initiative
Garundah quickly loads the last shot into the cannon.

Titaness takes two massive swings at Armat with her arcane staff. He watches the staff descend upon his head, a flicker of light crosses the giant’s eyes and the blow instead strikes his shoulder. The impact nearly knocks him to his knees, but he holds fast. She then attempts an uppercut, but Armat is able to evade it

Second rushes to support his master. He nocks three arrows and a blue glow emits from his shoulder, down his draw arm and into the arrowheads. He fires with the three arrows magically streaking at different angles. However, all three arrows miss their mark. Vice sees one hit the far door jam. SheK hears the thud as it strikes the hay bale in front of her. Armat is too busy to notice his intended arrow streak past him and down the street.
OOC:
Armat: Only one luck point was needed. She missed on her own with the second swing.

SheK: Absolutely! The Salvation Hotel is two storeys tall. So 20 straight up and 10 feet over. That would place you at either -B26, -C26, or -D26 and eye level with Titaness. Let me know if that’s what you decide.

SheK you’re up with Kleber on deck.

Rolls

Titaness vs Armat, 13 dmg - (2d20l1+7)

(2018) + 7 = 25

Titaness vs Armat, 13 dmg - (2d20l1+7)

(614) + 7 = 13

Second multi shot vs Vice (3/4 cover), 7 piercing dmg, 2 force dmg - (1d20+6)

(4) + 6 = 10

Second multi shot vs Armat (1/2 cover), 7 piercing dmg, 2 force dmg - (1d20+6)

(5) + 6 = 11

Second multi shot vs SheK (1/2 cover), 7 piercing dmg, 2 force dmg - (1d20+6)

(7) + 6 = 13

Apr 10, 2024 5:24 am
GM: If SheK wanted to misty step to top of a building in 30' range that she can see, is this possible right now? She like to ditch this Patrolman 10.
Apr 10, 2024 7:20 am
SheK screams at the Titaness, "You should GROVEL at the feet of the mighty Armat."
OOC:
SheK casts Command spell "grovel" at Titaness WIS Save DC(14) to avoid. (Fey Touched)
[ +- ] Command spell
And with a word SheK is covered in a silvery mist and vanishes.
OOC:
Shek bonus action misty step to -D26. (Fey Touched) She continues to concentrate on the Fairie Fire.
[ +- ] Misty Step
Last edited April 10, 2024 7:25 am
Apr 10, 2024 2:33 pm
[ +- ] Map and initiative
SheK’s command echoes through the street. The embattled, glowing Titan refuses to look from the eyes of the red knight before her.

"I will never grovel before this godless wretch…", she says growls.
OOC:
Kleber is up with First, Sheriff and Ten on deck.

Attacks on Titaness still have advantage.

Rolls

Wis save - (1d20)

(20) = 20

Apr 10, 2024 10:18 pm
"Last shot! Let's blow another chunk out of her!" Kleber says with a grin as he puts the cannon in position once more. Despite the loud sound irritating his ears, he's thoroughly enjoying the damage the weapon can do.
OOC:
Action: Aim cannon
Apr 11, 2024 4:29 am
[ +- ] Map and initiative
Ten sits confounded by SheK’s sudden disappearance, but notices the little gnome peeking out of the hotel’s door. He rushes up to his new target. He takes two slashes, hitting with the first, missing with the second.

Sheriff runs into the jailhouse and behind the counter, grabbing and chugging from a brown bottle. Feeling rejuvenated, he grabs his pistol and readies to rejoin the fray.

First moves up, his arm also lights up as he nocks four arrows. As the arrows light up, he fires them in all directions. Vice watch’s another arrow zip past him, thankful there wasn’t another hit. SheK is hit the shoulder. She feels a magical force pass through the shaft into her arm, nearly knocking her over. Kleber watches an arrow sail just overhead, hitting the roof behind Garundah with a thud. Armat having avoided Titaness’ second attack, is hit in the hip by the fourth arrow. He too feels the force of the impact was a little more than expected.
OOC:
Vice is up, with Peldan on deck.

SheK, give me a concentration check.

Rolls

Ten vs Vice, 7 dmg - (1d20+5)

(20) + 5 = 25

Ten vs Vice, 7 dmg - (1d20+5)

(1) + 5 = 6

Sheriff, greater healing potion - (4d4+4)

(3414) + 4 = 16

First Multi Shot vs Vice, 7 piercing dmg, 2 force dmg, (3/4 cover) - (1d20+5)

(10) + 5 = 15

First Multi Shot vs Armat, 7 piercing dmg, 2 force dmg, (1/2 cover) - (1d20+5)

(17) + 5 = 22

First Multi Shot vs Kleber, 7 piercing dmg, 2 force dmg, (3/4 cover) - (1d20+5)

(8) + 5 = 13

First Multi Shot vs SheK , 7 piercing dmg, 2 force dmg - (1d20+5)

(13) + 5 = 18

Apr 11, 2024 1:28 pm
Vice grimaced in pain. He knows he'll have to deal with this warforged that's attacking him, but decided to focus on the literal bigger threat right now, and continues to attack the titaness.
OOC:
I'll use Silvery barbs as a reaction if Vice gets hit, or if the Titan hits Armat
Vice

Rolls

Chakram w/ Sneak Attack (advantage) - Attack - (2d20H1+6)

(413) + 6 = 19

Chakram w/ Sneak Attack - Damage - ((1d4+2d6+4))

(2) + (53) + 4 = 14

Chakram (off-hand) (advantage) - Attack - (2d20H1+6)

(1216) + 6 = 22

Chakram (off-hand) - Damage - ((1d4))

(4) = 4

Apr 11, 2024 1:36 pm
OOC:
Tell us how the little gnome slays the giant!
Apr 11, 2024 1:45 pm
The first chakram cuts through the air, hitting the titaness loudly in the head, granting Vice her full attention. As she turns to look at him, the second projectile hits the same mark, and she slowly falls backwards towards her guards, sending up a large cloud of dust.
Vice is so surprised he just let out a small laugh, he turns to the nearest person, currently 10, saying "Did you see that!" and although he knows the skirmish isn't quite over yet, he's already imagining the lyrics to the songs that will be written about this day.
Apr 11, 2024 3:28 pm
As the Titan falls, Ten watches with Vice and becomes a little skittish. Her two escorts however, quickly reach for their next shots. The light flickering from the hole in her open chest and her eyes, a faint sigh or whisper is heard from her before the light blinks out.

A brief silence fills the dusty street.
OOC:
Armat, roll me a perception check.

Peldan is up, with Armat on deck.
Apr 11, 2024 5:01 pm
OOC:
Perception

Rolls

Perception - (1d20)

(11) = 11

Apr 11, 2024 6:29 pm
The red knight catches her whispering something. Her tone is unexpectedly apologetic. Armat is not quite sure what she said, but he did hear a name. Lilah was the last word Titaness spoke.
Apr 13, 2024 2:04 pm
OOC:
Peldan can catch up, Armat you’re up with Buff and 37 on deck.
Apr 13, 2024 2:56 pm
Peldan could tell by the action of the last few minutes, paired with the silence that followed, that the tide had turned in their battle with the titaness and her warforged soldiers.

Daring to step out from his protected spot he saw the fallen giant and his comrad, Armat, standing before her. But not only that, he could see a pair of archers advancing upon Armat's position.

Peldan raises a hand an let's loose another eldritch blast.
Last edited April 13, 2024 4:35 pm

Rolls

Eldritch blast attack vs #2 - (1d20+5)

(12) + 5 = 17

Eldritch blast damage - (1d10)

(9) = 9

Apr 13, 2024 8:30 pm
Armat cared little for the fallen titan's last words as an arrow somehow managed to piece his plate and burrow into his flesh, although the wound was shallow. It seemed the warforged had kept their skilled specialists in reserve. A foolish move, especially as the archers had chosen to close with him. Armat ran around the titan's limp form to close with both of the archers, throwing them off balance with wide swings of his halberd..
OOC:
Move to M-31.
Attack #2.

Rolls

Attack - (1d20+6)

(7) + 6 = 13

Pole Strike - (1d20+6)

(2) + 6 = 8

Attack damage - (2d10h1+4)

(99) + 4 = 13

Apr 14, 2024 5:04 am
[ +- ] Map and initiative
Peldan’s blast streaks down the street, hitting the archer in the shoulder. Immediately followed by Armat advancing to counter the two archers. Despite his impressive skill, the archer is able to parry the blows with his bow.

With Titaness falling, Buff quickly adjusts the aim to the far archer. "Last one, goblin girl. Make it count.", he says to Garundah, "Try not to hit the knight.", he adds.
OOC:
37 is up, with Garundah on deck.
Apr 14, 2024 6:26 am
GM: If SheK moves to like -h26 and still on the roof, can she clearly see Escort 1' and 2's area? She is considering another fairy fire attack to hit them and not our dear knight. That was the point to make sure she has a good view as she has to make it right.
Apr 14, 2024 11:55 am
OOC:
Yes. The hotel is taller than the bakery next door. You can see them even now.
Apr 14, 2024 5:51 pm
From his current location in the street, 37 can see an escort over the Titaness' body and takes his shot.
OOC:
Still at E29, taking a shot at #2 whom Armat is engaged with.
Last edited April 14, 2024 5:51 pm

Rolls

Attack (Lightning Launcher) - (1d20+6)

(5) + 6 = 11

Damage (Lightning) - (2d6+4)

(15) + 4 = 10

Apr 14, 2024 10:02 pm
[ +- ] Map and initiative
The lightning streaks through the air and over the embattled escorts. Armat hears the arc sizzle just past him. A moment later, the cannon lets another shot loose. The Escort to Armat’s left explodes in a brilliant flash of blue energy. Nothing remains of the warforged.

Second fires a defiant arrow in the direction of the cannon. The little goblin shrieks in pain as the arrow tears through her shoulder.
OOC:
SheK is up with Kleber on deck.

Rolls

Cannon vs First - (1d20+7)

(20) + 7 = 27

Damage - (6d10)

(171987) = 33

Longbow vs. Garundah (3/4 cover), 7 dmg - (1d20+5)

(19) + 5 = 24

Apr 14, 2024 10:28 pm
SheK moves to -h26 casts a Faerie Fire in Escorts 2 area to cover it in violet light and avoid covering the knight.
OOC:
SheK uses her last slot to cast Faerie Fire DEX save DC 14 to avoid. SheK is concentrating on Faerie Fire
[ +- ] Faerie Fire Spell
Last edited April 14, 2024 10:34 pm
Apr 15, 2024 12:30 am
OOC:
DEX save
The Escort manages to evade the magical attack.

Rolls

DEX - (1d20+4)

(19) + 4 = 23

Apr 15, 2024 12:33 am
[ +- ] Map and initiative
OOC:
Kleber is up, with Sheriff and Ten on deck.
Apr 16, 2024 2:43 pm
OOC:
Checking in for Kleber before we move on.
Apr 17, 2024 8:57 pm
[ +- ] Map and initiative
Sheriff storms out of his office and aims at the nearest Warforged he can see. The first shot hits the soldier in the back. His armour dented from the impact. He grunts in pain as Sheriff fires a second time. This shot hits the bakery wall just beyond.

Ten takes two quick slices at Vice. The nimble gnome evades the first swing. The second one seems to be on its way to a definite hit. Vice quickly waves a hand and fills the soldier’s mind a momentary flash of light. His blade hits the door frame instead. Confused for a split second, the patroller turns to quickly run down the street, passing the only remaining soldier on his way.
OOC:
Edit:
Vice, Silvery Barbs is a reaction, so no AOO. You still get to say who gets advantage. It can be you, if you wish. You’re up, with Peldan on deck.

Rolls

Gunslinger Elemental pistol vs Ten (dsadv range), dmg - (2d20l1+8, 1d8+5)

2d20l1+8 : (1911) + 8 = 19

1d8+5 : (6) + 5 = 11

Gunslinger Elemental pistol vs Ten (dsadv range), dmg - (2d20l1+8, 1d8+5)

2d20l1+8 : (124) + 8 = 12

1d8+5 : (7) + 5 = 12

Arm blade attack vs Vice (silvery barb if nec.), 7 dmg - (2d20l1+5)

(814) + 5 = 13

Arm blade attack vs Vice (silvery barb if nec.), 7 dmg - (2d20l1+5)

(172) + 5 = 7

Apr 17, 2024 9:43 pm
"Wow, now you want to run? It's like you haven't been paying attention at all. I don't think e can let you off that easy . . . " he says, and cast sleep to try and stop the fleeing warforged.
OOC:
Thanks, Vice will give the advantage to Armat

Rolls

Sleep - (5d8)

(82835) = 26

Apr 17, 2024 10:21 pm
[ +- ] Map and initiative
Sand lands everywhere, but Warforged keeps running.
OOC:
Peldan is up, with Armat on deck.
Apr 18, 2024 4:45 pm
Peldan, knowing that the giantess had been downed, came out from protection of the building he`d been standing next too and moved toward Armat`s position. While advancing, he releases some more eldritch energy at the now fleeing warforged.

Rolls

eldritch blast attack - (1d20+5)

(5) + 5 = 10

eldritch blast damage - (1d10)

(4) = 4

Apr 18, 2024 5:36 pm
[ +- ] Map and initiative
As he advances, the warforged sidesteps his arcane energy. Instead , it shatters the storefront window of the corner bakery.
OOC:
Armat is up, with 37 on deck.

Buff is out of ammo.
Apr 18, 2024 8:39 pm
Ser Armat was surprised as the cannonball thundered by and took one of his foes with it. That was a dangerous shot, especially considering how the aim so far had been hit or miss. And this battle was well in hand.
"Hold fire on the cannon!" The red knight bellowed. It was wasted on this chaff anyhow he decided as he moved to entangle more of the fools who came close to him in his halberd's lethal dance..
OOC:
Move to -M-29
Attack #2

Rolls

Attack - (1d20+6)

(2) + 6 = 8

Pole Strike - (1d20+6)

(13) + 6 = 19

Pole strike damage - (1d4+4)

(3) + 4 = 7

Apr 18, 2024 8:48 pm
[ +- ] Map and initiative
Armat spins around to place himself between the two remaining foes. His pole hits the warforged archer in the side with a *crack*

Buff shouts back down the street to the paladin, "No shot left, anyhow."
OOC:
37 is up, with Second on deck.

Kleber, you may take two turns when yours is up. If that works.
Apr 18, 2024 10:34 pm
Another crackle of arcane lightning streaks down the street.
OOC:
Staying at D 29, shooting at 2.

Rolls

Attack (Lightning Launcher) - (1d20+6)

(9) + 6 = 15

Damage (Lightning) - (2d6+4)

(34) + 4 = 11

Apr 19, 2024 3:55 am
[ +- ] Map and initiative
37’s lightning flashes all around Second and Armat, but has no effect.

On the roof of the jailhouse, Garundah holds the bleeding hole in her shoulder. Buffs does his best to tend to her wound.
OOC:
Wow.. two Nat 1s.

Armat, you may take an attack of opportunity.

SheK is up, with Kleber on deck.

Rolls

Recharge - (1d6)

(5) = 5

Multi shot vs Armat, 9 dmg - (1d20+6)

(1) + 6 = 7

Multi shot vs Peldan, 9 dmg - (1d20+6)

(11) + 6 = 17

Multi shot vs Vice, 9 dmg - (1d20+6)

(1) + 6 = 7

Apr 19, 2024 12:44 pm
Armat's face was wreathed by contempt as lightning flashed around him. He sidestepped the fumbled barrage of arrows, unbalancing his foe with swings. Then despair overtook his enemy, and like so many before desparation became the road to their doom, as Armat stepped forward the moment his foe turned his back and he cleaved his halberd into his fleeing foe's spine.
OOC:
Aoo crits
Last edited April 19, 2024 12:47 pm

Rolls

Attack - (1d20+6)

(20) + 6 = 26

Crit damage - (1d10+14)

(5) + 14 = 19

Apr 19, 2024 1:13 pm
[ +- ] Map and initiative
OOC:
Retcon
Second attempts to spin around Armat, trying to put distance between them. Battle hardened, the red knight is prepared for such an obvious move. As his opponent exposes his back, he strikes with his halbert, tearing through the escort’s armour into the fibrous tissue beneath. In obvious pain, but desperate to stave off this group, he attempts his magical volley once more. You watch his arm begin to glow as he nocks three more arrows. Despite his trembling arm, he arrogantly releases the missiles. Yet none find their mark.

His fury is evident as the blue energy coursing through his arm flashes and his bow catches fire. He sits there stunned for a moment, before tossing the smouldering bow to the ground and continuing his retreat.
OOC:
Our house rule is crits are full max damage, bonuses et al, plus rolled damage and bonuses. Thats 23 points damage. He’s hurt.

SheK, you’re up.
Apr 19, 2024 1:43 pm
SheK decides to follow the patrolman 10 and tries to jump between the buildings but trips up some on the roofing. She hurts herself from the jump but continues to the edge of the roof to cast poison spray on Patrolman 10. She barely manages to even get a short at him.
OOC:
SheK moves to -L27 casts cantrip Poison spray DC (14) CON save or take 1 point poison damage.
[ +- ] Poison Spray
Last edited April 19, 2024 5:57 pm

Rolls

Jump dc 12 - (1d20+4)

(2) + 4 = 6

fall damage - (1d6)

(3) = 3

Poison spray - (1d12)

(1) = 1

Apr 19, 2024 6:34 pm
[ +- ] Map and initiative
SheK aims over the edge of the bakery and readies to unleash the acid onto the warforged soldier below. A jolt of pain in her ankle momentarily causes her to flinch. The acid mostly sprays over the wall of the bakery below. The guard takes little of the splash, but is hit by it.
OOC:
Kleber is up, with Sheriff and Ten on deck.

Rolls

CON save - (1d20+3)

(6) + 3 = 9

Apr 20, 2024 9:32 pm
As the targets begin to flee from his view, Kleber grimaces, knowing he needs to risk a bad fall to maintain the pressure. Abandoning the cannon's side, the half-orc jumps down from the roof, attempting to soften the impact with a roll as he lands and immediately starts running forward, pulling his bow from his back and loosin an arrow at the warforged.
OOC:
Move to 30ft to E28.
BA: Move Hunter's Mark to Patroller 10
Attack Patroller 10 with Longbow

Rolls

DC 12 athletes to avoid the fall damage (1d6) - (1d20)

(20) = 20

Longbow to hit, dmg+Hunter's Mark - (1d20+6, 1d8+2+1d6)

1d20+6 : (10) + 6 = 16

1d8+2+1d6 : (2) + (6) + 2 = 10

Apr 21, 2024 6:25 am
[ +- ] Map and initiative
For a moment, Kleber moves as gracefully and lightfootedly as a high elf. He barely kicks up dust as he drops from the roof and rolls to his feet. He lets his arrow fly, but just barely misses the escaping warforged.

Sheriff is right behind the half-orc as he runs up and fires two more shots. The first one misses, but the second shots hits the soldier in the leg.

Unfazed, the warforged dashes for his freedom up the street and toward the rail line. For the first time, two of Salvation’s citizens step out to aid you. Adrianus the blacksmith and a lion shifter block his escape. Ten stops in his tracks, looking about for another route.
OOC:
You can always use your reroll Kleber.

Vice is up, with Peldan on deck.

Rolls

Sheriff gunslinger vs Ten (disadvantage) - (2d20l1+8)

(194) + 8 = 12

Sheriff gunslinger vs Ten (disadvantage) - (2d20l1+8)

(1019) + 8 = 18

Damage - (1d8+5)

(3) + 5 = 8

Apr 21, 2024 3:27 pm
Still riding a temporary confidence boost due to the fall of the Titaness, Vice foolishly rushes over to attack Patroller 2.
OOC:
using Cunning Action/Dash to close the distance
Last edited April 21, 2024 3:36 pm

Rolls

Chakram - Damage - ((1d20+6, 1d4+4))

(1d20+6 : (18) + 6 = 24

1d4+4) : (1) + 4 = 5

Apr 21, 2024 4:02 pm
[ +- ] Map and initiative
Vice slashes at the archer, cutting through his leather armour into the fibres beneath.
OOC:
Peldan is up, with Armat on deck.
Apr 21, 2024 6:07 pm
Peldan continues to advance to a position alongside the fallen titaness and then sends more eldritch energy at the remaining warforged archer.

Rolls

Eldritch Blast attack - (1d20+5)

(16) + 5 = 21

Eldritch Blast damage - (1d10)

(4) = 4

Apr 21, 2024 6:39 pm
[ +- ] Map and initiative
The halfling’s luck returns as he moves up to the fallen Titaness. Her large frame gives some cover to his small stature. Firing the arcane blast over the giant, Peldan finds his mark. The energy slams into his chest, just over the head of Vice. The archer, unarmed, yet still defiant, doesn’t look to have much real fight left in him.
OOC:
Armat is up, with 37 on deck.
Apr 21, 2024 8:10 pm
Grunting with every step as the arrow in his side bothers him, the red knight steps forward with grim determination, swinging his halberd at his fleeing foe.
OOC:
Move to -O-26
Attack #2

Rolls

Attack - (1d20+6)

(18) + 6 = 24

Pole Strike - (1d20+6)

(10) + 6 = 16

Attack damage - (2d10h1+4)

(48) + 4 = 12

Pole strike damage - (1d4+4)

(3) + 4 = 7

Apr 22, 2024 1:59 pm
[ +- ] Map and initiative
Armat runs up the street in pursuit of Second and swings the full length of his halbert over the head of his gnome companion. The blade slices cleanly through the leather armour of the archer, ripping through his chest. He patches the glowing crystal within blink out.

One fleeing foe remains…
OOC:
37 is up, with SheK on deck.
Apr 22, 2024 3:09 pm
Realizing the last enemy is too far away to be able to do much, 37 instead turns his attention to Sheriff. Moving close to the lawman, 37 will heal his wounds.

Rolls

Cure Wounds - (1d8+4)

(2) + 4 = 6

Apr 22, 2024 3:19 pm
[ +- ] Map and initiative
Sheriff tips his hat at 37, "Much obliged.", he says with a nod, before turning toward the alley to his right.
OOC:
SheK is up, with Kleber on deck.
Apr 22, 2024 4:59 pm
Is there any place on the bakcery's roof that SheK can hang drop off it fairly safely?
Apr 22, 2024 6:02 pm
OOC:
We’ll say there’s a drain pipe at L21 you can slide down. It’ll be 10 feet of vertical movement.

I’ll stay with a DC 12 Athletics check if you want to jump the ten feet instead.
Apr 24, 2024 6:36 pm
OOC:
SheK may be busy. Kleber, you’re up with Sheriff and Ten in deck.
Apr 26, 2024 2:42 am
The half-orc moves through the alley, trying to get back an angle againt the fleeing patrol.
OOC:

Action: Dash+ Move toward A22
Apr 26, 2024 5:36 am
[ +- ] Map and initiative
Seeing Kleber make his move, Sheriff dashes down the next alley.

Ten makes a break for it, trying to evade the townsfolk. Sheriff and Kleber hear his clanking armour behind the outhouse in front of them.
OOC:
The chase is on. I moved Kleber to A22, but he has ten more feet of movement if you prefer. Left it, just in case you have a specific plan.

Vice is up, with Peldan on deck.
Apr 26, 2024 2:36 pm
Vice says to Armat "Is this what battle is usually like? It's exhausting! Exhilarating, but exhausting." the he runs off after the fleeing foe.
OOC:
looks like N21 is as far as Vice can get.
Apr 26, 2024 11:17 pm
Shek just slowly worked to lower herself off the top of the bakery to the ground. Hopefully to hand drop. She will spend her entire turn doing this.
Apr 27, 2024 12:52 am
[ +- ] Map and initiative
As SheK climbs down the drain pipe, the nimble gnome dashes past her.
OOC:
SheK if you take the dash action, you would have another 25 feet of movement. It’s your call.

Vice, with 50 feet you could make it to N19.

Peldan is up with Armat on deck.
Apr 27, 2024 1:18 am
Ok. SheK will dash after that nimble gnome.
Apr 27, 2024 1:22 am
[ +- ] Updated Map
…and SheK dashes past the gnome in return.
Apr 27, 2024 3:38 pm
Peldan watched as some of his allies to the northwest quickly took off in a northeasterly direction, around the building to his north. Remembering the ally way east of where he was, he made ever effort to catch with them and whoever they were pursuing.
OOC:

Move action: 30'
Action action: Dash 30'
Bonus action: misty step 30'

To the already discussed destination
Apr 27, 2024 9:28 pm
crazybirdman says:
Vice says to Armat "Is this what battle is usually like? It's exhausting! Exhilarating, but exhausting." the he runs off after the fleeing foe.
"You will find its appeal wanes when it is your friends and countrymen that perish by the hundreds." the red knight replied bitterly as he hustled after the last warforged. He did not expect to catch up. The arrowhead in his side cut him with every step and his foe could not tire. Still, he hoped that one of the many others here with ranged weaponry or spell would finish it off.
"Do not let it escape, lest it brings its allies down upon this town in wrath!"
OOC:
Armat follows as far as possible with a double move, but I don't expect him to catch up.
Apr 27, 2024 11:57 pm
[ +- ] Map and initiative
Peldan dashes across the street to the alley, looking ahead he sees a spot and a swirling mist engulfs him. Kleber is caught by surprise as the little halfing pops out right in front of him.

Armat dashes painfully after the last patroller as Vice finds a sudden burst of speed to round the corner of the Hotel.
OOC:
37 is up, with SheK and Kleber on deck.
Apr 28, 2024 11:16 pm
37 will move to the downed Titaness and begin searching for anything important. Value of course but primarily looking for documentation or correspondence that may provide information the party needs.
Apr 28, 2024 11:24 pm
SheK does a running tackle on Patroller 10. Although SheK doesn't look it, she is STR 19. Compensates the fact that she generally isn't too physical. And LOL is only 130 pounds. At 5'4" she is rather lean for a female Half-Orc. She has a lot of Human in her.

Her dear shield is on backpack now and she has warhammer handy to pound the Patroller 10. She is AC 15 (Breastplate & Dex). She does have nice common clothed on too. Unfortunately wounded down to 9 HP.

Nice greenish blur as she runs and does a flying tackle. Like the picture she does have light green skin. Her shadow laughs (No noise just by looks) at Patroller 10. Opsie. That is only moment before it is quickly down on top of Patroller 10 now. Pesky shadow. Those that looked fast might have noticed that SheK's shadow might have moved contrary to her movements.
OOC:
Flying tackle is an 18.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Rolls
STR tackle - (1d20+4)

(14) + 4 = 18
Last edited April 29, 2024 12:06 am
Apr 28, 2024 11:58 pm
[ +- ] Map and initiative
37 moves down the street to the hulk of Titaness.
OOC:
Roll me a perception or investigation check.
SheK slams into Ten with her shadow close behind. Or, at least that’s what may have happened. The soldier is knocked back, staggering to stay on his feet. In the collision, the half-orc easily grabs a hold of the warforged, preventing him from continuing his flight.
OOC:
Ten is grappled.

Kleber is up, with Sheriff on deck.
Apr 29, 2024 1:30 am
The body is huge, but 37 begins searching.

Rolls

Investigation (INT) - (1d20+6)

(14) + 6 = 20

Apr 29, 2024 4:16 am
37 finds Titaness’ enormous staff is still intact, laying on the ground beside her. Being over fifteen feet long and very heavy, it would not be a useful weapon for an average sized person. The glowing white crystals, radiate with arcane energy. As with her staff, her armour is fine make, but far too large.

Her boots have runes inscribed on them. 37 is not sure what they mean, but he recognizes it as elvish.

On her person, he finds a large book, also written in elvish. It is hand-written and appears to be a journal.

Lastly, the artificer finds a small, ornate key.
Apr 30, 2024 6:29 pm
Rather than attacking, Sheriff dashes to cover the gap between the houses.

Meanwhile, Ten attempts to get loose.
OOC:
SheK, roll me a strength check.

Rolls

Ten STR check to escape - (1d20+4)

(18) + 4 = 22

Apr 30, 2024 7:33 pm
Although SheK is size wise outclassed by Patroller 10, she hangs on her grip and doesn't let him free. Between her forceful strength and her very long (halfway down her back) black straight hair with green and red highlights wrapped around him, he is held fast. (Hello Octopus)
OOC:
SheK rolls a natural 20 for 24!
Last edited April 30, 2024 7:44 pm

Rolls

STR Check - (1d20+4)

(20) + 4 = 24

Apr 30, 2024 8:27 pm
[ +- ] Map and initiative
Despite his best effort, he cannot free himself from the grip of his green skinned foe. The soldier remains grappled. "Let me go!", is all he can say.
OOC:
Nicely done! Love it.

Vice is up, with Peldan on deck.
Apr 30, 2024 8:44 pm
Armat says:

"You will find its appeal wanes when it is your friends and countrymen that perish by the hundreds."
"Well that is terribly bleak. I'll have to take your word for it, and pray you don’t lose anyone else. Oh hey Zodor! Thanks for the assist." Vice says to the shifter as he continues racing toward the warforged. He stops abruptly when he sees Shek has the situation handled for now. "Don't move or . . or we'll . . . uh, what are we doing with 'em? he ask, catching his breath as he hold a chakran ready to strike.
OOC:
move and cunning action to get there, and ready an attack if 10 breaks free.
Vice
Last edited April 30, 2024 8:44 pm
May 1, 2024 3:26 pm
[ +- ] Map and initiative
The purple entertainer scampers across the square and flanks the warforged patroller. Vice holds his chakram at the ready, staring up at the soldier.
OOC:
Vice, let me know if you prefer somewhere else.

Peldan is up, with Armat on deck.
May 2, 2024 2:29 pm
OOC:
Checking in on Peldan.

Armat, you may go when ready.
May 2, 2024 3:11 pm
Peldan moves out of the allyway, staying close to the wall of the building on his right. It is then that he not only sees Vice, but also hears what sounds like a physical struggle just to the other side of an outhouse. He once again manifests his ability to traverse space and reappears just behind and to the left of Vice. Looking just a head of Vice he can see that the struggle is between Shek and the fleeing warforged. Peldan releases more raw eldritch power at the warforged.

Move: moves to A17
Bonus: misty step to -A14
Action: Eldritch Blast
Last edited May 2, 2024 3:12 pm

Rolls

Eldritch Blast attack - (1d20+5)

(11) + 5 = 16

Eldritch Blast damage - (1d10)

(9) = 9

May 2, 2024 5:02 pm
[ +- ] Map and initiative
Despite being grappled, the soldier just barely manages to get his shield in the way of the halfling’s eldritch energy.
OOC:
Don’t forget, you have advantage on attacks against grappled. You may roll again if you wish, Peldan.

Armat is up, with 37 on deck.
May 2, 2024 5:20 pm
Vice jumps at Peldan's sudden appearance. "Gods man, warn me next time you're gonna do that!"
May 2, 2024 6:32 pm
OOC:
advantage roll on eldritch blast

Swing and a miss
Last edited May 2, 2024 6:33 pm

Rolls

Advantage roll - (1d20+5)

(10) + 5 = 15

May 2, 2024 10:45 pm
With the situation well in hand, Armat slowed down and held his halberd at the ready to plow the blade down into the last warforged...
"Will you surrender, fool creature, or will you die fighting?"
OOC:
Armat moves to -E-14
May 3, 2024 12:59 am
OOC:
Roll an intimidation check with advantage.
May 3, 2024 10:53 am
OOC:
Intimidation

Rolls

Intimidation - (2d20h1+4)

(124) + 4 = 16

May 3, 2024 2:00 pm
Ten weighs the Paladin’s ultimatum carefully. Silence fills the square for a moment. Adrianus and Zodor watch in the distance, Roszana and her Orc waiter, join Sheriff.

The party surrounding him has wiped out his entire crew. Wounded and the last remaining, his flight already betrays his need for self-preservation. He drops his shield and tosses his sword, then drops to his knees without a word.

Sheriff quickly approaches and manacles the warforged soldier’s wrists behind his back.
OOC:
You are out of initiative.
May 3, 2024 2:51 pm
SheK lets go of him and he has a strain or two of her hair lodge in his armor. Gives him something to remember her by. She steps away from him feeling her own pains as well. It has been hard day, and she doesn't have any slots left to heal herself with.

She is bloody from the last arrow hit and the slash from ten's didn't help as well as that bad drop did to her leg. Obviously, she is going needs to tend to her injures. (She has 19 points of damage on her. She needs healing or rest time.)
Last edited May 3, 2024 2:53 pm
May 3, 2024 2:52 pm
Sheriff begins leading the captured warforged back to the jailhouse. More and more onlookers begin to emerge from their homes. Sheriff looks around, then back to the group.

"If you wouldn’t mind, could you go keep an eye on their hideout?", he glances out to the street beyond. "The townsfolk here are prone to looting, as you might imagine."

Taking in your collective injuries, he adds, "I’ll have Mother Jahanah meet you there to tend to your wounds."
May 3, 2024 3:56 pm
Vice will call after Sheriff; "Please make sure Garundah is alright. If anything bad happens to her Bela will never tell me what happened to her ear!". Then he says to those within earshot, "So, off to the church then?" and goes about gathering any of his fallen chakram from the battlefield.
May 3, 2024 4:01 pm
37 calls from where the Titaness fell. "With the situation concluded, perhaps some of you can assist me with the things I've found?"
Last edited May 3, 2024 4:01 pm
May 3, 2024 4:14 pm
Painful SheK says, "I need a healer and rest."
May 3, 2024 4:27 pm
37 begins taking the assorted items from Titaness. While her staff and other personal effects remains large, the boots, once removed, magically shrink down in size. 37 believes they may now be a perfect fit.
May 3, 2024 4:40 pm
37 will cast Detect Magic, and give a once-over on all the downed enemies (picking up anything magic or that seems of value). Once that's finished, he'll head to the stronghold with the others where he will work to identify any magic items.
Last edited May 3, 2024 4:41 pm
May 3, 2024 4:56 pm
As 37 casts his spell, the boots show an aura of conjuration. The key has a faint aura of abjuration. Likely due to the mark of house Kundrak you see on it. Under the effect of the spell, the colour of the crystals in the staff shift to gold like the Rings of Siberys in the night sky.

There are no other magical items on the iron titan. While awkward to carry, you have no issue carrying the weight of the staff and items.
May 3, 2024 4:58 pm
SheK will aid 37 with ID'ing the items. She knows her way around arcane magics.
May 3, 2024 5:00 pm
OOC:
Give me an arcana check
May 3, 2024 5:05 pm
OOC:
37 was going to check other warforged bodies for anything magical/valuable as well. Never know what we may need.
May 3, 2024 5:06 pm
Arcane check. Needless to say, her help is probably more of a nuisance than good. She does try. Very Trying.
Last edited May 3, 2024 5:07 pm

Rolls

Arcane Check - (1d20-1)

(1) - 1 = 0

May 3, 2024 7:06 pm
37 puts up with SheK’s attempts to help, then searches the other warforged. Each of the patrollers have a long sword and shield. There are some personal effects, necklaces, pendants, a ring or two. Unsurprisingly, the equipment and items are Cyran of origin.

The one archer’s charred bow sits in the street. A few feet from the site of the cannonball’s victim, 37 finds a bow with a faint aura of magic. The warforged hand of its owner is still attached.
OOC:
You salvage 9 long swords, 10 javelins, 10 shields, a +1 longbow, a quiver of 12 walloping arrows, 150 gp and an assortment of gems worth 100 gp
May 4, 2024 1:41 am
OOC:
Bag of Holding comes in handy. Lol
May 4, 2024 8:34 pm
Armat watched Sheriff handcuff their prisoner whilst contempt for his foe was plain on his face. But he was a knight, not a brute fool. He knew the value of taking prisoners, even now the war was over.
"We need him questioned. Find out how they organize. How soon this town can expect another incursion.."

As their beaten enemy was led away, Armat walked over with the others to 37. The contempt the red knight had for warforged did not leave his face as 37 presented his finds, but the knight kept his grim thoughts to himself. The magical items were interesting. Not only for their value, but also that the warforged had possessed them in the first place.
"This was a particularly well-equipped band, although the staff was likely made with titans in mind, so it may have been issued with it during the war and kept it since. The rest may have been looted off the battlefield, or from Cyre. Keep that key close. We may find a magic box to match it over at the old church."

The paladin glanced over at the derelict building, but he was in no rush, even though it had been dedicated to his faith. He began loosening his chestplate to remove the arrowhead that was paining him. He was battered, but a little magical healing would stop the bleeding in moments.
"A brief rest may be advised. The church may be trapped. Warforged liked to use gas and poisons to secure their holdfasts since it would not harm them. I doubt these have forgotten those tricks."
May 4, 2024 8:43 pm
I think that we should left the sheriff take care of the caught one as much as I like too like to see him executed. Getting us healed up is more important right now. After that we can make plans. Although that hide out should be explored for info.
Last edited May 4, 2024 8:44 pm
May 4, 2024 11:27 pm
The ranger returns from retrieving his used Walloping Arrows just in time to hear the group discussing breaching the church.

"A rickety church's wooden walls would't hold back any foul air" he remarks. "Plus, Vice's trip to its catacombs didn't poison him. The Giantess seems like the caster type, so we should be wary of ward traps. The only issue we might face there is one or two Blades, and the undead beneath."
OOC:
Nick, can I salvage any of mine3 used magic arrows?
Last edited May 6, 2024 8:26 pm
May 4, 2024 11:56 pm
OOC:
Absolutely. Recovery of half ammunition with a minute of searching. I lost count. You can round up.
May 5, 2024 12:48 am
Vice walks past the fallen titaness, on it's back it still seemed higher taller that him, and he had to stand on his toes to see over it. He says to 37 "Hey mate, ya ok? Ready to head over to the old church?Not sure how id feel if we cut down a bunch of gnomes, ya know?
May 5, 2024 1:58 am
"I am well enough. I know full well that, once the war ended, nothing would ever again be so clearly defined," he replies, his tone solemn. "The war damaged a good many people, Warforged among them. Some are still fighting the war..."

37's head shifts slightly, just enough to steal a glance at Armat before continuing. "And truthfully, I cannot blame either side. I understand that the Warforged hold a great deal of resentment for being used. The others, well... my kind did precisely what we were made to do.

However... someone has to give ground or neither side will be able to move forward. We cannot be accepted if both sides cannot let go of the past."


Closing his Bag of Holding, 37 nods. "We should secure the church. Hopefully we addressed the bulk of their forces. I believe we could all use a good rest."
May 5, 2024 3:19 pm
As is often the case with a small town, word of the titan’s fall seems to be spreading quickly. A quiet buzz grows as the town comes to life once more. As you make your way through town, curious onlookers begin to emerge from their homes. Watching the salvage of the soldiers and Titaness.

As you pass the jailhouse, you hear Belaluur angerly yelling at Garundah. Her daughter shouts back that Buff has already healed the wound. Proudly she announces she has her first battle scar. Bela seems less than thrilled.

Walking down Main Street, where most of the fight played out, shopkeepers tentatively unshutter their windows. The baker, a elderly dwarven woman, surveys the damage of the errant spells and the acid to her storefront. She shakes her head disapprovingly with a scowl at your lot as you pass.

Across the street, at the house Titaness crashed through, a dusty looking salvager sifts through the scattered planks. You hear him complaining about a missing hat.

You notice the house at the end of Main Street, has taken at least one hit from the elemental cannon. A large, splintered hole can be seen in the front door. An large, orc animatedly shows off what’s left of his door to his neighbour. "…let me tell you. Inches away! My bed is nothing but feathers!" The man he’s speaking with, shakes his head and whistles in disbelief. They both look to your beaten and bloody group as you pass and nod their respects. "Don’t you worry. A door can be fixed!", the orc says with a wave.

At the edge of town, it feels a little quieter. Not as many people are around, however, you do notice a couple of figures looking out at the derelict church. The hideout sits just outside the rest of town. It’s solid, dark brick design contrasts with the thrown together wooden buildings of Salvation Outpost. It shows its age. Several layers of cosmetic changes are evident. Different colours of faded paint and mismatched wooden trim pieces cover areas of the brick. Many of the windows are broken or boarded up. The bell tower surprisingly still has its bell. A small cart sits outside. The mark of the Blades etched on its side. The front doors are massive, at least fifteen feet tall. It’s clear this is where Titaness would have emerged. They appear to have been left wide open in the gang’s haste to respond to the horn’s silent call. A pair of glowing blue eyes peer out from inside the open doors, but quickly vanish at your appearance.

https://i.imgur.com/pAgRq3A.jpeg
May 6, 2024 12:28 am
As they approach the church Vice ask: "Do you think they'll use this place for a church anymore? Especailly considering what it was used for lately and whats currently under it? Maybe we should offer up the timber to repair the rest of the town?"
May 6, 2024 12:37 am
"It has trap written all over it. We should be careful." Her black eyes look over the place. (What time of day is it?)

Rolls

Perception Check - (1d20+1d4+7)

(1) + (3) + 7 = 11

May 6, 2024 1:44 am
The angle of the sun doesn’t shed much light into the hideout and makes it difficult for SheK to see too far into the darkened hall. However, she is able to tell the eyes are on a much shorter person than the soldiers they’ve encountered so far.
OOC:
It’s late afternoon/early evening. The sun would be approaching the Grey Mists to the east behind you.
May 6, 2024 1:06 pm
Ser Armat did not care for churches, his faith needed none. But neither did the townspeople, judging by the state of repair of the building.
"What happens to this place is for the townspeople to decide. I just wish to make sure the warforged did not leave something that will harm them." The glowing eyes might be another warforged, or one of their constructs..

The knight looked over the building, looking for the skull he noticed earlier..
May 6, 2024 2:23 pm
"I concur with Ser Armat," 37 adds. "Although addressing the reported undead would be a worthy goal, for the benefit of the town."
May 6, 2024 2:26 pm
"That place surely has church mice in it and some I image are quite large and walk in two feet."
May 6, 2024 3:28 pm
While keeping his distance, Armat looks closer at the church. His eyes are drawn to the sun shapes adorning the outer walls. Behind the layers of paint and modifications, the Paladin relives the moment of recognition on the lightning rail. Wrought iron shabbily hammered over top and painted. Yet, behind the layers of this, the Paladin sees the remnants of a dragon skull, the blood red teardrops, long since gone. This building was once indeed, dedicated to the Blood of Vol.
May 6, 2024 9:14 pm
"Bah, the locals have shown lack good judgment by leaving a deserted Blood church alone," the ranger remarks, dropping his pack and rummaging through it. "Anyone familiar with their 'teachings' should know they've got at least dozens of undead in their crypt, like Vice could attest for. And I don't need to say what trouble having mindless undead right outside of town would bring, right?"

He pulls out his new grappling hook and a length of rope, then turns to the group. "I bet the church's ring tower isn't warded. What do you say we enter through that?"
OOC:
I knew buying that hook was a good idea
May 6, 2024 9:17 pm
OOC:
If you’re gonna go for it, gimme a dexterity check
May 6, 2024 9:25 pm
OOC:
Dex check

Rolls

Dexterity check - (1d20+2)

(8) + 2 = 10

May 6, 2024 9:45 pm
Kleber manages to avoid hitting the bell. It takes a couple tries, but he gets a secure catch on the bell tower.
May 7, 2024 4:02 pm
Vice ask, possibly naively, "Why aren't we just goin in the front door?" as he activates his mage hand.
May 8, 2024 1:55 pm
"It seems like the easiest choice. If we are concerned about gasses and poisons because the Warforged were using it as a base of operations, I can walk through and sweep for traps," 37 offers.
May 8, 2024 3:47 pm
"Scaling the walls sounds so adventurous but I don't think it is needed right now. I suspect there is nothing but care takers in the place now. Could be nasty but I doubt it." SheK advances to the door/doorway. She looks in with her black eyes.
May 8, 2024 4:23 pm
Vice will stand back a bit, and then open the door with the magical hand, leaving the spectral hand visible so everyone can see.
OOC:
sorry, not tryin to take away from what Kleber is doing, just doing what Vice would likely do.
May 8, 2024 5:02 pm
As Vice pulls the door open further and SheK steps up to the entrance, she and Vice sees the blue eyes in the dim once more. The small figure scurries away to the back of the hall and around a corner with the sound of clanking metal.

"no hurt… no hurt… famul servant… famul servant…"

The voice is monotone and emotionless. The two adventurers are unable see it anymore, but they hear the faint sound of shaking metal.
May 8, 2024 5:06 pm
37 will move up, following Vice and SheK into the church.
May 8, 2024 5:38 pm
Vice calls out into the darkenss; "I think it's safe to say there's been enough 'hurting' today, but it would help if we could see you aren't a threat us. You want to step into the light?"
May 8, 2024 5:45 pm
As your eyes adjust, Vice, SheK and 37 find a nearly empty hall. Streaks of illuminated dust, lit by the many slits of the boarded up windows, help light the hall. The musty smell of dirt, dust and old, dry wood fills your nostrils. You hear the sound of wind whistling through gaps in the planked windows.

The main hall is nearly fifty feet long and thirty five feet high. The vaulted ceilings sit twenty feet above you. Debris from years of various squatters are scattered around the edges of the room and a few tables lay against the walls. The sparse belongings of the warforged raiders are neatly piled to the sides.

Upon the raised altar at the back, sits a stone slab. A carved stone statue of a knight stands at attention behind it. As tall as the ceiling, he holds the hilt of a great stone sword, pointed tip down to the altar floor.

The east entrance is to the left, with two doors, much smaller than the main hall doors. Another door sits on the back wall to the left of the alter, leading to what you presume is another room beyond. To the right, you see a table that stands out compared to the rest of the drab interior. It is in this corner the figure has run.

Famul

Nictorah

May 8, 2024 5:52 pm
Famul
A short, bronze coloured automaton steps creakily into the light. Just enough for Vice and the others to see him. Vice is almost eye level with the construct. He holds his metal hands up.

"saw the lady fall… famul servant… famul not soldier…"
May 8, 2024 6:04 pm
"Well, 'Famful' is it? As you've said, the Titaness has fallen, so it doesn't look like you're a servant either. Did you have any other hobbies? I juggle." Vice says, tossing a couple chakram in the air and catching them behind his back. "Oh yeah, is there anyone else here?"

