Salvation Outpost - Chapter 2

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Feb 2, 2024 11:21 pm
Armat heard the words of Sheriff, knowing of the coming danger better than any here. His face became stern and wrinkled with contempt for his old foe. It would seem he could not escape the old enemy, even after the war had ended. So be it. Today would end the life of one side. He stepped in the center of the road and planted his halberd at his side, facing down the street, waiting for the foe to come to him. Two more of the chaff came, foolishly rushing to their deaths, but it was not for them that Armat ir'Vallam, Knight of Karrnath and veteran of the Long War, waited.
OOC:
Move to G-20.
Action: Take a badass pose.
Feb 4, 2024 2:32 am
Still hoping to thin the numbers before the real fight, 37 will let loose with an arc of electricity as the next patrol advances on them.
OOC:
Ok... weekly reroll on that attack.
Last edited February 4, 2024 2:34 am

Rolls

Perception (WIS) - (2d20H1)

(75) = 7

Attack (Lightning Launcher) - (1d20+6)

(2) + 6 = 8

Damage (Lightning) - (2d6+4)

(63) + 4 = 13

Attack - Reroll - (1d20+6)

(19) + 6 = 25

Feb 4, 2024 6:40 pm
[ +- ] Map and initiative
As Armat moves up, 37 lets a lightning bolt sizzle past him, striking the advancing patroller.
OOC:
SheK is up with Kleber on deck.
Feb 4, 2024 8:02 pm
"When they get closer, I will paint them well to make it easier to attack them. " SheK plans to fairy fire them with violent coloring. Her spell range is 60'. DEX save DC(14) to avoid.
Feb 5, 2024 3:34 am
Kleber will holster the rapier and Dash the farthest he can (60 ft counting move) towards the cannon.
Last edited February 5, 2024 3:36 am
Feb 5, 2024 4:48 am
[ +- ] Map and initiative
As the patrollers continue their charge, Kleber runs past Sheriff, into the jailhouse and hops the counter on his way to the stairs. Sheriff runs across the street taking cover around the corner of a small house.
OOC:
Vice is up with Peldan on deck.
Feb 5, 2024 5:08 am
Vice isn't a first-line-of-defence type of guy, and doesn't want to be seen this close to the downed foes. He collects his weapons, and goes back to hugging the wall.
OOC:
move to d20 please
Last edited February 5, 2024 5:11 am
Feb 5, 2024 11:32 am
OOC:
Since they aren't showing on the map, are either of them within 145' (25' movement + 120 eldritch blast) of Peldan?
Feb 6, 2024 6:31 pm
[ +- ] Answer?
Last edited February 6, 2024 6:32 pm
Feb 6, 2024 10:10 pm
[ +- ] Map
OOC:
Both of the patrollers have moved up now. They would be in range.

Because it may soon be relevant, I’ve added a bigger map.
Feb 8, 2024 5:17 pm
OOC:
Reaching out, before we move on to Armat’s turn
Feb 8, 2024 5:21 pm
So sorry...will have something up in the next hour or two.
Feb 9, 2024 1:47 pm
OOC:
OOC: and RL screwed around with me, making my plan of "in the next hour or two" to fail. Complete emotional breakdowns from both of my clients at the same time...sigh.
Things seem to be moving much faster now. Peldan isn't really sure what to do. Adventuring, let alone full out combat, is a new experience for him. Couldn't they have started with something a bit less...deadly??? He decides to follow 37's lead, he fires another eldritch blast at the closer of the two approaching warforged.
OOC:

Standard: Eldritch blast (with advantage due to Faerie Fire??) vs Patroller #6

Rolls

Eldritch blast attack vs Patroller #6 - (1d20+5)

(17) + 5 = 22

Eldritch blast attack vs Patroller #6 (if he has advantage) - (1d20+5)

(13) + 5 = 18

Eldritch blast damage - (1d10)

(8) = 8

Feb 10, 2024 12:37 am
Armat very calmly steps to the middle of the road and lowers his halberd to receive the charging enemy charging straight into the deadly barrage. If they were tired of life, he had no trouble obliging their death wish.
OOC:
Move to I-22.
Last edited February 10, 2024 12:37 am
Feb 11, 2024 7:37 pm
[ +- ] Map and initiative
As SheK’s magical strikes, both patrollers begin to glow. Aided by the globe Peldon’s eldritch strike finds its mark. I’m at moves up in preparation for the attack. Controller six moves to the intersection of Main Street. Right in front of the jailhouse. He looks to his left and calls back to his friend, "They’re on their way,hold here."


The patroller eyes glowing, stare menacingly at Armat. He raises his sword in preparation for an attack.
OOC:
I apologize for the delay. They both failed miserably on their Save. What colour are they glowing?

Attacks against six and seven will be with advantage.

37 is up Next, with Kleber on deck

Rolls

DEX save 6 - (1d20+1)

(1) + 1 = 2

DEX save 7 - (1d20+1)

(5) + 1 = 6

Feb 11, 2024 9:31 pm
GeneCortess says:
"When they get closer, I will paint them well to make it easier to attack them. " SheK plans to fairy fire them with violent coloring. Her spell range is 60'. DEX save DC(14) to avoid.
I would say a nice fluorescent purple color.
Feb 12, 2024 12:04 am
Another lance of electricity arcs through the air at the same Warforged patroller.
OOC:
With advantage from faerie fire.

Rolls

Attack (Lightning Launcher) - (2d20H1+6)

(615) + 6 = 21

Damage (Lightning) - (2d6+4)

(16) + 4 = 11

Feb 12, 2024 6:23 pm
[ +- ] Map and initiative
37’s electricity once more strikes the Warforged as he stops in the street, his companion rushing to keep up.
OOC:
SheK is up, with Patroller 5 on deck.
Feb 12, 2024 6:31 pm
Shek moves to H22 and prepares to attack the patrol if it comes in combat range while she concentrates on keeping him colored. She has a warhammer and shield now in her hands.
Feb 12, 2024 7:16 pm
[ +- ] Map and initiative
As SheK moves up and his partner takes yet another magical blast, the rear patroller bear onto Main Street. "Don’t stand there getting shot, you idiot. Take cover!"

Glowing a violent purple, the second warforged darts into the Playhouse, taking cover in the doorway with the glow still visible. You hear shouts and hollers come from inside as he sets up.
OOC:
Kleber is up, Sheriff on deck.

Kleber, I assume you’re going to the roof. Give me a perception check.
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