Salvation Outpost - Chapter 2

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Jun 29, 2024 3:23 am
Winks. Could use a legend for the color vs character. :)
Jun 29, 2024 12:28 pm
"We are here, Vice. Calm yourself - you are not alone." 37 speaks calmly, attempting to reassure his companion as he waits for the undead to advance.
Jun 29, 2024 3:07 pm
Reflected in the light of 37’s shield, skeletons emerge from their stone tombs. Their armour hangs loose from their dusty bones. Swords, tarnished and rusty. The sound of teeth clacking and bones scraping, voiceless, they approach.
https://i.imgur.com/5RmJbxK.jpeg
[ +- ] Map & Initiative
OOC:
Vice is up, with the skeletons on deck.

Armat can roll when he’s ready.
Jun 29, 2024 3:22 pm
OOC: currently Malak, as a Giant Wolf spider, has 11hp (if taking average) 2d8 + 2 if you'd prefer I roll.
Giant Wolf Spider

Last edited June 29, 2024 3:25 pm
Jun 29, 2024 3:29 pm
OOC:
Average is fine :)
Jun 29, 2024 3:56 pm
Vice will use his ready action to cast sleep if skeletons approach the team.
OOC:
hoping I can move to a spot where I can cast on a skeleton that would keep the party out of the spells blast radius.

Rolls

Sleep - (5d8)

(14253) = 15

Jun 29, 2024 4:04 pm
OOC: Stealth Check

Rolls

Stealth Check - (1d20+6)

(5) + 6 = 11

Jun 29, 2024 4:33 pm
OOC:
Roll me a DEX check to see it you can make it through your companions’ legs. DC 14
Jun 29, 2024 4:56 pm
He would have climbed the wall at the back of the group then moved ahead of them from above.

Rolls

Secret Roll

Jun 29, 2024 6:25 pm
Last edited June 29, 2024 7:09 pm
Jun 30, 2024 7:02 am
Nictorah says:
OOC:
Roll me a DEX check to see it you can make it through your companions’ legs. DC 14
OOC:
Sorry, that was meant for Vice, if he wished to try to move up first.
Jun 30, 2024 2:23 pm
OOC:
wrigling into position . . .

Rolls

Dex - Check - (1d20+4)

(16) + 4 = 20

Jun 30, 2024 3:38 pm
[ +- ] Map & Initiative
The little gnome deftly weaves down the stairs through the group’s legs. He enters the opening and a puff of sand fills the chamber. The first skeleton clatters to the floor. The rest of the skeletons advance, with two slashing at Vice. The other two at the rear, drawn their bows, aiming at the glowing light of 37’s shield. They do not appear to notice the spider above.

The Skelton to Vice’s right, nicks his shoulder, while the one in front seems distracted by the warforged behind him. Two arrows soar through the air. One hits the wall, the other hits the glowing shield.
OOC:
I apologize, 3 & 4 were swapped. 4 is shortsword, 3 is short bow.

SheK is up, with Peldan on deck.

Rolls

Skeleton 2 sword attack vs. Vice - (1d20+4, 5damage)

1d20+4 : (7) + 4 = 11

5damage : () + 5 = 5

Skeleton 3 sword attack vs. Vice - (1d20+4, 5damage)

1d20+4 : (19) + 4 = 23

5damage : () + 5 = 5

Skeleton 4 shortbow attack vs. 37 - (1d20+4, 5damage)

1d20+4 : (20) + 4 = 24

5damage : () + 5 = 5

Skeleton 5 shortbow attack vs. 37 - (1d20+4, 5damage)

1d20+4 : (5) + 4 = 9

5damage : () + 5 = 5

Jun 30, 2024 3:53 pm
SheK with a word casts Faerie Fire on the Skelton's area in violet light.
OOC:
GM: Is it possible for SheK to move next to Skeleton 1 or Skeleton 4 through the others to make space for others to get into the combat? She will take near Skeleton 1 if she can. If there is a dice roll for that then just roll those bones for me.
OOC:
SheK casts Faerie Fire with a 1st level slot. Save DC 15 to avoid being painted. She is concentrating on it.
[ +- ] Faerie Fire Spell
Last edited June 30, 2024 4:03 pm
Jun 30, 2024 4:35 pm
[ +- ] Map & Initiative
OOC:
Because 1 is prone, I’ll say no check is required. You can make it beside the crypt.
SheK pushes her way past 37, weaves around a small obelisk to the corner of the room. As the purple flames flash through the room, three of the skeletons begin to glow.
OOC:
Peldan is up, with Spider Malak on deck.