Famul

Nictorah

May 8, 2024 6:24 pm
Famul
Famul watches the juggling display. His head follows the movement of the chakra through the air. "very good… famul pulls the cart… famul listens to the lady…"

He looks at the ground, "famul listened to the lady…", he clarifies. He sits quietly for a moment before answering Vice’s second question.

"the lady gone… soldiers gone… in the night… not alone… famul hears things… famul sees things… the lady did not see things… famul punished for seeing things…", he unconsciously runs his fingers over one of his many dents.
May 8, 2024 6:28 pm
SheK adds on to that, "If you value your life, where would the Titaness and other have papers and such on their doings." SheK is in no mood for Famful as she sees him as any of the blades and something she is more than willing to kill but she holds off from attacking him.

Edit: Grrrr GM is so fast.
Last edited May 8, 2024 6:28 pm
May 8, 2024 6:43 pm
The automaton jumps at SheK’s voice, "yes green lady… yes green lady…", he backs up to a stone pillar behind him, hands still in the air.

SheK takes a second look behind him. It’s then that she notices, sitting on the table are some books, charts and maps. An ornate locked chest sits in the corner. A massive golden shield, seemingly too big to lift sits, propped against the far wall.
OOC:
Lol, sorry, on my lunch break.
May 8, 2024 8:21 pm
The Red Knight followed along, clearly not fond of yet another automaton, even though this crude warforged was apparently made for more modest tasks. Still, he was wary of deception. A warforged assassin might wish to appear innocent.

Still, the creature proved cooperative.
"It would seem we found the destination of our key." Ser Armat announces, in particular to 37. He himself went to examine the shield.
OOC:
Does the shield have heraldry on it? Does it seem made for a titan?
May 8, 2024 9:20 pm
The shield indeed looks designed for a Warforged Titan. It dwarfs everyone in the room. It is well crafted with a design of three knife-like blades emblazoned upon it. On turning it to see the other side, Armat finds a sigil, roughly carved and painted into the inside of the shield.
[ +- ] Sigil
May 8, 2024 9:36 pm
Kleber retrieves his hook, feeling a bit disappointed that the front door wasn't trapped and he still hasn't found a use for the new tool.
The ranger then proceeds to inspect the maps and books spread out in the Blades' base while the team interregotes the servant.
May 8, 2024 11:02 pm
The books and tomes vary in topics from the moons and their planes to artificing. You notice that throughout, their are many hand written notes in Elvish. Among the charts, you find a detailed map of the Mournland with many handwritten markings. One of which you recognize as the original location of the Cyre ir’Wynarn.
[ +- ] Mournland Map
OOC:
Studying the map for a week will grant advantage on all survival checks related to orienteering in the Mournland.
May 8, 2024 11:25 pm
"So it would seem," 37 replies to the knight before taking the key in question to the chest and attempting to unlock it.
May 8, 2024 11:56 pm
SheK lets others deal with the current situation and she turns and pays her attention now to looking outside and making sure we are not going to be back attacked.
OOC:
SheK never wants to admit she doesn't read well. 37 probably realizes that from her trying to help him. She isn't illiterate but she talks a whole lot better than she can read & write. She hates the classic stuff, 'You're a Half Orc, so your stupid.' She does have a bit lower IQ than most. Obviously, she casts spells with her WIS.

Such has always plagued her. She has copied and made many documents and constantly has to spend extra effort to get them right. Among many things, she is rather a professional forger. She does well with formal documents as most people don't know what the mean, anyway, is her thoughts. The house sometime is helpful in such matters and aids her.
Last edited May 9, 2024 1:17 am
May 9, 2024 12:36 am
Ser Armat took note of the shield's sigil. Perhaps it was a personal mark of its previous owner, or its creator. Either way, it was not familiar to him.
"It is fortunate the titan did not take this shield into battle. This thing looks sturdy enough to turn aside even those cannonballs."
As to why Titaness had not done so, well, perhaps she just took the staff in haste? It was hard to say.

Either way it mattered none now. The Red knight joined the others at the table, glancing over the documents with them. Much of the general books on lore were somewhat interesting, perhaps looted from this church, but the map was definitely a notable discovery!
"This map... it is exceptional. None of the Five Nations have mapped the Mournland since the Last War, but these Blades may have.."
Last edited May 9, 2024 12:36 am
May 9, 2024 5:50 am
37 turns the key. He feels the magical resistance of the ward, then hears a mechanical click, followed by a second click. The latch pops open and the artificer notices a secondary device was also disarmed by the key. A small vial of black liquid is connected to a needle just above the keyhole.

Inside he finds a small collection of Cyran women’s fashion. A box of jewellery, the gem of one ring glows red within it. A dark purple amulet does quite the opposite, seeming to absorb the light. There is also a long, hooded cloak, as well as a pair of boots that seem to make no sound as they are set down. Lastly, a deck of Tarroka cards and a pouch containing nine hundred and thirty gold pieces.

The automaton peers up at the warforged 37, "you are not blades…", Famul says. 37 isn’t sure if this is a question or a statement.
OOC:
Anyone can roll an arcana or investigation check or cast identify to learn more.
May 9, 2024 9:45 am
Armat grips his halberd, and steps next to the automaton...
May 9, 2024 2:36 pm
"No, we are not. The Blades here were hurting good people, and we had to stop them," 37 replies to Famul without looking over at the small construct.

With that, 37 will say a small mantra and gesture subtly to focus his mind as he begins scrutinizing the items gathered.
OOC:
Really need to make a point of buying a pearl worth 100gp. Lol
Last edited May 9, 2024 2:36 pm

Rolls

Arcana (INT) + Guidance - (1d20+7+1d4)

(13) + (4) + 7 = 24

May 9, 2024 3:49 pm
Once again, 37’s experience with the Cyran warforged comes in useful. He recognizes all the items, including the boots he removed from Titaness.
[ +- ] Ring of Fire Elemental Command
[ +- ] Cloak of Protection
[ +- ] Boots of Elvenkind
[ +- ] Dark Shard Amulet
[ +- ] Deck of Tarroka cards
[ +- ] Boots of Misty Step
Famul nods, and noticing Armat, cowers slightly and backs away. Once more running his metal fingers over his dents, he says, "the lady was devoted… the lady was misguided… the lord tricked the lady… the lady did not always choose violence… famul does not choose violence…"
OOC:
I guess I need to bump up my DC…
May 9, 2024 3:55 pm
OOC:
SheK is most interested in the Boots of Misty Step.

She has Misty Step from Fey Touched and can cast Misty Step as a level 2 slot spell.

I do not understand "If the wearer has Misty Step as a cantrip, they may double its range." Misty Step is a level 2 spell and not a cantrip.
Last edited May 9, 2024 4:00 pm
May 9, 2024 4:27 pm
OOC:
That’s my fault, I had considered allowing the boots to use Misty Step as a cantrip, rather than spell, but thought that was too broken. Forgot to change the wording back. Thank you for the catch. It’s been edited
May 9, 2024 4:40 pm
Vice looks closely at the boots, noticing that they match his cloak. He tries not to sound disappointed "Was rather hoping for a pile of platinum. These weapons aren't going to enchant themselves." he say, clinging two chakram together
OOC:
not sure if Vice needs the boots if he already has the cloak, but will definitely take them if no one else wants them.
[ +- ] Cloak of Elvenkind
May 9, 2024 4:41 pm
Peldan had remained silent following the battle and simply followed the others as they made their way to the church. He found himself brooding over just how ineffective he was in aiding the others in battle. He realized he was 'new' to adventuring, but didn't realize just how much he needed to learn in order to feel like a contributing member. He was amazed at Armat's battle prowess and felt the man likely had never experienced such feelings of uselessness.

Once they'd entered the church, Peldan found himself rather intrigued by the automaton that called itself 'Famul'. He moved near it and sat down at a respectable distance, though close enough that he could speak to it in quiet tones. "Now that you no longer have the giantess to serve, do you wish to be free of servitude...or do you think you'll seek out someone else to provide service too?"
OOC:
sorry for the absence this past week. It was a busy one. Things have settled back down and I've got a fair bit of time over then next several weeks.

Obviously, as a Warlock, the Dark Amulet would be of considerable interest to Peldan. The Misty Step boots would be of interest to Peldan as well, but he is the new guy and won't be making loot requests any time soon, he'll only accept things if they are left over or offered at this point. Given his poor performance in the battle recently, he would be too ashamed to assume he has any right to make requests.
Last edited May 9, 2024 4:44 pm
May 9, 2024 6:26 pm
OOC:
Of what's here, the Cloak of Protection would fit 37 the best.
Looking over at the accumulated knowledge, 37 inquires, "What have we learned?"
May 9, 2024 6:36 pm
Vice adds "And let's not forget we still need to find this Windchaser person. Maybe the maps will help?"
May 9, 2024 7:09 pm
Ser Armat frowned at Famul, but did not ease his stance.
"Lord? What Lord? The Lord of Blades? You have seen him?"
OOC:
The cloak would be of obvious use to Armat as well, but the boots less so since he will be using a mount soon. But I'll gladly pass on the cloak for the ring. It may have some nice utility later on and having a few ranged offensive spells once its quest is completed will be ideal for Armat in situations where he cannot get into melee range for whatever reason. Also fireballs.

Famul

Nictorah

May 9, 2024 7:41 pm
Famul
The automaton looks back and forth at the new questions from the newcomer and the red knight, "famul servant… now famul has no maiden to serve… do you need servant…", he first answers to Peldan.

Before waiting for Peldan, he flinches at Armat, "yes… the lord of blades…", he points to the blades crest on Titaness’ shield. "the lord is tyrant… famul did not see the lord… only the lady saw the lord… the lord sent the lady to find malleator… malleator is no more…"
May 9, 2024 7:54 pm
A sense of foreboding crossed Armat's thoughts, for if the Lord of Blades' mind was on this town, this titan and its minions were not the last incursion that would be sent here. That foul insurgent terrorist was known to all near the the Mournland, but its designs and plans were not. Perhaps that was about to change however...
"Malleator? Who was he, and why did they need to find him?"
May 9, 2024 7:57 pm
Peldan takes a moment to consider the autiomaton's inquiry. He words his response carefully: "If you are in need of someone to serve, I would be honored to be that someone, but it would need to be your choice. I do not believe in forcing anyone into service."

Famul

Nictorah

May 9, 2024 8:02 pm
Famul
For the first time the automaton looks at Armat in the eyes, he sets Peldan’s question aside for a moment, "malleator sought the becoming god… malleator claimed to find one…"
May 9, 2024 8:52 pm
MaJunior says:
OOC:
Of what's here, the Cloak of Protection would fit 37 the best.
Looking over at the accumulated knowledge, 37 inquires, "What have we learned?"
"I learned I need a damn elven dictionary, why are their words so loopy?" he ranger says, shaking one of handwritten notes before setting it down with a sigh and rubbed his temple.

"Blades squatting a Vol church and searching for a bloke aiming for ascension? Guess the Lord wants to settle some scores from the back of the war, or Khyber's bowels have frozen over and they decided to team up."
May 9, 2024 10:38 pm
"The Blood of Vol has no churches." Ser Armat corrected Kleber. "This may have been a gathering place for Seekers once, but it was since converted to a church to one of the false gods. And while we look for immortality, we do not seek to become Gods. At least not in the sense of the deities of the Sovereign Host or the other religions. So I wonder what this 'becoming god' business is."
The red knight looked at the automaton. It did not seem intelligent. Just a simple-minded servant creature. He wondered if they could get anything sensible out of it..
May 9, 2024 11:20 pm
Kleber pauses at the mention that the Vols had no church, confirming they accepted undeath. It was the only digging he had done about the cults before deciding it was enough.

"Then we're dealing with a heretic among the weirdos."
the half-orc says after collecting his thoughts. "Finding a god, as if anyone can agree what such a thing would even be. Famul, was it? Is this Malleator somewhere here on Salvation?"
Last edited May 9, 2024 11:22 pm

Famul

Nictorah

May 10, 2024 3:28 am
Famul
"the warforged have no god… the soul touched have their gods… the devoted wish to make a warforged god… malleator claimed to find one… a colossus… malleator was a titan like the lady… the camp was raided… the lady said the lightning cart was taken… a man said the lightning cart was in salvation outpost… "

He turns back to Peldan, "famul could be a servant for your group… famul does not want to return to the blades…
May 10, 2024 4:56 am
37 looks up from his reading, making eye contact with the small construct. "Then you shall not return to the Blades. We welcome you."
May 10, 2024 11:04 am
Armat took in Famul's words with rising surprise. This was their plan? This is what the Lord of Blades and his followers wanted?
"Create a warforged god? What foolishness... Are the Blades in such a rush to be slaves once more?"

Then 37 blurted out something on his behalf that the knight did not agree on.
"You may take Famul as your servant if you so desire, but I will not welcome a former servant of my enemy so easily in my company."
Armat had his prestige and position to consider. The outrage at home would be too large if it came out he would allow a warforged to serve him, rather than a squire or other worthy.
May 10, 2024 1:29 pm
Seeing that 37 had taken it upon himself to answer the question that had been directed at Peldan by the automaton, the halfling simply waited to hear its response.
May 10, 2024 2:57 pm
Hearing Armat's words, Peldan speaks up:

"If this being seeks someone to serve because it sees that as its function, I will gladly take on that responsibility. But what you see as this being having been a complicit servant of the titaness, I see as having been her slave. And a slave of an evil being such as the titaness deserves our sympathy, our empathy, and our respect."
Last edited May 10, 2024 2:59 pm
May 10, 2024 3:39 pm
Famul
Famul’s eyes flash a brighter blue for a moment as he says,
"thank you… thank you…"
He rattles with excitement as he grabs and shakes the halfling’s hand. He keeps his grasp and shaking Peldan’s hand as he continues,
"no more mournland… famul stay in salvation outpost…"

An elderly woman in faded armour, clears her throat at the door of the hall. The cleric has pale blue eyes, white hair and a scar on her lip.
Mother Jahanah
"I was told you lot may be in need of healing."
The cleric looks around the vacant space with a dismissive, possibly disgusted, expression on her face and enters the building.
"Don’t be shy, you’re famous now.", she says sardonically.
She gestures aloofly behind her to a small group of curious onlookers that have gathered at the edge of town. "Your adoring fans await."
She looks at Famul, who is still shaking Peldan’s hand, "Seems you’ve met one of them already.", she says with smirk.
May 10, 2024 3:51 pm
Peldan smiles at Famul, allowing the automaton to shake his hand as much as he wants. In response to its words, Peldan, in a quiet somber voice, replies: "I don't believe we will be staying here in Salvation Outpost for very long. I'll understand if you wish to remain here. Perhaps I can help you find someone else from here willing to accept your offer of service?"

The halfling then looks up to see an elderly woman entering. He found it interesting that she, on the surface, was offering to assist them with any healing needs...yet her words following that offer seemingly belies the sincerity of her offer. To her he says:

"Thank you for your offer ma'am. I'm sure there are those among us who will take you up on your offer.

I can't help but notice that it sounds like your words are laced with cynicism and contempt. Is there anything we can do to ease that sentiment?"

Mother Jahanah

Nictorah

May 10, 2024 4:47 pm
Mother Jahanah
She walks through the hall with purpose, shoulders back, nose tilted slightly up. Militaristic, arrogant, like a captain inspecting her guard. She looks over the halfing and tsks, "Not even dirt under those pretty nails of yours…"

She moves past Peldan. As she talks, she doesn’t directly address anyone, "You're not the first to tear up the town. You won’t be the last. It’s unlikely you’ll be here long enough to ease any of my sentiment. Nor do you need to."

She looks over the three at the centre of the battle, Armat, Vice and SheK, taking in their injuries. "I saw you three, though.", she says stoically. Her steely gaze focuses on each for a moment. She leaves the statement hanging in the air. It’s the closest the group has seen to acceptance of any kind. She reaches under her armour and retrieves a small symbol of the Silver Flame. She begins a ritual casting and starts healing their wounds.

She turns to Kleber, "I was told you were the one calling the shots, quite literally, I mean.", she begins healing the half orc’s wounded arm.
May 10, 2024 5:24 pm
37 will move over to inspect Farul, to determine if the dents are just part of his consctruction or signs of abuse.
OOC:
Mending can be used to heal Homonculi and Steel Defenders... would it work to heal Farul (if needed?)
May 10, 2024 6:26 pm
OOC:
how many HP does she heal?
As the warmth of the healing magic spreads through Vice, he speaks up "Thank you Miss, uh, Mother? Priestess? Vicar? Didn't catch your name. But we were trying to help. Except for a stray cannonballs I think we did pretty good." Somehow this woman caused Vice to come down from his high of defeating the titan. "Maybe the townspeople can put this building to good use now? "
May 10, 2024 7:53 pm
Sheriff
"Mother Jahanah.", Sheriff says from the front door. "Coldest splash of water, this side of the Grey."

He makes his way over to stand beside her, "They did rid the town of those raiders, that’s more than you did, Mother…"

Mother Jahanah
Mother Jahanah coldly pats Sheriff on his metal cheek as he arrives, "When they rid a nation of its raiders, I might be impressed."

Sheriff shakes his head slowly. He hears the sound of many dents simultaneously pop out of Famul’s scarred, metal hide. The small automaton whirs somewhere inside, sounding almost like a metallic cat purring, then shudders.

"The townspeople want nothing to do with this place. The Seekers made sure no one would.", he says with an involuntary look around him. "I was hoping I could convince you to stick around for a while. In case things go sideways in the future, you know. If you think you can tame this place and you’re willing to set up shop, here in town, I can have the deed drawn up in your group’s name."

He pauses, "Does your group have a name?"
OOC:
She fully heals everyone. She strikes you as very powerful.
May 10, 2024 7:57 pm
Ser Armat met Mother Jahanah's steel gaze with his own commanding pose. He noticed her straight back and dismissive mien and recognized it well.
"You served during the Last War."
It was not a question. This woman had seen battle and healed the wounded many times by his guess. And she probably didn't serve on his side either. But it was likely best not to dwell on that.
"This is a frontier town. Trouble is a part of its way of life. And it draws people who aren't happy with a life of peace and quiet."
That statement clearly included both of them. The Red Knight let his shoulders sag a little, relaxing his pose.
"If you don't mind healing a Seeker, I will accept your aid."
May 10, 2024 8:39 pm
Mother Jahanah watches the Red Knight closely as she begins the healing. She doesn’t respond to his permission, she doesn’t seem to care. Yet, Armat hears the sound of his armour creaking, as the holes in his armour close shut, without blemish. She then, steps back.
May 10, 2024 9:52 pm
"My thanks." Ser Armat said with some respect to the old healer. He then turned to Sheriff, and his tone became more dismissive..
"I have no need myself. I only met these others one town over. I intend to enter the Mournland. Having a safe haven to return to will suffice for me."
May 12, 2024 12:08 am
Kleber scratched his healed arm, eyeing the rather powerful-looking cleric with a wary gaze as he addressed her.

"Aye, ma'am. Me and a dwarf were handling the cannon. We weren't accustomed with aiming the piece, but there was only some repairable damage." Vice's comment about stray shots seemed to have some effect on Kleber, mostly because the ranger was dissatisfied with himself for wasting the few cannonballs they had.

"While our yet unnamed hunting party plans to stay in town for a time, I don't quite understand why you're offering us a small base to stay.Normally, people want to kick out the outsiders who trashed part of town during a fight."
May 12, 2024 2:04 am
Sheriff
"Yes, well. This raid, highlighted a sort of…"

Mother Jahanah
"Weakness.", Mother Jahanah interjects.






"Yes, Mother Jahanah. A weakness in the safety of the town. The people were too afraid to standup to such a threat. Even the old veteran here stayed in her temple.", he says with a look at the Mother. She doesn’t even blink at his comment.

"You stood up for the town without hesitation. Wiped them out with relative ease. The townsfolk will be talking about this day for minths, possibly years. The damage can be fixed. But, the morale it creates for the townsfolk… I could use that kind of assistance, should it happen again."

He pauses for a moment.

"You’re scavengers. I get that. Like so many, here to find your fortune in the Grey. I wouldn’t stop or slow you from doing so. The hope was to sweeten the pot, give you a reason to stick around in between your expeditions. You would have free room, rather paying the inns to house you. If you don’t plan to stick around, I understand that, too. My offer stands. I don’t need your decision now."
May 12, 2024 5:57 am
Wounded SheK thanked powerful Mother Jahanah for her healing with a few short words, "May the Sovereign Host always be blessed." Now, she doesn't have to spend her energies healing herself up.

She was slightly unhappy that she left a mark. She chides herself that she had to do it. For sure now, this priest will remember she was here. She stays to quiet side as others talk. She does what she normally does and fades from thoughts. It is more a habit than anything else. She avoids leaving the mark in people's minds that she is or has been around.

She also can chide herself because she deliberately made sure captured patrolman 10 remembers her. She normally avoids having any attention directed her way. It was just petty revenge for that back strike that he did to her. She made sure that she twisted his arm hard before letting go of him. Something that he will feel for days later.

She sternly glares a bit at her shadow for what it did. She caught that as she always does when it isn't where is should be. She is well aware that it can do as it pleases at times. Something she inherited from her fey'ness. Unlike normal people, she knows her shadow is actually a living person. Like her in some ways, it avoids being noticed.

Funny it is the same as her hiding Dragonmark that avoids being seen too. Still, it always lets her know that there is another mark close. She can always track him because of that. 24/7.

She will make sure tonight there is no light in her room tonight to punish the shadow some. She knows that it likes to roam around when no one is around to see it. It can be so pesky sometimes.

She is eager to rest and trying out her new boots. She also needs to send word back to house about her recent activities. They will want to know what this group has currently done.
Last edited May 12, 2024 7:11 am
May 12, 2024 10:02 pm
The Red Knight let the scavenger comment pass. It was likely aimed at his companions who indeed lacked wealth, and would similarly be enticed by the option of a new home. But not Ser Armat, who actually had a home of wealth to return to, even if he would find no comfort there. The others might wish to take up the offer, so he said no more on that. Instead, he chose to offer some advice.
"You could form a militia. The two of you have experience and can teach others. If a good number of the townspeople take up arms when someone threatens them that can be enough to scare off vagrants. Though I admit that few things can stop an actual military force which, in where it matters, the Blades are. For them I suggest you petition your rulers to station guards."
Ser Armat rubbed his chin on how to go about that.
"I can write a letter on your behalf for you to deliver. I am a foreigner, but still of the nobility. I know how to address such matters and my seal will at least give a sense of import to the recipient. If you so wish. Do you know which family is responsible for this outpost?"
May 14, 2024 4:11 pm
"A base of operations her would be grand, but there's no use unless we have a way to protect or secure it. We'll definitely think about though, thanks Sheriff. I don't think we know what we are doing tomorrow." Vice says
May 14, 2024 4:34 pm
Peldan sits patiently, waiting for Famul to respond to his previous inquiry.

He chose not to further engage in the bigger conversation as he didn't feel he had the right to comment, given he saw himself as tagging along on this 'adventure'.

Famul

Nictorah

May 16, 2024 4:32 pm
Famul
The automaton considers Peldan’s query. He seems momentarily distracted by the stern cleric and her demeanour towards everyone, "the lady caused the damage to salvation outpost… famul help fix salvation outpost… famul stay in salvation outpost…"
May 16, 2024 4:47 pm
"The little one may be too small for a deputy sheriff, but is there someone that can keep an eye on Famul? Help him help the town?" Vice ask while juggling a bit more for the little automaton

Sheriff

Nictorah

May 16, 2024 4:58 pm
Sheriff
Sheriff slowly shakes his head at Armat’s offer, "The town doesn’t have the gold to pay a militia salary and outside help could be seen as an attempt to influence the town’s, uh, flexibility. The townsfolk wouldn’t go for it.", he adjusts his hat.

"Even the brokers juggle the demands of their patrons, the competition of the scavengers and their own profits by whatever means the deem. They would also be suspicious of such an offer."

"I’m looking for something more homegrown. Those interested in the town’s best interests. Not some outside patron."

He pauses for a moment, looking to Jahanah, before looking back at Armat. "Your hesitance is understood.", he tips his hat, "I appreciate all you have done."

He relaxes a bit now, "The Grey Beyond is planning a celebration tonight. You would be Roszana’s guests of honour if you decide to attend.", Sheriff then excuses himself. Mother Jahanah follows him out.

Belaluur

Nictorah

May 16, 2024 5:15 pm
Belaluur
Barely a moment later, an irate Belaluur stomps into the room and kicks Kleber hard in the shin. "Garundah has a hole in her shoulder! She’s positively giddy about it!", she throws her small, goblin arms in the air in frustration.

She turns to Vice, pointing a clawed finger at his nose, "And you’re juggling?! BAH! You lot owe me a drink after that!"

Her tirade trials off as she becomes distracted by the immense shield in the corner, "A tall drink… a bottle of… uh… A titan shield.", her shrewd eyes pour over the massive object. "Are you claiming that? I could give you a good price."

Her anger is immediately replaced by the broker’s cool demeanour once more.
May 16, 2024 8:06 pm
Vice stops juggling, holding one arm up to catch the chakrams that were still in the air. He tries to pull her attention away from their hard earned treasures. "Focus, Belaluur, we need to talk to Windchaser. The Blades are gone, so is he back? Have you heard from him yet?

Belaluur

Nictorah

May 16, 2024 9:07 pm
Belaluur
"Not in the ten minutes since you put your ring through the skull of Titaness.", she says bluntly. "He’ll show up. Word will get out that the warforged are gone. Harry would be his first stop. He gets supplies from there. I’ll make sure he knows you’re looking for the hermit. It could be a few days.", she says, "Or weeks, but probably days."

She pries her eyes away from the shield, "Either I keep yelling at you six, or we go celebrate. Your choice, either way, you’re buying. The cart is yours as promised. Your debt is paid."

She looks at the automaton. "This one got a name?", she asks. "I could use some help at the shop if you can spare him. With Garundah on the mend an all. He could even carry this shield over there. For safe keeping, of course."
May 16, 2024 10:44 pm
Vice sighs dramatically at the thought of having to wait weeks, not that he wants to enter the mist to go looking for the hermit.
He perks up at the mention of Famul and having something Belaluur wants, and decides to slightly stretch the truth. "This little one has recently pledged his allegiance to us. We have far grander plans for him then shuttling shields for you. But, we can discuss his future over the round of drinks you are buying us."
May 17, 2024 9:11 am
Armat stares at the vertically impaired pair, wondering what shady dealings have gone on between them in the past...
May 17, 2024 8:04 pm
Peldan is fairly confident that Vice is joking about Famul and opts not to feed into his efforts by commenting. Again, the halfling simply listens to that which goes on around him, for he had not yet earned a right to have a say in the direction they take next.
May 17, 2024 8:36 pm
Belaluur banters back and forth with Vice over the drinks for a little bit. The crowd at the edge of town continues to gather, peering into the hall, trying to catch a glimpse of the crew that liberated the town.

Roszana stops by with her orc companion. The diminutive barmaid extends her personal invitation to the Grey Beyond. Food and drinks are on her, courtesy of House Ghallanda. She doesn’t stay long. On her way back, she shouts an invitation to the crowd, omitting the free offer. Many begin to follow her back.

Inspection of the carts outside reveal several large tents. The back half of the hall is made up of three rooms. The first two rooms appear to have once been private chambers or offices. Remnants of furniture and tomes lay scattered. The third room looks like a storage room. Vice has been in this room before. His back door escape was from here. The entrance to the catacombs beneath, seems well hidden. Theres no sign of the door in the floor. Access to the bell tower sits in this room, high above. The ladder or stairs, long gone.

Meanwhile, the sun has disappeared beyond the Grey Mists of the Mournland. Daylight continues, the sky above dusty, yet blue. However, the town is shrouded in shade earlier than most other regions of Breland. Torches are lit on the storefronts of Main Street and candlelight begins to appear in some of the homes of Salavation.
[ +- ] Blood Hall
OOC:
What are your characters doing?
Will you join the festivities or stay in the hall?
Explore the town?

Let me know how you spend the evening.

Bunking in the hall is free.
Salvation Hotel is 8 sp for the night.
May 17, 2024 9:08 pm
SheK will join the festivities. SheK will mingo.
May 18, 2024 3:30 pm
SheK makes her way to the the Grey Beyond. The townsfolk seem to have made hasty repairs to their various properties. With the exception of Titaness, the warforged have been cleared away. Sheriff helps a large minotaur hook up a team of horses to the tethered body of the giant. SheK arrives at the tavern, to find it nearly full. Loud, energetic music can be heard over the boisterous din within.

The first few in the crowd nudge others and nod toward her. Recognition spreads quickly and the crowd parts to let the half-orc inside. The room is filled with the aroma of fine tobacco, cheap whiskey and dusty travellers. A trio of bards play a fiddle, a drum and an upright bass in the corner.

Roszana greets SheK at the bar and takes her order. On the house, of course. She then takes in the atmosphere around her. Exaggerated stories of the battle are already everywhere. She hears a comment from a crusty human in a tattered hat say, "Host as my witness, she moved so fast, she left her shadow behind!". The other man laughs with a hearty slap on the back and a jovial headshake.
May 18, 2024 5:11 pm
SheK is taken a bit back from the recognition. She isn't at all used to it. She does match in as common habit of hers.(Personality Trait: I change my attitude and personality to blend in with the people around.) And she is always great to chat with as she has a certain fey neatness (Fey Glamour effect) about her. This evening, she doesn't do what she normal does and doesn't try to be unnoticed. She takes in the air and certainly indulges on drink. Smell of tobacco is nice, but she doesn't indulge that way. She might even dance. Tables be warned.

The house be hell!!! They can complain later about her leaving notices. She wants to play! She never gets to let herself go ever. She even does a mighty warrior role play act. There is little doubt that she is going to leave notice that she was there. She is exception good at performance (+8). She will let herself be the center of attention.

She smiles about the story of her shadow and jest on, "It even wrapped and held that intruder." as she plays off her pesky shadow's antics to make it one more tall tale. Oh, is she going to have a very dark room tonight. There will be no shadow romping around and playing with the night light.
Last edited May 18, 2024 8:57 pm
May 18, 2024 5:46 pm
OOC:
sleep for free in the hall with zombies in the basement? Pass, lol
Vice doesn't want to miss a party. He will walk over with Belaluur. He calls back to every one else. "Let's go! What's a celebration without the guest of honor?!? If we linger here much longer, all the best songs will have be sung."
May 18, 2024 8:37 pm
The Red Knight waved them off.
"You go. I wish to see if I can find more in the Blades' notes."

For one, he wanted to see if he could uncover the identity of this elf whose notes were about. Likely the one the titan mouthed. But why was an elf working with the Blades? Such things were of greater importance, and his sense of duty compelled Armat to see this through. He also wanted to make a search of the building, just to make sure this elf wasn't hiding in some dark nook...
Last edited May 18, 2024 8:39 pm
May 18, 2024 9:26 pm
On hearing Vice’s words, Belaluur grabs Kleber’s hand, "Lead the way!"

They pass Sheriff and the Minotaur as the body of Titans is dragged up Main Street. "That’s Baphlance, resident scrapper. If we don’t buy your Mournland goods, he’ll take them as scrap."

The three arrive to find SheK performing a lively dance on one of the tables. A large crowd encircles the it, whistling and cheering her on. She seems to have realized, the only space to dance is atop the tables.

One of the women at the entrance calls out, "The Titan slayer has arrived!", and there’s a raucous cheer within. Two burly men grab the little gnome and hoist him on their shoulders, carrying him to bar, much to the delight of the ever-growing crowd. Kleber and Belaluur make their way through the fray, close behind.
May 18, 2024 9:42 pm
Meanwhile, Armat has no trouble finding candles among the raider’s supplies, lights a few and sets out to decipher the pattern of the tomes and scrolls. While the hand written notes are elvish, most of the scripts are written in common. The tomes focus heavily on arcane magic, Dragon Shards, elemental binding and artificing.

When he’s finished, he conducts an inspection of the rest of the hall.
OOC:
Armat, Depending on what you’re looking for, you can perform an arcana, history or religion check for the books.

Give me an investigation for your search of the hall.
May 18, 2024 10:09 pm
Ser Armat's investigation is the one of a military tactician, he wants to find out what his enemy is up to. The tomes, combined with the knowledge that the Blades seek the means of making their 'becoming god', point him in a clear direction. The tomes may all have some relation to creating such a construct. What was missing was the divine element. One could not just craft a god. Faith was the key. The current gods leeched the faith of their believers to empower themselves, stealing divinity from their faithful. The Blood of Vol taught its Seekers that divinity came from within, from the soul. Some Seekers unlocked their divinity within, like Armat had done, and became as powerful as the empowered followers of the false gods, proving that the gods hoarded most of their power for themselves.

But what did the Blades want with their new god? Perhaps there was a hint within these notes...
OOC:
Edit: Armat will also use Divine Sense in the center of the building.
Last edited May 18, 2024 10:11 pm

Rolls

Religion - (1d20+3)

(14) + 3 = 17

Investigation - (1d20)

(13) = 13

May 19, 2024 12:20 am
While not able to read the elvish script, he focuses his attention on the pages and scrolls containing notes. He finds one tome references the creation of the modern warforged by their inventor, Aarren d'Cannith. Many notes are on pages referring to Creation Forges. As a soldier from the Last War, Armat knows such devices are now outlawed. The creation of new warforged prohibited. All known devices destroyed in the Day of Mourning.

Another scroll discusses the nature of the modern warforged. Whether these new warforged are somehow imbued with some form of soul. This one has many notes scrawled on it. The writer ponders the nature of a potential Warforged soul. The scroll ends with a series of questions:

"If souls are eternal, and warforged possibly live indefinitely, did Aarren d’Cannith create a truly immortal being, free from curse or consequence?

If so, could their potential be limitless?

What does that mean for the rest of us mortals?"


His inspection of the hall in the candlelight, reveals nothing else of note on the main floor. Knowing the symbology of the Seekers of the Divine Within, he notes the oversized armour on the altar is definitely Blood of Vol in origin. In the offices, the leftover books are mostly dedicated to Dol Arrah, explaining the sun design throughout the renovated hall. He finds the remnants of a dragon skull hidden in the back room. The red teardrop he would expect of such an ornament, is unsurprisingly missing. Using his divine sense in this room, he smells a faint odor of undead above him.

Among the two carts, he knows the warforged have a ladder.
May 19, 2024 4:50 pm
The musings on the pages were interesting for a philosopher perhaps, but they held little immediate usefulness to the Red Knight. Still, he could see how the Blades might be enticed by such potential promises. But Armat soon realized that he required someone fluent in elvish to push on this investigation. He carefully collected the elvish notes and put them away with his calligraphy paper.

Continuing his investigation, Armat is surprised to feel the presence of the undead above, rather than below. But to him it gave more than the sense that there might be some shambling corpse about. Indeed, among the Blood of Vol a rare few sacrificed their divinity to become eternal mentors to shepherd the Seekers. Could it be that one such revered elder had persisted all this time, hidden from the eye of the false believers? He had to check. Thus, he collected the ladder to investigate..
Last edited May 19, 2024 4:51 pm
May 19, 2024 6:48 pm
Armat climbs the ladder, carefully opening the hatch above. He is greeted by a flurry of wings and feathers as a flock of pigeons scramble out into the darkness of the evening.

His candle light reveals an abandoned attic. A couple of chests lay open and overturned. The room is smaller than he expects. The attic seems spit into two chambers, separated by an open chamber in the middle. The rope of the bell hangs motionless in this room at the edge of the candle’s light. He moves through the chamber to find a room across from him, A pale, green glow emanates from within, revealed through the cracks around the partially open door.

The Red Knight makes his way through the darkened space. The scent of undead fills his nostrils as he approaches the door. He carefully eases the door open. Two spectral, skeletal hands lunge at the Paladin’s face, stopping just inches away. The spectre is held at bay by ghostly, seemingly spiritual, chains that wrap around her neck and wrists. She is wrapped in strips of cloth, muscle and sinew stretched thin and gaunt. She is mostly bone. Hollow eye sockets stare at Armat, as her teeth gnash at him. The chains make no sound as she struggles against them. Her voice is raspy, dry and hoarse as she screeches,

"REELEEASSSE MEEE!!!"
[ +- ] Ghost
May 19, 2024 11:22 pm
Armat leaned back, out of reach, his hand grasping the haft of his warhammer as his halberd was left downstairs, too cumbersome to take up the ladder. There was no shock, only some surprise. The undead held no sway over Armat's heart, as he had campaigned alongside legions of them for practically all his adult life. He calmly regarded the ghost.
"I may. Tell me who you are, and how you came to be here."
May 19, 2024 11:54 pm
Peldan had opted not to go and party with the others. Much of his career had been much of that as the innkeep of his own establishment. He was trying to be an adventurer these days and felt that Armat's efforts this night were more in line with that objective. But...he also didn't feel like the man, an experienced adventurer and soldier, would want one such as him following him around. Instead, he opted to follow the man, though not making any huge effort to remain hidden.

He watched the man poor over some writings by candlelight and then inspect the rest of the hall. He then follows the man and watches as he climbs a ladder and disappears from sight. Peldan quickly climbs up after him. Once at the top, if he cannot see the man and his candlelight, Peldan will make his way (using his darkvision) in search of the man. He would not want an ally to be caught alone and in need of backup.

Ghost

Nictorah

May 20, 2024 2:00 am
Ghost
Peldan watches from behind the tall knight. The spectre thrashes, trying to free herself to no avail. She remains tense, clearly feeling cornered. She looks the paladin over, inspecting his armour. When she continues talking, her voice is slow, words drawn out. "Yooou are a Seeker… so was I..." , her voice now forlorn and distant. "I was once called Vera. We were betrayed… by necromancers… they took the hall… turned the Seekers. Rather than join their wretched hoard, I took this form instead. Their magic was powerful. They bound me here. I know not for how long… many have found me… none have helped…"
May 20, 2024 5:53 pm
Pleased that the ghost had calmed somewhat, and confirmed his suspicions, Armat addressed the ghost respectfully.
"I see. I am Ser Armat Ir'Vallam, knight of Karrnath and indeed, a Seeker of the Divinity Within. When did this happen Vera? Was it during the war? Who were these necromancers affiliated with?"

Glancing over his shoulder, Armat beckoned for Peldan to keep his distance. The cook likely did not share his knowledge of the undead, and their dangers..
May 20, 2024 6:09 pm
37 did not follow the others to their party. Feasting and drinking held no interest to him. However, the concerns about the undead below the church were understandable. To that end, when the others left and the Red Knight began looking over tomes and scrolls, 37 made his way to the door that descended into the caverns below.

He wondered how he would be received by the undead. He was not flesh and bone and blood, but he was alive... curiousity got the better of him and he descended to check the catacombs.
May 20, 2024 6:11 pm
At Armat's gesturings, to remain where he was, Peldan did just that. Though, he watched on intently trying to learn as much as he could feom the encounter and Armat's handling of it.

Vera

Nictorah

May 21, 2024 12:54 am
Vera
"Well met, Ser Armat ir’Vallem.", she seems to measure your words carefully. "…during the war? You mean to say, the war is over? It had been raging for decades..."

She contemplates this for a long moment, before moving on, "They too, claimed to be Seekers. The necromancy of these visitors, implies they were of the Order of the Emerald Claw. Shameless, destructive and cruel, bent only on adding to the world’s woes. They do not seek the Divinity Within, only power. Yet, they dare to call themselves Seekers."

"I was a priestess of the Blood of Vol. We may not need a temple to seek our divinity. Yet, we built this hall as a means of kinship with the likeminded. It is a shame what it became instead…", she trails off in thought.
May 21, 2024 2:34 am
37 attempts to access the basement Vice described, but is unable to activate the dragon’s switch. It appears to be missing a piece. His gnome companion did say he had made it in through a narrow opening on the ridge to the south.
OOC:
You may try to find the other entrance outside if you wish.
May 21, 2024 3:57 am
37 will instead note what piece is missing, and begin searching the building for it.
May 21, 2024 9:23 am
The pieces fell into place, although Armat wondered how the Emerald Claw ended up all the way here, on the opposite end of Cyre.
"Yes, the war is over just a few years now. It lasted a century and ended in tragedy for all. But there is peace now, at least for the moment."
Armat did not wish to burden the ghost with the events of the Mourning, nor go into detail on how the peace is strained to this day. Instead he focused on what he hoped was positive for Vera.
"I know of those who wronged you. The Order of the Emerald Claw have been outlawed for decades by Karrnath. Once a knightly order, their misdeeds had them fall into the deepest of infamy when I was but a child. They are all but gone now. A few linger as terrorists, condemned by king and country."
Indeed, all knights were educated in the heraldry and history of every prominent order. The fall of an order was not unheard of, mostly due to losses in the war, a noble but tragic end. But the magnitude of the crimes of the Order of the Emerald Claw and their fall from grace were passed on as a lesson to all others.

With a sigh, Ser Armat looked at the chains that held Vera.
"I will attempt to free you. I wield the Divinity Within, I hope it will be enough to smite those chains. But what will you do once you are free?"

Armat was not naive. The process of embracing the false life of the undead and subsequent decades of imprisonment may have twisted Vera's nature. He did not wish to unleash a vengeful specter on the town..

Vera

Nictorah

May 21, 2024 3:20 pm
Vera
Vera looks down at her bound hands, wispy and skeletal. Her hands touch her throat, also chained. You imagine that with flesh, the chains would be tight enough to prevent speech, yet with only bone left, the chains have slackened.

The withered spectre shakes her head, "You misunderstand, Ser Armat. I do not wish to be free of the chains. We may seek immortality, but not in such ways.", she sighs softly, "I was childish. We may never become the immortal gods of our desires. Our immortality must be in the passage of our knowledge."

She lowers her shackled hands, and straightens up, resolute, "I have heard to Dolurrh’s call. It is time to go into the oblivion. I would be honoured to have my end, be at the hands of a true Seeker.", she looks into Armat’s eyes, an ethereal flame seems to flow out of them.

"If you will, I ask for two things; find my body and destroy it. The Emerald Claw, turned it after I left it. I do not wish for my corpse to be a tool of those foul beings.", she hesitates, then slowly reaches her hand out toward the side of the Red Knight’s face, "And second, if you wish, take what I have learned. Pass it on to those who follow after you."

Her hand awaits Armat’s decision.
May 21, 2024 3:26 pm
Meanwhile, 37 searches the remainder of the hall. He recalls from Vice’s, perhaps exaggerated story of the basement, that a blood red gem sat in the mouth of the dragon’s skull. That touching it, opened the door in the floor. While he does find the remnants of the dragon’s skull in the stone wall, he suspects that such a gem would have been plundered from this place long ago.
OOC:
Roll me a perception or investigation check.
May 21, 2024 3:34 pm
Surely there must still be a way... then again, if my basement was full of undead perhaps I wouldn't want to open that door after all...

Rolls

Investigation (INT) - (1d20+7)

(10) + 7 = 17

May 21, 2024 3:49 pm
Despite only using candlelight, 37 is able to find the barely perceptible seams in the floor. The trap door sits opposite the back door. He gets the feeling that the door is magically closed. Inspecting the dragon skull, he can see the gouge marks of the gem’s crude removal. Probably from a looter, most likely to be sold to a willing buyer.
May 21, 2024 3:53 pm
Vice
Vice has taken it upon himself to make sure that none of his friends are left out of the story when it is later told. He is talking to a bugbear (later he wouldn't remember if he was standing on a table, or if the bugbear was on the ground for some reason?) "Hey, what rhymes with '37'? Heaven? Profession?"
crazybirdman sent a note to Nictorah
May 21, 2024 4:00 pm
Cocking his head slightly to the side quizzically, 37's mind runs through possibilities. Looking to either side, he turns and makes his way to the salvage market to see if such a stone might have been sold there.

With any luck, it will have been purchased by the shop but they were unable to sell it. Although that seems doubtful. Maybe they at least know who it was sold to?

Irullan Karnach

Nictorah

May 21, 2024 4:35 pm
Irullan Karnach
As 37 approaches the Salvage Market, he can hear the raucous party at the Grey Beyond. Maybe he’s hearing things, but he swears Vice’s gnome voice is somehow carried on the wind.

A young woman with silver blonde hair is locking up the shop. She notices the Warforged approaching, "Well, if it isn’t one of the town’s champions. Going to join the party?", her voice is friendly and inquisitive.

While the group have not yet had dealings with her, 37 is aware of Irullan Karnach, one of the town’s three brokers.
May 21, 2024 5:01 pm
"No. They have earned their revelry, but I feel I have work to do. I am hunting for something missing, and was hoping the market may have at least seen it at some point," 37 replies, his attention fully on Irullan.
May 21, 2024 5:06 pm
Armat paused to consider Vera's offer and her grim decision. To surrender to oblivion was almost anathema to a Seeker's mission but clearly this woman had suffered a lot and if to part with existence was her choice, then so be it. Still, Armat's face turned saddened as he heard her wishes. As for her desires for him, those were another challenge in itself..
"I will attempt what you ask, though I do not know where your body might be and much time has passed since it was taken from you. As for the passing on of your knowledge, I shall to those who would hear. Though my road is often perilous, I will strive to do so."

Irullan Karnach

Nictorah

May 21, 2024 5:14 pm
Irullan Karnach
Irullan regards 37 with interest, "We see a lot of ’somethings’ in the market. Anything in particular?"
May 21, 2024 5:25 pm
"I believe it to be a red stone, roughly yay in size," 37 says, holding his hands in a way that suggests the size he believes the stone to be based on the carved mouth it fit within. "It would have been scavenged from the church the Warforged were holed up in," he adds, in case the history of the item helps differentiate it from other similarly sized red stones.

"That said... I may be mistaken about the color. So if a stone of similar size that was also scavenged from the church, but is a different hue, was sold... I would be interested in that as well. I would hate to miss what I'm looking for just because I thought it would be red but it is instead blue, for example."
Last edited May 21, 2024 5:25 pm

Vera

Nictorah

May 21, 2024 5:30 pm
Vera
Her hand hovers, just in front of Armat, "Then step forward."

Irullan Karnach

Nictorah

May 21, 2024 5:42 pm
Irullan Karnach
Irullan raises an eyebrow and smirks at 37. "We don’t get many Blood of Vol artifacts, but that was one of them. And yes, it was definitely red." she casually folds her arms and leans on the door frame.

