Chapter 1: Blood and Lightning

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Dec 1, 2023 6:45 pm
Edgar nods at Makasi. "I concur," he says.
Dec 2, 2023 12:09 am
"Giving the beast a chance to recover? There is bravery, or perhaps foolhardiness. Let us take a moment and pray for guidance."
OOC:
and by pray I mean spend a relationship die
Dec 2, 2023 12:13 am
OOC:
Makasi and Salix are the only ones that have one left
Dec 2, 2023 12:56 am
"The mages may be helpful in slaying the dragon and we may not be much of a match for anything after tangling with it. The tower seems best to me."
Last edited December 2, 2023 12:56 am
Dec 2, 2023 2:38 am
Most of you agree to go straight for the tower. With the amount of urgency in the situation, and realizing that fighting the dragon without the whole party would be impossible, the remainder are convinced and agree to go to the tower first. You manage to time your assault to when the dragon is on the other side of the tower and are thus able to make a beeline for the door. A you approach, it is clear the barrier is down as there is no sensation of pain upon entering. You go inside to see a spiraling staircase, pausing at 3 different floors before reaching a door in the ceiling to enter the roof. Four lizardmen are stationed on the spiral staircase, and they all hear the door open and you all charge in. The lizardmen wielding spears are at the first floor and look to charge the party, while two mage-inclined enemies are at the second floor.

Rolls

Edgar Skullbreaker - (1d20+5)

(7) + 5 = 12

Hrafe - (2d20H1+3)

(1619) + 3 = 22

Salix Alderroot - (1d20+1)

(17) + 1 = 18

Makasi Nkuyu: - (2d20H1+3)

(519) + 3 = 22

Raphel Cassidor - (1d20+2)

(16) + 2 = 18

Lizardman Savage (2) - (1d20+6)

(17) + 6 = 23

Lizardman Magician (2) - (1d20+5)

(14) + 5 = 19

Dec 2, 2023 2:47 am
OOC:
I have updated GM Public Notes. I assumed Hrafe and Makasi would be in front, being the main melee PCs (I assumed Edgar was in back as a rogue, he can always charge up front). Everyone is near everyone, but the magicians are far as they are high up the stairs
The lizardman savages charge at the party, blocking their way up the stairs and trying to strike at the first adventurers they can reach.
OOC:
Makasi and Hrafe are both engaged with both lizardman savages. The rest of the party is near the savages, but not engaged with them.

Rolls

LS1 Stone-Tipped Spear vs Hrafe (vs AC - 7 damage) - (1d20+7)

(11) + 7 = 18

LS2 Stone-Tipped Spear vs Makasi (vs AC - 7 damage) - (1d20+7)

(6) + 7 = 13

Dec 2, 2023 3:20 am
OOC:
Can I ignore the Lizardman savage and go after the magician?
Dec 2, 2023 3:36 am
OOC:
You can try, but since you are engaged you have to roll a d20. If you get an 11 or higher, you can run away from the enemy. Alternatively, you get let them have a free attack on you. If you roll a 10 or less or don't want to give them a free attack, you can't get away from them. Also keep in mind the magicians are far away so if you did run up to them then you wouldn't have a standard action to attack with after you approached this turn.

To those who are not engaged with the savages want to do the same thing, they can, but the stairs are so narrow that you cannot get past the savages without at least engaging them briefly first.

TLDR: 3 options: (1) roll a d20, high = you can run away, low = you waste your movement and stay engaged (2) guarantee you can run away, but enemy gets a free attack (3) stay engaged
Dec 2, 2023 4:10 am
The strength of his flesh, penetrated by the stone tip of the spear - combined with primal hate for the scalykin. "I gotta lot more blood in me!" Blood stained his suedes as Hrafe bore down on the lizardman, shouldering past to outflank and open the front to his companions. "I will drink yours!" Halbswehrt he drove into the lizardman's torso.
[ +- ] Hamrammr

Rolls

Melee Attack - Total - (2d20h1+5)

(1111) + 5 = 16

Melee Damage - Total - (1d10+4)

