Belaluur banters back and forth with Vice over the drinks for a little bit. The crowd at the edge of town continues to gather, peering into the hall, trying to catch a glimpse of the crew that liberated the town.
Roszana stops by with her orc companion. The diminutive barmaid extends her personal invitation to the Grey Beyond. Food and drinks are on her, courtesy of House Ghallanda. She doesn’t stay long. On her way back, she shouts an invitation to the crowd, omitting the free offer. Many begin to follow her back.
Inspection of the carts outside reveal several large tents. The back half of the hall is made up of three rooms. The first two rooms appear to have once been private chambers or offices. Remnants of furniture and tomes lay scattered. The third room looks like a storage room. Vice has been in this room before. His back door escape was from here. The entrance to the catacombs beneath, seems well hidden. Theres no sign of the door in the floor. Access to the bell tower sits in this room, high above. The ladder or stairs, long gone.
Meanwhile, the sun has disappeared beyond the Grey Mists of the Mournland. Daylight continues, the sky above dusty, yet blue. However, the town is shrouded in shade earlier than most other regions of Breland. Torches are lit on the storefronts of Main Street and candlelight begins to appear in some of the homes of Salavation.
OOC:
What are your characters doing?
Will you join the festivities or stay in the hall?
Explore the town?
Let me know how you spend the evening.
Bunking in the hall is free.
Salvation Hotel is 8 sp for the night.