"It showed up when the market was founded. One of the early scrappers brought it in.", she shrugs dismissively, "Given their history, there are not many buyers for such an object. None of us were interested. The nobles only hold sway over the items of Cyre. The gem was free to sell to anyone. I assume it went to a local fence. The gentleman looked in need of quick gold."
May 21, 2024 6:17 pm
"Do you, by chance, know with whom I might speak regarding the sale of the stone?" 37 asks. He would furrow his brow, if his face worked like that. It was a polite way of asking if she knew who worked as a fence.

Irullan Karnach

Nictorah

May 21, 2024 6:33 pm
Irullan Karnach
"I wouldn’t name names, that wouldn’t be very professional of me. But you might find a shifter here in town. He has a wonderful mane and a bit of a party animal, if you catch my drift.", she gives the warforged artificer a wink and walks past him, as she begins to make her way down the street.

"Keep me in mind if you make it out of the Grey. Bela’s not the only broker in town.", this last bit is thrown over her shoulder with a casual wave. She doesn’t look back.
May 21, 2024 7:13 pm
Nictorah says:
Her hand hovers, just in front of Armat, "Then step forward."
Peldan, under non-verbal orders by Armat to remain where he stood, couldn't do much else but that. He would have liked to have been a part of this moment...to aid this spectre in reaching the void it had requested it be sent to, and to commit to doing all he could to find its undead body and put it to rest. But he had no idea how to make that desire known without disturbing this most solemn of moments.

Not that Armat would want his help...the man likely only saw him as some bumbling innkeep out for some glorified adventure...when in fact, for Peldan, this journey was an attempt to truly find himself. To be something more than what he currently was. To become something...to become someone...that made a difference. Not in the lives of the few, but rather in the lives of the many. To affect the world beyond the confines of his small inn. He could only hope that someday, someone would see enough in him to give him that chance.
Last edited May 21, 2024 7:16 pm
May 21, 2024 7:30 pm
Armat steeled himself, mentally preparing himself for the specter's touch, then stepped forwards within Vela's reach.
May 21, 2024 8:56 pm
Peldan watches the spectre vanish from sight. Armat remains standing, completely motionless.

In the quiet, not sure if there was enough time, Peldan simply reaches out touches Armat’s arm.

Nictorah sent a note to Khulod
Nictorah sent a note to Sardis
A moment later, Peldan staggers slightly. The spectre still unseen. Vera’s voice hangs in the air, "A gift or a curse, I leave that decision to you, Ser Armat ir’Vallam."

Rolls

Peldan psychic damage - (5d6)

(13223) = 11

May 21, 2024 9:34 pm
The touch was cold, the visions, no, memories, painful, heart-wrenching. Such pain. Such betrayal. Armat finally understood why Vera had chosen this path. And even when her touch passed, there was a coldness lingering. With a steeled breath, Armat looked around, seeing the world as if for the first time and all he saw was a cold, empty void devoid of life and hope. Vera's world. It was maddening, and it took all of Armat's resolve to not give in to despair. Even so, his knees trembled as if they wished to buckle and his breath quickened. Then he willed himself to stand, his legs to obey, his breath to calm. Then he looked straight ahead, at where Vera had been before, and took a deep breath.

"Do you know where they took your body?"
The question was clearly the last, so laden with finality was its tone. The discussion, and Vera's existence, were about to come to a close..
Last edited May 21, 2024 9:41 pm

Vera

Nictorah

May 21, 2024 9:49 pm
Vera
Vera reappears before Armat. Her features even more skeletal than before. Weaker, broken. Her voice quivers, "They said this place would be our salvation. It is likely not far. Farewell, Ser Armat ir’Vallam, Knight of the Blood of Vol."
May 21, 2024 10:40 pm
With an apologetic look to Vera, Armat glanced back at Peldan again and quietly shook his head that this was not a path that was open to the halfling. He then looked back at Vera and brought up his hands. His voice rose, becoming heavy and formal, as he intoned Vera's last rites.
"We are Seekers of the Divinity Within. Our flesh is fleeting and our bones are a temporary vessel. But our blood has the spark of divinity, to pass beyond the veil of mortality."
Armat brought his hands up to Vera's face, cusping the specter's head in his gentle grasp.
"Today we grieve the passing of Vera, whose journey has ended. Her potential passed, but her lessons not forgotten. We go on, to complete the journey, remembering Vera and taking her memory into eternity."
The Red Knight's hands began to light up with a warm golden glow as he channeled his inner divinity to them. It was an ability normally used in battle to smite his foes, but today it was put to another purpose, for the light of divinity was anathama to the undead. Armat's grasp firmed to prevent Vera from struggling free in a moment of desperation as it burned away her existence.
"Be at peace Vera. Though our roads part, your suffering is over. Farewell."
With that, Armat unleashed the full power of his inner divinity, surging it into Vera's spectral body. He could not imagine this process to be painless, but it had to be done...
May 21, 2024 10:48 pm
Armat’s light fills the darkened room, revealing Vera’s scattered victims. As the light fades, her chains take material form and fall to the ground, dangling like metal cobwebs in the room. Vera is gone, Armat sees her no more. Peldan collapses to the floor unconscious.
May 21, 2024 10:58 pm
Armat lowered his hands slowly and stood still watching the chains swing, seemingly lost in thought..

What was your lesson Vera? A commoner's perspective on life during the war? A life of fear, with little specks of joy, only to be brutally cut short? To see the Blood of Vol only as something to cling to in the darkest nights, but not to live by every waking moment? To help others find the Divinity Within, but never believing you can achieve it yourself? Such a shame. You were strong in many ways, even if you did not see it until you acted in despair. I am sorry that I had to send you to Dolurrh. But now you can forget that monstrous betrayal and fade away. I must think carefully on your lessons, and how I will share them..
May 22, 2024 1:00 am
37 will mull over Irullan's words and then make his way to the revelry, in hopes of finding a shifter with impressive hair.
May 22, 2024 1:49 am
Vice, SheK, Kleber and Belaluur are clearly several drinks into the evening as 37 enters the party. Another loud round of cheers lets the others know of his arrival.

The warforged is greeted by slaps on the back and handshakes. Most are oblivious to his stoic demeanour, if even his lack of need to eat or drink. By the time she reaches the others, he has a drink in each hand and a new cowboy hat.

He doesn’t have far to look, Vice is riding on the shoulders of a lion shifter, leading the party in a song.
May 22, 2024 2:37 am
"... aaand the Titan she did fall!! Vice sings as he sees more of his group enter. He taps the shifter on the shoulder, "Oh, take me over to 37! The warforged in the .. . cowboy hat? " he clambers down to introduce the two to each other, and to introduce himself to one of 37's drinks. "I'm glad you've started drinking but pace yourself mate. Zodor, this is 37. 37, meet Zodor, he's the one that helped me find the catacombs under the church. Dont know that id thank him for that though.Je's also a local fence. and a so so baritone."

Zodor

Nictorah

May 22, 2024 2:55 am
Zodor
The shifter pats Vice’s knee on his shoulder. Then takes 37’s drinks and sets them on a table. "The pleasure is mine, 37.", he offers a handshake.
May 22, 2024 3:04 am
37 will hand off the drinks, not even entirely sure how he got them in the first place before shaking the shifter's hand. "I am pleased to meet you, Zodor. As luck would have it, you are the one I came to speak with. While I regret needing to infringe on your revelry, I would like to speak with you."
May 22, 2024 3:27 am
SheK is full winds to sail as she is dancing on a table. With a rather slurred voice, "Hey metal man. Come and dance with .. ME." Obviously she is pointing at 37. It is rather difficult to figure how she is still up there and hasn't fallen off. You might think those that are giving her drinks are making sure she is still up there. They really can't believe she is still drinking too! Could be that outlining shadow she has. And that pointing she was doing was weaving a lot.

Zodor

Nictorah

May 22, 2024 3:31 am
Zodor
Zodor is a little surprised, but nods. He sets Vice down on the same table and says, "Of course, let’s step outside."

He leads you back outside, the noise at least tolerable here. "What could I possibly do for one of the town’s champions?", he asks.

Sheriff

Nictorah

May 22, 2024 3:39 am
Sheriff
As SheK ‘dances’, her invitation is accepted by the town’s lawman. Sheriff, holds his hand out, to see if he can step in. "I would be honoured, my Lady, if I could cut in."
May 22, 2024 3:47 am
"Thank you," 37 says as they walk outside into the cool night air. "Let me cut to the chase so that you can return to your entertainment. I am attempting to find a red stone that was scavenged from the church in the early days of Salvation. It was suggested you might have some insight regarding that."
May 22, 2024 3:53 am
SheK really doesn't take in too much rather it was 37 or the Sheriff. Her swaying pointing might have even crossed the Sheriff. She says with a slurring voice, "Sure!" as she barely figures out what was said or what she thinks he was saying.

Sheriff will find out very fast that SheK is a whole lot stronger than she looks and is surely as drunk as she looks too. He immediate understands how she grappled down that guy and why he was hurting. She practically throws herself on him to dance as her outlying shadow seems to have vanished. (More than likely gave up.)
Last edited May 22, 2024 3:55 am

Zodor

Nictorah

May 22, 2024 4:20 am
Zodor
Zodor snaps his fingers in recollection, "Yes! The ruby teardrop!", he catches the volume of his voice and lowers it, "The prospector took only a few gold for it. Poor guy had no idea. Yes, I still have it. I keep it and a few other rare items in Vathirond, for safe keeping. It might not look it, but this town isn’t the safest place for valuables.", he says with a wink. "I can collect it tomorrow."
May 22, 2024 4:46 am
"And how much would you want for it? I wouldn't expect you to take a loss," 37 reassures the man.

Zodor

Nictorah

May 22, 2024 5:23 am
Zodor
"Tell you what, give me the ten gold I gave that gentleman and we’ll call it even.", he stops for a moment, "The twenty silver for the lightning rail would be appreciated too."

Sheriff

Nictorah

May 22, 2024 5:30 am
Sheriff
Sheriff easily matches SheK for strength. He’s also surprisingly nimble on his feet. Despite the size difference, he somehow makes it work. Once off the table and on the floor, the two of you put on an amazing display of dancing. Many others take up partners and join in.

As the night wears on, the dancing and party spills into the streets. Sheriff eventually has to excuse himself and restore a bit of order, (but not too much).

The darkness of the night begins to turn the faintest of deep blue as the last of the partiers make their way home.

Empty kegs, mugs, flagons and bottles are strewn throughout the Grey Beyond and in the the street outside. Roszana snores loudly on the stoop of her tavern. The orc waiter, whose name Vice learned is Ghuk, but everyone calls him Guy, covers the halfling barmaid with a blanket. Belaluur is asleep on a bench inside, her daughter Garundah beside her, just as unconscious. Sheriff sits on a chair in front of the jailhouse, watching Main Street. As the sun breaks, he’s lit by a brilliant orange glow. Those that see him, swear they could see a smile.

Somewhere in the Blood Hall, Peldan wakes with splitting headache.
May 22, 2024 5:34 am
OOC:
How does everyone else end their night?
May 22, 2024 5:44 am
37 reaches into his coin pouch and pulls out 20 gold. "I have faith paying you in advance will not be a mistake on my part," the Warforged says as he places the coin in Zodor's hand. "Until the morning, then."

And with that, 37 places the cowboy hat on the shifter's head and turns, strolling off into the night and returning to the church.
OOC:
Removed 20 gold from my inventory.
Last edited May 22, 2024 5:44 am
May 22, 2024 6:00 am
SheK later crawls to her room and yes, it is pitch DARK. Morning will come way too early. Despite her Fey Half-Orc self, she feels lousy. It is hard to be not noticed when you really don't care how you look. She generally is not cheerful and today is no exception. Her black eyes still look a touch red. She barely has her breatplate on, (Might not be fully done right.) Food. I think not. COFFEE.

She hopes nobody shouts (talks) much. She is enjoying her hang over. She glares a bit at that table. Faint thoughts attack her.

GM: By the way, SheK is only 5'4" tall. Picture makes her look bigger.
Last edited May 22, 2024 6:06 am
May 22, 2024 6:11 am
OOC:
My bad, Sheriff towers over her by nearly two feet. He’s just over 7’ tall
May 22, 2024 1:08 pm
Vice heads to sleep as the party starts to wonder down. He makes sure to thank everyone as he leaves.
OOC:
will pay for a room
May 22, 2024 3:11 pm
Peldan remains unconscious on the floor.
May 22, 2024 7:48 pm
After a moment of introspection, Ser Armat turned around only to find Peldan collapsed. He had not noticed the halfling falling down.
"Peldan?" He stepped forward to crouch next to the cook, and checked him carefully. Finding the halfling alive was a relief. Dealing with the undead was dangerous for the living, and especially for the uninitiated. Armat did not know what had struck Peldan down, but having just exhausted his strength left Armat with no option to attempt magical healing. That meant he had to get him to some help. Perhaps the old cleric, although she likely would not be pleased to see him again so soon. Still, there was nothing for it. The Red Knight hefted Peldan over his neck and held him in a soldier's grasp and went down the ladder carefully, worrying about the sag the implement gave with every step from the combined weight of himself, his full armor and now the halfling, whose weight was not inconsiderable. Still, on the ground he could make quick pace and the healer should not be far..

Mother Jahanah

Nictorah

May 22, 2024 8:42 pm
Mother Jahanah
Mother Jahanah sits, knelt in prayer at the Temple of the Silver Flame. She doesn’t look up or turn around as Armat enters. "This had better not become a habit.", she says coolly. As the Paladin lays Peldan down next to the shrine, he notices the cleric has not even opened her eyes.

"You served during the last war.", she repeats Armat’s words from much earlier this evening. She stands up, nodding an end to a prayer and finally opens her eyes to look at the Red Knight.

"I see your friend tried to get his hands dirty.", she pauses for a moment, "Good."

She lowers herself to lay her hands on the little halfing cook. Healing energy flows into Peldan, reversing the injuries. The pain still stabs at Peldan’s head. The images flash incessantly.

She stands back up. "He’s alright."

She paces around Armat, "Noble, Ser Armat ir’Vallam, Knight of the Blood of Vol. Still, playing with the undead?", she stops to look at him.
OOC:
Peldan’s hit points are restored and he’s now conscious. It’s up to you if you let the other two know.
May 22, 2024 10:08 pm
"Knight of Karrnath. My oaths are sworn to my king, not my faith." Ser Armat replied tersely as he crossed his arms. He knew bringing Peldan here would come with barbs, but now the two of them were alone it seemed the old hag was emboldened. But she was not the only one with barbs..
"And how observant of you, 'mother' Jahanah. Your powers of perception are as keen as your skill at mending wounds. But that does bring up a question, doesn't it?"
He returned her stare in full and crossed his arms..
"Why didn't you deal with the ghost?"

Mother Jahanah

Nictorah

May 22, 2024 10:42 pm
Mother Jahanah
" My apologies, Knight of Karrnath.", she replies calmly. "Live and let exist. If that hall was its home, it was not my place to decide if it deserved to be excised. Judging by the number that hadn’t returned, it was capable of defending its domain. That was its right. It never bothered anyone here, why should I bother it there? It was there first, after all."
May 22, 2024 11:38 pm
"You knew people died in there, and did nothing? Not even warn anyone? Have the local pet warforged put up a sign at the very least? That's not very motherly of you. I would ask what made you so cynical, but you are not the first soldier that simply stopped caring.."
It was becoming more and more clear to Armat that whoever Jahanah really was, she was not a good person, healing powers be damned.
May 23, 2024 12:22 am
As Armat and 'mother' Jahanah exchanged taunts, retorts, accusations, and the like, Peldan slowly moved to a seated position, propping his back against the shrine. He did a mental body check and discovered that he felt no pain. Physical pain anyway, for he still had visions of what he'd seen through the specter. That pain was considerable, but he refused to regret it. This experience was part of the crafting and forging of the new him. Not Peldan the innkeep, but rather Peldan the worldly, Peldan the wanderer, Peldan the wise.

Given where they were now, Peldan could only deduce that Armat hadn't been able to save him, himself, and so had to bring him here for the aid of the healer. At the next pause in their dialogue, Peldan would interject:

"Thank you both for what you have done to restore me to good health following my encounter with the spirit that Armat had provided final rest for."

Mother Jahanah

Nictorah

May 23, 2024 2:46 am
Mother Jahanah
"Perhaps if the citizens of Karrnath experienced loss, rather than treating their dead as marionettes, they would have suffered as the rest of us.", she says through her teeth. It’s the first time Armat seems to have gotten a rise out or the Mother.

She composes herself quickly, but stays eyes locked in her stare down with Armat, as she acknowledges Peldan, "You are most welcome, my dear Soft Hands. Keep it up and you may just get your first callous."
May 23, 2024 10:32 pm
Ser Armat snorted at the audacity of the old woman. "Suffered like the rest? Karrnath suffered continuous plagues and famines. And to finish us off, an endless tide of abominations of living iron and wood to mush us to pulp. The only thing we had in abundance were the bodies of our people. Our friends and family! And yes, we animated them to save what was left. And if you are under the illusion that we're all corpse-loving fiends, let me tell you few of us took pleasure campaigning for years on end alongside a tide of rotting meat and bones with the constant presence of their smell, the clouds of flies and the sickness that comes from them. It must have been nice to have the warforged roll out of the creation forges and march off to die for you like the Cyrans did instead. But all we had to throw against them was corpses."

Mother Jahanah

Nictorah

May 24, 2024 6:07 am
Mother Jahanah
Mother Jahanah looks mildly incredulous, "Do you take for some Cyran noble?", she asks after a moment. "No, Ser Armat of Karrnath. Breland may have had warforged, but their numbers pale to the eighteen thousand souls in our march. Just as we made headway, those Cyran warforged would thwart us. We advance, they retake. A group of us were sent for reinforcements. When we returned, the Mists had taken them all. Nearly twenty thousand gone, including those, few but loyal, heavy foot soldiers. Never to be seen again. We all lost that day, Ser Armat.", she says gravely. "I respect what you went through, but not your nation’s methods.", she adds.

"So, no, I never went back to Wroat. The Silver Flame guided me here. I have no idea why, but the fools of this town throw good lives after bad. Most will never return from the Grey and any warning I could give, would never be heeded. I help those that survive and foolishly hold out hope that answers to that day come back with them."

Her tone becomes indignant, "And no, Sheriff is not a pet of anyone. He, was Cyran. Survived the Day of Mourning, was lost in that place for two years. Rejected and fled the Blades. Stumbled out of the Grey, following that very lightning rail track. He just helped wipe out his own kind for this town. Refused my help, to heal you lot instead. He may be trying to find his way, but he is the only order in this town. So, think what you will of me, Ser Armat, but that man deserves your respect."

With that, she looks away from the Red Knight to Peldan, "A cook, or a wizard. Sort it out fast, or this forsaken place will choose the former and serve you up on a platter."

She shoots a look at Armat, "How’s that for a warning?", she asks rhetorically. She looks outside at the growing daylight. "If you will excuse me, the town kept me up all night and I need my rest."
May 24, 2024 12:26 pm
Ahh yes, the Silver Flame. They breed that special brand of zealotry. Not a fool of the Sovereign, at least..
Ser Armat tired of this petty argument. Both he and Jahanah knew they would never find common ground beyond keeping the Blades out of this ramshackle town. There was no more to be done here.
"As you wish. Come, Peldan. We have bothered the good mother enough."
With a swish of his cloak the Red Knight turned around, heading back out into the night at a brisk pace. Some sleep would be good, then finding an elven translator come the morrow..
May 25, 2024 12:27 am
It was clear that Jahanah, with her comments of soft hands and being served on a platter, saw him no differently than Armat and (most likely) the others...as a liability, as a burden, as someone with little worth beyond his former role as an innkeeper.

He didn't bother to respond to her. He simply followed Armat at his direction to do so. Though, once clear of 'the mothers' ears, he said to Armat in hushed tones, a degree of sadness evident in his voice, "I noticed earlier that you'd found a trove of documents. I'm guessing there were many you couldn't read. If we were to return to them, I can give you the ability to read them, as long as it isn't magic that is written there."
OOC:
I'd been waiting to bring this up since before Peldan fell unconscious, so it is merely a coincidence that his statements are in line with the last line of Armat's last post.
Last edited May 27, 2024 12:42 pm
Jun 1, 2024 6:29 am
The evening, or rather, early morning, passes into the mid part of the day. Despite much of the town being slow to rise after the previous night’s celebration, a few of the town’s early birds still awake and begin to open shops. Sounds of hammers and saws fill the street, as repairs continue.

As the morning train arrives, few passengers disembark. Word of yesterday’s events appear not to have spread quite yet. As promised, Zodor is up early and departs for Vathirond with the morning train, assuring that he will return with the evening train.

Sheriff is making the rounds, checking in on the townsfolk. The dwarven artificer and his six legged contraption are seen in the jailhouse. It appears that the lawman may have found himself a deputy. Or, at the very least, a jail guard.

Those that stayed in the Salvation Hotel are greeted by the aroma of fresh baked goods wafting in from the bakery next door. Vice was given a free upgrade to the hotel’s only suite. SheK was given a room with absolute darkness, not a shadow in sight. In the lobby, a small halfling with a large handlebar moustache sits behind the counter reading the Salvation Times.

Those that stay in Blood Hall have a quiet restful sleep. While drafty, the weather through the night is pleasant enough. The short automaton promises to keep watch and seems to be true to his word. Nothing of note happens during your rest.

The Grey Beyond is open as usual. Roszana is absent, likely sleeping off the festivities. In her place, a rather frenetic, middle aged man with dark hair and a scruffy beard does his best to keep up with the demand for coffee, bacon and eggs. Busy as usual, scrappers, scavengers and adventurers huddle around the job board, looking at what postings are left and hoping new opportunities emerge as the warforged threat has been staved off.
[ +- ] Job Board
Jun 2, 2024 6:33 am
Peldan spends the morning pouring over the elvish notes in the tomes and scrolls. The identity of the elvish author is not clear and there’s no evidence an elf was with the raiders. The halfling quickly finds that the notes appear to be part of a plan for the construction of the referenced ‘Becoming God’. The raiders were looking for a warforged colossus believed to be in the west part of the Mournland. A colossus seems to be the planned vessel for their future god. While this colossus is their first target, there are vague locations of other colossi in the Mournland, even one in the Shadow Marches. The plan appears intentionally incomplete. The focus of this party was to find a colossus and return it to the city of Making. Strangely, these raiders were not necessarily following the direction of the Lord of Blades. Peldan finds personal notes from the elven writer that show worry the Lord of Blades may have his own interests in collecting a colossus.

Peldan reads further and finds their plan seems to rely heavily on the collection of docents and large dragonshards to augment a collosus. They also hoped to find a colossus cannon. The rest of the tomes and notes are a hodge podge of seemingly random ideas, artifacts and myths to incorporate into the Becoming God. Peldan finds references to the Undying Court, a myth about a thirteenth moon, the extinct Mark of Death, the lost House of Vol and several notes on elemental binding.

Perhaps the most unsettling notes Peldan finds, is that the Lord of Blades may indeed be in possession a damaged or incomplete creation forge. There are several notes on potential locations of other forges. The Blades are searching to repair the Lord’s forge.
Jun 3, 2024 2:20 am
Vice wakes from the most comfortable sleep he's had in a while. He lays in bed a while longer to savor it, then gets up, gathers his gear, and heads downstairs. After breakfast he wanders around town to see who he bumps into.
Jun 3, 2024 3:48 am
Morning will come way too early. Despite her Fey Half-Orc self, she feels lousy. It is hard to be not noticed when you really don't care how you look. She generally is not cheerful and today is no exception. Her black eyes still look a touch red. She barely has her breatplate on, (Might not be fully done right.) Food. I think not. COFFEE.

She hopes nobody shouts (talks) much. She is enjoying her hang over. She glares a bit at that table. Faint thoughts attack her.
Jun 3, 2024 6:05 am
Vice sleeps long enough to miss the morning train. It’s nearly noon as he steps out into the warm sunlight. The sky is bright blue, white fluffy clouds hang lazily on the horizon to the west. The grey curtain of the Mournland, unobscured to the east. As he makes his way through town, he is greeted by several of last night’s new acquaintances. The diminutive entertainer seems to have made a name for himself. Instead of going up Main Street, he decides to stroll through the blocks of small houses and shacks on the west side of town. He discovers most of the houses seem quickly thrown together, some look patchwork, mismatched. A few look well built, compared to the others. He passes the home of his shifter friend, but he is not home. One house sits just outside the west edge of town. The windows shuttered, yet clearly occupied. A team of horses sit tethered outside it, well fed and cared for.

Meanwhile, SheK follows the warm fragrance of coffee to the Grey Beyond. The server keeps her cup full all morning. As with Vice, SheK is recognized through town. A few of the fortune hunters attempt to approach her, but seeing her dour mood, think better of it and move on. She watches the opportunistic scrappers check the job board. Some bills are taken. A few remain. Later in the morning, Garundah quietly slides into a seat next to the half orc. The young goblin looks to have had a similar evening as SheK. She says "Hello.", seemingly wanting company, but not conversation. She then orders a coffee of her own.
Jun 3, 2024 12:26 pm
SheK notes the young goblin rather immediately but says nothing till she speaks. With enjoying her coffee, "It is going to rain today?" she asks idlily wondering about the weather as her mind is more on the postings wondering if she wants to take one with her.

SheK is feeling a bit more alive as her coffee disappears. It subtly eases the pains and lets her mind wander some. Just starting to get back to her normal self. God. She loves coffee in the morning. Always so good to be in town.
Last edited June 3, 2024 12:33 pm
Jun 3, 2024 1:05 pm
37 spends the night working to fix up the old church, at least doing what he can with limited means. Still, the mending cantrip is reliable and simple. It's a start. He can also put tools to work, but he would prefer to let sleeping party members sleep. The metal man is well aware hammering would be unappreciated, and so he refrains. He will take his period of inactivity, but chats with the small construct throughout the night.
Jun 3, 2024 1:23 pm
Nictorah says:
Peldan spends the morning pouring over the elvish notes in the tomes and scrolls. The identity of the elvish author is not clear and there’s no evidence an elf was with the raiders. The halfling quickly finds that the notes appear to be part of a plan for the construction of the referenced ‘Becoming God’. The raiders were looking for a warforged colossus believed to be in the west part of the Mournland. A colossus seems to be the planned vessel for their future god. While this colossus is their first target, there are vague locations of other colossi in the Mournland, even one in the Shadow Marches. The plan appears intentionally incomplete. The focus of this party was to find a colossus and return it to the city of Making. Strangely, these raiders were not necessarily following the direction of the Lord of Blades. Peldan finds personal notes from the elven writer that show worry the Lord of Blades may have his own interests in collecting a colossus.

Peldan reads further and finds their plan seems to rely heavily on the collection of docents and large dragonshards to augment a collosus. They also hoped to find a colossus cannon. The rest of the tomes and notes are a hodge podge of seemingly random ideas, artifacts and myths to incorporate into the Becoming God. Peldan finds references to the Undying Court, a myth about a thirteenth moon, the extinct Mark of Death, the lost House of Vol and several notes on elemental binding.

Perhaps the most unsettling notes Peldan finds, is that the Lord of Blades may indeed be in possession a damaged or incomplete creation forge. There are several notes on potential locations of other forges. The Blades are searching to repair the Lord’s forge.
Peldan approaches Armat, a look of concern etched on his face. "Armat, I've been poring over these elvish notes all morning, and what I've uncovered is deeply troubling."

He pauses for a moment, gathering his thoughts. "The identity of the elvish author is unclear, and there's no evidence an elf was actually with the raiders. But the notes appear to be part of a plan for the construction of something they call the 'Becoming God'."

Peldan takes a deep breath before continuing. "The raiders were searching for a warforged colossus believed to be in the western Mournland. This colossus seems to be the planned vessel for their future god. But that's not all - there are vague references to other colossi scattered throughout the Mournland, even one in the Shadow Marches."

He pauses again, a troubled expression on his face. "What's more, these raiders don't seem to be following the orders of the Lord of Blades. In fact, the notes suggest the Lord of Blades may have his own interests in collecting a colossus."

Peldan leans in, his voice lowered. "The plan relies heavily on the collection of docents and large dragonshards to augment the colossus. They even hoped to find a colossus cannon. But the rest of the notes are a jumble of ideas, artifacts, and myths - all seemingly meant to be incorporated into this 'Becoming God'."

He takes a moment to gather himself before continuing. "And perhaps the most unsettling discovery is that the Lord of Blades may be in possession of a damaged or incomplete creation forge. There are references to other potential forge locations, suggesting the Blades are searching to repair their own."

Peldan looks at Armat, the gravity of the situation weighing heavily on him. "Armat, I fear we've uncovered a plot of immense scale and power. Multiple factions are vying for control of these warforged colossi, and the implications could be disastrous for the entire region."
Jun 3, 2024 1:25 pm
MaJunior says:
37 spends the night working to fix up the old church, at least doing what he can with limited means. Still, the mending cantrip is reliable and simple. It's a start. He can also put tools to work, but he would prefer to let sleeping party members sleep. The metal man is well aware hammering would be unappreciated, and so he refrains. He will take his period of inactivity, but chats with the small construct throughout the night.
Peldan also possesses the mending cantrip and will assist 37 as much as he can, while still getting enough sleep.
Jun 3, 2024 7:50 pm
37 working through the night is later joined by Peldan in mending the hall. Much of the desks, tables and chairs turn out to be salvageable. The great main double doors do take some time, but by mid afternoon, the main level of the hall is looking greatly improved. All dust and cobwebs have been removed. Many of the boarded up windows now keep the fraft out. The side doors no long creak and moan and more important, they even latch properly. out. A few sparse panes of glass even manage to be repaired. The few remaining candelabras return to their former lustre.

The attic proves to be more daunting. Pigeons scatter, leaving small nests around the loft. Much of the damaged wood is repaired, but sections of the roof have been lost to time and will need replacing. The bell tower appears strengthened by your combined efforts and the bell no longer seems to sag on its beam.

Peldan feels a pang of pain in his head as he looks into Vera’s room. The chains still hang from the various points around the room. They appear to be anchored into the frame of the room itself. The ghastly remains of bones and remnants of her adversaries are scattered against the walls. 37 can see the reach of the ghostly former occupant, as there is a distinct oval in the room where the floor is clear of debris.
OOC:
Let me know how you proceed with the room.

Garundah

Nictorah

Jun 3, 2024 8:27 pm
Garundah
Garundah finishes her coffee and sits in silence for a while. SheK notices the little goblin fidgeting with something in her bag. She pulls out a tiny round metal box and sets it on the table. It’s about the size the girl’s palm and looks like a small, plain music box. "Wanna see something neat?"

She retrieves a scratch awl from her bag and taps the box. Six dainty, mechanical legs sprout from underneath it, followed by two little feelers. The now legged little box begins to skitter around the table. "I call him, Toot!", she taps the construct again and the lid pops open, revealing a small horn. "Say ‘Hi’, Toot!", the little object lets out a surprisingly loud HONK!! and then sits like trained puppy on the table in front of the SheK. If the little device had a tail, the Jhor'guntaal could easily imagine it wagging.
[ +- ] Toot
"I built him myself!", she says excitedly.
Jun 3, 2024 9:35 pm
SheK appears to be minorly amused and reaches over the toy spider. She just lightly taps it twice. Watches as it goes up and down with the tapping. "It is cute in its own way." and adds on, "Probably make a nice little spy." SheK decides it is a touch fragile.

Seems playing with the toy spider has lightened up her mood.
Last edited June 3, 2024 9:37 pm
Jun 3, 2024 9:41 pm
After retiring for the night, The Red Knight found the halfling excitedly awaiting him by the morning. Ser Armat listened gravely as Peldan poured out his findings concerning the elvish notes. His patient smile faded at the mention of a warforged colussus, but his face became an absolute grimace at the mention of a creation forge. As the halfling finally finished, he let out a held breath. Old anxieties from the war had surfaced in him. Worries he had buried, believing they were no longer warranted. He finally let out a long sigh.
"You are right, good Peldan. This is an immense discovery. My people must be warned... No, all the Five Nations must. I do not know what may be worse, an empowered warforged colussus, or an active Creation Forge... which is not meant to repair warforged as far as I know, but to create new ones. All were presumed destroyed, as you know. And outlawed by the treaty. To think one may still be active, damaged or not, is something that cannot be ignored..
He let out a frustrated sigh as he began thinking on how to go about this. He began thinking over his options.
"I will need to write letters. Find a Sivis message station...."
Jun 3, 2024 9:51 pm
Peldan seems to be in deep thought while he listens to Armat's reaponse to his findings. When the man finishes, the halfling somewhat timidly inquires:

"Armat...would it be alright if I asked something of you?"
Jun 3, 2024 9:54 pm
"Hmmm?" Armat glanced at Peldan as he was thinking though his next steps.
"Yes, of course. What is it?"
Jun 3, 2024 10:46 pm
Vice's curiosity almost gets the best of him, until he remembers his time under the church. He shivers, as the memory sends a chill down his spine. He walks away from the building, and decided to ask Belaluur instead. He heads to the market to chat with her.

"Good morning, oh, wait, afternoon I guess. What can you tell me about the building on the edge of town? "
Jun 4, 2024 1:32 am
Belaluur
Belaluur greets Vice with a pained smile. The goblin is one of the town’s early birds, whether she likes it or not. "And a it’s-too-bright-to-walk-in-daylight afternoon to you.", she’s replies. Vice notices business in the market is still a little slow.

"Oh, that’s the base of Ikar's gang. They’re the most successful scavengers in town.", she says casually, but darts a look at Irullan at the counter next to her. Vice would recognize the sign that there are too many ears around. "They always bring the best score, don’t they, Irru?", she throws over her shoulder.

Irullan Karnach
"Of course, Bells. They may even sell to you one day.", Irullan is leaning lazily on the counter, reading a copy of the Salvation Times and doesn’t look up as she responds.
Jun 4, 2024 4:21 am
Vice tries to whisper so only Bellaluur can hear him. He picks up his green chakram and says "Why Bellaluur, are you envious?" Before he remembers that the weapon is poisonous and puts it away. "Do you have a rival in the market? Have you gals been silently battling for years? Is she your arch nemesis? OH! Are we the scrappy underdogs?!"

Vice
Jun 4, 2024 5:38 am
Armat would recall that the Salvation Times had a House Sivis crest above the door.
Jun 4, 2024 6:02 am
Belaluur
Belaluur motions for Vice to come in closer, seeming to want to whisper even quieter. As he does so, the little goblin pops him in the nose with her little fist. He can tell she held back, but wanted to make her point. Belaluur whispers so low, Vice barely hears her for the stinging in his nose, "You owe me another round for that one."

Irullan Karnach
Irullan snickers, "There’s always room at my counter if my hot tempered colleague is a little too rough for you, Handsome."

She gives Vice a wink and goes back to her paper.
Jun 5, 2024 1:20 am
Khulod says:
"Hmmm?" Armat glanced at Peldan as he was thinking though his next steps.
"Yes, of course. What is it?"
Peldan hesitates to respond for a few moments before finally mustering the courage to ask the man what was on his mind:

"Most think me insignificant. Nothing but a lowly innkeep. I wouldn't even be surprised if that's how most in our group...including you...see me, if not worse. It's true that I have no real experience and it likely isn't wrong to make the assumption that I don't belong here. But I've spent most of my life running that inn that you met me in. And in that time, I've listened to, empathized with, and even consoled many a hardened warrior as they've passed through.

I've seen their nightmares reflected in their waking eyes. Felt the pall of gloom and death that surrounds them like a blanket in the cold of winter. I am not out here trying to seek some pleasant adventure so that I can go back to the inn when I'm done and tell grand tales of my own, but rather, I'm out here trying to find myself. To find the me that I could have been if only I'd chosen a different path in life.

It is why I followed you up that ladder and it's why I reached out and made contact with the specter, Vera. I want to understand the darkness that, until now, I've only heard about. My kind fear little, so understand that I fear dying an old man who has experienced little, more than I do dying tomorrow trying not to become that same old man.

I asked if it would be alright to ask something of you...that request is that you consider taking me under your wing and helping me avoid becoming the fate that I fear. I realize that I am not as big or as strong as you, so I cannot learn to be as you are in those ways, so I will need to find other ways to become the kind of man you are, but by using the tools that I have at my disposal. But I would be honored by your guidance and tutelage in my efforts of becoming that which I currently am not. All that said, I will understand if you care not to do so, and I won't fault you for it. But I feel I would end up regretting the not asking."
Last edited June 5, 2024 1:35 am
Jun 5, 2024 1:22 am
Malak stepped off the train. He had never been in such a contraption before and wasn't at all sure if he ever wanted to travel in one again. He'd never been in a "civilized" community before either and hoped this new experience would be far more enjoyable than the train ride. Having left his forest home just days before he'd followed the directions of his eldest brother and fount the train, even though he had no idea where it was heading.

He left the platform and decided just to wander about and observe the comings and goings of the people who inhabited this place. He had no plan for the near future except to explore the world outside of the Eldeen Reaches.
Jun 5, 2024 5:05 am
https://i.imgur.com/oeLTEZp.jpg
As the Owlin steps off the lightning rail onto the platform of Salvation, Malak picks up a copy of the local newspaper, the Salvation Times. On the front page, the headline reads:

"WARFORGED RAIDERS OUSTED"

The news story details a siege by a band of Warforged from the Mournland, led by a Warforged Titan and their defeat yesterday, at the hands of a group of heroes. Turning the paper over, on the back page is an information section for the town. On it he finds a map of local businesses within the outpost, local accommodations are found at the Salvation Hotel and opportunities for work posted on the Salvage Board in a tavern called The Grey Beyond.

Stepping out of the rail station, Malak is greeted by a dusty frontier town. One would hardly call it civilized. The buildings seem as transient as the people departing the lightning rail. The last stop before the Grey Mists of the Mournland, Salvation Outpost is a town of opportunity, but only for those daring enough to enter the Grey and seek its treasures.
[ +- ] Map of Salvation
Jun 5, 2024 12:37 pm
Newspaper in hand he read and wondered what a warforged was. It was good that there had been heroes about to thwart them. As he pondered briefly what his future held for him the image of his being a hero brought a smile to his beak.

Finding a map of the settlement he did his best to orientate the map to the landmarks he could match up around him then made his way to the Grey Beyond tavern. He was famished and was also interested in checking out Salvage Board. He'd never worked before. He'd been raised in the Towering Wood region of the Eldeen Reaches by the the Faerie Court. They'd found him as an infant, abandoned in the woods, and raised him as their own. Taught the ways of the forest by the Faeries and their allies, the Druids known as the Greensingers, he'd spent his adult life thus far defending the forest.

Reaching the tavern he entered and took a seat at a small table next to the window and ordered food and drink, spotting the Salvage Board on a far wall. He'd check it out after he ate.
Jun 5, 2024 1:38 pm
GeneCortess says:
SheK appears to be minorly amused and reaches over the toy spider. She just lightly taps it twice. Watches as it goes up and down with the tapping. "It is cute in its own way." and adds on, "Probably make a nice little spy." SheK decides it is a touch fragile.

Seems playing with the toy spider has lightened up her mood.
Her eyes watch as new people. Yes. The rail always brings more. She wonders if any will survive. She doesn't let this take her attentions away from Goblin Garundah. SheK always has done better with non-humans. Seems to be a trait with her and just took a fondness to Garundah and her ways. And Garundah's toy.

Her mind shifts some, "I shall be leaving soon most likely. The heroes I travel with tend to be active. No doubt something off the message board will take me away. Does the excitement of adventure bring you joy." SheK vague alludes to her to come along.

Even as she is talking, that inner glow is taking over as she is becoming more herself. The redness her eyes as faded and her motions smooth and less noticeable. The slight jerkiness of the morning had vanished with the morning coffee. She still could use a few moments or so to make herself blend better. She looks a bit off at the moment and it makes her more notable than she cares to be.

Of course, now being a hero here, she has found it not possible to totally blend. People here always seem to take note of her now. It bothers her some as she isn't used to it. She ponders if she even likes it or not. It is just different. It makes her think about stop doing what she has. Might be time to move on. Perhaps this would be better.

Thoughts now race through her head as broke away from the toy and real life invades. SheK never had toys or even a doll growing up. Her life was the streets and no parents. No family. Then, there was only the house. Training. People she met were just objects of interest. Perhaps that swim in that enchanted fey pool had changed her too much now. And now that fey glow is showing.
Last edited June 5, 2024 1:59 pm

Garundah

Nictorah

Jun 5, 2024 5:48 pm
Garundah
Garundah ponders SheK’s question for a moment, "You would think taking an walloping arrow from a warforged archer might scare me off, but no!".

She points at the fresh, dark green scar in her shoulder, "Mum lost an ear, now I have a hole in my shoulder, I want to be a part of all this, there’s no doubt!", she quiets down as the rail passengers begin to show up. She calls Toot back to her hand and looks at the construct."I don’t think my place is in the Grey though.", she says thoughtfully, "I want to help the adventurers that try though. Thats why I work for Adrianus. His methods are old, but he’s so skilled. My growing talent can help him too.", the construct folds up and Garundah puts it away in her pocket. She’s about to say something and is distracted for a moment.

"Wow! We don’t get many bird folk here in town!", she says in an excited whisper as Malak enters the tavern. She nudges SheK. "Do you think he can fly?", the little goblin gawks at the Owlin before shaking her head and going back to her coffee. She’s trying to look unimpressed, but failing miserably.
Jun 5, 2024 10:39 pm
Last edited June 5, 2024 10:41 pm

Rolls

Secret Roll

Jun 5, 2024 10:51 pm
SheK looks over Malak's way, "I doubt it. But who knows. This place brings all kinds."
Last edited June 5, 2024 10:52 pm
Jun 5, 2024 11:42 pm
Vice rubs his nose, even though he is more shocked than hurt by Belaluur's smack. "Ouch! What?! Not like any of her scrappers took down a titan have they? Saved a town from warforged? Let me guess, they have uniforms? Ladies love a man in uniform."
Jun 5, 2024 11:54 pm
Nictorah sent a note to Balthazar

Belaluur

Nictorah

Jun 6, 2024 12:13 am
Belaluur
Belaluur involuntarily chuckles at Vice’s uniform comment, but quickly composes herself. Still with the faintest of smirks, she wags her crooked finger at Vice, she’s no longer whispering as she continues, "You’re absolutely right! Those grim puppies couldn’t hit a Titan’s forehead between the lot of them."

She takes out a quill and scribbles a note, "Go fetch me a pot of that tar they call coffee at the Tin Pot.", she hands a note to Vice, "…and this sandwich."

Vice looks at the note, there’s a simple mutton sandwich order that she could have just gave the town’s littlest hero. Then he notices hidden in the scribbles is the faintest of thieve’s cant symbols for ‘Location Unsecure’

"Take your time, Dear. I’m here all day."
Jun 6, 2024 2:00 pm
As he waited for his meal to be brought to him he entertained himself by "people watching". Over the din he swore he had heard the words "Bird" and "Fly" and looked in the direction he'd perceived the words to have come from. He caught sight of a diminutive fellow, of a race he was not familiar with, looking at him intently, before turning back to his steaming beverage. Malak took no offense to being gawked at. He'd never met another Owlin before so assumed his presence would be novel to most others as well. From what the Druids that had raised him had told him, Owlin were not native to Khorvaire but thrived on the island continent of Xen'drik. Someday he would travel there and reunite with his kind. Someday.

His food arrived and he ate quickly. When done he moved to the Salvation board to have a look at what work might be had.
Jun 6, 2024 3:59 pm
SheK takes some mild interest in the king-size owl as she watches it. She calls over to Malak as to distract him, "If you are looking something solid to work with, my group that I'm with might be of interest. Come and share a drink."
Jun 7, 2024 12:03 pm
As he skimmed the board a raised voice caught his attention. His head turned towards (SheK) swivelling more than 180 degrees as his body remained facing towards the board. The invitation was unexpected as he was a stranger in a strange land but he had to admit he would enjoy the company of others. Especially those who knew the region and its threats. A moment later his body turned to line up with his head and he approached (SheK's) table.

As he reached the table and before he took a seat he thanked the woman and introduced himself, "Thank you for the invitation. Hoo-hoo! I am Malak, a wanderer from the Twilight Demesne of the Eldeen Reaches. And hoo-hoo, who do I have the pleasure of meeting?" He took a seat and waved to a server to order another drink.
Last edited June 7, 2024 12:05 pm
Jun 7, 2024 12:28 pm
SheK watches Malak as he approaches with some interest as it appears her words hit home.

She replies back to him, "I know nothing of Eldeen Reaches. This is Garundah. And I'm called SheK. If you're not interested in solo work, I do travel with a group as mentioned. In fact, we are those they called heroes. You may have read something about us in the paper." She points out Garundah as she speaks.
Jun 7, 2024 1:18 pm
"Well, it's a pleasure to meet you SheK and you as well Garundah... I think I would prefer to work with you and your companions. I am new to this land and it would be wise for me to learn more about it from those in the know before thinking to work on my own." He answered as a drink was delivered to him.

"Heroes you say... are you the ones who thwarted the siege by the... Warforged... yesterday?" he asked, excited to possibly be amongst such acclaimed heroes and felt that his fanciful thoughts of being a hero someday might actually not be so fanciful if he were to be joining this group.

Then turning back to the topic of work he asked, "Have you and your group work already lined up?"
Jun 7, 2024 1:34 pm
"Paper has called us heroes for what we did. But really it was something that needed to be done. I'm not sure what our next exploit will be but surely something and soon. Probably something on the board if nothing else rears its fine head. Future is always an awaiting question."

She adds on, "I had hopes some of the others would appear here this morning but seems it will be later." as she savors her coffee.
Jun 7, 2024 3:45 pm
A natural forest dweller, Malak was curious about a beverage that steamed. The only steaming liquids he'd seen were caused by hot springs in the dead of winter. "What is it that you two are drinking SheK? Its aroma is pleasing and I should like to try some." He'd have waved down a server but did not know what to ask for. "Does it hurt your insides?" he asked in wonder. As an after though he added, "Perhaps we should go to the board and see if there is any suitable work for the group once we are all assembled."