(6) + 4 = 10

Dec 2, 2023 4:14 am
Makasi curses as she engages with the second lizard-man savage. She focuses her rage onto her halberd point, muttering under her breath that the Great Gold Wyrm or her ancestors or somebody out there make this creature lay down dead.
[ +- ] Smite Evil
Last edited December 2, 2023 4:15 am

Rolls

Smite Evil - (1d20+4+4)

(2) + 8 = 10

Damage - (1d10+3+1d12)

(2) + (7) + 3 = 12

Dec 2, 2023 5:36 am
Hrafe swings with immense strength, but sadly swings just slow enough that the lizardman's shield catches it. It does take a little damage from the blow, as all good adventurers can deal a little harm with every swing of a melee weapon.

Makasi unfortunately misses as well, but her divine vigor causes her miss to be more harmful than Hrafe's. She went for the lizardman's chest but instead grazed its shoulder with a suprising amount of force.
OOC:
Hrafe deals 1 damage to LS1 and Makasi deals 6 damage to LS2.
The two lizardman magicians hear the commotion below. Their magic requires nearby targets, so they go from the third floor to the second, become nearby to all participants but still past their savage allies below. They conjure magic that will strike one target and might strike a second. They see the three in back and decide to try and pelt them with their acidic magic.
OOC:
Quick explanation of how the magicians work. They attack 1d2 nearby enemies, so the first roll is if they attack 1 or 2 targets. LM1 got 2 and LM2 got 1. The target of the attack takes 3 ongoing acid damage if the d20 roll is even, hit or miss. In this case, Edgar is taking ongoing acid damage. This means when his turn is officially over, he takes 3 acid damage and rolls a d20. On an 11 or higher, the onging damage stops. 10 or lower and he will get hurt next round again.
Salix, Edgar, and Raphel are now able to leap into battle.
OOC:
Edit: Raphel countered LM1's acid spray spell, so no one took any damage

Rolls

LM1 determines number of targets - (1d2)

(2) = 2

LM2 determines number of targets - (1d2)

(1) = 1

LM1 sprays acid at Edgar (vs PD - 3 acid damage, plus 3 ongoing acid damage on a natural even roll) - (1d20+6)

(18) + 6 = 24

LM1 sprays acid at Salix (vs PD - 3 acid damage, plus 3 ongoing acid damage on a natural even roll) - (1d20+6)

(13) + 6 = 19

LM2 sprays acid at Raphel (vs PD - 3 acid damage, plus 3 ongoing acid damage on a natural even roll) - (1d20+6)

(1) + 6 = 7

Dec 2, 2023 7:16 am
When the reptilians begin to cast, Raphel narrows his eyes. He raises his newfound dagger and slashes downward. The air shimmers where he cuts.

The elf wizard goes straight from disruption to offense, now tracing an eldritch sign in the air. A duplicate of the sign manifests in front of the reptilian he'd targeted earlier and sinks onto its skin.
OOC:
[ +- ] Counter-magic (1/encounter)
[ +- ] Indelible Brand of Dissolution (level: 1, daily: )

Intended enhancement: Ongoing damage increases over time
Last edited December 2, 2023 7:26 am

Rolls

Counter-magic (INT + Level) - (1d20+4+1)

(12) + 5 = 17

Indelible Brand of Dissolution (INT+Level) - (1d20+4+1)

(10) + 5 = 15

Damage (if hit) - (4d10)

(4865) = 23

Dec 2, 2023 2:39 pm
The lizardman magician that was countered is hit by a massive arrow of acid just after its spell fails to go off.
OOC:
everytime the lizardman fails its save to end the ongoing damage, the next instance will do +2 damage

Also, added to the earlier post, but since LM1's attack was cancelled, all ignore all attacks that came from LM1 above.
Dec 2, 2023 8:39 pm
Edgar throws his old knife, knowing he has a new and shiny knife ready to go, at one of the lizardmen.
OOC:
Will try out my new power.
[ +- ] Flying Blade

Rolls

Ranged Attack - Total - (1d20+5)

(16) + 5 = 21

Ranged Damage - (1d6+4)

(3) + 4 = 7

Sneak Attack - Total - (1d4)

(2) = 2

Dec 2, 2023 10:27 pm
Salix waves his hand over the party, himself included and murmers a blessings over the group. He then pulls the familiar twig out of the bunch on his head and launches a Javelin of Faith at the already injured Mage above.
OOC:
Salix is using Bless here to give everyone a +1 attack bonus. I'm also using the community domain's effect to boost the broad casting up to 5 people.

