Salvation Outpost - Chapter 2
Be sure to read and follow the guidelines for our forums.
37, Vice and Shek quickly and quietly sprint around the back of the Salvation Times. 37 hides in the narrow space between the Times and a small house. Vice and Shek take cover on the street side. Kleber and Peldan set up between the Tavern and the jailhouse, watching the exchange become more heated. 37 knows they don’t have much time if they want to avoid detection.

Rolls
Initiative - (1d20+4)
(13) + 4 = 17
Rolls
INIT - (1d20+1)
(11) + 1 = 12
Rolls
Initiative - (1d20+3)
(2) + 3 = 5
At the start of your first turn of each combat, your walking speed increases by 10 feet, which lasts until the end of that turn. If you take the Attack action on that turn, you can make one additional weapon attack as part of that action. If that attack hits, the target takes an extra 1d8 damage of the weapon's damage type.
Rolls
Initiative - (1d20+4+2)
(13) + 6 = 19
-Shoot patroller on G15
-Dread Ambusher gives me a second attack
At the start of your first turn of each combat, your walking speed increases by 10 feet, which lasts until the end of that turn. If you take the Attack action on that turn, you can make one additional weapon attack as part of that action. If that attack hits, the target takes an extra 1d8 damage of the weapon's damage type.
If any attack hits I will use Favored Foe
The first time on each of your turns that you hit the favored enemy including when you mark it, increase that damage by 1d4 (1d6 at 6th level, 1d8 at 14th level)
You can use this feature to mark a favored enemy a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Rolls
repeater crossbow - (1d20+6, 1d6+2)
1d20+6 : (18) + 6 = 24
1d6+2 : (1) + 2 = 3
repeater crossbow (Dread Ambusher) - (1d20+6, 1d6+2+1d8)
1d20+6 : (6) + 6 = 12
1d6+2+1d8 : (1) + (7) + 2 = 10
repeater crossbow (BA) - (1d20+6, 1d6+2)
1d20+6 : (19) + 6 = 25
1d6+2 : (2) + 2 = 4
Favored Foe dmg (only applies once) - (1d4)
(3) = 3
Rolls
Secret Roll
Secret Roll
Sheriff initiative - (1d20+5)
(3) + 5 = 8

1 28/28 Kleber
—> 2 27/27 Vice
3 28/28 SheK
4 35/35 37
5 46/46 Sheriff
6 23/23 Peldan
??/?? Patroller 1
-20/?? Patroller 2

1 28/28 Kleber
2 27/27 Vice
—> 3 28/28 SheK
4 35/35 37
5 46/46 Sheriff
6 23/23 Peldan
??/?? Patroller 1
-20/?? Patroller 2
She will use Favored Foe & Dreadful Strikes with that attack if it hits. Not to worry. 5 to hit means she missed.
Marked off an arrow. No plans to try to recover even if it is allowed. SheK has 19 more.
Rolls
Longbow, Damage, Favored Foe, Dreadful - (1d20+3, 1d8+1, 1d4, 1d4)
1d20+3 : (2) + 3 = 5
1d8+1 : (7) + 1 = 8
1d4 : (1) = 1
1d4 : (1) = 1

1 28/28 Kleber
2 27/27 Vice
3 28/28 SheK
—> 4 35/35 37
5 46/46 Sheriff
6 23/23 Peldan
??/?? Patroller 1
-20/?? Patroller 2
Arrows are absolutely recoverable. Half of ammunition found with a minute of searching if I remember RAW correctly.
Rolls
Attack (Lightning Launcher) - (1d20+6)
(2) + 6 = 8
Damage (Lightning) - (2d6+4)
(46) + 4 = 14

1 28/28 Kleber
2 27/27 Vice
3 28/28 SheK
4 35/35 37
5 46/46 Sheriff
—> 6 23/23 Peldan
7 -20/?? Patroller 2
8 -6/?? Patroller 1
Sheriff takes a step away and draws his elemental hand cannon and fires once at each of the warforged. He hits the first one and misses the second. He then backs away down the street toward the jailhouse.
37, let me know where you wanted to be.
Rolls
Elemental hand cannon, damage P1 - (1d20+8, 1d8+5)
1d20+8 : (16) + 8 = 24
1d8+5 : (1) + 5 = 6
Elemental hand cannon, damage P2 - (1d20+8, 1d8+5)
1d20+8 : (1) + 8 = 9
1d8+5 : (6) + 5 = 11