Then the Owlin remembered the words he'd heard Garundah say over the din of the crowd, "bird" and "fly" and of his race's most likely rarity in these parts. Looking to the Goblin, "Were you wondering whether I was able to fly?" he asked, not at all embarrassed to be speaking about his personal abilities, "I assure you I most certainly can..." he continued, a slight smile to his beak, "Would be a waste of all these feather's if I couldn't, now wouldn't it?"
OOC:
BTW. Any looking at Malak will notice his Cloak, Longbow and Quiver are of very fine quality. The bow is slung over his back and his quiver hangs from his belt aside 2 short swords, one on each hip. He has a backpack that appears to be full of gear. He is wearing studded leather armor.
Last edited June 7, 2024 3:52 pm
Jun 7, 2024 4:36 pm
Armat's brow rose a little as Peldan rattled off his long, somewhat incoherent request while a polite and patient smile curled the edges of his mouth. He could understand the gist of what the halfling wished, even though he thought it dreamy, perhaps naive. It was a boy's outlook on the world, where a knight in armor was a hero who could conquer anything. Alas, if only that were true. And while he would normally dismiss the halfling's wish politely, Vera's last request was fresh in his memory. Perhaps he could teach Peldan something, even if it was not what the halfling might expect.
"Be at peace, Peldan." The red knight smiled. "I understand your request, though I wonder if you are asking the right man. Yes, a warrior am I, and of noble blood. I am one of few who has begun grasping the Divinity Within. But I am not much of a teacher, or maybe not even the person you wish to become. You see, I am who I am because of circumstance. I happen to have been born of nobility, which granted me access to training in the arts of combat as well as education. And once I grew up, my title led to me being given command over a unit, followed by decades of war. But I had no choice in these things. I never was allowed to make my own path until very, very recently, after the war was ended and I returned home. It was only then that I found freedom to make my own path. Until then duty had bound me more surely than chains of adamantine. I could never choose to become a scholar, or a seneschal, or even a cook which is a trade, mind, that sounds rather wholesome to me. Your inn must see all sorts of travelers and make for a lively place to grow old in. You will rarely go hungry, know the bite of cold, let alone the misery that campaigning brought me and my men."
Armat sighed, looking towards the distant walls of mist that circled the Mournland. Memories clearly came to the red knight's mind, but he continued on.
"It is only natural to see a man like me and to think my life better than yours. For some that is no doubt true. But if a boy looks up to me with bright eyes, I wish nothing more than to warn him away from a life of strife, be it as a soldier, mercenary or adventurer. They, in their innocence, see only the glory. They have no understanding of death, for that comes when you lose someone close. They do not understand that this path comes with suffering, because they likely have not grasped its bitter nature because they have not experienced it. And most of all, they do not understand that there is no shining reward at the end."

Ser Armat paused and looked down at Peldan. His eyes betrayed an inner sadness, a rare show of fragility in the knight.
"Here, now, after the war had ended, I find myself empty Peldan. Maybe I even feel robbed, in a way. Duty kept me going, but I think every man who went to war wants something more. When I came home, my family did not see me a hero. I had simply done what had been expected of me. And the people of my homeland had suffered so much that they surely do not care about the nobles in their castles. And I, no longer having a purpose as a warrior, felt only weariness and fatigue. With no enemy left to fight, I was adrift. That's why I came here, Peldan. Not for some glorious adventure.."
He looked back up towards the distant mist.
"I came to go in there... and to see what became of my enemy. Because in some twisted way, I miss him."
Jun 7, 2024 8:50 pm
SheK replies back to Malak, "Coffee in the morning makes a fine drink. Much like tea. I like it as it settles me well. Go ahead and indulge yourself on a cup of it."

Looking over to board, "I rather wait for the others to return here before jumping on something. It shouldn't be long."
Last edited June 7, 2024 8:52 pm

Garundah

Nictorah

Jun 7, 2024 9:49 pm
Garundah
Garundah is a little embarrassed at being overheard and is quiet at first. However, she lights up at Malak’s declaration that he can indeed fly. "Really?!"

The Owlin can see the gears turning in the goblin’s little head. Her eyes filled with a thousand questions. She impulsively begins to reach for his green cloak, seemingly wanting to take a peak, but pulls her hand back, realizing it’s rude. Instead she asks, "Can I see?"
Jun 7, 2024 10:11 pm
Malak waved down a server and ordered a coffee. When it arrived he was hesitant to take a sip as the steam was hot but eventually he stuck his beak in and took a sip instantly cringing back from it, "I don't think they made mine right... it tastes awful... bitter..." he tried rubbing his tongue on the roof of his beak in an effort to scrape the taste off. Hearing his displeasure a server arrived with a small pitcher of golden liquid, called it honey and poured some into his coffee and stirred it. They bayed he try it again. Reluctantly he tried once more. This time he smiled, "I knew they had prepared it wrong... they forgot the honey," and he drank happily and enjoyed it immensely.

At Garundah's query he simply responded, "Really!" Noting her curiosity and then her apprehension. In response to her request to 'see', Malak's cloak billowed suddenly as two massive wings thrust out from under it. As the wingspan neared 10 feet Malak stopped and retracted them but left them tucked into himself, out in the open so that Garundah could easily see them, "There isn't enough room in here for me to spread them out completely, but if we are to be friends and work together you will have many opportunities to see them in use soon enough... If you're lucky I might even take you flying with me," She seemed small enough that he should be able to fly while holding onto her without much trouble.

Then to SheK he said, "Fair enough, better to wait for the others so all get a say on what exploits we'll engage in next."
Last edited June 8, 2024 6:54 pm
Jun 8, 2024 1:03 pm
Even with such a long and verbose answer, Peldan still didn't know if the man's answer had been a yes or a no. The halfling decided to assume the answer was a no. If he was wrong, Armat would disprove his assumption by way of his actions.

He hadn't really expected the man to say yes...but had figured it was worth a shot. Regardless of the seriousness of his request, the man still saw him as nothing more than childlike. Words wouldn't change the man's mind...and it was likely not even his actions would.

It seems he was on this journey alone...and perhaps it was for the best...he'd only have himself to blame if he failed in his efforts.

With that he said:

"Fair enough ser Armat. I appreciate your having at least entertained my request. If you have need of me reading any further documents penned in languages that you are unable to read, let me know."

With that he parted ways with the knight and made his way to the Grey Beyond. With the response he'd been given, he felt a stiff drink might help ease his disappointment.
Last edited June 8, 2024 1:06 pm
Jun 8, 2024 2:33 pm
Peldan arrives at the Grey Beyond to find SheK and Garundah having their morning coffee with an Owlin. His wings are still spread out. Garundah is now standing precariously on her stool, hand outstretched, transfixed on the stranger’s feathers.
Jun 8, 2024 6:11 pm
Peldan, seeing Shek at a table having coffee with two that he knew not of, made his way over. Once at the table he spoke to Shek:

"Well met, companion Shek. Please, introduce me to your friends!"

When opportunity presents he will request from one of the servers a pair of shots of their strongest.
Last edited June 8, 2024 7:00 pm
Jun 8, 2024 6:41 pm
SheK replies to Peldan as she points to Malak, "This is Malak. Mentions that he would like to join our merry group."
Last edited June 8, 2024 6:45 pm
Jun 8, 2024 7:00 pm
A big smile erupts from his face at the sight of Malik, which seems to, temporarily at least, dampen his thoughts regarding his conversation with Armat.

He addresses the Owlin:

Greetings my avian friend! Malak, is it! I am Peldan d'Ghallanda and am the Innkeeper and owner of the Little Hen Tavern and Inn, in Vathirond.

There's a keenness in your eye that reminds me of my dearest friend Fauntleroy, an Aarakocra, who is acting as caretaker of my inn while away."


He suddenly went silent, realizing he was now babbling....he didn't want to scare off the new guy by talking too much.
Last edited June 8, 2024 7:15 pm
Jun 8, 2024 7:15 pm
Before retracting his wings, however, someone approached addressing Shek. The Owlin turned most of his attention to the newcomer but did not miss the intention of Garundah to reach out and touch his feathers. Malak decided to meet him halfway and extended a wing towards her open hand. He'd been a focus of fascination on the train for a couple of youngsters and had noted the joy on their faces when they were allowed to indulge their curiosity. He recognized the same level of fascination in the Goblin.

To Shek's introduction his head turned towards the halfling, "Yes... Malak is me... I'm pleased to meet you Peldan." He was not sure what an Aarakocra was or where Vathirond is, "I am from the Eldeen Reaches where I was a protector of the forest," he responded, listing what he did there as that kind of thing seemed important to the Halfling.
Last edited June 8, 2024 7:17 pm
Jun 8, 2024 7:22 pm
"Glad to make your acquaintance Malak. I'm looking forward to getting to know more about you."

Peldan then turned back to Shek, "So, any idea what our current plan of action is?"
Jun 8, 2024 8:25 pm
Vice is meandering through the town. He realizes that he still has Belaluurs note, and figures food would be a good idea. So he continues meandering toward the tavern.
Jun 8, 2024 8:45 pm
SheK replies back to Peldan, "I haven't really looked over the board hard yet. Been savoring some coffee and breakfast. Waiting fairly much for rest of our band to gather."

Kleber

Nictorah

Jun 9, 2024 2:40 am
Kleber
Kleber catches up to Vice on his way to the Grey Beyond. Not much had been seen of him and he confesses he needed a night to relax. After getting Mother Jahanah’s healing, he retired to the Salvation Hotel to rest.

As they enter the tavern, they find most of their party is already there, plus a couple more. Garundah is petting an owl-like bird-folk’s wings and you hear her proclaim, "I need to figure out how to make these for me!"

Kleber walks up and greets the group and takes a seat. He then checks in on his goblin cannon mate to see how her shoulder is healing. Despite being preoccupied, she pulls herself away to chat with the other half-orc. The table is starting get crowded as Peldan’s drink arrives from the waiter.
Jun 9, 2024 4:58 am
It takes Vice a while to get to his friends, since he stops and chats with everyone that recognizes him, along with everyone he remembers from the celebration last night. When he finally sees Garundah he exclaims "Woah, look at your shoulder! I woke up with some aches and pains, but look at that!" it takes everything he has not to poke the scar. "I'd better buy Belaluur another drink. Are they with you?" he ask, pointing a thumb at the winged patron nearby.

Garundah

Nictorah

Jun 9, 2024 6:11 am
Garundah
"Vice! The mighty Titan slayer!", she teases the gnome by bowing in genuflection. "Oh, that. ‘Tis but a flesh wound.", she says dismissively, while making sure her new scar is visible. She’s obviously very proud of it.

"This is Malak. He just arrived this morning. Malak, this is Vice.", she continues by introducing the newcomer to Vice. "He can fly!", she whispers loudly to Vice. Perhaps she’s had a little too much coffee.
Jun 9, 2024 1:24 pm
In the meanwhile Ser Armat was off to the Salvation Times to see if it acted as a House Sivis message station..
Jun 9, 2024 2:21 pm
Peldan's order finally arrives and he doesn't take long to toss it back. He doesn't even acknowledge its taste but rather waits for it to start having the desired effect. As a halfling, more than half the size of most humans, it really didn't take a whole lot of libation to start feeling the warmth of its presence.

He then made a silent prayer to Boldrei, asking for his blessing on this new path he has put himself on. Normally such blessings were sought after during civil ceremonies like weddings, coronation, and following the completion of the construction on a new building to ask for Boldrei's presence in the new beginnings lasting success..but somehow he felt such a prayer for his "New Life" was only fitting.
Last edited June 9, 2024 2:30 pm
Jun 9, 2024 2:42 pm
As Ser Armat makes his way through Main Street, he’s greeted with the same enthusiasm as the others. He notices Vice and Kleber enter the Grey Beyond, but continues to its next door neighbour, the Salvation Times. Inside, he finds a well crafted and organized business. The sweet, bitter, metallic smell of printers ink hangs permanently in the air. He’s greeted by an older human who introduces himself as Geoffrey. You notice that he recognizes you, but politely treats you with indifference. Despite his dour appearance, he comes across as rather friendly.

Geoffrey
"Yes, yes. Of course. Pip!", he calls to the back, "There’s someone who requires a message."

Felpip Cobblecloak
A distracted young gnome comes out from the back room. "Thank you, Geoffrey.", he says casually as he reads a scroll. As he realizes who Armat is, he straightens up and tries to quickly wipe the ink on his hand onto his pants. He reaches up to the tall knight to offer a handshake. "Welcome, welcome! How can I help you?"
Jun 9, 2024 6:16 pm
"Oh, well then, welcomen to Salvation Malak!" Vice says. Vice isn't moving or playing with one of his chakram like he normally does. But the little Gnome is still fidgeting, eyes darting about, looking for the next conversation or activity. He notices Peldan's liquid lunch "Woah Peldan, not even having a meal first? Rough day already? he ask
Jun 9, 2024 7:52 pm
SheK smile and suggest, "Or possibly a rough night." as she savors her coffee. "You think we take the day off or hit the board hard this morning?"
Jun 9, 2024 10:21 pm
Malak bowed slightly to Peldan, "And I look forward to getting to know you as well, as I do with all of the members of.. of..." he paused, thinking to just say 'the group', but from where he came from most 'groups' had names to distinguish themselves from other similar groups. The Druid sect he had been raised into was one of many and they called themselves 'Greensingers' so as not to be mistaken for the 'Ashbound', or the 'Wardens of the Wood' or any other of a dozen or more sects. "...does this group have a name? Something the common folk call you when they speak about your heroic deeds?" He went silent as he was starting to think they didn't or else the paper would have referred to them thusly.

It was then when a Gnome arrived and is soon followed by an odd looking man (ooc: Kleber - who I believe is a Half-Orc). Garundah then introduced him to Vice, "A pleasure to meet you," he said with a nod of his head. Looking about, he could see that there were already four members of the group here and wondered how many more were left to show up.
Last edited June 11, 2024 4:53 pm
Jun 9, 2024 10:49 pm
"Gentlemen..." Ser Armat greeted the pair politely. He did not know of the dynamics between the two, although if there was a Sivis member present, it was likely the gnome. Perhaps he was even Dragonmarked..
"I require messages sent to various nations, at the very least to Karrnath, Thrane and Breland, but some others as well if possible.." The Red Knight favored the more... civilized peoples of Khorvaire, but would not eschew the others if he has the option.
"Would you be able to arrange this?"
Last edited June 9, 2024 10:49 pm

Felpip Cobblecloak

Nictorah

Jun 10, 2024 12:53 am
Felpip Cobblecloak
The gnome scratches his head, looking a little befuddled, "I mean, through my sending stone, I have connections in Wroat, Sharn, Korth, Sigilstar, Flameskeep and even New Cyre.", he gestures for the Red Knight to follow him behind the counter to his office in the back. "Ser Armat, was it? Please follow me."

Once it’s a little more private, he continues. "Sending information to an entire nation isn’t really what I do. I reach out to my House Sivis contacts and they relay messages to specific people or guilds."

He closes the door behind you. His office is cluttered, but comfortable. He offers you a chair. Notes, scrolls and envelopes lay piled everywhere. It seems a lot of messages don’t make it to their intended audience. The gnome addresses this immediately to allay any concerns.

"We are a small operation, but we are official House Sivis. he gestures to the dead letters, "Sadly, not many stay or live long enough in town to get their correspondence. I assume this has to do with the warforged that your crew handled. What do you need from me?"
Jun 10, 2024 3:57 pm
"You are correct. I wish to send warnings of their intent, for it may see these Blades one day make a destructive incursion out of the Mournland should they succeed with their plot, but I do not know where.. But be at ease, I do not require messages to everyone. Just the governments of each said nation. I can draft a letter for each, if you wish, for you to pass on to Wroat, Korth and Flamekeep. Can you manage to reach Fairhaven and Metrol as well through your contacts? I believe all nations would benefit from fair warning, should they care to listen." That was, after all, very much in doubt. The Red Knight was sure some would dismiss his warning as a ruse or as unimportant. Only Karrnath would be likely to heed his warning if he was honest with himself, and even his own homeland might do nothing but warn the warlords bordering the Mournland. But it would not be for lack of trying on Ser Armat's part that the Blades were given a free hand..

Felpip Cobblecloak

Nictorah

Jun 11, 2024 5:01 am
Felpip Cobblecloak
"I see. Well, that’s simple enough. Courier is five gold a page and leaves on the next rail. Delivery to Wroat, Flamekeep, Fairhaven and Korth should be within the week. Metrol?", he says quizzically, "There is an outpost on the eastern edge of the Grey that scavenges Metrol’s remains… Perhaps you mean New Cyre? It would take a day or two longer. The lightning rail doesn’t go there. Breland wouldn't let that happen. Then each of the Five Nations will be informed."
Pip pauses in thought for a moment,
"Well, four nations and the city of a former nation’s refugees."
Jun 12, 2024 10:02 am
"Yes, yes, New Cyre. Erhm.." The knight corrected himself. Foolish. He still unconsciously thought of Cyre as a nation. New Cyre was nothing to him, a pitiful remnant of refugees that was given a strip of land out of pity.
"No need for them, really. Breland manages their border... My mind was on the savage nations, wondering if I can appeal to them... The halflings, goblins and elves.. But what little I know of them tells me they are discordant."
He appraised the gnome. "Can you even reach them?"
Last edited June 12, 2024 10:02 am

Felpip Cobblecloak

Nictorah

Jun 12, 2024 12:58 pm
Felpip Cobblecloak
Pip leans back in his chair, in thought for a moment."That is indeed, ambitious.", he finally says. "If you wish to let the other races know, that would be Droaam, Darguun and the Shadow Marches… It would take time… and gold to have a courier go to such places, dangerous as they are. If you allow me a few weeks, I will find proper messengers for each. Payment for those can be negotiated later."

He scrunches his face in disappointment, "Sadly, I don’t have any connections that can reach Aerenal. Let me see what I can find there. "

He begins preparing paperwork and envelopes. He lights a green flamed candle and sets wax and a House Sivis seal out. "Do we have a deal?"
Jun 12, 2024 3:14 pm
"Darguun, yes, But Droaam and the Shadow Marshes do not border the Mournland, and thus are not directly at risk. No, I referred to the Talenta Plains, where the halfling tribes ride, and Valenar, where the elven warclans do the same. If you can send word to them, I wish them warned." Likely it was coin wasted, but so be it.

Ser Armat seated himself at a free desk and took out his writing set. His own pen and ink rested better in his hand. He took off his gauntlets and counted out he coin to be paid.
"Would you happen to know the date?"
Jun 12, 2024 3:23 pm
Vice and SheK says:

"Oh, well then, welcomen to Salvation Malak!" Vice says. Vice isn't moving or playing with one of his chakram like he normally does. But the little Gnome is still fidgeting, eyes darting about, looking for the next conversation or activity. He notices Peldan's liquid lunch "Woah Peldan, not even having a meal first? Rough day already?" he asked.
SheK smile and suggest, "Or possibly a rough night." as she savors her coffee. "You think we take the day off or hit the board hard this morning?"
"Rough enough, I suppose.

I'd just as soon get back to it. I didn't leave my old life just to sit around idle."
Last edited June 12, 2024 3:27 pm
Jun 12, 2024 3:32 pm
Balthazar says:
Malak bowed slightly to Peldan, "And I look forward to getting to know you as well, as I do with all of the members of.. of ...does this group have a name? Something the common folk call you when they speak about your heroic deeds?" He went silent as he was starting to think they didn't or else the paper would have referred to them thusly.
Not having an answer to Malak's question, never having heard such a name mentioned, left it up to those members who had been with the group longer to respond.

Felpip Cobblecloak

Nictorah

Jun 12, 2024 4:10 pm
Felpip Cobblecloak
"Ah yes, I apologize. Those dino riders are so much fun! Gatherhold should not be a problem and is on the rail. Five gold a page for there as well."

"That will be twenty-five gold for the five letters then. As for the date, it is the twenty-second of Dravago."

He collects the coin from Ser Armat, addresses and magically seals the letters with a green light encircling the wax sealed envelopes. The light fades and from the outside, appears as a plain letter. "Rest assured, if the wrong person opens it, they will face the consequences.", he says with a sly wink. "I expect they will be delivered before month end. Any replies by letter will likely be in the coming month. I will keep you updated on any messages I receive by stone."

"Any questions for me?"
OOC:
lol, not many players want to know the date. I love it!
Jun 12, 2024 6:56 pm
SheK says, "I guess it wouldn't hurt to take peek at the notices." as rises and strides over to the board. "Anyone care to join me?"
Jun 12, 2024 7:00 pm
Peldan gets up as SheK does, "I will go with you."
Last edited June 12, 2024 7:00 pm
Jun 12, 2024 7:08 pm
A few of the other patrons move out of the way of diminutive, yet intimidating half-orc and her halfling companion.
[ +- ] Job Board
Jun 12, 2024 7:23 pm
SheK says to her halfling Peldan, "Well I do have 60 gp for info. Best to check up on this Roszana Stillbeam first." SheK also rips down and takes the posting. Looks like she is more than interested. SheK did let Peldan view the posting as she is sure his view is rather limited.

Roszana Stillbeam

Nictorah

Jun 15, 2024 3:53 am
Roszana Stillbeam
The early morning rolls toward noon and the tavern’s halfling owner, Roszana arrives at the Grey Beyond with her orc waiter, Ghuk. She appears to have slept off last night’s festivities and is in a jovial mood. Her orc companion is stoic as always. They begin to make preparations for the lunch rush. "Good morning, you hooligans!", she says in her usual, gruff, yet friendly demeanour. "Lunch will be up soon. Get your coin ready if you’re staying."

She grabs a pot and pays a special stop at the heroes’ table to warm up their coffee. "Hells of a night last night. You’ll have to introduce me to your new friend later."., she nods to Malak and then resumes her spot behind the counter, overlooking everyone.
OOC:
Is everyone on board for this job?
Jun 15, 2024 5:14 am
OOC:
sure. The PCs have time to kill.
Jun 17, 2024 6:29 pm
SheK takes the notice in hand and advances to Roszana behind the counter. "I see your notice. The hero's here are interested. What can you let me know before 60 coins leaves us." She slides her the Bill 3.

Bill 3
"Salvage job lead in the grey. Interested party pays 60gp upfront for information on this lead and 10% of salvage obtained upon return. Salvage crews that want this lead need to give this bill posted on the Salvage Board to Roszana Stillbeam owner of the Grey Beyond"
Jun 17, 2024 6:40 pm
Being the new guy on the crew Malak provides no comment about the job and is willing to let more senior members make those types of decisions. He simply follows several paces behind Shek as she negotiates the job with Roszana.
Jun 17, 2024 7:03 pm
Roszana Stillbeam
Roszana takes the bill and nods, "I’m sure Kalli will be excited to hear you’re interested. She’s been in town for awhile now. She was born and raised in Cyre. Barely escaped the mists.", she says sadly.

The tavern keeper pauses for a moment, "Her leads are generally very good. Lots of rare items come back from them. She’s always looking for artifacts from home. Because she seeks the rarer items, her journeys are usually more dangerous."

She scribbles a note and sends Ghuk out with it. "I’m sure she’ll be here shortly."

A very short time later, the waiter returns with a dark skinned, young woman. She wears a green tunic with leather armour and a black cloak. Ghuk gestures to your table. She grabs a chair, joining the group and sits with polite dignity, shoulders back, back straight, chin up. She has a bright smile in her face as she introduces herself,
Kalli Alran
"Good afernoon." her voice is warm and friendly. "My name is Kalli Alran. You may of course, call me Kalli. Guy tells me that you’re interested in my job. ", she looks around at the unique band of individuals sitting together.
Jun 17, 2024 7:43 pm
37 had stayed at the former church, awaiting the return of the stone. The weight of the previous day's battle still clung to the warforged as he worked to repair what he could. He didn't like that he couldn't get out from underneath the looming visage of war. 37 couldn't help but wonder if the majority of Warforged clung to war because it was all they knew, understanding that in doing so the warforged gave everyone else reason to hate them.

He shook his head, as if to clear it. It was no use regretting the actions of others, and all he could do was his best to set a better precedent.
Jun 17, 2024 7:49 pm
vice watches Shek walk away, presumably to accept the job. Before Kalli arrives, he says to Malak "Well, looks like we'll have another job soon. Will you up for joining us them?" Flipping one of his chakram end-over-end in his hands he turns to Peldan "And what about you sir? Have we scared you off of an adventuring life yet? Ya prepared to go into the mist? I'm not looking forward to it myself."
Jun 17, 2024 8:02 pm
Nictorah says:
Roszana takes the bill and nods, "I’m sure Kalli will be excited to hear you’re interested. She’s been in town for awhile now. She was born and raised in Cyre. Barely escaped the mists.", she says sadly.

The tavern keeper pauses for a moment, "Her leads are generally very good. Lots of rare items come back from them. She’s always looking for artifacts from home. Because she seeks the rarer items, her journeys are usually more dangerous."

She scribbles a note and sends Ghuk out with it. "I’m sure she’ll be here shortly."

A very short time later, the waiter returns with a dark skinned, young woman. She wears a green tunic with leather armour and a black cloak. Ghuk gestures to your table. She grabs a chair, joining the group and sits with polite dignity, shoulders back, back straight, chin up. She has a bright smile in her face as she introduces herself,
"Good afernoon." her voice is warm and friendly. "My name is Kalli Alran. You may of course, call me Kalli. Guy tells me that you’re interested in my job. ", she looks around at the unique band of individuals sitting together.
SheK replies, "I be SheK. Yeah. We are done with our work here and something new and dangerous is in our future. Sixty coins is fair amount for the info if it is good. 10% on what we bring back is negatable. Many times, what is found isn't going to come back for sale."
Last edited June 17, 2024 8:03 pm

Kalli Alran

Nictorah

Jun 17, 2024 9:16 pm
Kalli Alran
Kalli seems to smile even more at the half-orc’s brazenness. "Well met, SheK. Of course, everything is negotiable around these parts.", she says keenly.
"My patron has to go through the brokers as well. He handed me a commission to find an old warehouse. The artifacts inside are of particular interest to him.", she pauses before continuing apologetically, "Of course, I’ll need the gold up front, before I show you what I have."
Jun 17, 2024 9:36 pm
SheK doles out 60 gold coins and hands them to smiling Kalli, "That covers it. Now where is this old warehouse and what is there that you plan to make 10% on." (SheK will collect from each party member some of that. That is 10 gp each.)

(taking over 10 minutes to make this post because of poor GP. Lots of slow and no connection)
Last edited June 17, 2024 9:43 pm

Kalli Alran

Nictorah

Jun 17, 2024 10:55 pm
Kalli Alran
Kalli collects the coin and puts it in her purse. She then produces a small map. She points out Salvation, the lightning rail and the old highway south of town. She does her best to conceal the map from the rest of the patrons at the Grey Beyond. She leans into the table and lowers her voice so only the group can hear her. "Follow the rail tracks into the Grey. Before the tracks disappear, you’ll find a road that turns south along the cliffs. You’re looking for a cave tucked between two outcroppings about five miles south of the old highway."

She gives the map to SheK, "The warehouse was a supply depot for the front line at the end of the war. So, I expect the usual weapons, but my patron is a selective person and likely is expecting something more. Do you have a wagon? Possibly horses? It would make it easier to haul whatever is there. If you plan to make multiple trips, ensure you are not followed."

She stays leaned in as she asks, "Any questions for me?"
Jun 18, 2024 12:07 am
SheK takes the map for the party. "Consider this all done, and we will look for you on our return." SheK proceeds to collect her 10 gp each person. She isn't into charity.
Jun 18, 2024 1:04 pm
crazybirdman says:
Flipping one of his chakram end-over-end in his hands he turns to Peldan "And what about you sir? Have we scared you off of an adventuring life yet? Ya prepared to go into the mist? I'm not looking forward to it myself."
Still upset from his encounter with Armat and how the man insisted on treating him like a child at best and a liability to the party at worst, he found it difficult to not take offense to Vice's words, even though the man likely didn't mean anything by them beyond trying to be funny.

But...for the sake of maintaining harmony within the group, Peldan simply offered a hearty chuckle and said:

"We just polished off a dozen or so warforged and the giantess...If anything, I'm just getting started..."
Last edited June 18, 2024 1:05 pm
Jun 18, 2024 2:10 pm
Vice visibly cheers up at Peldan's response"Excellent! Us smaller folk have to look out for each other. And I'm excited to see what you can do out there."
Last edited June 18, 2024 6:43 pm
Jun 18, 2024 2:31 pm
Though Vice likely wouldn't know it, his words were a comfort to him. Perhaps some of Armat's issue with him was due to racism of a sort. Seeing him as small would equate him with being of the size of a human child. Perhaps he was just that blind to him as an asset because of such prejudices?

Kalli Alran

Nictorah

Jun 18, 2024 4:12 pm
Kalli Alran
"Very well, I leave you to it.", Kalli scribbles a note and hands it to SheK. "Here is my address in town, if you need me."

She then excuses herself and leave the tavern.
Jun 18, 2024 10:00 pm
After Kalli leaves, "Okay now. Ten shiny coins and we have adventure."
Jun 18, 2024 10:41 pm
Vice hand over the 10 gold as he says with a shiver "Back through the mist then? Do we have time to attempt this today, or should we leave first thing in the morning?"

Zodor

Nictorah

Jun 21, 2024 6:56 pm
Zodor
As the afternoon progresses, 37 waits patiently for Zodor to return from Vathirond. The evenin train pulls into the station right on schedule. There seems to be a few more people on this train than the morning train. Some seem skittish around the warforged, while others simple ignore him. Through the middle of the passengers, the lion shifter makes his way toward the waiting 37.

He appears to have a slight limp and a fresh bruise on his cheek. Despite this, he greets 37 with a friendly smile. "Had to persuade my friend to give it back. He seemed to be under the impression, what’s mine is his.", he says with a grunt.

He reaches into his pocket and produces a small pouch. "Here it is, as promised. One red, tear drop crystal."

37 opens the pouch and looks inside. A palm sized red gem gleams within. "Be careful poking around the Blood of Vol.", he warns, "Not all of them are as friendly as your Karrnathi companion."
Jun 21, 2024 9:52 pm
"My thanks, both for the gem and the warning. In truth, the church that we may or may not stay in needs some... pest removal... underneath. This," 37 says, holding up the pouch before tucking it away, "is my key."

He will reach out a hand to shake the shifter's, and when they clasp hands 37 will cast Cure Wounds.

Rolls

Cure Wounds - (1d8+4)

(6) + 4 = 10

Jun 21, 2024 11:16 pm
37 watches the welt on Zodor’s face, shrink and vanish. The shifter swings his leg, "Hey, thanks!", he says. Still shaking his hand, he leans in and lowers his voice to a whisper, "If you find anything really unusual in those mists, keep me in mind."

He pats 37’s arm and says, "I’d better get some dinner. Didn’t exactly have time for lunch. Care to join me?", Zodor begins making his way to the Grey Beyond.
Jun 21, 2024 11:22 pm
"Thank you, but no. I don't actually eat. I will walk you there, though. My companions have been gone for the day, and if we're going to clean house more people would prove advantageous."

With that, 37 will fall in step with Zodor as they head to the inn.
Jun 21, 2024 11:41 pm
Being in a new land amongst strangers Malak wasn't about to question this unusual custom of paying your employer in order to work for them. He trusted his new companions knew full well what they were doing. He reached into his backpack and fished around a moment. Any nearby would hear the clinking and clanking of a very full money pouch. Retrieving the 10gp requested, he wordlessly handed them to Shek.
Last edited June 21, 2024 11:43 pm
Jun 22, 2024 6:25 pm
37 arrives at the Grey Beyond to find the rest of the party discussing their plans, along with a new Owlish, companion. It’s later afternoon, the tavern is relatively quiet. Garundah has left to work at her mother’s booth. Armat joined at some point during the day. SheK informs 37 about the salvage job in the grey from Kalli and asks for ten gold pieces.
OOC:
We’ve got everybody in the same room to discuss what to do next. To answer, Vice’s question, based on what SheK can see, this job will take at least a full day. Possibly more, depending on what you find.
Jun 22, 2024 11:01 pm
37 thanks the fence again, and joins his companions. Handing over 10 gold pieces to SheK, he listens to the discussion before adding, "It was worth noting I had intended to clear out under the old church. Although I suppose that can wait."
Jun 24, 2024 12:59 am
"Admittedly, I didn't get an accurate count of how many undead were in the catacombs when i was there, number crunching has never been my thing. But do you think we would be able to clear it out today? And then still have time to rest and go do the job for Kalli tomorrow? " Vice ask, more than likely trying to bite off more than he could chew
Jun 26, 2024 5:20 pm
Peldan too hands SheK ten gold pieces (-10 gp). Oddly, Peldan experiences a sense of eagerness at the discussion of encountering more undead. Since his encounter with Vera there has been a shift within him, a sort of defining, and he secretly hoped that further encounters might help him understand even more about himself and who he was yet to become.
Jun 26, 2024 8:23 pm
OOC:
Sounds like we’re looking at the basement first? Unless I hear otherwise, I’ll start with that one tonight.
Jun 26, 2024 8:57 pm
On the Salvage Job, SheK didn't receive 10gp from Kleber or Armat as far as I can tell. Neither show any posting in the Inn. Was waiting to hear from all the party members.

Basement job is fine before the other.
Last edited June 26, 2024 8:58 pm

Kleber

Nictorah

Jun 26, 2024 10:56 pm
Kleber
Kleber apologizes to SheK, he was a little preoccupied. He hands over his 10 gp to SheK. "I’m curious about the basement myself.", he says distractedly.
Jun 28, 2024 7:20 am
37 leads the group back through town to Blood Hall. Progress on the town’s repairs are moving quickly and for many of the shops, business looks to be picking up. As they enter, they are greeted by Famul who has done an impressive job of finishing up the cleaning of the building. He holds a broom that is too tall for him as he greets you with his monotonic voice. "welcome back… famul has cleaned…"

37 makes his way to the back room. Vice recognizes it from his narrow escape. The seamless floor, hiding the entrance to the crypt below. The warforged artificer removes the amulet from the pouch and places it the iron jaws of the dragon’s skull. Recalling Vice’s story of his flight from the catacombs, 37 touches the gem, which begins to dimly glow red. The floor opens up, revealing a steep set of stairs that disappear to the left about ten feet down. Despite there being no noticeable breeze, the group can feel a chill creeping out from its depths.

https://i.imgur.com/Su4tryy.jpeg
OOC:
If you’re going in, I’ll need a marching order.
Jun 28, 2024 2:30 pm
"Fantastic work, Famul. Thank you for your help," 37 tells the small construct upon entering the church.

As the passageway opens before them, 37 looks back to the others. "Allow me to go first. If I may make a suggestion, it would be to move slowly and stick together. If we need to retreat to these steps, we do so together. Objections? Thoughts?"

If there are none, 37 will ask one question: "Before we descend... would someone be so kind, if possible, as to cast light upon my shield? Many thanks."
Jun 28, 2024 2:36 pm
Seeing Famul, Peldan goes over to the little construct and gives it a hug whether it returns it or not, "So good to see you! I love what you've done with the place!"

He then, as requested, casts a light cantrip targeting 37's shield.
Jun 28, 2024 2:37 pm
Black eye's SheK has her favored warhammer out and ready was we proceed. She also has a battle shield ready for action. She casts and maintains "Guidiance" on 37 as he is leading off. SheK will follow 37 in.

SheK can't cast "Light" and her shadow of course dislikes that. She has darkvision.
Last edited June 28, 2024 2:56 pm
Jun 28, 2024 2:42 pm
Vice greets and thanks Famul before following the others.
He will try to stay behind 37 and his, now glowing, shield. "Oh, I rather hoped we were just going to fill the tombs with dirt. But if we are going in, so be it." and he readies two weapons of his own.
Jun 28, 2024 3:18 pm
37 will thank Peldan, and glance to Bilin. "Sealing the tombs admittedly crossed my mind, but I felt the town deserved a (hopefully) more permanent solution."

And then, 37 will descend into the space below the church. He will move forward, slowly, providing enough space for everyone to come down.

"Be ready."

With that, 37 bangs his shield against a wall so that the metal rings loudly off the stone... then he waits.
Last edited June 28, 2024 3:18 pm
Jun 28, 2024 3:19 pm
Malak follows the others, not overly happy to have a light source messing with his night vision. Once at the bottom of the stairs he says, just loud enough for the party to hear him, "If anyone needs me I'll be on the ceiling," then his form transforms from an Owlin to a Giant Wolf Spider. His gear melded into his new form. He then scurries up the wall and keeps pace with the group from the ceiling.

OOC: uses 1 use of Wildshape (Duration 2 hours) / Speed 40' / Darkvision 60ft
Giant Wolf Spider
Last edited June 29, 2024 6:28 pm
Jun 28, 2024 3:41 pm
As Peldan follows 37 as they begin their descend beneath the church, he whispers just loud enough for the warforged to hear: "I can appreciate the need for light, but if you don't mind, I'll keep an eye ahead further than the light cast by my spell. My eyes are rather keen, thanks to my discipleship to the Raven Queen, and I'm able to see into the dark some three hundred feet. I will alert you to anything of concern or out of place that I might see."
OOC:
@Malak

as I understand it, light does not affect dark vision, in that the 20' area of bright light from the light cantrip is seen as bright light, the additional '20' of dim light cast by the light cantrip is improved by dark vision to be as bright light, and anything beyond that, if your dark vision functions beyond 40' then the darkness beyond would function as dim light to the furthest extent of your dark vision.

So actually, a light source allows someone with dark vision to see an extra 20' as if in bright light, so is actually an improvement rather than a hindrance.

Note: It does, however, create the distinct disadvantage of our enemies being able to know of our whereabouts potentially well before any light source or dark vision they too might possess.
Last edited June 28, 2024 3:45 pm
Jun 28, 2024 4:56 pm
SheK moves along with the party quietly. Seems the situation noise made and lights doesn't bother her. She really cares not to be here as she suspects it might not lead to loot. She isn't a fan of undead either.
Jun 28, 2024 6:29 pm
OOC:
Peldan is correct.
Jun 28, 2024 11:22 pm
His shield aglow, 37 makes his way down the stone staircase. As the last of the party enters, the stone door above them closes once more. Vice would remember the switch on the inside will reopen it when needed.

The stairs descend another four flights. As the warforged artificer nears the bottom of the stairs, he hears the sound of large stones beginning to move. He rounds the last corner. The spidery Malak crawls up to the ceiling to observe as well. Together, in the light of 37’s shield, they find a chamber with six crypts. The nearest one is partially buried in a cave in. The lids of the remaining five begin to shift. Skeletal hands begin to reach out into the pale light. Gripping the sides, they begin to slide the stone slabs off their crypts. Vice remembers the sound of stone grinding on stone and bone clacking on rock. 37 and Malak know the creatures will all emerge within a moment.
[ +- ] Map
Jun 28, 2024 11:41 pm
Vice is taking quick short breaths. He says out loud; "You know, hypothetically this shouldn't be as frightening, since all of you here this time."
Jun 29, 2024 1:20 am
When Peldan peeks around the corner, he can see to the end of the hall, which then turns to the left. There is another crypt there, possibly another to the right. There also seems to be a open area to the right as well. The sarcophagus straight ahead, does not appear to be opening.
[ +- ] Map
Jun 29, 2024 3:23 am
Winks. Could use a legend for the color vs character. :)
Jun 29, 2024 12:28 pm
"We are here, Vice. Calm yourself - you are not alone." 37 speaks calmly, attempting to reassure his companion as he waits for the undead to advance.
Jun 29, 2024 3:07 pm
Reflected in the light of 37’s shield, skeletons emerge from their stone tombs. Their armour hangs loose from their dusty bones. Swords, tarnished and rusty. The sound of teeth clacking and bones scraping, voiceless, they approach.
https://i.imgur.com/5RmJbxK.jpeg
[ +- ] Map & Initiative
OOC:
Vice is up, with the skeletons on deck.

Armat can roll when he’s ready.
Jun 29, 2024 3:22 pm
OOC: currently Malak, as a Giant Wolf spider, has 11hp (if taking average) 2d8 + 2 if you'd prefer I roll.
Giant Wolf Spider

Last edited June 29, 2024 3:25 pm
Jun 29, 2024 3:29 pm
OOC:
Average is fine :)
Jun 29, 2024 3:56 pm
Vice will use his ready action to cast sleep if skeletons approach the team.
OOC:
hoping I can move to a spot where I can cast on a skeleton that would keep the party out of the spells blast radius.

Rolls

Sleep - (5d8)

(14253) = 15

Jun 29, 2024 4:04 pm
OOC: Stealth Check

Rolls

Stealth Check - (1d20+6)

(5) + 6 = 11

Jun 29, 2024 4:33 pm
OOC:
Roll me a DEX check to see it you can make it through your companions’ legs. DC 14
Jun 29, 2024 4:56 pm
He would have climbed the wall at the back of the group then moved ahead of them from above.

Rolls

Secret Roll

Jun 29, 2024 6:25 pm
Last edited June 29, 2024 7:09 pm
Jun 30, 2024 7:02 am
Nictorah says:
OOC:
Roll me a DEX check to see it you can make it through your companions’ legs. DC 14
OOC:
Sorry, that was meant for Vice, if he wished to try to move up first.
Jun 30, 2024 2:23 pm
OOC:
wrigling into position . . .

Rolls

Dex - Check - (1d20+4)

(16) + 4 = 20

Jun 30, 2024 3:38 pm
[ +- ] Map & Initiative
The little gnome deftly weaves down the stairs through the group’s legs. He enters the opening and a puff of sand fills the chamber. The first skeleton clatters to the floor. The rest of the skeletons advance, with two slashing at Vice. The other two at the rear, drawn their bows, aiming at the glowing light of 37’s shield. They do not appear to notice the spider above.

The Skelton to Vice’s right, nicks his shoulder, while the one in front seems distracted by the warforged behind him. Two arrows soar through the air. One hits the wall, the other hits the glowing shield.
OOC:
I apologize, 3 & 4 were swapped. 4 is shortsword, 3 is short bow.

SheK is up, with Peldan on deck.

Rolls

Skeleton 2 sword attack vs. Vice - (1d20+4, 5damage)

1d20+4 : (7) + 4 = 11

5damage : () + 5 = 5

Skeleton 3 sword attack vs. Vice - (1d20+4, 5damage)

1d20+4 : (19) + 4 = 23

5damage : () + 5 = 5

Skeleton 4 shortbow attack vs. 37 - (1d20+4, 5damage)

1d20+4 : (20) + 4 = 24

5damage : () + 5 = 5

Skeleton 5 shortbow attack vs. 37 - (1d20+4, 5damage)

1d20+4 : (5) + 4 = 9

5damage : () + 5 = 5

Jun 30, 2024 3:53 pm
SheK with a word casts Faerie Fire on the Skelton's area in violet light.
OOC:
GM: Is it possible for SheK to move next to Skeleton 1 or Skeleton 4 through the others to make space for others to get into the combat? She will take near Skeleton 1 if she can. If there is a dice roll for that then just roll those bones for me.
OOC:
SheK casts Faerie Fire with a 1st level slot. Save DC 15 to avoid being painted. She is concentrating on it.
[ +- ] Faerie Fire Spell
Last edited June 30, 2024 4:03 pm
Jun 30, 2024 4:35 pm
[ +- ] Map & Initiative
OOC:
Because 1 is prone, I’ll say no check is required. You can make it beside the crypt.
SheK pushes her way past 37, weaves around a small obelisk to the corner of the room. As the purple flames flash through the room, three of the skeletons begin to glow.
OOC:
Peldan is up, with Spider Malak on deck.

Rolls

Skeleton 2 DEX check - (1d20+2)

(9) + 2 = 11

Skeleton 3 DEX check - (1d20+2)

(12) + 2 = 14

Skeleton 4 DEX check - (1d20+2)

(15) + 2 = 17

Skeleton 5 DEX check - (1d20+2)

(17) + 2 = 19

Jun 30, 2024 4:37 pm
Looking around the corner and past his allies, Peldan sees the small horde of skeletons approaching. He decides to hold off on firing eldritch blasts in the hopes that he may be able to assist with greater effect.

He reaches into the depths of himself and makes contact with his celestial patron. In the moment of contact he can feel it's energy and power merge with him.

He channels that energy into a flaming ball of fire that appears next to several of the skeletons (B14) He then rams one of the other skeletons with it (#2).
OOC:

Action: cast Flaming Sphere in B14

Bonus action: ram skeleton #2 with the Flaming Sphere.
[ +- ] Flaming Sphere
Spells Cast: Flaming Sphere
Duration remaining: 10 of 10

Note additional light shed in addition to that of light spell on 37's shield.

Light Cantrip (duration: 1 hour)
Last edited June 30, 2024 4:40 pm

Rolls

Fire damage (half on a successful save) - (2d6)

(52) = 7

Jun 30, 2024 5:04 pm
[ +- ] Map & Initiative
Peldan’s sphere materializes with a bright flash, then moves up into the fray. Vice feels his eyebrows begin to curl from the heat. The skeleton reacts to the flames’ advancement, but still gets slightly burned. The acrid smell of singed hair coming from the burnt bone.
OOC:
Malak is up, with 37 on deck.

Rolls

Skeleton 2 DEX check - (1d20+2)

(15) + 2 = 17

Jun 30, 2024 5:25 pm
After the fire ball went off, Malak scurried across the ceiling and passed most of the skeletons. He had heard tales from the druids of his circle about such creatures and was realizing he'd probably not picked the best form to take. Regardless, he wasn't going to let his new companions down. Leaping from the ceiling he landed upon the rear most skeleton, biting it with all his might.