Rolls

Javelin of Faith vs PD - (1d20+3+1+1)

(20) + 5 = 25

Javelin of Faith Damage - (1d6+3)

(1) + 3 = 4

Dec 3, 2023 3:43 am
Edgar's dagger drives deep into the lizardman that Raphel had blasted with acid. It falls off the side of the stairs and lands with a sickening crunch as it hits the ground. Luckily, it was dead before it fell over, but it is dead none-the-less.

Salix's attack strikes true and deals double damage to the other lizardman magician. It still stands and is not staggered, but definitely feels the blow.

The two savages look at each other and, with a non-verbal agreement, decide that Makasi seems to be the bigger danger as she hit harder despite her miss. The two, engaged with Hrafe and Makasi, focus on Makasi with both of their attacks.
OOC:
Hrafe and Makasi are now up, and the escalation die is now +1

Rolls

LS1 Stone-Tipped Spear vs Makasi (vs AC - 7 damage) - (1d20+7)

(2) + 7 = 9

LS1 Stone-Tipped Spear vs Makasi (vs AC - 7 damage) - (1d20+7)

(14) + 7 = 21

Dec 3, 2023 4:01 am
Hrafe enraged smashes his pommel against the Lizardman's shield creating space for an ascending slash to the scalykin's torso.

Rolls

Melee Attack - Total - (2d20h1+7)

(414) + 7 = 21

Melee Damage - Total - (1d10+4)

(7) + 4 = 11

Dec 3, 2023 4:46 am
Seeing Hrafe attack the first Lizard-man, Makasi targets the other one with her halberd.

Rolls

Melee + Bless + Escalation - (1d20+4+1+1)

(16) + 6 = 22

Damage - (1d10+3)

(2) + 3 = 5

Dec 4, 2023 1:11 pm
Hrafe and Makasi each slash a different savage, their blows both landing. Neither lizardman savage is staggered, but they both feel the blows and flinch momentarily before glaring back with bloodlust.

The one living lizardman magician sees how devastating the acid arrow was, as well as how his ally was countered, and sees Raphel as a key target and attacks. It manages to conjure two sprays and decides to target Edgar who threw the knife and landed the killing blow on its ally. Once the spell flies, it backs up the stairs, now far from everyone.
OOC:
Summary:
Lizardman Savages take damage, not staggered
Lizardman Magician attacks 2 targets, only damaging Raphel
Raphel takes 3 acid damage, and will take 3 acid damage again at the each of his turns. Each time he takes the acid damage again, he rolls a d20. On an 11 or higher, the acid goes away. Any bonuses to saves apply to this d20.

Rolls

LM2 determines number of targets - (1d2)

(2) = 2

LM2 Acid Spray Spell vs Raphel (vs PD - 3 acid dmg, 3 ongoing on even roll) - (1d20+6)

(8) + 6 = 14

LM2 Acid Spray Spell vs Edgar (vs PD - 3 acid dmg, 3 ongoing on even roll) - (1d20+6)

(6) + 6 = 12

Dec 4, 2023 1:30 pm
"Cretin!" Raphel curses as the lizard makes a crude mockery of his own spell. He sends a violet bolt streaking after the enemy magician before moving in the opposite direction of its retreat, placing even more distance between them.
OOC:
Is it possible to be out of range from the lizard wizard? Presumably this at least places Raphel far away from the savages.

Rolls

Save (Acid) - (1d20)

(15) = 15

Damage (Magic Missile) - (2d4)

(33) = 6

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