Salvation Outpost - Chapter 2
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Knowing it means more hostiles, the Ranger tightens his grip on the crossbow, hurrying to the roof and wondering when the giantess will show up.
Rolls
Perception - (1d20+4+1d4)
(14) + (2) + 4 = 20

1 19/50 Patroller 6 (faerie fire)
2 35/35 37
3 20/30 Garundah
4 28/28 SheK
5 34/50 Patroller 5 (faerie fire)
6 20/28 Kleber
7 46/46 Sheriff
—> 8 27/27 Vice
9 23/23 Peldan
10 36/36 Armat
11 35/35 Buff (loader)
"We have it loaded, Garundah is unsure how to aim. Perhaps you should and she fires?", Buff says.
Kleber is more interested reconnaissance at the moment though. Peering over the wall, he sees the giant golden head of Titaness bobbing over the rooves of the buildings a couple blocks away. You feel like Belaluur underestimated her height. She must be at least twenty feet tall. She’s moving surprisingly quickly and you think she’ll be in the sights of the cannon within moments. You’re fairly confident she’s not alone.
To your right, there is also another patrol on the rail side of town. They don’t seem to be aware of what’s going on yet as they are moving at a steady, but unhurried pace.
Sheriff stays in his spot and has a straight shot into the playhouse. Two quick shots both hit the surprised warforged.
Vice is up, with Armat on deck.
Rolls
Hand cannon, damage - (1d20+8, 1d8+5)
1d20+8 : (15) + 8 = 23
1d8+5 : (1) + 5 = 6
Hand cannon, damage - (1d20+8, 1d8+5)
1d20+8 : (16) + 8 = 24
1d8+5 : (3) + 5 = 8
Garundah initiative - (1d20+2)
(13) + 2 = 15
Buff initiative - (1d20+2)
(2) + 2 = 4
Rolls
Stealth - (1d20+6)
(4) + 6 = 10
He observed as one of the warforged finally showed a modicum of intellect and found cover. That would not do. It had to die. With swift steps Armat walked forward, meeting the remaining false man in the street. His halberd flashed..
Rolls
Attack (advantage) - (2d20h1+6)
(106) + 6 = 16
Polearm Mastery attack (advantage) - (2d20h1+6)
(1417) + 6 = 23
Attack damage - (2d10h1+4)
(210) + 4 = 14
Polearm Mastery Damage - (1d4+4)
(1) + 4 = 5
Rolls
eldritch blast - (1d20+5)
(6) + 5 = 11
eldritch blast damage - (1d10)
(2) = 2

1 50/50 Patroller 7
—> 2 35/35 37
3 20/20 Garundah (aiming)
4 XXX/XXX Titaness
5 28/28 SheK
6 34/50 Patroller 5 (faerie fire)
7 20/28 Kleber
8 46/46 Sheriff
9 27/27 Vice
10 23/23 Peldan
11 50/50 Patroller 8
12 36/36 Armat
13 35/35 Buff (loading)
With the first swing of his halbert, he knocks the warforged shield out of the way of his second attack. With a crunch, the paladin strikes down on his opponent.
"I’ve seen the colours you wear in that cursed hall. You shall join its ghosts.", and the light fades from his eyes.
As if on cue, the massive form of Titaness reaches the far end of Main Street. She stays in the cover of Tin Pot and the Salvage Market. While he can’t hear her, Kleber sees her gesture to the two patollers on Rail Street and they immediately dash up. Buff instinctively reacts by grabbing the next cannonball. Garundah lets out a small squeak.
Standing twenty feet tall, Titaness is clad in golden armour and blood red robes. She carries a staff nearly as tall as she is with white, arcane orbs at each end. Her glowing eyes quickly survey the street from her cover. She glazes upon Armat at the far end of the street as he stands over her fallen soldier. She then backs away from view once more.

37 is up, Garundah will hold her action to aim if Titaness stays visible. SheK will be on deck.
Rolls
Titaness initiative - (1d20-1)
(15) - 1 = 14
Patroller 7 initiative - (1d20+1)
(19) + 1 = 20
Patroller 8 initiative - (1d20+1)
(6) + 1 = 7
Rolls
Attack (Lightning Launcher) - (1d20+6)
(10) + 6 = 16
Damage (Lightning) - (2d6+4)
(32) + 4 = 9

1 50/50 Patroller 7
2 35/35 37
3 20/20 Garundah (aiming)
4 XXX/XXX Titaness
—> 5 28/28 SheK
6 34/50 Patroller 5 (faerie fire)
7 20/28 Kleber
8 46/46 Sheriff
9 27/27 Vice
10 23/23 Peldan
11 50/50 Patroller 8
12 36/36 Armat
13 35/35 Buff (loading)
Garundah shakily steadies the cannon’s aim down the street. "Okay. I’ve got this…", she’s says to herself.

