Salvation Outpost - Chapter 2

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Jul 2, 2024 12:42 am
Tried and true, there is a crackle and the scent of ozone as 37 fires arcs of electricity from the crystaline node.
OOC:
Add the 1d6 extra damage to the second shot.
Last edited July 2, 2024 12:43 am

Rolls

Attack (Lightning Launcher) - (1d20+7)

(1) + 7 = 8

Damage (Lightning) - (1d6+4)

(6) + 4 = 10

Attack (Lightning Launcher) - (1d20+7)

(19) + 7 = 26

Damage (Lightning) - (1d6+4)

(3) + 4 = 7

Extra Lightning Damage - (1d6)

(6) = 6

Jul 2, 2024 4:54 am
Vice recognizes the helpful sparkle magic from SkeK and attacks the skeleton with a violet glow right in front of him.
OOC:
edit, sorry, forgot the damage rolls
Vice
Last edited July 2, 2024 4:56 am

Rolls

Chakram (advantage) - Attack - (2d20H1+7)

(1610) + 7 = 23

Chakram (off-hand) (advantage) - Attack - (2d20H1+7)

(1720) + 7 = 27

Sneak Attack - (2d6)

(44) = 8

Chakram - Damage - ((1d4+4))

(3) + 4 = 7

Chakram (off-hand) - Damage - ((1d4))

(1) = 1

Jul 2, 2024 6:18 am
OOC:
I would recommend moving, Vice. Peldan’s flames are indiscriminate…

With skeleton 1 down, you can move to E14

Or, give me a DEX save :)
Jul 2, 2024 3:14 pm
OOC:
E14 looks good. Thanks
Jul 2, 2024 4:54 pm
[ +- ] Map & Initiative
37’s lightning overstaturates the room, the skeleton in front of Vice falls. The gnome turns his attention to the sleeping skeleton, slicing into its bones, which relax, releasing the shortsword. He scrambles over the open crypt to escape the heat.

The two remaining skeletons follow suit. They back away from the flame. Seeing his comrade attacked by the spider, one of the archers draws his sword, trying to stab at the oversized arachnid. The other fires another arrow at the warforged.

The sword tip sticks the spider’s side with a small slice. 37 deflects the arrow away once more.
OOC:
SheK is up, with Peldan on deck.

Rolls

Skeleton 3, shortsword v. Malak (5 dmg) - (1d20+4)

(10) + 4 = 14

Skeleton 3, short bow v. 37 (5 dmg) - (1d20+4)

(17) + 4 = 21

Jul 2, 2024 5:20 pm
Nimble SheK squeezes past smaller Vice to gain an attack position on un'faerie fired Skeleton 3. Her attack with her one-handed warhammer is off due to her sudden movement and she fails to connect with the skeleton. She keeps her handy shield up to repel any attacks from it. Her attack doesn't make her lose concentration on that Faerie Fire on the other skeletons.
OOC:
SheK moves to E15. Her attack misses with an 8. She is still concentrating on Faerie Fire. She is AC 15 with shield and warhammer.
No Hunter's Mark

Just noticed SheK has level 5 extra attack. So, she hits with 24 and the Skeleton 3 takes 8 damage (+5 bludgeoning (warhammer) damage, +3 psychic (dreadful strike) damage)
Last edited July 2, 2024 6:26 pm

Rolls

Warhammer, Damage, Hunter's mark, Dreadful Strike - (1d20+6, 1d8+4+1d6+1d4)

1d20+6 : (2) + 6 = 8

1d8+4+1d6+1d4 : (1) + (4) + (3) + 4 = 12

Extra Attack - (1d20+6)

(18) + 6 = 24

Jul 2, 2024 5:34 pm
Peldan focuses on the flaming Sphere, moving it such that it rams into one of the remaining skeletons (#3). He then fires an eldritch blast at the skeleton (#4) that is outlined in faerie fire.
OOC:

Bonus action: move flaming Sphere and have it ram skeleton #3. (Must succeed Dex save for half damage)
Action: eldritch blast vs skeleton #4 with advantage.

Rolls

Eldritch blast (with advantage) vs skeleton #4: roll 1 - (1d20+5)

(17) + 5 = 22

Eldritch blast (with advantage) vs skeleton #4: roll 2 - (1d20+5)

(17) + 5 = 22

Eldritch Blast damage - (1d10)

(8) = 8

Flaming Sphere damage (half on successful Dex save) - (2d6)

(44) = 8

Jul 2, 2024 6:01 pm
[ +- ] Map & Initiative
Wary of the fire’s advancement, the skeleton avoids direct contact. The eldritch blasts strike the archer as it focuses on the shining warforged. SheK finds an inner strength and takes a second strike , crushing the burnt skeleton to the ground.
OOC:
Malak is up, with 37 on deck.

Rolls

DEX save - (1d20+2)

(13) + 2 = 15

Jul 2, 2024 6:03 pm
GM: SheK needs to dance on that battle map to E15.
Jul 2, 2024 6:11 pm
OOC:
LOL. I did an update too. SheK has extra attack.
Last edited July 2, 2024 6:13 pm
Jul 2, 2024 6:19 pm
Turning towards his attacker (Skeleton #3) Malak, in Giant Wolf Spider form, transfers his Hunter's Mark spell to it. He lunges toward the Skeletal abomination and attempts to bite it as hard as the one he'd just destroyed.

OOC:

Bonus Action: Transfer Hunter's Mark to Skeleton 3 [Duration 1 hour (less 6 seconds) / +1d6 per attack]

action: Bite attack +3 for 1d6 + 1d6 + 1

Rolls

Attack on Skeleton #3 - (1d20+3)

(4) + 3 = 7

Damage on Skeleton #3 - (1d6+1d6+1)

(2) + (2) + 1 = 5

Jul 2, 2024 6:44 pm
OOC:
Malik, with the retcon, you can attack four instead. You would have advantage with the Faerie Fire if you wish to roll again.
Jul 2, 2024 6:49 pm
OOC:

advantage attack on Skeleton #4

Rolls

Advantage Attack on Skeleton #4 - (1d20+3)

(16) + 3 = 19

Jul 2, 2024 6:54 pm
The last of the skeletons in the room falls at the biting attack of the wolf spider.
OOC:
37 roll me a perception check.
Jul 3, 2024 1:57 pm
OOC:
Looky looky...

Rolls

Perception (WIS) - (1d20)

(10) = 10

Jul 3, 2024 2:03 pm
are we still using initiative? If not I'll have Malak return to the ceiling to keep watch.
Last edited July 3, 2024 2:52 pm
Jul 3, 2024 2:27 pm
[ +- ] Map & Initiative
Perhaps a little late, the warforged notices the first two fallen skeletons begin to stir.
OOC:
37 is up, with Vice on deck.
Jul 4, 2024 1:36 pm
"Cover your ears!" With that, 37 moves forward and casts a spell...
OOC:
Moving to C12, casting
[ +- ] Thunderwave
Skeletons need to make a DC 15 CON Save.

Should be able to center it so it hits B,C, and D 13, 14, and 15. I think that hits the skeletons and their remains and no teammates, hopefully finishing off and that need it and scattering the remains.

Rolls

Thunder Damage - (2d8)

(62) = 8

Jul 4, 2024 1:42 pm
Hearing 37's instructions, Peldan covered his ears. He didn't know why, but trusted the warforged had his reasons. It didn't take long to find out what those reasons were.
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