Rolls

Skeleton 2 DEX check - (1d20+2)

(9) + 2 = 11

Skeleton 3 DEX check - (1d20+2)

(12) + 2 = 14

Skeleton 4 DEX check - (1d20+2)

(15) + 2 = 17

Skeleton 5 DEX check - (1d20+2)

(17) + 2 = 19

Jun 30, 2024 4:37 pm
Looking around the corner and past his allies, Peldan sees the small horde of skeletons approaching. He decides to hold off on firing eldritch blasts in the hopes that he may be able to assist with greater effect.

He reaches into the depths of himself and makes contact with his celestial patron. In the moment of contact he can feel it's energy and power merge with him.

He channels that energy into a flaming ball of fire that appears next to several of the skeletons (B14) He then rams one of the other skeletons with it (#2).
OOC:

Action: cast Flaming Sphere in B14

Bonus action: ram skeleton #2 with the Flaming Sphere.
[ +- ] Flaming Sphere
Spells Cast: Flaming Sphere
Duration remaining: 10 of 10

Note additional light shed in addition to that of light spell on 37's shield.

Light Cantrip (duration: 1 hour)
Last edited June 30, 2024 4:40 pm

Rolls

Fire damage (half on a successful save) - (2d6)

(52) = 7

Jun 30, 2024 5:04 pm
[ +- ] Map & Initiative
Peldan’s sphere materializes with a bright flash, then moves up into the fray. Vice feels his eyebrows begin to curl from the heat. The skeleton reacts to the flames’ advancement, but still gets slightly burned. The acrid smell of singed hair coming from the burnt bone.
OOC:
Malak is up, with 37 on deck.

Rolls

Skeleton 2 DEX check - (1d20+2)

(15) + 2 = 17

Jun 30, 2024 5:25 pm
After the fire ball went off, Malak scurried across the ceiling and passed most of the skeletons. He had heard tales from the druids of his circle about such creatures and was realizing he'd probably not picked the best form to take. Regardless, he wasn't going to let his new companions down. Leaping from the ceiling he landed upon the rear most skeleton, biting it with all his might.

OOC:

Movement: 20' across the ceiling then drops, turning over on the way down to land on the rear skeleton

Bonus Action: Cast Hunter's Mark on Skeleton 5 [Duration 1 hour / +1d6 per attack]

action: Bite attack +3 for 1d6 + 1 [Marks Skeleton 5 as a Favored Foe = Duration: 1 min / DAM: +1d4


ATTACK ROLL = 10 / DAMAGE = 9

additional attack +3 for 1d8

ATTACK ROLL = 23 / DAMAGE 11
[ +- ] Favored Foe
[ +- ] Dread Ambusher
[ +- ] Hunter's Mark
Last edited June 30, 2024 6:45 pm

Rolls

Attack Roll - (1d20+3)

(7) + 3 = 10

Damage for 1st Attack - (1d6+1d4+1)

(1) + (4) + 1 = 6

Second Attack - (1d20+3)

(20) + 3 = 23

Damage for 2nd Attack - (1d8)

(7) = 7

Attack 1 Hunters Mark Damage - (1d6)

(3) = 3

Attack 2 Hunters Mark Damage - (1d6)

(4) = 4

Jun 30, 2024 6:52 pm
[ +- ] Map & Initiative
The spider avoids the flames, as he pounces on the skeleton archer. He feels the breaking of brittle bone as he bites down with his pincers. The skeleton collapses to the floor in a heap of bone and clattering metal.
OOC:
37 is up, with Vice on deck.
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