OOC:

Movement: 20' across the ceiling then drops, turning over on the way down to land on the rear skeleton

Bonus Action: Cast Hunter's Mark on Skeleton 5 [Duration 1 hour / +1d6 per attack]

action: Bite attack +3 for 1d6 + 1 [Marks Skeleton 5 as a Favored Foe = Duration: 1 min / DAM: +1d4


ATTACK ROLL = 10 / DAMAGE = 9

additional attack +3 for 1d8

ATTACK ROLL = 23 / DAMAGE 11
[ +- ] Favored Foe
[ +- ] Dread Ambusher
[ +- ] Hunter's Mark
Last edited June 30, 2024 6:45 pm

Rolls

Attack Roll - (1d20+3)

(7) + 3 = 10

Damage for 1st Attack - (1d6+1d4+1)

(1) + (4) + 1 = 6

Second Attack - (1d20+3)

(20) + 3 = 23

Damage for 2nd Attack - (1d8)

(7) = 7

Attack 1 Hunters Mark Damage - (1d6)

(3) = 3

Attack 2 Hunters Mark Damage - (1d6)

(4) = 4

Jun 30, 2024 6:52 pm
[ +- ] Map & Initiative
The spider avoids the flames, as he pounces on the skeleton archer. He feels the breaking of brittle bone as he bites down with his pincers. The skeleton collapses to the floor in a heap of bone and clattering metal.
OOC:
37 is up, with Vice on deck.
Jul 2, 2024 12:42 am
Tried and true, there is a crackle and the scent of ozone as 37 fires arcs of electricity from the crystaline node.
OOC:
Add the 1d6 extra damage to the second shot.
Last edited July 2, 2024 12:43 am

Rolls

Attack (Lightning Launcher) - (1d20+7)

(1) + 7 = 8

Damage (Lightning) - (1d6+4)

(6) + 4 = 10

Attack (Lightning Launcher) - (1d20+7)

(19) + 7 = 26

Damage (Lightning) - (1d6+4)

(3) + 4 = 7

Extra Lightning Damage - (1d6)

(6) = 6

Jul 2, 2024 4:54 am
Vice recognizes the helpful sparkle magic from SkeK and attacks the skeleton with a violet glow right in front of him.
OOC:
edit, sorry, forgot the damage rolls
Vice
Last edited July 2, 2024 4:56 am

Rolls

Chakram (advantage) - Attack - (2d20H1+7)

(1610) + 7 = 23

Chakram (off-hand) (advantage) - Attack - (2d20H1+7)

(1720) + 7 = 27

Sneak Attack - (2d6)

(44) = 8

Chakram - Damage - ((1d4+4))

(3) + 4 = 7

Chakram (off-hand) - Damage - ((1d4))

(1) = 1

Jul 2, 2024 6:18 am
OOC:
I would recommend moving, Vice. Peldan’s flames are indiscriminate…

With skeleton 1 down, you can move to E14

Or, give me a DEX save :)
Jul 2, 2024 3:14 pm
OOC:
E14 looks good. Thanks
Jul 2, 2024 4:54 pm
[ +- ] Map & Initiative
37’s lightning overstaturates the room, the skeleton in front of Vice falls. The gnome turns his attention to the sleeping skeleton, slicing into its bones, which relax, releasing the shortsword. He scrambles over the open crypt to escape the heat.

The two remaining skeletons follow suit. They back away from the flame. Seeing his comrade attacked by the spider, one of the archers draws his sword, trying to stab at the oversized arachnid. The other fires another arrow at the warforged.

The sword tip sticks the spider’s side with a small slice. 37 deflects the arrow away once more.
OOC:
SheK is up, with Peldan on deck.

Rolls

Skeleton 3, shortsword v. Malak (5 dmg) - (1d20+4)

(10) + 4 = 14

Skeleton 3, short bow v. 37 (5 dmg) - (1d20+4)

(17) + 4 = 21

Jul 2, 2024 5:20 pm
Nimble SheK squeezes past smaller Vice to gain an attack position on un'faerie fired Skeleton 3. Her attack with her one-handed warhammer is off due to her sudden movement and she fails to connect with the skeleton. She keeps her handy shield up to repel any attacks from it. Her attack doesn't make her lose concentration on that Faerie Fire on the other skeletons.
OOC:
SheK moves to E15. Her attack misses with an 8. She is still concentrating on Faerie Fire. She is AC 15 with shield and warhammer.
No Hunter's Mark

Just noticed SheK has level 5 extra attack. So, she hits with 24 and the Skeleton 3 takes 8 damage (+5 bludgeoning (warhammer) damage, +3 psychic (dreadful strike) damage)
Last edited July 2, 2024 6:26 pm

Rolls

Warhammer, Damage, Hunter's mark, Dreadful Strike - (1d20+6, 1d8+4+1d6+1d4)

1d20+6 : (2) + 6 = 8

1d8+4+1d6+1d4 : (1) + (4) + (3) + 4 = 12

Extra Attack - (1d20+6)

(18) + 6 = 24

Jul 2, 2024 5:34 pm
Peldan focuses on the flaming Sphere, moving it such that it rams into one of the remaining skeletons (#3). He then fires an eldritch blast at the skeleton (#4) that is outlined in faerie fire.
OOC:

Bonus action: move flaming Sphere and have it ram skeleton #3. (Must succeed Dex save for half damage)
Action: eldritch blast vs skeleton #4 with advantage.

Rolls

Eldritch blast (with advantage) vs skeleton #4: roll 1 - (1d20+5)

(17) + 5 = 22

Eldritch blast (with advantage) vs skeleton #4: roll 2 - (1d20+5)

(17) + 5 = 22

Eldritch Blast damage - (1d10)

(8) = 8

Flaming Sphere damage (half on successful Dex save) - (2d6)

(44) = 8

Jul 2, 2024 6:01 pm
[ +- ] Map & Initiative
Wary of the fire’s advancement, the skeleton avoids direct contact. The eldritch blasts strike the archer as it focuses on the shining warforged. SheK finds an inner strength and takes a second strike , crushing the burnt skeleton to the ground.
OOC:
Malak is up, with 37 on deck.

Rolls

DEX save - (1d20+2)

(13) + 2 = 15

Jul 2, 2024 6:03 pm
GM: SheK needs to dance on that battle map to E15.
Jul 2, 2024 6:11 pm
OOC:
LOL. I did an update too. SheK has extra attack.
Last edited July 2, 2024 6:13 pm
Jul 2, 2024 6:19 pm
Turning towards his attacker (Skeleton #3) Malak, in Giant Wolf Spider form, transfers his Hunter's Mark spell to it. He lunges toward the Skeletal abomination and attempts to bite it as hard as the one he'd just destroyed.

OOC:

Bonus Action: Transfer Hunter's Mark to Skeleton 3 [Duration 1 hour (less 6 seconds) / +1d6 per attack]

action: Bite attack +3 for 1d6 + 1d6 + 1

Rolls

Attack on Skeleton #3 - (1d20+3)

(4) + 3 = 7

Damage on Skeleton #3 - (1d6+1d6+1)

(2) + (2) + 1 = 5

Jul 2, 2024 6:44 pm
OOC:
Malik, with the retcon, you can attack four instead. You would have advantage with the Faerie Fire if you wish to roll again.
Jul 2, 2024 6:49 pm
OOC:

advantage attack on Skeleton #4

Rolls

Advantage Attack on Skeleton #4 - (1d20+3)

(16) + 3 = 19

Jul 2, 2024 6:54 pm
The last of the skeletons in the room falls at the biting attack of the wolf spider.
OOC:
37 roll me a perception check.
Jul 3, 2024 1:57 pm
OOC:
Looky looky...

Rolls

Perception (WIS) - (1d20)

(10) = 10

Jul 3, 2024 2:03 pm
are we still using initiative? If not I'll have Malak return to the ceiling to keep watch.
Last edited July 3, 2024 2:52 pm
Jul 3, 2024 2:27 pm
[ +- ] Map & Initiative
Perhaps a little late, the warforged notices the first two fallen skeletons begin to stir.
OOC:
37 is up, with Vice on deck.
Jul 4, 2024 1:36 pm
"Cover your ears!" With that, 37 moves forward and casts a spell...
OOC:
Moving to C12, casting
[ +- ] Thunderwave
Skeletons need to make a DC 15 CON Save.

Should be able to center it so it hits B,C, and D 13, 14, and 15. I think that hits the skeletons and their remains and no teammates, hopefully finishing off and that need it and scattering the remains.

Rolls

Thunder Damage - (2d8)

(62) = 8

Jul 4, 2024 1:42 pm
Hearing 37's instructions, Peldan covered his ears. He didn't know why, but trusted the warforged had his reasons. It didn't take long to find out what those reasons were.
Jul 5, 2024 4:07 am
[ +- ] Map & Initiative
The thunderous sound echoes through the chamber and down the hall. The bones of two of the fallen clatter out into the darkness. The faerie fire light shows one has completed separated. The dead sleepy skeleton’s bones bounce off the crypt and land in front of SheK. The two remaining cling to the ground with their bony fingers as their bodies rattle behind them.
OOC:
Vice is up, with the skeletons on deck.

Rolls

Skeleton 2 Con save - (1d20+2)

(17) + 2 = 19

Skeleton 2 Con save - (1d20+2)

(15) + 2 = 17

Jul 5, 2024 7:10 am
Advice uncovers his ears, and and rushes up to the nearest glowing skeleton. "Wait a tick, weren't you already dead?" he ask the corpse before slicing into it with two of his weapons. He crosses the room before continuing talking You know, after you got out of the crypt, I mean"
OOC:
will walk up amd attack #5, and cunning action to continue across the room to A14

Rolls

Chakram (advantage) - Attack/Damage - (2d20H1+7, 1d4+4)

2d20H1+7 : (1110) + 7 = 18

1d4+4 : (1) + 4 = 5

Sneak Attack - (2d6)

(56) = 11

Jul 5, 2024 6:35 pm
[ +- ] Map & Initiative
As Vice dances past the flames, he delivers another crippling blow to the waking skeleton on the floor. The bones stop moving once more. As he crosses over to the collapsed part of the room, he can hear frantic scratching in the buried sarcophagus beside him.

The rickety skeleton in front of 37 stands and takes a slash at the warforged. His sword clatters off the glowing shield.
OOC:
SheK is up, with Peldan on deck.

Rolls

Skeleton attack on 37 - (1d20+2)

(15) + 2 = 17

Jul 5, 2024 7:03 pm
With the ringing in fey SheKs ears, she now understands what metal man 37 was babbling about but a bit late. She works to keep concentration on the faerie fire. See the skeleton rise again, Shek pointily decides to an alternat plan. With a druidical sounding word and motions of her hands she magically summon up a puff of noxious gas in her hands and directs it at the offending skeleton attack defending 37. She then edges around to gain further attacking range on Skeleton 2.
OOC:
SheK casts cantrip Poison Spray at Skeleton 2. CON save DC 15 or suffer 6 points of poison damage. She moves to D13. She is AC 15, Warhammer & Shield, Concentrating on Faerie Fire.
Last edited July 5, 2024 7:09 pm

Rolls

Poison Spray Poison Damage - (2d12)

(51) = 6

Jul 5, 2024 7:49 pm
Only seeing one skeletal threat, Peldan moves the Flaming Sphere (C14) and has it ram into it (Skelly #2) and then attempts to blasts it with eldritch energy for good measure.
OOC:
Bonus action: move flaming Sphere and have it ram skeleton #2. (Must succeed Dex save for half damage)
Action: eldritch blast vs skeleton #2.

Rolls

Flaming Sphere damage (half damage on successful Dex save) - (2d6)

(22) = 4

Eldritch Blast attack - (1d20+5)

(13) + 5 = 18

Eldritch Blast damage - (1d10)

(9) = 9

Jul 5, 2024 11:31 pm
[ +- ] Map & Initiative
Between SheK’s acid, Peldan’s flames and eldritch blasts, the skeleton in front of 37, once more collapses to the ground. With exception of the trapped skeleton, the room goes quiet.
OOC:
SheK, roll me a DEX save against Peldan’s flaming sphere. DC 14.

Malak is up, with 37 on deck.
Jul 5, 2024 11:42 pm
With no apparent enemies to engage, Malak walks up the wall and returns to the ceiling in order to keep watch over his companions more easily.
Jul 5, 2024 11:50 pm
37 will move forward, kicking at bones in an attempt to scatter them and prevent them from getting back up.
Jul 6, 2024 12:05 am
SheK, roll me a DEX save against Peldan’s flaming sphere. DC 14.

Nimble SheK is sightly well done. How much extra fire damage does she innocently suffer from the hot Flaming Sphere attack?
Last edited July 6, 2024 12:10 am

Rolls

SheK DEX Save DC 14 - (d20+4)

(3) + 4 = 7

Jul 6, 2024 12:42 am
OOC:
4 fire damage
Jul 6, 2024 1:05 am
OOC:
would the fire damage taken by SheK be visible/noticable to Peldan?;Also, would Peldan be able to tell that Vice was also injured?
Jul 6, 2024 1:12 am
Question on Flaming Sphere. SheK didn't end her turn within 5' of the Flaming Sphere as she moved to D13 and the Flaming Sphere was at D15 which is 10 feet away. Map also doesn't show SheK in her correct position. She moved to D13. Not D14.

Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.
Last edited July 6, 2024 1:23 am
Jul 6, 2024 1:23 am
[ +- ] Map & Initiative

The recently downed skeletons’ bones scatter around the chamber. As 37 attempts to scatter the last, he feels a strange resistance as the bones seem to be drawn back together. The bones outside the chamber are not moving.
OOC:
37 has some movement and a bonus action.

Map updated, damage adjusted. Got my wires crossed with D 13 and DC 14 of the check. SheK was clear of the sphere before it moved.

Otherwise, Vice is up with Skelly One on deck.
Jul 6, 2024 1:50 am
OOC:
Sardis says:
Also, would Peldan be able to tell that Vice was also injured?
Oh, did Vice take any fire damage?
Vice looks around at the skeletal remains, before attempting to attack anything again, Vice ask the group "Is there a way to make sure these blokes stay dead?!"
Jul 6, 2024 1:54 am
Fast moving SheK helpfully replies to asking Vice as she nimbly continues to avoid the moving hot flaming sphere, "Try knocking the bones out of this contaminated room." as she honestly doesn't believe that her fast poisoning will disrupt them either as she ponders upon the notion of their ultimate destruction.

All of her very long (halfway down her back) straight black fey hair with green and red highlights isn't frizzed yet by the roasting flaming sphere. Obviously, she totally treasures that hair immensely and it has taken forever to obtain it that length. She doesn't have a magical means to create such.
Last edited July 6, 2024 2:34 am
Jul 6, 2024 4:32 am
OOC:
If you’re going to try SheK’s suggestion to drag the skeleton out, give me a contested strength check. Vice would have enough movement to grapple and drag to C17 if you succeed

DC is 16

Rolls

Skeleton STR check - (1d20)

(16) = 16

Jul 6, 2024 6:29 am
OOC:
i was thinking of like, putting all the arms in one crypt and closing it, all the heads in another etc. I dont want to take undead parts back into the church. We just got that place cleaned up :)
Jul 6, 2024 12:39 pm
OOC:
I’ll allow arms or heads. You wouldn’t have time for both.
Jul 6, 2024 3:22 pm
Vice, having no idea what is keeping the skeletons going, decides to gather up the heads of the fallen skeletons and put them in one crypt.
Jul 6, 2024 6:04 pm
[ +- ] Map & Initiative
Vice manages to get the two skulls gathered up and dumped into one of the crypts, while avoiding the heat from the fiery sphere.

The first skeleton rises once more and futilely slashes at the heavily armoured 37.
OOC:
SheK is up, with Peldan on deck.

Rolls

Skeleton 1 v. 37 - (1d20+2)

(7) + 2 = 9

Jul 6, 2024 6:17 pm
Fast moving fey SheK fully removes herself from the hair frizzing hot flaming sphere's heat range and sweetly dances around faerie fired Skeleton 1 to misguide it and cause it to be fully off guard to her vicious assault with her smashing & slaying warhammer. She meaningfully lays into the soon to be broken Skeleton with destructive warhammer's force while keeping full concentration on her helpful faerie fire casting.
OOC:
SheK moves to D16 by taking the E row pathway. She attacks with a one handed warhammer advantage attack on Skeleton 1 and Extra attack on it. Both hit with 26 & 22 respectively doing 17 bludgeoning damage & 5 psychic damage for total of 22 damage. She continues to concentration on faerie fire.
Last edited July 6, 2024 6:58 pm

Rolls

Warhammer attrack with Advantage, Extra warhammer attack with advantage - (2d20h1+7, 2d20h1+7)

2d20h1+7 : (195) + 7 = 26

2d20h1+7 : (215) + 7 = 22

Warhammer damage & Dreadful Strike Damage - (2d8+8+2d4)

(27) + (14) + 8 = 22

Jul 6, 2024 6:33 pm
]https://i.imgur.com/tU5vRbu.jpeg[/img]1 29/34 Vice[/f]
2 XX/XX Skeleton 1 (Faerie Fire)(dead)
3 XX/XX Skeleton 2 (dead)
4 XX/XX Skeleton 3 (dead)
5 XX/XX Skeleton 4 (Faerie Fire)(dead)
6 XX/XX Skeleton 5 (Faerie Fire)(dead)
7 44/44 SheK
—> 8 28/28 Peldan
9 6/11 Malak (Wolf Spider)(ceiling)
10 39/39 37
?? 44/44 Armat
[/spoiler]SheK swings her hammer hard at the skeleton, sending it through the air, past the hanging spider and clattering into the darkened hallway.
OOC:
Peldan is up, with Malak on deck.

Either of you may roll a perception of investigation check.
Jul 6, 2024 6:33 pm
[ +- ] Map and Initiative
SheK swings her hammer hard at the skeleton, sending it through the air, past the hanging spider and clattering into the darkened hallway.
OOC:
Peldan is up, with Malak on deck.

Either of you may roll a perception of investigation check.
Jul 6, 2024 6:45 pm
ooc: Perception check

Rolls

Perception check - (1d20+7)

(19) + 7 = 26

Jul 7, 2024 3:49 am
Hanging from the ceiling gives the spider owl a different perspective. Malak notices two short, rune covered obelisks at the entrance to the stairs. Unlike the rest of the chamber, which is dusty and falling apart, these two stone artifacts appear untouched by time.
[ +- ] Obelisk
Jul 7, 2024 7:49 pm
Returning to the floor, Malak reverted back to his Owlin form and approached the two small Obelisks. He brought forth a spell that would allow him to see any magic emanating from them and if, as he suspected, he might see the magical connection from them to the skeletons. Should that be the case he will call to his companion's and explain what he'd observed and suggest they remove the Obelisks from the area.

OOC:

Movement = move to the floor and approach Obelisks

Bonus Action = Reverts back to Owlin form. His HP revert back to his Owlin forms HP (47/47).

Action = Cast Detect Magic

"free" Action = Communicate his findings briefly and ask for help moving the Obelisks out of the area.
Last edited July 7, 2024 8:00 pm
Jul 7, 2024 9:41 pm
Malak senses magic coming from within the obelisks. The closer he gets, the stronger it feels.
Jul 7, 2024 9:57 pm
Turning back towards his companions he calls out, "Umm, guys... I think these Obelisks have something to do with reanimating the skeletons... they are emanating magic which gets stronger as I get closer to them... We might want to get them away from here." The Owlin waits for the others to weigh in before attempting to move one of the Obelisks up the stairs and away from the crypt.
Jul 8, 2024 3:15 pm
OOC:
Is there currently a skeletal threat? the last update shows all 5 dead.
Peldan wasn't going to be of much help with moving the Obelisks given his short stature and lack of...'muscles'.
Last edited July 8, 2024 5:21 pm
Jul 8, 2024 3:51 pm
OOC:
All five are currently down. Still in initiative. If Peldan is going to try to move the obelisk, give me a strength check.
Jul 8, 2024 5:04 pm
OOC:
why not lol

late note: nope, ain't gonna budge it. Not even a little.
With Malak's words, Peldan moves to one of the obelisks and attempts to move it as suggested.
Last edited July 8, 2024 5:06 pm

Rolls

STR check (move obelisk) - (1d20-1)

(5) - 1 = 4

Jul 8, 2024 5:16 pm
[ +- ] Map and Initiative
The object seems firmly solidly rooted in place. It seems unlikely that it will move. Peldan assumes the other one behind him is similarly grounded in place.

Despite their heads being locked up, 37 notices the telltale sign of the bones of the two remaining skeletons beginning to rattle.
OOC:
Couple things, is flaming sphere still up? Currently you’re both inside its effects.

If you wish to move out, you both have movement, or you can move the sphere.

Otherwise, 37 is up, with Vice on deck.
Jul 8, 2024 5:27 pm
OOC:
I think it still has 6 turns remaining. Will keep it alive just in case something else happens that it may be useful for. Will move it away as a bonus action: move flaming sphere to a location more than 5' from all others. I think E14 works??
Jul 8, 2024 6:00 pm
[ +- ] Map and Initiative
OOC:
Updated
Jul 10, 2024 3:37 pm
OOC:
Checking in with 37. We’ll move on to Vice tonight otherwise
Jul 10, 2024 4:04 pm
OOC:
if 37 tries to move or destroy the obelisk, can Vice assist?
Jul 10, 2024 4:14 pm
OOC:
Sorry, been trying to think of what to do and got sidetracked trying to escape our little heat wave. (I recommend a Dairy Queen -- or similar establishment -- that doesn't care if you loiter.)

Meaning to ask... iirc, magic items (outside of legendary artifact-type items) are considered resistant to damage. That means beating on one hard enough should break it. Shatter comes to mind, but it doesn't mention an unattended magical item. What's frustrating is we have plenty of spells that mention how they work when repairing broken magical items... but almost nothing on how to break said items.
Jul 10, 2024 4:21 pm
OOC:
In 3e (and 4e?), magical items are nearly invincible. Thats not so in 5e.

Take whack if you wish, melee or magic.
Jul 10, 2024 4:39 pm
"Everyone move away from these obelisks, please. I will attempt to break them, and hopefully dispell whatever enchantment is bound within."

37 will wait a moment to allow people to move back as he judges his placement, centering the focal point before casting...
[ +- ] Shatter

Rolls

Thunder Damage - (3d8)

(527) = 14

Jul 10, 2024 9:34 pm
[ +- ] Map and Initiative
Malak and Peldan heed 37’s warning and move clear of the warforged. Centring between the two objects, a rumble begins to grow. The sound in the chamber is deafening as the rolling thunder echoes throughout. The bones rattle in the floor, dust falls from the ceiling and 37 watches a few cracks begin to form in the obelisks.

As the din settles, the two skeletons fumble on the floor, searching for weapons. The scattering has thrown their swords too far for the headless creatures to find. Instead, they rise to their feet, their bony hands balled into fists.
OOC:
The skeletons are dead and blind. Attacks have advantage against them.

Vice is up, with the skeletons on deck.

Rolls

Secret Roll

Jul 10, 2024 9:54 pm
as Vice recovers from the sound, he looks at the headless skeleton with something like pity. "I'd tell you to stay down, but you're clearly not listening." he says before cutting away at it.
Vice

Rolls

Chakram (advantage) - Attack/Damage - (2d20H1+7, 1d4+4)

2d20H1+7 : (1213) + 7 = 20

1d4+4 : (2) + 4 = 6

Chakram (off-hand) (advantage) - Attack/Damage - (2d20H1+7, 1d4)

2d20H1+7 : (23) + 7 = 10

1d4 : (3) = 3

Sneak Attack - (2d6)

(21) = 3

Jul 11, 2024 12:08 am
[ +- ] Map and Initiative
Vice’s strike hits hard, but the fumbling skeleton staggers out of the way of the second attempt.

Standing close to the heat of the sphere, the smell of smoking bone fills the chamber once more. Unsure of the source, the skeleton closest to 37 throws his fists wildly around him.

The headless corpse in front of Vice tries to figure out where the blades came from, also throw random punches.

Both hit nothing but the dusty air.
OOC:
SheK is up, with Peldan on deck.

Rolls

Skeleton 2 vs 37, 3 damage - (2d20l1+2)

(718) + 2 = 9

Skeleton 5 vs Vice, 3 damage - (2d20l1+2)

(313) + 2 = 5

Skeleton 2 dex check - (1d20+2)

(16) + 2 = 18

Jul 11, 2024 12:56 am
Watching SheK decides this Skeleton need to be reduced and cast out of this room. She pounds on it hard.
OOC:
She attacks with a one handed warhammer advantage attack on Skeleton 5 and Extra attack on it. Both hit with 26 & 24 respectively doing 21 bludgeoning damage & 4 psychic damage for total of 25 damage. She continues to concentration on faerie fire.
Last edited July 11, 2024 1:02 am

Rolls

Warhammer attrack with Advantage, Extra warhammer attack with advantage - ((2d20h1+7, 2d20h1+7)

(2d20h1+7 : (1619) + 7 = 26

2d20h1+7 : (1713) + 7 = 24

Warhammer damage & Dreadful Strike Damage - (2d8+8+2d4)

(76) + (31) + 8 = 25

Jul 11, 2024 3:49 am
[ +- ] Map and Initiative
The skeleton splinters to pieces and the remains are sent tumbling down the hall, joining the growing pile of bones there.
OOC:
Peldan is up, with Malak on deck.
Jul 12, 2024 2:08 pm
Peldan, being of no use with the obelisks, returned to using the flaming Sphere he'd conjured to assault the undead. He followed that up with a heaping helping of eldritch energy for good measure.
OOC:
Bonus: move Flaming Sphere to E13 and have it ram the slumbering skeleton (D13).

Action: eldritch blast targeting skeleton at D13.

Rolls

Flaming Sphere damage (half on successful Dex save) - (2d6)

(64) = 10

Eldritch Blast attack - (1d20+5)

(1) + 5 = 6

Eldritch Blast damage - (1d10)

(4) = 4

Jul 12, 2024 2:23 pm
Most of the group was already dealing with the skeletons so Malak focused his attacks on the most probable source of the skeleton's continued fight. He took out his bow as he thought striking the obelisks with his sword might damage it and he was better at repairing arrows than swords. Taking aim at the largest crack he could see he fired an arrow at that Obelisk hoping the wedge of the arrow, if it hit its mark, might serve to crack it wide open.

OOC:

ACTION: Draw and fire Longbow

Attack = 27
Damage = 7
Last edited July 12, 2024 2:30 pm

Rolls

Ranged attack on Obelisk - (1d20+8)

(19) + 8 = 27

Damage to Obelisk - (1d8)

(7) = 7

Jul 13, 2024 2:49 am
[ +- ] Map and Initiative
Peldan’s sphere slams into the skeleton as his eldritch energy returns the headless creature into a pile of bones.

Malak’s arrow strikes the obelisk solidly, but only causes the crack to grow a little.
OOC:
37 is up with Vice on deck.

Rolls

DEX check - (1d20+2)

(7) + 2 = 9

Jul 13, 2024 3:19 pm
"I will repeat my act. Please stay back."

Making sure he places his Shatter spell effectively, 37 will again try to damage the obelisks and -- hooefully! -- put these skeletons to final rest.

Rolls

Thunder Damage - (3d8)

(835) = 16

Jul 16, 2024 4:28 am
[ +- ] Map and Initiative
37’s thunder once more echoes throughout the chamber. The cracks spread a little, but not as much as he expects. The pair are starting to show signs of weakness and a faint green glow can be seen through the fissures. 37 studies the growing cracks as the heat from the sphere gets uncomfortable.

The slightly smoking heap of bones, sit nearby. The faint sound of clacking teeth and the trapped skeleton can still be heard in the crypts.
OOC:
Sorry for the delay. It’s been a busy weekend.

If 37 moves to C11, he can avoid the heat. Or I’ll need a DEX save.

Vice is up, with SheK on deck.
Jul 16, 2024 5:21 am
Vice uncovers his ears, saying a bit louder than he realized "Ok, I guess we have to destroy those things. I'll take a stab at it. Especially if it will stop the skeletons, and 37's thunder blast from rattling the room" and hurls two chakram into the cracks.
OOC:
im assuming there's no sneak attack, or poison damage agains the obelisk
Vice

Rolls

Chakram (thrown) - Damage - ((1d20+7, 1d4+4+2))

(1d20+7 : (7) + 7 = 14

1d4+4+2) : (3) + 6 = 9

Chakram (thrown w/off-hand) - Damage - ((1d20+7, 1d4+2))

(1d20+7 : (8) + 7 = 15

1d4+2) : (1) + 2 = 3

Jul 16, 2024 1:19 pm
OOC:
37 will stay where he is.

Rolls

DEX Save - (1d20+3)

(12) + 3 = 15

Jul 16, 2024 2:56 pm
OOC:
Does Vice throw Envy?

37, noted and updated
Jul 16, 2024 3:08 pm
OOC:
Yeah, he didn't use it on the warforged or the skeletons, and he's been itching to.
Jul 16, 2024 3:42 pm
As Vice throws his first chakram, it ricochets off with no effect. Perhaps, not thrown hard enough. He then throws the eerily green Envy. It too, bounces off without obvious damage. 37 is watching intently, he notices the glowing within its cracks, flashes ever so faintly.
OOC:
SheK is up, with Peldan on deck.
Jul 16, 2024 9:39 pm
Easily burnable SheK takes her dear time to forcibly scoot the skeleton bones in the close by hallway further down from this cursed room just in case of some of them happen to start rising. Her ears are ringing as she has been blasted twice with loud noise. She is sure anything around here will know of our approach now. She is on her guard.
Last edited July 16, 2024 9:43 pm
Jul 16, 2024 10:22 pm
With the floor swept clear, the chamber sits in the unsettling sounds of trapped, undead skeleton and skulls, in their tombs. Outside the room, the hallway sounds eerily quiet.

Peldan’s glowing orb still sits above where SheK had swept out their bony foe.
OOC:
With the last of the bones tossed from the room, you’re out of initiative for now.

Someone give me an investigation check.
Jul 16, 2024 10:27 pm
OOC: Investigation Check

Rolls

Investigation Check - (1d20+4)

(15) + 4 = 19

Jul 16, 2024 10:34 pm
"Okay, that's one chamber cleared then, right?" Vace says as he picks up his fallen weapons
Jul 17, 2024 5:39 am
Perhaps his knowledge of runes, perhaps his upbringing, perhaps it was the light from within that flared as his gnome companion’s ring impacted the obelisk. Perhaps all three. Regardless, Malak recognizes the magical resistance that is slowing their damage to the artifacts through conventional means. The owlin knows magical attacks will work better.
Jul 17, 2024 7:43 pm
Malak had watched as the others attacked the obelisks. He'd noticed something and relayed that information to the others, "If we're gonna destroy this thing anytime soon I'd suggest those without magical means of attacking them step out of the way and let those who do have at it... they appear to have a resistance to physical damage."

Not having any means of magical attacks, Malak stepped back out of the way, keeping his eyes instead, open and wary of any danger that might threaten those working to destroy the magical artifacts.
Last edited July 17, 2024 7:44 pm
Jul 17, 2024 8:01 pm
Watchful SheK keeps a watch on the passage further as she mentions, "Is there really a need to alert more to destroy that. Perhaps with time and tools it can be removed later." as the ringing in her dear ears has faded since there wasn't much of anything she could do to protect them with a short informing notice. She has her trusty warhammer ready for action.
Last edited July 17, 2024 8:06 pm
Jul 17, 2024 8:59 pm
37 will see how the obelisks handle lightning, firing a blast from his launcher and gauging their reaction.
Jul 17, 2024 9:15 pm
OOC:
Give me an attack roll.
Jul 17, 2024 9:20 pm
OOC:
Finding out if I can hit inanimate objects!

Rolls

Attack (Lightning Launcher) - (1d20+7)

(17) + 7 = 24

Damage (Lightning) - (2d6+4)

(61) + 4 = 11

Attack (Lightning Launcher) - (1d20+7)

(19) + 7 = 26

Damage (Lightning) - (1d6+4)

(6) + 4 = 10

Jul 17, 2024 9:52 pm
37’s lightning crackles through the two obelisks. The fissures continue to grow bigger, a glowing green crystal becomes visible in each, just before the two statues are reduced to piles of broken stone. The crystals blink out and turn black

All at once, a silence fills the chamber, as the bony clattering from within the crypts stop.
Jul 17, 2024 11:10 pm
Waiting at the passage to explore further SheK mentions as the obelisks die, "Well that was a good defense that we could have used later."
Last edited July 17, 2024 11:11 pm
Jul 17, 2024 11:15 pm
"The point of this excursion was to be rid of the undead," 37 points out.
Jul 17, 2024 11:26 pm
SheK retorts back, "The obelisks not undead. All you succeeded was to destroy defense. And destroyed magic items that could have been saved and used elsewhere."
Last edited July 17, 2024 11:28 pm
Jul 17, 2024 11:38 pm
"Do you need someone to explain to you the connection between the undead and the obelisks, or are you being intentionally obtuse regarding this matter?" 37's voice suggests he's genuinely unsure.
Jul 17, 2024 11:46 pm
Vice uses his Mage Hand to pick up the fallen crystals to see if the spark or explode or anything.
"What use would you have for an obelisk that keeps re'raising the undead? Especiallyundead under our potential base of operations?"
Vice
Jul 17, 2024 11:51 pm
"Didn't realize you were so against undead or anything connected. My only question is, was it defending where we are going or was it defending where were at?"
Last edited July 17, 2024 11:53 pm
Jul 18, 2024 12:10 am
"Are you... ok... with undead?

37 seems genuinely surprised at the prospect. Briefly shaking his head, he continues. "Regardless, they were not "defending" anything. Defense suggests intent. They simply attack anything living that is nearby. As I would hate for that to be a random citizen, I am taking precautions."
Jul 18, 2024 3:17 pm
"My view may be biased due to my last visit here, but I agree with 37. Either way, shall we move further? We can see what, if anything they were defending. Or if there is another attack waiting for us. "
Jul 18, 2024 3:19 pm
"Yes, we should continue," agrees 37.
Jul 18, 2024 5:52 pm
OOC:
Is everybody continuing down the hall? Who’s taking the lead?
Jul 18, 2024 5:55 pm
OOC:
37 will take the lead, as this was his idea.
Jul 18, 2024 6:01 pm
SheK will follow behind him.
Jul 18, 2024 11:29 pm
OOC:
37, tell us how you proceed down the hall. How are you, or your companions lighting the way? Based on what you’ve seen, you can give me a perception or investigation check. If you decide to go in the dark, the check will be with disadvantage.
Jul 18, 2024 11:55 pm
ooc: Malak will take up the rear, bow still drawn and ready.
Jul 19, 2024 12:17 am
OOC:
The shield should still have the light spell on it. If needed, 37 will ask Peldan to recast it.
Last edited July 19, 2024 12:20 am

Rolls

Investigation (INT) - (1d20+7)

(14) + 7 = 21

Jul 19, 2024 12:42 am
SheK will cast Guidance on 37 as he is going to lead.
Jul 19, 2024 12:56 am
OOC:
Its up to 37, he can add the D4 if he wishes. 21 is pretty good.
Jul 19, 2024 1:58 am
Peldan falls in line and follows the others.
OOC:
the light cantrip is good for an hour. He will recast as needed.
Jul 19, 2024 3:15 am
OOC:
May as well.

Rolls

Guidance - (1d4)

(4) = 4

Jul 19, 2024 5:12 am
OOC:
25… 37 sees all and knows all…

… about the dark hallway before him.
37 steps over the badly beaten bones of the fallen. He considers SheK’s words, wondering if the skeletons were inherently evil, solely because they are undead. Inspecting the scattered remains, he takes note that the remnants of the weapons and armour, seem to be piecemealed together. Some of the items, too small, others too big. They also do not appear to be from any particular nation. There are no relics among them, no gold, no valuables as one would expect of such a catacomb. As best as the warforged can tell, these were people of no consequence, clad in miscellaneous gear, then placed in their crypts and left, waiting for something.

As he walks down the hall, his shield lights an alcove to his right. This area has also caved in and destroyed a much larger obelisk than the previous two. The darkened shards of a crystal can be seen on the floor.

Directly ahead and to the right are two more crypts. Curiously, neither show signs of movement within. An idea starts to form in his head. The obelisks seem to activate those within the crypts by the group’s presence, however the range appears to be limited. Seemingly explaining why the skeletons are unable to leave the catacombs. Whether or not these people were willing participants, is uncertain.

As he nears the corner, the warforged hears the sounds of the crypts he’s seen, as well as a number of others, out of sight and around the corner, begin to stir.
[ +- ] Map
OOC:
Do you press forward?
Jul 19, 2024 1:41 pm
37 will continue around the corner.
Jul 19, 2024 5:04 pm
[ +- ] Map and Initiative
Following the light of his shield and ignoring the waking undead around him, 37 finds himself in another chamber. Seven more sarcophagi begin to shift.

In the midst of the chamber is a pedestal with a book. To his right is a set of stairs that lead to a room with a very large obelisk, similar to the broken one he had seen earlier.

Further down the hall, his shield lights a locked door, with another locked door to the left. Vice would recognize the door to the left from his previous venture. The group has just enough time to take in the room, before the skeletons begin to emerge.
OOC:
Those that go around the corner, will need to roll initiative.
37, you have 5 feet of movement left. Everyone else, you may use your movement as you see fit.

Rolls

Skeletons initiative - (1d20+2)

(15) + 2 = 17

Jul 19, 2024 5:14 pm
OOC:
Heading 5 more feet towards the obelisk.

Rolls

Initiative - (1d20+2)

(20) + 2 = 22

Jul 19, 2024 5:41 pm
OOC:
vice would make a beeline for the locked doors

Rolls

Initiative - (1d20+4)

(9) + 4 = 13

Jul 19, 2024 6:07 pm
crazybirdman says:
OOC:
vice would make a beeline for the locked doors
OOC:
Cunning action to Dash?
Jul 19, 2024 6:15 pm
OOC:
yeah thanks
Jul 19, 2024 6:52 pm
SheK will have followed 37 immediately to make space for others waiting to move and not jam up the works. SheK would also have replenished the Guidance on 37 if she had time.

INIT is 10.
Last edited July 19, 2024 6:54 pm

Rolls

INIT Check - (1d20+1)

(9) + 1 = 10

Jul 20, 2024 5:42 am
OOC:
To keep it simple and fair, I’ll allow your movements to begin from C20. I’ve updated the map above
Jul 22, 2024 3:10 pm
Not sure what to do, Peldan begins moving around the corner and down the hall. As he gets to where 37 is, he tucks in behind the warforged.
OOC:

Action: move 25' to E21
Move Action: move 25' to G23

(note: G22, where 37 is standing, acts as difficult terrain and consumes 10' of movement to pass through)

Note: Peldan has 300' darkvision.
Jul 22, 2024 6:21 pm
OOC:
Roll me initiative. Malak, you may go ahead.
Jul 22, 2024 8:06 pm
With Bow in hand and at the ready, Malak follows after Peldan but stops at a point he can view everyone with a swivel of his head.

OOC:

Move Action: Moves 25' (C20 to G21)

Holds Action to be triggered if an enemy target presents itself.

Malak keeps tabs on everyone in the party.

Malak has 120' Darkvision
Last edited July 22, 2024 8:07 pm

Rolls

Initiative - (1d20+3)

(7) + 3 = 10

Jul 22, 2024 8:31 pm
OOC:
Initiative

Rolls

Initiative - (1d20+3)

(3) + 3 = 6

Jul 23, 2024 2:05 pm
"Are we able to stop these skeletons the same way?" Vice calls out from the hallway
Jul 23, 2024 2:07 pm
"I assume so," 37 calls back.
Jul 23, 2024 3:32 pm
[ +- ] Map and Initiative
As everyone takes their positions, the lids to the scattered coffins begin to slide out of the way. The hallway is well guarded.
OOC:
37 is up, with the skeletons on deck.
Jul 23, 2024 3:45 pm
37 begins by taking shots at the obelisk, hoping to stop these skeletons as they did the previous group.
OOC:
Adding the bonus damage to the first shot.
Last edited July 23, 2024 3:47 pm

Rolls

Attack (Lightning Launcher) - (1d20+7)

(14) + 7 = 21

Damage (Lightning) - (1d6+4)

(5) + 4 = 9

Attack (Lightning Launcher) - (1d20+7)

(1) + 7 = 8

Damage (Lightning) - (1d6+4)

(3) + 4 = 7

Bonus Lightning Damage - (1d6)

(3) = 3

Jul 23, 2024 10:02 pm
[ +- ] Map and Initiative
37 unleashes his lightning on the larger obelisk. He can tell this one is sturdier than the two previous ones, but his lightning is having the desired effect. The second shot streaks just over Peldan’s head, but misses the artifact.

Meanwhile in the chamber at the top of the stairs, Vice, Malak and SheK find themselves swarmed by the defending skeletons.

The nimble gnome manages to avoid his foe’s blade for the moment.

SheK manages to stave off the first attack, but takes a cut to her back as she is flanked by the second skeleton.

Malak seems to be the unfortunate target of four of the creatures. Blade and arrow assault him as he desperately tries to defend himself. Despite his valiant efforts, a sword manages to stick the Owlin and an arrow slices his shoulder.
OOC:
Vice is up, with Malak on deck.
Nictorah sent a note to Nictorah

Rolls

Skeleton 1 short sword v. Vice, 5 piercing damage - (1d20+4)

(3) + 4 = 7

Skeleton 2 short sword v. Malak, 5 piercing damage - (1d20+4)

(8) + 4 = 12

Skeleton 3 short sword v. SheK, 5 piercing damage - (1d20+4)

(9) + 4 = 13

Skeleton 4 short sword v. SheK, 5 piercing damage - (1d20+4)

(14) + 4 = 18

Skeleton 5 short sword v. Malak, 5 piercing damage - (1d20+4)

(17) + 4 = 21

Skeleton 6 short bow v. Malak, 5 piercing damage - (1d20+4)

(18) + 4 = 22

Skeleton 7short bow v. Malak, 5 piercing damage - (1d20+4)

(11) + 4 = 15

Jul 23, 2024 11:02 pm
Vice was about to try and unlock the door, but thought better of it. Can't walk through it if I'm dead.'' he attacks the skeleton before yelling;"Can anyone else damage the obelisk!? Spells? Magic weapons? Harsh words? I'll take anything right now!"
Vice

Rolls

Chakram - Damage - ((1d20+7, 1d4+4))

(1d20+7 : (11) + 7 = 18

1d4+4) : (4) + 4 = 8

Chakram (off-hand) - Damage - ((1d20+7, 1d4))

(1d20+7 : (9) + 7 = 16

1d4) : (1) = 1

Sneak Attack - (2d6)

(55) = 10

Jul 24, 2024 1:52 am
[ +- ] Map and Initiative
Vice slashes quickly at the oncoming skeleton. He strikes the knees, hacking the lower legs clean off. As the creature falls, the gnome’s second swipe decapitates it. The guard falls over, unmoving.
OOC:
Malak is up, with SheK on deck.
Nictorah sent a note to Nictorah
Jul 24, 2024 7:29 am
Everything was happening so fast. Malak was use to fighting in the forest, not in the confined spaces of a dungeon. He was suddenly very aware of the true danger he was in when he felt the stinging strikes of the enemies weapons, swords and arrows alike. In an act of self preservation he brought forth the power of nature he held within himself and projected it down the corridor from which they'd come. From the ground and walls roots sprang forth and sought out their enemies and in an instant four skeletons found themselves bound and held in place and lessening the direct threat to he and his allies.

Realizing his bow was not going to be of much use in such close quarters he slung it over his shoulder preparing to draw his swords.

OOC:

Action: Casts Entangle spell at the bottom left corner of 21-C with it's 20ft radius ending at the upper edge of 21-F, bisecting diagonally through 20-F which is the center of the square so should be able to snag skeletons 4, 5, 6 and 7 in it's grasp.

Entangle Spell
Jul 24, 2024 12:48 pm
[ +- ] Map and Initiative
Starting in the corner of the hall, the dreary grey of the catacomb erupts with greenery. Sprouting through the cracks in the floor, the vines weave their way through the feet of the skeletons, growing over a crypt in the corner of the chamber. They ensnare the first three skeletons, the last sees his cohorts and quickly steps out of the way of the grasping shrubbery.
OOC:
Skeletons 5, 6, 7 are retrained. Attacks against have advantage. DEX throws are at disadvantage.

Green areas on the map are difficult terrain.

SheK is up with Peldan on deck
Nictorah sent a note to Nictorah

Rolls

Skeleton 4 str check - (1d20)

(18) = 18

Skeleton 5 str check - (1d20)

(2) = 2

Skeleton 6 str check - (1d20)

(6) = 6

Skeleton 7 str check - (1d20)

(5) = 5

Jul 26, 2024 2:01 am
OOC:
Checking in on SheK. We’ll move on to Peldan in the morning.
Jul 27, 2024 12:38 pm
OOC:
Sorry, busy day yesterday. SheK must be busy also. We’ll move on to Peldan.

37 is on deck.
Jul 27, 2024 10:10 pm
OOC:
would Peldan be able to target 2,3,4 or 5 from where he is, with 37 between him and them? If so, if Peldan cast spider climb on himself, could he scale the wall and onto the ceiling (in his same square: G23) and be able to target any of them (ie: eldritch blast or one of his other cantrips).
Jul 28, 2024 12:20 am
OOC:
Being that you’re a halfling, I’ll allow the movement. Spider climb and Eldritch blast are both actions, though. Did you a feat that allows two spells/actions?

For line of sight, on the ceiling, you could see 3 & 4. 2 & 5 would be in half cover.
Jul 29, 2024 3:46 pm
OOC:
I didn't intend them to be performed in the same turn. Just making sure it would provide unobstructed line of sight. I also worded that wrong, in case it changes the answer...I'd intended to write:

would Peldan be able to target 2,3,4 or 5 from where he is, with 37 between him and them? If not, if Peldan cast spider climb on himself,
Last edited July 29, 2024 3:47 pm
Jul 29, 2024 5:16 pm
OOC:
You could try, but there are a lot of bodies in the way. Their ACs go up a lot.
Jul 29, 2024 5:35 pm
Peldan casts spider climb on himself and then climbs the wall next to him and then moves out onto the ceiling above where he'd just been standing. This would afford him a better vantage point to target the enemy and would hopefully be a safer place for him to be.
Jul 31, 2024 5:00 am
[ +- ] Map and Initiative
The halfling creepy crawls up the wall and hangs from the ceiling. Peldan now has a much better vantage point over the two attacking SheK. The two around the corner are a little harder to spot at the moment.
OOC:
2 and 5 are still half cover from your current vantage point.

37 is up, with the skeletons on deck.
Jul 31, 2024 5:30 pm
Focusing on the obelisk, 37 continues his assault.

