Rolls
Attack (Lightning Launcher) - (1d20+6)
(9) + 6 = 15
Damage (Lightning) - (2d6+4)
(34) + 4 = 11
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Attack (Lightning Launcher) - (1d20+6)
(9) + 6 = 15
Damage (Lightning) - (2d6+4)
(34) + 4 = 11
Recharge - (1d6)
(5) = 5
Multi shot vs Armat, 9 dmg - (1d20+6)
(1) + 6 = 7
Multi shot vs Peldan, 9 dmg - (1d20+6)
(11) + 6 = 17
Multi shot vs Vice, 9 dmg - (1d20+6)
(1) + 6 = 7
Attack - (1d20+6)
(20) + 6 = 26
Crit damage - (1d10+14)
(5) + 14 = 19
Jump dc 12 - (1d20+4)
(2) + 4 = 6
fall damage - (1d6)
(3) = 3
Poison spray - (1d12)
(1) = 1
CON save - (1d20+3)
(6) + 3 = 9
DC 12 athletes to avoid the fall damage (1d6) - (1d20)
(20) = 20
Longbow to hit, dmg+Hunter's Mark - (1d20+6, 1d8+2+1d6)
1d20+6 : (10) + 6 = 16
1d8+2+1d6 : (2) + (6) + 2 = 10
Sheriff gunslinger vs Ten (disadvantage) - (2d20l1+8)
(194) + 8 = 12
Sheriff gunslinger vs Ten (disadvantage) - (2d20l1+8)
(1019) + 8 = 18
Damage - (1d8+5)
(3) + 5 = 8
Chakram - Damage - ((1d20+6, 1d4+4))
(1d20+6 : (18) + 6 = 24
1d4+4) : (1) + 4 = 5
Eldritch Blast attack - (1d20+5)
(16) + 5 = 21
Eldritch Blast damage - (1d10)
(4) = 4
Attack - (1d20+6)
(18) + 6 = 24
Pole Strike - (1d20+6)
(10) + 6 = 16
Attack damage - (2d10h1+4)
(48) + 4 = 12
Pole strike damage - (1d4+4)
(3) + 4 = 7
Cure Wounds - (1d8+4)
(2) + 4 = 6