1 50/50 Patroller 7
2 35/35 37
3 20/20 Garundah (aiming)
4 XXX/XXX Titaness
5 28/28 SheK
6 34/50 Patroller 5 (faerie fire)
—> 7 20/28 Kleber
8 46/46 Sheriff
9 27/27 Vice
10 23/23 Peldan
11 50/50 Patroller 8
12 36/36 Armat
13 35/35 Buff (loading)
The guard quickly bolts across the street to challenge Sheriff in his place of cover. "We’ve tolerated you long enough!", he says as he starts his attack. The Sheriff easily dodges the onslaught, despite the tight squeeze of the alley.
"You’ll need to do better than that, kid…", he replies.
Rolls
Patroller 5 v. Sheriff, 8 damage - (1d20+5)
(6) + 5 = 11
Patroller 5 v. Sheriff, 8 damage - (1d20+5)
(7) + 5 = 12
Don't know if Kleber's Fighting Style: Archery works with artillery, so I did not add the +2 on the attack roll
Edit:
I don't accept that nat 1, burning the weekly re-roll here
Edit 2: dice roller is cursed
Rolls
Cannon ball vs Titaness that is probably with 3/4 cover - (1d20+6, 8d10)
1d20+6 : (1) + 6 = 7
8d10 : (18103211010) = 45
weekly re-roll here - (1d20+6)
(7) + 6 = 13

1 50/50 Patroller 7
2 35/35 37
3 20/20 Garundah (aiming)
4 XXX/XXX Titaness
5 28/28 SheK
6 28/50 Patroller 5 (faerie fire)
7 20/28 Kleber
8 46/46 Sheriff
—> 9 27/27 Vice
10 23/23 Peldan
11 50/50 Patroller 8
12 36/36 Armat
13 35/35 Buff (loading)
"Sorry…", Garundah squeaks.
In the street below, Sheriff struggles with the luminescent soldier in front of him, hitting with the first shot, then missing with the second.
Five cannonballs remain.
Rolls
Secret Roll
Hand cannon, damage - (1d20+8, 1d8+5)
1d20+8 : (9) + 8 = 17
1d8+5 : (1) + 5 = 6
Hand cannon, damage - (1d20+8, 1d8+5)
1d20+8 : (1) + 8 = 9
1d8+5 : (7) + 5 = 12
Vice

Rolls
Chakram w/ Sneak Attack (advantage) - Attack - (2d20H1+6, 1d4+2d6+4)
2d20H1+6 : (188) + 6 = 24
1d4+2d6+4 : (3) + (55) + 4 = 17

1 50/50 Patroller 7
2 35/35 37
3 20/20 Garundah (aiming)
4 XXX/XXX Titaness
5 28/28 SheK
6 11/50 Patroller 5 (faerie fire)
7 20/28 Kleber
8 46/46 Sheriff
9 27/27 Vice
—> 10 23/23 Peldan
11 50/50 Patroller 8
12 36/36 Armat
13 35/35 Buff (loading)
Vice then retreats back to safety behind the friendly warforged.
Peldan is up, with Armat on deck.
Move Action: Moves 15' from I26 to I29 =LoS to Patroller 5
Action: Eldritch Blast vs Patroller 5
Side note: Peldan is a halfling, but yes, his little legs slow him down too :)
Edit: added an advantage attack roll. Forgot about the Faerie Fire.
Edit: fixed the spelling of Armat's name from the incorrect spelling of Aramat.
Rolls
Eldritch Blast attack - (1d20+5)
(11) + 5 = 16
Eldritch Blast damage - (1d10)
(6) = 6
Eldritch Blast with Advantage - (1d20+5)
(16) + 5 = 21
It seems it has failed. Fools.
There was some irony to the fact that the leader of these warforged, the mightiest of their number, had the sense to protect itself and not engage in a hopeless battle. A little late, considering its minions were already down. Well, all but one. Armat stepped down the street, his eyes fixed on the shape of the titan.
"ABOMINATION!"
The knight's voice, honed by years of command, called out his foe. It was laden with the bitterness and resentment he carried since the Last War for Titaness' vile kind. As he passed, he lashed out at the last dying warforged soldier, but he cared little for the little men when their commander still stood.
"COME! FACE ME! I SHALL MAKE AN END OF YOU, AND YOUR VILE KIND! NO MORE SHALL YOU BOTHER THE LANDS OF NOBLE MEN!"
The challenge rang down the street and Armat waited to see if it would be answered..
Attack #5
Rolls
Attack - (1d20+6)
(1) + 6 = 7
Polearm Mastery attack - (1d20+6)
(18) + 6 = 24
Polearm mastery damage - (2d4h1+4)
(13) + 4 = 7

1 50/50 Patroller 7
—> 2 35/35 37
3 20/20 Garundah (aiming)
4 XXX/XXX Titaness
5 28/28 SheK
6 11/50 Patroller 5 (faerie fire)
7 20/28 Kleber
8 46/46 Sheriff
9 27/27 Vice
10 23/23 Peldan
11 50/50 Patroller 8
12 36/36 Armat
13 35/35 Buff (loading)
Buff reloads the cannon with a nod to Kleber and Garundah.
37 is up, with Garundah on deck to aim.
Rolls
Secret Roll
Secret Roll
Secret Roll