Chapter 1: Blood and Lightning
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Rolls
Edgar Skullbreaker - (1d20+5)
(7) + 5 = 12
Hrafe - (2d20H1+3)
(1619) + 3 = 22
Salix Alderroot - (1d20+1)
(17) + 1 = 18
Makasi Nkuyu: - (2d20H1+3)
(519) + 3 = 22
Raphel Cassidor - (1d20+2)
(16) + 2 = 18
Lizardman Savage (2) - (1d20+6)
(17) + 6 = 23
Lizardman Magician (2) - (1d20+5)
(14) + 5 = 19
Rolls
LS1 Stone-Tipped Spear vs Hrafe (vs AC - 7 damage) - (1d20+7)
(11) + 7 = 18
LS2 Stone-Tipped Spear vs Makasi (vs AC - 7 damage) - (1d20+7)
(6) + 7 = 13
To those who are not engaged with the savages want to do the same thing, they can, but the stairs are so narrow that you cannot get past the savages without at least engaging them briefly first.
TLDR: 3 options: (1) roll a d20, high = you can run away, low = you waste your movement and stay engaged (2) guarantee you can run away, but enemy gets a free attack (3) stay engaged
While raging, you roll 2d20 to hit with your barbarian melee and thrown weapon attacks instead of 1d20. Use the higher roll for the attack. If you roll a natural 11+ with both dice and your highest attack roll is a hit, the attack is a critical hit!
Recharge 16+: After a battle in which you rage, roll a d20 and add your Constitution modifier. On a 16+, you can use Barbarian Rage again later in the day
Rolls
Melee Attack - Total - (2d20h1+5)
(1111) + 5 = 16
Melee Damage - Total - (1d10+4)
(6) + 4 = 10
Rolls
Smite Evil - (1d20+4+4)
(2) + 8 = 10
Damage - (1d10+3+1d12)
(2) + (7) + 3 = 12
Makasi unfortunately misses as well, but her divine vigor causes her miss to be more harmful than Hrafe's. She went for the lizardman's chest but instead grazed its shoulder with a suprising amount of force.
Rolls
LM1 determines number of targets - (1d2)
(2) = 2
LM2 determines number of targets - (1d2)
(1) = 1
LM1 sprays acid at Edgar (vs PD - 3 acid damage, plus 3 ongoing acid damage on a natural even roll) - (1d20+6)
(18) + 6 = 24
LM1 sprays acid at Salix (vs PD - 3 acid damage, plus 3 ongoing acid damage on a natural even roll) - (1d20+6)
(13) + 6 = 19
LM2 sprays acid at Raphel (vs PD - 3 acid damage, plus 3 ongoing acid damage on a natural even roll) - (1d20+6)
(1) + 6 = 7
The elf wizard goes straight from disruption to offense, now tracing an eldritch sign in the air. A duplicate of the sign manifests in front of the reptilian he'd targeted earlier and sinks onto its skin.
Once per battle
Free action to cast
Trigger: A nearby creature you can see casts a spell.
Target: The nearby creature casting a spell.
Attack: Intelligence + Level vs. MD
Hit: The target’s spell is canceled, and the caster loses the action they were using for the spell. If the spell had a limited use, that use is expended if your natural attack roll is even.
Ranged spell; Daily
Target: One nearby or far away creature
Attack: Intelligence + Level vs. PD
Hit: 4d10 acid damage, and 5 ongoing acid damage.
Miss: 5 ongoing acid damage, and you regain the spell during your next quick rest.
3rd level spell: 5d10 damage, and 10 ongoing damage; 10 ongoing on a miss.
5th level spell: 8d10 damage, and 15 ongoing damage; 15 ongoing on a miss.
7th level spell: 3d4 x 10 damage, and 25 ongoing damage; 25 ongoing on a miss.
9th level spell: 5d4 x 10 damage, and 40 ongoing damage; 40 ongoing on a miss.
Intended enhancement: Ongoing damage increases over time
Rolls
Counter-magic (INT + Level) - (1d20+4+1)
(12) + 5 = 17
Indelible Brand of Dissolution (INT+Level) - (1d20+4+1)
(10) + 5 = 15
Damage (if hit) - (4d10)
(4865) = 23
Also, added to the earlier post, but since LM1's attack was cancelled, all ignore all attacks that came from LM1 above.
Ranged attack
At-Will
Special: You must use a small bladed weapon with this attack.
Target: One nearby creature
Attack: Dexterity + Level vs. AC
Hit: WEAPON + Dexterity damage, and if your natural attack roll is even and one of your allies is engaged with the target, you can use your Sneak Attack damage for the round.
Miss: Damage equal to your level.
Rolls
Ranged Attack - Total - (1d20+5)
(16) + 5 = 21
Ranged Damage - (1d6+4)
(3) + 4 = 7
Sneak Attack - Total - (1d4)
(2) = 2
Rolls
Javelin of Faith vs PD - (1d20+3+1+1)
(20) + 5 = 25
Javelin of Faith Damage - (1d6+3)
(1) + 3 = 4
Salix's attack strikes true and deals double damage to the other lizardman magician. It still stands and is not staggered, but definitely feels the blow.
The two savages look at each other and, with a non-verbal agreement, decide that Makasi seems to be the bigger danger as she hit harder despite her miss. The two, engaged with Hrafe and Makasi, focus on Makasi with both of their attacks.
Rolls
LS1 Stone-Tipped Spear vs Makasi (vs AC - 7 damage) - (1d20+7)
(2) + 7 = 9
LS1 Stone-Tipped Spear vs Makasi (vs AC - 7 damage) - (1d20+7)
(14) + 7 = 21
Rolls
Melee Attack - Total - (2d20h1+7)
(414) + 7 = 21
Melee Damage - Total - (1d10+4)
(7) + 4 = 11
Rolls
Melee + Bless + Escalation - (1d20+4+1+1)
(16) + 6 = 22
Damage - (1d10+3)
(2) + 3 = 5
The one living lizardman magician sees how devastating the acid arrow was, as well as how his ally was countered, and sees Raphel as a key target and attacks. It manages to conjure two sprays and decides to target Edgar who threw the knife and landed the killing blow on its ally. Once the spell flies, it backs up the stairs, now far from everyone.
Lizardman Savages take damage, not staggered
Lizardman Magician attacks 2 targets, only damaging Raphel
Raphel takes 3 acid damage, and will take 3 acid damage again at the each of his turns. Each time he takes the acid damage again, he rolls a d20. On an 11 or higher, the acid goes away. Any bonuses to saves apply to this d20.
Rolls
LM2 determines number of targets - (1d2)
(2) = 2
LM2 Acid Spray Spell vs Raphel (vs PD - 3 acid dmg, 3 ongoing on even roll) - (1d20+6)
(8) + 6 = 14
LM2 Acid Spray Spell vs Edgar (vs PD - 3 acid dmg, 3 ongoing on even roll) - (1d20+6)
(6) + 6 = 12
Rolls
Save (Acid) - (1d20)
(15) = 15
Damage (Magic Missile) - (2d4)
(33) = 6