Rolls

Attack (Lightning Launcher) - (1d20+7)

(19) + 7 = 26

Damage (Lightning) - (2d6+4)

(35) + 4 = 12

Attack (Lightning Launcher) - (1d20+7)

(20) + 7 = 27

Damage (Lightning) - (1d6+4)

(1) + 4 = 5

Crit Damage - (1d6)

(6) = 6

Jul 31, 2024 6:05 pm
[ +- ] Map and Initiative
As Peldan scampers up the wall, 37 has a clear shot on the obelisk and doesn’t waste it. The lightning pours into the object and large cracks tear through it. Once again, a faint, glowing green shows through. The enormous impact on the artifact leaves it heavilty damaged and causes the skeletons behind him to stumble for just a moment.

However, they quickly continue their assault on the Owlin and the half orc. The two flanking SheK, swipe at her once more. The last untied skeleton takes a swing at Malak. The remaining three struggle against the green vines.

One gets a lucky slice on SheK, the others miss in their attempts. Lastly, all three of the entangled skeletons manage to frantically slice free of their bonds. One of the archers pushes up to get a better shot.
OOC:
Vice is up, with Malak on deck,

Rolls

Skeleton 2 v. Malak, 5 dmg - (1d20+4)

(8) + 4 = 12

Skeleton 3 v. SheK, 5 dmg - (1d20+4)

(2) + 4 = 6

Skeleton 4 v. SheK, 5 dmg - (1d20+4)

(11) + 4 = 15

Skeleton 5 str check - (1d20)

(15) = 15

Skeleton 6 str check - (1d20)

(19) = 19

Skeleton 7 str check - (1d20)

(16) = 16

Jul 31, 2024 7:18 pm
Vice, hoping to give his allies some room to breathe, hurls Sloth and Pride into the back of the skeleton attacking Malak. "How's it going with the obelisk?" he ask
OOC:
Moving to K21 to get a clear shot at skelly#2, then move back in case there's any incoming arrows
Vice

Rolls

Chakram (thrown) - Damage - ((1d20+7, 1d4+4+2))

(1d20+7 : (8) + 7 = 15

1d4+4+2) : (3) + 6 = 9

Chakram (thrown w/off-hand) - Damage - ((1d20+7, 1d4+2))

(1d20+7 : (3) + 7 = 10

1d4+2) : (3) + 2 = 5

Sneak Attack - (2d6)

(15) = 6

Jul 31, 2024 7:58 pm
"Well, all things considered," 37 replies. The fact the constructed man doesn't have a face capable of expression makes it difficult to read him. There is no narrowing of brow, no smile or grimace, no look of hope or worry. Going strictly by tone can be daunting, because 37's tone often isn't what one would expect for the circumstances.

Take now for example. The reality is they're in the crypts underneath a desecrated(?) temple battling for their very lives against undead... but his tone is more akin to someone asking how the cleaning was coming along.

It must be something to spring into being, with a head full of knowledge you never actually learned and no practical experience with any of it. In hindsight, if all you're dealing with are incongruencies perhaps you should count yourself fortunate.
Jul 31, 2024 9:21 pm
[ +- ] Map and Initiative
Vice strikes the skeleton squarely in the back. The second guard collapses to the ground.
OOC:
Malak is up, with SheK on deck.

Malak

Nictorah

Aug 2, 2024 3:27 pm
Malak
Malak hears Vice and 37 discussing the state of the obelisk. With his keen owlin eyes, he can see it is not far from done. He turns his attention away from the hoard surrounding he and SheK and draws a long bow from the elegant quiver on his back that seems far too long to fit.

Also retrieving an arrow, he nocks at, aims past the Warforged down the stairs and releases his shot.
OOC:
Accidentally rolled the damage die only

Rolls

Longbow v. Obelisk - (1d8)

(7) = 7

Longbow v. Obelisk - (1d20+8)

(16) + 8 = 24

Aug 2, 2024 3:33 pm
[ +- ] Map and Initiative
Malak’s arrow flies past 37, striking the artifact. The damage seems less than it should, but seems to be enough. The obelisk crumbles, but a glowing green crystal remains visible. The skeletons seem to relax, but their weapons remain at the ready.
OOC:
SheK is up, with Peldan on deck.
Aug 4, 2024 8:33 pm
OOC:
We’ll move on to Peldan.

37, you’re on deck
Aug 5, 2024 6:59 pm
Clinging to the ceiling with his feet and one hand, Peldan points his free hand at one of the skeletons that he has direct line of sight on, from his vantage point, and unleashes Eldritch energy upon it.

Rolls

Eldritch Blast - (1d20+5)

(10) + 5 = 15

Eldritch Blast damage - (1d10)

(7) = 7

Aug 5, 2024 11:09 pm
[ +- ] Map and Initiative
Peldan’s arcane energy hits the skeleton in the shoulder. While relaxed a moment before, he creepily turn to look at the halfling hanging from the ceiling.
OOC:
37 is up, with the skeletons on deck.
Aug 6, 2024 1:35 am
The green gems in the previous obelisks broke, and the skeletons went inert. This green gem is still intact, and the skeletons seem... ready?

Two more blasts of electricity arc through the air, intent on striking the big green crystal.
Last edited August 6, 2024 1:36 am

Rolls

Attack (Lightning Launcher) - (1d20+7)

(9) + 7 = 16

Damage (Lightning) - (1d6+4)

(6) + 4 = 10

Attack (Lightning Launcher) - (1d20+7)

(12) + 7 = 19

Damage (Lightning) - (2d6+4)

(32) + 4 = 9

Aug 6, 2024 5:33 am
[ +- ] Map and Initiative
37’s lightning disintegrates the remaining crystal. The skeletons in the next room all collapse to the floor. The one Peldan had hit was in the midst of drawing his bow as it happens.

Despite this, the one at Vice’s feet springs up and slashes the gnome in the arm. He can also hear clawing at the door beside the newly revived skeleton.
OOC:
Vice is up, with Malak on deck.

Rolls

Skeleton v. Vice - (1d20+4)

(19) + 4 = 23

Aug 6, 2024 2:28 pm
"Ow" Vice exclaims in surprise and pain before attacking the skeleton. "I could use a hand over here, and it sounds like even more are on the other side, wanting to join the party"
OOC:
attacking, and disengaging, moving toward the rest of the group.
Edit, will spend to reroll attack
Last edited August 6, 2024 2:31 pm

Rolls

Chakram - Damage - (1d20+7, 1d4+4)

1d20+7 : (1) + 7 = 8

1d4+4 : (3) + 4 = 7

Sneak Attack - (2d6)

(56) = 11

Chakram - Attack - (1d20+7)

(4) + 7 = 11

Aug 6, 2024 3:35 pm
[ +- ] Map and Initiative
The nimble, little gnome spins to escape the skeleton. As he does so, he takes swipes his chakram at it. The skeleton parries the attack and Vice sprints down the hall.
Aug 8, 2024 12:28 am
OOC:
Malak is up, with SheK on deck.

I’ll post for Malak in the morning if he’s not on by then.
Aug 8, 2024 5:33 pm
Just a heads up...I leave tomorrow morning on a camping trip with the family and won't be back until Sunday afternoon/evening. Anything that needs to be done with my character to keep things moving along, feel free.
Aug 9, 2024 2:36 am
Malak seemed boxed in with his new companions on all sides of him except behind him but that way was blocked by his entanglement spell. With only one visible skeleton still moving down the corridor behind Vise he leaned to the right to take a shot.

OOC:
If Malak can shoot around Vice at skeleton #1 he will. If not he will pass his turn until the crown disperses.
Last edited August 9, 2024 2:37 am

Rolls

Ranged attack on Skeleton 1 - (1d20+8)

(11) + 8 = 19

Ranged Damage if hits - (1d8)

(1) = 1

Aug 9, 2024 3:03 am
Slightly wounded SheK quickly moves into action and pounces down the open hallway to Skeleton #1 with her trusty warhammer ready for action. Her strikes only wings the Skeleton.
OOC:
SheK moves to J21. SheK hits with 22 for both normal and extra attack. and does 5 bludgeoning damage for each and 2 psychic damage for a total of 12 damage. She is AC 15 and using the warhammer two handed.
Last edited August 9, 2024 3:09 am

Rolls

hammer, extra hammer, damage, damage, dreadful - (1d20+7, 1d20+7, 1d10+4, 1d10+4, 1d4)

1d20+7 : (15) + 7 = 22

1d20+7 : (15) + 7 = 22

1d10+4 : (1) + 4 = 5

1d10+4 : (1) + 4 = 5

1d4 : (2) = 2

Aug 9, 2024 3:46 am
[ +- ] Map and Initiative
The owlin’s missile strikes the skeleton in his thin steel helmet, with the arrowhead just cracking its forehead. SheK charges down the hall, and strikes the arrow, finishing its job. The arrow pierces through the back of the of its skull and the skeleton collapses to the ground once more.
OOC:
Peldan has two full rounds of actions before the skeleton rises. The rest of you each have one. Let me know what you do.

Peldan is up, since you’ll be away, you can take both your turns now if you wish.

37 is on deck
Aug 13, 2024 3:37 pm
OOC:
So sorry, busy weekend for me and catch up day at work. Let’s move to 37. Peldan can take a double turn at the end.

Vice is on deck.
Aug 13, 2024 3:55 pm
"There must be another obelisk. We should find it." If possible, 37 will squeeze past Malak to investigate the room across the hallway.
Aug 13, 2024 4:47 pm
"Maybe there's another one in the next room, and this guy" Vice says, pointing to the skeleton by him " . . or madam, is close enough too it? I can try to unlock the door, but we'll have more party guest if I do." he adds, walking over to get his fallen weapons.
Aug 13, 2024 5:18 pm
OOC:
37, roll me an investigation check on the room.
Aug 13, 2024 5:21 pm
Now let's see...

Rolls

Investigation (INT) - (1d20+7)

(8) + 7 = 15

Aug 13, 2024 5:45 pm
37 looks around the common area. It is empty, save the crypts and the pedestal. He looks at the book sitting in plain sight, but thinks it very suspicious of it to be left out in the open.

He puts together the connection between the obelisks and where the skeletons awake. He feels like the objects have a finite range. Likely less than thirty five feet. The skeleton at the end of the hall would be at the edge of the range of the destroyed obelisk. He hears the locked up skeletons scratching at the far door and figures the next obelisk is likely in that room. Also, he feels the assumed artifact may be able to wake the fallen skeleton. The safest place for its remains may be with the rest in the common area.
Aug 14, 2024 10:07 pm
OOC:
If there are no other actions from 37 or Vice, we’ll move on to Malak and SheK
Aug 14, 2024 11:47 pm
OOC:
I guess 37 can see what the book is. This turn or next.
Aug 15, 2024 1:37 am
"Any chance for another one of those fire spheres or something like it? Be nice to have some sort of offense ready"
OOC:
Vice can hussle over and unlock the door if everyone is ready. He'sprobably not strong enough to move the (dead for who knows how long) skeleton away from the door
Aug 15, 2024 3:18 am
OOC:
37, let me know how you inspect the book.

Vice, are you opening K20 or L21? K20 has a DC of 15, since you’ve been through it before, it would be with advantage.

L21 has a stronger lock. DC is 18.
Aug 15, 2024 5:25 am
OOC:
To start with, by reading whatever page it's open to -- without touching it. Just to see what it's about.
Aug 15, 2024 3:08 pm
OOC:
Let's try the one he hasn't been through yet, L21
Vice heads back over to the locked door, stepping over the skeleton "Excuse me." and going to work with his tools.

Rolls

Dex - Check (Expertise - double proficiency bonus) - (1d20+10)

(20) + 10 = 30

Aug 16, 2024 6:09 am
37 takes a closer look at the book. It is not opened, but sitting closed on a simple stone pedestal. It is bound in a iron cover with intricate engravings of what seem to be interwoven chains. Despite its apparent age and thick layer of dust and dirt, it is rust free. The cover of the book is untitled.

Meanwhile, Vice gives the door a once over and easily picks the lock. The notices a second keyhole concealed behind a carving of a spectral hand. Recognizing the trap, he picks the second lock as well. He hears two clicks overhead, looking up, the gnome sees two small, stone dragons pointing directly at him. They appear deactivated. All this is done so quietly, the scratching on the other side of the door is uninterrupted.
OOC:
Let me know if you open the door.

Malak is up, with SheK on deck
Aug 16, 2024 8:10 pm
Vice dramatically announces "The door is unlocked. You may enter at your liesure" but doesn't open it himself.

Malak

Nictorah

Aug 17, 2024 2:50 am
Malak
[ +- ] Map
Malak darts up the hall. Sidestepping SheK, he gathers up the dusty bones and returns to dump them into the pile beside 37.
OOC:
This will take you out of initiative for now. SheK was due to be up next, but you’re free to post at will till you open the door.
Aug 17, 2024 4:25 am
SheK will move (K21) up behind Vice and cast guidance on him. "Go ahead and open it."
Aug 18, 2024 2:18 am
OOC:
I’ll assume Vice opens it unless he states otherwise before midnight.
Aug 18, 2024 2:28 am
OOC:
i just want to make sure everyone has time to prep themselves, but I'm ready to move forward when you are
Aug 18, 2024 5:35 am
[ +- ] Map and Initiative
At SheK’s behest, Vice opens the door to find himself eye level with two pairs of glowing green eyes. Two large, skeletal wolves are startled by the door’s sudden opening. A room extends past them to yet another, large obelisk and two opened crypts.
https://i.imgur.com/5hKoO69.jpeg
OOC:
For the sake of simplicity, we’ll keep the same initiative. SheK is up, with Peldan on deck.

Peldan, you may have an extra movement to make up for the missed turn.
Aug 18, 2024 8:09 am
SheK cast Faerie Fire into the room and then steps to K22 to make way for others. Concentrating on Faerie Fire. DC 15 to avoid. She tries to color them blue.
[ +- ] Faerie Fire
Last edited August 18, 2024 8:12 am
Aug 19, 2024 1:11 am
[ +- ] Map and Initiative
SheK’s spell dances through the room. The startled wolf begins to glow blue. The second is able to avoid its effects.
OOC:
Peldan is up, with 37 on deck.

Attacks against Wolf 1 have advantage.

Rolls

DEX Save - (1d20)

(7) = 7

DEX Save - (-d20)

- (19) = -19

Aug 20, 2024 1:27 pm
OOC:
We’ll move on to 37.

Peldan can catch up later. Wolves are on deck.
Aug 20, 2024 1:48 pm
OOC:
Odd question, but is the obelisk in the room outlined by faerie fire as well?
Aug 20, 2024 2:25 pm
OOC:
not an odd question a very valid question. Judging by the wording, yes, obelisk is glowing. I will say attacks against the obelisk advantage.
Aug 20, 2024 3:05 pm
37 moves away from the book, into the hallway to see what's beyond the door. The blue-glowing obelisk is immediately noticeable, and 37 focuses his attacks on it much as he had the previous structures.
OOC:
Moving to G21, firing the Launcher, then returning to G20 so as not to block anyone.

Rolls

Attack (Lightning Launcher) - (2d20H1+7)

(197) + 7 = 26

Damage (Lightning) - (1d6+4)

(5) + 4 = 9

Attack (Lightning Launcher) - (2d20H1+7)

(113) + 7 = 18

Damage (Lightning) - (2d6+4)

(56) + 4 = 15

Aug 20, 2024 3:33 pm
[ +- ] Map and Initiative
The obelisk takes heavy damage from 37’s lightning. The crackling lighting ripples over the wolves spurring them to attack Vice.

Vice sidesteps the the first attack, but takes a bite from the second.

Rolls

Wolf Skeleton 1 v. Vice, 8 dmg - (1d20+5)

(5) + 5 = 10

Wolf Skeleton 2 v. Vice, 8 dmg - (1d20+5)

(15) + 5 = 20

Aug 20, 2024 4:01 pm
OOC:
May I use silvery Barbs on Wolf 2?
[ +- ] Silvery Barbs
Aug 20, 2024 5:11 pm
OOC:
Absolutely!

Edit: Sorry. You still have action, bonus and movement

Rolls

Wolf 1 reroll - (1d20+5)

(18) + 5 = 23

Aug 20, 2024 6:21 pm
Vice tries to distract the canid skeleton "Bad Dog! Sit!", but ended up getting bit nonetheless. He strikes back, then moves back to let someone else tangle with the beasties.
OOC:
oh no, I made it worse, lol. Oh well, I'll give myself the advantage., then move outta the way (I20 I guess)

Rolls

Chakram (advantage) - Attack & Damage - (2d20H1+7, 1d4+4)

2d20H1+7 : (913) + 7 = 20

1d4+4 : (3) + 4 = 7

Sneak Attack - (2d6)

(24) = 6

Aug 21, 2024 12:39 am
[ +- ] Map and Initiative
Vice cracks the wolf in the snout with a loud **THWACK**, then retreats. A chunk of its muzzle clatters to the floor. The wolf seems only slightly affected by this.
OOC:
Malak is up, with SheK on deck.

Malak

Nictorah

Aug 22, 2024 1:29 pm
Malak
[ +- ] Map and Initiative
Malak draws another arrow, nocks it and looks into the glowing eyes of the skeletal wolf. Forming a connection with the undead beast, his tracking skills hone in on it as as he releases the arrow.

As the arrow strikes the wolf, he follows the lead of the others and clears the path.
OOC:
SheK is up, with Peldan on deck.

Rolls

Longbow attack v. Wolf 1 (Hunter’s Mark), dmg - (2d20h1+8, 1d8)

2d20h1+8 : (716) + 8 = 24

1d8 : (6) = 6

Hunter’s Mark - (1d6)

(2) = 2

Aug 22, 2024 2:05 pm
Forceful SheK quickly pops around the convenient corner with her smashing warhammer in both of her gripping hands. Active her has neatly slipped in to position to neatly crush the Wolf 1 that glows with an eerier blue color that Shek maintains. She pounds the undead wolf and then poofs away with a word. She is safely further down the hall out of harm's way.
OOC:
SheK moves in position then maybe hits with 14 doing 10 damage and Extra attack hits with a 25 doing 10 damage. Slippery her then bonus casts Misty Step and reappears G21. Concentration on Faerie Fire.
Last edited August 22, 2024 2:19 pm

Rolls

Warhammer, extra Warhammer, Damage, Extra Damage, Dreadful Strike - (1d20+6, 1d20+6, 1d10+4, 1d41d10+4)

1d20+6 : (8) + 6 = 14

1d20+6 : (18) + 6 = 24

1d10+4 : (6) + 4 = 10

1d41d10+4 : (36) + (8) + 4 = 48

LOL typo. extra damage & Dreadful Strike - (1d10+4, 1d4)

1d10+4 : (4) + 4 = 8

1d4 : (2) = 2

Advantage hit, advantage extra - (1d20+6, 1d20+6)

1d20+6 : (3) + 6 = 9

1d20+6 : (19) + 6 = 25

Aug 22, 2024 3:30 pm
[ +- ] Map and Initiative
SheK, once more, crumbles her adversary into a pile of bones. The second creature sits inside the room to her right. The creature makes to swipe at her as she vanishes into a mist and reappears down the hall.
OOC:
Peldan is up, with 37 on deck.

If Peldan isn’t able to post before tonight, I will post for him in the morning.
Aug 23, 2024 3:32 pm
Peldan, crawling along the ceiling, makes his way up the hall to a position alongside (and above) Vice. Seems his companions have been rather successful so far against the undead.
OOC:
let me know if Peldan can see any of Dire Wolf Skeleton #2. I'm assuming not, but if so, will send an Eldritch Blast its way.
Aug 23, 2024 6:20 pm
OOC:
The Dire wolf is in 3/4 cover. The artifact is glowing in the clear.
Aug 24, 2024 12:39 am
OOC:
you could also hold an action until he comes out of the room.… Not telling you how to play or anything…

Peldan

Nictorah

Aug 25, 2024 9:32 pm
Peldan
OOC:
Eldritch blast!

Rolls

Eldritch Blast v. Wolf 2, dmg - (1d20+6, 1d10)

1d20+6 : (20) + 6 = 26

1d10 : (7) = 7

Eldritch Blast v. Wolf 2 - (1d20+6, 1d10)

1d20+6 : (6) + 6 = 12

1d10 : (9) = 9

Aug 25, 2024 9:54 pm
[ +- ] Map and Initiative
While the second blast swings wide, Peldan’s first blast hits the wolf in the shoulder in an explosion is dusty ribs.
OOC:
37 is up, with Wolf 2 on deck.

Damage edited. Just realized it was a crit...
Aug 26, 2024 2:12 am
37 will step back into the corridor to take aim at the obelisk, releasing his charges before stepping out of the way again.

Rolls

Attack (Lightning Launcher) - (1d20+7)

(7) + 7 = 14

Damage (Lightning) - (1d6+4)

(5) + 4 = 9

Attack (Lightning Launcher) - (1d20+7)

(15) + 7 = 22

Damage (Lightning) - (1d6+4)

(3) + 4 = 7

Extra Lightning Damage - (1d6)

(1) = 1

Aug 26, 2024 10:11 pm
[ +- ] Map and Initiative
37’s lightning streaks through the hall, missing with the first, but striking with the second. A large chunk of the obelysk is torn away. A faintly glowing crystal is visible.

Strangely, as the obelisk sits in pieces, the wolf does not move, but stays in the room. Its posture becomes relaxed and its stare, vacant.
OOC:
Vice is up, with Malak on deck.
Aug 26, 2024 11:29 pm
Vice pauses, and takes a moment to drink his healing potion. "I almost feel bad for the hound. Are we ready for the next door yet?" He ask, feeling a bit better.

Rolls

Potion of Healing - (2d4+2)

(11) + 2 = 4

Aug 27, 2024 12:24 am
[ +- ] Map and Initiative
Vice wonders if the shop he bought the potion from may have sold him old stock, but he feels a little better.

Malak nocks another arrow, waiting to see if the skeletal wolf advances.
OOC:
Held action for Malak unless told otherwise. SheK is up with Peldan on deck.
Aug 27, 2024 2:15 am
Active SheK gladly takes the offered advantage and will rush down the short hall to totally crush the motionless evil wolf without a second thought with her two handed warhammer. Let the bones fly.

GM: Do I treat this as a normal combat or what?
Aug 27, 2024 3:23 am
OOC:
Yes, you do
Aug 27, 2024 7:58 am
Active SheK gladly takes the offered advantage and will rush down the short hall to totally crush the motionless evil wolf without a second thought with her two handed warhammer. Let the bones fly.
OOC:
SheK moves up to wolf. Both swings hit for 23 total damage. She is still concentrating on the Faerie Fire.
Last edited August 27, 2024 8:01 am

Rolls

Warhammer, extra Warhammer, Damage, Extra Damage, Dreadful Strike - (1d20+7, 1d20+7, 1d10+4, 1d10+4, 1d4)

1d20+7 : (9) + 7 = 16

1d20+7 : (13) + 7 = 20

1d10+4 : (4) + 4 = 8

1d10+4 : (8) + 4 = 12

1d4 : (3) = 3

Aug 27, 2024 2:39 pm
[ +- ] Map and Initiative
SheK crushes the stoic wolf into a pile of bones. His target having been felled, Malak relaxes his bow. As SheK stands there, the bones of the fallen wolf begin to stir.
OOC:
SheK, roll me a perception check.

Peldan is up, with 37 on deck.
Aug 27, 2024 3:21 pm
SheK, roll me a perception check.

Alert SheK has a 15 for Perception Check.
Last edited August 27, 2024 3:22 pm

Rolls

Perception Check - (1d20+7+1d4)

(5) + (3) + 7 = 15

Aug 27, 2024 6:14 pm
The half orc notices the wolf skeleton seems to be having trouble collecting itself while she stands over it.
Aug 27, 2024 6:38 pm
Active SheK says as she sees the wolf go down and the trying to reassemble, "I keep the Fairie Fire on the alter. Destroy it and these will stop coming back."
Last edited August 27, 2024 6:38 pm
Aug 28, 2024 2:00 pm
Peldan moves along the ceiling to a position almost directly above SheK (L21) and at his direction, he targets the alter with his eldritch blast.

Rolls

Eldritch Blast vs alter with advantage (faerie fire) - (1d20+5)

(7) + 5 = 12

Eldritch Blast vs alter with advantage (faerie fire) - (1d20+5)

(7) + 5 = 12

Eldritch Blast damage - (1d10)

(3) = 3

Aug 28, 2024 2:45 pm
37 will step back into the hallway and fire his lightning launcher at the glowing obelisk, and then step back towards the book.

Rolls

Attack (Lightning Launcher) - (1d20+7)

(5) + 7 = 12

Damage (Lightning) - (1d6+4)

(4) + 4 = 8

Attack (Lightning Launcher) - (1d20+7)

(12) + 7 = 19

Damage (Lightning) - (1d6+4)

(3) + 4 = 7

Extra Lightning Damage - (1d6)

(5) = 5

Aug 28, 2024 3:43 pm
Peldan’s blasts hit the Undamaged base of the artifact. 37 steps underneath the halfling and finishes off the crystal with his lightning.

The bones at SheK’s feet stop moving.

37 then turns his attention back to the book.
OOC:
You’re out of initiative for now. Let me know if there’s something you want to do.
Aug 28, 2024 3:47 pm
Active SheK kicks a few of the remaining bones about with her foot as she looks over the destroyed mess. "Well that does seem to do it." She stops concentrating on the faerie fire and lets the glow fade.
Aug 28, 2024 4:05 pm
37 will inspect the book, its stand, and its immediate surroundings for any signs of traps.

Rolls

Perception (WIS) - (1d20)

(8) = 8

Investigation (INT) - (1d20+7)

(4) + 7 = 11

Aug 28, 2024 4:09 pm
37 takes a look around the book. He doesn’t notice any traps.
Aug 28, 2024 4:32 pm
Vice (hoping to hide from any more attackers) puts up his hood and moves toward the next locked door.
OOC:
is there any noise coming from the door at K20?
Vice
Aug 28, 2024 4:34 pm
"Be warned, compatriots, I am going to open and inspect this book. While I did not find any traps, that does not mean there are none."

With that, 37 will open the book.
Aug 28, 2024 5:08 pm
crazybirdman says:
OOC:
is there any noise coming from the door at K20?
OOC:
None so far.

MaJunior says:
With that, 37 will open the book.
OOC:
Roll me a DEX save
Aug 28, 2024 6:46 pm
.

Rolls

DEX Save - (1d20+3)

(2) + 3 = 5

Aug 28, 2024 9:56 pm
The book turns inside out as a spring trap clamps painfully onto 37’s hand. Four chains fly from inside, embedding into the stone ceiling and floor in a wrought iron "X". The Warforged finds himself restrained in place by his hand for the moment. Had the skeletons been apround, the situation may have been far worse.

Rolls

Trap damage - (1d6)

(5) = 5

Aug 28, 2024 10:00 pm
"Fascinating..." 37 comments to no one in particular as he assesses the results of the trap in the most detached manner possible.
Aug 28, 2024 10:32 pm
Vice hears the commotion and calls out "You need a hand over there?"
Vice
Aug 28, 2024 10:34 pm
"...perhaps?"

37 will see if he can set himself free.
Aug 28, 2024 10:46 pm
Wondering SheK comes over and asks, "Ah. You want me to try to deactivate that or hurt yourself trying?"
Aug 29, 2024 3:18 am
37 quickly realizes that the device needs two hands to release the trap. Vice and SheK have a much better view of the device from the other side.
OOC:
Vice or SheK can roll me a DEX check, either individually or one of you with advantage.

Forgot to mention, the damage was piercing, in case you have resistance.
Aug 29, 2024 4:25 am
"Alright, I will require assistance. It seems this trap requires two hands to free someone from," 37 observes
Aug 29, 2024 4:53 am
You're in luck, as I have the required number of hands. Vice quips as he walks over, looking at the chains up close.
Vice

Rolls

Dex (advantage) - Check - (2d20H1+4)

(910) + 4 = 14

Aug 29, 2024 6:05 am
The spring is very strong, but Vice is eventually able to pry the two pieces clamped to the warforge’s hand apart. He hears the sound of a spring snap and the device pops open, releasing 37’s hand. The device hangs, dangling from its clinking chains.

Nictorah sent a note to Sardis
Aug 29, 2024 6:59 am
"I gotta say, you are being extraordinarily calm, all things considered" Vice says to 37 as the trap is unsprung. "So what's in the book thats worth all this?"
Vice
Aug 29, 2024 2:01 pm
"I am admittedly unsure at this moment. It could be a simple decoy, with the trap making one easy prey of the undead that were here. However... a tome on a pedestal in the middle of a network of magical obelisks keeping undead... well, active I suppose... and pulling their destroyed bodies back together? It's at least worth checking the contents. If it isn't a decoy, it is probably important."

With that, 37 will look to the book and back to Vice -- implying his next action and allowing his companion a chance to back away -- before again reaching to open the book.
Last edited August 29, 2024 2:02 pm
Aug 29, 2024 2:51 pm
Now that the booked has been lifted, 37 notes an inscription carved into the pedestal.

In memory of my beloved Vera. May our chain never be broken.

Inside the trap, he finds a diary of a woman named Vera Uzimilele. The diary is elegantly written in common. Within the cover is a sketch of a dragon skull with a red tear drop similar to the design of the jeweled skull that opened the chamber.
Aug 29, 2024 3:14 pm
"Interesting... what do we make of this?"

He will skim the journal.
Aug 29, 2024 4:19 pm
The journal appears to be from somewhere in history and follows the life of a young Vistani woman. Based on some of the information, it seems to be from early in the Last War.

In skimming, 37 can see Vera spent much of her life running from those of the Emerald Claw who sought her power. As the Vistani are want to do, she travelled much of Khorvaire before settling here in this hall. You find several references to the Blood of Vol temple here and a person named Kassel. Perhaps she even help found this temple of Vol when this area was of little consequence and attention would not be drawn here.
Aug 29, 2024 6:12 pm
Active SheK sees that her services aren't needed there and returns to the door leading further. She has her warhammer ready for action.
Aug 29, 2024 7:28 pm
OOC:
Roll me another perception check SheK
Aug 29, 2024 9:08 pm
Roll me another perception check SheK

That would be a nice sweet 20. SheK has an eye for detail.
Last edited August 29, 2024 9:10 pm

Rolls

Perception Check - (1d20+7+1d4)

(12) + (1) + 7 = 20

Aug 29, 2024 10:33 pm
SheK makes her way down the hall, as she approaches the room with the fallen wolves. She notes a solid black rectangle, resembling a door at the far end of the room, past the crumbled obelisk. More than just darkness, the ‘door’ is most obvious next to the stone surrounding it.
Aug 29, 2024 10:55 pm
Curious SheK will check around the door and even listen to it.

Well, a 10 for looking traps and oddities and 12 for listening for noises.
Last edited August 29, 2024 10:56 pm

Rolls

Investigation, Perception - (1d20-1, 1d20+7+1d4)

1d20-1 : (11) - 1 = 10

1d20+7+1d4 : (4) + (1) + 7 = 12

Aug 30, 2024 12:48 am
Peldan, always curious about the written word, and especially that which contains the unbridled honesty of a diary, asks of 37, "May I have a look at it when you're done?"
Aug 30, 2024 1:31 am
"Certainly," the construct replies as he skims the book. "When we have more time I'd like to sit and read it fully. It was well guarded, it may have information some would deem important." As he finishes his brief scan, he hands the book to Peldan with a nod.
Aug 30, 2024 2:07 am
Rather than skimming, Peldan simply takes a thorough read of the first few pages. It doesn't take him long to realize that it is the diary of Vera. The spectre that had touched him and shared with him an insight into her existence that to his knowledge only two had ever had...himself and Armat. His thought go to the knightly fellow and, though the man seemed not to care for him much, that shared experience bound Peldan to him in some way...yet he could not comprehend, let alone explain it.

Upon realizing that the diary belonged to Very, he was reminded of the sensation of her "presence?" earlier, when they'd activated trap within the book and chains had emerged from within it, trapping 37s hand and suspending him in the air by it.

"I too would like to read this when time permits.

It was written by a spectre that was imprisoned within the church. I had followed Armat there and in the encounter with her ghost, it touched me and shared some of her past with me in that moment of contact.

Once you've read it, and anyone else that wishes too, may I have it. That experience was very important to me, and having something of hers would mean a lot to me."
OOC:
my memory may be off, but do the tarot cards Peldan has have a connection to the vistani?
Last edited August 30, 2024 2:07 am
Aug 30, 2024 2:08 am
SheK crosses the dark room. The door now directly in front of her is so completely void of light, it’s a little unsettling. She’s uncertain if it’s a door or just a very dark hallway.
OOC:
Let me know if you press on.
Aug 30, 2024 2:40 am
"A discussion for a later time, my friend. While I would caution that what happens with that book may be dictated by what is contained within, on a personal level I currently have no objection to you keeping it," 37 assures him.

Looking around, he adds, "Let us finish our current task. SheK seems to have found something?"
Aug 30, 2024 3:16 pm
As 37 joins SheK in the chamber, the light emitting from his shield does not penetrate the void in front of them.
Aug 30, 2024 3:56 pm
37 will pick up one of the longer wolf bones and poke the end into the impenetrable darkness before them.
Aug 30, 2024 4:42 pm
The bone passes into the darkness with no resistance, but the end vanishes from sight upon entering it. When 37 pulls it back, the bone seems unharmed.
Aug 30, 2024 4:45 pm
Mostly out of curiosity at this point, Vice lights a candle, and then uses Mage hand to move it into the darkness.
Vice
Aug 30, 2024 5:04 pm
The candle disappears into the darkness. No light can be seen from it.
Aug 30, 2024 5:17 pm
37 will shake his head, and then push his face... into? through? the darkness, to hopefully see what lies beyond.
Last edited August 30, 2024 5:17 pm
Aug 30, 2024 6:00 pm
The light around 37 blinks out. He can still hear his companions behind him. His footing remains firm. It’s just dark.
Aug 30, 2024 6:58 pm
Vice
"Well, anymore skeletons in there?"
Aug 30, 2024 8:03 pm
Slightly greenish Half-Orc SheK replies back as she knocks some of her long black hair with green & red highlights away, "Just a strange spot." as active her is ready for melee combat.
Last edited August 30, 2024 8:04 pm
Aug 30, 2024 9:16 pm
"It just seems very... very dark?" 37 will pull his face out and turn to his companions, offering a shrug at the oddity
Aug 31, 2024 2:37 am
OOC:
Let me know how you wish to proceed. Through the door or into the void.
Aug 31, 2024 2:42 am
"We be right behind you." SheK follows.
Aug 31, 2024 3:38 pm
"Well, I'm not eager to run into a dark room in an already dark dungeon, but we did come here to make sure this place is safe." Vice says with a shrug, and he enters the black with his Mage hand activated and out hoping that I'll give him a small measure of protection or warning of any dangers
Vice
Aug 31, 2024 3:57 pm
OOC:
Roll me a DEX save
Aug 31, 2024 5:43 pm
OOC:
fingers crossed

Rolls

Dex - Save - (1d20+7)

(4) + 7 = 11

Aug 31, 2024 7:30 pm
Roll me a DEX save. Guess that applies to SheK too. Not being exceptionally agile she does manage to avoid most problems.
Last edited August 31, 2024 7:31 pm

Rolls

DEX save - (1d20+1)

(10) + 1 = 11

Aug 31, 2024 7:38 pm
Vice steps into the void and quickly realizes there are a set of steps. He loses he footing and tumbles down into the darkness coming to rest on a stone floor a short distance below.

Rolls

Fall damage - (1d6)

(3) = 3

Aug 31, 2024 7:58 pm
Does SheK in good form following him do some tumbling?
Last edited August 31, 2024 7:59 pm
Aug 31, 2024 8:30 pm
OOC:
Since you likely heard Vice fall, you can roll with advantage. The DC was 12…
Aug 31, 2024 8:39 pm
Since you likely heard Vice fall, you can roll with advantage. The DC was 12…

Lucky Vice doesn't find out that SheK weights just 130# + Gear.
Last edited August 31, 2024 8:41 pm

Rolls

Second try - (1d20+1)

(16) + 1 = 17

Aug 31, 2024 11:05 pm
The half orc carefully joins the gnome at the bottom of the stairs. They were even steeper than she was expecting. The darkness still surrounds both of them. The others watch as Vice, then SheK disappear into the inky black. The rest can hear everything as they do so. One fell, the other did not.
Sep 1, 2024 12:22 am
"Watch that first step. Its a doozy" Vice says with a groan.

Vice
Last edited September 1, 2024 12:22 am
Sep 1, 2024 12:40 am
Careful SheK ask Vice, "Are you hurt besides your morals." as she can't see right now.

"We need to catch up."

She calls to those not here, "Come now and watch out for the steep stairs going down." and she moves a bit from the landing carefully to avoid any further falling victims.
Last edited September 1, 2024 12:41 am
Sep 1, 2024 1:15 am
OOC:
Those joining the first two will not need DEX saves. We’ll say you’ve had enough warning :)
Sep 1, 2024 1:26 am
Vice


"Mostly hurt my pride. Luckily no one saw the whole ordeal.
Sep 1, 2024 3:29 pm
37 will place a free hand on the wall and proceed down the steps slowly, testing each one with his foot as he advances.
Sep 2, 2024 3:52 am
Stepping into the darkness, 37 carefully joins the others at the bottom of the stairs.
OOC:
You can roll a perception with disadvantage to search the room, or an arcana check on the darkness
Sep 2, 2024 4:33 am
37 will recite words of focus and clarity as he stands in darkness, attempting to understand it.

Rolls

Arcana (INT) + Guidance - (1d20+7+1d4)

(16) + (3) + 7 = 26

Sep 2, 2024 2:07 pm
Peldan follows the others into the "darkness", but along the ceiling.
Sep 2, 2024 3:38 pm
Peldan has no issue climbing down the ceiling.

It dawns on 37 that this must be a magical darkness spell and likely more than one. He realizes the light from his shield must have been dispersed when he entered it. He knows the spell normally emanates from a point, in this case it must be an object, possibly more than one. He knows if he can find the sources and cover them, they will block the darkness. Or, he supposes, they could cast a stronger light spell.
[ +- ] Darkness
Sep 3, 2024 2:38 pm
SheK says as we move along in the darkness, "I have nothing to counter this darkness."
Sep 3, 2024 2:46 pm
"Something -- or things -- in this space are likely the source of this darkness. If we can find them and cover them, we should be able to see."

37 will repeat the same words of focus and clarity as he searches for the source of the arcane shadow.

Rolls

Perception (WIS) + Guidance - (2d20L1+1d4)

(512) + (4) = 9

Sep 3, 2024 3:24 pm
Upon hearing 37's words, Vice starts fumbling around the room.
Vice

Rolls

Perception (disadvantage) - (2d20L1+0)

(1819) = 18

Sep 3, 2024 4:12 pm
As 37 walks into a wall, the sounds of chains rattling can be heard. Vice, the nimble one, finds three slender pillars surrounding a large cylindrical object. As best he can tell, it’s some kind of pot on a stone column.
Sep 3, 2024 6:05 pm
Vice
"Hey, I think there's something cooking over here" Vice says, and then proceeds to badly describe what he is feeling
Sep 3, 2024 6:31 pm
"I would be very careful as you can't expect much aid." as Feyish SheK's black eyes can't see a thing.
Last edited September 3, 2024 6:32 pm
Sep 3, 2024 6:38 pm
"Alright. I am attempting to make my way to you. Be careful though, as SheK is correct. Our inability to see will hinder any attempts to render aid should you need it."

37 cautiously follows Vice's voice, feeling his way along with his feet as he steps carefully.
Sep 4, 2024 1:16 pm
Leading with his toe, 37 finds the closest pillar just behind him.
OOC:
Roll me investigation check, Or perception, if you prefer to inspect the pillar

Still with disadvantage
Sep 4, 2024 2:39 pm
.

Rolls

Investigation (INT) - (2d20L1+7)

(101) + 7 = 8

Sep 4, 2024 5:58 pm
37’s fumbles in the darkness with one of the stone pillars for quite some time before finding what feels like a smooth stone of some kind attached about seven feet from the floor. The little gnome would have been unlikely to have found it at such a height.

However, the warforge’s bad luck with traps continues. Fortunately, this time the chain is less pinchy. A chain springs to life from the wall, binding the warforged head to toe to the pillar like an iron snake, restraining him there in the darkness.

While contemplating his lot in life, he’s pretty sure he’s found at least one source of the darkness. He’s currently unable to do anything about it.
OOC:
With the nat 1, I had the DEX check fail too…
Sep 4, 2024 6:21 pm
At the sound of chains, Vice ask "Is someone trapped again?"
Vice
Sep 4, 2024 8:08 pm
"The pillars seem to be trapped with some sort of animated, binding chain," 37 informs the others, advising them to be cautious.

"Also, yes."
Sep 4, 2024 9:09 pm
She notes as there is little she can do as she moves on, "That really sounds like the chains again. I know you can't read a book in the dark." as she toy some with unfortunate him. Her shadow so much hates this place.
Last edited September 4, 2024 10:07 pm
Sep 4, 2024 10:08 pm
I may be nimble, but even I can't unspring a trap in the darkness. Anyone else have any tricks up their sleeves?
Vice
Sep 5, 2024 12:35 am
"Unfortunately, I do not have a light spell strong enough to pierce this darkness. My hope was to find the source of the darkness... if it could be completely covered, we should be able to contain the shadow and regain our ability to see."
OOC:
Sorry, Artificers are half-casters. I won't get a third level spell slot until level 9, so Darkness (the spell) is something someone else will have to rectify.
Last edited September 5, 2024 12:35 am
Sep 5, 2024 1:52 am
OOC:
Well, SheK is caster sure. A ranger. So, she isn't one to defeat the darkness. Best she can do is gloat over your misery.
Sep 5, 2024 11:03 pm
OOC:
37, you can try to give me a strength check. DC is 20.

Or the others can try to find the object on the pillar…
Sep 6, 2024 1:30 am
OOC:
It is impossible for 37 to succeed. The highest he can roll is a 19.
Sep 6, 2024 1:49 am
OOC:
can Vice try amd cover the 'pot' with his cloak?
Sep 6, 2024 2:22 am
OOC:
Vice, give it a go and see.

37, conversely, you could roll an attack on the chain.
Sep 6, 2024 3:52 am
Hoping that the object in front oh him is the thing 'projecting' darkness, Vice removes his cloak and attempts to cover it. 'Maybe the magic in the cloak will do something" he thinks, worried he may lose the cloak entirely
Sep 6, 2024 4:00 am
As his cloak settles onto the pot, Vice hears another chain whip out from the wall. The chain narrowly misses his head, as his cap is knocked off in the black of the room. He feels around and the cloak is now chained to the top of the pot.

The magical darkness continues around them.
Sep 6, 2024 3:21 pm
37 will attempt to shift a bit in order to line up a shot on the chain.

Rolls

Attack (Lightning Launcher) - (1d20+7)

(10) + 7 = 17

Damage (Lightning) - (2d6+4)

(25) + 4 = 11

Sep 7, 2024 2:09 am
Vice, SheK and Peldan hear the familiar crack of thunder from 37’s lightning.

The warforged can feel vibrations in the chainlinks, but the bolt didnt quite have the energy needed to break the chain.
Sep 7, 2024 2:18 am
"I feel this is getting ridiculous."

Rolls

Attack (Lightning Launcher) - (1d20+7)

(19) + 7 = 26

Damage (Lightning) - (2d6+4)

(25) + 4 = 11

Sep 7, 2024 2:19 am
Hearing all the noise, "Why don't let me see if I can break you free. I'm rather strong."
Sep 7, 2024 2:44 am
As SheK offers to help, 37’s second bolt shatters the chain. The remnants fall to the floor. As the thunder diminishes, the broken chain remains silent.
Sep 7, 2024 3:00 am
"I appreciate the offer. At this rate, I may well still take you up on it before the day is done."

Toeing the chain for a moment, 37 pauses -- not that anyone can see him. Pulling himself up to his full height, he glances to either side before removing a shoulder strap and reaching into his pack. "I have been so fixated on light, and then containing darkness, I forgot I have... other options. Forgive me. I believe I "missed the forest for the trees" as the saying goes."

Pulling out a wand, he gestures and then looks around with new eyes.
OOC:
I may have forgotten that wand 37 picked up a while back. So now... Truesight to 120 feet.
Sep 7, 2024 3:40 am
At once, 37 is able to see throughout the room, though the light is dim. Everything is colourless and grey. Three pillars surround a large cauldron, sitting on a pedestal, currently obscured by a tiny cloak chained to it. The little gnome stares blindly into the space, as does his half-orc and halfling companions. The latter hanging from the ceiling. It’s an eerie feeling, knowing they cannot see him.

The warforged can now see the trigger he touched, just below a deep, black crystal that absorbs all light. This crystal sits just above his head, easily in reach. The pillar opposite the cauldron, likewise has a black crystal set into it. Knowing the trap he touched, he notices a similar trap below this crystal as well. The third pillar contains no crystal, but does indeed, also have a trap. He is unsure how to disarm them yet.

As he glances around the small chamber, he notices something, somewhere far beyond the walls of the room. A faint, green spectral glow. Not accustomed to being able to see through walls, 37 has trouble focusing on it. Not since the ghostly circus has he seen something such as this.
OOC:
Nicely done!
Sep 7, 2024 5:19 am
37 will begin looking around the room for cloaks or sacks or... well, anything he can use to cover the orbs -- mindful of where he steps and where he touches. (If he can't find anything suitable, he'll attempt to shatter the orbs of darkness with lightning.)
Sep 7, 2024 3:00 pm
Careful moving SheK who is moving your way has nothing available on her by looks for you.
Last edited September 7, 2024 3:00 pm
Sep 7, 2024 3:24 pm
"Well, the room seems to have taken my cloak, but I should have a bedroll, and a change of clothes in my pack if that helps."
Sep 7, 2024 11:13 pm
37 covers the first black crystal with the bedroll. SheK immediately notices her dark vision returns to normal. She finds herself in a corner of the room, with a short wall to her right and the blackness to her left. 37 also notices the side of the room brighten slightly.

