Action: Take a badass pose.
Salvation Outpost - Chapter 2
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Feb 2, 2024 11:21 pm
Armat heard the words of Sheriff, knowing of the coming danger better than any here. His face became stern and wrinkled with contempt for his old foe. It would seem he could not escape the old enemy, even after the war had ended. So be it. Today would end the life of one side. He stepped in the center of the road and planted his halberd at his side, facing down the street, waiting for the foe to come to him. Two more of the chaff came, foolishly rushing to their deaths, but it was not for them that Armat ir'Vallam, Knight of Karrnath and veteran of the Long War, waited.
Action: Take a badass pose.
OOC:
Move to G-20.Action: Take a badass pose.
Feb 4, 2024 2:32 am
Still hoping to thin the numbers before the real fight, 37 will let loose with an arc of electricity as the next patrol advances on them.
OOC:
Ok... weekly reroll on that attack.Last edited February 4, 2024 2:34 am
Rolls
Perception (WIS) - (2d20H1)
(75) = 7
Attack (Lightning Launcher) - (1d20+6)
(2) + 6 = 8
Damage (Lightning) - (2d6+4)
(63) + 4 = 13
Attack - Reroll - (1d20+6)
(19) + 6 = 25
Feb 4, 2024 6:40 pm
[ +- ] Map and initiative

1 38/50 Patroller 6
2 35/35 37
—> 3 28/28 SheK
4 50/50 Patroller 5
5 20/28 Kleber
6 46/46 Sheriff
7 27/27 Vice
8 23/23 Peldan
9 36/36 Armat
OOC:
SheK is up with Kleber on deck.Feb 4, 2024 8:02 pm
"When they get closer, I will paint them well to make it easier to attack them. " SheK plans to fairy fire them with violent coloring. Her spell range is 60'. DEX save DC(14) to avoid.
Feb 5, 2024 3:34 am
Kleber will holster the rapier and Dash the farthest he can (60 ft counting move) towards the cannon.
Last edited February 5, 2024 3:36 am
Feb 5, 2024 4:48 am
[ +- ] Map and initiative

1 38/50 Patroller 6
2 35/35 37
3 28/28 SheK
4 50/50 Patroller 5
5 20/28 Kleber
6 46/46 Sheriff
—> 7 27/27 Vice
8 23/23 Peldan
9 36/36 Armat
OOC:
Vice is up with Peldan on deck.Feb 5, 2024 5:08 am
Vice isn't a first-line-of-defence type of guy, and doesn't want to be seen this close to the downed foes. He collects his weapons, and goes back to hugging the wall.
OOC:
move to d20 pleaseLast edited February 5, 2024 5:11 am
Feb 5, 2024 11:32 am
OOC:
Since they aren't showing on the map, are either of them within 145' (25' movement + 120 eldritch blast) of Peldan?Feb 6, 2024 6:31 pm
[ +- ] Answer?
Sardis says:
OOC:
Since they aren't showing on the map, are either of them within 145' (25' movement + 120 eldritch blast) of Peldan?Last edited February 6, 2024 6:32 pm
Feb 6, 2024 10:10 pm
[ +- ] Map

OOC:
Both of the patrollers have moved up now. They would be in range. Because it may soon be relevant, I’ve added a bigger map.
Feb 9, 2024 1:47 pm
OOC:
OOC: and RL screwed around with me, making my plan of "in the next hour or two" to fail. Complete emotional breakdowns from both of my clients at the same time...sigh.OOC:
Standard: Eldritch blast (with advantage due to Faerie Fire??) vs Patroller #6
Rolls
Eldritch blast attack vs Patroller #6 - (1d20+5)
(17) + 5 = 22
Eldritch blast attack vs Patroller #6 (if he has advantage) - (1d20+5)
(13) + 5 = 18
Eldritch blast damage - (1d10)
(8) = 8
Feb 10, 2024 12:37 am
Armat very calmly steps to the middle of the road and lowers his halberd to receive the charging enemy charging straight into the deadly barrage. If they were tired of life, he had no trouble obliging their death wish.
OOC:
Move to I-22.Last edited February 10, 2024 12:37 am
Feb 11, 2024 7:37 pm
[ +- ] Map and initiative

1 30/50 Patroller 6
—> 2 35/35 37
3 28/28 SheK
4 50/50 Patroller 5
5 20/28 Kleber
6 46/46 Sheriff
7 27/27 Vice
8 23/23 Peldan
9 36/36 Armat
The patroller eyes glowing, stare menacingly at Armat. He raises his sword in preparation for an attack.
OOC:
I apologize for the delay. They both failed miserably on their Save. What colour are they glowing?Attacks against six and seven will be with advantage.
37 is up Next, with Kleber on deck
Rolls
DEX save 6 - (1d20+1)
(1) + 1 = 2
DEX save 7 - (1d20+1)
(5) + 1 = 6
Feb 11, 2024 9:31 pm
GeneCortess says:
"When they get closer, I will paint them well to make it easier to attack them. " SheK plans to fairy fire them with violent coloring. Her spell range is 60'. DEX save DC(14) to avoid.Feb 12, 2024 12:04 am
Another lance of electricity arcs through the air at the same Warforged patroller.
OOC:
With advantage from faerie fire.Rolls
Attack (Lightning Launcher) - (2d20H1+6)
(615) + 6 = 21
Damage (Lightning) - (2d6+4)
(16) + 4 = 11
Feb 12, 2024 6:23 pm
[ +- ] Map and initiative

1 19/50 Patroller 6
2 35/35 37
—> 3 28/28 SheK
4 50/50 Patroller 5
5 20/28 Kleber
6 46/46 Sheriff
7 27/27 Vice
8 23/23 Peldan
9 36/36 Armat
OOC:
SheK is up, with Patroller 5 on deck.Feb 12, 2024 6:31 pm
Shek moves to H22 and prepares to attack the patrol if it comes in combat range while she concentrates on keeping him colored. She has a warhammer and shield now in her hands.
Feb 12, 2024 7:16 pm
[ +- ] Map and initiative

1 19/50 Patroller 6 (faerie fire)
2 35/35 37
3 28/28 SheK
4 50/50 Patroller 5 (faerie fire)
—> 5 20/28 Kleber
6 46/46 Sheriff
7 27/27 Vice
8 23/23 Peldan
9 36/36 Armat
Glowing a violent purple, the second warforged darts into the Playhouse, taking cover in the doorway with the glow still visible. You hear shouts and hollers come from inside as he sets up.
OOC:
Kleber is up, Sheriff on deck. Kleber, I assume you’re going to the roof. Give me a perception check.
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