The cauldron remains obscured from everyone but 37.
OOC:
37, with the wand, you may roll me a normal investigation check to see if you can figure out how to deactivate the traps on the remaining pillars.

DC is 15
Sep 7, 2024 11:24 pm
Let's see if I can disable this...
OOC:
Of course. 🙄
Last edited September 7, 2024 11:25 pm

Rolls

Investigation (INT) + Guidance - (1d20+7+1d4)

(5) + (2) + 7 = 14

Sep 7, 2024 11:34 pm
OOC:
*cough*weekly reroll*cough*
Sep 7, 2024 11:40 pm
OOC:
It's more that the "random" dice roller really feels anything but. My rolls in no way, shape, or form approach averages. If these were actual dice, I'd have thrown them out the door a year and a half ago.

Edit: See what I mean?!
Last edited September 7, 2024 11:41 pm

Rolls

Reroll - (1d20)

(4) = 4

Sep 8, 2024 12:03 am
OOC:
lol, sorry…

Roll me a DEX save instead

You can have advantage since you know it’s coming
Sep 8, 2024 12:30 am
For a brief moment, 37 just stares at the impending trap. If anyone could see him, they'd see the awkward appearance of a person who doesn't breath managing to look wholly deflated.
OOC:
Edit: Sorry, forgot the "H1" part. Total is 17.
Last edited September 8, 2024 12:30 am

Rolls

DEX Save - (2d20+3)

(1412) + 3 = 29

Sep 8, 2024 1:14 am
37 sidesteps the chain as it springs from the wall. Seeing it in action, it looks like it’s alive for a brief instant. The chain coils and wraps around the pillar, constricting like a snake. Then, all is still.

Those in and outside the darkness, hear the trap spring to life and the sound of grinding of iron on stone, followed by silence.
Sep 8, 2024 1:19 am
Wondering SheK asks, "Are you playing with the chains again?" as she moves closer using the sound for a guide.
Sep 9, 2024 12:29 am
37 takes the little cloak from Vice and ties it around the remaining stone. The rest of the small chamber becomes visible to SheK. A collapsed portion sits opposite her, behind Vice. The cauldron sits covered, still wrapped in Vice’s cloak and bound by the chain.
[ +- ] Map
OOC:
Unless 37 wishes to try to break the crystal instead.
Sep 9, 2024 1:09 am
OOC:
Not as of yet. These are just dark... not keeping skeletons animated.
Sep 9, 2024 1:18 am
OOC:
That is correct
Sep 9, 2024 5:50 am
With the magical shadows seemingly contained, 37 will attempt to cast Light on his shield again.
Sep 9, 2024 1:58 pm
The shield lights up once more, illuminating the chamber. While SheK and Vice were able to see and 37 with aid of the wand, Peldan can now view the room as well. One chain still hangs on the far wall. The rest of the room is empty.

On the cauldron, they can see clawed, stone feet and carvings still hidden beneath the chained coat of Vice. If the bottle gnome were any taller, he likely would have found his head bound to the artifact by the same chain.

Looking closer, the group can see that the chain seemingly holds itself there, but is no longer magically active. With a bit of effort, it should be relatively easy to remove.
Sep 9, 2024 3:02 pm
Vice will try to get his cloak back. "So what is the point of this room? Darkness for darkness' sake?" he ask.

Rolls

Athletics - (1d20+2)

(8) + 2 = 10

Sep 9, 2024 3:25 pm
Vice tugs on his cloak and the chains hold tight. As he pulls harder, he hears a small seam pop somewhere, but is able to pull it free. The seam will need a quick repair, but is the cloak is otherwise undamaged. The chains remain tightly wrapped around the ornately decorated cauldron.
[ +- ] Cauldron
OOC:
Contrary to the image, it is still chained closed currently
Sep 9, 2024 7:26 pm
With light now SheK looks over the room. She is going around the walls looking for a way out of there.
Sep 9, 2024 8:05 pm
SheK finds the rest of the room is empty and a dead end. The only way out is back up the steep stairs to the wolves’ chamber
Sep 10, 2024 6:39 am
"Does this watched pot do anything?" Vice wonders aloud.
OOC:
can i make a check to see of Vice knows this cauldrons purpose?
Sep 10, 2024 12:31 pm
OOC:
Give me an arcana check
Sep 10, 2024 2:30 pm
Without thinking 37 will reach down and touch Vice's cloak, mending it immediately. Even as he does so, he contemplates the nature of the room and the cauldron itself.

Rolls

Arcana (INT) - (1d20+7)

(16) + 7 = 23

Sep 10, 2024 2:33 pm
OOC:
curious cauldron...

Rolls

Arcana - (1d20+2)

(4) + 2 = 6

Sep 10, 2024 3:48 pm
Vice hasn’t seen a pot such as this before. He gets a creepy vibe off of it, but isn’t really sure.

37 has heard of this kind of cauldron before. Often created by powerful hags and as such, only spellcasters can use them and only if one spends time attuning to it. He also knows that such magical objects are generally cursed and while they have magical benefits, that comes with repercussions.

Rolls

Secret Roll

Secret Roll

Sep 10, 2024 5:12 pm
Looked around SheK says, "This is a dead end by looks. Strange. And that cauldron looks to be evil as all the undead around here."
Sep 10, 2024 5:54 pm
"I am unsure as to the specifics, but cauldrons like these are often the property of powerful hags, and I would assume likely cursed," 37 explains to the others.

"Also worth noting, I believe there is some sort of spectral being over... there." The warforged seems to scan the walls as he speaks, pausing before pointing.
Sep 10, 2024 6:54 pm
Aggressive SheK spins around causing her straight black hair to go a bit wild with her trusty warhammer ready to do serious harm. Her black eyes try to pierce what he is mentioning and what she must have missed earlier.
Last edited September 10, 2024 6:56 pm

Rolls

Perception Check - (1d20+7+1d4)

(14) + (1) + 7 = 22

Sep 10, 2024 8:12 pm
Vice grabs a weapon, before realizing he has no idea if it will work on a spectre, or if the spectre even has any ill intent,
Sep 10, 2024 9:25 pm
SheK and Vice look in the direction 37 is pointing, but only see stone. Battle ready, SheK realizes that the warforged is somehow able to see through the wall to something beyond. The room they’re in, is safe.
Sep 10, 2024 10:03 pm
Searching SheK says informingly, "There is nothing there!" as she relaxes some.
Sep 11, 2024 2:24 am
"Beyond the wall."
Sep 11, 2024 2:43 am
"Well then, let's go see if we meet them or more skeletons first. Uh, can you ask them to stay put for now? " Vice asks
Sep 11, 2024 2:58 am
"I do not know if it can hear me."

37 will work on focusing his vision on the spectral being he had seen.
Sep 11, 2024 6:05 am
Not very hurt SheK looks about, "Let's search this place out well. Seems it is infested." She has 10 points of damage.
Sep 11, 2024 12:48 pm
OOC:
37, roll me a perception check. Also, here’s a status update for everyone.
[ +- ] Current HP
Sep 11, 2024 2:51 pm
Taking a moment to focus himself before looking for the spectral entity he had glimpsed previously, 37 recites a mantra of power and then scans the wall where he had seen it.

Rolls

Perception (WIS) + Guidance - (1d20+1d4)

(17) + (1) = 18

Sep 11, 2024 4:26 pm
37 takes a moment to focus, adjusting his vision. He begins to understand the difference between the material plane and the ethereal one. Even the walls take on a different form, very real, yet transparent. The warforged can now see through the chambers ahead. It’s hard to make out the contents of these rooms as they are not in in the ethereal. However, in the distance a pale form is seen, it is unmoving. He registers that he’s looking through the feet of a figure laying down in a crypt of its own. This one very apart from the skeletons they’ve encountered so far, yet very much as dead as the others.
Sep 11, 2024 4:36 pm
Can 37 gauge a rough estimation of distance?
Sep 11, 2024 6:05 pm
OOC:
Just over a 100 feet
Sep 11, 2024 6:28 pm
"It's about 100 feet that way, laying down like you would expect a dead person to be doing."
Sep 11, 2024 7:59 pm
"Well, back up the stairs then? Anything else we should do in this room?"
Sep 11, 2024 9:14 pm
"I remain unsure what to do regarding this cauldron. I am not certain I want it under where we are staying, but at the moment I have no better suggeation."

37 shrugs, staring at the cauldron for a long while before adding, "To the stairs then I suppose."
Sep 11, 2024 9:28 pm
Observing SheK says, "I don't think the cauldron is going to get used so it is safe here. Let's head up."
Sep 11, 2024 10:21 pm
"After you" Vice says, gesturing to make it clear he is talking to 37's shield specifically
Sep 11, 2024 10:41 pm
The group makes their way back up the stairs, leaving the chamber behind. They pass the fallen wolves and return to the hallway. Having been through this door before, Vice has no issues opening the locked door before them.

As the door creaks open, the group see a small central chamber, with four pillars. The room has a set of stairs on each side and heavy door directly across from them. 37 can tell the ethereal figure is in that locked room. Vice would remember the room to his right is where he had previously dropped down from the hill outside and that this is where he was first greeted by the undead protectors of this catacomb. The stairs to their left remain unexplored.

Despite knowing there are skeletons, Vice is surprised by the silence up ahead.
[ +- ] Map
Sep 12, 2024 4:09 pm
Vice will put his cloak back on, hoping it will hide him from any skeletons for a while at least. "Thanks for mending this so quickly!" he says to 37.

Vice
Sep 12, 2024 4:46 pm
Helpful SheK places a guidance (1d4) on 37 this time. And She is concentrating on it.
Last edited September 12, 2024 4:48 pm
Sep 15, 2024 9:37 pm
Everyone peers into the dark chamber ahead in anticipation.
OOC:
Checking in, does anyone proceed?
Sep 16, 2024 2:03 am
"Forgive my hesistation. The only reason made it through here unscathed previosly, was that I didnt pause to see the sights. Now I'm scared what waits for us." Vice admits
Vice
Sep 16, 2024 1:56 pm
"Do not be. We have each other for support."

With that 37 will make his way into the chamber ahead, shield glowing brightly and his supernaturally acute vision vigilant for signs of trouble.
Sep 16, 2024 2:51 pm
On the move SheK will closely follow metal man 37 as she continues to concentrate on guidance cantrip for him. Fay'ish her has her faithful warhammer ready & waiting for some melee action. Still loaded SheK has some spell slots & lots of one-use spells left. Although useful her has 10 points of damage on her, caster her does have cure wounds but hasn't casted on herself as she does have limited spell slots left. Half-Orc SheK doesn't own a light spell in her spell repertory and always favors her 60' Darkvision.
Last edited September 16, 2024 2:54 pm
Sep 16, 2024 4:22 pm
37 leads the way down the short hall to a flight of stairs that descend into the chamber below. The light from his shield reveals the ceiling rising above the group. SheK and Vice follow behind the warforged, Peldan seemingly drifts above them as he continues to cross the ceiling. A set of stairs rises to their right, where the skeletons seem to be. To their left, another short flight of stairs leads to another room. Straight ahead is a large, ornate locked door.
[ +- ] Door and map
Once the group reaches the middle of the room, they hear the sounds of a number of crypts begin to grind and open to their right. The top of another obelisk can just be seen from below. Peldan has no issue seeing it and calls out, "We may have a moment to take action."
OOC:
Let’s roll initiative, you have one round till they’re out.

Rolls

Skeletons initiative - (1d20+2)

(16) + 2 = 18

Peldan initiative - (1d20+3)

(11) + 3 = 14

Sep 16, 2024 5:53 pm
"Oh, that's how I got in last time. I don't suppose the rat that led me here is still around." Vice says, getting his weapons ready.

Rolls

initiative - (1d20+4)

(11) + 4 = 15

Sep 16, 2024 11:54 pm
"Through the ornate door?" 37 asks as he eyes what he can see of the obelisk, already planning to repeat his previous plan.

Rolls

Initiative - (1d20+2)

(19) + 2 = 21

Sep 17, 2024 12:44 am
Armed SheK steps away from the direction the noise is coming from and gets a good spot to view it all as she prepared to cast entangle. "I can slow them down."

INIT is a very slow 2
Last edited September 17, 2024 12:45 am

Rolls

INIT - (1d20+1)

(1) + 1 = 2

Sep 17, 2024 1:37 am
"Oh no," Vice answers "I came in through the pile of rubble past the obelisk. Sometimes being small is a benefit."

Vice
Sep 17, 2024 4:43 am
[ +- ] Map and Initiative
OOC:
Free round each. 37 is up, with Vice on deck.
Sep 17, 2024 12:58 pm
Starting with the obelisk, 37 goes to work trying to stop these restless dead before they get up and become a problem.

"We should look into sealing that up, so no one accidentally finds the cauldron," 37 muses as lightning crackles and the air begins to smell of ozone.
Last edited September 17, 2024 1:00 pm

Rolls

Attack (Lightning Launcher) - (1d20+7)

(9) + 7 = 16

Damage (Lightning) - (1d6+4)

(6) + 4 = 10

Attack (Lightning Launcher) - (1d20+7)

(6) + 7 = 13

Damage (Lightning) - (2d6+4)

(15) + 4 = 10

Sep 17, 2024 2:25 pm
[ +- ] Map and Initiative
37’s lightning just misses the top of the obelisk. The grinding of the crypts continues.
OOC:
Vice is up, with Peldan on deck
Sep 17, 2024 2:37 pm
Vice moves to the stairs and throws Envy at the obelisk, hoping it has enough power to at least damage the magic stone. Then he moves to keep the path clear.
Then he takes a moment to pump himself up for the coming skirmish.
Vice

Rolls

Chakram (thrown) - Damage - (1d20+7, 1d4+4+2)

1d20+7 : (11) + 7 = 18

1d4+4+2 : (4) + 6 = 10

poison damage (if it works on the obelisk) - (1d4)

(3) = 3

Second Wind - bonus action - (1d10+1)

(8) + 1 = 9

Sep 17, 2024 7:26 pm
[ +- ] Map and Initiative
Envy streaks through the air with its sickly green trail behind it. The magic within seems to have the desired effect, as a chunk of the obelisk flies away from the chakram’s impact with it.

Peldan moves up to get a better look from the ceiling. From his vantage point, he can see a crypt partially open and a flash of light falls into the sarcophagus.

The halfling then crawls back out of the line of fire.
OOC:
SheK is up, with 37 on deck.

Sorry, meant to have that at disadvantage from being in the crypt.

Rolls

Sacred Flame damage - (1d8)

(8) = 8

DEX save - (1d20+2)

(14) + 2 = 16

DEX save (disadv) - (1d20+2)

(10) + 2 = 12

Sep 17, 2024 8:29 pm
Caster SheK says, "I can't see them yet, so it is hard to stop them." She steps up to L14 to block their way from entering the room and bottle neck them up.
OOC:
Moves to L14 and ready action to attack anything skeleton that comes in melee range.
Last edited September 17, 2024 8:30 pm
Sep 19, 2024 1:29 am
[ +- ] Map and Initiative
The feisty half-orc prepares herself for the coming attack as the skeleton hoard begins to emerge.
OOC:
37 is up, with the skeletons on deck.

SheK, you said you wanted to cast entangle earlier, if so, where did you want to drop it?
Sep 19, 2024 1:52 am
OOC:
Due the position and all both faerie fire and entangle just didn't work well at the moment. So instead, she is going to bottle neck them up and consider what to do next.
Sep 19, 2024 7:50 am
Still focused on the obelisk, 37 shifts around trying to get a better view and tries again.
OOC:
Damn. If a 16 missed last time, these 15s seem like a miss this turn.
Last edited September 19, 2024 7:52 am

Rolls

Attack (Lightning Launcher) - (1d20+7)

(8) + 7 = 15

Damage (Lightning) - (1d6+4)

(3) + 4 = 7

Attack (Lightning Launcher) - (1d20+7)

(8) + 7 = 15

Damage (Lightning) - (2d6+4)

(64) + 4 = 14

Sep 19, 2024 6:40 pm
[ +- ] Map and Initiative
37’s lightning ricochets around the room as the skeletons leap from their tombs and descend on the group. Bottlenecked at the opening, the first skeleton slashes at SheK as those behind draw their bows in support.

SheK valiantly deflects every attack. Peldan is easily seen from the ceiling and an arrow slices his arm.
OOC:
Vice is up, with Peldan on deck.

Rolls

Skeleton 1 short sword v. SheK, 5 dmg - (1d20+4)

(6) + 4 = 10

Skeleton 2 short bow v. Peldan, 5 dmg - (1d20+4)

(15) + 4 = 19

Skeleton 3 short bow v. SheK, 5 dmg - (1d20+4-2)

(10) + 2 = 12

Skeleton 4 short bow v. SheK, 5 dmg - (1d20+4-2)

(10) + 2 = 12

Skeleton 5 short bow v. Peldan, 5 dmg - (1d20+4)

(5) + 4 = 9

Sep 19, 2024 7:53 pm
Vice shouts up to Peldan "Watch yourself up there mate. Might be safer among our burlier companions." then he strikes out at the nearest skeleton before backing up a bit.
OOC:
attack, and disengage to k17, hopefully gaining a bit of cover.
Vice

Rolls

Chakram - Damage - (1d20+7, 1d4+4)

1d20+7 : (16) + 7 = 23

1d4+4 : (3) + 4 = 7

Sneak Attack - (2d6)

(53) = 8

Sep 19, 2024 8:16 pm
SheK's ready attack.
OOC:
SheK's first attack misses with a 9, but her second attack with warhammer hits with 18 and does 17 damage (13 hammer damage, +4 Dreadful Strike)
Last edited September 19, 2024 8:20 pm

Rolls

Warhammer, extra Warhammer, Damage, Extra Damage, Dreadful Strike - (1d20+6, 1d20+6, 1d10+4, 1d4, 1d10+4)

1d20+6 : (3) + 6 = 9

1d20+6 : (12) + 6 = 18

1d10+4 : (1) + 4 = 5

1d4 : (4) = 4

1d10+4 : (9) + 4 = 13

Sep 19, 2024 10:13 pm
[ +- ] Map and Initiative

SheK crushes the skeleton before her, allowing the nimble gnome to sneak past and down the second one in front of her.

The pain from the arrow causes Peldan to fall from the ceiling with a thud and groan of pain. He stands up and dusts himself off. The halfling raises his little hand and two beams of energy fly from him, up the stairs. With the first two enemies down, the energy crackles in the third skeleton in the back. The Skelton take the first blast to his chest. The second blast, narrowly misses.
OOC:
SheK is up, with 37 on deck.

Rolls

Peldan Concentration check - (1d20)

(5) = 5

Fall damage - (1d6)

(3) = 3

Eldritch blast v. Skeleton 5 - (1d20+6, 1d10, 1d20+6, 1d10)

1d20+6 : (10) + 6 = 16

1d10 : (8) = 8

1d20+6 : (5) + 6 = 11

1d10 : (7) = 7

Sep 21, 2024 11:35 pm
OOC:
SheK May be busy. Let’s move onto 37.
Sep 21, 2024 11:48 pm
Sorry for late reply.

SheK is ready action for the next skeleton to approach and smash it.
Last edited September 21, 2024 11:48 pm
Sep 22, 2024 12:47 am
37 will attempt to target the obelisk yet again as he silently grumbles about his suddenly poor aim.

Rolls

Attack (Lightning Launcher) - (1d20+7)

(17) + 7 = 24

Damage (Lightning) - (2d6+4)

(51) + 4 = 10

Attack (Lightning Launcher) - (1d20+7)

(16) + 7 = 23

Damage (Lightning) - (1d6+4)

(4) + 4 = 8

Sep 22, 2024 4:08 pm
[ +- ] Map and Initiative
37’s lightning crackles over the resolute SheK. He can see both strikes find their mark.

As the skeletons continue their assault, SheK takes her strike.
OOC:
SheK, roll your attack against 3
Sep 22, 2024 5:52 pm
SheK smash it for 9 Points.
Last edited September 22, 2024 5:53 pm

Rolls

Warhammer, extra Warhammer, Damage, Extra Damage, Dreadful Strike - (1d20+6, 1d20+6, 1d10+4, 1d10+4, 1d4)

1d20+6 : (18) + 6 = 24

1d20+6 : (5) + 6 = 11

1d10+4 : (2) + 4 = 6

1d10+4 : (8) + 4 = 12

1d4 : (3) = 3

Sep 23, 2024 3:08 pm
[ +- ] Map and Initiative
SheK’s blow nearly topples the skeleton. A bony arm falls to the ground, but he slashes with his good arm. The rest of the board continues their ranged assault. The one in the back lobs an arrow at 37. SheK once more parries the first two attacks, but an arrow sneaks through, catching her.

37 easily sidesteps the approaching arrow.
OOC:
Vice is up, with Peldan on deck.

Rolls

Skeleton 3 short sword v. SheK, 5 dmg - (1d20+4)

(7) + 4 = 11

Skeleton 4 short bow v. SheK, 5 dmg - (1d20+4-2)

(4) + 2 = 6

Skeleton 5 short bow v. 37, 5 dmg - (1d20+4-2)

(15) + 2 = 17

Skeleton 6 short bow v. SheK, 5 dmg - (1d20+4-2)

(16) + 2 = 18

Sep 23, 2024 3:44 pm
Vice
Vice steps out from the hallway, and throws 2 chakrams at the skeleton SheK is facing. He is starting to fear that he may not survive this basement cleaning project

Rolls

Chakram (thrown) - Damage - (1d20+7, 1d4+4+2)

1d20+7 : (10) + 7 = 17

1d4+4+2 : (4) + 6 = 10

Chakram (thrown w/off-hand) - Damage - (1d20+7, 1d4+2)

1d20+7 : (18) + 7 = 25

1d4+2 : (3) + 2 = 5

Sneak Attack - (2d6)

(45) = 9

Sep 23, 2024 4:29 pm
[ +- ] Map and Initiative
Vice’s first chakram crunches through the skeleton. The second chakram passes through the still exploding skeleton and slams into the next one. Both skeletons fall to the floor.

Peldan drops another Sacred Flame, hoping to finish him off, but the skeleton is able to avoid the effect.

As SheK prepares her attack, she notices the pile of bones seem to have trouble reforming. She may have more time than she thought.
OOC:
SheK is up, with 37 on deck.

Rolls

Sacred Flames damage - (2d8)

(72) = 9

Skeleton 5 DEX save - (1d20+2)

(18) + 2 = 20

Sep 23, 2024 4:45 pm
Wounded SheK takes note that the last two Skeletons have bows. With that thought in mind she advances between them and attacks the one on her right. She only wings it.
OOC:
SheK moves 013 and hits with a 20 (Not Crit) Skeleton 6 for 7 points (5 warhammer +2 Dreadful) Assume the 11 to hit missed. SheK is 29/44, AC 15.
Last edited September 23, 2024 4:55 pm

Rolls

Warhammer, Damage, Extra Warhammer, Extra Damage, Dreadful Strike - (1d20+6, 1d10+4, 1d20+6, 1d10+4, 1d4)

1d20+6 : (14) + 6 = 20

1d10+4 : (1) + 4 = 5

1d20+6 : (5) + 6 = 11

1d10+4 : (9) + 4 = 13

1d4 : (2) = 2

Sep 23, 2024 5:27 pm
OOC:
SheK, you could reroll if you like.

The skeletons remain on the floor.

37 is up, with the skeletons on deck.
Sep 23, 2024 5:41 pm
SheK, you could reroll if you like.
OOC:
Love to. SheK enjoy smashing Skeletons. And has smashing good success. Smash with a 23 for 8 points.
OOC:
Shek isn't at O13. Posted at N14. Could she not manage to go between them to get to O13. She was opening a clear view for others.
Last edited September 23, 2024 5:47 pm

Rolls

Warhammer, Damage - (1d20+6, 1d10+4)

1d20+6 : (17) + 6 = 23

1d10+4 : (4) + 4 = 8

Sep 23, 2024 6:20 pm
[ +- ] Map and Initiative
SheK advances into the room, attacking the two skeletons. She lands a solid hit on the the first and the burnt one crumbles to the ground from the second blow.

The half-orc realizes the skeletons on the floor at her feet are unable to reform with others on them.
OOC:
The skeletons remain on the floor.

37 is up, with skeleton 5 on deck.
Sep 23, 2024 6:23 pm
GM: Smiles SheK kill Skeleton 6, not Skeleton 5.
Sep 23, 2024 6:29 pm
OOC:
Updated!
Sep 23, 2024 6:33 pm
And again, focusing on the obelisk 37 lets loose with his lightning.

Rolls

Attack (Lightning Launcher) - (1d20+7)

(18) + 7 = 25

Damage (Lightning) - (2d6+4)

(12) + 4 = 7

Attack (Lightning Launcher) - (1d20+7)

(1) + 7 = 8

Damage (Lightning) - (1d6+4)

(6) + 4 = 10

Sep 23, 2024 6:38 pm
[ +- ] Map and Initiative
The first lightning streaks through the air and hits the obelysk. The second one ricochets off the ceiling in an apparent misfire.

The burnt skeleton draws his short to engage with the dominant SheK. She easily blocks his feeble attack.
OOC:
Vice is up, with Peldan on deck.

Rolls

Skeleton 5 short short v. SheK, 5 dmg - (1d20+4)

(8) + 4 = 12

Sep 23, 2024 7:11 pm
Vice
Vice heads over to the doorway and throws another of his weapons at the remaining skeleton. Then heads into the room.
OOC:
Hoping to end my turn near wherever Envy fell on the ground. Will use Dash as a bonus action if needed.
EDIT: Ugh, will reroll that one.
Last edited September 23, 2024 7:12 pm

Rolls

Chakram (thrown) - Damage - (1d20+7, 1d4+4+2)

1d20+7 : (1) + 7 = 8

1d4+4+2 : (4) + 6 = 10

Sneak Attack - (2d6)

(12) = 3

Chakram - Attack reroll - (1d20+7)

(8) + 7 = 15

Sep 23, 2024 8:28 pm
[ +- ] Map and Initiative
Vice slashes through the remaining skeleton and retrieves Envy from the floor.

Peldan moves up slightly, remembering his half-orc companions tactics from earlier. "Friends, perhaps some light with help our aim.". Golden light erupts from his hand and the remains of the skeletons and the obelysk begin to glow a golden yellow.
OOC:
Peldan will cast Faerie Fire in the room. SheK and Vice, make me a DC 14 DEX save. The skeleton corpses autofail since they’re currently objects.

Attacks on the obelisk have advantage (and affected skeletons, companions)

SheK is up, with 37 on deck.
Sep 23, 2024 8:35 pm
Vice
Vice looks on as he is almost covered in golden light
OOC:
just curious, can a character choose to fail a save?
Last edited September 23, 2024 8:36 pm

Rolls

Dex - Save - (1d20+7)

(16) + 7 = 23

Sep 23, 2024 9:22 pm
OOC:
Absolutely
Sep 23, 2024 10:10 pm
SheK and Vice, make me a DC 14 DEX save. And SheK avoids being colorful.

She turns her attentions to the slams it with her warhammer trying to shatter it.

If she can harm and it takes Dreadful then it takes 34 points of damage.
Last edited September 23, 2024 10:18 pm

Rolls

DEX save vs Faerie Fire DC 14 - (1d20+4)

(13) + 4 = 17

Warhammer, Damage, Extra Warhammer, Extra Damage, Dreadful Strike - (1d20+6, 1d10+4, 1d20+6, 1d10+4, 1d4)

1d20+6 : (13) + 6 = 19

1d10+4 : (6) + 4 = 10

1d20+6 : (18) + 6 = 24

1d10+4 : (9) + 4 = 13

1d4 : (4) = 4

advantage strikes - (1d20+6, 1d20+6)

1d20+6 : (5) + 6 = 11

1d20+6 : (20) + 6 = 26

Crit Damage - (1d10)

(7) = 7

Sep 23, 2024 11:44 pm
Despite the magical protection around it, the obelisk is reduced to rubble under SheK’s hammer strikes. Any remaining movement in the bones, immediately stops.
Sep 24, 2024 12:56 am
Slightly sweating SheK, "It is done now." as she walks forward to check out the rubble at the end of the room.
Last edited September 24, 2024 12:58 am
Sep 24, 2024 1:10 am
"Indeed, well done folks" Vice says. While watching SheK watch the rubble he ask. "What are you looking for?"
Vice
Sep 24, 2024 2:48 am
SheK investigates the rubble in the back of the room. She notices two things. The first is a ray of daylight coming from a narrow cave in. Vice would recognize this as the tunnel he shimmied down with his rodent companion.

The second is two crypts half buried, with the lids still on top. There are likely a couple extra skeletons that never made it out to help. The rest of the room is rather empty.
OOC:
Anything specific you’re looking for?
Sep 24, 2024 2:59 am
37 will take in the small tunnel, and begin figuring out what would be needed to properly seal it up so no one else can get in. It will also cross his mind that perhaps a Cleric should be brought in to lay all these remains properly to rest.
Sep 24, 2024 3:23 am
Just a wild thought SheK will check the crypts out for names on them.
Last edited September 24, 2024 3:24 am
Sep 24, 2024 4:31 am
There are very clearly no names on the stone crypts. A detail that surprises SheK, given the elaborate catacombs.
OOC:
Roll me an investigation check if you wish.
Sep 24, 2024 3:31 pm
Roll me an investigation check if you wish.
OOC:
Classic, she isn't that grand at inspecting.
Last edited September 24, 2024 3:33 pm

Rolls

Investigation Check - (1d20-1)

(4) - 1 = 3

Sep 24, 2024 3:52 pm
Perhaps all the fighting is catching up to SheK, but she doesn’t notice much in the chamber.
OOC:
lol
Sep 24, 2024 3:57 pm
Vice
looking around, Vice states, "This room would make an good gambling den. I'm not saying that's what we should do with the space."

Peldan d'Ghallanda

Nictorah

Sep 25, 2024 4:20 am
Peldan d'Ghallanda
Peldan looks around the group, taking in their disheveled appearances. He isn’t much better off from his tumble to the floor, but his companions have done much more than him.

"Well Friends, we appear to be near the end of our little expedition.", he says while composing himself. "Would anyone like a bit healing before we go through that door?"
Sep 25, 2024 4:34 am
"I wouldn't say no to that, but only after our heavy hitters here." he motions to SkeK and 37. "I can, and should be attacking from further back. Way, way further back."
Vice
Sep 26, 2024 1:37 pm
OOC:
If you prefer, you’re safe enough to take a short rest
Sep 26, 2024 1:54 pm
"I'm still good. Lets move on."
Sep 27, 2024 10:53 am
"I believe I am well, but if anyone needs a bit of time to compose themselves that might be best as we do now know what lies beyond the door," 37 cautions the group.
Sep 27, 2024 1:57 pm
"Do your best 37." as she puts a guidance spell on you.

"Well. Good time to find out." She moves over to the door and prepares to try to open it.
Sep 27, 2024 2:56 pm
Vice will gather his weapons, and ready himself as he watches SheK open the door. "Ok, bring on the skeletal badgers or whatever"
Vice
Sep 27, 2024 6:56 pm
https://i.imgur.com/YB7zm2T.jpeg
The chambers around the group sit in eerie silence. The scattered remains of the skeletons lay motionless at their feet. Peldan nods and holds off on his spells, instead following SheK to the large, double doors. Two large, locked handles set in the middle.
OOC:
How do you proceed?
Sep 27, 2024 7:47 pm
Vice looks expectantly at SheK "Oh, is it locked? That's seems superfluous with all the skeletons around, but I can try and open it."
OOC:
if needed, Vice will try and pick the lock at a distance with Mage Hand
Vice
Sep 27, 2024 7:58 pm
As the mage hand attempts to turn the handle, a curtain of magical green flame drops from above enveloping the spectral appendage. The chamber glows a violent green as the shadows from the pillars and your group dance against the far wall. When the flames stop, the hand is still sitting there, trying to turn the locked handle.
Sep 27, 2024 8:38 pm
Fey'ish SheK with her trusty warhammer took a fast step back from this display ready to attack.
Sep 28, 2024 3:46 am
Vice
"Well, I can confirm that's locked, and also, you know, has a trap." Vice says, still in a bit of shock
OOC:
can a magical trap be disabled without using magic?
Sep 28, 2024 3:51 am
OOC:
Roll me an arcana or investigation check if you wish.
Sep 28, 2024 4:30 am
OOC:
i do wish, lol

Rolls

Arcana - (1d20+2)

(5) + 2 = 7

Sep 28, 2024 12:58 pm
Vice… has no idea. However, his mage hand is still trying the locked door without anymore flames.
Sep 28, 2024 4:03 pm
OOC:
can vice use his thieves tools to try and pick the lock?
Sep 28, 2024 4:14 pm
OOC:
Smiles. SheK thought about the same to use tools on the lock but so far has declined
Sep 29, 2024 12:20 am
OOC:
Give me a dexterity check to pick the lock.
Sep 29, 2024 3:18 am
Vice
Not knowing anything about the magic protecting the door, Vice sticks to what he does know, and tries to pick the lock.

Rolls

Dexterity (2×Prof with Expertise) - (1d20+10)

(4) + 10 = 14

Sep 30, 2024 4:26 pm
[ +- ] Map
With much cursing under his breath, Vice attempts to pick the lock. This one takes much longer, but without the threat of the skeletons, he is eventually able to hear the click of the last tumbler and the door opens. The little gnome finds one of his picks is jammed in the lock.
OOC:
Give me a DC 15 DEX check to avoid breaking the pick.
A cavernous chamber appears before them. A large pillar reaches up to the vaulted ceiling. On the right, the other pillar has collapsed. On the far right wall is another locked door. On the far side of the room are two elaborately decorated sarcophagi that sit on an elevated altar. Two large obelisks flank the coffins. On the far wall, a ghostly green hand that looks like flames is painted from floor to ceiling.
Sep 30, 2024 6:11 pm
Vice
Vice opens the door, with not quite as month confidence as before "Oh, bother I always feel like a criminal when I have to replace these." he says, collecting his broken lockpick
Last edited October 1, 2024 4:36 pm

Rolls

Dex - Check - (1d20+4)

(7) + 4 = 11

Oct 1, 2024 10:39 am
37 will scan the room, using his truesight to look for danger.
Oct 1, 2024 3:11 pm
On the move SheK comfortably steps into the room only a few steps to gain a better view. Her warhammer ready for action.
Oct 6, 2024 11:09 pm
SheK steps just inside the room as 37 observes from the door. Vice and Peldan wait expectantly.The ghostly figure lays in the sarcophagus on the right and does not appear to be moving.
OOC:
Sorry guys, my email didn’t show any notifications.

37, roll me a perception check with advantage.
Oct 6, 2024 11:56 pm
OOC:
That checks out.
Last edited October 6, 2024 11:57 pm

Rolls

Perception (WIS) - (2d20H1)

(47) = 7

Oct 7, 2024 3:42 am
37 is distracted by the ethereal form and doesn’t notice much else
Oct 7, 2024 1:51 pm
OOC:
I should clarify, 37 doesn’t notice anything new. He would still know the obelisks will likely activate something when you get too close. It’s not like he’s forgotten everything he’s learned so far.
Oct 8, 2024 4:33 pm
OOC:
How do you wish to proceed. SheK is just inside the room. 37 is peeking in.
Oct 8, 2024 7:05 pm
37 will enter the room, and immediately try to cut this whole thing off before it gets going... attacking the obelisk closest to the ethereal figure.

Rolls

Attack (Lightning Launcher) - (1d20+7)

(9) + 7 = 16

Damage (Lightning) - (1d6+4)

(5) + 4 = 9

Attack (Lightning Launcher) - (1d20+7)

(11) + 7 = 18

Damage (Lightning) - (2d6+4)

(32) + 4 = 9

Oct 8, 2024 8:01 pm
Standing inside the doorway does not trigger the coffin or its contents. The first blast doesn’t seem to have quite enough to damage the stone, while the second shot does.

As the Warforge’s electricity courses through the obelisk, 37 can see the figure begin to stir. The left coffin remains silent.

Peldan looks to 37 and reaches out his arm, "Here, my steely companion, perhaps this will aid for your luminous attacks."

A flash of sparkling green energy strikes the obelisk and it begins to glow in the darkened chamber.
OOC:
Peldan will cast Faerie Fire, avoiding the left side. Attacks against the artifact have advantage.

You each have two turns to try to destroy the obelisk. We’ll play it theatre if the mind for now.

Rolls

Secret Roll

Oct 8, 2024 8:08 pm
You each have two turns to try to destroy the obelisk. We’ll play it theatre if the mind for now.

SheK will aggressively work to destroy the Obelisk with her two-handed warhammer. (Bellow is a bit of dice to go with it.)
Last edited October 8, 2024 8:11 pm

Rolls

1st Round: Warhammer, Damage, Warhammer, Damage, Dreadful Strikes - (1d20+7, 1d10+4, 1d20+7, 1d10+4, 1d4)

1d20+7 : (11) + 7 = 18

1d10+4 : (3) + 4 = 7

1d20+7 : (4) + 7 = 11

1d10+4 : (3) + 4 = 7

1d4 : (2) = 2

2nd Round: Warhammer, Damage, Warhammer, Damage, Dreadful Strikes - (1d20+7, 1d10+4, 1d20+7, 1d10+4, 1d4)

1d20+7 : (11) + 7 = 18

1d10+4 : (3) + 4 = 7

1d20+7 : (20) + 7 = 27

1d10+4 : (5) + 4 = 9

1d4 : (2) = 2

Crit - (1d10)

(7) = 7

Oct 8, 2024 8:28 pm
OOC:
Was that two rounds after 37's initial attack, or including it?
37 nods in appreciation as the obelisk begins to glow, and lets loose another volley of electricity.
Last edited October 8, 2024 8:28 pm

Rolls

Attack (Lightning Launcher) - (2d20H1+7)

(1610) + 7 = 23

Damage (Lightning) - (2d6+4)

(66) + 4 = 16

Attack (Lightning Launcher) - (2d20H1+7)

(73) + 7 = 14

Damage (Lightning) - (1d6+4)

(2) + 4 = 6

Oct 8, 2024 8:29 pm
SheK ferociously attacks the obelisk with her hammer. The remains of the runes on the object flicker, but seem to remain active… barely.
OOC:
Our house rule for crits is full max damage, plus full roll. You crit damage would be 14 :)
Oct 8, 2024 8:45 pm
The obelisk explodes in a shower of green sparks before SheK as 37’s lightning hits.

A massive chain erupts from the corner of the room and smashes the stone coffin, wrapping itself around the figure within. Retracting, it rapidly pulls a ghastly, armoured, skeletal figure past Shek, binding it to the wall. His eyes glow green with the same pale green light beginning to glow within his hollow chest.

https://i.imgur.com/FiboslY.jpeg

Only now does the warforged realize, his half orc companion has activated the other obelisk in the room. The other coffin now begins to stir.
Oct 8, 2024 8:47 pm
Vice will throw Envy, the only magic weapon he has, at the statue.
Vice
"Let's hope we don't have to deal with anymore skeletons here!"
Last edited October 9, 2024 3:31 pm

Rolls

Chakram (advantage) - Attack - (2d20H1+7)

(82) + 7 = 15

Chakram (thrown) - Damage - (1d4+4+2)

(2) + 6 = 8

Oct 8, 2024 9:20 pm
OOC:
Vice, since SheK and 37 made such quick work of the obelisk, you may repost if you wish.
Oct 9, 2024 3:31 pm
OOC:
ok, thanks. So the armored skeleton is stuck/chained to the wall right now?
Oct 9, 2024 5:39 pm
OOC:
For now. There’s also the other obelisk and coffin
Oct 9, 2024 6:20 pm
Vice says to his fellow dungeon dwellers "I'm confused, are the chains helping us now? Should we try and break the last obelisk?"
Vice
Oct 10, 2024 2:34 am
"I would assume so," 37 replies.
Oct 10, 2024 2:59 am
"that's good enough for me" Vice says, throwing Envy at the statue
Vice

Rolls

Chakram (thrown) - Damage - (1d20+7, 1d4+4+2)

1d20+7 : (20) + 7 = 27

1d4+4+2 : (3) + 6 = 9

Oct 10, 2024 3:36 am
Vice’s chakram sings through the air and cracks into the obelisk. Sickening green seems to glom onto the artifact before quickly fading. The chakram sits embedded into the object, seeming to have done substantial damage for such a small weapon.

The chain around the figure begins to loosen its grip as he awakens.

Seeing one last opportunity, Peldan touches his temple and points his hand at the creature. The ghostly figure seems to shake it off with a raspy chuckle… "I can hear her, Little Chef…", he croaks, "She couldn’t save herself… how can she save you."
OOC:
Peldan will cast mind sliver with his second free action.

Let’s roll initiative. He is currently restrained. The other coffin will open at the end of next round.

Rolls

Int Save - (1d20)

(18) = 18

Oct 10, 2024 3:49 am
.

Rolls

Initiative - (1d20+2)

(12) + 2 = 14

Oct 10, 2024 3:50 am
"Who is 'she'? I'd hate to get involved in an undead relationship argument"
Vice
Last edited October 10, 2024 3:50 am

Rolls

Dex - Check - (1d20+4)

(5) + 4 = 9

Oct 10, 2024 4:01 am
[ +- ] Map and Initiative
OOC:
Let me know if you wish to be placed elsewhere. The collapsed pillar provides half cover. The standing pillar provides full cover.

Rolls

Chain Skeleton - (1d20+2)

(6) + 2 = 8

?? - (1d20+3)

(11) + 3 = 14

Peldan Init - (1d20+3)

(1) + 3 = 4

Oct 11, 2024 4:19 pm
OOC:
SheK may be busy. Would you like to wait?
Oct 11, 2024 4:39 pm
OOC:
I could go either way. I know we have a rather small team right now so part of me wants to wait so we don't skip anyone or miss out, but I also know what can happen if a game stagnates, so...

What I think we can do is ping @GeneCortess, and the rest of us can declare actions and roll... then give him a chance to jump in, but we can move forward if we need to?


37 will make an attack on the second obelisk, believing it to be the right course of action based on all the preceeding rooms.

Rolls

Attack (Lightning Launcher) - (1d20+7)

(11) + 7 = 18

Damage (Lightning) - (2d6+4)

(53) + 4 = 12

Attack (Lightning Launcher) - (1d20+7)

(18) + 7 = 25

Damage (Lightning) - (1d6+4)

(1) + 4 = 5

Oct 11, 2024 4:54 pm
OOC:
I've gor a busy weekend, so Im fine either way, just let me know. Have we lost all the other PCs?
Oct 11, 2024 5:37 pm
crazybirdman says:
OOC:
I've gor a busy weekend, so Im fine either way, just let me know. Have we lost all the other PCs?
OOC:

Sardis is inactive for a month.
Oct 11, 2024 9:59 pm
OOC:
Just the three of you. I think Sardis is gone unfortunately. Need initiative roll from SheK
Oct 11, 2024 11:31 pm
Opsie. INIT for SheK. She has a 16.
Last edited October 11, 2024 11:31 pm

Rolls

INIT Check - (1d20+1)

(15) + 1 = 16

Oct 12, 2024 1:06 am
[ +- ] Map and Initiative
OOC:
Alright, Shek is up with 37 on deck.
Oct 12, 2024 2:08 am
Active SheK has figured out one thing. If nothing is attacking it is a great time to destroy the obelisks. She crosses to the other one and beings to work in it with her warhammer.


Hopefully she manages to break it up some.
Last edited October 12, 2024 2:08 am

Rolls

Warhammer, Damage, Warhammer, Damage, Dreadful Strikes - (1d20+7, 1d10+4, 1d20+7, 1d10+4, 1d4)

1d20+7 : (19) + 7 = 26

1d10+4 : (3) + 4 = 7

1d20+7 : (4) + 7 = 11

1d10+4 : (4) + 4 = 8

1d4 : (4) = 4

Oct 12, 2024 2:19 am
OOC:
Use the previously declared action and rolls, or do you want me to do it over?
Oct 12, 2024 2:47 am
[ +- ] Map and Initiative
SheK and 37 team up on the remaining obelisk in the room. Several deep cracks form, but the object remains resolute.
OOC:
Both hit, so I’d say keep them :)

Vice is up with the Chain Skeleton on deck.
Oct 12, 2024 7:12 am
Vice
Vice, in a hurry, rushes over to the statue, and pulls Envy out of it. "So are we going to leave him chained up there?" he ask, before striking the obelisk again.
OOC:
I'm using cunning action to cover the distance, not sure if I can also attack.
Last edited October 12, 2024 1:56 pm

Rolls

Chakram - Damage - (1d20+7, 1d4+4)

1d20+7 : (11) + 7 = 18

1d4+4 : (1) + 4 = 5

Oct 12, 2024 11:51 am
OOC:
Movement and cunning action is a bonus. Picking up a weapon is a free action. Envy sticking into the obelisk was flavour. You’re good to attack.
Oct 12, 2024 1:09 pm
SheK says, "It looks better over there than next to me." as bashes away at the Oblisk.
Oct 12, 2024 4:26 pm
[ +- ] Map and Initiative
The trio make quick work of the second obelisk as well. As it crumbles and the light within flickers out, the scraping of the second coffin stops. The first skeleton lets out a chilling screech of anger. The chain wrapped around the creature coils like a snake beside him. A second chain whips out from the far corner, whipping at Vice. The gnome deftly sidesteps its sharp blades.

Peldan peeks out and skittishly points at the skeleton as invisible bells begin to ring throughout the chamber. For the second time, the chain clad skeleton shrugs off the halfling’s attack. "You’re as weak as she was!"
OOC:
SheK is up, with 37 on deck.

Rolls

Chain attack v. Vice, 8 dmg - (1d20+8)

(1) + 8 = 9

Wis save - (1d20+1)

(16) + 1 = 17

Oct 12, 2024 7:32 pm
Seeing how riled up the undead is not wishing to try her luck just yet on it, SheK decides to high tail it back to just outside the room in the hall way coming. "Not sure what it wants but destroying the obelisk didn't destroy it."

SheK suspects this is a granddaddy of undead and thoughts to be hand to hand doesn't appeal to her.
Last edited October 12, 2024 7:33 pm
Oct 12, 2024 8:20 pm
[ +- ] Map and Initiative
SheK makes for the exit, leaving Vice and the chain behind.
OOC:
SheK, roll me a perception check.

37 is up, with Vice on deck.
Oct 12, 2024 8:26 pm
SheK, roll me a perception check.

SheK has a 12.
Last edited October 12, 2024 8:27 pm

Rolls

Perception Check - (1d20+1d4+7)

(4) + (1) + 7 = 12

Oct 12, 2024 10:58 pm
Seeing how the creature had been pulled to the wall, SheK recognizes he must be within range of another device in the locked room.
Oct 12, 2024 11:55 pm
SheK asks, "Did we miss an obelisk someplace. That is probably holding that undead right now."
Oct 13, 2024 12:00 am
"If thats the case, wouldnt we want to leave it alone? Also, whats in the room past our chained friend there?" Vice ask, pointing to the door
Vice
Oct 14, 2024 2:58 am
OOC:
Checking in on 37, before we move to Vice.
Oct 15, 2024 4:37 am
"It bears finding out," 37 replies. "And it does make me wonder if there is another obelisk. There is one way to be sure."
Oct 15, 2024 5:29 am
Vice gazes at the locked door, just past the chained skeleton. He doesn't want to spend any more time there than he needs to. "Oh, 37, can you work the same magic you did on my cloak, to fix my broken lockpick?"
Vice
Oct 15, 2024 11:02 am
SheK pulls out a pouch from her backpack and hands it to Vice, "Be careful and not break them." It contains Thieves' Tools.
Oct 15, 2024 12:48 pm
While Vice is using SheK's tools on the door, 37 will mend the broken set of tools.
Oct 15, 2024 6:17 pm
"I'll do my best" Vice replies to Shek
Vice
OOC:
Can I get to SkeK, and then the locked door before anything major happens? If not, I'll try to unlick the door onm my next turn
Oct 17, 2024 3:44 am
OOC:
Sorry guys, been teaching this week, it’s been busy.

Just a reminder that the chain has dropped and he’s no longer restrained. Also, 37 still has his turn. Mending can fix the broken pick if you wish.

Vice, if you’re good with being next to the guy, your movement and cunning action will get you to the door. Give me a DC 15 DEX check to open it.
Oct 17, 2024 2:57 pm
OOC:
I assumed mending the picks was 37's action this turn, as the spell requires a minute to cast... unless the chained skeleton seems actively hostile? In which case mending might be better saved for later...
Oct 17, 2024 4:04 pm
Vice hands his broken lockpicks to 37, grabs the good ones from SkeK, hustles over to the door, and gets to work. 'No time to use Mage Hand . . .' he thinks to himself
Vice

Rolls

Dex - Check w/ Expertise (double proficiency) - (1d20+10)

(19) + 10 = 29

Oct 17, 2024 6:17 pm
[ +- ] Map and Initiative
As 37 inspects the pick, Vice dashes to the locked door. The nimble gnome’s fingers move so quick, it almost seems as if the door opens on it own, revealing a room with a hidden obelisk a few feet in front of him.

Almost as quickly, the chain-clad creature is upon Vice. The chain that once bound the foul monster, now lashes out at the little performer. Another chain from the Skelton whips out at Vice, slashing into him deeply.

A spectral form bursts out from the creature. Simultaneously, everyone sees the ghost as their greatest fear stands before them.
OOC:
37, you may change your action if you wish, or mend for the next 10 rounds :)

I need everyone to make a wisdom saving throw for me. DC 14 or be frightened.

If you fail, let me know what you see.

Rolls

Animated chain attack, 8 damage - (1d20+8)

(20) + 8 = 28

Skeleton chain attack - (1d20+8)

(16) + 8 = 24

Crit damage - (1d8+4)

(4) + 4 = 8

Peldan Wis Save - (1d20+4)

(20) + 4 = 24

Oct 17, 2024 6:52 pm
I need everyone to make a wisdom saving throw for me. DC 14 or be frightened.

SheK fail her save with a 7.
OOC:
GM: Try to remember if this is the game that you get a free reroll once a week? SheK is feeling the need.
Last edited October 17, 2024 6:55 pm

Rolls

WIS Save DC 14 - (1d20+4)

(3) + 4 = 7

Oct 17, 2024 7:16 pm
Vice
Vice is able to open the door quickly, but isn't fast enough to escape through it. He practically falls to the ground as he is lashed with chains. He looks back at his attacker and sees a mixture of a jailer, and evil clown. (as if there was any other type of clown)
Last edited October 17, 2024 7:18 pm

Rolls

Wisdom Save (advantage from Gnome Cunning) - (2d20H1+0)

(75) = 7

Oct 17, 2024 8:03 pm
OOC:
Absolutely get a free reroll! Once a week and resets Saturday nights
Oct 17, 2024 8:27 pm
37 pauses before tucking the broken picks into a pouch.

Rolls

WIS Save - (1d20+1)

(10) + 1 = 11

WIS Save (Reroll) - (1d20+1)

(13) + 1 = 14

Oct 17, 2024 8:42 pm
SheK reroll save. LOL. Destiny has spoken.
Last edited October 17, 2024 8:42 pm

Rolls

DC 14 - (1d20+4)

(3) + 4 = 7

Oct 18, 2024 1:01 am
[ +- ] Map and Initiative
Peldan shudders at the spectral creature, but seeing his companion in peril drives him to act. The halfling dashes across the room, past the gnome and into the chamber. A glowing light emanates from his hand and Vice feels some relief from the pain of the barbed chain.
OOC:
Vice gets 11 points of healing.

SheK is up, with 37 on deck.

Rolls

Healing light - (3d6)

(263) = 11

Oct 18, 2024 2:20 am
Nictorah says:
Vice gets 11 points of healing.
OOC:
Oh thank goodness. I'll probably drop Silvery Barbs asap and then collapse, lol
Oct 18, 2024 4:14 am
OOC:
Its easy enough to retcon. You’re more than entitled to use your reactions. I can reroll the crit if you wish.
Oct 18, 2024 5:46 am
OOC:
no thanks, I'll save it for the next time skeletor attacks. Or the chain.
Oct 18, 2024 7:23 am
Frightened SheK dares not get any closer to it. She decides to flood room area with blue coloring and try to paint it.
OOC:
SheK casts Fairie Fire slot level 1 in the things area. DEX DC 15 to avoid being painted. SheK is concentrating on the spell.
OOC:
GM: When do I roll or the frightened condition ends?
Last edited October 18, 2024 7:25 am
Oct 18, 2024 1:03 pm
[ +- ] Map and Initiative
Despite her fear, SheK’s speed works and the skeleton begins to glow blue.
OOC:
Attacks against him now have advantage.

37 is up, with Vice on Deck.

Rolls

DEX save - (1d20+2)

(8) + 2 = 10

Oct 18, 2024 2:20 pm
OOC:
Unnerving Mask
When a creature the devil can see starts its turn within 30 feet of the devil, the devil can create the illusion that it looks like one of the creature's departed loved ones or bitter enemies. If the creature can see the devil, it must succeed on a DC 14 Wisdom saving throw or be frightened until the end of its turn.

For flavour, I changed it to greatest fear. Once your turn is over, the condition ends.
Oct 18, 2024 2:43 pm
37 looks at the obelisk, then to this chained skeleton, then back to the obelisk. Having seen his companions attempt to scatter from this thing, 37 turns fully to face the softly glowing skeleton. "Who or what are you, and why are you here?"

Without really waiting from a response, the constructed man lets his lightning loose!

Rolls

Attack (Lightning Launcher) - (2d20H1+7)

(1018) + 7 = 25

Damage (Lightning) - (1d6+4)

(3) + 4 = 7

Attack (Lightning Launcher) - (2d20H1+7)

(920) + 7 = 27

Damage (Lightning) - (2d6+4)

(36) + 4 = 13

Oct 18, 2024 3:19 pm
[ +- ] Map and Initiative
37’s lightning is nearly blinding as it lights up the hellish skeleton before him. In the midst of the electricity, the skeleton’s green aura and the blue of SheK’s fairie fire flicker and dance in a mesmerizing display of colour and magic. Through his true sight, 37 can clearly see a writhing, demonic creature lives within the skeleton.

As this is happening, the chain holding Vice tightens and its barb dig deeper into the little gnome.
OOC:
Vice, you take 4 points of damage at the start of each turn you’re restrained. You may use your action to attempt a DC 14 DEX check to escape.

Vice is up, with the Skeleton on deck.
Oct 18, 2024 3:30 pm
Vice
Vice decides that ending this clown/jailer is the most important thing right now. Struggling against the chains, he manages to let a chakram glide.
OOC:
assuming I can still attack twice while restrained. The faerie fire advantage cancels out my disadvantages right?

Rolls

Chakram (thrown) - Damage - (1d20+7, 1d4+4+2)

1d20+7 : (11) + 7 = 18

1d4+4+2 : (2) + 6 = 8

Chakram (thrown w/off-hand) - Damage - (1d20+7, 1d4+2)

1d20+7 : (1) + 7 = 8

1d4+2 : (3) + 2 = 5

Oct 18, 2024 5:06 pm
[ +- ] Map and Initiative
The first chakram strikes the skeleton as the electricity fades, but a chain whips out and knocks the performer’s second blade to the ground.

The ghastly figure then ignores the tied up Vice and circles around the fallen pillar to 37’s right. He seems unable to get any closer. Two chains lash out from the skeleton’s arms at the Warforged. The first chain tears through his armour into the fibrous tissues beneath. "It’s Kassel…", the figure says as he cackles in delight. However, his pleasure is interrupted by something unseen and the creature shudders causing the second chain to miss its target. 37 finds himself bound to the skeleton by his chain

Peldan hears his name and screams as he frantically tries to send two blasts of eldritch energy towards the figure. They impact his shoulder hard from behind.
OOC:
Double crit… Hooray for Silvery Barbs!

SheK is up, with 37 on deck.

Rolls

Chain attack v. 37, 8 damage - (1d20+8)

(20) + 8 = 28

Chain attack v. 37, 8 damage - (1d20+8)

(20) + 8 = 28

Crit damage 1 - (1d8+4)

(6) + 4 = 10

Crit damage 2 - (1d8+4)

(5) + 4 = 9

Eldritch blast, dmg - (1d20+6, 2d10)

1d20+6 : (16) + 6 = 22

2d10 : (65) = 11

Trying for a crit for Peldan - (1d20+6)

(19) + 6 = 25

Oct 18, 2024 5:51 pm
Vice hopes to distract with a quip, hoping to spare his allies some pain from the evil chain-wielding clown. "Oh, another chain attack, very creative."
[ +- ] Silvery Barbs
OOC:
Not to get too metagamey, but I'd like to use Silvery Barbs if it keep 37 standing. Passing the advantage to 37 (although I know it doesn't stack)
Vice
Last edited October 18, 2024 6:44 pm
Oct 18, 2024 5:52 pm
OOC:
Of course!

I think we’re all tidied up now.

SheK is still up, with 37 (not down) on deck.

Rolls

Silvery barbs - (1d20+8)

(9) + 8 = 17

Oct 19, 2024 4:08 pm
With the fears of the undead/demon have swept past wounded SheK, fey her is feeling more of that killing anger. "Damm. It is really ugly." She quickly rushes it and starts working on it with her faithful warhammer but she is still feeling the terror earlier. Then fey touched her vanishes with an arcane word leaving only a red shred of her hair falling to ground and reappears safely further away from it and her slow shadow catches up. She made a hit and run attack. Combative her now has a clear view of the needed obelisk.
OOC:
1st Attack with 14 for with 14 damage, 2cn attack with 10 for 9 damage. Bonus cast Misty Step from Fey Touched. Reappear at I6. Concentrating on Faerie Fire. 29/44 HP AC 15. Dice Lord hates me.
Last edited October 19, 2024 4:43 pm

Rolls

Warhammer, advantage Warhammer, Damage, Dreadful Strike, - (1d20+7, 1d20+7, 1d10+4, 1d4)

1d20+7 : (3) + 7 = 10

1d20+7 : (7) + 7 = 14

1d10+4 : (9) + 4 = 13

1d4 : (1) = 1

Extra attack warhammer, Advantage Warhammer, Damage - (1d20+7, 1d20+7, 1d10+4)

1d20+7 : (3) + 7 = 10

1d20+7 : (3) + 7 = 10

1d10+4 : (5) + 4 = 9

Oct 20, 2024 4:48 am
[ +- ] Map and Initiative
The skeletons chains whip through the air, preventing the half-orc’s attacks from landing a single blow. He pulls tight on the chain connected to 37. The sound of cracking wood can be heard beneath the warforged armour.
OOC:
4 points of damage to start 37’s turn. As with Vice, you may us your action to attempt a DC 14 check to escape.

37 is up, with Vice on deck.
Oct 20, 2024 12:54 pm
"Kassel? Elaborate," 37 replies, facing his foe so he can properly aim the next round of lightning.

Rolls

Attack (Lightning Launcher) - (2d20H1+7)

(1314) + 7 = 21

Damage (Lightning) - (1d6+4)

(2) + 4 = 6

Attack (Lightning Launcher) - (2d20H1+7)

(414) + 7 = 21

Damage (Lightning) - (2d6+4)

(43) + 4 = 11

Oct 20, 2024 2:07 pm
[ +- ] Map and Initiative
As the Warforged electricity courses through Kassel, he stumbles, 37’s true sight shows the visage within begins trying to pull away. Seemingly unable to do so. "The Blood of Vol was too weak for my ambitions.", his voice now hoarse and haggard, "The Emerald Claw promised more. This prison is the closest I could accomplish to immortality…"

37 can feel a slight slack on the chain, "Your souls will feed him nicely… his doubly so…"
OOC:
Vice is up, with Kassel on deck
Oct 20, 2024 3:37 pm
Vice
hoping to avoid further pain from the chain, Vice tries to wriggle free.

Rolls

Dex - Check - (1d20+4)

(19) + 4 = 23

Oct 20, 2024 4:30 pm
Vice has no issue freeing himself of the grip of the chains.
OOC:
You still have your movement and a bonus action.
Oct 20, 2024 4:47 pm
OOC:
not sure what I can do, other than run away. trying to hide seems pointless.
Oct 20, 2024 5:14 pm
crazybirdman says:
OOC:
not sure what I can do, other than run away. trying to hide seems pointless.
OOC:
Obelisk calls to you. DESTROY ME.
Oct 20, 2024 5:29 pm
OOC:
can i use a bonus action to attack?
Oct 20, 2024 5:32 pm
By RAW, only if you have a bonus action attack of some sort.
Oct 20, 2024 5:42 pm
OOC:
Majunior is correct, unless you have an ability, the offhand attack is only when you use attack as your action.

Cunning action and Second wind are still available in your bonus actions, or free actions, like closing doors...
Oct 20, 2024 6:30 pm
OOC:
I've already used second wind. I think I want to stay put so that I can attack the obelisk or the skeleton next turn.
Oct 21, 2024 1:11 pm
OOC:
Sounds good.

Rolls

Recharge - (1d6)

(3) = 3

Oct 25, 2024 1:02 am
[ +- ] Map and Initiative
Kassel drags the partially impaled warforged with him toward Vice and Peldan. A series of runes light up in Kassel’s cloak. A green light flows through the chain. Vice and SheK watch as the halfling disappears from sight.

Kassel seems to be hit by an invisible force, he does not look very good.
OOC:
SheK is up, with 37 on deck.

I apologize for the delay. I’m on the road teaching this week.

Rolls

Plane Shift DC 18 - (1d20+8)

(16) + 8 = 24

CHA save - (1d20+6)

(1) + 6 = 7

Secret Roll

Secret Roll

Oct 25, 2024 1:09 pm
With little hope in the matter, wounded SheK rushes (M6) evil undead Kassel "This will be your end Kassel. " Multilingual her can't help it as her voice holds a lot rough Orc'ishness tone in it which she normally avoids. Her black eyes flare up with tint of angry red in them. Fey'ish her can still feel the tingling on her body from her dragonmark hidden where no one can see as she closed in near Vice, but she expected it as it always happens. Lean her still hits very hard for her stature proving really how strong actually is.

And her shadow is right there with her. She retains her composure as she is concentrating on faerie fire and can't use any other of her spells as most require concentration as much as she wants to. Faerie fire is too much needed although some healing is too. After so many battles now, her magic strength becoming stretched. She thinks, 'I really need a break after this.'

She viciously attacks it with her faithful warhammer two-handed. Brave her remains there to hassle the evil one further from doing anything else but paying attention to vicious her instead of misty stepping away doing another hit and run attack as she originally planned or attacking the obelisk. Hopefully giving 37 & Vice a needed break.
OOC:
Warhammer attack with 17 doing 12 damage and extra attack with 22 also doing 12. Total 24 damage. Still concentrating on Fairie Fire. Dice Lord gave me a break.
Last edited October 25, 2024 1:58 pm

Rolls

Warhammer with Advantage, Damage, Dreadful Strike, - (2d20h1+7, 1d10+4, 1d4)

2d20h1+7 : (910) + 7 = 17

1d10+4 : (7) + 4 = 11

1d4 : (1) = 1

Extra Warhammer with Advantage, Damage - (2d20h1+7, 1d10+4)

2d20h1+7 : (815) + 7 = 22

1d10+4 : (8) + 4 = 12

Oct 27, 2024 1:59 am
[ +- ] Map and Initiative
The half-orc devastates the skeletal Kassel and the green glow fades as he collapses to the floor. The blue glow of SheK’s fairie fire continues.

All the chains stop moving and also collapse to the floor, freeing 37.

OOC:
37 is up, with Vice on deck.
Oct 27, 2024 2:02 am
OOC:
You each have two turns to take care of the obelisk, or do something about Kassel.
Oct 27, 2024 2:17 am
Vice starts to back away from the skeleton in the floor. "Is that finally it? Is this place ghost free?"
Vice
Oct 27, 2024 3:32 pm
"Not until that last obelisk is destroyed." as she turns her attention that way looking it over for destruction.
Oct 27, 2024 5:20 pm
"That may be up to you and Peldan, Shek. I'm exhausted and 37 is looking a little worse for wear too." Vice replies
Vice
Oct 27, 2024 6:26 pm
Perhaps it’s now the little gnome notices, Peldan has not reappeared
Oct 28, 2024 2:29 pm
Looking around SheK, "Where did Peldan go!?! " as SheK didn't realize he got poof'ed.
Oct 28, 2024 2:55 pm
Vice looks to the ceiling, but doesn't find him there.
Vice
Last edited October 28, 2024 2:56 pm
Oct 28, 2024 10:02 pm
OOC:
Majunior may be busy. If you’d like to attack the obelisk, roll for attack and damage. If 37 isn’t able to make it, I’ll roll for him later tonight.

Let me know if you want to try something else.
Oct 29, 2024 12:36 am
Released from the chains, 37 turns his attention to the newest obelisk.
OOC:
Sorry, last week turned into a mess at work and resulted in having a ridiculously hectic weekend. Fortunately, life is back to normal now that I went back to my normal work schedule.
Last edited October 29, 2024 12:37 am

Rolls

Attack (Lightning Launcher) - (1d20+7)

(10) + 7 = 17

Damage (Lightning) - (1d6+4)

(4) + 4 = 8

Attack (Lightning Launcher) - (1d20+7)

(16) + 7 = 23

Damage (Lightning) - (2d6+4)

(65) + 4 = 15

Oct 29, 2024 4:08 am
The lightning crackles through the tiny chamber and into the obelisk. Almost immediately, cracks begin to form.
OOC:
To simplify, here’s the turns:
37 - 1/2 taken
SheK - 0/2 taken
Vice - 0/2 taken
Peldan - ??

Obelisk 52/75
Oct 29, 2024 4:11 am
Vice looks to the Obelisk, and making sure Peldan isn't there, hurls Envy at the statue.
Vice

Rolls

Chakram (thrown) - Damage - (1d20+7, 1d4+4+2)

1d20+7 : (12) + 7 = 19

1d4+4+2 : (1) + 6 = 7

Oct 29, 2024 4:14 am
The gnome’s ring slices through the air as the sickly Vapor trail follows behind it. It hits the side, opening one of the cracks more.
OOC:
37 - 1/2 taken
SheK - 0/2 taken
Vice - 1/2 taken
Peldan - ??

Obelisk 45/75
Oct 29, 2024 4:11 pm
Half Orc SheK pounds on it & second round. She keeps up the faerie fire in case it is needed.
Last edited October 29, 2024 4:42 pm

Rolls

Warhammer, Damage, Extra Warhammer, Extra Damage, Dreadful Strike - (1d20+7, 1d10+4, 1d20+7, 1d10+4, 1d4)

1d20+7 : (18) + 7 = 25

1d10+4 : (6) + 4 = 10

1d20+7 : (8) + 7 = 15

1d10+4 : (9) + 4 = 13

1d4 : (1) = 1

Warhammer, Damage, Extra Warhammer, Extra Damage, Dreadful Strike - (1d20+7, 1d10+4, 1d20+7, 1d10+4, 1d4)

1d20+7 : (4) + 7 = 11

1d10+4 : (9) + 4 = 13

1d20+7 : (13) + 7 = 20

1d10+4 : (3) + 4 = 7

1d4 : (4) = 4

Oct 29, 2024 4:33 pm
37 continues his assault on the obelisk, hoping its destruction will put an end to all of this.
OOC:
This should bring 37 current on actions?
Last edited October 29, 2024 4:34 pm

Rolls

Attack (Lightning Launcher) - (1d20+7)

(6) + 7 = 13

Damage (Lightning) - (1d6+4)

(6) + 4 = 10

Attack (Lightning Launcher) - (1d20+7)

(14) + 7 = 21

Damage (Lightning) - (2d6+4)

(61) + 4 = 11

Oct 30, 2024 4:44 am
The cacophony of hammer strikes and lightning is near deafening in the small room, yet the obelisk defiantly sits, broken, but standing.

Kassel’s fallen corpse begin to stir.
OOC:
37 - 2/2 taken
SheK - 2/2 taken
Vice - 1/2 taken
Peldan - ??

Obelisk 11/75

Vice has one more turn before Kassel returns.

…or weekly rerolls

Rolls

Secret Roll

Secret Roll

Oct 30, 2024 1:41 pm
Vice will run away from the skeleton and toward the obelisk, grabbing Envy and striking it again.
Vice

Rolls

Chakram - Damage - (1d20+7, 1d4+4)

1d20+7 : (5) + 7 = 12

1d4+4 : (3) + 4 = 7

Oct 31, 2024 3:08 am
[ +- ] Map and Initiative
https://i.imgur.com/PEb4Qac.jpeg

Despite their desparate attempts, the obelisk’s magic takes effect and a haggard looking Kassel rises to his feet behind 37. SheK sees this begin to happen.
OOC:
SheK is up with 37 on deck.
Oct 31, 2024 5:55 am
Hurried SheK redoubles her efforts to wipe out the obelisk. "Die Kassel!"
Last edited October 31, 2024 5:58 am

Rolls

Warhammer, Damage, Extra Warhammer, Extra Damage, Dreadful Strike - (1d20+7, 1d10+4, 1d20+7, 1d10+4, 1d4)

1d20+7 : (14) + 7 = 21

1d10+4 : (5) + 4 = 9

1d20+7 : (1) + 7 = 8

1d10+4 : (5) + 4 = 9

1d4 : (3) = 3

Warhammer, Damage, Extra Warhammer, Extra Damage, Dreadful Strike - (1d20+7, 1d10+4, 1d20+7, 1d10+4, 1d4)

1d20+7 : (20) + 7 = 27

1d10+4 : (3) + 4 = 7

1d20+7 : (10) + 7 = 17

1d10+4 : (10) + 4 = 14

1d4 : (2) = 2

Crit Damage - (1d10)

(2) = 2

Oct 31, 2024 1:34 pm
Kassel begins to wind up his chains, clearly directing them toward the weakened 37 blocking the door. As there dagger-like tips are inches from the warforge’s chest, the obelisk before SheK shatters as the glowing light within blinks out. The chains freeze in mid air as the glowing light within Kassel also flickers out. The skeletal demon, clad in chains, begins to crumble to dust. His cloak sinks to the floor as the chains clatter on to the stone.

Silence fills the chamber around the three. Peldan is nowhere to be found.
OOC:
Roll me a perception check.
Oct 31, 2024 2:17 pm
"Rest well," 37 says quietly, hoping he understood the situation correctly -- that the green soul, the one whose light filled the obelisks, had trapped the other souls (the blue lights) and that now, the trapped souls were free to move on to whatever afterlife awaited them.

37 will take a moment to attempt to clear his mind and bring it to focus before turning his attention to bear on his surroundings for any signs that things aren't settled here.
OOC:
Casting Guidance first.
Last edited October 31, 2024 2:18 pm

Rolls

Perception (WIS) + Guidance - (1d20+1d4)

(19) + (4) = 23

Oct 31, 2024 2:28 pm
Vice
Breathing a great sign of relief, Vice picks up Envy, and looks around one last time, assuming they are leaving this place soon.

Rolls

Perception - (1d20+0)

(18) = 18

Oct 31, 2024 4:25 pm
In the obelisk chamber is a small locked chest, partially obscured by the rubble. Out in the main chamber, among Kassel’s remains, the trio find that his bracers are each connected to a chain and that they are physical weapons, not magical.

The second coffin remains slightly ajar. A set of skeletal fingers still clutching the edge of the lid.

37 notices the far wall has the faint outline of a doorway that has been sealed up by fallen stone. He realizes there must be another chamber beyond, likely containing another obelisk. However, based on his truesight, he knows there is no risk of it awakening the fallen Kassel.
[ +- ] Chain Dart Bracers x2
Oct 31, 2024 4:55 pm
"There is a door, behind the rubble. I would like to uncover it and check whatever lies beyond, but first I believe we should finish searching this space," 37 tells the others, matter-of-factly. He will move to check on the skeletal fingers that were trying to escape their home. If possible, he will place the hand inside and close the lid after a cursory investigation of the coffin for anything that stands out.

After all, it could be some evil witch who took her manifesto to her grave... better to be safe.
Oct 31, 2024 5:14 pm
Engraved on the coffin lid, 37 reads,

"Vera
my beloved…"


Within, he finds the remains of a woman adorned in intricate gold jewelry. Wrapped in finely woven black dress. An equally elgant longsword and longbow lie beside her. Unlike all the other skeletons the group has encountered in the crypt, this one is the best taken care of. Everything within the sarcophagus seems to belong to her and is not cobbled together as the rest were. Where everyone else appeared to simply be a defense for the chambers, she was clearly important to the demon-possessed monster that lay beside her.

https://i.imgur.com/Aj4VB0E.jpeg
Oct 31, 2024 5:27 pm
37 will, as delicately as possible, return the skeletal hand to a position of rest before closing the lid.

"She has sword and bow in her coffin, but... I do not feel right taking them. She seems different, and they are hers," 37 tells the others. "Furthermore, if it turns out we do need them for some purpose, if this underground network of passages is as secure asI am hoping to make it... we can always return to claim them at a later time."

With the coffin closed and an explanation given, 37 will turn his attention to removing rubble from the hidden doorway. The others can investigate the chest.
Oct 31, 2024 5:34 pm
Roll me a perception check. SheK has a 27. She has such a keen eye for detail.

"What of Peldan?"

As far as the Vera coffin and such, SheK goes along with everyone else wants. She does semi scatter Kassel's bones. She can lend a hand with moving the rubble.
Last edited October 31, 2024 5:41 pm

Rolls

Perception Check - (1d20+7+1d4)

(18) + (2) + 7 = 27

Oct 31, 2024 5:57 pm
Vice
Vice will use SkeK's tools, along with Mage Hand for an extra layer of caution, and try to pen the locked chest.

Rolls

Dex - Check w/ Expertise (double proficiency) - (1d20+10)

(9) + 10 = 19

Oct 31, 2024 6:04 pm
On scattering Kassel’s remains, she notices a small punch on his dried out leather belt. It contains several gems, likely worth 400 gold, as well as a key with a mark of House Kundarak on it.
Oct 31, 2024 6:09 pm
SheK let's all know about her find. "Hey. There is a key here." She lets Vice know he can keep her tools. She can buy some more later.
Oct 31, 2024 7:01 pm
Vice has difficulty with this one, then notices the telltale sign of a manticore engraved on the lock. The lock is of house Kundarak.
Oct 31, 2024 7:59 pm
Vice
"You can have your lock picks back, but bring that key over!" Vice says.
Oct 31, 2024 8:53 pm
"Sure. See if this works." She hands him the key then she takes her picks and puts them away.
Last edited October 31, 2024 8:54 pm
Nov 1, 2024 5:08 am
OOC:
37, give me a strength or athletics check, unless you have a different plan to dig out the door.
Nov 1, 2024 1:50 pm
[ +- ] This is stupid, but...
Nov 1, 2024 4:56 pm
OOC:
Love it!
37 slams the stones with a loud boom that rings in the ears of SheK and Vice. The rock crumbles slightly on the first attempt. He focuses once more and as the thunder claps, the remaining rubble blasts into a small chamber. Stone and pebbles ricochet off an obelisk in the centre of the room. For several seconds, the sound of bits of stone bouncing off the walls continue. The echoing in the large room settles slowly.

As with the opposite chamber, a small chest sits neatly on the floor to 37’s right. It is similarly locked.
Nov 1, 2024 5:04 pm
37 will move to inspect the obelisk itself, in light of everything else that has happened in these corridors.
Nov 1, 2024 5:12 pm
OOC:
Roll me an arcana check
Nov 1, 2024 5:15 pm
Caught off guards SheK takes a quick backstep as she was moving to aid 37 in cleaning way stuff. "Really need to warn us when you are going to do that."

She has decided to burn some more of her fleeting magical power and heal herself some. (She is 40/44 now.)
OOC:
Cure Wounds slot level 2. Does 11.
Last edited November 1, 2024 5:16 pm

Rolls

Cure Wounds - (2d8+4)

(34) + 4 = 11

Nov 1, 2024 5:35 pm
OOC:
Is this one different somehow?
37 will again clear and focus his mind to ready himself to inspect the structure.

Rolls

Arcana (INT) + Guidance - (1d20+7+1d4)

(8) + (2) + 7 = 17

Nov 1, 2024 6:01 pm
OOC:
Not at all, I assumed you were looking for more.
37 checks the obelisk. It remains intact, but no longer appears active.

SheK rejuvenates herself in the background.
OOC:
Does Vice open the chests?
Nov 1, 2024 7:00 pm
OOC:
indeed he does, but still with Mage Hand
Nov 1, 2024 9:25 pm
The chests open without issue.

In the first chest, Vice finds a miscellaneous collection of trinkets, rings, pendants, daggers, etcetera. They appear to come from various cultures and nations throughout Khorvaire. He also finds a book called "Book of the Raven" and a collection of coins equivalent to twelve hundred gold pieces.

In 37’s chamber, the chest holds a more private collection. He finds a carefully wrapped, mandolin. It is very old, worn worn, yet obviously well cared for. A set of simple women’s garments, a set of Tinker’s tools and a pouch that holds a few sheets of music.
OOC:
Roll me an investigation check
Nov 1, 2024 9:35 pm
SheK pops over to 37's chest to look over such. Upon seeing the mandolin, she will pick it up and toy with it.
Nov 1, 2024 9:37 pm
"Do be careful. After everything else, I'd hate to find out the instrument is cursed."

Rolls

Investigation (INT) + Guidance - (1d20+7+1d4)

(1) + (2) + 7 = 10

Nov 1, 2024 9:44 pm
As SheK strums the mandolin, the notes fill the chamber with a hauntingly beautiful sound. 37 and Vice can’t help but feel transfixed by its music for the briefest of moments. They quickly shake off the feeling.

Distracted by the music, 37 can’t quite put his finger on why the various trinkets seem out of place.
Nov 1, 2024 10:00 pm
"It may have some effects about it. Hard to say. But it would be interesting to learn to play. And there is sheet music too. " Obviously SheK doesn't know how to play a mandolin or really any other musical instrument. She is toying with some to see what sounds it makes. Seems her current attention lays there.
Last edited November 1, 2024 10:00 pm
Nov 5, 2024 6:17 am
[ +- ] Chain Dart Bracers x2
[ +- ] Vistani Mandolin
[ +- ] Tinker’s Tool
Book of the Raven
Vistani Garments
Collection of trinkets
1200 gp
Nov 5, 2024 6:19 am
OOC:
Checking in. The basement is yours and so is the time.

What would you like to do?
Nov 5, 2024 2:47 pm
"Can anyone think of any sections that we missed? Is our basement truly clear now?" 37 asks, looking for confirmation. "Because if it is clear, we can return upstairs."
Last edited November 5, 2024 2:48 pm
Nov 5, 2024 4:08 pm
"I may pass on this instrument. Appears to be more than I expected."
Nov 5, 2024 5:54 pm
As he holds a pile of coin and trinkets, Vice says "Just clearing out the last few things" and tries to read the book as he walks with his arms full.
Vice
Nov 5, 2024 7:15 pm
The trio makes their way back out of the darkened catacombs, leaving the dusty remains of Kassel unceremoniously on the floor.

They pass the crushed, broken, sometimes charred remains of the many skeletons they encountered. The scent of acrid smoke wafts through the still air. Taking in the fallen, it dawns on Vice that the trinkets may in fact be trophies of the poor souls Kassel had trapped in this crypt.

As they pass the chamber area containing the cauldron, they discover several large feathers laying around. A trail of feathery down, leads out the final hall and up the spiraling staircase. Quite unlike the brown feathers of your newest companion, these feathers appear grey and tattered.
OOC:
Let me know if there’s anything else you want to check/do in the basement.
Nov 5, 2024 7:56 pm
As they exit, Vice says "Ok, we can put all this stuff with the loot from the Titaness, and have Belaluur give us a quote. Then we better visit Mother Jahanh, although I don't know how happy she'll to be to se us, and ask for healing. We can also ask Famul to finish clearing out the rest of the basement. Little guys seems like like keeping busy. Am I forgetting anything? Oh, are we still doing that job for Kalli?"
Vice
Nov 5, 2024 8:51 pm
What does SheK make of these new brown feathers as to what beast or man could they be from? Not sure what skill to roll against for that.
Nov 5, 2024 8:53 pm
"The personal effects may be worth holding onto. I am not certain they should be viewed as scrap to be salvaged," 37 replies thoughtfully.

"But yes, we should still do the job. I honestly did not expect our basement to take this long. My apologies for that, but we can take solace in knowing our basement is no longer teeming with undead."
Nov 5, 2024 9:36 pm
OOC:
You could roll perception or investigation
Nov 5, 2024 9:46 pm
You could roll perception or investigation

SheK has a 20 for Perception Check.
Last edited November 5, 2024 9:46 pm

Rolls

Perception Check - (1d20+7+1d4)

(9) + (4) + 7 = 20

Nov 5, 2024 9:59 pm
SheK picks up one of the larger feathers and inspects it.

The feather appears to be from a more aged owlin. She recalls a very specific pattern from Malak’s plumage and realizes that, despite the age, the pattern is identical to Malak. She follows the trail of feathers down to the cauldron room and finds many more have been shed next to the cauldron. She can only guess, but it appears their owlin friend may have tried to use the cauldron and the object somehow did something to age Malak.

Based on the trail of feathers, it appears he fled the catacombs while the others in the group continued on to face Cassel.
Nov 5, 2024 10:20 pm
SheK notes, "Seems Malak has abandoned this area."
Nov 6, 2024 1:21 am
[ +- ] Amulet of Darkness x2
OOC:
Forgot about these in the Cauldron room, if you want to retrieve them.
Nov 6, 2024 1:52 am
OOC:
One time use, charges, once per day, or... always on?
Nov 6, 2024 2:05 am
OOC:
Always on. They’re reason why you couldn’t see in that room. The saw off is they’re kinda fragile. You could have broken them and never known.

Also, kind of inconvenient that as soon as you pull them out, the room goes dark.
Nov 6, 2024 2:13 am
https://i.imgur.com/AG76MvA.jpeg
OOC:
…and here’s the map of your new basement. The hall sits along the bottom edge of the map. The cave-in exit is opposite the stairs in the corner of the top burial chamber.

For orientation, north is down on this map

famul

Nictorah

Nov 7, 2024 4:04 am
famul
As the trio emerges from basement door, they’re greeted by Famul.

"famul heard many noises… a note has been left by ser armat… ser armat was called away…", he takes in the current state of the three, "the masters injured… famul assist…"
Nov 7, 2024 2:04 pm
Tired SheK mentions, "Our numbers are dropping & we need new recruits."
OOC:
If anyone needs a fast up on HP, SheK still has one first level slot left that can be a cure wounds.
Last edited November 7, 2024 2:06 pm
Nov 10, 2024 6:32 am
Vice is clutching his side with his arm says, "I'm not doing anything until i feel better. Im not made from a sturdy stuff as the rest of you. I'll visit Mother Jahanah and then catch up with with you all later. Hopefully she has some decent healing potions for sale. We've been in the basement so long, I don't even know what time it is." and limps into town.
Nov 10, 2024 10:13 pm
"Thank you, Famul. Please, do not overburden yourself." 37 looks around at the emptiness of the old church, already beginning to envision changes that could be made to turn the former holy site into a worthy base of operations.

When Vice mentions heading into town, 37 snaps out of his planning. "I will accompany you. I don't foresee any issues, but until you have healed it might be beneficial to not go alone."
Nov 11, 2024 12:37 am
"Thanks 37, always nice to have someone to talk to Could you use healing aslo? You felt the chains sting also. I've been meaning to ask you, did you choose the name '37'? Vice ask
Nov 11, 2024 1:52 am
Vice and 37 make quite the pair as they make their way toward the Silver Flame Chapel. SheK and famul stay behind. Repairs on Main Street seem to be coming along. The little house on the corner remains partially collapsed, but the bakery looks temporarily patched up. The townsfolk that see them, eagerly wave their greetings.

A man notices the freshly tattered duo and jokingly asks, "Found more trouble already, eh?", he shakes his head and chuckles to himself as he continues down the street.

The two arrive before the chapel. Mother Jahanah is knelt in prayer at the altar.
Nov 11, 2024 3:49 pm
"You would not believe what they had stored in the basement," 37 replies as he and Vice continue on. When they arrive, 37 stops at the door and nods for Vice to go ahead.
Last edited November 11, 2024 3:50 pm
Nov 11, 2024 3:56 pm
"Oh, uh, do we interupt her? Or do we wait here? I dont want to seem disrespectful. Should I take my shoes off?" Vice ask 37, trying his best to whisper. He give a slight cough to try to get Mother Jahanah's attention, hoping he isn't being rude. "Excuse me mistress? We ran in to a legion of undead in our basement, and I could use some healing. Also, if you know where I could purchase healikg potions, so I dont have to trouble youfurther, that would be wonderful."

Mother Jahanah

Nictorah

Nov 11, 2024 4:30 pm
Mother Jahanah
Mother Jahanah, remains in genuflection as she says, "You would be the first to remove their shoes. You needn’t concern yourself. And, you would be surprised as to what I would believe, 37."

She then rises up and turns to greet the pair. Upon seeing the state of them, she shakes her head with mild bemusement. "Can you not go a day without trying to kill yourselves?"

She beckons them in, "The Blood of Vol have a long history of using the undead. What were they doing down there?", she begins ritually casting a healing spell on the both of you. The hole in 37’s armour fuses shut. "Perhaps protecting something?"
Nov 11, 2024 4:36 pm
OOC:
The comment was directed at the passerby who mentioned we found more trouble so soon... but I like the idea that Mother Jahanah heard it anyway. Maybe we were just outside?


37 will recount the visions, especially the part about love and torment, and that they made sure the woman was left to rest. "The obelisks are broken, and the dead rise no longer."

Mother Jahanah

Nictorah

Nov 11, 2024 5:28 pm
Mother Jahanah
"Emerald Claw…", she mutters. "No one deserves a fate such as that. I have never heard of a Cassel, but that hall has been here for decades untouched. While their souls seem to be at peace, they should be properly laid to rest. The young lady seems special to you. Would you prefer she stay down there?"

The Mother completes her ritual with a flick of her fingers and the pair are fully restored. "I do not agree with the practices of Blood of Vol, but the offspring of that wretched cult is far worse. The Emerald claw are evil. There have even been rumours of their presence in town."
Nov 11, 2024 8:33 pm
Vice stretches, standing up straight to his full height, which was still admittedly shorter than everyone else here. "Thank you. We hate to leave so quickly, but we have a job tomorrow, hopefully not as dangerous as clearing the basement, and we need to bolster our ranks."
Nov 11, 2024 9:52 pm
"She is not so much important to me, as I felt she had been through enough and deserved to be able to rest," 37 clarified. "In fairness they all do, but it seemed as if her torment was worse. I am unsure if leaving her or moving her would be more respectful. I will leave that to your judgement."

"Perhaps... we should add ferretting out the cult and removing them from Sanctuary to our growing list of things to do, Vice. Perhaps after some recruiting and tomorrow's chore."

Mother Jahanah

Nictorah

Nov 11, 2024 10:51 pm
Mother Jahanah
"Very well.", she sighs. "I shall take a look.", she says.

"A pleasure as always, Gentlemen."

With that Mother Jahanah departs the chapel.
OOC:
Did you want to skip the gear selling and I just give the total? It’s fine if you want to RP it too.
Nov 11, 2024 11:53 pm
OOC:
I'm fine with skipping it, unless Vice wants to see if he can finagle some extra coin for the lot or just generally RP it.
Nov 12, 2024 1:31 am
OOC:
we can skip it. As much as love Vice's banter with Bela, let's meet caught up with the new PC's.
I do want to buy some healing potions, but I don't know what the option/costs are.
Nov 12, 2024 3:36 am
Vice and 37 follow Mother Jahanah back to the hall and show her the entrance to the crypt. The Mother asks for the personal effects the group found, as she can use them for the final rites of the below.

As the two gather up the items, famul insists that the Lady’s Staff be kept for now. Also, at the behest of Armat’s letter and personal direction from the red knight, he holds on to the Elemental Command Ring.

Belaluur
Belaluur negotiates as shrewdly as ever and most surprisingly is fascinated by the mandolin. She offers nineteen hundred gold for the boots, one of the bracers, one of the amulets and Vistani Mandolin. The stringed instrument alone earned the group a thousand gold.

The arrows, swords, shields and javelins she waves away, "Take them to Bellerophon, the horned meathead can have them."

Bellerophon Ironhorn
The Minotaur owner of the scrapyard is far less giving. The grumpy old man snorts at the gear and throws it into a pile in the corner of the large, chaotic yard. It seems to be filled with everything imaginable. If that imagination were forgotten and never cared for, then left to rust. Still, Bellerophon gives you five hundred for the lot.
OOC:
Wink wink, you should keep the ring and the staff for now.

The rest adds another 2400 gp to your pot on top of the gold and gems you already received.

The clothes, Book of Raven and Titaness journal hold no value for Bela or Ironhorn.

That leaves:
[ +- ] Mournland Map
- for the group
[ +- ] Shortsword of Warning
- for 37
[ +- ] Amulet of Darkness
- for 37
[ +- ] Chain Dart Bracers
- for 37
[ +- ] Tinker’s Tool
- for 37
[ +- ] Ring of Fire Elemental Command
- unclaimed

Book of the Raven
Vistani Garments
The deck of Tarroka cards (I think Vice wanted these?)
The cauldron in the dark chamber - which seems immovable

Let me know if I missed something.
Nov 12, 2024 3:38 am
OOC:
If you wish, you can jump over to Chapter 3 :)
Nov 12, 2024 3:40 am
OOC:
The shield is getting mounted over the door. I like that idea the more I think about it.

Alright... 2400 gp.

@crazybirdman : How about 550gp to each Vice, SheK, 37, and Famul, with the remaining 200gp starting the group fund?
Last edited November 12, 2024 3:49 am
Nov 12, 2024 3:44 am
The two have had a busy day and as they depart they ask famul to see about hanging the shield above the main door.

"famul do it… famul do it…" and the construct sets out grabbing materials and a ladder.
Nov 12, 2024 5:02 am
OOC:
MaJunior says:
How about 550gp to each Vice, SheK, 37, and Famul, with the remaining 200gp starting the group fund?
Sounds good to me. You are tracking the group fund right? Is anyone tracking the stuff? (besides the DM I mean)
4,1,3,2 is the order I like the shields, but am fine with any of them.
Nov 12, 2024 2:20 pm
OOC:
Personal opinion, in order? 3, 4, 1, 2. Seems to me like #4 is the highest on both lists, so what say we go with that?

Unfortunately, SheK won't be returning.

175gp additional for each of 37, Vice, and Famul. That's 525 of the 550, with the last 25gp for the group fund -- which I am tracking.

I'm not tracking equipment beyond my own, however. If our GM would like me to, I could.
Nov 12, 2024 2:43 pm
OOC:
I know some people wanted the boots of Misty step, if Gene actually leaves, does anyone want them?
Nov 12, 2024 2:46 pm
OOC:
I claimed plenty, so I'll give Vice first crack at them. If he doesn't want them, then sure.

Also... Famul is getting 725gp when we get back. Hopefully he's a happy little fella. Lol
Last edited November 12, 2024 2:47 pm
Nov 12, 2024 3:32 pm
OOC:
MaJunior says:
Unfortunately, SheK won't be returning.
That is too bad, but it does get me enough coin to make another weapon magical. Would it be safe to sent a weapon and 100 gold to Kyzire?

I'm not interested in the boots. maybe I'm underestimating their usefulness?

Do we have a recruitment plan? Otherwise Vice will just boisterously enter the room and ask for help. Offering a cut of the profits and I guess a place to sleep?
Nov 12, 2024 5:21 pm
OOC:
That’ll work. Roz has been sharing the battle with them. Drop into Chapter 3 when you’re ready.
Nov 12, 2024 6:39 pm
OOC:
Alright, takin' 'em. Moving to Chapter 3.
Last edited November 12, 2024 6:39 pm
Nov 13, 2024 4:49 pm
OOC:
Vice will comically jump in after Laulalith's song.
Oh, can we say 37 fixed my lockpicks? and can I buy some healing potions (unless one of the new PC's is a healer)?
Nov 13, 2024 4:51 pm
OOC:
Of course! To all of the above.

When time permits, head to the Salvation Times to send off your chakram

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